[ / / / / / / / / / / / / / ] [ dir / agatha / animu / asmr / ausneets / fascist / sonyeon / vg / vichan ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 444ed272bad4fda⋯.gif (100.09 KB, 805x540, 161:108, HUH.gif)

a73cee No.15084280

>oh man, I sure wish arena shooters were a thing again

>another one comes out from some no-name indie dev and former Quake pro

>it's just another fucking Q3A clone

>b-but! we have new movement techniques where if you draw a pentagram with your mouse while jumping and crouching mid-air and repeatedly switch between weapons, you will gain a 5% speed boost and increased air control, this amount of depth will surely draw in newcomers and veterans

>and our weapon arsenal is totally unique too, even though all of them are minor variations on quake's weapon archetypes

>why would we ever change how item control is handled from Q3A?

>noobs dabble around a bit before getting frustrated and leave, while veterans pubstomp a bit until they got bored and go back to CPMA

>the only thing most people every play are instagib, deathmatch, and fucking Clan Arena again, even if Duel is present, almost nobody wants to get into fights with ultra-high level veterans or go through the hassle of setting up a match in IRC

>yet the only game to feature Duel with matchmaking is Quake Champions, but merely adding new shit on top instead of messing what is present isn't what anyone really wanted

I can hardly consider arena shooters an actual subgenre. The degree to which all arena shooters copy Q3A (and some UT) is utterly incestuous. You can learn from what Quake did right in essence, copying directly what worked in Quake is going to net you something highly derivative again. Why should people play your Quake clone over CPMA or QL? Look at fighting games, there's tons of mechanical variety between each game that makes them stand out from eachother, whereas most arena shooters are mere variations of the same concept.

This gets especially frustrating considering there's tons of cool shit you can do in an arena shooter, but nobody has tried yet. How about weapons which cancel incoming projectiles? How about being able to summon minions which you can order around to steal items, annoy your opponent, shadow your movement, hold down areas, or disguise themselves as you? How about boomerang weapons which deal more damage on return? How about movement systems which have more of a use inside combat, such as being able to slide under projectiles to close the distance, being able to airdash, or Butterfly Canceling in GunZ? How about arenas being more dynamic, either through destructible environments, means through which you can change the layout of an arena or control gates and paths to lock off your opponent's route to an item or you? How about being able to shift your point of gravity so you can walk on ceilings? How about being able to temporarily 'freeze' the timers of certain item spawns and mess with your opponent's timing?

Fuck, man. Anything but Quake again. If you want to "save" arena shooters, don't make another damn Quake or Unreal Tournament clone.

db3403 No.15084381

>>15084280

It's already dead, if you actually have the misfortune of playing Quake Champions, the retards who do not fucking understand the game and just goes for the meta-hero cheese bullshit for easy kills while crying when you "Out-cheese" them with skill, you'll weep.


6fcb51 No.15084717

File: 5a931a930fd7a59⋯.webm (12.48 MB, 854x480, 427:240, 5-things-every-arena-fps-….webm)

>>15084280

Even if they do change/add something it's usually either not significant enough or they just copy a mechanic from some mod for Quakes or Unreals.

I think the subgenre definition is to blame. Tthe Arena Shooter is as bad as Roguelike, Metroidvania or Soulslike: it's too narrow. Quake III Arena wasn't even good outside the duels, so rather just call it a Duel Shooter then.


b32594 No.15084777

File: 8d5c84dec79ab13⋯.gif (220.61 KB, 506x240, 253:120, dd.gif)

>>15084280

QC is fine

everyone but bitter faggots like you enjoy it


2bd6b2 No.15084802

Quake 1 is great and you'd love it. Q3A is tourneyfag shit that only a small number of people care about.


d825fd No.15084836

for it to die, it has to be replaced with something better, which is obvious modern gaming has failed to do, le meme battle royale loot n shoot isnt even on the same fucking level, its fucking cash grab made in 2 weeks


160e70 No.15085426

>>15084777

>fewer players than Quake Live


1bc64c No.15085443

>being pissy you lost a game in xontonic


520d94 No.15085447

There is nothing wrong with arena shooters. Quake is dead. Bethesda killed it.


d3719c No.15085784

>>15084381

Do skill matter in Champions when each hero has a special ability?


fcb8d1 No.15085840

File: 91ead7b4049c2ce⋯.png (74.3 KB, 708x156, 59:13, Screenshot_2018-06-30_11-4….png)

File: c5bb50c0fb94e4b⋯.png (117.07 KB, 816x176, 51:11, Screenshot_2018-06-30_11-4….png)

>>15085426

nigger you know nothing


317bc2 No.15087903

arena shooters are the equivalent of what battle royale is today


fcb8d1 No.15088362

File: ed99943ed6d8e14⋯.png (40.36 KB, 1695x181, 1695:181, Screenshot_2018-06-30_19-4….png)

>>15087903

no, that would be mmos, aka a fad social genre that will die soon too. arena shooters have never been very popular


48c052 No.15088464

File: bb7f505ab3efe86⋯.jpg (Spoiler Image, 31.75 KB, 413x232, 413:232, lawbreakers.jpg)

>Fuck, man. Anything but Quake again. If you want to "save" arena shooters, don't make another damn Quake or Unreal Tournament clone.

Somebody already tried this, anon. The results speak for themselves.


eb0b54 No.15088493

>>15088464

quakefags are very loud and represent the biggest existing and active arena shooter playerbase. They hate when things are too unlike Quake and also hate when things are too close of a copy to Quake, because they'll just play what they already have. Try to imagine pitching a game that disregards the quake meme and imagine the public reaction. Hundreds of people on popular platforms calling it shit. There needs to be a shift in public conscious that Quake's been done a lot and it's time to take a break, and some sort of consensus needs to be hit first. Only then is there room for more experimental games to come about. That's a lot of work to have the environment to make the game you wanna see, and I don't think any developers are gonna wanna put into the time and effort involved in getting that ball rolling for such a seemingly niche genre.


48c052 No.15088550

>>15088493

True. It's a damn shame that there really isn't any way for the genre to move forward because of the playerbase.


eb0b54 No.15088570

>>15088550

I think there was potential for Halo simply because it's just so far removed from Quake and has existed as its own thing and not a game in competition with Quake. It's an interesting Arena shooter but it's been pretty dead since Reach.


2bd6b2 No.15088577

Q3A was the worst Quake and streamlined away almost all of the fun and everyone bailed but the duelfags, yet faggots under 40 won't know that as they weren't there for Quake 1 nor were any of the youtoober shits they listen to. So people try resurrecting the "arena shooter" by cloning the game that actually killed the genre then are puzzled why it doesn't work.


fcb8d1 No.15088659

>>15088550

>>15088493

and this is wrong, because games like half life, team fortress 2 and halo deviated from quake and became wildly successful. the problem is blatantly obvious to see and you can learn from basic marketing knowledge, quake excelled at this one thing so everyone tries to imitate it, but quake will always be more popular in that niche unless someone does it BETTER. well most quake fans i know consider quake to be perfect, you dont want to please quake fans because they are already pleased and likely for that matter finished playing on good terms. you try to excel in another niche, you make a game so different that old quake player might have to learn something new. the problem with "arena shooter" as a genre is it is solved, you need to do something different to garner any interest because otherwise you are going to be compared to quakeworld. and guess what, quake champions and doom 4 do exactly this. they are trying something new and took a risk, and much to the contempt of the incredibly loud dwindled quake and doom "playerbases" id software still made money and the most popular arena shooter in quite literally decades


321c8b No.15088668

File: 77b00c74f3a724e⋯.png (170.2 KB, 299x300, 299:300, b0c.png)

check these out!


eb0b54 No.15088695

>>15088659

Learn to read faget, I'm explicitly saying the quake niche isn't worth pursuing and need to be disregarded. Also where's HL and TF2 now?


fcb8d1 No.15088723

File: 8d196c8976d1579⋯.jpg (868.6 KB, 1680x1050, 8:5, Soldier_Victory.jpg)

>>15088695

i apologize for not reading your entire post. both half life and it's sequels are widely considered to be the best videogames of all time and highly influential to every single first person shooter to come after it, or in team fortress 2's case still with 50000 concurrent players a decade after release, pioneering the modern free to play model. only maybe age of empires 2 could rival it in longevity


b3b1f5 No.15088838

File: 33b7941a687b066⋯.png (164.17 KB, 584x588, 146:147, quakefag.png)

File: ab8497687acb8d8⋯.jpg (111.99 KB, 455x680, 91:136, quakefags.jpg)


35cd9b No.15088978

>>15088570

>Halo

>areana shooter

Careful with that dissenting opinion around these parts anon, even though you are right


789ea1 No.15089633

>>15088659

>quake champions and doom 4 do exactly this. they are trying something new and took a risk

No, they are simply using the same old tired formula and introducing unnecessary elements that actively hurt it without adding anything meaningful.

An evolution of the arena genre to me should retain its focus on map control and equal starts and everything should be coherently designed around these 2 principles. Halo is a good example of this, it simply shifted Quake's focus on defensive items and powerups to weapons and vehicles and by doing so it basically created a completely different game but at the same time it's still an arena shooter: the fact that there are limits to how many weapons you can carry just mean that each player needs to constantly switch between roles depending on the weapon they pick up or the vehicle they use and this definitely worked out well on larger scale objective based gamemodes, as opposed to Quake which always worked best on small team matches or duels.


dc9add No.15089653

File: 12addca1ce27b87⋯.jpg (22.82 KB, 500x209, 500:209, bm5uh15z8wz01.jpg)


e0489a No.15089757

File: 4966ca96bfc162a⋯.jpg (674.53 KB, 1656x3093, 552:1031, totalbisquit_something-awf….jpg)

>>15088838

>unironically posting TotalCancer


49ae50 No.15089999

File: c744a4d705faae5⋯.png (172.15 KB, 909x511, 909:511, thinkingin.PNG)

>>15085840

it went frito lay or what?


438056 No.15090011

>>15089999

It was free for a week, and to keep it even after expiration.

At some point they promised it will be completely f2p again.

Thanks for ruining someone's quads.


084043 No.15090017

Arenashooters are dead, get over it gramps


49ae50 No.15090019

>>15090011

>Thanks for ruining someone's quads.

tough titties


6bc6aa No.15090540

>>15090017

bad bait


ec5a63 No.15090635

>>15088838

REST IS PISS TOTALASSCANCER


de3769 No.15090732

>>15090017

They are worse than dead, they are in zombie state of being half dead, half butchered.


79032b No.15091677

>>15084280

All of your ideas are trash tier and make no sense in an arena shooter, why do you think your opinion should be considered?


a73cee No.15091715

File: e4e9d65e1e8f779⋯.png (485.58 KB, 526x700, 263:350, explain.png)


8e34fa No.15092192

File: 199504117b3f9d4⋯.webm (12.4 MB, 1280x720, 16:9, bleh_ Unreal Tournament P….webm)

>>15088838

UT4 and Toxxic are total cancer. That said he is right in believing that people just want to show off their so called hardcore fps credentials. Joining arena shooters every once in a while and they are full of faggots. Especially those who claim to have played ut back in the days.


830a4d No.15100133

>>15088838

He was cancerous as fuck but he's not necessarily wrong in this specific case. Quakefags only want Quake III and anyone that attempts to pander to them is doomed to fail because of it.


ac2e1e No.15100154

>>15084777

Fuck QC I need to fucking beat that stupid dagger game.


46fe05 No.15101092

Old arena shooters were fine cos there was scant little else to play with other fags st the time and it was fun finding/breaking their limits of them.

Now, they're derivative, played out as fuck, warmed over, hack clone-fests that have done nothing new or original in a decade+, the same bullshit modes CTF/ KotF/Deathmatch and variations thereon are literally everything there is, they're dull, boring, they feel like shells infested with vampiric microtranslootshit and they're infested with squawking kids and rancid outlanders. Once in a blue moon someone might pull off an unlikely move and yay for that but they're just not worth playing unless you've a group with a goal. I don't know how anyone can sink 1000s of hours into some shit like TF2. I mean I get it if you're 13-16 but past that the appeal nosedives unless you've a 'special' mind,

There's no need for 'new' arena shooters, they could have stopped making them 15 years ago and maybe put the brakes on the ardent grasping judaism that has permeated them since, now the drive behind their creation is trying to make whales out of any retard who'll buy skins or mystery boxes, the game can devolve into an effortless edgeless safe space of mush just as long as the cretins keep coughing up shekels to make their little imaginary man look like a kang.

We need games made by people who want to make games, not hollow nothingscapes cobbled together by people who are eager to bend over and (forgive me) optimize the monetization (ack) of their product at the literal and figurative expense of their customers.


e01104 No.15101700

File: 9f9ec8dc0ecfb9d⋯.jpg (82.1 KB, 499x497, 499:497, 9f9.jpg)

>Bethesda makes another Quake game

>ANOTHER multiplayer exclusive game with no modding and dedicated servers

>almost no content and the devs expect you to pay for the stuff they do make

Remember when Unreal Tournament 2004 came with like 60 maps and 10 gamemodes right out of the box. And really uber intelligent bot AI? Remember when Quake 1 had a banging singleplayer campaign ontop of its mp?

Why are devs so dumb they can't see this shit.


830a4d No.15113380

>>15101700

>Why are devs so dumb they can't see this shit.

Nobody really knows what makes a successful game.


e5f976 No.15124503

YouTube embed. Click thumbnail to play.

>>15084280

The main reason why all this weird shit gets made (Reflex, Quake Live, Warsow) is because Q3A's assets belong to id yet things like ioquake3 are GPL'd, and CPMA is a proprietary, funky old mod that needs a rewrite. So Zenimax/id won't use ioquake but will use the assets and modify the original engine, and makes some CPMA-like mode. Some CPMA devs make Reflex but its some new engine, Steam only too. Warsow was weird frog ideas and open source (based on Quake 2 engine for some reason) but ended up being cel shaded CPMA with tall maps, a gunblade as a starting weapon, and a dash/walljump button.

Very few are gonna play weird CPMA with tall maps anymore because they're all Steam addicts, plus its just different enough to bother Q3A/CPMA autists, and its harder to learn if you don't play CPMA first (plus you're playing against some of the very best Warsow players typically), and the non-Windows OS audience won't play Quake Live or Reflex because they can't. I'd just like a souped up FOSS modern Q3 engine fork with the features you'd expect using OA3's (NEVER EVER) assets with a FOSS CPMA mode in addition to the vanilla mode. Then we can stop having redundant work being done on Q3 clones and we can move on.

Warsow needs to finish what they started with the gunblade and change up all the weapons and it probably needs to refine the movement somewhat too.

>Look at fighting games, there's tons of mechanical variety between each game that makes them stand out from eachother

To me they don't really stand out from eachother at first glance, its the same level with a different background for most 2D fighters, its arcade controls but with different movesets between different franchises. 3D fighters basically get a boxing ring most of the time, sometimes with an endless drop at the edges. Smash seems to be the last innovation in fighting games as far as I can tell, but then again I don't really play fighting games, so maybe I'm missing some obscure game that nobody ever played that was totally unique.

>How about weapons which cancel incoming projectiles?

In Xonotic/Nexuiz it was possible to destroy your enemies projectiles, I'm not sure if you can still do that since it was always kinda hard to pull off intentionally.

>How about being able to shift your point of gravity so you can walk on ceilings?

That was done in Xonotic via warpzones but its kind of odd. Main issue is that it is very easy to get lost with that many warpzones (the map sort of folds over onto itself like an impossible stairway), but then again the map just used the same texture for everything. Plus it kinda comes off as a bad gimmick when its overused like that, perhaps just a section of an otherwise normal map should have a part where you can go upside down.

>How about arenas being more dynamic, either through destructible environments, means through which you can change the layout of an arena or control gates and paths to lock off your opponent's route to an item or you?

I'm pretty sure that gates on switches is doable, and its probably in a map somewhere for one or two of these games, but locking up the map sounds tedious. IIRC there is a Quake map with a switch for a deathpit somewhere.

>How about being able to temporarily 'freeze' the timers of certain item spawns and mess with your opponent's timing?

How is that different from just taking the item when the other guy isn't present or close enough to hear?

>yet the only game to feature Duel with matchmaking is Quake Champions, but merely adding new shit on top instead of messing what is present isn't what anyone really wanted

I think Warsow has some sort of rudimentary matchmaking, but most AFPSes userbases are too small for matchmaking to be worth it.

>>15085443

Gin and xontonic?


60ffe4 No.15124528

>>15088464

Right, but that was from Cliff Bazinga. The results are less from the concept and more from the incompetence.


51a946 No.15124723

>>15101092

>We need games made by people who want to make games, not hollow nothingscapes cobbled together by people who are eager to bend over and (forgive me) optimize the monetization (ack) of their product at the literal and figurative expense of their customers.

These types of games exist but you'll never hear about them outside of niche gaming forums. If you're expecting the industry to deliver what you want nowadays you're setting yourself up for disappointment.

>>15124503

Ah you beat me to it I was going to post about Xonotic. That game really brings back the good times of Q3A without any of the bullshit that's prevalent to modern gaming. Download, double click on the executable and start playing online instantly. That tutorial it comes with needs a lot of work though.


d14498 No.15128527

File: 6d1d925b6460c99⋯.gif (5.09 KB, 284x284, 1:1, 20180600.gif)

>>15124503

Thanks for the explanation


20a983 No.15128839

>>15084717

Holy shit well hello there my lover <3


3617c1 No.15128883

>>15089757

>IQ of 155

>instead of developing advancements in non-linear mathematics hetalks about videogames

where do those guys get so inflated IQ ratings? i dont think they are making it up since he is not the only one


0ed4a7 No.15128904

>>15128883

High IQ isn't mutually exclusive with mental illnesses, anon


1f553b No.15129198

>>15128839

World is small.


20a983 No.15133235

>>15129198

indeed it is.

Quake Champions Doom edition looks lit as fuck

https://youtu.be/oskVB0BHc3I


1b6459 No.15133637

YouTube embed. Click thumbnail to play.

>>15088978

>>15088570

If Halo had the speed for PC I have a feeling it would be universally celebrated here. Halo's entire design philosophy is solid, and the weapon balance is very good. Not to mention the fact that its setting and premise are instantly appealing. The PC audience could definitely handle Spartans and aliens that are just as fast and deadly as they are in the lore. The best adaptation of these mechanics I've seen actually come from a Doom mod called Project_MSX. The shield is the biggest key factor here. Dev commentary from the Halo games says they implemented shields to embolden players and encourage them to make riskier plays, since they would be more willing to expend something that would be back in 10 seconds rather than risk losing armor that would take a minute or more to regain. It defeats the typical spam-wars, route-running gameplay you see in traditional arena shooters, and distills it down into almost pure DM. That's what I liked about Halo.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / agatha / animu / asmr / ausneets / fascist / sonyeon / vg / vichan ]