1624d7 No.15022227
>it takes a dozen or so swings to the head from a wooden baseball bat and a shitload of dropkicks to kill one fucking zombie
>uninfected bandit faggots can still kick your ass even if you do damage that realistically should cripple them for life
>some missions will ask you to do a long and very fucking slow objective in a small claustrophobic area filled with the damage sponge zombies
>do some shitty gas pipe mission for some delusional army faggot, and he says he's going to use pyrotechnics to release his "apocalypse wall", and you're told that it's dangerous to be near the resulting explosion. your character says he'll go and watch at a safe distance, but there's NO FUCKING INDICATION OF WHERE THE EXPLOSION WILL BE, so the explosion ends up fucking killing me.
>making any noise louder than the screeches of zombies that somehow manage to survive multiple well-aimed whacks to the head with a monkey wrench, you'll get attacked by fast zombies who don't get staggered by anything except for a very dodge-able dropkick
>(((weapon durability))) meme
>try to climb plot related radio tower, but there's no indication that a once unclimbable part of the tower is now climbable, leading me to fall to my death when I try to make a reasonable and realistically doable jump
I want to like this game. I really do. What keeps me from liking it is the dogshit combat, and a few other dumb things. I'm not shit at video games, either. Dying is a rare occurrence in other single-player games I've played.
I think the combat is passable except for the fact that all enemies seemingly take a fuckton more effort and time to kill them than it should take.
a13be2 No.15022281
>>15022227
Combat is a hit or miss because it will require you to use parkour and certain builds to be a wrecking machine, now on the story shit, it was goddamn forgettable with too many plotholes, but think you can enjoy the sequel assuming Chris Avellone doesn't shit the bed in the writing and combat isn't relegated to cookie-cutter builds.
ecca24 No.15022337
Combat is a pain in the ass. I like the movement, but if I want good parkour I can just play Mirror's Edge, there's basically no reason to play this.
cdf537 No.15022377
gid gud OP. I started my first playthrough in hard mode. Start was a very overwhelming and combat wasn't a option. So I just avoided enemies. Weapon durability and the times you can repair your melee weapon wich was gimmicky and wasteful. Made me save and hoard my weapons most of the time. Once i got new fancy combat moves to cheese enemies. Melee weapons became obsolete because durability and all that shitty mechanics. So my usual loadout was police rifle, shotgun and 2 random combo weapons for shits and giggels. Kinda funny that most powerful weapon in the game is your foot. Story was very forgettable but the parkour and exploring was enjoyable. especially with one trusty friend. Didn't regret that wasted 54h and 20€ on the whole package
1ad372 No.15022385
>>15022227
it takes like a billion in morrowind, i hate bullet sponges and i hate games that do that
df80f9 No.15022406
>>15022385
>morrowind
>sponge
Are you too retarded to understand major skills and fortify your strength?
753051 No.15022620
>>15022227
Heh, me and a friend got nuked by that pipe mission too. Really dumb shit. That said, I played it on hard and it goes from being ok to fucking dumb at the drop of a hat. I have a very love hate relationship with it.
At the start, it sucks. Level up and get the head stomp attack and the drop kick. Knock them down and then head stomp. Shit becomes immensely easier. Fast zombies are cancer but die quickly when you get decentish bladed weapons. Though there are times where nonstop waves of the fuckers will just keep coming for no fucking reason and it really fucking ruins your day. Also get used to climbing fuck ups. I've died numerous times falling from ledges I previously climbed, shit is just buggy at times. I got stuck inside safe houses (all the doors are shut and I have to reload an earlier save) and fallen through the map multiple times.
As for some other help, keep a gun on ya at all times for boss enemies (I like the semi-auto rifle). Use the survivor sense when you hear fast zombies and it will point them out through walls and shit if they are close enough so they don't get free back hits. Level up enough and you get a grappling hook that also makes the game much more enjoyable as you can reliably zip from one place to another and avoid climbing shit altogether.
0b2e8c No.15022648
>>15022406
everytime i've looked further into folks who claim that it's impossible to hit targets in morrowind, they're always retards who have low agility, low weapon skill (or just 5-10wpn skill due to not using one that's a major/minor), no extra luck at all.
it's like they expect skyrim where you just never miss anything at all ever and get butthurt when you're not 'muh dovahkiin' right off the boat.
3651bb No.15022656
>>15022227
This is why game devs are making games ever more casual. Because people like OP are absolute faggots who can't figure out simple mechanics in a game, things like modding your weapon to make it stronger or more durable, adding electrical, fire or even poison effects to it.
Fuck me, I bet you didn't even use flares at night and just ran away getting caught by volitiles and still moaning
"oh this is unfair the fast zombies are too fast, i want them slower"
3e3b55 No.15022661
op thanks
i had a bad day and the webm made me shit myself with zuz
286200 No.15022662
>>15022406
Are you too retarded to not reply to bait?
9bd180 No.15022741
>>15022227
>complains about bullet sponge zombies where there is a progression system
>builds where you can one hit anything
>needs markers and indicators on where to go for a game that already does so, needs it be more specific
>most shit and easy to tell if you can grab shit or not with a couple things being trial and error
OP is a humongous faggot, more news at 11. Kill yourself, also >>15022656
>>15022662
More likely a genuine retard
ebbf8f No.15022749
That is because the game is balanced around playing with multiple people. That is why the enemies are damage sponges.
9bd180 No.15022758
>>15022749
That is simply not true, have you played by yourself at all?
536ba3 No.15022787
>>15022227
>Being this bad at video games.
Sure is summer.
06f2e7 No.15023431
>>15022227
>NO FUCKING INDICATION OF WHERE THE EXPLOSION WILL BE,
>no indication that a once unclimbable part of the tower is now climbable
You need to stop looking for and expecting indications.
06f2e7 No.15023451
>(((weapon durability))) meme
This creates some tense as fuck situations where you're desperately ducking and weaving to escape, promotes a variety of weapon use and makes you manage your shit more effectively. Yes it can be annoying early on but you can modify them to last longer.
6e13a4 No.15023558
>it takes a dozen or so swings to the head from a wooden baseball bat and a shitload of dropkicks to kill one fucking zombie
Going for the Resident Evil approach to zombie health.
ccd7fb No.15023740
The only way to make zombies even remotely interesting is by making them hard to kill. They're undead for fuck's sake. Those games that allow you to kill hordes of zombies without breaking a sweat are fucking trash.
efd62d No.15023766
>>15022656
>>15022741
>Defending unnecessary grinding
I didn't mind the game too much, but when I shoot an ordinary zombie in the face, I expect it to die instantly Then again guns are useless eitherway because it's a shit game, and I don't expect a lead pipe to need 20+ hits to the head to take one out.
573434 No.15023777
I think it just looks like yet another fucking boring zombie game where "YOU'RE CHOICES MATTER" but not really.
69d722 No.15023788
Jesus christ why are casuals like you on this fucking board of all places?
7beb15 No.15023830
I hope with Chris Avellone on board, Dying Light 2 will feature somewhat interesting story and characters. In the first one, I didn't really gave a fuck about Harran and its inhabitants that much. Kyle Crane was a fucking dumbass who's idiocy made it hard to relate to him, and Rais was cartoonishly evil for no apparent reason. The rest of the side characters were either boring at best and annoying at worst.
d05ff1 No.15023843
>>15023777
No I am pretty sure it is about dropkicking zombies.
1c71e3 No.15023980
You are the cancer ruining videogames. You suck at games then complain at the game. Since the start I avoided most fights by climbing on a nearby vehicle and just kicking the head of any nearby zombie. Shit is easy. There's some tense moments when you clear out hives or have to get DNA at night but thats mitigated with decent parkour and flares.
Holy shit how can one "man" suck so much cock? Dying Light should be harder, not easier. My one complaint is that the big dudes in the following take multiple loadouts of ammo to bring down which is a bit excessive.
d96e06 No.15024033
>Not rubbing zombie blood on your face and killing them all with your bare hands
bf2355 No.15024213
>it takes a dozen or so swings to the head from a wooden baseball bat and a shitload of dropkicks to kill one fucking zombie
Yeah fuck you OP, I loved the game when that was true, but you quickly become so overpowered there's not even a reason to use the parkour anymore, you can easily slaughter hordes of zombies after leveling up a bit, you'll be one-shotting everything and killing multiple zombies with every single attack, the game becomes a joke.
2867f9 No.15024258
>>15022227
>guy says he will open the pressure gate
>main character says he wants to get a safe distance away
>game says "get away from explosion"
>game shows you the radius of the explosion on the minimap
>it does this for people who are too retarded to figure out that you need to get away from the fucking house
<dood the game didn't tell me where the explosion will be!
Go back to wherever you came from and stay there.
caf67b No.15026058
You could get on top of a zombie and punch it well over 50 times and kick it's ribs in and the fucking thing would still get up.
ff8ca1 No.15026326
I had much more fun during hobo phase than late game 1-slash decapitating everything in my way.
Repeatedly slamming a zombie's head with a bent pipe or broken stick is pretty satisfying in its own sadistic way. Also there seemed to be a distinct lack of any good blunt weapons past the slums, all I got was every flavor of sword imaginable, and some knives.
1c71e3 No.15026422
>>15026058
Just wait until you get the headkick finisher.
62f395 No.15036948
72cb3f No.15037011
>>15023766
nigger, In dying light it took 1-3 swings to kill a zombie, provided you didn't use a dogshit weapon.
0efe83 No.15037031
You're supposed to avoid combat as much as possible. It's a zombie game you moron.
3b7753 No.15037052
>>15022227
The best part of the game is just drop-kicking zombies off the rooftops in the end game and watching them plummet into the streets below. Also when you've crafted such powerful weapons that you can go toe-to-toe with the Nightmares all night long (to get the XP for the last few levels you actually have to do this).
The game is fun but the things it gets wrong really drag it down for me. Like zombies being able to take multiple shots of 5.56 to the head, combat against humans being so shit I often try to actively avoid it, the fact that guns are really only useful in the mid-game and only during the day. The game runs into the typical zombie game problem of being most fun during hobo phase and then making the player to powerful for the game to be fun once they get out of hobo phase.
0efe83 No.15037058
>>15037052
Are there moods that make the game perma hobo phase?
7442f7 No.15037494
It really is fucking tedious at the beginning, you should have the bow+arrow to make thinhs faster.
1c71e3 No.15037589
>>15037052
Best part of the game is running around at night. Shit gets the blood pumping.
e27482 No.15037604
>>15022227
>I want to like it, I really do
stopped reading right there, that's the most cringeworthy writing gimmick ever concived
8822d2 No.15038632
>>15022227
>I want to like this game. I really do. What keeps me from liking it is the dogshit combat, and a few other dumb things
>not liking Spider-Man vs. The Zombies
1. Run like a motherfucker whenever possible until you get the grappling hook device
2. ASAP, do the Happy Turtle (or whatever the supermarket is called), challenge, turn off the electricity, and grab three of the five containers (thereby avoiding fighting the cunts behind the locked door).
3. Exit and re-enter
4. Repeat
5. Once you've grabbed, say, 60-90 containers or so, head for nearest quartermaster (the homebase apartment building, I believe)
6. Turn in the containers and pump up all stats
7. Repeat as necessary until you can survive mano a mano with those night-time fuckers
8822d2 No.15038634
>>15037589
>Best part of the game is running around at night. Shit gets the blood pumping.
Agreed. It's also fun to find the sweet spot on a balcony railing in a safe zone and peg those fuckers with a distance weapon while they chimp-out trying to figure out how to get to you.
b6c38c No.15039094
This game is straight up just The Misadventures of Anthony Burch starring Troy Baker.
You play as the dumbest motherfucking piece of shit of a protagonist of all time stuck in a city of dumb motherfuckers. The gameplay is you taking control of a dumbass soyboy and dragging him kicking and screaming into being an action hero, which is how you go from taking 1-2 minutes to limp-wristedly beat down a single zombie at the start of the game to mowing through crowds untouched like Lu Bu by the end of it.
I like it
I hope the sequel isn't shit
cb96b1 No.15040648
OP reads like he's played a single fucking hour of the game, got turned loose outside into the open world, picked up some random pipe or 2x4 out of a dumpster, and got his shit pushed in when it broke.
Learn some goddamn combat abilities and how to craft some solid weapons before you start your whining, ma'am.
e58cac No.15040686
I actually quite liked Dying Light.
e6dea8 No.15040727
>>15022227
What are you doing, not grinding EXP from night time run away segments? Are you even trying to find things that give bonuses? Why are you trying to fight, do you suck at climbing? Are you not using fire crackers? Are you still under leveled? This game isn't Dead Rising, there is NO time limit and you don't start as a bad boi. Do optional shit immediately. This is an actual case of git gud.
cb96b1 No.15040748
>>15040727
>This game isn't Dead Rising, there is NO time limit
Fuck why'd you need to remind me of that game. The only one I played was the one in the shopping mall (DR3?) and it was garbage. The time limit was just retarded, it felt like you barely had ten minutes to actually DO anything. It destroyed any enjoyment of the game and made it feel constricted, like giving you the sense that you have to leave for an appointment but you need to beat this level first or lose all your progress.
I can deal with pressure in games, that's fine, but there was NO fucking point in doing that for DR. At the very least the timer should have been longer.
873af6 No.15040757
>>15022227
Is it really that fucking hard to figure out that his whole base will explode? You can see all the fucking gas pipes running along his outer walls you gigantic mongoloid.
>having trouble with fast zombies
Just climb onto a van or ambulance and stop their heads when they try to follow you.
You are a fucking retard OP, kill yourself.
9f8793 No.15040760
Goddamn OP, reading your block of incompetence makes my brain hurt; and I'm one of the few sods that enjoyed Dead Island enough to beat it 4 times.
d69e7a No.15040771
9f8793 No.15040774
>>15040748
>shopping mall (DR3?)
I'm mildly okay with the preference of not liking the time limit, but how the fuck do you confuse the grimy clusterfuck of DR3 with
THE FIRST FUCKING GAME?
873af6 No.15040784
>>15040748
People like you are the reason DR4 exists.
f9dfe6 No.15040786
>>15040748
That's DR1 and it's not the type of game to go down in one playthrough. Of course if you're a retard you'll not even get two hours in before thinking the timer is totally bad.
e6dea8 No.15040808
>>15040748
The time limit was the reason you disliked that game? Not the terrible survivor/psychopath ai? Not the terrible aiming controls? Not the bad weapon lock-on outside of aiming? Not the lack of stored ammo types? Not the retarded potential mutinies? I personally loved the shit out of the first one but damn anon, the time limit is easily mitigated by stocking up on speed boost smoothies and heavy stun/knock down weapons, and grinding to level 5+ then restarting.
c595f9 No.15040821
>>15022648
>it's like they expect skyrim where you just never miss anything at all ever
You mean you never miss anything that your weapon hits.
Pretty fucking big distinction their nigger.
cb96b1 No.15040837
>>15040774
I'm pretty sure it wasn't the first one. It had a number after the title. Like I said it's been a while, but I'm fairly certain I did not play the first one.
>>15040786
Whichever DR it was, I finished it. There were plenty of problems I had with the game but I decided to stick it out hoping it would get better. It didn't.
>>15040808
>The time limit was the reason you disliked that game?
One reason. There are others like you mentioned, but the game just felt sloppy. I was hoping for satisfying zombie combat because at the time, games were consistently trying and failing to do it right. I partly got what I wanted, but it was nothing to write home about.
cb96b1 No.15040854
>>15040774
Yeah I just checked, it was DR2. That one is also in a shopping mall. I didn't "confuse" it with DR3, I said (DR3?) because I literally could not remember which one I played.
7a8645 No.15040894
>>15022227
>game about running
>WHY CANT I KILL A SHITTON OF ZOMBIES RIGHT WHEN I START
You're told right off the bat that you should be running rather than trying to fight a crowd of zombies with a rusty spanner. You're told right off the bat that nighttime is dangerous and that you should avoid it until you're strong enough to survive it.
6308b0 No.15041117
I started this game yesterday and so far my biggest complain is the lack of motivation for scavenging. All those copy + paste buildings and the massive amount of garbage you have to collect aren't really fun. I found a bunch of collectibles (statues and some notes) but what's the motivation for those ? I never had that problem in the Dead Island games. I also don't like that you can't really play it as a slow horror game, since they always spawn annoying ferals in your vicinity. I hope the game gets more interesting when I push the story forward.
9c7e94 No.15041134
>>15041117
>they always spawn annoying ferals in your vicinity.
They only appear during the night, or when you use loud weapons like guns or bombs.
When you reach level 20, you will unlock the grappling hook, so you can play as Spiderman.
5e6ce9 No.15041151
I wish the crafting system was actually as deep as the marketing implies it is, but instead something like kingdom of amalur has a much better crafting system.
264041 No.15041160
Holy fuck dude how bad at games are you?
cb96b1 No.15041236
>>15041134
He's not talking about volatiles, he's talking about the feral runners. They show up at all times of the day when you make loud noises.
>>15041151
>kingdom of amalur
My melanin enriched compatriot.
Try torrenting Lichdom Battlemage. If you decipher and understand the crafting system, you can absolutely wreck everything in your path, and it's extremely satisfying. It's certainly a flawed game, and both the mechanics and crafting are not difficult to actually understand but they're convoluted in that there's nothing really explaining them. Once you figure it out though (shouldn't be that hard, it's only an FPS) battles with demons are cathartic and you can customize how your spells work in many ways.
625524 No.15044079
>>15037052
I tended to skip the firearms and used the bow pretty much exclusively for ranged attacks.
It has everything has you know, normal silent arrows, electric arrows for stuns, explosive arrows, flaming arrows, i think they added in a crossbow as well but it's been a while since I played, memories is a bit hazy. I just remember sitting up high on the bridge looking down at a horde of Zombies, attracting them all to one spot near the edge of the bridge with the firecrackers, and shooting off the explosive arrows which sent them flying off the bridge.
The way running zombies spawn is a bit shit whenever you make a loud noise like a gunshot they spawn. I really don't like that. But apart from that and a few other small niggles, it's a really fun game.
There are some items you can only get from playing multiplayer so be warned. If you want to collect everything or the strongest items but you only play solo.
pic unrelated
b6c38c No.15044392
>>15044079
>>15037052
Guns got nerfed into the fucking ground in one of the patches, so now it's just crossbow or bust. The game has wonky aiming and shit gunplay anyway so it's not a big loss.
>>15041236
The game also randomly spawns ferals pre-aggroed on you just because fuck you, if you're on Hard or above.
28d720 No.15047100
>>15022227
I've been playing this game on Nightmare Difficulty for a while and for the most part, OP is correct. The zombies are pretty much bullet sponges that eat up your weapon durability. Because of how unreliable it is to smack them upside the head, 90% of the times I'm just sitting on a van and head stomping any zombies that get near. Even after purchasing the best weaponry and modding it I still find sitting on a van and stomping around more better. I cannot tell if the enemies are normally like this or if it is just because I am playing normal difficulty.
Also, volatiles just might as well be considered invincible in Nightmare Difficulty because I hard focused all of my bow arrows and molotovs on this one fucker and he would not die. Still, I think that the game is fun.
28d720 No.15047109
>>15047100
>playing on normal difficulty
I meant Nightmare difficulty. Fuck I need sleep
b6c38c No.15049447
>>15047109
Nightmare difficulty is tuned on the assumption that you're already max level and have started dumping points into legend ranks. It's the game's fault for not pointing this out, but I thought you should know. On Hard, enemies are still extremely dangerous at low levels but you'll be deleting them by endgame. On Normal, enemies start weak and stay weak.
05c595 No.15050160
>>15037011
bull shit many are armored. i don't understand why people need to lie to act like they are better at games than other people
05c595 No.15050178
I hate the game OP too i was explaining the issues i had with the game to the guy that recommended it to me. he said "all you need to do is go to a place that has a lot of zomblies an grind for about 3 hours"
i can understand grinding in JRPs with huge expansive stories but but this story is way to stupid to justify huge time investments.
d57f28 No.15050228
What is the right weapon and way to deal with the big guys?
>>15022620
>Level up enough and you get a grappling hook that also makes the game much more enjoyable
I agree. I nearly stopped playing the game until I unlocked the grappling hook. The game is way better once you have it.
28d720 No.15052146
>>15050228
>right weapon and way to deal with the big guys
Bow arrows to the face or bullets to the face are the way to go. If you try any other way then you are wasting your time. I tried taking down one of these guys in max difficulty before I got a bow or arrow and the big guy ate up all my throwing stars, molotovs, and weapon durability.