>>15072118
survival horror games with fixed angle shots and relative controls like Resident Evil
the difference is that instead of pre-rendered backgrounds they used pre-rendered cinemas for each area so the scenes don't feel static
there's a fear mechanic that governs how steadily you shoot
storywise, the first one goes into Chinese mythology about Hell, notably the aspect that if you burn an effigy of something for a dead person, the person will receive the object in the afterlife.