>>15013563
To better explain these games, Graviteam Tactics is a series produced by backwater Ukrainian developers of the same name. They used to make decent tank sims before. There is also a third title called 'Tank Warfare: Tunisia 1943' that is actually just like their Graviteam titles but set in North Africa.
These games are described as battalion level simulators, and have an emphasis on macro management and larger scale tactics in real time battles. Instead of specifically ordering troops where you want them to go, you give them broad and open ended orders and these are completed as are seen fit. It also features a turn based strategy campaign element, and just recently they added their first winter campaign for Mius Front. Campaigns for the game are released as "operations", which are sold on a DLC model. But you can pirate everything up-to-date for the games nowadays easily.
Combat Mission is a much more longer spanning game series, their first title Beyond Overlord back in 2000. While still battalion level size focused, it puts more emphasis on the company and platoon side of things. It focuses a lot more on micro management and role treatment of troops and vehicles. It also doesn't have the turn based strategic campaigns that are featured in Graviteam but stock standard briefings and scenarios. Though to make up for it, it comes with a pretty robust scenario editor and allows you to make entire campaigns yourself and also gives players the ability to play both real time and turn based "WEGO" battles, and multiplayer over TCP/IP, hotseat and PBEM.
The devs of Combat Mission don't publish their games on Steam, and charge money for literally fucking everything, including updates to the game engine. There is a literal $5 patch to make the older CB: Back to Barbarossa compatible with Windows Vista.
The video is some old guy doing analysis videos of his battles in WEGO. I found it actually entertaining.