[ / / / / / / / / / / / / / ] [ dir / agatha / ausneets / general / leftpol / v4c / vg / vichan / voat ]

/v/ - Video Games

THE FINAL 8CHANMANIA (till fall) WILL BE ON SATURDAY JUNE 9TH @ 3PM EST
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: f8520e8edfb1714⋯.jpg (63.92 KB, 640x580, 32:29, meteos.jpg)

da77ca No.14910143

The sound design of a game doesn't only include its soundtrack (though it is a pretty solid chunk). The sound effects of slashing, explosions, punching, walking, etc. must also be satisfying.

Meteos is a personal favorite in this regard. With perhaps one exception, the game arguably doesn't have a "real" soundtrack that plays during the actual gameplay. It's just short loops that constantly change based on the situation, punctuated with the sounds and jingles made by matching pieces in regular gameplay. But they come together in such a way that the game doesn't even need a "real" background track; the sounds alone are more than good enough since every move you make causes a satisfying audio response.

What makes a game's sound design good for you? Post some examples of games with good audio, and maybe their sounds/music too.

1717c1 No.14910292

File: 222e52bb1f45e8a⋯.jpg (127.63 KB, 1080x600, 9:5, serveimage-1.jpg)

Say what you want about this game but it's the best audio mixing I've ever heard in any film or game.


8400e9 No.14910295

>>14910292

It's decent, but at odds with some of the games systems. A silent takedown shouldn't make as much noise as it does.


1717c1 No.14910306

>>14910295

Did you set the dynamic range to max?


8400e9 No.14910318

>>14910306

I'm just saying if you're having a slap happy cuddle session with a guy until he falls asleep, the other guys only 10 feet away should hear it.


0586d3 No.14910702

YouTube embed. Click thumbnail to play.

The gunshots being the music in this game

http://www.captainforever.com/captainforever.php

ROCK SOLID

I can't find a video of it, but firing an all rainbow parts ship, the track is beautiful. You only hear melodies of what it could sound like when you have low tier guns.


8d5109 No.14911214

>>14910143

My nigga. Firim was the most based planet.


2624c3 No.14911280

Diablo 1, in every way

Hearing skeletons shatter, puke demons' bodies cave in, a zombie's head fly clean off, the twang of every bow or slash of every sword coupled with that marvelously horrifying and grimdark soundtrack, its just a masterpiece of sound design


da77ca No.14911464

>>14911214

I just really like how every planet has its own charming identity. Forte, Suburbion, Hevendor, Gigagush, and Florias are among my favorites.

>>14911280

I don't personally have much experience with Blizzard games but it seems they have a pretty good understanding of how to please the ear. Even Overwatch has some solid audio and that game is raw ass.


2e6433 No.14911530

File: fbdd49ffe1e127e⋯.jpg (351.38 KB, 1024x768, 4:3, demento_wallpaper_by_teenb….jpg)

pic related has preddy darn gud sound design




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / agatha / ausneets / general / leftpol / v4c / vg / vichan / voat ]