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Where in the world is Kazuma Kaneko
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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 36c59a8578f1a2b⋯.jpg (59.73 KB, 960x540, 16:9, https_//blogs-images.forbe….jpg)

b98f8e No.15045086

Today's his birthday, say something nice to him.

00ca27 No.15045094

why ain't you go no dick sonic


013e8d No.15045096

my birthday is one day ahead of his


855163 No.15045099

>>15045086

I like the poen


0d7c00 No.15045103


81b990 No.15045106

Some of the best cringe materials are because of him


36c76d No.15045112

CHILI DOGS


0d3aa4 No.15045131

>>15045086

Ok then. Hey, Sonic. Thanks for the generations of furfags, you gateway piece of shit.

How's that?


cd4bd8 No.15045153

The porn of the female characters in your series is alright.


b906bc No.15045163

He's a faggot that ignores that delicious bat pussy that's right in front of him


f8bba1 No.15045171

File: 8e166c9136fcf4d⋯.png (150.85 KB, 529x749, 529:749, 15274894233820.png)

>>15045094

You`re weak, like little baby


09ac49 No.15045173

File: ba7ef8764270ab0⋯.gif (212.44 KB, 200x342, 100:171, punished chris.gif)

Don't call anybody.


51bb75 No.15045179

Some of your games are good.


53f856 No.15045180

>>15045086

i enjoyed sonic 1,2,3, and mania


5b5fc3 No.15045185

You didn't stick your dick in crazy. Unfortunately that made many people think you're a fag as big as OP


6d5ff6 No.15045207

File: 3581d30d09641d6⋯.jpg (177.71 KB, 800x1000, 4:5, Best Sonic Game.jpg)

Shadow will always be better.


1e614e No.15045209

>>15045086

Happy Birthday, you fucking autism honey pot


2cf030 No.15045215

File: dd3fdcefc64ff4c⋯.jpg (214.23 KB, 1552x873, 16:9, Chris chan.jpg)

>>15045086

BLUE ARMS


84992e No.15045219

>>15045086

SONIC

HE CAN REALLY MOVE

SONIC

HE'S GOT AN ATTITUDE

SONIC

HE'S THE FASTEST THING ALIVE

HE'S THE FASTEST THING ALIIIIIEEEEYYYEEEEEEVVVEEE


2cf030 No.15045222

WHAT GOES UP MUST COME DOWN


a6fc67 No.15045238

File: 44741eb3ffd5bf6⋯.png (615.73 KB, 637x510, 637:510, a68.png)

LEAVE SONIC ALONE


356f12 No.15045241

Burning Rangers is the best Sonic game


0c86e0 No.15045260

nigger


816d71 No.15045281

File: 77b47f0714d2dd9⋯.png (1.42 MB, 2300x1609, 2300:1609, 2341104_R18_bday.png)

>>15045086

Happy birthday god of autism


238b34 No.15045283

>>15045086

Despite the poor quality, it was fun playing as you in Babysitting Cream. I want to Cream the Rabbit.

I've barely played any real Sonic games, but I tried a friend's copy on his Sega Genesis around 20 years ago. It was kinda fun.


eabb2d No.15045286

Sonic is cute!

CUTE!


397cf6 No.15045312

File: ab5215bcb9bc6d3⋯.jpg (210.99 KB, 500x650, 10:13, 53288560_p0.jpg)

My waifu has the same name as you.


1dbb54 No.15045329

File: b43de36061dabf1⋯.jpg (104.38 KB, 476x484, 119:121, b43.jpg)

great memes


e0ce0b No.15045330


5e7221 No.15045342

>>15045320

stop


5e7221 No.15045376

>>15045366

ur a faget


ba05b0 No.15045392

File: f046a5836653b04⋯.png (187.5 KB, 540x382, 270:191, one punch man sonic & knuc….png)


46e018 No.15045395

>>15045171

Big dick is back in town


7939b0 No.15045404

>not sonic porn yet

quit making me wait


7b886f No.15045406

>>15045312

<Waifu

Just be honest and say that you suck dicks.


b360a5 No.15045409

>>15045086

DOUBLE NIGGER


a24265 No.15045411

>>15045238

Goddamn, that whole image looks like it's made of candy.


46e018 No.15045416

>>15045404

You were too slow


5e7221 No.15045417

>>15045415

>jew

>doesn't like baby porn

You can't fool me


5e7221 No.15045425

>>15045417

>jew

>deletes his own post to hide his fetish

That's more like it


e3440f No.15045432

File: e52594fd5f33b6d⋯.jpg (83.44 KB, 900x600, 3:2, comfy cat.jpg)

SEEEEEGAAAAAA!!!!!

TUT TUT TUT TUT TUT DUH TUUUUUUUUH!!!!


c023a7 No.15045435

>>15045086

Keep going fast, blue faggot.


7fbe92 No.15045441

YouTube embed. Click thumbnail to play.


fa919b No.15045448

YouTube embed. Click thumbnail to play.

They're right you know


0f2672 No.15045449

File: f35da8b8b46e28c⋯.jpg (Spoiler Image, 155.2 KB, 540x779, 540:779, 1475921999120.jpg)

You're lame, Sonic.


2f026e No.15045462

pingas


33c49c No.15045466

File: 78ade29b6ef3a5f⋯.mp4 (4.3 MB, 540x360, 3:2, Dr._Robotnik_Sings.mp4)


7b886f No.15045482

>>15045425

>Jew

>Actually cleaning up everything

His parents have disowned him, you know.


5e7221 No.15045489

>>15045482

That's pretty funny. He still has the right of return though, so it shouldn't matter. They're all family in Pissrael


6b1644 No.15045512

stop making fun of me every fucking friday you candle sniffing fuckfence


395fe9 No.15045527

You're a cool dude, Sonic


378de7 No.15045530

File: 5516baf99f3dd15⋯.jpg (40.03 KB, 540x960, 9:16, Ghyi9nL.jpg)


a82cb7 No.15045537

That OP is cuckchan-tier. Why the fuck is this a sticky?


aaaf5d No.15045544

u r dum, sonic


f265c6 No.15045567

You've managed to stay around well past your welcome


cd5c6c No.15045570

File: 6548787cabd2d62⋯.jpg (153.31 KB, 420x593, 420:593, SFxTMegaMan.jpg)

lol megaman is and always will be better in both gameplay and plot


97d890 No.15045578

File: 3b8f7b2ba086695⋯.jpg (46.58 KB, 474x429, 158:143, 3b8f7b2ba086695cad2a59b605….jpg)

>>15045086

Remember, Sonic.

The only reason you're still around well past your expiration date is because of your fans. Don't forget that.


2504b7 No.15045589

File: e6e9ad9867c76ac⋯.gif (13.09 KB, 640x448, 10:7, Sonic figure 8.gif)

Does Mania Plus let you use the Figure 8 dash on a save file or does it force you to stick to a no-save file when using something like that?


b98f8e No.15045601

>>15045589

It's only on a no save file


40dbc5 No.15045607

>>15045537

OP is a faggot, but it's Sonic's birthday.


33c547 No.15045610


2504b7 No.15045615

>>15045601

Even on the Plus version?


fb58bd No.15045618

What does this autism magnet need a sticky for.


2504b7 No.15045623

File: c61f833fe9b2599⋯.jpg (135.76 KB, 1024x853, 1024:853, Rouge Knuckles instruction….jpg)

File: 1d6f37da427d6c4⋯.png (1.61 MB, 1524x2296, 381:574, Rouge olympics render.png)

>>15045618

Mark wants bat tats


fb58bd No.15045625

>>15045623

But Rouge is neither a giantess nor is she fucking a mountain.


c023a7 No.15045631

>>15045618

For lulz and moar autism.


adce9b No.15045640

Humanity apologies for CWC.


239604 No.15045664

File: 382df559d809304⋯.jpg (11.67 KB, 405x270, 3:2, McAfee.jpg)

>Board has reached a point where a cuckchan tier template thread get's pinned


0f2672 No.15045676

>>15045664

>celebrating a classic gaming icon's birthday is now a "cuckchan tier template thread"

This is getting close to the "every thread trying to do something fun is reddit" times of cuckchan, now.


ba05b0 No.15045678

File: 2881d37efb583a2⋯.jpg (197.54 KB, 960x1620, 16:27, 12 GAME OVERS.jpg)

>>15045618

to remind the BO


7b82db No.15045681

>>15045664

Are you implying that this form of template is cuckchan tier and has been seen on this board many times before and got away with it!?

Now that would just be silly.

https://archive.fo/nMwJt


b98f8e No.15045687

>>15045615

Not sure. Haven't seen any of the Plus stuff to avoid being spoiled.


9f2dd5 No.15045694

File: 625379f7a11f22d⋯.webm (2.04 MB, 854x480, 427:240, FAST.webm)

Do you guys hear sick bass riff? Because I swear I just heard the most killer bass riff.


6c44f5 No.15045713

File: 67ed0d3784ee518⋯.png (346.99 KB, 1149x634, 1149:634, endofcwcvilleon.png)

Maybe Sonic Team will finally make a good Sonic game again. Right?


378de7 No.15045730

File: 6fed0b23781460b⋯.webm (2.27 MB, 480x360, 4:3, Sanic Theme.webm)

thread theme


037fab No.15045751

robocop was better


ce62d6 No.15045752

File: 29fb31a5510e0b9⋯.png (Spoiler Image, 241.32 KB, 763x495, 763:495, Bat Tats.png)

File: 44718924ec7b5d8⋯.jpeg (Spoiler Image, 315.69 KB, 720x960, 3:4, Rouge01.jpeg)

>>15045086

Happy Birthday Sonic! I've got 350+ R34 pics and growing thanks to your franchise, mostly Rouge of course.

>>15045625

>Rouge is not a giantess

Sometimes she is.


40dbc5 No.15045753

>>15045678

Wait a sec…

>12 game overs

>Sonic Adventure only has 2 games

>Sonic Adventure is also called Sonic Adventure 1

>Sonic Mania is a long awaited sequel

>1+ 2 = 3

WHAT DOES IT MEAN?


037fab No.15045756

>>15045753

it means you're a gay


239604 No.15045764

File: c19e9a18238d57c⋯.jpg (192.66 KB, 602x620, 301:310, Let Go.jpg)

>>15045681

I want this board to be nuked

Time to start over

Better yet, just redo this garbage world


239604 No.15045766

File: 0d2d45517dae3c8⋯.png (69.68 KB, 278x304, 139:152, 2% cum.png)

>>15045752

Dump it


40dbc5 No.15045767

>>15045756

yea

>>15045764

Stop being a faggot


40dbc5 No.15045772

>>15045766

>>15045752

Just link the archive in volafile or some shit. Don't dump it.


9f2dd5 No.15045773

>>15045752

>she's not fucking herself with the G.U.N. truck

im sorry anon but it's garbage


7746c7 No.15045775

>>15045086

Hey Sonic, thanks for turning me gay 10+ years ago with the art of your furfag fanartists. I even wrote fanfiction about you back then.


1fc642 No.15045777

File: a84765b9b5f40e5⋯.jpg (16.12 KB, 201x159, 67:53, Super Sayan Blue.JPG)

>>15045767

>Stop being a faggot

Stop jerking off to your dead mother you fat yiddish cunt.


9f2dd5 No.15045778

>>15045772

ignore this guy he has no clue what he's talking about.

Dump it.


5e7221 No.15045779

>>15045752

>>15045772

Well now you have to dump


40dbc5 No.15045781

>>15045777

My brain IQ went up by 5,000 points.


40dbc5 No.15045784

>>15045778

>>15045779

I'll ban him if he does it, and it won't be pretty.


5e7221 No.15045785

>>15045781

>>15045777

Can you post a picture of said dead mother? Dead kikes get me hard too


9f2dd5 No.15045786

>>15045784

>it won't be pretty.

I think it would be a beautiful moment really


ce62d6 No.15045798

File: ba73a9a743fbec8⋯.jpg (65.41 KB, 600x453, 200:151, 12 game overs.jpg)

>>15045753

It means that those little green niggers anal vored you good.

>>15045766

>>15045779

I've already dumped it in the Sonic girls thread on /rule34/.


667367 No.15045799

>>15045766

600 grams of cum


7b82db No.15045800

>>15045753

Did you really need your trip for this?

Thinking we wouldn't spot you with this kind of retarded pun alone.


239604 No.15045801

File: 139843b49da11c1⋯.jpg (31.76 KB, 441x477, 49:53, Rouge.JPG)

>>15045784

But it's Sonic related


eabb2d No.15045805

>>15045798

>he actually kept dying to these of all things

>Mark is dumber than 7 years old me

Jesus


7ec9e1 No.15045809

>>15045752

Mark is into that second picture.


5e7221 No.15045811

>>15045809

That's just because Rouge is clearly the best character


239604 No.15045815

>>15045811

No, he just likes big girls


df021f No.15045816

YouTube embed. Click thumbnail to play.

MY GREATEST DREAM IS A WORLD WITHOUT JEWS

Especially Mark, cause the fat fucking retard decided to stream Sonic Mania before it was released, prompting Sega to sperg out and add Denuvo to the game.

Thanks Mark you fat fucking jew.


239604 No.15045831

>>15045816

The issue was the middle man and it was the Switch version.


df021f No.15045833

>>15045831

Still affected the PC version. If Mark didn't stream it, we would be fine.


1de970 No.15045857

File: 3e48bcbb2a9a8ab⋯.webm (6.68 MB, 853x480, 853:480, sonic requires skill.webm)

File: 2a6e4d956bdca7e⋯.png (942.18 KB, 883x1068, 883:1068, 2a6.png)

If I can complement Sonic on one thing is that the series was never afraid to take risks.

When you look at other popular and well known series they usually tend to play it safe, but Sonic always went in new directions.

Now this may have had negative consequences like inconsistent quality and fracturing the fanbase, but Sonic still did many different and interesting things, which is one of the main reasons the series became so popular, you could argue there is at least one Sonic game out there to peek the interest of almost anyone.


5b5fc3 No.15045860

File: facb8402e53b287⋯.mp4 (1.83 MB, 1280x720, 16:9, Hey Mega.mp4)


cd4bd8 No.15045864

>>15045752

D U M P

I T


ce62d6 No.15045878

File: 70f2b725553b399⋯.mp4 (378.95 KB, 480x270, 16:9, YOU MEAN THE CHAOS EMERALD….mp4)


569667 No.15045894

>Sonic thread

>furries come out

Why are you like this

>>15045878

>/rule34/

>not /vp/

???


ce62d6 No.15045946

File: 0463339c5365478⋯.jpg (462.23 KB, 728x1024, 91:128, Sonic_and_the_Black_Knight….jpg)

File: ea81bdbf1bc15b8⋯.png (180.59 KB, 256x359, 256:359, Sonic_and_the_Secret_Rings….png)

>>15045894

/vp/ is deader than disco my dude, not that /rule34/ is much better.

>>15045857

I feel like some of the risks the franchise took were a mixed bag. I would have liked the story book games more if they weren't motion controlled. The drastic change in settings was a breath of fresh air.


0f2672 No.15045960

>>15045857

It was never afraid to take risks, but it never learned from them, either. In fact, it tended to be too eager to take risks, even when it was obviously an incredibly dumb thing to do. Take Sonic Adventure, for instance. When Mario went 3D, Nintendo focused, wholly, on making Mario play well. They threw out most, if not all, traditions of past Mario games and said "how do we make a 3D platformer work?" SEGA, on the other hand, decided to cram as much shit as they could into Sonic's first real foray into 3D. Instead of making Sonic work in 3D as best as they possibly could, they focused on making Adventure as marketable as they could. Six playable characters! A different story for each one! A fishing character that uses the DC's fishing rod peripheral! Fully voice acted and animated cutscenes! A more in-depth story! That started the fall, because, instead of refining what worked with Adventure and fixing what didn't, they kept repeating the same mistake of trying to do bigger and different before doing well.


118850 No.15046137

File: 9cd359aae3c85fc⋯.jpg (87.9 KB, 640x552, 80:69, 7320_back.jpg)

>>15045960

>A fishing character that uses the DC's fishing rod peripheral!

Excuse me retard?


16fb48 No.15046140

>>15045857

>>15045946

>>15045960

I would need to get a good development history to believe these were "risks" and not just SEGA's fucking stupidity in following trends.

Shadow the Hedgehog was following the edge era in the 00's

Secret rings and black knight were following waggling shit because the wii was popular

unleashed just wanted to do 3rd person combat like AAA games

06' was just rebooting shit like every other franchise was starting to do for the new generation

Colors and generations was starting to do things rights but what did they do after all of that? Make sonic boom and forces which turned out complete shit. When they stopped taking risks and actually fucking gave fans what they wanted (mania) they got sales and positive reception; and I don't think they give one shit about that.

Sonic is not a franchise with risks being taken, it is just a franchise they can dump new people onto to churn out something with bugs and incomplete shit and make a return because sonicfans are the zeitgeist of autism and will buy it anyway. So they add any stupid mechanic that runs into their head because

WHY NOT SONICFAGS WILL BUY IT


0f2672 No.15046150

>>15046137

Hmm, I swear I read that Big was made to tie the fishing rod into SA. Still doesn't change the fact that Big was a dumb idea, for the time.


f84dc9 No.15046201

>>15045466

RIP LJB


94b071 No.15046230

>>15045086

Happy birthday. You are one of the few platformers besides Nintendo to still be alive in an age of walking simulators. Plus I love your smexy surreal artwork in your classic games.


104868 No.15046257

You currently have a speed vector of lesser magnitude than my own.


b00198 No.15046326

Happy birthday you little shit, can't wait for Mania 2

>>15046140

>WHY NOT SONICFAGS WILL BUY IT

Too bad for SEGA the Sonicfags are dying out, or have been moving to greener pastures. The fact that this thread isn't already wall to wall porn is evidence of that.


f194ee No.15046334

>>15045180

I'll go further, and say that sonic 2, 3 and mania are some of my favourite games. Please be in more 2d games and please try to forget everything that happened between 1994 and 2017. Also, you look better with black eyes.


d8f6a4 No.15046340

>>15045800

Mark trips all the time, but its ok its ok board why cant he :^)


3a7c72 No.15046341

>>15045086

DONT CALL ANYONE


864169 No.15046402

Remember when Mark tried to steal Sonic Mania form Gamestop, or was that a different game?


16fb48 No.15046412

>>15046326

>Too bad for SEGA the Sonicfags are dying out, or have been moving to greener pastures

I will believe that when they actually try to make a decent game with their next sonic game.


5b5fc3 No.15046499

>>15046326

This thread isn't a wall of porn because it was stickied, and like in all stickies, le 12 game over jew had to show his ugly mug


0d7c00 No.15046573

>>15045784

EVERYONE DUMP IT MARK WON'T BAN EVERYONE HE NEEDS US FOR HIS FRAIL DAMAGED EGO


6d600d No.15046588

File: 4d3f1eb9a08ea5f⋯.png (3.14 MB, 1600x1153, 1600:1153, ClipboardImage.png)

You know who else is celebrating a recent birthday?

Sonic's old pal Garfield. He turned 40 this month.

Why don't they make a new game together?


667367 No.15046590

>>15046588

why is sonic in a garfield game wtf


94b071 No.15046669

File: 0bb1d55eccb354e⋯.png (446.4 KB, 1024x639, 1024:639, belly dancer rouge.png)

>>15046326

>Too bad for SEGA the Sonicfags are dying out, or have been moving to greener pastures. The fact that this thread isn't already wall to wall porn is evidence of that.

Maybe for Modern Boost Sonic games, which is a shame because it kicked Sonic out of that deep funk he was in during the mid to late 2000's except for Unleashed. But Mania not only gave new life to franchise but it raised the bar for what a quality pixelated game should have, such as smooth animation and good art. I'm hoping it starts a trend of new blood coming in to create new games for the franchise they love.

>>15046140

>Sonic is not a franchise with risks being taken, it is just a franchise they can dump new people onto to churn out something with bugs and incomplete shit.

I think it's not so much risks that the franchise took but more of unconventional decisions that can be praised as unique if the devs bothered to care about ironing out the gameplay and technical stuff. Shadow had the unique idea of its branching non linear game progression but was bogged down by its capitalizing on the edge fad. Black knight had some writing that was pretty existential and aimed for an optimistic message about life, but it had gameplay that was shitty because of its basicness and half assed nature. I guess it was risky in how it treated its lore and some game ideas but they were never realized because back then Sonic Team didn't give a shit about ironing out bugs. Even Boom suffers from this problem even if it was from a different team. It had a nice idea of a Sonic game that's more open world and has a more blockbuster feel but was bugged down by its rushed nature and the complications when the execs wanted to turn the game into a licensed game to the show. I think the reason why we still have Sonicfags is because the people realized how interesting the ideas would be if it wasn't bogged down by shitty halfassed gameplay and was actually consistent with the quality of gameplay while meshing it with its new ideas.Personally I'm waiting for a Sonic game that's either like Generations or Mania in gameplay but has writing that explored Sonic's character like in Black Knight.


4f0c7e No.15046690

File: 2b4a27a19289f24⋯.png (94.93 KB, 512x644, 128:161, why sonic sucks.png)

File: edaea8fc6b12845⋯.jpg (121.92 KB, 1000x562, 500:281, Sonic-CD-Xbox-360-Screensh….jpg)

File: 2ab2151357a511b⋯.jpg (45.44 KB, 615x461, 615:461, sonicfreaks.jpg)

File: 50384f37950c9a4⋯.png (363.66 KB, 640x448, 10:7, SATURN--Sonic Jam_Jul26 22….png)

File: 3e48bcbb2a9a8ab⋯.webm (6.68 MB, 853x480, 853:480, Sonic-momentum.webm)

How would you have handled the transition to 3D differently?

>gameplay that is physics and momentum based like the original 2D games

>abstract level design with lots of curved surfaces to roll through and bounce off of

>more abstract art style like sonic 1 or CD, or the sonic jam concept art, that would have been a perfect match for the level design and the limited 3D hardware of the time

>very simple story (if any) told through pantomime like the 2D games

>never ever any voice acting, 3rd rate anime storytelling, or edge. keep it all stylized and abstract forever. sonic should have stayed a "cooler mickey mouse" not a character with a backstory and motivations

Sonic R is unironically closer to what 3D Sonic should have been than anything else we got.


0f2672 No.15046713

>>15046690

I would have just made sure Sonic, himself, worked well and was incredibly polished, no matter how he played. None of that "we have six different characters but they all play kinda loose and buggy." 3D Sonic didn't have to be 2D Sonic with another dimension, but it should have been fun and polished to a sheen.


94b071 No.15046718

File: 68e3315eeabd00c⋯.jpg (12.18 KB, 320x202, 160:101, SonicXtremeJadeGullypromot….jpg)

File: 10c50a800ac5efb⋯.gif (3.99 MB, 813x508, 813:508, rZ5migb[1].gif)

>>15046690

Go crazy a la Xtreme.


7ec9e1 No.15046720

YouTube embed. Click thumbnail to play.

>>15046588

One can only dream.


84c8b9 No.15046723

Happy birthday Sonic. Your days are behind you, thanks for all the fun games as a kid.


979b0a No.15046751

YouTube embed. Click thumbnail to play.

>>15046713

There were a lot of problems on a hardware level that wouldn't allow sonic to transition well to 3D until the dreamcast. Sonic requires a certain amount of look-ahead that shows available routes, oncoming obstacles and the terrain. As much as love the Saturn it would not have been able to handle 3D fast enough for Sonic and the technology used to build games on the system was reserved to smaller 3D locales with simpler movement for a reason, or more limited arcade style game play with things like the infinite plane rendering.

I think there should have been a Sonic platformer on the Saturn and I think it would have been best if it was kept 2D with some 3D graphical elements to show off a new look, as opposed to significantly evolved game play. Sonic R while being a very fun game with a great style did show a good amount of promise on a technical level but I do not believe it was fast enough (in terms of performance) for good Sonic game play.


ab273d No.15046781

>>15045960

Sonic Adventure actually tried to translate 2D Sonic's gameplay into 3D, unlike Mario, which plays very, very differently, aside from the basic idea of jumping. I'd say Sonic actually translated it quite well, too, at least in the movement mechanics. The level design was a bit meh in Adventure 1, but Adventure 2 strongly made up for it. Tails and Knuckles I'd also say translate their 2D movement well, but Tails' Action Stages are quite hampered by all being races, not allowing you to explore. On the other hand, you can explore the Adventure Fields with him, and that's a lot of fun and feels more like exploring the levels in Sonic 3 & Knuckles with Tails' flying ability. Knuckles translated the movement pretty well but tried to use him as the exploration based character, which I think makes sense given his moveset, even in the old games. Either him or Tails, anyway. I know some people bitch about not liking to explore as him, but they're just shit. It's fun, except a bit too easy. Adventure 2 again makes the level design a lot better for him, but I don't know why they gimped his radar. Not enough to ruin it for me though. People who just straight up bitch that he is about exploration are dumb, though. I bet a lot of the same people like Sonic CD though, even though what sets that game apart from the other 2D ones is a larger focus on exploration and hunting for things like the robot making machines, Metal Sonic Holograms, and just plain places to make it easy to build up speed.

Now what I do find to be an odd decision, but still one that is frequently misunderstood, is the fact that a lot of Adventure was basically adapting other Sega games and putting them in as minigames. Big is Sega Bass Fishing, Gamma is Burning Rangers, and Sky Chase is Panzer Dragoon. I can see why people don't want these in a Sonic game, but I still like them. And again, they did learn here and improved Gamma greatly for the sequel, with Tails and Eggman being the same gameplay with much better level design. But people don't give them credit there because Gamma has a good story and everyone just wanted to fly as Tails.

I agree that I wish I could get a game just full of Adventure-style Sonic gameplay. In both Adventure 1 and 2, his gameplay is 1/3 of the levels in the game. Then the Sonic style speed characters are literally 1/3 the characters in Heroes. And again Sonic is 1/3 of the game in Sonic '06. Also, to give '06 credit, I like the idea of Shadow controlling basically like Sonic but having more attack abilities and fewer agility abilities. But making him as slow as he is in that game was a mistake.

I guess the closest we got to a game that focused entirely on Adventure-style Sonic gameplay was Shadow the Hedgehog. Which I think is a game that gets a lot more shit than it deserves, but it lacks in every regard compared to the Dreamcast games, and the gunplay, while not as important as people make it seem, does change things a bit.

tl;dr: just give me Adventure 2 but with only Sonic.

Also, Adventure's story is literally the culmination of an arc that had been building since Sonic 2.

>>15046140

>06' was just rebooting shit like every other franchise was starting to do for the new generation

'06 isn't a reboot. The only way you could think that is if you have absolutely no idea what you're talking about. Just because it has that name doesn't make it a reboot. Around the same era, movies like Fast and Furious, The Final Destination, Rocky Balboa, and Rambo, all came out with those titles, despite being the fourth in their respective franchises. If you want to say it's following trends, it's following that one. Except I think it slightly predates all of those movies, so actually Sonic '06 was ahead of the curve on that stupid trend.

Also, I know I'm probably the only one convinced of this, but I still think Unleashed began life as a 3D Ristar game. The stretchy arms are of course something Ristar has, and the more combat oriented gameplay, with some climbing but not too much complicated platforming, is more like something Ristar would do. Also, Chip has a story very similar to Ristar, only he's a planet instead of a star, almost as if what happened was Sega started a Ristar game, lost faith in the Ristar name and put Sonic in the game to carry it, then just decided fuck Ristar, and just made it all Sonic with some non-playable OC.

Colors and Generations were followed by Lost World and Forces. Lost World again tried to experiment a little bit still feels very much like Colors 2. All of these are just Unleashed without the Werehog or Town Stages anyway. And the Town Stages were fun and I wish they'd keep using them. Boom is completely unrelated to this string of games.

>>15046590

Garfield: Caught in the Act is legitimately one of the best Sega Genesis games. The graphics are maybe the best on the console. The Game Gear version is fun too.


ab273d No.15046782

>>15046690

Adventure 2 but just focus on Sonic gameplay. They already had the movement basics and the level design was very good. I know your pic there complains about how loops work, and I wouldn't say you're incorrect, but it's a small part of the game, and even in the old ones it only happened a couple times to look cool. If they could improve that, though, then good.

Make sure the extra missions and score system are kept. They'd be a great addition even to the classic games. I wish Mania 2, or even just Mania Plus, would implement stuff like that. Some of the later 3D games have tried, but never done it as well. The missions in Adventure 2 made the most sense for getting the most out of each level, and the points being used for score, with speed being a part but not all of the score, might seem counter-intuitive but worked very well. Sonic was never truly about just going fast anyway. It was about earning the ability to go fast by being good at the game. That's what the "Modern" games don't get. It was about the level designs having a flow to them that allowed speed, but didn't just give it for free.


16fb48 No.15046833

>>15046669

>But Mania not only gave new life to franchise

It was one game dude

> unconventional decisions that can be praised as unique

They get "praised" as fucking stupid and rightfully so

>if the devs bothered to care about ironing out the gameplay and technical stuff

I agree with that. If they actually improved on the added mechanics or made new IPs out of them sonic wouldn't be as much of a fucking mess as it is now. I would like to see shadow the hedgehog's shooting mechanics and multiple branches actually work as a game but seeing how

>>15046781

>Unleashed began life as a 3D Ristar game.

I'd believe it. I would believe a lot about what could go on in sonic development

>Boom is completely unrelated to this string of games.

But it is totally related to the huge issue I have with sonic games in that they just rebrand, slap in mechanics, and change everything instead of sticking to tried and true things that people like


fe0f79 No.15046836

File: a7e5c7050fa2513⋯.gif (446.78 KB, 196x181, 196:181, obligatory.gif)


df6027 No.15046851

>>15045625

>But Rouge is neither a giantess nor is she fucking a mountain.

Does cake kike have a giantess fetish, and if so, how did I miss this?


979b0a No.15046859

>>15046833

>It was one game dude

It was one year ago, was successful enough to get a free expansion/physical release, secondary content like an animated web series, and is the highest rated sonic game since adventure 2. Not to mention the public image turn around the game created for the brand. Don't downplay the success and influence Mania had and will have.


ab273d No.15046864

>>15046833

Sonic Boom is a very different beast than the rest of the series. You've always had the main series by Sonic Team with spinoffs like the Game Gear games, the Advance games, and the Storybook games, but Boom was literally a game based on a tv show based on a game. It's essentially a licensed game that just so happened to be published by the publishers of the original material. That said, yes, I don't know why they wouldn't just make the game based on the show based on the game like the games that they were originally based on.


5ed813 No.15046878

File: 6f035c81412e038⋯.jpg (100.41 KB, 420x558, 70:93, 1272485823414.jpg)

File: 3e2e208caa364a8⋯.jpg (23.66 KB, 500x469, 500:469, sonic10.jpg)

File: d921218ee5a3329⋯.jpg (11.83 KB, 250x318, 125:159, macho ouriço.jpg)

>>15045171

What the fuck.


b00198 No.15046883

>>15046878

Jesus, the hedgehog in pic 1 looks mad as hell, probably because the guy keeps fucking with his dick.


16fb48 No.15046898

>>15046859

>influence Mania had and will have

I hope it does, but SEGA is known for making fuck dumb decisions and going by the past trends they will not ride the wave of success and positive reception.

>>15046864

Sonic Forces was also made around the time of mania. I'm not giving SEGA the benefit of the doubt with sonic

>>15046878

so does that mean the 2nd pic had his dick cut off


6d8ad9 No.15046935

>>15046898

I'm guessing the second pic is a female.


ab273d No.15046965

>>15046898

Forces is the best "Modern Sonic" game except for the DeviantArt story that tries to be like Adventure 2 but doesn't understand it at all. Generations has the nostalgia factor but ultimately has very little content. Colors and Lost World barely feel like Sonic at all and only get by on casuals who don't play most of these games, and thus got Colors on Wii, since their parents got them a Wii Sports machine and the kids now were desperate for anything resembling an actual game. I know that only applies to Colors, but nobody really likes Lost World anyway so whatever.


b00198 No.15047084

>Forces is the best "Modern Sonic" game except for the DeviantArt story that tries to be like Adventure 2 but doesn't understand it at all.

Holy shit, is THIS the best shilling Sonic team has to offer?


ab273d No.15047122

>>15047084

I said it was the best "Modern Sonic." Modern Sonic isn't very good, and I outright talked shit about two of them. If anything it's damning with faint praise.

I haven't followed what people online said about Forces, but it's the same gameplay as Generations but with more content. Unleashed had even more, I guess. Actually I liked Unleashed but it's been forever since I played it. Werehog wasn't that bad. Plus I liked the visual style in those stages.


4f0c7e No.15047179

It occurs to me that skateboarding would have been excellent inspiration for how to take Sonic into 3D. I guess skateboarding games were the 3D momentum-based platformers I wanted all along?

>>15046713

>None of that "we have six different characters but they all play kinda loose and buggy."

Sonic girls are my guilty pleasure so I'm ok with him having six million friends.

>>15046718

Sonic X-treme seemed 2.5D in terms of design, like a simpler 2D Sonic game that made you stop dead to change axis all the time. The fish eye lens just provides the illusion of curvature in a very flat world.

>>15046782

I liked SA & SA2 as a kid. I'd have to play them again sometime to be sure it nostalgia clouding my judgement but I don't think they were bad games, just not the direction Sonic should have taken at all.

>Sonic was never truly about just going fast anyway. It was about earning the ability to go fast by being good at the game. That's what the "Modern" games don't get. It was about the level designs having a flow to them that allowed speed, but didn't just give it for free.

Agreed, and that's my gripe with the gameplay. The low momentum cap, ease of air control, homing attacks, and purely vertical jumping, combined with the level designs, did away with most of what made 2D Sonic gameplay unique.


0f2672 No.15047337

>>15046781

The issue with Adventure is that it's hardly polished, leading to it having a lot of problems that cause a lot of people to hate it. It might be a decent translation of 2D Sonic to 3D, but it doesn't play nearly as well. The levels don't help. Like I said, Sonic Team, for their first major 3D Sonic, should have buckled down to make Sonic as good as they could make him, before worrying about adding more characters and different kinds of gameplay.

And I don't see how you can say Gamma or Knuckles were improved in SA2. Gamma's style of stages went from smooth and quick to kinda slow and clunky, exchanging short shooting galleries, emphasizing getting large combos fast, for long stages with lots of platforming that wear out their welcome. Knuckles goes from open stages that aren't so big that exploring them becomes tedious, to a mix of maze-like stages and open stages so big that finding shards, just by the radar, can become a chore, while locking the radar into a forced sequence of which shards it will detect.

>>15047122

>It's Generations but with more content

You couldn't be more wrong. Yes, it has more stages, but each of those stages is a fraction of the size a Generations stage is. They're over before they've barely begun. And, even then, those stages are more linear, hand-holding, and devoid of significant obstacles than any stage in Generations. The game will literally turn Sonic for you when the main lane curves, in most cases. Forces has some of the worst level design in a mainline Sonic game.


0f2672 No.15047345

>>15047122

>>15047337

Oh, and let's not forget the utter travesty that is Forces' movement physics. I cannot fathom how they managed to fuck it up so much, when the physics were perfectly fine in Unleashed, Colors, and Generations. And, while Generations' physics for classic Sonic weren't entirely accurate to the Genesis games, Forces managed to get even further from them.


ab273d No.15051815

>>15047337

>The game will literally turn Sonic for you when the main lane curves, in most cases.

Modern Sonic always does this. Yeah, I don't like it either. Adventure Sonic was much better.

Forces levels can be short, but there's a lot to do in them. It took me longer to 100% Forces than to 100% Generations. A lot of the 3D Sonic games don't really open themselves up until you go for 100%. Beating the story is basically practice for going back and doing score attack and stuff in all the stages. They're quick, but have a lot of room to perfect them.

>The issue with Adventure is that it's hardly polished, leading to it having a lot of problems that cause a lot of people to hate it.

A lot of people complain about it being buggy, and it is, but the bugs aren't things that would ever ruin your game. They're nothing that hamper your gameplay. They're just cool secrets like getting characters into levels they weren't supposed to get into. Not something to complain about.

The level design in the first Adventure is ok but not great. Some levels get a bit better, though. They're certainly still fun to play through, but Adventure 2 improves them so much that it makes the previous game's levels look bad. But Adventure 1 has Adventure Fields, which I liked a lot. Again, I could see why people wouldn't want those adventure game elements, but the game was called Sonic Adventure. I don't mind when a game doesn't have the Adventure Fields, but I like when they're there and done well. Too bad only Adventure, '06, and Unleashed tried them. And '06 wasn't finished so the Town Stages were barren and pointless.

>Gamma's style of stages went from smooth and quick to kinda slow and clunky, exchanging short shooting galleries, emphasizing getting large combos fast, for long stages with lots of platforming that wear out their welcome.

They're still about doing large combos fast. Get good. The levels just become much more intricate and give you more to practice with to get good. Gamma's levels don't have nearly as much depth. Which is what I'd say is the case with all the levels in Adventure 1 compared to Adventure 2. I like the bigger stages, including with Knuckles. You can still go fast as fuck, so they should be large. The Knuckles stages in Adventure 1 can be beaten way too quickly, they have no depth. Bigger, more complex stages are necessary for a more rewarding treasure hunt.

>>15047179

>Sonic X-treme seemed 2.5D in terms of design, like a simpler 2D Sonic game that made you stop dead to change axis all the time. The fish eye lens just provides the illusion of curvature in a very flat world.

It was more 3D than, say, Bug. The movement was 3D but the level designs put a lot of sections where you would only want to move in 2D. Kind of like Crash Bandicoot, but I'd say even more 3D than that.

If you haven't seen Project AXSX, it's very interesting. Some autist on Sonic Retro recreating X-Treme based on all the info found about it, including things like footage of a boss fight on a tv in the background of a Canadian kids' show that was talking about Mario 64 at E3 1996. Sonic autism has been harnessed properly this time.

>>15047345

It's all pretty much the same shit, man. You defend Unleashed, but people have ported all the Unleashed levels to Generations just because the tiny changes in the physics triggered them. But again, it's all pretty much the same.


1ac639 No.15052080

File: 5da67f21c50d21c⋯.png (144.01 KB, 321x321, 1:1, db.png)

As much as I hate the Dreamcast era for their retarded gameplay decisions, if there was a SA2-style game with only Sonic and it stopped pretending that it's bigger than it really is with the story, I'd even buy it.

>make an actually good camera

>adventure fields are pointless without proper incentives - there was barely anything to do in SA1 except chao gardens and 06 was completely fucking empty

>cut knuckles levels entirely - it's possible to fix them, but Sega won't anyway

>same with gamma

>experiments throughout SA to 06 clearly didn't work

>a more refined challenge system, mix SA1/2?

>add a level editor already, for fuck sake

>sonic isn't metal gear, making a simplistic story like Generations will be good enough

>if adding Shadow is essential, might as well let him have guns and make the gunplay good - it can even substitute for cutting gamma levels

>in fact, don't let Sonic Team do the game, give it to a competent fan dev like Whitehead, except for SA

>get competent testers from the fanbase, the complete lack of them during QA was one of the main problems


0f2672 No.15052358

>>15051815

>Modern Sonic always does this.

Not to the degree it happens in Forces. There are times you can try to run Sonic off the edge, but the game won't let you, its steering him so much. The game automatically drifts you with the OC, something that the previous titles made you do manually. It will literally boost you forward even if you jump over the boost pads. Blatant invisible walls abound. After the first jump in the first level, you can beat the entire stage by doing nothing but boosting and holding forward. You can't do that in any stage of Generations or Unleashed. Not to mention all the invisible springs in the classic stages that exist to automate so many damn jumps.

>It took me longer to 100% Forces than to 100% Generations.

That's because Forces pointlessly "tiers" the collectables in each stage, forcing you play through them, at least, three times each, assuming you get all the collectables the first time they're available, and you get an S rank on the stage during one of those runs (which is easier than it's every been). Not only that, but only the red rings actually do anything. The rest are pointless fluff to pad time out before players can say they got 100% completion. On top of that, you also have required grinding, if you want full completion. Of course it's going to take longer than a game that doesn't add a ton of useless collectibles and doesn't make you grind

IN A FUCKING SONIC PLATFORMER

to get everything. That doesn't mean it's good, meaningful content.

>that whole paragraph on shooting and treasure hunting that I can't just succinctly quote a small part of

Bigger isn't always better, and that's incredibly the case with SA2. Almost every single stage of Knuckles' and Rouge's wear out their welcome. Tediously looping around a veritable labyrinth, hoping you'll get near the single specific shard the radar will ping for, isn't fun exploration. Gliding for long distances, doing nothing but holding A and forward, isn't entertaining in the slightest. Having to find an emerald shard that's floating in the middle of empty space, with nothing nearby to entice you to go there, is frustrating. Making scavenger hunts an integral part of a Sonic game was bad enough, and SA2 just made it worse.


0f2672 No.15052360

>>15051815

>>15052358

As for the shooting stages, it all hinges on the controls. Gamma was quick and snappy. When you press the opposite direction, he immediate snapped to that direction. Tails and Eggman, on the other hand, have to do a weird 180 motion before the start moving the opposite direction. That's on top of their movement feeling slower and heavier, in general. They also sink like a rock, without their hover upgrades, which is a pain when the hitbox decides you're just off the edge of a small platform, despite appearances saying otherwise, and you immediately sink down into the bottomless pit below. As a result, Eggman and Tails favor memorization over reaction, while Gamma is the opposite. Yes, both require both for good scores, but Gamma require a lot less of the memorization part.

The fact that you are seem to enjoy Forces' extra "content" makes me think you just like having more game, no matter how it's given to you. Most people aren't that easily satisfied just by having more, and, very often, the concept of "less is more" is something very applicable to video games.

>It's all pretty much the same shit, man.

No it fucking isn't, and I highly question your ability to judge a game when you say it is. There were sections in Forces I had trouble with, that would have been no problem in Generations or Unleashed, because of Sonic's weird acceleration and deceleration. He doesn't smoothly build up speed. For the first few seconds of building up momentum, he stays as slow as molasses, before suddenly bolting forward like a race car. This makes precision platforming an absolute pain, something the extra stages like to ask you to do. Then there's things like how the homing attack was changed so that it only targets enemies directly, physically in front of Sonic, and you can no longer easily turn around in midair. This especially makes a particular alt-path incredibly difficult to take, because it's near impossible to actually get Sonic to target an enemy in time to actually homing attack it. Zavok's fight is incredibly annoying because of it, too. Classic Sonic's momentum is nearly as bad as Sonic 4, and I feel like that's all I need to say about it.

The fact that you haven't noticed all the problems Sonic Forces has, and say it's just like previous boost games, makes it fairly obvious that your powers of observation suck. I wouldn't be surprised if you're the anon who said Mario 3D World's controls and movement were the same as 64's, Sunshine's, and Galaxy's. I haven't even gotten into things like classic Sonic's piss-poor background music and the heavy asset recycling prevalent through the game. Or how two of the teased returning villains, the fake Shadow and Chaos, have no presence in any gameplay. Forces is just appallingly bad.


ab273d No.15052518

>>15052358

>Forces v Generations content

Generations makes you go back into each level a bunch of times, too. Again, it's all very similar between the two games. I think you strongly exaggerate the differences. That said, all this stuff was done way better in Adventure 2 anyway.

I also think you strongly exaggerate the tedium of the treasure hunting levels in Adventure 2. They're not very hard, and you move very fast. If you have a basic understanding of the layout of the level, it's easy to understand how to quickly search the entire place. And if you don't know the level, exploring it is the point. For things like the shard floating in empty space, it's never actually empty space. Like I assume you're thinking of one in Knuckles' space level that's kinda like that, only it's actually in a meteor field just off of a little island you can climb to near the top of the level. It's always a place that would make sense to explore. And I'm purposely trying to think of the worst example.

Again, I can see why people wouldn't want this type of thing in a Sonic game, but I don't think it's done badly at all. Also, hunting for stuff was the thing that made Sonic CD hold up at all against a game like Sonic 3 & Knuckles. People love Sonic CD but the added emphasis on exploration was all it had to stand out.

>>15052360

>(Tails and Eggman) sink like a rock, without their hover upgrades

Uh… yeah. You fall if you can't hover. Makes sense to me. This has nothing to do with memorization over reaction.

I enjoy Forces giving me more to do in the level because that and Generations are pretty much the same thing. I'll give you that Gamma does control noticeably different from Tails and Eggman, but I wouldn't say Gamma is much better. It does feel a bit "zippier" if that makes any sense, but Tails and Eggman feel like they control more precisely.

>He doesn't smoothly build up speed.

This is what Modern Sonic is all about. I don't like it either.

The things you said weren't noticable to me probably because the game doesn't require you to do things that you describe, because it's not what Modern Sonic's level designs are like, because Modern Sonic is all about going fast. It's not like the old games, but you're trying to move like the old games. But there's no reason to because the levels aren't designed like that.

I didn't say 3D World plays like 64 and the like. That series worked the opposite of Sonic, where the 3D entries started by just being a new thing, then later actually tried to adapt the 2D gameplay to 3D. Also, 3D World is better than all the other 3D Marios before it.

>complains about story stuff in Forces

I'm not gonna defend the story but also I don't really give a shit about it. Might as well start complaining about the story in Mario Sunshine or something.


0f2672 No.15052643

>>15052518

>Generations makes you go back into each level a bunch of times, too.

It has a bunch of alternate challenges that take place in small portions of the levels, and each one rewards you with an unlockable. Compare that to the moon rings, where you have to search the entire stage, which is exactly the same as the previous two times you played it, to find them, and collecting them doesn't do shit but help unlock a few achievements.

>Also, hunting for stuff was the thing that made Sonic CD hold up at all against a game like Sonic 3 & Knuckles. People love Sonic CD but the added emphasis on exploration was all it had to stand out.

People love CD for things like the atmosphere, music, and introducing Metal Sonic. The focus on exploration, while having level design that conflicted with that, is one of the most criticized aspects of it.

>because that and Generations are pretty much the same thing

But they aren't. The level design is significantly worse. The gameplay is noticeably more automated. Sonic is a whole lot more awkward to control. Forces is what happens if you take Generations and replace all its parts with shitty cheap equivalents.

>This is what Modern Sonic is all about.

But it isn't. In Unleashed, Colors, and Generations, Sonic's acceleration was smooth and gradual, like putting consistent pressure on a car's gas pedal. Yes, the boost is an instant max speed, but the player has complete control over when it activates. Forces Sonic is like if Mario didn't have a run button, but instantly went into run state after a few seconds of walking. Have you played DMC4? You know how the characters instantly switch to sprint speed after a few seconds of uninterrupted walking? Sonic moves exactly like that in Forces, without the boost button every being pressed.

I believe you when you say you haven't paid much attention to the online reception to Forces, because what I'm bringing up are things that every critic mentions. It has a mixed review score on Steam for a reason, while Generations stays at very positive.


ab273d No.15053435

>>15052643

>It has a bunch of alternate challenges that take place in small portions of the levels, and each one rewards you with an unlockable. Compare that to the moon rings, where you have to search the entire stage, which is exactly the same as the previous two times you played it, to find them, and collecting them doesn't do shit but help unlock a few achievements.

I don't remember what does what in Forces, but it has a fuckton of unlockables. Now I can see you not saying they're very good, but they're there. Also I'm not just counting the rings and stuff, but that menu with challenges where some are for specific levels and some are are general challenges.

>liking CD for things other than gameplay

pure faggotry


0f2672 No.15053609

>>15053435

>I don't remember what does what in Forces, but it has a fuckton of unlockables.

It has a fuckton of unlockable avatar options, but red rings are the only collectables that unlock anything. Both the numbered rings, that you have to go through in sequence, and the moon rings, that you have to collect all of in a set amount of time, unlock nothing. They are pure padding. Most unlocks come through standard beating of levels, S-ranks, red rings, and grinding out character ranks.

>liking CD for things other than gameplay

CD is the most flawed of the main titles. The time-traveling mechanic, while neat, works against the player more often than not. It ends up being a huge annoyance, more than anything. The level design is non-conducive to both exploration and time traveling, which is awful when doing both are things the devs really wanted players to do. The spin-dash is utterly inferior to that in Sonic 2 and onward. The super peel-out looks cool, but is incredibly situational and hardly useful. The final boss is utterly anti-climatic. It's one of the weakest classic games in the series, rivaled by Knuckles Chaotix. The best things it brought to the franchise were its music, art, animation, and characters.


0f2672 No.15053618

>>15053609

Addendum: when I say most flawed of the main titles, I'm only talking classic Sonic.


5dc48d No.15053652

File: d50669cdc20563c⋯.png (623.58 KB, 1280x720, 16:9, sonic adventure 2.png)

File: cdf688803a772ee⋯.png (177.29 KB, 1280x720, 16:9, sonic adventure two.png)

Mania is fun!


ab273d No.15053804

>>15053609

I agree that CD is the worst of its bunch by most standards, but the levels do work for exploration, and they actually give you reason to explore, which the main games never do. It can be hard to find everything, but it's fun to explore.


d6e846 No.15053904

File: 2e39b41ac013688⋯.png (1.57 MB, 1683x1527, 561:509, 5d4f95bf5d3156a6b9bf408cfe….png)

I wanna have sex with rouge.


77ef01 No.15054101

>>15045153

>>15045752

please upload the porn and open access to it? people are thirsty, and even mark wants it, probably


4bcda5 No.15054167

File: cffe133656230f2⋯.png (75.17 KB, 378x326, 189:163, cffe133656230f26b71052f9e9….png)


3482ec No.15055198

Does someone have that Rouge in Sonic Boom style concept art? Her boobies were slightly smaller but she had hips for days.


30adbf No.15061730

File: 07bd5cf6930877e⋯.jpg (150.44 KB, 286x307, 286:307, knuckles knows.jpg)

>>15052080

>sonic isn't metal gear

you are wrong faggot


769aa9 No.15061746

File: 45d026b7c510e52⋯.jpg (227.61 KB, 476x700, 17:25, SnEnB.jpg)


2504b7 No.15061931

HookTube embed. Click on thumbnail to play.

>>15046935

>>15046898

2nd pic is someone holding open the opening for his dick.


41006b No.15062115

>>15053904

>Blaze curling her tail around her leg

Why? Why do I find that arousing? God.


71a3a5 No.15062865

>>15046690

Why is sonic's music so much better/more ambitious than basically anything on the snes (when the snes had more to work with from a sound point of view)?


d856aa No.15064380

>>15062865

Limitation forces creativity and also, the chips just had a funky sound to them, NES/SNES are more like beeps and boops in comparison.


0f8255 No.15064388

>>15045096

you have the same birthday as me


8e1f42 No.15065706

>>15064380

Yeah but Sonic music continued to be better into modern day. Fuck you Crush 40 has just the right level of gayness to work for this series.


748f93 No.15073861

Rip in peace. At least we got Mania.


8e1f42 No.15075201

File: 652230498a9c3d7⋯.png (742.84 KB, 765x935, 9:11, Sonic obituary.png)

File: c9a56a6548e3451⋯.png (14.08 KB, 580x114, 290:57, Sonic obit mario reaction.png)


1272f2 No.15075234

YouTube embed. Click thumbnail to play.

>>15073861

>>15075201

Man I can't believe that Sonic is dead.


548991 No.15077413

>>15045086

im late


ea8fb3 No.15077484

File: b14e8dcce4f64b7⋯.jpg (460.37 KB, 1677x641, 1677:641, Screenshot (310)_edited.jpg)

>>15045448

Sonic truly confuses and enrages soyboys


bec255 No.15077540

>>15075201

>1st pic

Did he have evidence that would lead to Hillary Clinton's arrest?


5ed813 No.15077737

>>15077540

Yeah, he did. G.U.N was not going to take any chances.


81c2a4 No.15090380

YouTube embed. Click thumbnail to play.

Coincidentally, not only are Sonic and Quake's birthdays a day apart, but some sound effects were recycled. Apparently they were in a Spyro game as well.


edaf0d No.15090383

>>15077484

>can go hyper chad

Picture confirmed for Sonic 3&K sonic being a chad sonic. Nowhere except in that game you could go hyper.


2504b7 No.15090804

File: 94281c94c5a44cf⋯.webm (4.27 MB, 320x240, 4:3, Eggman Big Arms.webm)

>>15065706

agreed.


4e2092 No.15090843

>>15062865

SEGA had a better hardware in that regard.


378de7 No.15090856

YouTube embed. Click thumbnail to play.


378de7 No.15090885

File: 7aeafa8224b2689⋯.webm (6.29 MB, 320x240, 4:3, GFW Radio_ Hero of the We….webm)


0f2672 No.15090894

>>15090843

>>15062865

What separated the Genesis from the SNES, in the sound department, was the fact that it implemented a full-on synthesizer. This meant that anyone who knew what they were doing with it could produce some amazing stuff, but anyone who didn't know what they were doing would create some very cheap-sounding music. On the inverse, lower-skilled people could still make good-sounding music on an SNES, but it didn't have the full range of possibilities the Genesis did.


8bfeb3 No.15090896

>>15045096

GOTTA BIRTH FAST


4a48c6 No.15091615

File: 5377f352d28c18f⋯.png (11.9 KB, 312x295, 312:295, slowpoke.png)

>>15045086

Happy birthday Sonic!


f5e204 No.15100115

>>15045086

His arms should be blue.


b5b5b7 No.15100148

>>15045086

I want to fuck his bat friend.


c1463e No.15100210

File: 2a6723dbff8b847⋯.jpg (3.8 MB, 2921x3598, 2921:3598, 8cbbbda3102430e4f3fabb1f38….jpg)

>>15100148

I second this motion.


6eb29a No.15100254

>>15100210

Her arms are way too fucking long and thin there.


4f4758 No.15100286

File: 7a0e20868398804⋯.jpg (139.05 KB, 617x800, 617:800, FearAndLoathingPage9.jpg)

File: a4ee35fd655e73f⋯.jpg (147.86 KB, 617x800, 617:800, FearAndLoathingPage10.jpg)

File: ff434bd2deb6824⋯.jpg (131.19 KB, 617x800, 617:800, FearAndLoathingPage11.jpg)

File: de10198d52e23d5⋯.jpg (133.99 KB, 617x800, 617:800, FearAndLoathingPage12.jpg)

File: e2ea2c307f1515f⋯.jpg (121.31 KB, 617x800, 617:800, FearAndLoathingPage13.jpg)

Happy birthday Jew man


1de648 No.15100294

File: c2bf3a600fefe95⋯.png (176.47 KB, 300x339, 100:113, 1437800607420.png)

>>15100286

I haven't seen Sonichu in a long, long time, what the hell is this.


187af9 No.15100297

>>15100210

Why is Rouge so perfect.


4f4758 No.15100298

File: afcbb37682450b2⋯.jpg (165.84 KB, 612x802, 306:401, FearAndLoathingCover.jpg)

File: 4793570516c4d54⋯.jpg (119 KB, 617x800, 617:800, FearAndLoathingPage1.jpg)

File: 27ed607bc5be858⋯.jpg (109.17 KB, 617x800, 617:800, FearAndLoathingPage2.jpg)

File: 1f8aba612b1c9fc⋯.jpg (155.07 KB, 617x800, 617:800, FearAndLoathingPage3.jpg)

File: 8232eedc8bec701⋯.jpg (124.96 KB, 617x800, 617:800, FearAndLoathingPage4.jpg)

>>15100294

Its a classic parody


4f4758 No.15100304

File: 2b2d90bd82b2935⋯.jpg (125.11 KB, 617x800, 617:800, FearAndLoathingPage5.jpg)

File: b5e98e028c788da⋯.jpg (146.31 KB, 617x800, 617:800, FearAndLoathingPage6.jpg)

File: 57cec5040fe9bc6⋯.jpg (136.96 KB, 617x800, 617:800, FearAndLoathingPage7.jpg)

File: 76c6c3fd701a55b⋯.jpg (132.21 KB, 617x800, 617:800, FearAndLoathingPage8.jpg)


ce62d6 No.15100965

File: 041e86dd3a7122a⋯.png (207.57 KB, 511x728, 73:104, 041e86dd3a7122ae1d3248db06….png)

>>15045766

>>15045779

>>15045864

>>15054101

Jesus, fine. Here's 250+ images, 2 comics, and the latest version of Project X: Love Potion Disaster. All of which is just over 500MB. What better way to send off Sonic's birthday than with copious amounts of porn.

https://volafile.org/r/kwrfkrk4




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