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File: 4b51062367f3f56⋯.gif (3.81 MB, 373x210, 373:210, 0comBhz.gif)

32d0fb No.15007006

You know the one, where you target enemy and star playing piano minigame on shortcut buttons, occasionally moving out of the big AOE.

I always hated this shit, but recently tried playing some WOW clones, and I find there to be potential for some pretty deep semi-tactical combat situations, but I just don't see it realized, not in early-mid games anyway.

I've never got to a proper "end game" in any of the wow-styled mmos. Does situation gets better there?

e30fec No.15007048

File: 40e8f2fb954fca2⋯.jpg (363.17 KB, 1280x854, 640:427, Warband.jpg)

WOW DPS is mind numbing with a single target rotation and an AOE rotation being all that is need to play in the top 10%. Healing is better as you have to react to situations but my favorite was always tanking, you need to know every attack and debuff in the game to play it well and need to control the boss / pull to maximize party DPS.

For melee a Warband style combat system would be nice but would never be used in an MMO as high skill combat would greatly reduce casual appeal.


32d0fb No.15007084

>>15007048

>DPS is boring

>Tanking is stressful

>Healing is gay

Is there a single mmo that breaks out of this shitty triangle?


3b68b1 No.15007092

>>15007084

>tanking is stressful

What are you, a woman?


98677f No.15007099

>>15007006

>>15007048

>grinding mobs in solo is repetitive

That's because the real game is in dungeons and raids, where the actual gameplay is about managing pulls and alternating roles. Basic tank and spank becomes rarer the further you go in.

Or, we should circlejerk about genres /v/ doesn't play because they're too social, and focus on some obscure weebshit no one gives a fuck about.


32d0fb No.15007103

>>15007092

>babysitting a bunch of (man)children is fun

Are you?


e30fec No.15007107

>>15007099

>grinding mobs in solo is repetitive

That isn't want I said, I said DPS is boring. Raid DPS is just as boring as grinding.


f22f37 No.15007108

This combat is the worst of both worlds. You should have fun action game combat, or thoughtful turn based combat.


4817a5 No.15007113

File: a736859c0d9d0be⋯.png (2.76 MB, 1920x1080, 16:9, wilderness_by_rs_legendart….png)

Just play OSRS


3b68b1 No.15007114

>>15007103

I did OT a lot in WoW. Shit was fun. Bossing around nerds was hilarious. Also a tank set the tone of the match. If your tank was a retard sperg then the whole raid felt tense, but if you were relaxed and did your job right, raids were mostly just fun endeavors where you sit and buttonmash while shooting the shit with your bros. Having a MT GM was tops because you wouldn't have to worry about your MT getting poached by a better guild. I was better DPS than tank but I was regularly tanking fights as well.


e30fec No.15007124

>>15007114

Spot on, I GMed, RLed, MTed a progression guild for 3 years. When you know your job everything goes smooth and you can turn content you have on farm into speed runs.


32d0fb No.15007151

>>15007113

Sure am excited for gay pride parades in my video games.

>>15007114

>>15007124

I have no idea what most of those abbreviations mean but

>Also a tank set the tone of the match

Sounds like roleplaying a parent or some kindergarten teacher.


b6203d No.15007156

>>15007113

>gay auction house scape

haha


3b68b1 No.15007179

>>15007151

MT = main tank

OT = off tank (second tank)

GM = guild master

And yes, raiding was like tardwrangling like you were a teacher in a sped classroom. Very apt analogy. But when you got things down and your group had cohesiveness and momentum, then the content was easily topped and turned into 2-3 hour verbal shittalking sessions where you just took the piss out of each other. It was fun, and I pity anyone who didn't get a chance to experience WoW when it was actually a good game.


a311ff No.15007220

HookTube embed. Click on thumbnail to play.

>>15007048

>For melee a Warband style combat system would be nice but would never be used in an MMO as high skill combat would greatly reduce casual appeal.

That's not the main issue, the main issue would be lag. When you have games that require precise movements, and reaction times, you need as little lag as possible, and if you have a dungeon with over a dozen players, and 4 dozen monsters, then you will experience incredible lag, and frustrating gameplay, hell even games where it's 1v1, you can have lot's of lag, take Dark Souls 2 for instance.

If the game has pseudo-turnbased combat and targeted attacks(don't need to face the enemy in order to hi) then the issue of lag isn't as noticeable.


e30fec No.15007245

>>15007220

Fair point, WOW is playable with 200ms lag.


3f4f7f No.15007251

It allows you to play a huge multi hundred hour game without developing severe carpal tunnel


3b68b1 No.15007257

>>15007245

Actually the game is very playable with that lag. I played Afflock DPS and to keep up the rotation, I calculated 150-300ms into my rotations. As in I would press a button about 200ms before the button needed to be pressed so that I would stay on rotation. Not ideal, sure, but could be worked around without too much problem. Arena with input lag however was horrendous.


0d2ba7 No.15007281

WOTLK combat felt just right for pvp

there was some level of complexity to it, not entirely cookie cutter, some specs/classes were obviously more powerful than others but not to an overpowered level, only enough to add a certain challenge


3f4f7f No.15007287

>>15007257

MMOs are more about the social aspect than the actual combat. The combat should be able to facilitate communication effortlessly. If you're playing Devil May Cry you're not going to have much breathing room for communication. WoW's relaxed pace is what keeps it an MMO. It's why the game has mostly endured even though it's a shadow of its former glory

The people who mock tab target combat utterly fail to grasp this. The combat facilitates a more relaxed slower paced game that allows the game to become part action game part exploration game and part chest room. You add in action combat like DMC and you break the genre. It's why BDO is such a shit game and all people talk about in chest is traps.


3b68b1 No.15007295

>>15007287

>social aspect

Yep, that's why the game utterly swirled the drain when they gutted the community aspect with crossrealm shit.


667094 No.15007324

Not really. It's a style of gameplay that works best in group play, but over time the playerbase of MMORPG's became less interested in playing with others. They prefer to be catered to directly by the developer and not have to compete or co-operate with other players who they see as only being there for decoration at best. They prefer using automated tools to get put in groups for dungeons and the like and it's 50/50 if they'll even say hello once in one.

In WoW's case they had to still cater to the hardcore raiders too, which leaves you, the normal person interested in the discovering the genre the choice of either being a nolife progression raider or spending all your time with mute and possibly foreign retards.


9e84dd No.15007335

>>15007006

I like it. I think it's some of the best RPG gameplay we have in the entire video game market. Well, maybe not WoW specifically, but in general.

WoW has been up and down in depth a lot, and they really took it down to a shitty place with Warlords. Arms Warrior was my favorite spec but they made it feel like you barely had any buttons to push.

I play FF14 now, and while it's not particularly more complex, this kind of system is still better than pretty much any alternative. Like, what else do you have? TERA? The gameplay in TERA is okay at best, and while it's fun to dodge around enemies at first, it quickly loses its charm and the game becomes way more shallow than WoW after you've learned the whole dodging thing, because the classes have way more shallow mechanics design. What else? Elder Scrolls Online? The only difference is that you can aim, otherwise it barely has gameplay. Click, 1, click, 1, click, 1 , click, 2, etc. As to your comment about end game, in FF14 the classes usually change significantly while you level and the gameplay becomes much deeper. At the beginning or even before level 50 you can barely do anything at all and it sucks dicks.

What I do dislike about MMORPGs is the dull itemization. You can't do anything or find anything in them. All you can do is grind levels and do some dungeons so you can get to max level, where you can find a guild and grind some raids to get the exact same weapon you already had except it has slightly higher stats. Meanwhile APRGs have actually interesting items and playing alone matters, but the gameplay is absolute dogshit.

Action combat isn't more fun if it's some retarded shit like Dark Souls, because it's not actually action, it's just pressing 1 button at the correct timing. At least there's some mastery to win the DPS in MMORPGs.


9e84dd No.15007340

>>15007295

Kill yourself nigger, talking to random assholes to find a level 20 dungeon group wasn't part of what made the game anything, it just made it annoying. WoW was always an end game game anyway and you still had to join some guild to do it, so nothing has changed. Fucking hate people like you.


9e84dd No.15007358

>>15007287

BDO is not a shit game because of the gameplay at all. BDO is shit because literally all mobs die from one hit so you DON'T GET TO PLAY THE GAMEPLAY. Then when you get to higher levels where you actually have to grind monsters to get exp you STILL DON'T FIGHT THINGS THAT FIGHT BACK because it's not as exp efficient as grinding shit you one shot in a party.

Oh and also that the entire end game is 100% PvP based.


3b68b1 No.15007359

>>15007340

>talking to random assholes to find a level 20 dungeon group wasn't part of what made the game anything

Actually that's what made you forge friendships and bonds with people. Sounds like you never understood the community aspect of the game which is why you always had a problem forming a group, a trait you probably carry over into IRL. I don't think anyone says the LFG stone for the same server was a bad idea, but crossrealm for people you'll never see again ruined any continuity in a game that's supposed to be all about continuity.

>Fucking hate people like you.

For what? Having a different opinion? Wow was never all about the endgame. I had much more fun going for the STV arena chest more than any raid I ever did. PvPing with that broken beer bottle dagger was hilarious, but you're probably a newnigger wrathbaby who never experienced WoW at its heights. I don't hate you, I pity you for you missed out.


9e84dd No.15007371

>>15007359

>Actually that's what made you forge friendships and bonds with people.

lmao no, fuck off faggot. It was the same as now, you join some guild. There's no difference.

If anything cross realm ruined the game because now there are actually players in the game world, so you can't finish quests at all because Blizzard designed everything like only 1 player was supposed to be there at a time.


9e84dd No.15007373

>>15007359

>Wow was never all about the endgame

>never experienced WoW at its heights

lmao Vanilla was absolute trash. Why haven't you necked yourself yet retard?


3b68b1 No.15007377

>>15007371

>If anything cross realm ruined the game because now there are actually players in the game world

>ruined the game

>because now there are actually players

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Yeah you're used to nuWoW. What is your first expansion exactly? I played from alpha up through WOTLK.

>>15007373

>lmao Vanilla was absolute trash

Ah you're just trolling, alright.


5d08b5 No.15007378

No, but it wasn't designed to have merit. WoW/tab-target combat was created to be functional on 2004-era internet connections by (a) minimizing the amount of data transfer, and (b) setting up a combat flow wherein lag isn't a big issue.

The reason WoW clones always feel hollow, without any impact or momentum, is because they're meant to be that way: PC and NPC models are reduced to a single point (no hitboxes, god forbid) on a mostly 2D grid that move around with set velocities and do simple abilities (damage, heal, AoE) on set timers. The entire transmitted data set for a typical battle at any given moment is probably under 5kb, and all models are just cosmetics on top of this bare-bones reality. On top of that, as >>15007245 and >>15007257 point out, the system of simple moves and timers allows anyone to play with almost any amount of lag; even pushing 500 ms you can still play on a basic level.

So no, WoW combat has no substantive merit. It is a deliberately hollow system created for a past when internet speeds were less than half what they are now, and there is no persuasive reason for it to exist today except in WoW itself and to let cheap developers run MMOs on less bandwidth.


3f4f7f No.15007384

>>15007371

WoW you are a dumb nigger. Even in end game raids we would be forced to take random pick ups and ally our guild with another to complete content. Even in a big guild you would need to figure out how to get along with people in order to progress. The social and community aspect were one of the pillars of the game.


9e84dd No.15007386

>>15007377

>What is your first expansion exactly?

Vanilla

And yeah, the game is ruined because it's literally unplayable before you get to areas where there aren't players anymore, because Blizzard placed like 8 Owlbears to kill for that kill 8 Owlbears quest, while there's 8 players there trying to finish it.


3b68b1 No.15007387

>>15007378

Are you confusing bandwidth and latency?


3b68b1 No.15007393

>>15007386

You were not around in vanilla lmao, that much I can guarantee. So why lie about it?


9e84dd No.15007395

>>15007384

Then your guild was trash, and that hasn't changed at all. Jump off a bridge you piece of shit vanilla-humping scum.


9e84dd No.15007401

>>15007393

Nice 70 IQ argument niggerbreath. Well, to be fair I guess that's the level you'd have to be at to enjoy the game back then.


5d08b5 No.15007404

>>15007387

No, but I did mistake bandwidth for network capacity, which would have been more accurate.


3f4f7f No.15007405

File: 2f62a81157ff639⋯.jpg (175 KB, 650x345, 130:69, 09c518488ecfb02f34b8c8acf4….jpg)

>>15007386

>Can have 5 players in a party.

>Not partying up.

It's people like you that ruined MMOs.


7512bb No.15007415

Fun part about being a DPS in WoW was timing the use of your resources and skills well and doing more DPS than others even if your class is worse in that patch. If you aren't constantly in a pissing contest with other DPSs it's fucking boring


8341e7 No.15007417

File: 1fb62e20eb637a8⋯.png (500.63 KB, 733x552, 733:552, autism.PNG)

>>15007006

It's cancer that started out because old MMOs had to work with shitty internet but continued on because of lazy people.

>>15007099

>The real game isn't the whole game, it's just the part you don't play with everyone in a game where one of the biggest features is playing with everyone.

That's just bad design.

Games like RO had the merit of having that tactical group combat while in open fields and dungeons. But the same concept could be applied to actual action oriented combat that is actually fun on itself.

>>15007335

The point of action combat isn't to press a single button on the correct timing. It's to know the correct timing, while also activelly avoiding enemy attacks.

With targeted combat it's pretty much impossible to actively avoid and try to hit the enemies, it's all streamlined so all you have to worry about is dishing out the big damage and status effects, healing when you unavoidably get hurt and if possible cause the right status effects. Most of the time you barely have to move, just stand in front of the enemy punching and getting punched. No staggering, no proper knockback, no active spacing, dodging shit to punish them, etc.

Numbers are much more important than actually having to fight the enemy yourself.

The problems of the games you mentioned aren't tied to the action combat, it's just because the games have shallow mechanics and options. A game could have both.

>retarded shit like Dark Souls, because it's not actually action, it's just pressing 1 button at the correct timing. At least there's some mastery to win the DPS in MMORPGs.

One of the dumbest shit I've ever read on this site. And I've been around.

The mastery on dealing high DPS in most MMORPGS is just having good gear and using the right skills in the right order. In an action game you have to skillfully avoid and attacks the enemy in such a way you aren't hit so you can actually dish out the DPS your gear provides. It may be a single button depending on the game/build, but you're not standing in front of the enemy taking hits while waiting for it to shine up so you can press that button. If you can't figure that out braindead MMOs already killed too much of your braincells.

You can play an MMO that has 50 different skills in your toolbar, if all you need to do is set them up in an order where you need to use them for optimal DPS then it's as retarded as pressing 1 button, but in in this case you just have to worry about the button order and your HP going down, not actual fun combat mechanics.


9e84dd No.15007428

>>15007405

>Partying up to go around killing monsters that you one shot solo

No, this is why MMORPGs are trash, because the very base design is fucking retarded.


4817a5 No.15007430

>>15007156

>>15007151

>1 (one) temporary event happens

>this somehow ruins the entire game


8341e7 No.15007434

>>15007378

this nigga knows what's up


3b68b1 No.15007437

>>15007401

If you were around for 'nilla, tell me how one could talk with cross faction players before patch 1.2 rolled around. I'm waiting. If you take too long I'll assume you looked it up.


9e84dd No.15007441

>>15007417

>Bullshit

Except "muh action gameplay" is no different than WoW in the aspect of avoiding things, because unless you're literally just talking about Deadmines and retarded dungeon content, there's a lot of things to actually avoid and manuever.


43eef2 No.15007448

Yes, there is lots of potential, but they went full retard after mists of pandaria.


2719c9 No.15007450

File: f226fef5e9d803e⋯.jpg (32.08 KB, 480x360, 4:3, poor dog got hit by bus.jpg)

>>15007405

>playing with people online

>not treating MMOs like a single player game and shitting on people who can't hack it solo because they obviously aren't "gud"

>don't bother with guilds

>in dungeons don't say a word. If someone continually fucks up, don't bother helping them, just leave the group. Not worth your time helping them anyway.

>If someone you don't know tries to interact with you or roleplay just put them on your blocklist.

This is how MMOs are meant to be played.


6c98b1 No.15007461

Its relatively easy to understand and from what I've seen its either a mix of pattern memorization or rarely reactions.

Not exactly super deep, imo its uncomfortably similar to typing games since most of what you're doing after a while is cycling through skills and most the actual skill comes from navigating your keyboard. Healers have a harder time since they probably have the most reactive playstyle iirc correctly needing to swap targets and measure out which heal to use at a given time. So I guess if intense typing games are your jam WoW combat is great.


8341e7 No.15007470

>>15007441

Staying away from the enemies line of sight isn't dodging stuff.

The point of action combat is that you can actively dodge and hit the enemy while it's trying to dodge you while the combat is already happening.

I have no idea what you're mentioning but I'm assuming in WoW the thing most close to that is AoE attacks that are marked on the ground before they hit, that make you halt the combat to move away for a bit and then you can resume when you're out of it.


3b68b1 No.15007472

>retard nigger still googling something every 'nilla oldfag knows

Really makes me think


f01900 No.15007523

>>15007472

>nilla oldfag

Wew


3b68b1 No.15007527

>>15007523

Only brought out the epeen card when he falsely pretended to be a vanilla player. Had to be done.


30cab2 No.15007740

Yes. Well, sort of. I didn't realize it until I actually played some WOW on Kronos III earlier this year, but Xenoblade's gameplay is basically just a perfection of WOW. I can't speak for WOW itself just because I only played 2 characters to level 20, but I did think the PVP was at least a little fun. Xenoblade basically takes everything bad about WOW and replaces it with something better.


32d0fb No.15007810

>Socializing

What is this normalfag shit?

>>15007740

Xenoblade combat is similar to wow only at the face value. They function very differently.


7aeaa4 No.15007877

>>15007099

>WoW

>Social

bahahahahaha>>15007099


11b62f No.15007902

I used to do endgame raiding in Lotro, consider it a casualfag's equivalent to WoW combat except that classes at least used to be fairly balanced with the combat raid mechanics being somewhat interesting sometimes.

Now it's just "Bring a shit ton of ranged DPS, one or two healers and a tank that is literally indesctructable", it's unbalanced as shit (although whatever is left of the development team is trying their best to unfuck their game after the most recent expansion and stat boost). Some classes just haven't scaled properly and are useless at endgame, some classes have just been outright forgotten, no one wants or even needs stuns, CC or debuffs, it's all just tank and spank now.

When done right, it is a fun combat system in terms of needing tactics and fighting the odds. Although the only real progression in these sort of games other than feeling stronger with rare armor is if you get an autistic boner over watching bigger numbers fly out of your enemies the higher level you are.


5477fa No.15007904

>>15007430

>damage controlling for OSRS

how deep is jagex in your ass cuck?


11b62f No.15007912

>>15007417

There was a class in one MMO I played where to use a certain skill you have to memorize short combinations of attacks, it was somewhat better than the typical "type 1 to win" gameplay but ultimately after the muscle memory kicks in and you just instinctively know what to click it doesn't take any more skill than just memorizing the system


bdb77b No.15007918

>>15007099

>The real game is just one part of the game

This is why MMORPGs will never get my money, because of this mindset that only part of the game needs to be fun. Nigger, if there's even one part of the game that makes me feel like playing something else, then why bother? MMORPGs is the only genre that thinks it can get away with this and it baffles me as to why.


11b62f No.15007948

>>15007918

I think it's because most people who just don't like MMORPGs stop playing after the new feeling of playing a game wears off and shit starts getting repetitive. Those who stick around to get into the later levels of the game are the ones who like the grinding or are simply passionate about the one MMO they play (read autists). They will complain about shitty bullshit throughout the game but they'll still keep playing simply because there's some stuff that they actually enjoy.

You know an MMO fucks up when they drive away their more loyal fans, most people who invest a lot of time into these sorts of games will take a lot of shit before they are finally shaken off the game. And they will be the ones who pay for each new update and expansion, each time the they restart the grind for more shekels they need to have at least *something* the people who still invest time and money enjoy regardless of how much bullshit they pull.


4817a5 No.15007959

>>15007904

>implying I give money to jagex

bonds exist


11b62f No.15007964

>>15007959

So you spend hours upon hours of a time grinding for membership. Time is shekels my friend. Time is shekels.

Runescape is a full time job.


744ad3 No.15007969

WoW is very spammy, a lot depends on procs when you're playing a DPS. Tanking is boring.

Mechanics of WoW are relatively easy on the endgame, the real difficulty is finding 20 people who can actually do the mechanics. You always have 5-8 dumb idiots who just fail the mechanics 20 times before they finally get it and then still screw up. It's hard to replace them as well since chances are you cause drama which demotivates everyone else + the guy you're replacing the other guy with also proves incompetent.

XIV does everything a lot better than WoW. But still these games completely bore me at endgame if I don't have a group of people to play with and will just unsubscribe. XIV has a horrible retention rate at maximum level. Players aren't excited over the endgame at all, it's boring and it's also meaningless. Since a halfyear or so later the gear you grinded is meaningless.

The biggest problem of endgames is the need to find groups and the large planning that goes into it. You're not playing the game, you're either sending out applications and doing test runs to get into a group (that might disband 2-3 months later so you got to redo the first step again) or you're constantly managing 20 people as leader. Both are annoying positions to be in, since most of your time goes into not playing the game. You make a lot of progress by not playing a lot and doing what I said above. It's ridiculous, and it defeats the point of playing the endgame of a MMO.


4817a5 No.15007981

>>15007964

>not AFK skilling while playing other games


4fa0f9 No.15007985

>>15007969

To be honest if you're going to play the management game it's better to just play EvE. I worked as a recruiter in EvE and I had about ten hours of paperwork a week to get through and even more if I decided I wanted to recruit more people.


11b62f No.15007991

>>15007981

Oh yeah, I forgot you could do that.

How's your legion of Chinese sweatshop bot farmers doing? Have you fed them rice today? :&)


4817a5 No.15008006

>>15007991

>acting like chink bots are exclusive to RS


11b62f No.15008021

>>15008006

>not just being a good goy and buying membership to support your local gay community


4817a5 No.15008046

>>15008021

>runs out of arguments and goes back to the pride parade

Meanwhile people in this thread unironically still play WoW despite it being significantly more pozzed

>$15 to play a backup of a game from 2004

>$30 for the people playing current WoW and classic


a061db No.15008068

>>15008046

OSRS is 11 dollars you have no argument retard.


4817a5 No.15008079

>>15008068

Except you don't need to pay a cent for it, plus you get access to both versions of RS, though I can't understand why anyone would want to play RS3


a061db No.15008090

>>15008079

Don't try to play it off like bonds are anything but cancer.


4817a5 No.15008096

>>15008090

I would much rather have something like bonds in WoW/Classic rather than shelling out my own money to Blizzard


a061db No.15008099

>>15008096

It's not any different than paying outright cash.


4817a5 No.15008106

File: 74e8d44f6dd04c2⋯.jpg (71.21 KB, 896x959, 128:137, 26165991_1867768163265894_….jpg)

>>15008099

The difference is that I don't have to spend my own real money on a fucking MMO


7d0073 No.15008107

>>15007006

The combat shines more in the 1v1 and teams arena PVP. You actually have to be robust and on top of things.


a061db No.15008113

>>15008106

yeah turning the playerbase into goldfarmers for mummies credit card holders is way better for the health of the game you're right.


4817a5 No.15008130

File: 3ac12e5a94439f7⋯.gif (2.13 MB, 828x631, 828:631, 3rd age sniper.gif)

>>15008113

It Just Works™


3cbcf9 No.15008135

YouTube embed. Click thumbnail to play.

>>15007006

When it comes to games like WoW I find its mostly the pvp that has fun gameplay. it's also fun to be a general dick ganking people, easy salt farming when you spawn camp gankers in low level areas.

vid releated also looks fun to do.


3914ba No.15008372

>>15007378

Anon you are quite right.

The main problem for modern mmo is to get enough people in a good Bandwith/lag configuration.

Without enough people you need to put the whole world on a server and then modern combat mechanic become BS due to lag.

Imagine having to play with some chinks, aussies leafs and germans, on a rapid game. (solo action tier kind of reaction times). 99% of the fails would be due to latency. Absolutely not fun.

Also communication cannot be expected to find place.


e9281e No.15008671

>>15007220

Biggest gameplay problem with ESO


20ed08 No.15008709

>>15007405

>game then penalizes you by making the bear asses only drop for one person at a time making the quest take about 5 times as long.


2039e9 No.15008795

>>15007405

Maybe if the games didn't penalize you for partying people would go party up.


7aeaa4 No.15008809

>>15008795

Hence why WoW is a bad MMO


62f296 No.15008856

WoW combat is only interesting if you're in a world 20 guild and have to squeeze every drop of DPS out you can. I quit after Wrath why are you still playing?, but during the Lich King fight as a warlock we were using all sorts of tricks to get that little bit necessary to break past the 2% barrier. Any sort of hard wall like that is great as it forces everyone to push.


cef23a No.15008935

what should an MMORPG's PvE endgame be if it isn't group content?

should it be solo content?

should there even BE a PvE endgame?


2039e9 No.15008954

>>15008935

Just make your game a different genre


62f296 No.15008966

>>15008935

>massively multiplayer solo

This shit shouldn't even exist.


bb538d No.15009091

>>15008795

Original Everquest gave an XP bonus for partying up. It was objectively the better MMORPG for PVE, but had basically no PVP.


948925 No.15009323

Tab target combat was the best you could have back in the day

Any MMOs doing it today are lazy and not worth playing

Well if there was any MMO worth playing that is….


6f38c2 No.15009482

>>15007084

>dps is boring

what are you, a casual?


ac99b2 No.15015595

"tanking" is cancer. If the dev has made the AI unable to tell "hey this target is really tough and these targets are really soft, I should attack the soft targets first" then they are incompetent. If they have actually deliberately included shit like taunts to lock the AI to attacking a hard-to-kill player, they are just retarded.


6469ef No.15017180

>>15007006

Hi, this is Malikath, yes that one, no ther is NO merit to WoW's combat.

there was some enjoyment when they used to throw curve-balls that required creative use of your abilities, but they removed move of those abilities with WoD so i stopped after defeating heroic blackhand for the 50th time.


dcf6c7 No.15017369

>>15017180

>Hi, this is Malikath, yes that one

who ?


1843c8 No.15017416

You know what MMO did combat fantastically? Wakfu.

Too fucking bad this combat is literally the only thing of note this stupid game has, and the endgame is rubbish with not a damn thing to do between massive level gaps that can only be braved through grinding the same 2 dungeons 1000 times


7ce725 No.15018089

>>15007006

They keep it retard easy at low levels. Don't want the lowest common denominator to slip away before the free trail is over. Endgame there is usually a lot of team work involved and damage rotations, so in that sense there is merit since it forces people to work as a team.


e3a7e6 No.15019536

>>15007006

Depends on what is played of course, plenty of DPS classes throughout expansions had about 1 to 3 buttons they had to press and they were at optimal performance while there were a few that had a fun rotation where you had to press 12~ buttons in a timely and specific manner all the while managing a fight's mechanics, really though DPS is extremely proactive and so long as you know what to do, every fight is the same. Healing, and tanking to a lesser degree, is more of a dynamic and sometimes reactive experience.

Ultimately though nothing is fun until heroic/mythic/whateverthefuckitisnow difficulty in raids gameplay-wise but you can always have fun shit talking your buds and other shitty players that can't figure out why certain things need to be pressed at certain times. I honestly think it has merit, it is indeed a dated system but there have been plenty of fun boss fights throughout the years that made me think that perhaps the system wasn't entirely boring. The later expansions really got creative with boss fights and in what way you and they occupy the space around you, and even sometimes how the space functions like the conveyor belt fight in WoD.

Honestly its why I think it should retire on this expansion by killing off space-satan and just focus on PvP since the gameplay might finally shine then, I'd like to see Battlegrounds with hazards and obstacles, preferably ones that can't be killed.


94efd5 No.15021915

>>15007006

It's very lightweight in terms of server load.


5ddd62 No.15033683

>>15008935

Procedural generated exploration for the RPG side of things.


6469ef No.15034138

>>15017369

>who ?

good.


000000 No.15034559

I like wow combat. The pve is shit though. Personally, I'm only interested in the battlegrounds. Luckily, the starter edition is completely f2p, and it only takes a couple of hours to reach the max level (20). In pvp you get bumped to 29, stats are normalized, enchants disabled. It's alright.

I don't know what kind of brain damage one has to have to enjoy pve in this game.


451edf No.15034780

i like the final fantasy online combat a lot


51d2f0 No.15034788

File: f42e0b930cedad2⋯.jpg (138.91 KB, 640x908, 160:227, PSO.jpg)

No, not even a little. Click-to-move-and-wait is a trashy, disconnected action method and it's just as much a pile of shit in Diablo as WoW.


51d2f0 No.15034799

File: 416eacd0ec663eb⋯.png (886.13 KB, 1024x768, 4:3, pso miss.png)

>>15007378

>WoW/tab-target combat was created to be functional on 2004-era internet connections by (a) minimizing the amount of data transfer, and (b) setting up a combat flow wherein lag isn't a big issue.

Meanwhile, 4 years earlier, the competition was offering this. Designed to be played on dial-up. Not an excuse whatsoever.


709f04 No.15034891

I miss those weeklong AVs, now they're 5 mins at best. After fighting in those yuge abyssal forts in Aion, WoW bgs have zero appeal.

Problem with WoW combat is the experience is being reduced, not streamlined. It was already awful by WotLK. Spent a lot of Naxx and uld time playing in-UI Bejeweled, thats for sure.


baeb54 No.15034903

>>15034891

>weeklong AV

I'm so glad I got to experience that. Imagine Classic Wow running better server architecture actually being able to handle all that mayhem with much less lag.


85ee03 No.15034942

>>15007006

End game final bosses can get overwhelming and even fun. However, the real fun's in world pvp which sadly is completely broken in current wow so you need to play on private servers for that. The one thing current wow has going for it is the content. There's a shitload of content in that game at this point and you can usually find something to do if you look for it. Like, the last time I played it, I spent the last week of my play time hounding the players in dalaran on my goblin rogue with gnomish X-ray goggles. It's hilarious how uncomfortable some people get when you stalk and stare at their characters posting /whistle and /sexy emotes.


7337dd No.15034962

>>15007340

You're the same as every other idiot. On the surface level all of that sounds terrible, so clearly getting rid of it would be a good idea, but the struggle of finding a group was what made being able to do the dungeons so much fun, and made you want to become friends with people. Even if someone sucked, they would at least play with you. It's like adding fast travel in SP games. If you ask anyone, they'll say that they don't want to waste time walking to and from each place, but if you allow them to teleport, it instantly kills immersion and makes the game less fun.


4cb27f No.15034971

File: 9f06d13707d3e8a⋯.gif (972.64 KB, 500x240, 25:12, my gosh.gif)

>>15007257

>I calculated 150-300ms into my rotations.

<I mashed the buttons like normal because it's not like it makes much of a difference when the delay is 0.3 of a second


f98117 No.15034985

>>15034971

Are you posting Marvel shit? Are you a homosexual?


bc2c1a No.15034988

File: e1873bcdb538828⋯.jpg (147.5 KB, 641x472, 641:472, Image-3.jpg)

>>15034799

>Designed to be played on dial-up.

And consoles. Pic related.


4cb27f No.15034993

>>15034985

>actor

>marvel shit

Are you so fucking retarded/brainwashed that when you see people you instantly think of brands?


85ee03 No.15035000

>>15007340

>WoW was always an end game game

this is how i know you never played pre-wrath wow. playing only for the end game especially in vanilla was basically the same as refusing to have fun and intentionally playing the game the wrong way. you'd have to force yourself through it just to get to the end faster.

ps: tune down your persona, edgemeister. you're not impressing anybody by acting like an angsty 14 year old.


f98117 No.15035002

>>15034993

Pozzed actor that works for a pozzed studio and your still a faggot.


3b68b1 No.15035005

>>15034993

I think it's worse that you're using sassy gifs like a fucking sheboon on twitter tbh


342f40 No.15035009

File: c56880e03ae2496⋯.jpg (170.76 KB, 1170x924, 195:154, PSODCBox_jp.jpg)

>>15007740

I take it that you've never played the original PSO (A title that did a lot more to improve online gaming than WoW, it's derivatives, and many other still running MMOs ever did)?


3b68b1 No.15035029

>>15034971

I didn't realize you were responding to me actually, whats your complaint exactly?


43eef2 No.15035059

File: 0fbe94d691a17da⋯.jpg (32.37 KB, 499x338, 499:338, 0fbe94d691a17da00e4ca2449a….jpg)

>>15034788

WoW is not click to move, retard


3b68b1 No.15035064

>>15035059

He probably keyboard turns.


20ed08 No.15035164

>>15034988

FFXI has a horrible combat system though, even for the day.


bc2c1a No.15035189

>>15035164

FFXI's combat is very similar to their previous jrpgs.


20ed08 No.15035212

>>15035189

not really, the built in lag protection meant that you had to delay attacks by a certain amount even after the cast bar was full because dial up connections, and melee was considered so incredibly boring people encouraged you to bring a crossword puzzle for fights


77c13c No.15035217

File: 89aa6e72817a0a3⋯.jpg (52.1 KB, 822x631, 822:631, ncsa0.jpg)

>>15035059

It did/does have a click to move option though.


3612b9 No.15035222

File: 930e5ebf52fd531⋯.png (10.59 KB, 259x288, 259:288, 1352224226570.png)

>>15009482

>finding dps exciting

No anon, you are the casual


3b68b1 No.15035226

>>15035217

>implying anyone who played wow did click to move

That's what the auto-run feature was for, faggot. Anyone who played wow for more than ten seconds knows that.


77c13c No.15035238

>>15035226

I didn't say peopled used it, I said it had the option. That and the fixed camera option let you pretend you were playing a shittier version of WC3. And nice meme spacing faggot.


3b68b1 No.15035242

>>15035238

Is

this

better

?

?


fb6a3b No.15036240

>>15007084

> Healing is gay

What are you, a heterosexual?


72ddd2 No.15036305

>>15008135

his rogue video is great, having engineering and a bunch of fun pvp items like skill of impending doom and tidal charm etc made vanilla pvp really fun and just grp pvp battles that can happen almost out of thin air.


51d2f0 No.15036381

>>15036322

Factual inaccuracy aside, how many attacks would you say is ideal?


61e3ae No.15044264

File: 50f6826e4a4806f⋯.jpg (224.89 KB, 1080x1350, 4:5, das dein ernst.JPG)

What is the most fun class? One with lots of fun and unique mechanics and some cool out-of-combat abilities?


dcec20 No.15044289

File: d73b2e61034abc6⋯.jpg (468.77 KB, 1920x1080, 16:9, 150 burgers elite edition.jpg)

Le funny john trovolta meme so fahnee.

FUCK OFF YOU FUCKING NIGGERS AND KIKES BACK TO REDDIT WITH YOUR NORMANFAG MEMES.


3fc77e No.15045175

WoW's combat is soul crushingly boring. It took me playing MMOs that weren't keybind nightmares to realize just how shit the combat in WoW and its clones truly is.


b29d80 No.15045534

>>15007151

>sounds like roleplaying a parent or kindergarten teacher

that's basically what being a tank is all about. you're expected to be familiar with all the mechanics of that particular dungeon, are expected to explain it every single time because there's always at least one person who has no idea what the fuck he's doing, and are also expected to flawlessly tank each encounter so that nobody but you takes any damage unless they're stupid enough to stand in AOEs (which at least one party member always is)

tanking is fun if you ask me but really you are a teacher, a shepherd and a babysitter all in one every time you do it


e902af No.15045556

>>15007006

Mmo combat is garbage, go play actual games with actual combat systems.




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