>>14943203
>worst Sam
>only good one
SS2 isn't terrible, but it has way too many issues. Taking the humor so far was a flaw. What was good, about the previous games' humor, was the juxtaposition of the game's inherent silliness against the "realistic" environments and threatening aliens. SS2 took it way too far. Everything was silly, so nothing stood out. It was just a generic cartoon shooter, at that point. It wouldn't be that bad, if the humor improved from previous games, but it didn't. So, instead of some sparse, silly jokes that aren't that great, you're assaulted with bad joke after bad joke. Netricsa became a lame Cortana clone, too.
Then there's the gameplay. First and foremost, the game is much slower. Second, levels were much smaller than in the previous games, and they weren't all that more complex, to make up for it. Vehicles were glorified moving turrets with infinite ammo, basically eliminating two mechanics of the gameplay strategy (weapon choice and ammo management). The game only started to rival the scale of its predecessors in the last few levels. And, utterly disappointingly, the final boss is a vehicle section against a big pyramid.
The only thing that stood out as great, about the game, was the soundtrack. The guitar track for the first level of planet Sirius reminded me of some of my favorite works of Tommy Tallarico. Another good thing about it was the variety of environments (I especially liked planet Kleer), but, again, most of them were way too silly and cartoony. The game was a mess of consolization and publisher-meddling, and it shows.