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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 530402641854101⋯.jpg (75.38 KB, 750x430, 75:43, Fire-Pro-Wrestling-Word-75….jpg)

41a981 No.15088228

Request wrasslers, suggest mods, etc.

So how the fuck do people have the patience to manage to make good wrestlers? There's so many face choices and face parts you have to hover over, not that tons of customization is a bad thing, but it can kinda be a pain in the ass when there's not very many sorting options for so many parts.

b70d96 No.15088236

File: f7cbcda4ca4ca49⋯.png (122.43 KB, 350x478, 175:239, shadow.png)

>>15088228

I realized i am really lonely without 8chanmania


11e435 No.15088275

File: 51d1d5ebc3b665b⋯.png (1.2 MB, 1275x665, 255:133, 51d1d5ebc3b665b1ac883951d8….png)


b06091 No.15088281

>>15088236

thats because you are a chat whore


2cd32f No.15088646

Might as well ask here. Anyone have a recording of The chat and stream of 8chanmania 33? I had to work that day and missed out on all the fun and feels.


fab5dc No.15088653

Customizing appearance is the easiest part. The AI, stats and moves are 50x pain in the ass.


3c4cb2 No.15088660

File: b4e6dc1f7fc7c1a⋯.png (373.23 KB, 654x491, 654:491, single tear doug.png)

>>15088646

>he missed Brendan Fraser unJUST not just himself but the entire fucking universe


41a981 No.15088780

File: 149beb2aa7829f9⋯.jpg (55.57 KB, 600x318, 100:53, 1529914005766.jpg)

>>15088653

>AI

I can agree to that, though I usually prefer to have my wrestlers do their moves in this order:

>During the beginning, use the smaller but faster moves. Have a small chance of swinging out mid-tier moves and a tiny chance for big-tier moves, depending on what they are I'll just leave that at 0

<In the middle of the match, still use smaller moves but leave bigger opportunities to use mid-tier moves, give a small/tiny chance for big moves

>Around the part of the match where both opponents are getting worn down, give a bigger chance for the big finishers and so on

<Afterwards, factor in the wrestler's personality. For example, if the character is an asshole, maybe give him a leaning towards throwing others out of the ring, picking up the nearest object and smacking their shit in

>stats

Again a pain, but I keep two things in mind:

>Depending on how strong the character is or if I just want them to be good, try to keep an even-numbered limit in terms of points. Unless the character's a major threat, try not to be that ass who uses all of his points

>look up fighting styles in-depth and see which one would translate best to the moves I wanna put on him

>moves

You got me there. I always have a hard time debating on "well shit, is he overpowered? but if I give him these moves, how bad is he gonna suck?" I had this dilemma while building one of my recent wrestlers when he iced the fuck out of Kenshiro and a YHVH I was working on, even when he had 250 edit points and both were maxed out


5e1eb7 No.15088877

File: 06671c2ff5ed766⋯.jpg (55.88 KB, 600x600, 1:1, 1523233071339.jpg)

>>15088228

>So how the fuck do people have the patience to manage to make good wrestlers?

Depends on what you are trying to achieve, I would suggest to download some IRL wrestler CAWs and take cues on how they work if you don't know where to start, wanna make a technical ? There's several good Ric Flair, Benoit, Bret, Zack Sabre Jr., etc, to learn from, Wanna do a high-flyer ? Rey Mysterio, Eddie Guerrero, La Parka, Psicosis and so forth, Big power guy ? 'Taker, (((Goldberg))), Kane, Strowman, "I tore my quads" Nash, etc. Current day flippy-shit indy/ Junior heavyweight nip ? Flip Gordon, Hiromu Takahashi, the Young Bucks, Taiji Ishimori, Jay Lethal, you get the deal

Don't be afraid to fuck around with the CPU Logic values and experiment on their behaviour, test your CAW several times until you get the match you want him to pull off


8c2865 No.15092347


8c2865 No.15092349


4a0d3e No.15092364

>>15088646

You missed some feels, specially sly vs john doe hit me the hardest.


c41f6b No.15092424

File: f513f9f1e281596⋯.jpg (89.05 KB, 860x429, 860:429, f513f9f1e281596fcc99c05825….jpg)

>>15092364

>John Doe vs Chris Benoit

>John tells Chris he's not a monster because monsters cannot cry

>Sly vs John Doe

>Sly stops screaming and shows extreme respect for John Doe the whole match

>Bonus points for OP playing SNAKE EATER

>Clown vs Brendan

>Clown stops honking and gets serious at the very end of the mania

>All of Brendan's ending and the fact that it's the happiest possible ending out of all endings in the last mania

The last mania was fucking amazing and I genuinely feel bad for everyone who missed out on it.


4a0d3e No.15092457

File: 5b900eb90dc35a1⋯.jpg (387.24 KB, 619x2260, 619:2260, LCB_Original.jpg)

>>15092424

I hope next mania gets to be as good as the first.

I know atleast that /tg/s nom after they finally defeated kenshiro will ensure max feelings.


17b59f No.15093862

File: 0459d6b5f5114f3⋯.png (190.27 KB, 947x533, 947:533, 12.png)

>>15092424

It truly was a great experience being there for all those manias, especially the finale. And man, I'm so fucking ready for October.

>8chanmania returns

>Jojo Part 5 starts airing

>New Mario Party game returning to classic style

>Western release of Hokuto ga Gptoku

>General comfy spookiness month when I like to chill out and watch some scary movies


f1d445 No.15094016

HookTube embed. Click on thumbnail to play.

7d1778 No.15094090

File: 426cc55eed65e94⋯.jpg (65.19 KB, 680x664, 85:83, 4fa72174d93beec4ee3e8b5b4d….jpg)

>>15088228

>There's so many face choices and face parts you have to hover over, not that tons of customization is a bad thing, but it can kinda be a pain in the ass when there's not very many sorting options for so many parts.

I get pissed that there's not enough customization options in the game, but I've been playing for a long time now, so that could just be my massive smark autism. For instance, the developers have yet to give us hats of all things. You can make a small anime girl with elf ears dressed in a bikini suplex Andre the Giant but you still can't put a fucking top hat on an edit. And I don't want to download modded parts for it because I want other players to be able to use my edits without having to install mods. Apart from that, I'd say this game is a smark's autistic wet dream, its got the best AI customization I've seen in a wrestling game and can basically function like a MUGEN clone but with lesser cheap shit.


7e27d8 No.15094117

File: 37cbb783be97426⋯.jpg (362.7 KB, 1920x1080, 16:9, ajvgay.jpg)


07744b No.15094333

>>15094016

Get that faggot shit out of here.


f3587e No.15094580

>>15094090

But more importantly, is it fun? I've been eyeing a new wrestling-game for some time but i usually just enjoy the wacky storylines and the WWE-series has been shit for such a long time with that.


b1b695 No.15094587

I can't wait for some sorta story mode or campaign DLC for the PC version. Heard it's coming in a few weeks after the PS4 version.


07744b No.15094604

>>15094580

No story stuff in Fire Pro yet, likely won't be wacky and OTT like the older WWE games anyway. It will be entirely Nu-Japan so expect the wacky weeb Kenny Omega to be featured heavily. Gameplay is a lot different from say, HCTP. Its a lot more skillful. People get different fun out of the games, whether it be simulating matches, sinking their teeth into the gameplay and gitting gud or the customization and AI options, to get your wrestler just right.

The Steam workshop has a heap of wrestlers, referees and rings to get things moving. Then you have the modding community doing the work for Spike Chunsoft. Its a good game and you can do a lot with it. Fantasy booking, dream matches, goofy shit like pro wrestling in MMA.


3b8f79 No.15094638

HookTube embed. Click on thumbnail to play.

c41f6b No.15097653

File: 25b9cc98f7eaa66⋯.gif (55.34 KB, 250x250, 1:1, 25b9cc98f7eaa667806ff78a7f….gif)

I bought fire pro because of the sale so I'm training to git gud at the character creator to make some shit for the season 2 of the manias, and I want some guidelines on wrestler logic. What's considered too OP for future use in the manias? How often do you have your wrestlers perform their finishers and such? What is the acceptable ratio for move executions so that wrestlers don't spam that one fucking move like Nidorina? Any style to be careful about or does that not matter all that much in the long run? Thanks in advance.


83e119 No.15097703

>>15092349

>all the magnet links are dead

RIP.


c2d318 No.15097888

>>15097653

>Buying Fire Pro

This is one of the few games that you can buy without any guilt whatsoever.

Buy the Yoshihiro Takayama DLC as well, since all of the money for that DLC goes to Yoshihiro Takayama himself to pay off his medical bills after being paralyzed in a freak accident during a match.


b0b40c No.15097942

>>15094333

>>15094604

Kenny's gay shit is better than any WWE shit today.


b06091 No.15097979

File: 4ba3b83396ec576⋯.jpg (7.93 KB, 225x255, 15:17, 3b27945f703e60fc7ad0661b1b….jpg)

>>15097888

>buying games

>supporting developers

I thought this place had fewer goys, you should never buy any game, devs should beg for donation money instead and maybe if their game was 100% perfectly aligned to my preferences then i might consider throwing one shekel their way.


07744b No.15098456

>>15097942

Wrestling sucks now anyway so being the best of a pile of shit isn't saying much.


a1638f No.15098826

>>15094604

When I start season 2 I'll give a more detailed op with the rules for CAW guidelines one of many fucking improvements

But the tl;dr

170-190 point

No giant style or reborn skill unless you purposely build in a weakness.

No more nidorinas.

Ever.


677add No.15099056

>>15097653

>moves too OP for mania

Probably none, since only one move in the game cannot be re-balanced with the move editor mod as it is an issue with the animation extending the pinned state past the kickout.

In an unmodded game there are some troublesome heavy hitters. Knees-to-head on a downed opponent is high damage for low-to-no risk. MMA clinch submissions have high damage for both attacks & counters, effectively putting the match in fast-forward. Entertainment-as-primary-stat moves also do very high spirit damage and this makes the Ent submissions quite effective.

>move %s

For front grapples generally keep it about even between moves of the same tier (Sml,Med,Big), with exceptions for moves you want to be rarer (ex. submissions or surprise super kicks). Moves like irish whip & back switch can be higher since both lead to a variety of moves. If your finisher is a corner grapple or a corner-to-center you can put the % high since the opportunity to try it is much rarer than front grapples. The same applies for 'Opp. Critical' columns, since that is the appropriate point to try and finish the match.

You could also look into the logic of wrestlers you found too spammy for examples of what not to do.

>style issues

Giant/Giant is bad for tournaments due to its success mostly depending on how badly it screws over the opponent's move set. It has 100% base reversal rate for anything trying to move its mass, regardless of if that move would otherwise be fine based off damage dealt so far. Pure strikers would not notice a difference while wrestlers have a hard-to-outright-unwinnable matchup.

There are some options for toning it down with mods but Giant does not have much else unique to it so you are generally better off using some other style combo for your wrestlers.

Otherwise there are no outright OP styles but some do very poorly if you go outside their intended usage: Wrestling, Ground, Shooter, Fighter & Grappler all have mediocre-to-bad base affinity curve and bad affinities for moves outside their narrow core style, so going outside that core will cost them a lot of breath. Running in particular is very expensive to non-pro-wrasslin' styles.


a1638f No.15099096

>>15099056

Not anymore.

The guy that created my pyrotechnics mod also made a mod that makes size modifiers inactive.

Good for mechs


07744b No.15099270

Is there a channel or archive of the past 8chanmanias? I missed the whole lot.


a1638f No.15099438

>>15099270

Some of them are on the twitch channel. Some were lost to time


c2d318 No.15100303

File: cc92150d56fcc43⋯.gif (3.63 MB, 615x346, 615:346, get_out_jew_brick_animated.gif)

>>15097979

>Being this much of a jew and not supporting Fire Pro, which has no DRM and they actually listen to the fans.

Kike, GTFO.


07744b No.15100335

>>15100303

Not to mention that if he doesn't hand craft a bunch of wrestlers himself he will be missing out. Steam workshop makes the game immensely better.

>>15099438

Damn, should have got into the fun from the beginning.


7d1778 No.15101827

>>15097653

>What's considered too OP for future use in the manias?

giant/giant is banned by TNA iirc. He also will most likely change your return style to something else american usually if you set it to giant but set the fight style to something else. that counter rate can be pretty obnoxious. Though usually a power/giant, heel/giant, or any other combinations sans giant/giant tend to be fine on my end.

> How often do you have your wrestlers perform their finishers and such?

In the cpu logic you've got the initiate grapple menu-sheet-thing. in the LRG damage column, you should recognize the finisher you set among the moves near the bottom, which in the stock cpu logic iirc are mostly set to 10% with one being like 5%. I typically set the finisher to be 10% along with the other big moves at that stage if I'm making something I want to be balanced.

>What is the acceptable ratio for move executions so that wrestlers don't spam that one fucking move like Nidorina?

Just have them in an equal-ish ratio with the other moves in the initiate grapple or circle opponent menus. You can go a bit crazy with it if you want to have a wrestler to use a move as a defining characteristic, without it being spammy. Example: you make a character that you want to use bite a lot to show he's a vicious animal in the ring. So you go through the small damage column, and while keeping the percentages for the sml damage moves balanced (~10% on each) you can scroll down to the bottom and make bite worth around ~12% to maybe even 15%. that will guarantee the wrestler will do the move enough to be noticeable, since it's the same to slightly higher percentage than his regular moveset at that stage, but won't spam your shit in like how Nidorina was. Nidorina had 80 fucking percent on "Go2Sleep" at large damage, it was ridiculous.

>Any style to be careful about or does that not matter all that much in the long run?

Nah man, just do whatever you want with it. This game lets you be amazingly creative with the styles that are given. None are particularly OP on their own, they all have weaknesses, it's just the building of an obnoxiously good wrestler in their cpu/parameters/skill that creates OP wrestlers. BUT TNA will ban giant/giants to play differently I believe, unless he got a mod to reduce their ridiculous counter rate and he doesn't balance check them like that anymore. Also, 180-190 points is the point range for wrestlers in 8chanmania.


a1638f No.15101858

>>15101827

TNA HERE

GIANT/GIANT IS ALLOWED, AS I HAVE A MOD THAT MAKES THE GIANT SIZE AESTHETIC ONLY


8c2865 No.15107750

>>15101858

So you have no idea what giant/giant was?




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