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File: d3d7925f70397f4⋯.jpg (97.51 KB, 1920x1080, 16:9, maxresdefault.jpg)

fa1d51 No.15028740

Halo: Custom Edition and vanilla have modding tools, three of which I know of (spark edit, HMT, and HHT). But have any serious mod projects besides Project Cartographer, plenty of shitty single player maps with unadjusted textures and shit geometry, and a bunch of multiplayer maps ever been made that are either still worked on or at least got to some sort of playable stage? I've recently been wanting to go back and make an adjustments mod (modify player speed to be faster and gravity to be higher to change fall speed, adjust damage values, adjust ammo count, change weapon/enemy placements) and I'd like to see some examples.

Also Halo mods/plug-ins general.

fa1d51 No.15028754

YouTube embed. Click thumbnail to play.

Gonna bump my own thread with this video, which showcases the usual stuff I find in regards to Halo mods. I also once found an infinitely-spawning, ai vs. ai night edit of Blood Gulch but I can't find the file for shit. That kind of thing interests me, in fact an entire campaign was made around heavily edited multiplayer maps. It even had cutscenes.


57707b No.15028762

i just want to play gaylo's single campaign with other people, hell even custom campaigns if they even exist


fa1d51 No.15028795

>>15028762

Are there really NO co-op mods? I have heard that ai in Halo PC isn't coded for anything other than local gameplay.


e967f4 No.15028858

Always SPV3, and a lot of custom Firefight things. Also more maps for Firefight and SP shit with ODST in mind coming soon.

Also Heretic Hunt, that takes place during the first Arbiter level in 2. Forgot how far along it is, but it's something.


e967f4 No.15028862

>>15028858

Shit, thought wanted mod recommendations.


fa1d51 No.15029058

>>15028858

Absolutely, keep them coming. More stuff for me to look up. Any Firefight mods that allow for custom setups with different waves, like Reach?


fa1d51 No.15029066

>>15028858

Just thought of this, but anything that updates ai? I remember Halo Marine ai being always bad due to being programmed more reactively.


3556ef No.15029895

>>15028795

Halo Custom Edition has two major tools, Sapien and Guerilla, HEK is the Halo Editing Kit

Co-op half works, Halo PC/CE doesn't have netcode that allows AI to synch over the netgame modes. LAN yes, but not internet. What happens is only the host will see the true position of the enemies on map and other things like ammo count and whatnot, so what ends up happening is people dying to invisible enemies.

>He doesn't know about all the custom campaigns

confirmed for being underage try halomaps, if you don't play Biohalo you're a faggot


6747ca No.15029965

some good tools to use for the game are chimera, 60 interpolation for the animations, better netcode while playing on a server that uses chimera, coop hud and more

HAC 2 is also a good tool for shit like in-game map download, server bookmark, fov sliders and custom HUD color


15ad47 No.15030312

File: 603b79625e4a474⋯.jpg (136.35 KB, 800x600, 4:3, 20170820204155_1.jpg)

File: b4173b34e432f6f⋯.jpg (94.86 KB, 800x600, 4:3, 20170820204341_1.jpg)

>>15028858

It's nice to see SPV3 still active


701b17 No.15033700

File: 9f436e92e2d6570⋯.jpg (219.02 KB, 1200x884, 300:221, 9f436e92e2d65704f49f12daed….jpg)

Here's a zip i threw together for the hell of it. Vanilla Halo + SPV3 + Halo Custom Edition (included in SPV3 install) Halo infinite use license key: https://mega.nz/#!C4BC1Qab!NdEWQUdMz41Qe_zNaNjDM9ykV9jSNkwovv9TsBKFHxI


2a979d No.15034022

>>15030312

Well, I mean, it's a finished project. Even with Part 2 massively scaled back from what it was meant to be.


3556ef No.15039879

>>15033700

SPv3 is meh at best

>Enemy placements in new areas is lackluster

>Higher difficulty is just "throw more enemies at the player and give them more health"

>3 fucking needler variants (needlers, shredder, impaler)


c63ec7 No.15051161

Kill yourself.




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