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File: 34ba5b279b5cdc0⋯.jpg (176.21 KB, 750x979, 750:979, solid_snake_by_kandoken.jpg)

87e5d0 No.15070830

>Solid Snake's arc in MGS is about escaping the caricature fate puts on him, embracing his life outside of the battlefield and just living freely

>After MGS2 Kojima hates him and stops seeing him as human

It's like conquering all your inner demons only for your dad to hate you for it.

Where's the justice in this?

5ad1b2 No.15070859

Konami forced Kojima to make another sequel after 2, which then became a prequel because he had no ideas at all. It made 4 a huge mess that tied all the ends together.


658d2d No.15070874

>>15070859

At least they never tried to make a 5th one that went nowhere.


1d882c No.15070882

Series should have ended with 2, but 3 was nice gameplay-wise. Just wish they didn't force in 4 and 5 to fuck with that meager story even more.

also inb4 that one faggot who calls kojima a hack


5a3129 No.15070981

File: ec21b1abc9b174d⋯.jpeg (19.49 KB, 400x400, 1:1, Kk3HrIVa_400x400.jpeg)

>>15070830

Kojimbo wanted MGS1 to be the last game in the series. Since at that point he had worked on other games like Snatcher. Nobody expected the game to do as well as it did which prompted Konami to make a sequel to it. So the story goes they initially started to make the sequel without Kojimbo's involvement but then he disliked the direction they were taking with it so he took over. MGS2 in general is Kojimbo at his most cynical as the game was clearly designed to spite fans of the original who wanted a sequel

>Game has a fanservice-ey beginning with Snake and Otacon exchanging quips

>The beginning is absurdly detailed to the point where it's ludicrous

>The opening is littered with references to the original almost to the point where it's nauseating. Like the Vulcan Raven reference.

Then the game shifts gears and has you play as Raiden who is supposed to essentially be a proxy for the player. He's a guy who's trained on all the simulations of Solid Snake's adventures. (Analogies to video games) and idolizes Snake constantly. His codename at the start even is "Snake" and it gets changed for the mission. The game starts identically to the original and follows an identical pacing structure. The Tanker mission is one of the more non-linear and sprawling parts of the game by comparison to the Big Shell where it's just going from Point A to Point B.

Raiden is effeminate, he has actual personal life problems like he banters with his gf and has actual ptsd from the real life war he was in. He fanboys over Snake but Snake doesn't really seem to like him that much and so forth. You're even told you're in a "Solid Snake Simulation" towards the end. In general I get the sense Kojimbo kept getting told to make the game more like MGS1 in development so he added a lot of these features to spite people who just wanted to play the same game over again.

With regard to Snake's story after MGS1. Because he wanted MGS1 to be Snake's last big adventure he basically made Snake an unlikeable asshoel in MGS2 to spite fans who just wanted to see him in another adventure. Now Meryl is questionably dead or not (although MGS4 eventually just confirmed he was alive). Turns out Snake can't let go of the battlefield and now he's back in action etc. I get the sense Kojimbo really wanted Snake to let go of the battlefield but by the nature of there needing to be a sequel he couldn't.

MGS4 is full of even more shit like this but there it was more poorly executed and the gameplay itself was worse.


be665f No.15071139

File: d70158a3a23c383⋯.png (98.89 KB, 500x517, 500:517, the_putin_elation.png)

>tfw Metal Gear is free and Kojima is Death Stranding's problem now


5a3129 No.15071146

File: ac2d74d0d5bda6f⋯.jpg (67.1 KB, 290x414, 145:207, metal-gear-survive-portada….jpg)

>>15071139

>tfw Metal Gear is free

and we're so much better off for it


cd8e7b No.15071204

>>15070830

As far as I'm concerned, MGS1 and 3 are all that exist.


be665f No.15071276

File: 37eec03a08a770a⋯.jpg (268.3 KB, 1920x1080, 16:9, 20180228183743_2.jpg)

>>15071146

METAL GEAR SURVIVE is rad, disingenuous text with punchline image anon.


87e5d0 No.15071490

File: a8a80c656f24995⋯.jpg (107.56 KB, 1057x755, 7:5, musher_solid_snake_by_goog….jpg)

>>15070859

I'm not even griping about the MGS series, I'm griping about Snake. How can you look at MGS1 and think "Fuck anyone who wants to ever see him again"?

If you think it's because Konami made him make more MGS games, fine, but yeesh. If I were in his spot, I'd like to think I'd blame the execs and not my own creations; take it out on an exec surrogate instead of undermining my own work. It's not their fault.

Also it's a bit daft that he expected the series to end even though MGS' post-credits talk is so damn cryptic.

>>15070981

>With regard to Snake's story after MGS1. Because he wanted MGS1 to be Snake's last big adventure he basically made Snake an unlikeable asshoel in MGS2 to spite fans who just wanted to see him in another adventure. Now Meryl is questionably dead or not (although MGS4 eventually just confirmed he was alive). Turns out Snake can't let go of the battlefield and now he's back in action etc. I get the sense Kojimbo really wanted Snake to let go of the battlefield but by the nature of there needing to be a sequel he couldn't.

I never liked that about MGS2's opening, since well, Snake already had let go of the battlefield. After MG2, he had spent years in secluded retirement as a musher. Yes, he still had a lot of grief and confusion to deal with, but he wasn't forcing himself into a fight: the US had to come to him for Shadow Moses. If we needed a sequel, I'd have suggested similar: there's a job too dangerous to leave untouched, or the friends he now has in his life are in danger. He could have still attacked the symbolic status of the character without actually undermining the character.

To me, Snake isn't simply a legendary soldier.

He's a dog musher. He's sharp. He enjoys a bit of flirting. He has a bigger heart than anyone could guess before getting to know him. You could prod a pearl of wisdom out of him if you tried. He's a very human character, I'd honestly say one of the most human Kojima has ever made. I just wish he hadn't forgotten that.


8a1187 No.15071781

File: 7dcf9ac8d34c69c⋯.jpg (659.98 KB, 1316x1256, 329:314, Metal.Gear.Solid.full.1103….jpg)

>>15071490

It's also since with MGS3 Kojimbo wanted to make a distinction between BB and Solid so he essentially made Solid a robot and BB a goofball.


be665f No.15071829

File: 8c0a0a0d384d4a0⋯.jpg (77.13 KB, 1280x720, 16:9, In sickness and shitpants.jpg)

>>15071490

>He's a very human character, I'd honestly say one of the most human Kojima has ever made. I just wish he hadn't forgotten that.

Do you have any reason to attribute that level of characterization to Kojima? I'm not a faggot that reads or watches a lot of behind the scenes material for any media, and I'm sure there's plenty to digest in this department when it comes to Metal Gear Solid, however I do believe a lot of good things about the series are unfairly attributed to Kojima by default simply because the average gamer knows his name and has nowhere else to hang praise. I'm not accusing you of such, just wondering if you have good reason in doing so. I agree about Solid, he's fantastic.

If you're wondering why I haven't attributed Solid Snake's (nor any of Metal Gear Solid's) excellent characterization to Kojima it's simply the inferiority of everything made since. Whether it was Fukushima or Blaustein or whatever something is certainly missing from the successive games. If Kojima was to thank for Solid Snake and cast as they were presented in 1998 then it's reasonable to expect similar work at least some of the time, but instead he strays further and further from it. Especially since Snake Eater, everything following it became more and more superficial, more interested in the flashy result and unconcerned with reason or logic. This is why, despite what shitposting may indicate, Death Stranding is a very interesting game to me, it'll either be redemption or final nail in the coffin.


513ad0 No.15071859

>>15070981

Okay, let's be fair. MGS is nearly as much as a repeat of MG2 as MGS2 is a repeat of MGS. I don't think it's fair to say MGS2 was definitely being forced into being more and more like MGS, by executives, when Kojima already had a history of repetition in the series.


36e6f5 No.15071994

>>15071829

I've been wondering this so much since I started playing and loving MGS. What exactly is kojimbo's ideas and which ones weren't. I need to know if you could get some details and documentary series I really need to see it.


efeb01 No.15072461

File: 337eb3352fa37f3⋯.jpg (38.21 KB, 450x495, 10:11, 337eb3352fa37f3c09258684cb….jpg)

>>15070830

Kojima hates Snake so he replaced him with Snake. Says Snake is a much better more fleshed out character than Snake.


87e5d0 No.15074462

File: 79a2cadaaa243bb⋯.png (42.47 KB, 714x251, 714:251, Kojima saying Solid Snake ….png)

>>15071829

From a kotaku interview he did three years back. http://archive.is/yZdD8 If it's a mistranslation, no one has called it out in all this time.

>Q: As the series has progressed you seem to be focusing more on Big Boss as a main character. Do you just prefer him over Solid Snake?

>Kojima: You have to keep in mind that Solid Snake is not a real human. [As in, within the story universe, Solid Snake is a genetically modified clone.] On the other hand, Big Boss is a real human being with true emotions. He can be more expressive than Solid Snake. So yes, as a result I find him more compelling to write.

<"with true emotions

<implying Solid Snake wasn't expressive in a variety of ways

<implying the emotions he felt weren't real

It's the kind of bullshit that makes me wonder if Kojima ever played his most famous game.


f1d42d No.15074745

>>15074462

He isn't a real human though. When I say he isn't human, I mean metaphorically. He is nothing but a clone of an existing human. All his skills, body features, voice and way of thinking is just the result of someone else's years of true experience. He had it all practically given to him since day 1, while Big Boss's character on the other hand was molded through real battle and experiences.

Sure, Solid also went through training and operations but the key to his success was his genetics, which belonged to a different person.

Solid isn't as much of a "human" as Big Boss.

Sage because we already have an MGS thread


74af03 No.15074788

>>15074745

so are you Kojima?


99d0a8 No.15074813

>>15074745

>but the key to his success was his genetics, which belonged to a different person

Then none of us are human, because we inherit the genes of our parents. It's a retarded argument to make, especially when MGS1 clearly shows Snake rise above his genetics and defeat the "superior" clone.


6e8e74 No.15074826

Kojima wanted to tell a better story about Big Boss. Aesthetically, it's the same fucking guy, so I don't see the problem with putting SS on the backburner? I've always wanted a Liquid game, personally.


4342c9 No.15074844

>>15074745

I'm no expert on cloning but I'm pretty sure that both skills and way of thinking are things you have to learn yourself as a clone. He might have a good basis for improving his body and mind, but that's like saying that the child of an intelligent and fit person doesn't have to work to become fit or learned. They may have a genetic advantage over someone with bad genes, but they still have to put in the work themselves.


87e5d0 No.15075213

>>15071829

Continuing >>15074462, I respect that skepticism. The guy you might be looking for is Tomokazu Fukushima. He was a co-writer for nearly every Metal Gear game until 4, which Kojima did without him. I doubt he was responsible for everything, but as far as "names responsible for MGS' success that go underappreciated", he's probably high on that list.

>>15074745

Did you miss the redtext on my post or something? Read the thing in full. And if you mean to say Solid Snake doesn't have true emotions, please replay Metal Gear Solid and actually absorb what's going on and being said. Go home, Liquid, we're trying to have a thread.

>>15074826

Fair enough if he just wants to tell a story, but Solid Snake isn't Big Boss. They're similar but have a lot of nuanced differences.

>>15074813

Amazing how quickly this is forgotten.


18f436 No.15075277

File: 6d73fdd6387cab0⋯.jpg (68.62 KB, 640x356, 160:89, liquid snake 2.jpg)

>>15075213

>Go home, Liquid, we're trying to have a thread.

Fuck, he knows. Let me nuke this thread real quick then.


95a482 No.15075298

>>15075277

it's fun to fantasize about an alternate universe where liquid shitposts about his jealousy of Solid Snake, but instead of making something of it he just stays home as a neet.

Also, WHERE THE FUCK did Tomokazu Fukushima go

Also >>15074745 i think this topic is different enough to have his own thread


be665f No.15075361

>>15074462

I see there he does say write, but when I think of what Kojima might consider writing I imagine (perhaps unjustly) him coming to work with a stained burger joint napkin that reads:

>Escape from New York

>wears a bandanna

>smokes cigarettes

>is a clone

Which he hands off and it's the people that support him that flesh this skeleton out and create worthwhile characters everyone knows today. I may be exaggerating but not by much I feel. It's known that he adores film, multiple characters have had their appearances simply transplanted from film, I wouldn't be shocked to discover that he does imagine/describe/pitch characters as x from x, like a true idea guy. In the interview from E3 2017 with the director of Kong: Skull Island just about everything from every game, idea or mechanic he discussed was "this was x from movie x". I think he's a great idea man in that, as a director, he's able to translate, through talented programmers, his passive film-going experience into gameplay that's atypical, enjoyable and highly immersive. Due to years of watching films he's also a pretty good cinematographer, and his cinematics are very good as far as video games go. And he's also a good dialogue director. These are his strengths as far as I'm concerned, mostly because he's watched and studied so much film and is able to emulate what he's seen and heard. He doesn't actually innovate in these departments though. Considering the reduction in quality of narrative and characterization in his games as he gathered more and more creative control, I am not comfortable listing writing as one of his strengths at this time.

>>15071994

I know of none besides The Document of Metal Gear Solid (or something like that) that came out around Sons of Liberty, the E3 2017 interview I mentioned above, and the Making of Metal Gear Solid 4 which Kojimafags lose sleep over because the Chad Yota dared to stand up to their god.

On that note, holy shit Kojima and his cult are some of the biggest bitches ever known.

>Spitefully remove Blaustein's Ghost from Metal Gear Solid

YASSSSSSS

>Konami removes Kojima's name from website and promotion images

How dare they do this to our sweet, innocent Kojima!

>Replaces David Hayter

YASSSSSSSS David Hayter sucks. Sutherland is the best, Kojima's a genius.

>Gets replaced

NOOOOOO, FUCK YOTA. MUH KOJIMA. MUH CINEMATICS.

Also I remember detecting a moment in the E3 blowjob of an interview were Kojima was asked about how he felt about the Konami situation or leaving Metal Gear behind and he frowned (perhaps just considering what the translator was saying to him) and the crowd started to "awwwwwww" and swear he reacted as if he wanted to milk that sympathy with more explicit pouting. That would make him a giant bitch in my book if it were actually so.

>>15075213

There is a world of difference between 1 - 3 and 4/PW/5. It's very interesting. As I said this is something that intrigues me about Death Stranding, will it be awful in narrative, will it be derivative, or will it live up to the fellating of Kojima's cultists. If he blunders this last chance I will never stop singing the name Fukushima. Despite all my damning of Kojima I do hope Death Stranding isn't shit. I've always appreciated the gameplay of Metal Gear Solid and I feel the same systemic design in the recent trailer.


95a482 No.15075408

>>15075361

who's Yota?


74af03 No.15075415

>>15075408

Yota is the artist


186a55 No.15075575

>>15075298

>he thinks MGS is not real.

AHAHAHAHA STAY DELUDED RAIDEN!


be665f No.15075593

>>15075415

Yota Tsutsumizaki is the director of METAL GEAR SURVIVE. I'm retarded, I meant Yoji, the producer. It was also Yoji that had the disagreement with Hideo in the MGS4 documentary I believe. They both (Yota and Yoji) had the unenviable task of adopting roles formerly held by Kojima on a Metal Gear nobody wanted and hated irrationally. They also did a great job, but that's overshadowed by everyone's continued butthurt. I really hope they're working on a Solid title now. SURVIVE certainly lacked Kojima's stylish presentation of narrative, and the story wasn't anything spectacular (although due to rock bottom expectations the ending twist did catch me off guard) but it's gameplay was excellent, especially for Survival Viewer/MGSV gameplay fans who are simultaneously Survival Horror fans.


be665f No.15075602

>>15075593

meant to reply to >>15075408 forgive my ineptitude


74af03 No.15075630

>>15075602

It ok I thought it was Yoji Shinkawa who follows kojima like a good art slave he is


95a482 No.15075680

i've always loved the linear game design of the classic metal gear games, until V, i think they could combine the sand box levels the series has always had, with broader paths and lesser downtime, plus maybe some places to hide from enemys like caves or something, plus a scenario i always thought was interesting for a metal gear game was infiltrating a militarized large city like new york, with mechs patrolling everywhere, huge walks, something like that, the metal gear universe has huge potential with its sci fi elements, for all around spectacular visuals, gameplay and scenarios, plus music


95a482 No.15075686

walls*


95a482 No.15075736

>>15075680

also the mech battle in MGS4 was hype as fuck, i'd love a MGS Mech Fighting game, fans (including me) would cream their pants.


67117c No.15075794

>>15071204

> Ignoring Peace Walker

Missing out, but I completely agree otherwise.


be665f No.15075830

File: c1d98c77968d5cd⋯.jpg (154.12 KB, 1200x600, 2:1, 3e506353a3ad20e05155468bed….jpg)

>>15075680

MGS had always been confined to a base for the most part and then Snake Eater was to be the base/compound plus the infiltration leading up to it. MGSV could've really benefited from more of this structure even without abandoning the open design of the world. There needed to be bigger bases – or perhaps a single big base you kept coming back to, unlocking more and more as you progressed – with locked portions that where accessible by story progress or through acquired gear/items, as it had ever been. One thing that really messes this up is the constant insertion and exertion of most missions, plus Kojima's constant dick stroking every episode with title/credit cards. I never (or rarely) got that pic related feel of being immersed in a specific operation that took actual work and not just a few minutes of sprinting to accomplish. You can play the game in such a fashion, and I do, but it doesn't reward you as well in narrative and immersion as previous games. The gameplay is more rewarding though, commanding a helicopter is great, and airdrops bring the battlefield to life, it's just too bad it doesn't marry well with traditional MGS feels in MGSV. It's fine GZ, if TPP had only scaled up GZ (including its restrictions on battlefield support) TPP would've felt a lot more like a Metal Gear Solid title.

>>15075736

The engine certainly seems designed for it. Actual to-scale Metal Gear fights were probably in the plans before what ever happened happened. Thinking about these things is such a fucking bummer. At least Kiefer Sutherland got paid though.


87e5d0 No.15082662

File: 2f6c3ca7e3a7dee⋯.png (481.08 KB, 476x587, 476:587, 1445062568804.png)

>>15075593

>>15071146

>>15071139

>Konami wrangle together an actually good development team

>They give them a fair budget and schedule and don't cockblock them over anything

>They tell them to make a remake of MG1

>Solid Snake infiltrating Outer Heaven with minimal changes (reflection of the events of MGS5, Frank Yaeger getting an action scene, etc.)

>gameplay is MGS5 with the level design of MGS1

Would you give them a chance?


58bc1a No.15082673

>>15082662

>Would you give them a chance?

I would be very skepitcal but i'm willing to give anything a gentleman's try if it doesn't take out of my pocket

>>gameplay is MGS5 with the level design of MGS1

Wouldn't blend very well, the player would probably be grossly overpowered with the mobility options MGS5 presented. MGS1 level design was structured around its fixed cameras. To work with a beefed up engine you'd have to tweak the levels a lot and change enemy routes and abilities to counter the player. A lack of level design that makes use of the engine is also what caused MGS5 to flounder out so much


5cb87b No.15082683

File: 3d0be96db2dfcfb⋯.png (750.87 KB, 1006x895, 1006:895, w9efuherf.png)


58bc1a No.15082720

>>15071490

> I'd honestly say one of the most human Kojima has ever made. I just wish he hadn't forgotten that.

He somehow became obsessed with the idea of this extremely complex big boss character. At least I feel that's what happened. Even though we never truly closed the gap between Naked Snake and Big Boss as a villain. It just had to go deeper and it had to be more complex and there had to be something greater and it started to fall apart all while Solid Snake in his relatively simplicity kept a place in the fans hearts forever


87e5d0 No.15082722

>>15082673

Hm, let me rephrase that. Something to scale with the MGS5 gameplay and camera, but structured around some key locations that befitted its size, much like how some anons above were talking about. >>15075680 >>15075830

Essentially, have some crucial recurring areas in what's otherwise a large scale game that is built around the sort of flow that MGS1-3 had.


58bc1a No.15082737

>>15082722

There's no reason it wouldn't work if the levels were properly thought out. The first two acts in MGS4 are fun because there's ways to play around with all the new tools you got after all


0111ca No.15082939

>>15070830

MGS1 would have been a good place to leave the series, but there was no way in hell Snake was ever going to be left in retirement. He was far too popular and so was MGS1.

>>15070981

>Then the game shifts gears and has you play as Raiden who is supposed to essentially be a proxy for the player. He's a guy who's trained on all the simulations of Solid Snake's adventures

At the time it was very disappointing to play as Raiden. Everyone wanted to play as Snake. However, it grew on me over time. Snake already concluded his journey from MG to MGS. Snake had found his place in the world. He would go on and combat the various metal gears that spawned from Rex. There's really nobody else who could do it like Snake can.

>>15070981

He couldn't leave the battlefield, because he was cloned from BB. Solidus could have just retired after his stint as president. He didn't have to do what he did, but he did. Liquid didn't have to try and regain Venom's body back, but he did. The shadow government wasn't something that snake could just let go. He even fucked up his relationship with Meryl like BB did with Eva.

>>15082720

The gap between Naked Snake and BB didn't really start until he allowed for the creation of Venom. Then again, that was just so that BB would stop being hunted down by the entire world. I still don't see how he could go from Naked to the BB in Zanzibarland, who held the entire world hostage over nukes and all for oil.

>>15082737

>>15082722

MGS4 just needed to not be so short. Tone down the open world of V and give players more room to play in and without acts that see Snake traveling across the globe. You got placed in an active battlefield early on and by the time you catch up to Ocelot, the map is over and Snake is fucking off to some new location. The maps were too sparse, too short and too different. There wasn't as much to do in them as there could have been. By the time you start to get the hang of things, the maps are nearly over. By the time you start getting into the mood of one map, you get carted off into a different environment.


0d31dd No.15083096

File: 11f41497b724d19⋯.jpg (21.52 KB, 300x400, 3:4, 1451033071684.jpg)

>>15070874

that's not funny


ac13a9 No.15083170

>>15083096

>comparing him to Lucas

>in a timeline where we have Kathleen Kennedy, J. J. Abrams, and Rian Johnson

Be careful what you wish for man.


aca5dc No.15083189

File: 310d288b6bbcfc2⋯.jpg (33.73 KB, 340x385, 68:77, 1509298924105.jpg)

>Kojima's dream was to be a movie director

>Gets fired

>NOW Konami decides to make an MGS movie

Cucked out of his own 20+ year old franchise.


044056 No.15083209

File: 5e43327084f103f⋯.jpg (45.43 KB, 1280x720, 16:9, maxresdefault.jpg)

Truly, he's the true Martyr of the series.


0d31dd No.15083961

>>15083170

it's just a funny image, man. that's all


e826f5 No.15084394

Play MGS4 then you'll find out Kojima didn't abandon Snake, retard. AFAIAC MGS ends at 4 anyways. MGS5PP is kinda pointless.


dc0924 No.15084576

>>15070981

The game wasn't a jab at fans. It was a meta narrative about the effects of media control in the digital age. Kojima managed to keep 3/4ths of his game a complete secret from the entire world. The bait and switch was a commentary on how media can color our perceptions of an event. By the end of the game Raider is finally freed from his identity as Snake's proxy and truly comes into his own as a character getting a cool cyborg ninja sword and everything. Play the fucking game, nigger.


2c01cc No.15084736

File: da038570e85ac58⋯.jpg (7.65 KB, 247x247, 1:1, solid snake brainlet.jpg)

>>15083209

Solidus did nothing wrong!

Is it confirmed that Solidus is the one that killed Raiden's parents? before the bos fight in MGS2, he said it so casually, like he was just lying. I think he just lied to Raiden about his parents so Raiden can get angry and actually try his best to kill Solidus.


01a1ba No.15084809

MGS4 Snake is very human, though. One of the themes of the game is that he keeps fighting only because they ask him to, even if he's long past his prime and should just take a rest. He really doesn't want to fight, which is reflected via the psyche mechanic and some minor details, like the audio line "… because you enjoy the killing, that's why" replaying in his head just before puking if you go out guns blazing against several enemies.

The end of the game, with the microwave corridor scene, has a really neat trick: the button pressing frequency is determined by an algorithm that just asks you to press the button faster than you are pressing it right now. You are constantly asked to one up yourself for several excruciating seconds, and by the end of it, your fingers hurt and all you want is for it to end, but you are asked to keep pressing the goddamn button. Just like Snake is being asked to go again on his hardest mission one more time, despite being old and tired.

The post credits scene shows Snake suffering from BB syndrome: he has been fighting his whole life and knows nothing but war, which is the reason BB decides to build Outer Heaven despite not really being The Boss' vision, because to BB the paradise of war was paradise to him, because he knew nothing but constant warfare, and he couldn't imagine anything else but war. Old Snake asks Otacon what to do now that the war is finally over, and Otacon just recommends him to live the rest of his life in peace, like a regular person, which is what I assume Old Snake did, so I assume that would count as him beating his own destiny, if just briefly. MGS4 has a lot of bullshit going on, but I feel it characterised Snake with a lot of respect.


dc0924 No.15084827

>>15084809

If you felt nothing at the end of MGS4 you don't belong on this website. You're too young.


aa6f9d No.15084831

>>15084809

I think that is the thing people overlook. Snake really is not human. He is a made to order soldier. Yet he is the most human acting person in the whole series.


143847 No.15086221

>>15071146

>Kojima's departure from Konami/MGS is mentioned in a positive way

>Somebody immediately shills Survive

Like pottery


be665f No.15087360

File: 36f929196c48880⋯.webm (6.06 MB, 1600x900, 16:9, SURVIVE-001.webm)

File: d96dccb1617429f⋯.webm (7.8 MB, 1600x900, 16:9, SURVIVE-002.webm)

>>15082662

Where Resident Evil 4's tense combat came from tank controls and restrained movement, and Alan Wake's came from controlling a fast-moving crowd of enemies hellbent on flanking you, SURVIVE's developers were capable enough to create their own tension within the MGSV gameplay based on the physical condition of your character and its maintenance – a concept itself expanded from previous MGS systems. On top of this they added, among other things, finely-tuned melee combat that accentuates your character's vulnerability and the enemy's durability, and one excellent bow implementation with dependable arrow flight/drop. Plus it had the little details that brought MGS's gameplay to life, webms related. This is the single most important thing for me as static systems and gameplay can suck my dick. All along I was unsure whether this was due to Kojima or Konami's developers and it seems to have survived Kojima's exodus. So I've been very happy with the development team behind SURVIVE (which was something like 200 people smaller than GZ/TPP) and I'm happy to see what else they do. Konami's bigwigs are a different story, always online is pretty gay. But still, I'd give them the chance. I really only worry about non gameplay stuff, like the writing. Characters were pretty boring in SURVIVE.


51332e No.15087419

>>15072444

>I demand a version of 3 for PC so I can actually fucking play it.

You can download a PS2 emulator and play it.


51332e No.15087454

>>15082662

>Would you give them a chance?

Yes.


3aa853 No.15087480

>>15083170

>>in a timeline where we have Kathleen Kennedy, J. J. Abrams, and Rian Johnson

>implying this means he cant be compared to him

Lucas is still a retarded idea guy, despite what /tv/ would have you believe.


cd1f07 No.15095487

With the former staff of kojima productions blacklisted from the industry by pachinko yakuza, I just wish western companies would step up to poach all that talent.


b7607d No.15095497

File: 6d25827c826aa80⋯.jpg (825.12 KB, 1512x4448, 189:556, tomokazu_fukushima_2.jpg)

>>15070830

>Implying Kojima wrote Metal Gear


83cb1e No.15095548

>>15087480

Some of his ideas were genuinely interesting, his failing is he has no idea how to relay his ideas in a way that isn't retarded.


1415a8 No.15096023

>>15095487

>I just wish western companies would step up to poach all that talent.

they would just force them to do SJW nonsense




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