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File: 5e28a933757330b⋯.jpg (37.97 KB, 460x215, 92:43, header.jpg)

33eb9f No.14968520

This is free for a week on Steam so I decided to give it a try.

>Quake meets Overwatch

>ends up being as good as neither

>classes and special abilities ruin the style and balance of Quake

>has more cash shop shit

>best champions locked behind a paywall (pay-to-win)

>no server browser

Holy shit. This is one of the worst games I've ever played.

a2cf76 No.14968559

>ends up being as good as neither

<implying overcuck is good

have fun with your dubs thread.


e34bce No.14968581

>>14968520

The game is shit, no one plays it. They shouldn't have gone the esports/Overcucks way, especially when every champion is behind a paywall/infinite-grind.

>no server browser

Really? I thought there was a server browser when I played the beta last year, did they take it out?


33eb9f No.14968593

>>14968559

Shit isn't as good as dirt doesn't mean either are desirable


832ec1 No.14968610

File: a972c3d4592e279⋯.png (228.3 KB, 922x241, 922:241, b79368549472b028e22de38ff0….png)

Hope you're enjoying those 15 minute matches and 3 minute queues/menu animations between. W-wait, what do you mean there's no point in playing the game because this is a glorified mod? Please come back anon!


33eb9f No.14968628

>>14968610

>3 minute queues

Dude I fucking wish, it was actually 7+ minutes every time.


2ddd11 No.14968656

I still hate that a AAA company got away with officially releasing an early access game. They were upfront about it and everything too.


832ec1 No.14968663

File: 46389e61969a8f6⋯.png (65.55 KB, 298x232, 149:116, 164330775ef94eea6b48a1a618….png)

>>14968628

It was 3 minutes minimum for me when I played during the beta, and I assume more people were playing it then than now.


33eb9f No.14968699

>>14968663

There was an update that made the matchmaking more strict so wait times are even longer.


2ddd11 No.14968802

>>14968663

It actually has more people playing it now than every if you can believe it. Still at atrocious numbers though even for a small game.


832ec1 No.14968845

>>14968699

That would explain why I thought there were more people playing then. Matchmaking continues to destroy genres. What else is new?


bad4be No.14970509

>>14968520

>champions

>anything like hotkeywatch

I hear this a lot from people who are bad at arena shooters but literally 90%of my kills are from weapons. If you cant aim then the abilities will be a problem. Not saying the game doesnt have its problems but the core of the game is rail and rocket frags.


709e2a No.14970534

>All the steam reviews say the exact same shit OP is saying

>Devs wont do anything to change it and will focus on making shitty champions instead of putting in much needed maps and modes


33eb9f No.14970781

>>14970509

>rail and rocket frags

You forgot lightning gun

Anyway, it's not just the abilities that are the problem but that champions have different HP, Armor, Speed, Passives, and Hitboxes. This raises the skill floor of the game and you will get frags just by playing the right champion at the right time.

That shouldn't be what Quake is about and tbh I wish they just made an HD Quake Live


d4ec91 No.14970866

If fighting games can make different player characters with different playstyles, statistics and abilities competitively viable, why can't arena shooters?


33eb9f No.14970896

>>14970866

because it's a fucking Quake game. I don't care if they do that kind of game with any other title but Quake.


709e2a No.14970990

>>14970866

Because the core of Arena shooters are literally the fact that everyone starts out the same.


d4ec91 No.14971027

>>14970990

Please don't tell me that you're resting your case on tradition.


709e2a No.14971053

>>14971027

>Why would you define a genre on the thing that all the games in that genre do and what separate it from other genres

Arena shooters don't work with stat differences. The core of the genre is figuring out your enemy with map control. By making it show characters get free skills and other bullshit you take away from the map.


d4ec91 No.14971120

>>14971053

>By making it show characters get free skills and other bullshit you take away from the map

<characters have all kinds of abilities

<this takes away from map control

The link between those two is rather fickle.


709e2a No.14971181

>>14971120

The difference between Player 1 and 2 should be based on what they got from the map. By making this not the case you are taking away from the map control as well as adding a random element to the game. Fuck off if you can't figure out how this doesn't effect the core gameplay since you clearly don't play AFPS.


d4ec91 No.14971303

>>14971181

>The difference between Player 1 and 2 should be based on what they got from the map

What's to prevent player character traits synergizing with the map? What's to prevent character classes from being pick-ups themselves?

>as well as adding a random element to the game

A random what? You have to learn to articulate your thoughts better.

Besides, your spawn point, and by extent the weapons closest to your spawn you have immediate access to, is largely determined by chance, but I never hear anyone talk about that.


a15aa1 No.14971395

>>14970896

i get what you're saying but quake titles are completely separate from each other, quake 1/2/3/4 have absolutely nothing to do with each other at all aside from a vague story relation between 2/4


709e2a No.14971432

>>14971303

>What's to prevent character classes from being pick-ups themselves?

If they were then it wouldn't be as bad because then it would be based on map control. Make the abilities pick ups and you just fixed the worst part of the game.

>Doesn't know what a random element is but thinks I am the one not articulating


d4ec91 No.14971474

>>14971432

Yes, but how is it random and why would it be bad?


709e2a No.14971499

>>14971474

>Now it's random

Not if it were map pick ups on timers. It stops being random them dumb dumb.


33eb9f No.14971507

>>14971395

it's not the lore/continuity it's the concept that i'm referring to


d4ec91 No.14971539

>>14971499

>Not if it were map pick ups on timers

I thought you were talking about player classes.


709e2a No.14971574

>>14971539

I literally just said that if you make Abilities pick ups then you fix the game. Instead the game has shitty classes that you can choose when you spawn which takes from the arena aspect of the game.


a966ab No.14971624

>>14970781

Seems fine to me, the player who controls the pick ups wins the match just like in live. The player with the superior aim and map control wins the match, just like quake live. I've yet to have a problem in even ranked that isn't usually related to someone just having better map control over character choice.


a15aa1 No.14971657

>>14971624

maximum bait


a966ab No.14971697

>>14971657

If that makes you feel better sure,but I'm serious. The core of the game is still an arena fps. You'd have to be a moron or just bad to not understand that the major powerups and quads pretty much make or break a game.


e1e072 No.14971827

>>14971053

By that kind of logic, every fighter should have the exact same characters with a cosmetic overhaul only, but retain the same moves and hitboxes.

Please don't be that retarded, Species Mutator for Unreal Tournament 2K4 already showed you can have different stats and it works really well.

>>14971303

>your spawn point, and by extent the weapons closest to your spawn you have immediate access to, is largely determined by chance

Correct, but since everyone has the same "chance" and you'll either respawn frequently or very rarely, it's not a factor that matters as much as you think.

Sometimes you'll spawn closer to the shield, other times it will be your oponent, but in a single match it will even out.

Or instead you both are good at the game, don't actually die so often and you end up collecting 30x more pickups roaming around than what you spawned next to.


709e2a No.14971847

>>14971827

>Every fighter

Arena shooters aren't fighting games dumb shit. In fighting games the level means basically nothing. You clearly don't play fighting games or Arena shooters.


e1e072 No.14972016

>>14970866

>If fighting games can make different player characters with different playstyles, statistics and abilities competitively viable, why can't arena shooters?

Because Quakefags only want a re-skin of Quake and nothing else, something that they also won't bother with since "why change to something that's just the same?" too. In short, they want what they already have, ence why nobody can ever give it to them.

These threads always go the same way, "pros" telling you that every attempt at the genre is terrible, but when prompted for suggestions to improve, it's either generic\abstract ideas or the traditional cop-out "you can't improve perfection".

The reality is that you can indeed have something like this, but you need a metric fuckton of balance to do right, something Bethesda clearily didn't do.

Balancing fast&weak vs slow&tough for instance: if the game is dominated by hitscan then large open areas will nullify a lot of the advantages speed gives you (hiding, flanking) while interiors will make it easier to outmaneuver the slow classes. but if it's projectiles, it's essentially the reverse.

So making maps for this when the two main weapons in the game are the rocket launcher and the railgun is quite the nightmare.

You'd need abilities that favour a particular playstyle over another, letting the player have an easier time playing the way he likes while also introducing a weakness that his oponent can exploit.

For instance, the Nightmare race (in UT2K4 Species Mutator) regained health up to 100 when dealing damage. This rewarded being very offensive with weapons you could fire fast, consistently and with good aim like Minigun, Link Gun (if you could lead with it) or the Shock Rifle.

But at the same time, you'd often leave the health pickups for your oponents, you were dependant on decent aiming too and you could easily overcommit.

Or simpler things like the Egyptian race having more air control, which gave them an advantage using rocket launchers and also avoid them but leaving them exposed to hitscan and flak.


e1e072 No.14972079

>>14971847

You're failing to understand the metaphor. If fighting games were developed with your mindset, no change would be allowed in the character design because, as you imply, characters are everything. In fact, there probably wouldn't be different characters either, just a single guy with every moveset available so everyone starts on equal ground.

You wanna go deeper, the resources you get in fighting games come from doing harm to your oponent or being at the brink of death for some of them.

How well you play (or how well you hold up under pressure) decides how many resources you get to spend in special attacks, just like arena shooters.

It's the exact same shit and yet different characters get to spend the same resource in different ways without it being an issue.


d98d22 No.14972117

no one plays arena shooters anymore


33eb9f No.14972155

>>14971624

If a champion has more HP/Armor on spawn then they have a higher max HP/Armor count as well, so they benefit more from pickups. And in a game like this a player taking an extra rocket to die can be the difference between you winning or losing a fight.


709e2a No.14972526

>>14972079

>Let me apply something that doesn't actually apply to a different genre because they are completely different genres that are about different things


709e2a No.14972655

>>14972117

Maybe if the only decently budgeted Arena shooter wasn't putting shitty Overwatch gameplay into it's game.


0ffb9a No.14972831

HookTube embed. Click on thumbnail to play.

46c05a No.14973393

>>14971827

>>14972016

>>14972079

>fighting game analogies

Here anon provides a lesson in how being right about something for the wrong reasons doesn't make you any less of a moron.


a92a8a No.14973732

File: 4d35ef4bcbf76e9⋯.jpg (124.68 KB, 639x450, 71:50, placeholder.jpg)

>this thread

>play Xonotic

>it does some new stuff on its own

>has some influences from both Unreal and Quake

>still doesn't have class based shooter shit

>has some QoL improvements

>has distinct map designs

>don't need to constantly post on the forums about Linux support

I don't even save images of anime girls snuggling into bed, but I have this image instead.


a6e90d No.14974981

>>14971574

they already are dipshit


709e2a No.14975413

>>14974981

No you don't. You don't pick up your abilities. Are you lying or literally shilling?


a966ab No.14975474

>>14972155

Except the values have been equalized and by having a bigger hitbox you'll be taking more damage overall by being a bigger butt.


21a477 No.14975922

>>14975413

He's a flagfag, what do you expect?


a6e90d No.14976218

>>14975922

>>14975413

both neither played the game

pick up the fucking cooldowns

fucking GDI tricks.


a6e90d No.14976231

>>14975413

Also

>somebody likes something you don't

>resorts to shill calling tactics because no argument.

clockwork


3eb819 No.14976888

People complain about summer but so far E3 has been way way worse as far as shiteating Redditors goes.


774655 No.14977616

>>14968520

>>ends up being as good as neither

Are you suggesting overcuck is good, OP? At the very least Quake Champions has Quake in it.


a6e90d No.14977673

>>14977616

at least quake is quake


a6e90d No.14977674

>>14977616

>>14977673

ontop of that

>overcuck

>a game

greatest joke ever, everybody knows its just thinly veiled propaganda


703e18 No.14978231

>>14972526

You're going to have provide a more substantial argument for that claim other than "it doesn't fit because they are different". Like, in what way are they different for this to not work? Did you think your post was convincing enough on its own already?


263ce2 No.14978262

>this was literally the hill TotalAsscancer died defending

I love being right about games being shit.


79e9c5 No.14978477

>>14968520

i got into the first beta and found the core game to be mediocre, the abilities ruin everything, they don't belong in quake and never will. it was a poor excuse to add them because the actual fps arena part is trash. SAD!


33eb9f No.14978681

>>14975474

If you're in a close-range fight where you won't miss anyway (provided you're both good players), then hitbox doesn't matter. Like I said, you will win fights just by having the right champion at the right time. This raises the skill floor of the game and makes it less competitive.

I'm not saying Quake Champions doesn't work, but as a Quake game it's very disappointing for veterans of the series or those who wanted a classic arena shooter. As it stands I'd rather play Overwatch or Quake Live than this game, since each one has the aspects this game tries to combine but are better on their own.


33eb9f No.14980379

I tried playing this game ranked and it has the same problems Overwatch's matchmaking had

>win game, even carry some of them

>gain 8 SR

>lose game

>lose 43 SR

Not sure why they stole the worst part of Overwatch but they did




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