0a826f No.15036426
>To take advantage of 120Hz, you'll need an Xbox One X or Xbox One S running the Xbox May 2018 Update. This update is currently limited to a subset of users enrolled in the Xbox Insider Program, ahead of a wider release set for the coming weeks.
>Your Xbox One must also be connected to a compatible TV or monitor, which supports refresh rates over 60Hz. High refresh rates must be supported over HDMI 2.0, due to limitations of the Xbox One hardware.
>Constraints of HDMI 2.0 also means 120Hz support cannot be used in conjunction with 4K resolution. And bandwidth limitations mean 1440p or 1080p resolution must be used, cutting a few pixels for those extra frames.
Will native mouse/keyboard support ever be a thing? I never thought I would see this day.
2827b0 No.15036433
But the games run at 30FPS, so what's the point?
f38cf4 No.15036437
So they have stopped pushing the "cinematic fps" and "the eye can't see past 24 fps" huh.
0a826f No.15036439
>>15036433
apparently rainbow six siege will support 120 fps on even launch xbox one.
c955eb No.15036504
fc089d No.15036507
Won't the people who've experienced frame rater faster than 30 FPS have an aneurysm every time they play 30 FPS games once they play a game that has faster FPS than 30 for the first time?
519ff5 No.15036508
So what is this for?
OG Xbox games?
7f23da No.15036786
>>15036426
Ok wait a minute, I have two displays, a 4k one and a 144hz one at 1080. Both of them need displayport connections because of that. How is the xboner getting 4k and 120hz with hdmi?
3cf85d No.15036800
>>15036786
Did you even read the OP?
7f23da No.15036827
>>15036800
I'm asking how frame rates over 60hz and 4k (not necessarily both at once) are possible over hdmi as I thought a diaplayport connection is required for either of those.
46e211 No.15036843
>>15036786
>>15036827
Because it's not doing 4k, it's instead opting for 1440p or 1080p at 120hz.
ffbf79 No.15036855
>>15036843
>Microsoft shills 4k
>It either gets lower framerate for 4k or gets higher framerate for lower resolution
So much for the most power console ever.
ac96a7 No.15036882
>>15036855
That's HDMI 2.0 in general though. Not the Xbox itself.
58c8b2 No.15036884
>>15036433
This. If devs target 30fps then increasing refresh rate is pointless. Nice that the option exists though I guess, so devs can target it in the future if they aren't trying to MUH GRAPHICS it out the ass.
abb4b7 No.15036894
>>15036426
>Will native mouse/keyboard support ever be a thing?
Literally the only reason I haven't switched to using solely consoles for all computing.
>>15036884
>If devs target 30fps
Devs should quit doing stupid shit like tying logic into animation frame updates, and start using shit like requestAnimationFrame().
b2363c No.15036901
>>15036807
I uhh yeah.. thanks?
0ef874 No.15036924
>>15036807
Goddddd. I want to be the one on that juicy cock.
a57fd9 No.15036973
>mfw use a mouse and keyboard on both ps4 and switch already
>the microsoft console doesnt do it
can they do nothing fucking right?
a840a1 No.15037002
>>15036807
>you will regret this
implying
472516 No.15037039
>>15036437
They can't really run that line anymore since 144 Hz monitors are becoming cheap.
179141 No.15037084
>>15036426
lol dead console
buy a ps4 faggot
54fcad No.15037211
Microsoft is doing some cool things with their platform but the lack of support is the worst part about it. It's got freesync, now 120hz, and even that unique programmable controller. Having fuck all games means all these features don't matter for shit. Look at all the cool things PC games can do, means fuck all for the most part with a few exceptions. Look at all the cool shit the sega saturn had for it, the sega dreamcast, meant fuck all because these weren't successful systems.
648d30 No.15037218
>>15036884
>If devs target 30fps
Anyone still tying logic to fps is fucking retarded, this stopped on PC 30 years ago and it's time for console devs to catch up.
0ef874 No.15037235
>>15037218
On the upside, even if console devs are still retarded, this might finally have a good push for 4k to support 60Hz+ with a new HDMI 2.5 revision. Though, that doesn't change general game quality still being shit.
3521f9 No.15037237
>>15037084
>Buying any locked box when it's basically the same price to get an equally or more powerful PC
Enjoy your 60 dollar games with loot boxes and DLC. The only console worth buying is a Switch because of the portability, and even that isn't great.
54fcad No.15037250
>>15037218
>this stopped on PC 30 years ago
No? It was being done 30 years ago, 20, 10, and even 1 year ago. If it's Unreal Engine it does it. Quit talking about shit you don't know anything about.
648d30 No.15037267
>>15037235
It would be nice if consoles supported over 60Hz so more people to realised that you can indeed see over 30Hz. The research I have read indicated that young men (the most visually acute) stop noticing a difference ~500Hz.
>>15037250
>If it's Unreal Engine it does it
>he spurted with no idea
https://answers.unrealengine.com/questions/474576/animation-and-frame-rate.html
0ef874 No.15037272
>>15037267
I wonder what 500Hz even looks like. Must be really nice.
7e8a9e No.15037273
>>15037237
>8th and 9th gen consoles
>having any games at all
54fcad No.15037278
>>15037267
>mentions game logic being tied to frame rate
>posts a link about animations
holy fuck you're retarded. http://gameprogrammingpatterns.com/game-loop.html UE4 does it, every engine does it. You don't know shit, stop posting. Total Biscuit lied to you.
7b542e No.15037351
>>15037267
that article is about animation interpolation you fucking moron.
648d30 No.15037367
>>15037278
I was talking about animation, the guy I was responding to was talking about animation. Of course they need a game loop but the thing is now they can run that loop as many or as few times per second without fucking up the animation and game speed because they are tied to timers counting seconds rather than CPU cycles.
7b542e No.15037378
>>15037367
>ID: 648d30
>Anyone still tying logic to fps is fucking retarded
neck yourself
5e4fba No.15037407
>>15036426
No hyperbole here, NO AAA title on the Xbox One or One S can reach 120fps, at least not at the moment. Most AAA titles are locked to either 30 or 60 fps anyways, and the few that do have an unlocked framerate cannot achieve a consistent framerate anyways
Who the fuck is Microsoft trying to fool? There are probably a lot of weaker indie titles on the Xbone that can achieve 120fps on that laptop-grade APU but that's really it
5e4fba No.15037419
>>15037218
>Anyone still tying logic to fps is fucking retarded
Maybe because its more efficient to tie collision detection to GPU geometry shaders? Think about that nigger?
sage because doublepost
648d30 No.15037420
YouTube embed. Click thumbnail to play.
>>15037378
eh, maybe I used the wrong terms and triggered some autism. I'm talking about game logic being tied to displayed frames.
5e4fba No.15037427
>>15037420
Naw you're still retarded
0ef874 No.15037448
5e4fba No.15037459
>>15037448
Most reddit post I've read on here tonight, You want an upvote too queer?
0ef874 No.15037469
>>15037459
A backrub sounds nice.
507d03 No.15037582
>>15036433
>>15036884
>muh higher refresh doesn't help at low fps
Wrong. First and foremost, at higher refresh rates a low fps game that runs without vsync will output less torn frames. Let's say the game runs at around 30fps and outputs to a 60Hz display, then only half of the refreshes present an untorn frame. At 120Hz output, three quarters of the refreshes show no tearing then.
Next let's look at a game running with double buffered vsync. If the target fps can't be held, fps drops to the next divider. On a 60Hz display that's an update every third frame meaning 20fps, which is a very noticeable drop. On a 120Hz display the drop would be from every forth to ever fifth frame, so to 24fps. That's still pretty bad, but a lot less bad than a drop to 20fps.
Last but not least, there's the situation with triple buffered vsync. The advantage of a faster display here is a reduction of the inherent lag of TB by the same factor that the display is faster, so halved vsync lag on a 120Hz display compared to a standard 60Hz display. Furthermore, judder is reduced on a faster display.
Now if the framecap isn't explicit but only a result of double buffered vsync and system speed interacting with the the display speed, then there's a good chance a presumably locked 30fps will almost constantly run at 40fps when played on a 120Hz display.
24a7eb No.15038743
>>15037582
None of this is correct.
4b1b0c No.15038762
055659 No.15038773
>xbox is the ps3 of this generation and will be remembered as the best console after this generations death
f603b7 No.15038776
>>15036807
Bigger snake is better
45d169 No.15038779
Honestly this kinda makes sense, aren't 120hz tvs kinda common?
d11269 No.15038835
507d03 is the "doesn't know about monitors but corrects people about them" autist. Do not give him (you)s, newfriends.
d11269 No.15038844
>>15036807
And here's this if you like snakes, friend.
46e211 No.15039026
>>15037582
What the fuck am I reading.
51e215 No.15039464
>>15038743
>>15038762
>>15038835
>>15039026
Explain why you think any of this is wrong, otherwise I won't bite and feed (you).
>>15038779
Most 120Hz TVs don't accept 120Hz signals. They only upscale from 60Hz and 24Hz inputs, most in PAL territories also from 50Hz to 100Hz. Game modes universally shut off this upscaling as it introduces additional lag.
d88e00 No.15039583
>The 4K meme fell flat
>What buzzword can we tag to the Shitbox One?
Microsoft right now
0d6624 No.15039607
>>15036882
>not putting HDMI 2.0 in the most power console ever.
a0f10a No.15041531
>>15039583
Barely anything can run 4K at a decent framerate, I'm not sure why the industry was pushing it so hard awhile ago. I noticed they haven't done it much this year.
a3e591 No.15041578
>>15039607
>>15039607
>>15036882
>>15036855
Since DisplayPort 1.3 (a 2014 standard), 120Hz 4k, 60 5k, and 30Hz 8k is supported. Obviously the "most powerful console" choose only the meme industry standard only, and did not include a DisplayPort in addition to HDMI. Never stopped graphics cards from providing both side by side. PC wins again.
d11269 No.15041592
>>15041531
People have been using 1080p monitors for 10+ years. The industry wants people to buy screens.
Tech savvy people will buy higher resolution screens when their secondary qualities like latency and color accuracy are equal or better than current screens and the hardware of the time can comfortably run it, or their current screen dies, so they can't fool those people and they won't buy replacements because the screen technology of today is highly reliable.
The first trick in the book is to make marketing campaigns so that the average joe who's a consumerist retard will spend double his budget on the new thing because an ad said it was better even though he doesn't know why. That generally works, don't ask me why it didn't this time, but prepare to see some jewish tricks beyond marketing babble this year. Maybe they'll say something like "if your screen isn't 4k your television isn't officially supported" to fearmonger the masses into buying the new stuff.
b4c9e4 No.15041600
>>15041592
>People have been using 1080p monitors for 10+ years
I was using a 720 monitor for the past 10 years and just upgraded to 1080p.
d11269 No.15041606
>>15041600
Yeah but you're not people so my point is still relevant.
000000 No.15041874
>>15036807
>finish fapping to that very image
>come back on /v/
>open a thread
>it's the fucking snake again
Is God angry with me?
043f25 No.15041880
>>15041606
>you're not people
Holy fuck does this mean I'm not people either!?
what the fuck am I then?
23733d No.15041881
>>15041874
Congratulations, your waifu is now following you around like the loyal she-snake she is.
0ef874 No.15041947
>>15038844
Wonder how good that feels
92e997 No.15042948
>>15039464
>upscaling frequency
boi
7f73c0 No.15043489
Sure but what games even support this? Without software support this is just specs on a sheet.
606e42 No.15043593
>>15038844
>You can actually have sex with a snake
Huh, I wouldn't have thought so. Doesn't really look like the snake is enjoying it though.
bc10d6 No.15045403
>>15037419
If you're using GPU geometry, you're wasting so much processing power you deserve to be gulagged for your fucking failure.
031eed No.15045486
>>15036884
>this entire autistic derail
Even if logic/AI/physics/input/etc are locked to 5Hz or whatever, higher display FPS are still beneficial. Even in the extreme case of animation being locked uninterpolated to a lower frequency, merely the ability to move things like the camera smoother and lower system latency (especially with vsync/buffering!) is a giant benefit.
Even if output framerate is locked to 24FPS or whatever, higher logic/AI/physics/input/etc rate is still beneficial, because it allows faster response to input.
551f3b No.15045949
>>15036426
Xbox is going back to its philosophy of providing the best hardware and i like it.
0ef874 No.15054669
>>15043593
Snakes are objects
fb08a8 No.15054698
>>15036426
>HDMI 2.0
Are they even attempting to wrangle hi-fi dicknobs?
abb4b7 No.15057037
>>15037419
See my post here explaining how a sane programmer (ie, not a "dev" would do things): >>15036894
1552c8 No.15057093
>>15045949
Sadly, unlike PCs, you need games for your console as well, something the XBONEX doesn't have.
3bb95d No.15068941
208b20 No.15069108
>>15057093
Isn't Fortnite on xbox too?
e5750a No.15069540
>>15054669
nice layered joke anon, gave me a good chuckle
031eed No.15069806
>>15036426
Something I've wondered ever since the shutterglasses stereo 3D feature popped up in the late 2000s during 7th-gen: Since 60FPS stereo output typically involved sending two 60Hz streams that are alternated at 120Hz, why weren't there any console games that abused this feature to send and display a 120FPS monoscopic image? The whole thing, from console GPUs/firmware, to HDMI 1.4, to the TVs themselves, supported everything necessary.
4063d5 No.15071628
>>15069806
They didn't send two 60Hz streams or one 120Hz stream, they send a single 60Hz stream at double height containg both perspectives. Therefore you can't get lower latency as you need frame X+1 finished before you can start sending frame X. Sure, you could still abuse it to get 40fps or 24fps free of judder at the cost of additional latency, but that kinda defeats the point as it isn't the less fluid look that's the problem with low framerates, it's the higher latency that makes the game feel wrong, and you can't get the latency down by using a standard that adds additional latency.
TL;DR
3DTVs were made for movies, not for games. That's why they suck for games.
58c8b2 No.15071726
>>15037218
>>15036894
I didn't say anything about tying game logic to frame rate, that is an entirely separate issue that pretty much only Japanese devs do these days.
>>15037582
30fps on a 60hz monitor just displays each frame twice as a duplicate, there shouldn't be any tearing in that scenario. Tearing occurs when your frame rate exceeds the refresh rate, and there is no vertical synchronization. If the game is running at 120fps but the refresh rate is 60hz, then you get half a unique frame drawn per refresh, causing a tear directly in the middle of the screen. If it's something like 64fps on a 60hz screen, then the tear location will jump up and down the screen because it can get through most but not all of a frame before it begins drawing the next one.
>>15045486
A high refresh rate only has a benefit if you also have a high frame rate. You can't move the camera more smoothly if there aren't unique frames being rendered on each refresh, and once again I have said nothing about tying game logic to frame rate, but even if I did the refresh rate is still a completely independent variable of that nonsense and has no effect. Demon's Souls for example won't care if I'm playing on a 60hz monitor or a 240hz monitor, it will provide the exact same gameplay experience, (especially because I believe it uses double-buffer vsync anyway, so it REALLY won't give a fuck about the refresh rate being higher than 60.
Thus the same applies to the XboneX. Supporting 120hz output is great, but the only place it matters is if devs are actually making games that are able to be rendered by the hardware at 120fps. To be fair however, even if their target was only 90fps instead, and they didn't use vsync, then you could get an improved experience from it even though you aren't taking full advantage of the refresh rate you have available.
4063d5 No.15071848
>>15071726
Tearing occurs whenever the bufferswap isn't synced to the outputs blanking interval, so, yes, perfectly stable 30fps or 60fps can tear if the bufferswap happens outside the blanking interval. Didn't really mean that special case but a framerate hovering around that region, but even as unclear as I wrote it, it's still technically correct.
And higher refresh rates still make sense at low framerates for plenty of reasons, especially when a game uses double buffered vsync. Granted, most of those advantages don't apply when compared to variable refresh rate displays like freesync/gsync monitors, but those have their disadvantages as well.
58c8b2 No.15071895
>>15071848
Alright, I can see one scenario where 120hz refresh rate despite not targeting 120fps can be beneficial, but only slightly, and that is when a game is using double-buffer vsync but fails to achieve 60fps (which would be two refreshes per frame), it can drop to 40fps (which would be three refreshes per frame). Under a typical 60hz refresh rate it would be forced to drop to 30fps instead (being two refreshes per frame). So slightly better performance but still not exactly an ideal scenario.
0ef874 No.15072146
Hey fags, when does the new Israelidia GPU come out again?
031eed No.15072729
>>15071726
>once again I have said nothing about tying game logic to frame rate
Yes, but there are a lot of games where even if the two aren't explicitly tied, certain functions of the engine itself are locked to rates similar to or lower than framerate.
>>15071848
>Granted, most of those advantages don't apply when compared to variable refresh rate displays like freesync/gsync monitors
Yes, the most obvious is substituting for "accelerated scanout", which helps latency even without vSync/buffering.