>>15006686
>I feel like the immense suite of mechanics added in RoG is hard for first-time players to deal with and giving up, but it's not impossible.
I agree. Though, I see it as a casual filter. I had a similar issue with Monster Hunter. I did give up on the game for a while, but then started trying again until I succeded. I fell in love with Monster Hunter that way,similarly to the way I fell for Don't Starve.
>The game's world is designed to be inherently unsustainable from almost every angle. The best sources of food are finite and dangerous to collect, but the safe and reliable foodsources are very limited, and subject to seasonal complications. Basebuilding is a major part of the game because you're trying to establish a reliable source of food and comfort, but oddly enough, that doesn't stop the game from punishing you for trying to do so. So how do you manage consistently survive each day without falling victim to the world's weird traps and rules? That's where the challenge comes from.
I don't mean to shit on your post, but none of this is true. In my previous post, I speak of ice and cactus. Ice is plentiful and can be cooked with any meat to survive. It also doesn't melt during winter. Cactus grows every 3 days after being picked and grows flowers during the summer. Those flowers heal and restore sanity.
I don't want to spend all day talking about this (unless someone is interested), but the game highly discourages permanent base building and encourages adaptation. The only thing you need to survive in the game are campfires and endodermic campfires. Everything else is only their for preparation. They exist so they you can prepare for greater expeditions or so you can relax for a while.
Pic related(DST). I took this specifically to mock people who complained for food shortages.
I'm sorry if I sound like a shill, but I've been drinking and I'm very passionate about this game. DST is kinda shit, but DS does so much right (and plenty wrong).