>>14914907
I always thought that one of the worst aspects of Borderlands was that you had a single Skill to use with a long cooldown.
Variety had to come from using different weapons or if you had something in your skill tree that counts as a skill, like stunning with melee.
But otherwise, I never understood why in no Borderlands game they ever gave you 3-4 abilities instead with different uses and cooldowns.
I kinda expect Diablo in first person to be mostly that, Borderlands but with extra skills to use, however I'd be wary about melee combat.
There's a reason it's rarely popular in FPS games, since movement for melee is quite restrictive if you don't want to fuckup the player's orientation, which leads to boring repetitive combat.
And considering so many of the classes in Diablo that are about melee, this doesn't really bode well.
>>14915429
Hellgate London was pretty neat in how it blender RPG with action pretty well and it had a lot of nifty features to boot.
Namely, I think it was the first game that gave you a "press button to go back to base", although they also had the relocators so you could come back too instead.
They also had the Shift binded to context sensitive skills so you could sprint but also use a few skills when they were relevant without having to bind them.
And also Ctrl to use consumable items as needed, which includes all those "Fire Resist" or "Electrical Resist" that you'd forget all the time, but instead the prompt appears as soon as you get a status effect of the relevant item.
It also had some neat weapons like the cat's paw to dominate enemies or those lashers that pulled them near you for melee builds, and since you could have 3 Loadouts at any time to use, there was always a lot of variety in gunplay.