>>14995461
GH needed a better way of targeting and selecting enemies. if the best way to target a specific enemy in a crowd is to move away, turn back and roulette cancel until you lock onto the guy you were intending to, there's something wrong because the gameplay flow is being broken up by dumb shit. give the player to cycle through targets or the ability to not target anything, and a lot of the movement problems disappear as well. considering all the shit the game throws at you and the completely static camera (most enemy moves have to be read, predicted and countered, keeping the camera fixed helps the player learn this mechanic without the use of bleeps, flashes or any other obtrusive shit), 90% of the control problems in GH come from the game trying to figure out which enemy you are trying to hit and fucking it up.