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File: e2bb0b13a34ee4d⋯.jpg (121.15 KB, 1079x1346, 1079:1346, REmake 2 poster.jpg)

File: 09ee5c670af8caa⋯.jpg (42.51 KB, 640x480, 4:3, resident evil 2 brad.jpg)

File: 9080ecc1efc607c⋯.jpg (162.94 KB, 620x391, 620:391, resident-evil-2-chambers.jpg)

File: cff9f9d7b6967f0⋯.jpg (44.44 KB, 354x470, 177:235, Claire-Redfield-skinsuit.jpg)

File: 5282ab044bcc059⋯.jpg (40.28 KB, 600x600, 1:1, MR. X noir.jpg)

d0cb7f No.14987198

Seeing how the previus thread is on page 10, there will be more news and videos of resident for dead 2 in the upcoming days, and theres alot to talk about, lets have a new one.

>what do you think about what we have seen thus far?

>does the game look nice or fun to you?

>did they fuck up claire's face yet again?

>will they put rebecca's picture on wesker's desk?

>would you tip your fedora with Mr. X?

>where are the spats?

10d6a4 No.14987202

File: 1ce6bb29f44174f⋯.png (502.5 KB, 1440x1458, 80:81, So, you want to play 'Resi….png)


d0cb7f No.14987213

>>14987202

I once again want to say that this image is really usefull.


f18c4c No.14987255

>>14987198

Why do white nerds call spandex "spats"?


85cc18 No.14987267

File: 68949334b2c6f6c⋯.jpg (77.03 KB, 640x786, 320:393, Resident Evil 1.jpg)

Jill or Chris?

I love RE3 but never played this one

Jill is so fucking hot holy shit


d0cb7f No.14987280

File: 3b93efe0bc26ca7⋯.png (550.59 KB, 675x900, 3:4, wasker came here to laugh ….png)

>>14987233

*Tips t-virus

Really though, with that and ada's apparent clothing (and the car she apparently has) i think they are trying to do some weird noire thing mixed with the gothic architecture of the RPD.

>>14987255

>he doesnt knows the wonders of the spats on a cute girl

>>14987267

>Jill or Chris?

Anon what kind of question is this?

Wich would i bang?

Jill of course, im not gay so i dont wanna get railed by tough boy chris.

Wich is the better playthrough?

Well, jill is easier and theres fucking barry to make everything better.

But chris's story is harder, has rebecca and you get to laugh at wesker, also probably the closest to canon since comics confirm that jill got thrown into the spencer state's funky sex jail.


880aca No.14987300

YouTube embed. Click thumbnail to play.

There is already gameplay out in the wild and the game is everything I expected and more. Sorry I couldn't find a better video. But I like what I see so far. It's very atmospheric and gory which is all I really wanted.

I think it looks really good


a05bc2 No.14987305

All I ask for is

GUY'S A MANIAC

WHY'D HE BITE ME?


f18c4c No.14987314

>>14987300

>RE4 style gameplay

Ayy, fucking called it. Glad they didn't listen to the fixed camera spergs who don't realize "survival horror" is just action horror with shit gameplay.


d0cb7f No.14987328

>>14987319

>inb4 they cuck us out of kendo yet again

Its specially sad considering how he was such a non-jew that he gave away weapons and ammo for free to random citizens so that they could escape the city.


f7df04 No.14987339

I'm not against third person camera if they GREATLY reduce ammo count, so far that doesn't quite look like the case though


095f51 No.14987342

>Making a continuation thread early

>Bragging about it in the OP

Reported.


d0cb7f No.14987357

>>14987339

It does though, the gameplay has shown that in all the rooms leon visited, he only found 30 bullets in total, add that to the 15 he had and i think thats less that what you would have found in the original game by that point.

>>14987342

The thread is bumplocked and in page 10 already, what else do you want?

This is a new release over something we have been waiting to see since the first remake came out on gamecube.


a05bc2 No.14987358

File: 21d0332e95b0378⋯.webm (1.1 MB, 480x360, 4:3, guy's a maniac.webm)


f18c4c No.14987360

>>14987339

Ammo count was never the issue. The issue in 4 was how trivial the iframe'd damaging follow-throughs made the game, even on professional. What should have been a defensive move ended up being the most efficient offensive move.


8829fd No.14987362

>>14987300

>4:35

>We added a restroom

Finally, the police have somewhere to piss.


f7df04 No.14987365

>>14987357

>It does though, the gameplay has shown that in all the rooms leon visited, he only found 30 bullets in total, add that to the 15

It seems like a lot for zombies when you can now easily make your headshots but i'm still in favor of the idea of classic inventory restrictions with new camera. It's something i always felt could work


880aca No.14987380

>>14987365

That seems to be exactly what they are going for. In the video he shoots a zombie in the head and it doesn't react much differently than whim he shot them anywhere else. Headshot will do more damage but they won't slow the zombies down much it seems. The movement while aiming also seems to be glacially slow. Also we can chock that gameplay video up as another example of game journos being shit at video games.


f18c4c No.14987388

>>14987379

>i have no argument but let me pretend you're someone else in an embarrassing attempt to discredit you by association

Nice try, kike.


d0cb7f No.14987394

>>14987365

While the old inventory is great, the RE7 style one is not so bad considering the other thing that they did fuck up, not REmake like gameplay.

I hope we can do knife runs though.

>>14987375

Anon come on, if youre going to bait, atleast dont make it that obvius.

Have a (you) and leave in peace.


8829fd No.14987406

YouTube embed. Click thumbnail to play.

>>14987300

Here's 17 minutes of raw footage, no commentary.


880aca No.14987412

>>14987406

Very nice.


064fb4 No.14987413

>>14987314

>>14987388

If camera perspective doesn't matter in games then how about we turn all first person shooters into third person shooters. It's all the same right?


f18c4c No.14987423

>>14987413

But camera perspective does matter, first and third person are objectively better for everything that isn't an isometric ARPG or cRPG.


940923 No.14987424

>>14987375

I'm not really a fan of Claire, either.


064fb4 No.14987441

File: f2efebec7b3702a⋯.webm (3.84 MB, 640x360, 16:9, Sherry_Got_Raped.webm)

So how is this scene going to go in the remake?


064fb4 No.14987446

>>14987423

Then if you agree with that why do you consider a fixed camera to be inherently bad?


d0cb7f No.14987447

>>14987436

Anon by that rule every single RE character is shallow, if anything shes the character with more story after sherry.

I miss the days when she was bestgirl.


9ec53f No.14987453

>>14987314

Yeah fuck those guys for wanting a proper remake.

>>14987441

By not existing.


f18c4c No.14987454

>>14987446

Because fixed camera necessitates shit combat.


ae5ffc No.14987466

>>14987198

Hope they expand the city and the places they'll revisit, and if they're jewish enough, they'll make some DLC shit with Jill and RE3 and Outbreak Files 1 and 2, and also an Ada campaign.


064fb4 No.14987472

>>14987454

Survival horror is more about avoiding combat than engaging in it. They have more in common with stealth games than action games.


d0cb7f No.14987476

>>14987453

>By not existing.

But we already saw sherry and G-birkin, sherry getting impregnated is a huge plotpoint in the game since you need to save her from fucking exploding.

>>14987466

The RPD definitly has new places, and we saw a weird church that was never seen in any RE games (unless its the clocktower from 3).


f18c4c No.14987481

>>14987472

But stealth games don't require a fixed camera. The best stealth games, in fact, do not have fixed cameras. So why bring back something that only existed due to tech limitations when it's worse for immersive gameplay, be that action or stealth?


8829fd No.14987487

File: 5048e3ee0bde730⋯.jpg (393.45 KB, 1920x1080, 16:9, Resident Evil 2 Remake Gam….jpg)

File: 6f423d0cfc41e6e⋯.jpg (293.41 KB, 1920x1080, 16:9, Resident Evil 2 Remake Gam….jpg)

File: a613012089dec6a⋯.jpg (432.82 KB, 1920x1080, 16:9, Resident Evil 2 Remake Gam….jpg)

There seems to be an objective log of sorts, but no horrible "go here" icons or anything.


7af27a No.14987499

>>14987198

No spats no purchase.


9ec53f No.14987500

>>14987476

They'll change how it happens. They already changed the camera which was a major part of the old game, so why not change the plot too. I mean you can't have that kind of plot in CY+3 anon. People might get offended.


10d6a4 No.14987505

File: d1dfc093a8ae3b4⋯.png (813.05 KB, 2391x941, 2391:941, Silent Hill levels.png)

>>14987481

>So why bring back something that only existed due to tech limitations when it's worse for immersive gameplay, be that action or stealth?

>"immersive gameplay"

Could I just say that I'm SICK of hearing this term? Immersion doesn't mean anything anymore, it's just another buzzword people throw out there because their gameplay lacks something actually required: ENGAGEMENT.


f18c4c No.14987508

>>14987505

>Immersion doesn't mean anything anymore

Of course it does. I implore you, go play through Thief and then Thief 2, and then ask yourself: Would adding a fixed camera make these games more or less immersive? Would they make the games better, or worse?


10d6a4 No.14987511

>>14987508

Those games are BUILT around a first-person perspective.


ae5ffc No.14987515

YouTube embed. Click thumbnail to play.

>>14987476

Leon did mention a hospital and the devs already said in that E3 commentary that it's gonna be longer to surprise people, which I'm okay with. the RE4 Prototype with the flashlight and slow as molasses movement, it's good, just hope we see more. Now the last thing on wishlist or monkey's paw is an alternative campaign that is based on the Resident Evil 1.5 prototype.


d0cb7f No.14987516

>>14987500

>They'll change how it happens

Well its assumed that he just shoved a parasite down her throat anon, he did the same to ben and chief irons, she didnt actually get raped by birkin.


f18c4c No.14987518

>>14987511

You didn't answer the question.


064fb4 No.14987523

>>14987481

For one thing it makes building a horror game's suspense and scares easier. If not a completely fixed camera then at least a limited camera should be used.

The other reason is that you can't rely on developers now days not to let casualization slip in and turn survival horror into action horror. A fixed camera constrains the player. If you are going to have a free camera then you have to instead make enemies much tougher and aggressive and/or be much more limiting with ammo and weapons.


c2295e No.14987524

>>14987198

>where are the spats?

At Nintendo's conference during Splatoon 2 and the Inkling character reveal.

Nintendo wins E3 yet again simply by actually showing games with actual gameplay footage. No trailers of cinematics, no "teaser trailers" that are simply just title screens that themselves are a work-in-progress.

This E3 was shit.


10d6a4 No.14987532

>>14987518

Yes, I did. If the games were built with a fixed camera in mind, then you'd have a completely different setup to how the player controls the protagonist and how'd they progress levels. However, if they were take then take the game based around fixed camera angles and then force it to all be first-person, the game would immediately feel wrong because it was designed from a completely different camera angle, thereby ruining possibly vital information the player needs to process because they're viewing it from the wrong perspective. The same is true in reverse.


8829fd No.14987537

File: e05561d3815d4f9⋯.jpg (284.18 KB, 1920x1080, 16:9, Resident Evil 2 Remake Gam….jpg)

RE3 gunpowder mechanic.


f7df04 No.14987543

File: f2f43414e729004⋯.png (69.11 KB, 200x200, 1:1, big think1.png)

>>14987537

hey this is getting interesting. I'm really hesitant to give capcom an inch though


ae5ffc No.14987544

>>14987537

Just got to that part, and Claire probably gets the various types of Grenade Rounds on her campaign.


f18c4c No.14987546

>>14987523

>For one thing it makes building a horror game's suspense and scares easier

But that's only because the fixed camera necessitates shit combat, and then we're back to my original point of traditional survival horror just being action horror with shit gameplay. I don't think creating suspense around the fact that your character handles like shit and you can't see what's around you even though, by all rights, you should is good game design.

>If you are going to have a free camera then you have to instead make enemies much tougher and aggressive and/or be much more limiting with ammo and weapons

I think that would by far be the best option.

>>14987532

You didn't, you simply used circular reasoning. You're claiming the games are better with a fixed camera because they were designed around a fixed camera, yet the third person games are worse despite being designed around said third person camera. it doesn't add up.


d0cb7f No.14987547

>>14987524

>the squidgirls stole all the spats

I fucking knew they were up to something.


880aca No.14987551

>>14987543

This is Capcom's redemption arc. If even one of these games ships the bed with cancerous DLC. I am calling Ren.


a05bc2 No.14987552

I wonder if people who started the series with 7 are bitching because it isn't first person.


c2295e No.14987556

>>14987481

> the old fixed camera angles existed because of tech limitations meme

You do know there were 3D survival horror games on the PS1 too right? Like even fucking Dino Crisis from the same company?

It's not a technical limitation, it's a design choice. One that can be used to great effect to set a scene, create a mood, add tension, any number of things that making it a fucking third person shooter cannot.

>>14987508

> Would adding a fixed camera make these games more or less immersive? Would they make the games better, or worse?

Worse, because Thief was designed as a first-person game. Just like RE2 was design as a fixed-camera third person game.


f7df04 No.14987558

>>14987551

> If even one of these games ships the bed with cancerous DLC

extra weapons DLC in DMC5 calling it now


d0cb7f No.14987559

>>14987552

I hope 20 years from now we won't have the same problem with re7 that we have with 4.


f18c4c No.14987565

>>14987556

>You do know there were 3D survival horror games on the PS1 too right?

And they looked like dogshit compared to the detail they could push with pre-rendered backgrounds. Next you're going to tell me all of the squareshit RPGs should have been fully 3D because it would have looked better.

>Worse, because Thief was designed as a first-person game. Just like RE2 was design as a fixed-camera third person game.

Okay, so obviously Remake 2 is good to go, since it was designed with third person in mind.


74cb1a No.14987566

>>14987365

I noticed in the trailer there doesn't seem to be any kind of cross-hairs for shooting. I don't know if that will carry into the game, or was to make the trailer more cinematic.


ae5ffc No.14987567

>>14987552

Haven't seen any complaints, just mentions of RE Classics and 4-5-6, now Devil May Cry 5 on the other hand, we've got a lot of assholes talking it up their asses about DmC, either ignorantly or in purpose.


ae5ffc No.14987575

>>14987570

They better not jew Battle Mode/Mercenaries as a seperate paid DLC


10d6a4 No.14987577

>>14987546

>You didn't, you simply used circular reasoning. You're claiming the games are better with a fixed camera because they were designed around a fixed camera, yet the third person games are worse despite being designed around said third person camera. it doesn't add up.

That isn't what I said. What my post detailed is that if a game is designed to be played with fixed camera angles, it cannot be played any other way except from fixed camera angles. With the Thief games, those are designed around the games being played from the first-person perspective. Therefore, it is wrong to have them played from any other angle BUT the first-person perspective.

How is this hard to understand?


a05bc2 No.14987578

>>14987406

>headshots no longer work

Well there goes any hope of it having RE4 gameplay. Those zombies look tough.


f18c4c No.14987582

>>14987577

Read my original post that you responded to, anon. I feel you've lost touch with what the original debate was.

Hint: Starts with an I.


a05bc2 No.14987587

>>14987578

>hope

I meant fear


064fb4 No.14987588

File: e5a76045d4c2119⋯.jpg (166.56 KB, 533x400, 533:400, project-zero-2-crimson-but….jpg)

>>14987546

>But that's only because the fixed camera necessitates shit combat, and then we're back to my original point of traditional survival horror just being action horror with shit gameplay.

Fine you hate survival horror. I get that. But your opinion doesn't make survival horror gameplay shitty.

>and you can't see what's around you even though

It's like you've never seen a horror movie in your entire life.

>I think that would by far be the best option.

The problem with that in current year, devs are squeamish about making games actual challenges. Even fucking Mario got a journalist mode in its last iteration. And frankly, even if they go through with it, bullet sponge enemies are the opposite of fun.

If you are going to have a free camera in a survival horror then you should lock the player into first person mode when they draw and fire their weapon. Limit their peripheral vision and slow them down. Basically Fatal Frame style combat.


d0cb7f No.14987591

File: b5c451bc0e2ae08⋯.jpg (313.5 KB, 1823x2048, 1823:2048, eb7b94012667f2f4e0214bfb5c….jpg)

>>14987570

I can't say I'm looking forward to photorealistic Jill in the current engine.


064fb4 No.14987595

>>14987591

Sherry on the other hand…


ae5ffc No.14987598

>>14987591

Every game from now on will have that photorealism since Capcom spent big bucks for the RE Engine, should have expected this with the faces that we've seen in this game and DMC5


10d6a4 No.14987603

>>14987582

You're expressing and opinion on how to best implement the "horror" aspect in a game, but that isn't what your conversation was about with me. Our conversation was about how games are designed to be played a certain way. You're argument is that a certain aspect of gameplay is always going to be superior because some games have managed to pull it off. However, my counterpoint is that those games were able to pull it off because they were designed that.


7533ba No.14987605

File: 0241c43176b3117⋯.png (4.75 KB, 190x186, 95:93, how do you like that puddl….png)

>>14987532

>>14987577

Bullshit. Doom 1&2 were designed to be played with the keyboard only, not the kb+m standard as know today, sure it was possible but most would look at you like you fucked his dog. And you know what? It plays whole lot better with a fucking mouse.


b0fe3b No.14987616

>>14987522

A species is a group of organisms capable of interbreeding without fertility problems. By definition Africans and Europeans are the same species.


10d6a4 No.14987624

File: b2c291b6d6f9e25⋯.png (382.02 KB, 640x480, 4:3, alien_ps1.png)

File: 99b35f0bf4e0b2f⋯.png (97.67 KB, 623x623, 1:1, Poké bait.png)


d0cb7f No.14987632

>>14987619

Im still mad at how he claims to have played the original games yet didn't know resident evil had headshots.


a74fda No.14987633

>>14987578

Takes 3 headshots to drop a zombie, and each one causes a mild stumble/stun effect, while bodyshots seemed to do jack shit in any of the gameplay videos.


064fb4 No.14987634

>>14987616

No a species is a group of organisms that are reproductively isolated from other other organisms.


7533ba No.14987640

>>14987624

Games journos are retarded and water's wet. It still doesn't prove me wrong that fix camera system is ass.


74cb1a No.14987642

Kind of a shame we couldn't have fixed camera as an option, with a button to switch. Worked in MGS3.


f18c4c No.14987646

>>14987588

>Fine you hate survival horror

I greatly enjoyed Silent Hill 1, and to a lesser extent, 2.

>But your opinion doesn't make survival horror gameplay shitty

My opinion doesn't, but the fact that all suspense comes from how poorly the characters handle is shit game design.

>It's like you've never seen a horror movie in your entire life.

I've never seen a horror movie where the protagonist's vision was locked into an isometric camera angle, tbh. In fact, the only movie I've seen that used that element was 'Anon', and that came out this year. Also, I don't think it's a good idea to build games around a genre where the only way they can push plots along is having the protagonist(s) making illogical, irrational decisions over and over until the credits roll.

>The problem with that in current year, devs are squeamish about making games actual challenges

>Even fucking Mario got a journalist mode in its last iteration

Sure, that's the best way to go with that. Everyone wins.

>bullet sponge enemies are the opposite of fun

I agree completely, so base the game around either evading enemies or hitting their weak points, and give you just barely enough ammo to get the job done. Don't be afraid to let the player burn their ammo and then have to git gud and knife a boss down or roll back to a previous save point.

>>14987603

Hint: I said a third/first person perspective is better for immersion in action/stealth games. You then said that immersion means nothing. I followed with two examples of extremely immersive games, and asked you if shitting up those games with fixed camera angles would aid in immersion. You then went completely off the rails instead of actually addressing the question.

>>14987619

But I didn't post in the previous thread, and you still don't have an argument. Nice try with the kike tricks though.


9f1608 No.14987648

File: 9fd6aea11c663f7⋯.jpg (227.08 KB, 1920x1080, 16:9, Untitled.jpg)

>>14987406

It seems they are using the same engine as RE7.

The flashlight makes me wonder if they were inspired by the RE4 prototype version a bit?

>Having to tell how to make use of the map

I guess we need handholding now.

The area layout seems quite different compared to the original atleast.

What worries me is, how many scripted or railroaded portions this game will have, which will probably become a chore when replaying?

There didn't seem to be any arranges from the original ost, which is bit of a bummer, but maybe well hear some later in the game?

The inventory now pauses the game, which I find a welcome thing.

The combat knife seems to sort of combine the survival knife and daggers from REmake. Works, I suppose.

I guess the gunpowder thing was neat, but we already saw something similar in RE7 so it wasn't a huge surprise.


10d6a4 No.14987649

File: 729d9b47fea4d79⋯.gif (133.55 KB, 340x340, 1:1, SmugAnimeFace.gif)

>>14987640

>"It still doesn't prove me wrong that fix camera system is ass."

>me

>(2)

>So BTFO that you hopped IDs


064fb4 No.14987659

>>14987646

>>Even fucking Mario got a journalist mode in its last iteration

>Sure, that's the best way to go with that. Everyone wins.

>Sure, that's the best way to go with that. Everyone wins.

>Sure, that's the best way to go with that. Everyone wins.

Look at this shit.


74cb1a No.14987661

>>14987648

Who even uses a map in these games? The environments are always distinct enough to navigate by eye.


f18c4c No.14987663

>>14987659

Explain in detail why having an optional easy mode hurts your enjoyment of the game.


18e67b No.14987664

>>14987624

the funniest part of that first pic is he was also late to the party; Medal of Honor came out in 1999 and had dual-stick aiming first

it also had Timesplitters style coordinate aiming


7533ba No.14987668

File: e9b14a4d2122cb3⋯.mp4 (1.17 MB, 480x480, 1:1, 14573810862322-0.mp4)

>>14987649

>retard thinks i'm another anon because I put me my post which was referring that doom plays better with mouse look, even thought it was never designed for it.

Holy shit you fucking retarded.


d0cb7f No.14987672

>>14987648

Don't forget that they are bringing in stuff from 1.5 like zombies breaking doors and barricades (that are limited of course.


ae5ffc No.14987674

>>14987648

They're using a lot of mechanics and designs

from the older RE games and cancelled ones like RE4 Prototype, and yes, they're utilizing their shiny RE Engine as people have mentioned and if they wanted more hardcore survival, they'd have to add the Reloading Tool in specific areas so ammo scrounging is gonna be harder..


74cb1a No.14987679

>>14987659

I don't disagree. Coral the retards into their own mode, and keep the insultingly bad hand-holding out of mine. Every game should just have a "journalists, and toddlers" mode, and be done with it.


25921b No.14987682

File: 2b4aa117af10cd5⋯.jpg (40.47 KB, 500x386, 250:193, BjCkl.jpg)


7533ba No.14987694

File: 4812e016b189ccb⋯.webm (778.47 KB, 500x550, 10:11, [genuine laughter].webm)

>>14987685

Or, maybe, just maybe, you're a paranoid moron, who can't believe more than one person disagrees with you.


f18c4c No.14987697

>>14987685

>everyone who disagrees with me is the same person

Yikes.


10d6a4 No.14987699

File: f4d3c1b8ec678cf⋯.jpg (92.91 KB, 350x350, 1:1, Smugbrina.jpg)

>>14987664

The difference back there is that the dual analog controller wasn't a requirement to play MoH, and it wasn't a required controller to have at all untill Ape Escape came out.

>>14987668

>referring that doom plays better with mouse look, even thought it was never designed for it.

>>14987640

>fix camera system


940923 No.14987707

File: a3867a575111094⋯.jpg (46.99 KB, 600x450, 4:3, E2_tofu.jpg)

Will he be in the game?


74cb1a No.14987712

File: 3189488de9264fb⋯.png (115.66 KB, 988x1059, 988:1059, soyjak1.png)

>>14987707

The people demand it.


064fb4 No.14987713

>>14987679

If that's where it ended then it wouldn't be a problem. Eventually thought this will drag gaming down since devs will be told to not bother with balancing or eventually focusing on the non babby difficulty modes. I wouldn't be surprised if one days the journalist mode is the only default mode and companies started selling "challenge mode" DLC.


d0cb7f No.14987715

>>14987707

They said there would be classic game modes involved, and hunk does talk in one of the trailers.


74cb1a No.14987723

>>14987713

The problem is that the alternative seems to be everyone is hitched with this shit. Nintendo games were like this for years, and it was infuriating.

>could we just have a mode where Fi shuts her mouth please?

<no


f18c4c No.14987725

>>14987713

>If that's where it ended then it wouldn't be a problem

We've had easy modes forever, and gaming isn't any worse than it was once the golden age ended in ~04.

>I wouldn't be surprised if … companies started selling "challenge mode" DLC

Deep Silver already did with Last Light 5 years ago.


ae5ffc No.14987727

>>14987713

Well back then, people who were really bad at the game and never managed to finish because they can't into inventory management had Capcom re-released Resident Evil 2 with a Rookie Mode with infinite ammo weapons and RE7 had "Madhouse" difficulty be DLC


8829fd No.14987732

>>14987661

The map tells you which rooms have items. It's a valuable tool in the RE games, especially if a player is lost on where to go or what to do.


d0cb7f No.14987736

>>14987727

No,madhouse was an unlockable after you beat the game, you're thinking about Ethan must die.


880aca No.14987739

>>14987570

It fully depends on whether or not there are microtransactions or just normal bullshit Capcom's DLC. If you're not waotong a year for the gold release you're FUCKING up anyway


7533ba No.14987741

File: f918bd280f312a8⋯.gif (400 KB, 200x150, 4:3, 1442651924506.gif)

>>14987699

And? Is it because the fixed camera system bit? Because you missed this bit.

>>14987605

>Bullshit.

Which implies was disagreeing with your posts about fix camera is good in those games. It's not my fault you're retarded and that you thought I was another guy trying to samefag.


4197ef No.14987743

File: 0313c54c244cc00⋯.jpg (248.54 KB, 904x573, 904:573, 1399416-bueno.jpg)

>>14987595

>sherry model in sfm


9f1608 No.14987754

>>14987674

Would've preferred fixed cam and pre-rendered backgrounds.

This gameplay style just seems to lack something for me.


7533ba No.14987757

>>14987736

Madhouse was a preodrer bonus and eventually they released some dlc that unlocked madhouse from the get go with some coins that changed your stats.


9f1608 No.14987764

File: 67c08c21843f0b0⋯.png (456.27 KB, 1000x1000, 1:1, 67c08c21843f0b02b0060e254c….png)

>>14987754

>gameplay style

I mean the whole style, graphical one included.


25921b No.14987776

>watch gameplay footage

>it's basically just like 4-6

Wow.


ae5ffc No.14987794

File: 280a378dd73e2d9⋯.png (211.72 KB, 1078x615, 1078:615, Sony Store.PNG)

File: 681782b5c24367c⋯.png (800.54 KB, 984x544, 123:68, Steam.PNG)

>>14987736

What? Ethan Must Die was post-launch DLC part of those banned footage game modes and my mistake, it was the stupid DLC for people who actually want hard mode in the game without finishing it first that they are still selling.

>>14987754

Me too, but seems like it's too much work for most of current year Capcom's dev teams, now my other concern is the soundtrack, they better not just give us ambient spooky-horror jump scare music.


f64990 No.14987796

>>14987198

I remain skeptical, I find interesting the route they are goin with a few thinks of the story and the gun powder mechanic of RE3 but I don't know I wanted fixed cameras. But I can't wait for all the stupid theories about why Umbrella decided to give a Tyrant a fucking hat


ae5ffc No.14987802

YouTube embed. Click thumbnail to play.

Also, best boss fight music in the game


064fb4 No.14987808

>>14987754

Well without the classic style there is a big danger in RE turning into just another 3rd person zombie shooter. Frankly the market is over saturated with those right now.


db088c No.14987813

The game looks okay but I'm sad to see that they did not go with the fixed camera. The use of camera angles to emphasize the mood and to set up scenes was crucial in making the remake of the original one of the most beautiful games ever, and there was a lot of room to do more with it. This looks far more generic.


b0fe3b No.14987815


b0fe3b No.14987822

File: bd4d6dd8415b15a⋯.png (16.61 KB, 621x250, 621:250, You're the same species as….PNG)

>>14987815

Forgot the picture


f64990 No.14987823

>>14987794

>now my other concern is the soundtrack, they better not just give us ambient spooky-horror jump scare music.

Shit it's true, I hope they keep the rock theme of the B ending with all and the cheesy one liner


7533ba No.14987825

File: 00467905042304f⋯.png (627.73 KB, 2310x2147, 2310:2147, upstanding citzen giving k….png)

>>14987780

>pure coincidence, right!?

>You guys be the judge

Yeah going with the dumbass refuses to believe that more than one person disagrees with him. I've this happen plenty of times before. Although this is the first time I've someone imply that the "samefagger" is a kike on /v/. Though that's more sign of the times than anything else.


ddacc8 No.14987857

Claire's face is better in REmake 2 than it was in Revelations 2 but it still isn't great. All the faces look leagues better than they did RE7. So maybe buy the end of the generation Capcom will learn how to make a face again.


ae5ffc No.14987863

File: bc35b5a2d31b1fd⋯.jpg (28.58 KB, 509x386, 509:386, Thanatos_concept_art.jpg)

>>14987796

On the fedora thing, I recall on old concept art that they have the Tyrant wear a hat to blend in with the populace, I know they did it with Thanatos

>>14987823

They should at least get back the old team, the soundtrack other than the Save room music in RE7 was not memorable.


ddacc8 No.14987873

>>14987867

Claire's face was last acceptable in Code Veronica but it has been considerably downhill everytime. I think REmake 2 is the first time her face has actually gotten better from the last game she was in. It still isn't great though.


f18c4c No.14987885

File: 6f9e162a815a63e⋯.jpg (80.98 KB, 492x314, 246:157, Resident_Evil_2_-_Claire_R….jpg)

File: 54378cbc35fba56⋯.png (140.92 KB, 700x300, 7:3, cv.png)

>>14987867

CV was an improvement. Claire looked like a plastic-faced monster in all of the FMVs in 2.


141c49 No.14987890

>>14987853

>he's this delusional

well im just gonna get called a same faggot since you can't handle arguements.


ae5ffc No.14987891

File: 560160319d78eeb⋯.png (141.82 KB, 373x639, 373:639, RE2ClaireRedfield.png)

File: 78e305b65657b13⋯.jpg (140.12 KB, 980x1600, 49:80, Resident_Evil_CODE_Veronic….jpg)

File: 4d8177183a6f1bc⋯.png (574.6 KB, 1024x356, 256:89, These Claires are the same….png)

>>14987867

Well, Claire went from naive college student than to some badass athletic action hero in Code Veronica even though there's just a 6 month gap between RE2 and CV, I blame Capcom for not utilizing a consistent framework for all of their RE character designs


ae8851 No.14987906

>>14987406

holy shit this looks WAAAAAAAAY better than what i hoped for

i didnt have much hope tbh


a06659 No.14987924

>>14987891

The shit that she does in CV is more a function of the start of Capcom transforming RE into an action franchise than it is any particular failure with her character. After all, in RE2 she was already a crack shot and a knife expert.


ae5ffc No.14987931

YouTube embed. Click thumbnail to play.

>>14987906

RE4 Prototype or they got the guy who did Code: Madman to their team.

>>14987924

They admitted watching the Matrix and some action movies when they were brainstorming Code Veronica.


7533ba No.14987943

File: 3a811992d9719da⋯.jpg (131.92 KB, 1920x1080, 16:9, maxresdefault[1].jpg)

>>14987927

Say the line again, anon!


f18c4c No.14987970

>>14987929

I wouldn't call it the initial crisis, since we're down to what? <7 living people in the entire city by the time we first gain control of our characters? Contrast that with chapter 5 of leon's campaign in RE6 for a good example of the initial crisis.

>>14987927

Now here's a question: Are you still doubling down because you actually believe what you're writing, or because the idea that you might be wrong on the internet horrifies you and you're unable to let it go?


7af27a No.14987982

>>14987616

Wrong. Buffalo and Cows can interbred without even being in the same Genus. Wolves, Coyotes, and Dogs interbred without problems either.


880aca No.14987995

>>14987980

By the time Leon and friends make it to the city shit isn't freshly fucked though. It's worst case scenario tier apocalypse fucked. What I really fail to understand about RE2 is how did Leon not know what was going on in his own city. Did he not go outside for like two weeks?


7533ba No.14988000

File: 76f58099507e743⋯.gif (12.17 KB, 393x244, 393:244, kettle-logic[1].gif)

>>14987977

>I still think you are a moron though

Congratulations you're a smug dumass then.


f18c4c No.14988008

>>14987980

Buildings are still burning, yeah, but 99%+ of the city is already dead at that point. I would have loved to see them shift the timeline slightly so that you arrived just as the RPD was making their last stand for an action packed, frantic opening as they get overran, you get separated, and then moving into slower paced horror gameplay.


ddacc8 No.14988013

>>14988008

Gotta save that for the RE3 remake.


7af27a No.14988015

File: 17892b6389a2bb6⋯.png (405.33 KB, 1463x597, 1463:597, beefalo 100% fetile hybrid….png)

>>14987822

The fact that negroids produce fertile hybrids with humans does not make them human.

http://revistapesquisa.fapesp.br/en/2012/10/23/when-hybrids-are-fertile-3/


ae5ffc No.14988020

>>14987995

Leon is a newly graduated cop from another city who requested to be transferred there because of the Arkley murders, the RE2 and Darkside Chronicle games didn't go further than that, but only that there was a communication blackout with the city because of the outbreak and Umbrella covering their tracks, and the Government not being too keen to let the country go on a panic because zombies, Leon and Claire entered the city when some of the blockades were abandoned, that's what the expanded media explained about that, now this game has Leon tell Marvin that he got a call not to go to Raccoon City a week before the outbreak, they must be expanding on explaining the story-breaking crap from the older games at this rate.


ddacc8 No.14988050

>>14988020

I'm fine with rewriting some of the plot since Capcom changed more and more shit with every entry anyway. The police station still seems to have all the retarded puzzle bullshit in it at least.


ae5ffc No.14988065

>>14988050

They'll just go with a straight face and actually say that this was a former museum like the older games did, look at how serious their new Marvin actor is on that scene with Leon about escaping the police station.


533362 No.14988068

>Spats

You mean the tiny bits of black below her denim diaper? Shes meant to be a college biker and even fucking S.D Perry had to write a line in the book to try and explain why a fucking biker would wear that shit for a cross country ride where a minor spill means you are hamburger meat.

This is before you point out how easily a crawler can bite or scratch the legs.

It was a stupid design then and hasn't improved with age.


7533ba No.14988087

File: 3a6635a37676e09⋯.jpg (7.98 KB, 117x224, 117:224, realization.jpg)

Wait, wait, wait. Did anyone fucking notice that the knife can fucking break? I mean it's nice that you can use a normal knife instead like REmake you have to a specific dagger which becomes a crapshoot to get back. Knives don't fucking break that easily, they're going to bend before you break them.


ae5ffc No.14988095

>>14988068

>S.D Perry

Ah S.D Perry, he was always critical about the plot holes and logic in the main game series, didn't really help when like the Hong Kong Manhua about Resident Evil, his original novels that expand the game were shit and he said he enjoyed writing the RE movies' novel adaptation better, but a broken clock is right.


a06659 No.14988100

>>14988068

Wasn't Perry's reason that she just "forgot?"


f18c4c No.14988105

>>14988087

Can you timestamp it? I only watched <30 seconds, didn't want to spoil too much.

>>14988095

>he

Anon, SD Perry is a fat lesbian and Claire is her waifu.


533362 No.14988110

>>14988100

I believe its something like "my brother would kill me if he knew i rode without my leathers, but i was so worried he wasn't answering my calls!".

I read those books far too many times as a dumb teen.


7533ba No.14988113

HookTube embed. Click on thumbnail to play.

>>14988105

9:10 using this video for reference.


ae5ffc No.14988129

File: 380a1147445fa0b⋯.jpg (5.81 KB, 174x290, 3:5, SD perry.jpg)

File: a982894e8bdd2f4⋯.jpg (10.81 KB, 250x333, 250:333, Guy with lipstick.jpg)

>>14988105

In my defense, I looked into "his" works in Star Trek back then, and compared it to his RE works, and his writing style and prose were the damn same, and it was still when I was ignorant of author's using pen names, and early 2000s I looked into "his" photos and still thought he was a guy.


f18c4c No.14988145

File: eb60c858c6c5890⋯.jpg (22.01 KB, 210x240, 7:8, tom-arnold-44.1.jpg)

>>14988115

>>14988113

Thanks anons. Wild guess: Durability loss only occurs from REmake grab counters, and once broken, can still be used for stabbing/slashing until a new knife is found.

>>14988129

That's fair, she does look like a genderswapped Tom Arnold.


e9cb3e No.14988224

>>14988015

Yes it does, since they always produce fertile offspring regardless of which parent is male or female as opposed cross-species hybrids which will either always be sterile or be sterile depending on which parent is male or female

If Buffalo and Cattle can always produce fertile offspring regardless of which parent is male or female then they are the same species


c68c38 No.14988374

>that "Claire"

Why?


f18c4c No.14988381

File: cf966611a0bf224⋯.jpg (286.86 KB, 1920x1080, 16:9, the nose knows.jpg)

>>14988374

Would you prefer Rev2 Claire?


9f1608 No.14988397

>>14988381

Why either one?


f18c4c No.14988415

>>14988397

Good point.


c67cc6 No.14988459

>>14988050

>>14988065

Check the 'no commentary' video the anon posted up above, a file mentions that the station was previously a museum.

>>14988145

Probably something along those lines. A cool thing added here is that while you can use the knife as a defense item ala REmake, if you do you must then kill the enemy in order to grab your knife back, so if you are surrounded by more enemies by then, the next bite won't be dodged so easily.


d0cb7f No.14988661

>>14987891

Degeneration Claire is Claire perfected.


cd2a42 No.14988721

I remember there was a fan project, a coupla years back trying to remake 2, and it was pretty good, was over-the-shoulder too.

Project was shut down, and I remember one of the devs mentioned that they were going to be working with capcom.

Though this was like..5 years ago, maybe more.

some of the assets (especially outside of the police station and leon's model) reminds me of it.


9ed588 No.14988799

File: 42e256a2dd760fb⋯.jpg (24.29 KB, 400x400, 1:1, dVj_RUK4.jpg)

>>14987300

>pitch fucking black, cinematic cutscenes that stop you from playing the fucking game, scripted jumpscares, the same shit floaty shooting from RE6, tryhard dialogue

This looks like absolute fucking shit. Also, in case some of you didn't realize, the fucking knife broke. And in case you don't realize, that + the canceraids NRG tps aim system means that they fucking HAVE to make enemies drop ammo like in re4, or alternatively drown the entire game with ammo pickups. Make no mistakes, this is another third person action game piece of shit just like RE6 was. Fuck capcom, and fuck anyone defending this fucking abortion of a game.


e0f3aa No.14988884

File: c23e84d74957a3d⋯.jpg (24.77 KB, 639x326, 639:326, jFLS9JP.jpg)


940923 No.14988922

File: aa7c28a1e28ace2⋯.jpg (33.5 KB, 600x337, 600:337, character_ss_steve.jpg)


c2295e No.14988923

>>14988799

No anon you don't get it.

Pre-rendered backgrounds were a technical limitation which means they were bad, so this new style of Resident Evil must be good.

Duh.


dd6384 No.14988933

>items are marked in the screen with a hud

Lol


f18c4c No.14988937

>>14988923

>being this mad that capcom is giving most fans exactly what they wanted with remake2

Heh.


dd6384 No.14988944

>>14988923

The new camera and controls are fine, the problem is that they didn't redesign the zombies. They need to be more agressive and smart.


c2295e No.14988948

File: f0227b29ca88837⋯.jpg (123.35 KB, 915x1228, 915:1228, no thanks.jpg)

>>14988937

> using the "it's popular so it must be good" argument


f18c4c No.14988961

>>14988948

It's the other way around, lad.


989e83 No.14988976

>muh tank controls

Can somebody please send the tankies back to >>>/leftypol/ ? We're modern day presidential here.


e63850 No.14988984

>>14988113

It looks like ammo doesn't drop from enemies. This might mean that running and stunning are the ways to go again. At least until ng+ and when the special weapons are unlocked. Since we can aim in this game, I'm curious if some of the elements from the umbrella chronicles games will show up in this remake.

>>14988145

>Wild guess: Durability loss only occurs from REmake grab counters

That would make sense. It looks to only work if an enemy grabs you from the front though. If an enemy grabs you from behind, the knife isn't an option.

>>14988944

They can't be that smart. If people are playing normal mode, it's taking 3 head shots or a lucky crit to down a normal zombie. I say crit as a zombie was brought down in two hits in one of the post gameplay vids and I think an extra sound was played during the second hit. It looks like the knife counts as one or two hits as well.


e0f3aa No.14988994

>>14988984

They specifically said ammo doesn't drop from enemies and we saw how frequently bullets were found, which wasn't overly often. You have way less ammo than 4-6.


dd6384 No.14989003

>>14988984

>They can't be that smart. If people are playing normal mode, it's taking 3 head shots or a lucky crit to down a normal zombie. I say crit as a zombie was brought down in two hits in one of the post gameplay vids and I think an extra sound was played during the second hit. It looks like the knife counts as one or two hits as well.

They still could be more agressive and able to use tools like the zombies in RE6. Facing 1-2 slow zombies who can't do anything more than grab the player isn't challenging.


f18c4c No.14989017

>>14989003

Fighting them in close quarters where you have to land headshots to do non-negligible damage while their heads are swaying around and you've got very little ammo should be plenty challenging.


dd6384 No.14989026

>>14989017

No it isn't, especially if you are going to play the game in the PC with a mouse.


9ed588 No.14989045

>>14989026

That's why they have the re6 canceraids RNG aiming.


f18c4c No.14989052

>>14989026

I recommend handicapping yourself with a gamepad if you're that much of a pro where landing multiple accurate snap headshots on a tiny wobbling target poses no challenge with limited ammo.


9f2cd8 No.14989082

You know, there's a fan project that remakes RE2 and features both over-the-shoulder perspective and fixed camera angles. I'm sure it's not that hard for Capcom to incorporate both.


f18c4c No.14989088

>>14989077

You've made it abundantly clear that you're schizophrenic and believe that everyone who disagrees with you is one person. We get it. You can stop now.


dd6384 No.14989093

>>14989045

Still not enough.

>>14989052

I played RE6 on consoles and managed to land headshots pretty well on the hardest difficulty mode.


e0f3aa No.14989157

>>14989130

>"we want the cod audience"

Funny, I wasn't aware CoD was 3rd person or that a CoD player knows how to play anything where they can see their character.


e0f3aa No.14989179

>>14989169

>6 years ago


8947f9 No.14989198

>>14987328

I would love for Kendo to have at least a longer presence in REmake 2, like Richard in REmake, but so far it seems like only Marvin Branagh will have that honor. Also a reminder that in RE1.5 both Branagh and Kendo (John in 1.5) could apparently stay alive for the entire game.

RE1.5 Team IGAS remake never ever


dd6384 No.14989259

>>14987551

RE7 had a $30 season pass so…


d79bc6 No.14989277

>>14987202

What about the remakes on the Gamecube?


9f2cd8 No.14989288

>>14989277

There's only one remake on gamecube. The other games are ports.


74cb1a No.14989302

>>14988923

Pre-rendered backgrounds weren't that much of a technical limitation. Silent Hill had fully rendered 3D. It was perfectly doable.


b59434 No.14989353

Pre rendered backgrounds with static camera angels meant a dev could know what the player was able to see at any given time with out having to take control away from the player to focus on a thing which results in an always in control always in danger setup rather than this modern shit of take control away from the player to focus on a thing to make sure they have seen it.


08652f No.14989395

>>14987319

Hold on.

>>14987314

>"survival horror" is just action horror with shit gameplay.

That's not an intelligent opinion.

>>14987537

More accurately: RE7 gunpowder mechanic. I declare, anon, play some games!

>>14987598

I don't hate it. The faces look bad in cherry-picked screens but in motion they look fine.

>>14987648

>What worries me is, how many scripted or railroaded portions this game will have, which will probably become a chore when replaying?

Probably a ton unfortunately.

>The combat knife seems to sort of combine the survival knife and daggers from REmake. Works, I suppose.

Means it's not spammable, which is good.

>>14987885

FUCK YOU

>>14987963

Since RE3 was RE2.5 it'd be nice if Huck/Tofu/Arrange were on-disc and the entirety of RE3 remade was the DLC. Haha never ever

>>14988068

GIVE HER ELZA'S SUIT!

>>14989353

We'll said. Too bad there isn't an elegant compromise.


dd6384 No.14989396

>>14988933

Also I noticed there are quest objectives - "go back to the main hall"

It's just like the old RE games, Capcom surely love fans :^)


2f60a3 No.14989456

>>14987198

>what do you think about what we have seen thus far?

>does the game look nice or fun to you?

I was hoping for REmake 2 but what they are making is incredible looking so far and I cannot hate on this. This looks absolutely amazing and I look forward to it. They put some really good effort into this and it shows.

>did they fuck up claire's face yet again?

I don't get why so many seem to think she is ugly. She looks attractive to me and including in that poster shot that shows both characters. The faces for RE2 look way better than what they did to DMC5. DMC doesn't mesh well with realism at all and the look for DMC5 is my biggest issue with it.

>will they put rebecca's picture on wesker's desk?

Probably

>would you tip your fedora with Mr. X?

Don't have one since I am not a hipster neckbeard. Mr. X is the one thing I can criticize so far in regards to the look. New design isn't terrible but the original look could have looked so much better for this game. They should have stuck with the bald smoother face look.

Best game shown at E3 to me period with DMC5 being second. Capcom wins E3 this year.


dd6384 No.14989458

>>14989456

>I was hoping for REmake 2 but what they are making is incredible looking so far and I cannot hate on this. This looks absolutely amazing and I look forward to it. They put some really good effort into this and it shows.

Man you guys really have low standards.


c5d7c3 No.14989465

>>14987515

what is this?

How did he do this on the PS3?


2a5ae0 No.14989467

File: 729a658aa6e111b⋯.png (375.59 KB, 633x450, 211:150, placement of a camera to i….PNG)

File: e3ad570fbd48ddf⋯.png (392.17 KB, 720x489, 240:163, placement of a camera to i….PNG)

I realized it was going to be OTS long ago, asking for a REmake like the original is like pissing in the wind since RE4 happened. Capcom realizes there's far more fans of 4, 5, and 6 so why alienate them when you can alienate the smaller, nicher fanbase of your original games? I'm also of mind that the people working at Capcom now probably don't know what made the old games great, and think it's literally just all about fixed camera angles and tank controls, when it was far more about how they accentuated the mood and tone of those games.

And that's what Resi's lost since then, and what I'm really worried about with this remake. When the devs showed their demo, they insisted it was a horror game, but almost as soon as they started they were running through rooms, shooting at everything, being attacked by zombies pouring out of the woodwork. Meanwhile, in actual Resident Evil 2, I'm all alone in this quiet room, reading the report of an officer that is losing his men more and more every hour to some threat they can't comprehend and detailing how things just look hopeless.

And that's the difference so far between these two games. One, at the moment, looks like it revels in twitchy reactive responses, and the other in setting the mood, the tone, establishing dread, showing you just a little bit through particular camera placement, and then edging it out as far as it can until you're met with fear itself. That's what was lost in later games, and what I fear won't exist yet again in this supposed remake.


e34dae No.14989473

It looks okay but I really hate the westernized designs of both games (RE2make & DMC5), what the fuck happened to Capcom.


7bb350 No.14989493

>>14989458

This and faggots defending nuDMC5 redesign makes it clear that we are being invaded by cuckchan due to the E3.


8947f9 No.14989494

File: aaeb8a49bcece12⋯.png (140.11 KB, 540x453, 180:151, 1232313.png)

>>14989456

Don't you have enough dignity to look for a better job than wasting your time by getting barely above 5 cents per post? You could at least apply for autismbux or, hell, go to Walmart if there aren't any more options and still earn more. I just don't understand.


9f1608 No.14989517

>>14989396

Yep. Looking kinda worrisome.

To be fair, the older games sometimes pointed you to a specific blinking room on the map, but that was pretty rare and usually happened during an emergency situation


2f60a3 No.14989574

>>14989458

>>14989494

I really don't get what there is to hate here. They are going for some top notch gore that surprised the hell out of me with a less obnoxious form of the OTS RE gameplay. So no karate kicks or pro wrestling moves this time. Slow moving zombies are back as they should have always been and you even have the same inventory slots from the original. How about be more specific on what is shit? I really liked what I saw and was even really surprised by what I saw. Didn't think a OTS version of the remake would look this impressive but they did it in my eyes.


dd6384 No.14989599

File: 1d494b3151f88fa⋯.jpg (4.05 KB, 232x57, 232:57, 1.jpg)

File: aa1b8f5b4ab88fa⋯.jpg (57.31 KB, 1366x686, 683:343, 2.jpg)

>>14989574

>hudmarkers telling where the items are

>objective markers

Also slow zombies are a bad thing with OTS camera and smoother controls. Watch the Gamespot video and see how easily the player dispatches the zombies with a few headshots.

Maybe it will be good for a nostalgia ride, but as a game itself it looks painfully casualized.


dd6384 No.14989611

>>14989467

>I'm also of mind that the people working at Capcom now probably don't know what made the old games great, and think it's literally just all about fixed camera angles and tank controls, when it was far more about how they accentuated the mood and tone of those games.

>And that's what Resi's lost since then, and what I'm really worried about with this remake. When the devs showed their demo, they insisted it was a horror game, but almost as soon as they started they were running through rooms, shooting at everything, being attacked by zombies pouring out of the woodwork. Meanwhile, in actual Resident Evil 2, I'm all alone in this quiet room, reading the report of an officer that is losing his men more and more every hour to some threat they can't comprehend and detailing how things just look hopeless.

Notice how the soundtrack in this remake is closer to RE4 rather than RE2.


c5d7c3 No.14989617

>>14989467

Was there a spook outside the window?

I can swear I saw something when I played this but not sure..


23c06a No.14989772

>>14988087

>Knives don't fucking break that easily

The blade itself doesn't, but I'll assure you that the grip will loosen up if you spend a good time savagely slashing and stabbing flesh and bones


24de1b No.14989825

Game looks nice but they made one major mistake. They have updated it to the current year. God a bad fucking feeling Clair and Leon will stay in contact over a smart phone rather than walkie talkies. An autistic thing to rage about but yeah do not want. Claire's face looks ok but Leon looks like a faggot.

Costumes meh, classic shit is always unlocked in these game so no need to spaz out over that. (I will fucking rage if its dlc jew stuff) Though classic costumes better be the old models or I swear to god I'll punch a pug.


caf1bd No.14989874

>>14989302

>Pre-rendered backgrounds weren't that much of a technical limitation

>Silent Hill had fully rendered 3D

Except that Team Silent had to use both the fog and darkness outside and limiting your vision in large interiors to hide those structures being loaded due to, what do you know? Technical limitations (I remember reading an interview with Team Silent talking specifically about this, but I can't recall where).

Looking back in retrospective, it's amazing to see how devs back in the day used a lot of tricks to hide those limitations (Capcom with fixed cameras, pre-rendered backgrounds and the door loading screen, Silent Hill above, Squaresoft with his multi-disc games which makes me wonder what kind of black magic they used to fit Vagrant Story in just one)


48d8a1 No.14989877

>>14989825

> Clair and Leon will stay in contact over a smart phone rather than walkie talkies

I don't even know if you're baiting


24de1b No.14989890

>>14989877

>I'm deadly serious anon.


74cb1a No.14989966

>>14989874

I mean, lots of Playstation games had fully rendered 3D environments. It's not like had to go pre-rendered. It was a stylistic choice because it looked better, and better suited the atmosphere.


d0cb7f No.14989973

>>14989825

Re2 Leon always looked like a faggot.


1e5fe8 No.14990002

>>14989890

Who are you quoting?


4a3a8f No.14990268

File: 919fe5ba453646b⋯.webm (2.01 MB, 640x360, 16:9, remake 2.webm)

>>14989493

What are you talking about? It looks great, Capcom is Capgod again!


afbf6d No.14990323

>>14990268

>They used the RE6 engine

Thank christ.


d0cb7f No.14990324

>>14990268

To be fair the game isn't even done yet, it releases on January.


d0cb7f No.14990325

>>14990323

No, its the re7 one.


96f0c8 No.14990379

File: 8100cfda83f0ae6⋯.jpg (54.2 KB, 425x300, 17:12, re_cv_claire_checkin_booty.jpg)

>>14989599

not defending the markers/objectives but I'd be surprised if there wasn't an option to disable them somewhere. It's becoming more common I think as a [current year] feature for people to be able to customise the HUD.

Then again, it's capcom we're talking about here, the depths to which they sink is only rivaled my disappointment in them.

Also, as much as I wanted a fixed-camera perspective it was always a long-shot that they'd go that route when all the market research they've done points to the over-the-shoulder being the way to go. It'll be interesting if they actually include a fixed angle mode to the game though and how it'll work. I never played the REV DLC, can anyone chime in?


ca5ade No.14990415

>>14990379

Well couldn't you customize the HUD of RE7? I remember de-cluttering it as best as I could. It'd be surprising if you couldn't here as well


6c9efa No.14990426

>>14987202

Too much fluff.

Play 1,2,3 on PC (Remember to get the patches) then REmake and 0 and last but not least Code Veronica. And if you're still feeling the mood maybe Outbreak 1-2.


0a669f No.14990430

The gameplay I've seen looks really good. I know I shouldn't expect a shot for shot remake of the original RE2, but what I've seen looks like something I would enjoy playing. The atmosphere is overwhelmingly hopeless, and there is still an emphasis on reading notes and apocalypse logs from previous survivors.

I was glad that attention was paid to the environment of the game, especially since its following the RE4-6 control scheme which had a greater emphasis on set-pieces rather than environments. Every room in every RE game that had fixed camera angles was important and every room told a story even if it wasn't relevant to the progression of the plot. Like in RE2 where there was a hallway full of zombies and a horizontal bar on the wall with one handcuff still stuck to it, with the other handcuff released. That one always stuck with me.


a1988b No.14990491

File: 2256c8ee466c8a8⋯.jpg (152.03 KB, 1920x1080, 16:9, Resident-Evil-2_2018_06-11….jpg)

Is Capcom close to fully metamorphosis into a modern Western developer?

Shitposting aside, the game looks like a meld of the 4-6 formula and 7 (particularly the interactionable objects) and I'll admit I'm torn on the new direction because if on one hand I think the characters look godawful, I'm in favor of redesigning the levels into something that actually makes sense.

It's nuCapcom, they're not getting a dime from me anyway.


0a669f No.14990502

>>14990491

Really? I like the new designs and I can't wait for them to get model releases for SFM porn.


96f0c8 No.14990537

>>14990426

0 and CV are awful though anon.

>>14990430

one of the things that REVII did reasonably well was fill the environments up with stuff that cluttered it in a natural way and made it feel like people actually lived and used the world. This goes out the window post-Baker house but I'm seeing a lot of that so far in the REmake2 so far which makes me happy.


01029e No.14990563

File: 41089d7b5f869ed⋯.jpg (30.76 KB, 706x423, 706:423, swdsyodirbp7xovlvowo.jpg)

>>14990491

I don't know what your talking about but this Claire looks way better than Revelations 2 Claire.Also RE2's people look like fucking people finally. We haven't seen that in a Capcom game in forever maybe they finally hired some good modelers.


4a3a8f No.14990614

>>14990430

>The gameplay I've seen looks really good.

What gameplay?


d0cb7f No.14990633

>>14990614

See >>14988113

>>14990563

Thankfully she doesn't look like a dyke anymore, still, I need the spats.


a1988b No.14990642

File: 3e122786cac025a⋯.jpg (61.22 KB, 440x672, 55:84, claire16.jpg)

>>14990502

I'll concede this might just be early development and there's also a big disparity between that bloody hideous splash art and the in-game screenshot. Ada's also looking too covered up for my tastes. Gotta see everything but the figures are look a bit kosher.

>>14990563

>looks way better than Revelations 2 Claire

You known very damn well that's hardly an accomplishment.

>maybe they finally hired some good modelers

I know it's different teams and all that jazz but after seeing that kike slag in DMC5, I wouldn't bet on it.

Maybe I'm just tired from this E3 bordering on being a anti-female figure event.


4a3a8f No.14990668

>>14990633

Yes I know, I'm just mocking the game for looking boring.


d0cb7f No.14990674

>>14990642

Well females are expected on the series since the first game, not having playable females on resident evil is what would be awkward.

Also, Claire having elza as an alternative costume was confirmed.


01029e No.14990675

>>14990642

DMC5 still looks better than the ghouls that were in RE7. I think Capcom is still learning how the fuck to use the facial scanning tech in their new engine. Maybe we'll get some classic unlockable costumes.


a1988b No.14990802

File: 1d8334478036109⋯.jpg (70.36 KB, 432x324, 4:3, 005.jpg)

File: 049b93a4fb1041e⋯.jpg (24.1 KB, 464x261, 16:9, 006.jpg)

File: 4887f4b529c973e⋯.jpg (36.59 KB, 464x309, 464:309, 011.jpg)

File: 5d63420570b352c⋯.jpg (21.13 KB, 464x261, 16:9, 012.jpg)

File: f304a446cb594bd⋯.png (809.08 KB, 1114x898, 557:449, f30.png)

>>14990675

I read they want to use the actors' likeness, at least form DMC5 but it's likely the same for REmake2. If so, I'm not gonna cut them any slack when the guys working on the Yakuza games have been doing that shit on probably a fifth of the budget while making new graphics engines every time two or three games.

I can't shake the feeling there's schools of thought on this matter and Capcom's using the Western one.

>>14990760

Regardless of my disliking of this Claire she's a goddamned beauty queen compared to every other vidya chick we got this year.


01029e No.14990827

>>14990802

It's just incompetence and Capcom has shown their incompetence in making faces forever.


96f0c8 No.14990840

File: 5e176b42930e4eb⋯.jpg (1.96 MB, 4016x6016, 251:376, re_jill_julie.jpg)

fucking hilarious when they nailed heh Julie's likeness for Jill in the first REmake


01029e No.14990850

>>14990840

Yeah then they changed her face in every game afterwards. Capcom has not been good at faces since like 2005.


a0ba43 No.14990864

>>14990858

The management changed, people left.


7bb350 No.14990866

>>14990858

Western influence happened.

Just look at how many faggots are defending these face models and the ones on nuDMC5


01029e No.14990883

>>14990866

I haven't seen anyone defending the faces in DMC5 just the attitude. Also I think it has more to do the massive amount of people who left Capcom when Inafune convinced them that western games is how to make money. Nobody wanted to put up with that and left.


0a669f No.14990922

>>14990668

I hope you're having fun with that.

>>14990642

You want to see Ada in her red RE4 dress, huh. I'm liking a lot of the designs. Leon looks great to me. I'm hoping Claire's design gets more attention and that it isn't her final look. I didn't get a good look at Ada, but I'm glad that they're finally giving Sherry an American-looking school uniform.


a0ba43 No.14990926

>>14990866

>Just look at how many faggots are defending these face models

Absolutely no one has done that.


0a669f No.14990938

>>14990537

Yeah man, I love that the rooms you enter each have a unique story to tell and imply. I also liked that they changed Chris's design back and away from the retarded amount of muscle he had. I wish they kept his 98 haircut though. His facial design from REmake was my favorite.


000000 No.14990939

>>14987406

This looks good enough to make me care despite zombie fatigue. How fucking deaf is that game journalist though, jesus christ.


a1988b No.14990947

File: 3a3ee7cecbe4eb1⋯.jpg (290.9 KB, 900x1600, 9:16, daniella.jpg)

File: 46a53a8f7988cd3⋯.png (531.33 KB, 857x900, 857:900, vega donna5.png)

File: dec9dde89e611c2⋯.jpg (2.41 MB, 2240x2880, 7:9, dante14.jpg)

File: 8d34542bf4897e9⋯.png (1.06 MB, 995x1223, 995:1223, oichi182.png)

File: cf333885a973dac⋯.jpg (1.6 MB, 3200x4000, 4:5, krauser.jpg)

>>14990827

I wouldn't be that harsh on them. They are inconsistent though and I think RE where they aim at some sort of photo-realism is the most noticeable. Games like Haunting Ground, Onimusha 3 and the DMC are pretty good in that regard, within their limitations.

I'd say they're at the best when there's some degree of stylization like with Sengoku Basara.

>>14990922

>You want to see Ada in her red RE4 dress, huh.

Not necessarily but it's just not Ada without wearing red. They seem to have put a generic lady's trenchcoat on her.


01029e No.14990968

>>14990947

Capcom's incompetence started in 2005. When the company started listening to Inafune. It resulted in them losing a ton of staff because Inafune kept screaming about how japanese games are doomed.


96f0c8 No.14990969

>>14990947

>ada

I guarantee that she'll be wearing something red underneath that coat and/or it'll be an unlockable costume

I think the DLC for the game will be an Ada or Marvin scenario. Calling it now.


4a3a8f No.14991003

>>14990938

Chris redesign in RE7 was painful, he looks and sounds like another person.

>I also liked that they changed Chris's design back and away from the retarded amount of muscle he had.

Do you even lift?


01029e No.14991020

>>14991003

Capcom actually apologized for that and said he will be closer to what he is supposed to look like in future games.


42cbe5 No.14991051

I like how meaty enemies seem, like shooting them looks like it blows tiny bits of them at a time.

Zomboys look like a threat despite the re4 elements, and they seem to come out of nowhere, wonder if it's randomized.


0a669f No.14991053

>>14991003

Just give him the design he had pre-RE5.


4a3a8f No.14991062

>>14991053

Impossible, he's old now.


2a5ae0 No.14991065

>>14989617

The first image illustrates the presence of some freaky thing outside the window, but it happens so fast you barely have time to register it was there. The second shot is to illustrate that the camera is the creature, looking at you. It's designed to provoke a response of fear and caution. Fun fact, that camera angle only happens once. The second one, that is.

>>14990430

This anon makes a good point. Almost every room in the older REs tell a story. There's so much attention to detail, especially in 2 and 3, that you could play the game several times over and notice something new every time. In the room with Marvin, at Leon's desk, they were getting ready to throw a party for the new rookie. Bottles of soda and party hats are strewn across the desk, these men were going to have a good time getting to know their new guy. That's also the RE2 remake is going to lose because it doesn't have door screens anymore. With how the game looks, it appears to have more emphasis on running and urgency than methodically examining your environment for clues. None of the rooms in the demo looked like they had stories to tell. Why would they? You're encouraged to get through as fast as possible, after all.

Resident Evil 2 may have been the beginning of action seeping into the series, but at least it still retained adventure elements crucial to the genre.


26a0da No.14991075

>>14991053

what a fag


4a3a8f No.14991082

>>14991051

>Zomboys look like a threat

Too slow to be a threat.


96f0c8 No.14991118

>>14991082

I dunno anon, the hallways look pretty cramped and the zombies appear to shuffle kinda quickly. Maybe if you're a twitchy no-scope Scout headshot type you'll have no trouble with them but I could see them putting up a bit of a challenge.

And that's ignoring the Lickers and dogs and maybe birds too?


0a669f No.14991119

>>14991053

You're right. People change as they grow older. I know it's a video game, but I shouldn't cling to '98 Chris so much. I guess I just wasn't a fan of musclebound Chris because it looked like such a departure, but a fun game's a fun game.

>>14991075

N-Nuh uh!


6c9efa No.14991121

>>14990537

I've played them all and honestly most games in the series are shit but those are the ones I'd consider essentials as far as classic titles go


0a669f No.14991123

>>14991119

Fuck, I meant to reply to >>14991062, not myself. My bad.


01029e No.14991140

>>14991065

That gameplay vid someone put up actually showed Leon's desk in it and it still had the party stuff up. The desk was locked though and the combination was the first letter of all the cops he would be working with. They wanted him to get to know everyone when he showed up. There was also a note on it saying "be glad you aren't here rookie" insinuating that the outbreak has been happening for a while now.


0a669f No.14991155

>>14991082

Zombies may be slow and lumbering, but from what we've seen in the gameplay, they can follow you through doors, appear through windows that aren't barricaded when it's least convenient, and take at least three headshots to go down.

Even with those headshots, it's not a guarantee that they'll stay down. The GameSpot gameplay footage showed a zombie getting brained three times and getting right back up after playing dead, and needed two more shots just to stay down.

From what I'm seeing, Zombies are slow, but there are a lot of them and they're fucking bullet sponges.


08652f No.14991165

Since they were doing photo-realism it would've been nice if they tried to render the Chris' original actor.


d0cb7f No.14991167

>>14990922

>they're finally giving Sherry an American-looking school uniform.

Why is this a thing?

The RPD always looked like japanese cops, specially the female uniforms.

>>14990938

Mate, '98 chris was musclebound, they changed that in code veronica and REmake, RE5 chris was closer to the original design and was only missing his tough attitude.

>>14990939

Hes probably playing on the E3 man.

>>14991051

They dont seem randomized, they kept popping up from destroyed windows and they seem to have a crimson head thing going in that they eventually re-animate and become faster.

>>14991082

>implying

They require 3 shots each if you land them on the head,when you get flooded on small rooms like the part before you meet marvin would surely get you killed while you have a handgun and knife only.


2a5ae0 No.14991176

>>14991140

True. It would be great if the rest of the game has attention to detail in the environment. I hope, but I don't expect.


01029e No.14991183

>>14991167

I wonder if headshots even make a difference in the game with anything that won't blow the head up.


01029e No.14991206

The gunpowder system from RE3 seems to be back again. I don't know how I feel about this it makes my brain go to minmaxing and I don't like it.


d0cb7f No.14991210

>>14991183

Body shots were shown in the direct if im not mistaken, they cause even less damage than headshots apparently.

Im glad that zombies are tough again, in the RE3 cinematics you could see them survive explosionds, grenades and shotgun fire point blank.


a1988b No.14991218

File: a9b1a0470c72f61⋯.jpg (3.65 MB, 2284x3425, 2284:3425, ada56.jpg)

>>14990968

Yeah, I know that fucker poisoned the well big time but it's not just that. Capcom's burger branch is a real life biohazard and not only perpetuates Inafune's bullshit, it adds some of their own.

SanFran needs to be quarantined.


96f0c8 No.14991221

>>14991155

three headshots and then still needing more seems excessive. What are the odds that there is a lot of ammunition floating around as consequence? After all, REVII had tons and that's ignoring the fact you could disassemble/craft even more too.

Wonder if they'll have syringes and and stuff too as upgrades. I know that sort of stuff would cause diehards to shit themselves but who cares, I like it.

>>14991206

How does the ability to make ammo cause you to go into min/max mode, anon?


72e912 No.14991228

>>14991210

From what I've seen, 3 headshots drops a zombie to the floor. 6 headshots kill it.

I am hoping they will have a lot of zombies to avoid, because 3 shots to drop em and just to knife em might just make it too easy to save up ammo.


d0cb7f No.14991247

>>14991221

>How does the ability to make ammo cause you to go into min/max mode, anon?

RE4 shitter detected.

In RE3 as you produced more of one kind of ammo, you would get more ammo with less materials.


01029e No.14991248

>>14991221

Well in RE3 there was only so much powder in the game. So my brain thinks oh should I just make shotgun shells or maybe grenade what is the best.


0a669f No.14991255

>>14991167

Well, Raccoon City's in America. Sure, you could give the excuse that a police department in a Midwestern corporate town would have a non-standard uniform design that's somewhat reminiscent of Japanese cops, but Sherry's uniform was a sailor fuku through and through. I appreciate the effort the developers took to change her design.

>>14991140

Yeah, that's really great attention to detail, and I'm glad they kept the party decorations that were in the original game. I'm also glad that through this puzzle, we're also shown the names of characters we might not end up meeting, at least not alive. It's great world building and a good way to justify the puzzles in the game.

>>14991210

Yeah man, Zombies were tough because they felt no pain and never got tired. Once they see something to eat, they'll go after it until they lose sight of it. Getting torn in half and receiving enough damage to go down doesn't even kill them so much as it just leaves them out of commission until they mutate again. That is, unless you destroy the head.

>>14991221

That's been the case in most Resident Evil games where you were allowed to aim for the head with a handgun. RE4 took a ludicrous amount of headshots to drop a cultist, and in the Chronicles rail shooters, hitting a zombie in the head just knocked its head back and inconvenienced it. Unless you shot it in the forehead, which is harder to pull off than, say, shooting it in the cheek or nose. You're still headshotting it, but you're not hitting the sweet spot.


4a3a8f No.14991276

>>14991118

The hallways look cramped but you can move backwards while aiming. I play a lot of shooters so landing headshots is piss easy for me.

>>14991155

There can be a lot of zombies but most of them appear alone or in duo.

>>14991167

>They require 3 shots each if you land them on the head,when you get flooded on small rooms like the part before you meet marvin would surely get you killed while you have a handgun and knife only.

Or you can just run away from them.

>>14991228

This.


96f0c8 No.14991280

>>14991247

what he said in >>14991248 is what I was getting at. I have only played RE3 twice and didn't enjoy it as much as the others so wasn't sure what he meant. Christ, I didn't even know making more of a type allowed you to get better and better at it, that's pretty cool

>should I just make shotgun shells or maybe grenade what is the best.

see I don't look at this as min/maxing as much as having to make hopefully a tougher choice for surviving now vs tackling the harder enemies later. It's just a variation on holding onto your acid rounds/magnum rounds for the boss fights/Mr X encounters. Unless ammo is so sparse that you really have to make tough choices and go without if you make something.


0a669f No.14991294

>>14991276

Alone or in a due per room. If you just run and don't kill 'em, they'll follow you to the next room over, which could have one or two more zombies. Rinse, repeat and you got an annoying horde.


d0cb7f No.14991295

>>14991276

>Or you can just run away from them.

Well of course, i wouldnt have it otherwise, its bad enough already its a OTS perspective.


d0cb7f No.14991308

>>14991294

Theres a difference now though, we saw leon take a shortcut through a broken window, so maybe you can break the LoS with the zombos with neat shortcuts like that.


0a669f No.14991313

>>14991308

And you can potentially herd 'em all in one room of your choice. At least until they get bored and wander off, if the AI's going to take that into account.


4a3a8f No.14991327

>>14991294

The point is that killing zombies looks easy. I hope at least for some variation of zombies, because so far they were all of the same type (gameplay-wise)


d0cb7f No.14991336

>>14991327

> I hope at least for some variation of zombies

>what are the lickers

>what are the crows

>what are the dogs

>what are the spiders

>what are the naked zombies

Anon come on now.


4a3a8f No.14991349

>>14991336

But what about zombies?


d0cb7f No.14991363

>>14991349

Zombies are the starting enemies, they have been so in all classic RE games, they are not the main threat only the most abundant.


96f0c8 No.14991367

>>14991327

are you asking for variation in their aggression? Like crimsonheads were? If not I'm not sure what you're looking for especially since it looks like there are a bunch of different looking zombies even if they behave similarly


01029e No.14991375

>>14991349

Why would you want lazy enemy variation instead of completely different enemies?


4a3a8f No.14991384

>>14991367

I wanted zombies to use tools like the Ganados in RE4.


d0cb7f No.14991394

File: 17cbde8f85a0c72⋯.webm (5.2 MB, 360x270, 4:3, real time representation ….webm)

>>14991384

Get out.


f18c4c No.14991399

>>14991384

T-Virus zombies shouldn't be using tools, we've had enough weapon wielding zombies for one franchise.


0a669f No.14991409

>>14991349

But what about the droid attacks on the wookiees?

>>14991384

You're looking for C-Virus zombies, play the Leon campaign in RE6. Or the A-Virus zombies from Vendetta maybe? I dunno if those used tools. Or play Hunter the Reckoning, those Zombies used guns.

>>14991327

Killing Zombies has always been easy. Just plug 'em full of bullets until you see them pooling blood underneath. Everything in every Resident Evil game is pretty easy to kill so long as you don't panic when they get too close.


7bb350 No.14991443


d0cb7f No.14991461

>>14991443

They are talking about resident evil, not the faces in dmc5 you moron.


4a3a8f No.14991487

>>14991399

They can open doors but can't pick a knife?

>>14991409

>You're looking for C-Virus zombies, play the Leon campaign in RE6. Or the A-Virus zombies from Vendetta maybe? I dunno if those used tools. Or play Hunter the Reckoning, those Zombies used guns.

Now that you said, it would be a good idea to have the RE6 zombies in this game. They can throw knives, axes, jump at the player, spit acid etc

>Killing Zombies has always been easy. Just plug 'em full of bullets until you see them pooling blood underneath. Everything in every Resident Evil game is pretty easy to kill so long as you don't panic when they get too close.

This should be a game with fixed camera angles then. What's the point of OTS and proper aim if the enemies are easy to kill?


01029e No.14991489

>>14991443

Those are all about RE2 which has much better looking faces than DMC5. Does DMC5 have a date yet is there a chance we will get some reworks to the models still?


d0cb7f No.14991498

>>14991487

>They can open doors but can't pick a knife?

Are you being retarded on porpouse?

They bust the doors open, they dont operate the doorknob.

>Now that you said, it would be a good idea to have the RE6 zombies in this game. They can throw knives, axes, jump at the player, spit acid etc

You should off yourself.

>This should be a game with fixed camera angles then.

Thats what we wanted you shitter.


4a3a8f No.14991524

>>14991498

>They bust the doors open, they dont operate the doorknob.

I remember a zombie opening a door in RE1.


d0cb7f No.14991532

>>14991524

>I remember a zombie opening a door in RE1.

Hunters also opened doors in the first game, and zombies were just people with extreme retardation and necrosis.


4a3a8f No.14991536

>>14991532

Whatever, Capcom should've pumped the zombies in REmake 2.


d0cb7f No.14991545

>>14991536

And you should kill yourself.


4a3a8f No.14991574

>>14991545

Tell me a single reason to not pump the zombies.


d0cb7f No.14991594

>>14991574

This is not an action game.


0a669f No.14991652

>>14991487

Dude, play House of the Dead if you want zombies that aren't zombies. There are zombies there with knives, axes, they jump at the player, hell one or two of them have chainsaws.


f18c4c No.14991698

>>14991574

Because we've already done fast zombies to death. Third person + classic zombies with fast mutants sprinkled in is the best combination.


944c77 No.14991831

>>14989611

anon, first time i played RE2 i went full rambo pumping every zombie i ran into full of white hot lead, even on the way to the station

REmake2 looks good so far

Fixed cameras were only good for renders, it was still ass to have the zombie walking right before the character's eyes but not being able to see it cus the camera is pointing elsewhere and tank controls were the best way to move in fixed camera.

If there are no renders, maing it over the shoulder is much better


ebf107 No.14991898

YouTube embed. Click thumbnail to play.

Some thoughts on some topics.

>Pump the Zombies

Well, as sort of a compromise, REmake had Crimson Heads, so why not Crimson Heads in REimagined2? They could follow you through rooms (for a much longer distance than regular Zombies would), running at you relentlessly, busting down doors instantly, instilling in you an acute need to do something about it. May also allow additional tactics as in killing Zombies sparingly or only when you know you're not coming back. Please note that I stopped watching the first video (with dev commentary) of this thread after about 4 minutes, so I don't know if they're already in there.

>Classic controls and fixed camera angles vs modern controls and free camera

I'm okay with both as long as the control scheme is intuitive and if it enhances the game mechanics. Will admit that I prefer REmake over RE4 though.

>REimagned2

In those 4 minutes I watched, I heard one of the devs save that the game, quote, "isn't a remake of the original, it's a new, full game that we really want to push". On the one hand, that's okay because new elements mixed in with familiar ones can be good. On the other hand, this could mean no B scenarios, only one campaign for Leon and one for Claire (with maybe B scenarios+Hunk+Tofu as DLC). Or maybe Claire A + Leon B only and call it canon? Will not buy should any of this be the case.

>RE2 music and "Don't you worry babe/darlin'/girlie, you'll be safe in here."

Let's face it, we're not going to get the delicious cheesy voice acting of the PS1 games. Even REmake did away with it. Pity. Also not holding my breath for a heavy RE1.5/RE2 inspired OST. They should, though. I remember unlocking the Experiment Room in a B scenario, and just being taken away with the music, not so much the room itself (which was kind of a bummer item wise at that point in the game). Embed related, RE1.5 (and the RE2 demo) had some really good atmospherics. Oh well.

>That new character design

Don't know, something about Leon just seems off. The cleft chin, maybe? I never pictured him having one. Claire's face (from the screenshot) looks okay.


0a669f No.14991943

>>14991831

I borrowed RE2 from a friend when I was ten years old. The opening cutscene scared the shit out of me. A murder victim grabbed your ankle. A zombie thrown through a window got back up without a second to breathe. There was a zombie in the back seat. When I got to actually playing, the tank controls made me feel even more scared because I was starting out already surrounded by zombies.

There were zombies that were on fire and were walking towards me. When fire doesn't stop them, what does? I got bit a few times before I made it to the gun shop. I felt safe. A guy with a shotgun was with me and he seemed to know what he was doing. He even locked the door.

Then the zombies burst through the window and ate him alive.

I turned the game off and gave it back to my friend the next day.


96f0c8 No.14991977

>>14991943

I think a lot of us grew up feeling the same way about it. I've probably played RE2 about two dozen times over years and it's still just as fun. The sewers blow though.


07e104 No.14992260

>>14990324

People said the same about the shitty AI in RE7.

>the game isn't done yet

And the final version still have shitty AI.


8829fd No.14992534

>>14989198

I'm going to guess Kendo is a Claire only thing, and it's part of how she gets to the RPD. The shotgun/bow gun probably got moved to a different location.

>>14990268

That's the very first hostile zombie you encounter. It's obviously meant to introduce it to you but not yet start a fight.

>>14991167

>The RPD always looked like japanese cops, specially the female uniforms.

Because they didn't know how USA stuff really looked and obviously didn't bother to look it up. That's why Raccoon "City" ni RE3 is a bunch of tiny sidestreets like many Japanese cities.

>>14991349

How about Crimson Heads.


df7336 No.14993314

File: 7cb9b16e9d6546d⋯.jpg (31.35 KB, 500x307, 500:307, 901930671574ae27f43d08e0fa….jpg)

>>14987300

>"we're not making a remake here, it's a totally new game"

Holy fuck and they even admit it, spitting in the face of people who asked for a remake. I shouldn't be getting mad at this point but this is incredibly jewish behavior.

>>14987508

Why would I want my 1st person games to become something they aren't built around or enjoyed for? I'm not like you people, I respect different niches and like a variety of gameplay.

>>14987537

>it's worse than RE3's mechanic

1999 called, it's laughing at these people.

>>14987565

Stop calling it a remake you stupid faggot, it's essentially a reboot.

>>14987640

We've proved you niggers wrong a billion times and you always come back with the same retarded talking points the next day. It must suck being underage and growing up with dogshit RE4 clones.

>>14987646

Example here.

>implies the perspective change would be better in an ACTION or STEALTH game

Well golly gee Sherlock, I sure didn't know that. But you missed that…

>resident evil isn't an action game

You know why MGS changed to 3rd person? It's an action stealth game, little slip of logic here. You tacitly admit that fixed cameras are better for horror games, though probably unintentionally since you're an idiot.

>retard proof journo mode is ok

This proves it.

>>14987663

It lets the filth into your niche.

>>14988008

>starting re2 with an action packed sequence and retconning Outbreak #2 "Desperate Times"

You are the filth. No better then Bugthesda turds.

>>14988937

As I mentioned you are the franchise killing filth. They aren't giving Resident Evil fans what they want, they are pandering to a different demographic (You) because they are under this absurd notion that Survival-Horror doesn't sell well. It does sell well, but not nearly as well as a blockbuster 3rd person zombie shooter riding the coat tails of its superior source material, but instead of making a new IP (like how Devil May Cry came into existence) and learning how to corner both demographics they throw us under the bus.

Capcom fanboys are worse than Nintoddlers.


f173bc No.14993446

Finally watched the full gameplay. Where the fuck is the music?

yes I know you can swap in the original soundtrack if you preorder


e63850 No.14993744

>>14991898

>Crimson Heads in REimagined2? They could follow you through rooms (for a much longer distance than regular Zombies

It would be kinda funny to see a small horde of crimson heads chasing the player. It would be even funnier if they could destroy barricades that Leon was forced to go around.


f173bc No.14994025

>>14993744

I've said this many times, but I'll say it again: they should show or hint at Crimson Heads evolving into lickers.


940923 No.14994367

>>14994025

That would be cool.


6fc55b No.14994828

File: 6711dd796637b4b⋯.jpg (107.4 KB, 750x1000, 3:4, 1465876959816.jpg)

>>14993314

>As I mentioned you are the franchise killing filth. They aren't giving Resident Evil fans what they want, they are pandering to a different demographic (You) because they are under this absurd notion that Survival-Horror doesn't sell well. It does sell well, but not nearly as well as a blockbuster 3rd person zombie shooter riding the coat tails of its superior source material, but instead of making a new IP (like how Devil May Cry came into existence) and learning how to corner both demographics they throw us under the bus.

Million times this. Ever since RE4 made it's franchise to the mainstream and created new wave of pissbaby RE fans. Who praise the RE4 as the masterpiece of RE games. Just like the pissbabies who praise MGS3 as the best MGS game to this day. Makes every niche and interesting game franchies, into a mediocry annual games for retards. Because popular equals shit loads of money. So devs then replicate this money making formula in to infinitum until it won't make them shit loads of money and kill the whole franchise. Only 3rd person RE game i really enjoyed was Rev 1. Because it's tone and atmosphere was very similiar to classic RE games. After seeing the 20min gameplay of nuRE2, my hopes and dreams for actual REmake2 are permanently destroy'd. We all ready have like 5 or so 3rd person OTS RE games. We don't need 6 of them. Give us back the fixed camera angles, tank controls and the classic inventory.


c96abd No.14995366

>>14987663

Because it allows talentless hacks to stay in the business instead of ousting them for the fakes they are. What are you, stupid?


d0cb7f No.14996282

>all these yournos saying that the game plays like classic survival horror/resident evil

>they are trying to write old resident evil games out of public knowledge

Its for shit like this that I don't want to wake up in the morning.


6fc55b No.14996385

>>14996282

They also say'd if I remember correctly, that RE7 was back to the series survival horror roots. What ever that means? How a amnesia clone with devils reject theme slapped on is back to it's survival horror roots? I don't understand. These marxsist puppets who call them selves as yournous should be purged in acid, same goes to their masters.


0a669f No.14996591

>>14991831

It went back to its roots in the way that it went back to isolating you in a mansion that had no way out. Giving you puzzles and shit.


d0cb7f No.14997005

>>14996385

Hey now dont insult 7 by calling it an amnesia clone, 7 is an actual videogame and is allright.

7 is closer to 1 than 6,5 and 4 are, that still doesnt means is the same game.

The question here is, who is this kind of bullshit targeted to?

I remenber back in the ps1 days everyone and their mothers played RE, hell, in primary school i remenber sharing speedrun times with my friends.


96f0c8 No.14997672

File: 8f2d2daebab6570⋯.jpg (38.72 KB, 394x406, 197:203, big_lebowski_stare.jpg)

>>14996385

I'm with you re acid baths and journos anon but what the fuck does this have to do with marxism?

>>14997005

As an old RE fag I came to terms a long time ago that we're never getting something close to the levels that REmake 1 gave us. Maybe some small studio will make something half decent in a similar vein but never ever from capcom unless it's a weird side-project with minimal funding in 15 years.

7 had tons of problems and probably should have been a spin-off rather than a mainline entry in the series but in general I liked it for what it was and I'll always have the originals. Capcom is a giant business filled with greedy jews that know what sells and appeasing mongolian cave picture discussion board autists like us ain't one of them.

As of right now REmake 2 looks about as close to a compromise between the different types of games the series has given us throughout the years that if it's remotely fun a reasonable length, and doesn't go full kike with DLC, I'll be reasonably happy.


d0cb7f No.14997796

>>14997672

I have conflicted feelings about the new remake precisely because it does look good.

But what i meant is who are these journos trying to fool, RE was never an obscure game, lots of people played the games, im talking here dudebros that played fifa and NBA shared speedruns with me and argued about what the best way to run through operation mad jackal was for each merc.


ddacc8 No.14998908

>>14997005

My problem with RE7 is the horrendous enemy design.


ddacc8 No.15000587

>>14997672

What was the DLC likefor RE7 and the HD remasters of REmake and RE0? Probably a good idea of what to expect. Hopefully not their fighting game stuff because that stuff is borked.


d0cb7f No.15001121

>>15000587

For 7 it was additional short campaigns and game modes.

For zero it was extra costumes.


01029e No.15003167

>>15001121

What was the pricing like?




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