https://www.famitsu.com/news/201806/14159103.html
>Itsuno & Walker interview
>Itsuno wanted to see people's reaction to the trailer, like whether they think it's Nero or Dante, so the build up to the neon sign lighting up is intentional
>Walker says Itsuno was crying from happiness reading the niconico(nip youtube equivalen) comments
>Okabe points out that due to time difference, people in Japan were up at 5 AM to watch the trailer live
>RE Engine, in development for three years but been planned since DMC4:SE, using the Osaka team that's been involved in DMC2, DMC3 and DMC4 with Itsuno (Note specifically that they're developing in-house, has nothing to do with Ninja Theory)
>development goal was to make something that would run at 4k60fps, but both Okabe and Itsuno wanted to go photorealistic and their goal is to make cool characters
>some worries about the uncanny valley effect; the action looking off in photorealistic style, explain how they wanted to get rid of it
>when asked about whether they felt pressure after the 10 year gap, Itsuno was always thinking about fan expectations
>thought about announcing it last year but decided to wait until REmake 2 so they could be announced closer to each other (some jokes about how the two series are like brothers growing bigger and bigger together)
>some shilling for the Devil Trigger music videos: "There will be hints about the third mysterious character there."
>Some talk about Nero's new design: the interviewer and Walker think it's cool. Itsuno is reminded of younger Dante and Okabe points out that fans are making parallels to his father and is happy that people are paying close attention
>Devil Breaker is powerful, but breaks with use so it's a limited resource, there will be some sort of shop too
>Nico will be revealed more in the game, but she's fully human and from a family of gunsmiths