>>15017712
>Something wrong with PS2 graphics, cunt?
The polycounts and textures and all that shit don't really matter that much, and can largely be mitigated by art-style if need be. The problem comes in PS2 resolutions, which coupled with jerky terrible motion tracking, limited FOV, and a barely acceptable frame rate - makes "immersing yourself in a virtual world" nearly impossible.
Waggling controls are on a case by case basis. They're always annoying, but fit in with certain games more than others. The larger problem is the lack of analog sticks on Sony's PotatoStation VR controllers, forcing you to either use a controller (which I am completely fine with and would love to see become the norm) - or deal with disorienting teleport mechanics. And for literally no other reason than Sony had a bunch of Move controllers in the warehouse they couldn't sell and decided to make it a VR accessory in order to clear out inventory and save a few bucks.