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File: a6f0d77c35c2d18⋯.png (661.6 KB, 1186x724, 593:362, cupbread.PNG)

943dee No.14908575

>2D animated games don't sale!

So why don't more devs bother with hand drawn animation again?

>TFW Injustice could have looked like the DC animated series if Warner allowed it

ba8e6b No.14908590

2MuchMoney


ea3956 No.14908603

>>14908575

You would be surprised at the amount of garbage looking games that are coming out and masking the garbage part with some purple/pink or black on white artstyle.

The amount is huge. The amount of good animators/drawfags is sadly not.


a73fb9 No.14908612

Have you seen the modern calarts incarnation? The talent isn't there anymore. Also, good animation takes a lot of money. See how everyone was surprised at the proposed budget of one character for that Skullgirls indiegogo but was backed by those in the game industry who saw that price as reasonable. Making an entire game out of that instead of pattern boss gameplay, adventure game or fighter is asking a lot. If they had the money management skills of Vanillaware, but America doesn't have that talent anymore.


e8aeeb No.14908620

>>14908575

2D isn't as feasible for AAA studios because you can't split the workload as easily as with 3D, and thus they take longer to make. It's more suited to smaller teams.

>>14908603

Also this. It's not that handdrawn is unpopular, it's that most artists working on games suck or simply lack the experience. Most people getting into game dev start with pixel art, but if they were handdrawn they'd still look terrible.


288038 No.14908628

File: d7eff881ebb81da⋯.png (143.04 KB, 320x320, 1:1, d7eff881ebb81dab72b16825de….png)

>>14908575

>Project lead had to add 2 mortgages to his house on-top of funding from Microsoft to complete the game

It's all about money. Companies these days don't want high risk:high reward situations. They're constantly trying to minimize risk while simultaneously increasing profit. That's why today's games are unambitious, uninspired and filled to burst with underhanded micro-transaction schemes. Why they only aspire to be good enough to sell to normalfags who have more money than sense.

It's basically the same principle as when George Lucas was talking about how he couldn't make a Star Wars story that was completely detached from the pre-existing iconography. No one would invest in that because they see the cost as too high and the risk too great.

tl;dr - The answer is kikes


0d6c5a No.14908639

Hand drawn animation is time consuming, and typically isn't seen as cost-effective when there are quicker alternatives.


943dee No.14908644

>>14908590

>2muchmoney

Except CGI is more expensive if you look at how game and movie budgets had to be increased so much after games and movies started becoming 3D.


ce706e No.14908662

File: 53f3ebd04649130⋯.jpg (565.72 KB, 1920x1080, 16:9, Guilty-Gear-Xrd-Rev-2-1.jpg)

File: 914e4c39943d4b6⋯.jpg (418.02 KB, 1920x1080, 16:9, dragon-ball-fighter-z-5950….jpg)

>>14908575

Wasn't Cuphead horrendously delayed?

>TFW Injustice could have looked like the DC animated series if Warner allowed it

Did Injustice get animated? Are you talking the old Timm verse with the Justice League show? The new animated movies? TTG?

Either way, I would lean towards aping Arc System Works, and their fighting games for inspiration and development.


e8aeeb No.14908677

File: 2cc3699439a6f54⋯.png (419.41 KB, 599x664, 599:664, sam.png)

>>14908628

They're not even smart about it though. Instead of betting a hundred million bucks on one blockbuster and hoping it'll be successful, they could make ten smaller games with that money, which combined have a way better chance of turning a profit.

Shotgun principle fucking works. It's how Nintendo came up with Splatoon by prototyping a bunch of stuff, or how Cartoon Network picked up a bunch of great cartoons in the 90's by letting students send in pilots and choosing from the best.

>>14908644

Not true. Overall games cost far less to develop these days because the tools make it much easier and faster compared to 20 years ago. It's poor management and wanting every game to be a huge hit that inflates the budget. Movies are no different.


b9e833 No.14908685

>Why do talentless faggots not do things that require talent and effort

A complete mystery OP.


ed6e21 No.14908688

Animation takes a lot of time unless you outsource it to Koreans.


288038 No.14908712

>>14908644

CGI is only more expensive because they're paying to expedite the process. You could get similar visuals to what you see in a lot of modern movies but with a smaller staff and more time investment. But the heads of the company want it done as fast as possible so they pay for more staff to get it done sooner.

In small teams CGI is cheaper because it's easier to change things last minute and quicker to do so because any 3D animator can change the animation or design of Bandit_02. But not just any animator can change the 2D animation on Ryu. Not to mention if you absolutely have to change the design then you have to go through every single sprite.

>>14908677

Of course shotgun principle works, dubsman. Hell, Nintendo is even the best example of this. Nintendo never releases the figures but insiders have claimed many times over history that Nintendo games seldom cost them over $10 million each. With Breath of The Wild being one of the few exceptions. But now it's the best selling Zelda game period so it worked out for them.

>>14908688

Or hire some of the countless un-experienced animation grads from the US.


73e463 No.14908715

>>14908575

If I remember correctly,the developers themselves said it took way longer and way more work than they'd have possibly imagined and they were incredibly passionate about it too. Imagine what the average indie developer would do.


e8aeeb No.14908756

>>14908712

>but insiders have claimed many times over history that Nintendo games seldom cost them over $10 million each

That absolutely doesn't surprise me. If there's one thing Nintendo is good at it's scope, cutting corners smartly and polish, and two of those things actually reduce costs if you know what you're doing. Capcom used to be the same before a lot of their talent left.

I think Nintendo was confident in BotW being a success because they tried something new for them and did it well, and they were right. Even if the story was utter dogshit.


e8aeeb No.14908793

>>14908715

I can guarantee you there's not a single game where the developer said "this didn't take as long as I imagined it would've". It's not just a thing with games but projects in general, in almost all cases you're going to have to do crunch time or extend the deadline if you have the option.

But yes, the amount of work they put in definitely shows. A lot of indies would rather make a compromise with their game than put their house on the line.


f0b191 No.14908799

>>14908793

what was the name of that game that some agdg tier guy has been developing for like 23 years


e8aeeb No.14908809

File: b1ab768fc55ee94⋯.jpg (87.02 KB, 736x858, 368:429, its me.jpg)

>>14908799

There's a lot of those. You'll have to be more specific.


6d6aae No.14908816

>>14908575

>>14908639

Even if did not sell, it must be done for the sake of being good. Anything made with profit only in mind must be completely avoided by consumers.


211dee No.14908818

>>14908799

Are you talking about bobsgame?

Or maybe Tetrachrome by the Pole (real fucking shame I wasn't around to see his meltdown over Automata, I've only heard about it through third-hand accounts).


ba337d No.14911368

File: 5a09b86fc6ee75a⋯.png (501.14 KB, 680x441, 680:441, serveimage.png)

>>14908712

>Or hire some of the countless un-experienced animation grads from the US.


31b113 No.14911375

File: ea2ac0f467045ad⋯.png (1.31 MB, 1752x6796, 438:1699, modern art was a mistake.png)


45b793 No.14911392

>>14908799

Grimoire came out and was mediocre.


45b793 No.14911406

>2 million

Hasn't there been some AAA titles that failed to sell that recently?


1a4e9a No.14911409

I love hand-drawn games as much as the next guy but this is pointing out one successfully released game like its a model illegal immigrant

most don't get anywhere near that level of success. Cuphead happened to get lucky with that whole journo shitshow.


d57f43 No.14911487

>>14911409

I agree. Just because something is successful doesn't mean it should be emulated. That's what creates creative stagnation by every shit studio chasing after fads.


928458 No.14912486

The people who play and enjoy video games are not the people who write about video games. What journalists say does not matter in the slightest, and they have completely lost their grip on influencing sales, since anyone who's interested in a game can just watch someone (who regularly plays video games and is thus far more qualified than journos) actually play it on Twitch or YouTube for a few minutes and get infinitely more informed than any SJW hipster could ever make them.


cf75da No.14912512

>>14912486

This, the children are now reached through cool youtuber influencers, that is where marketing funds are spent now.


6e88c1 No.14912525

>>14908818

What's this Tetrachrome and this Pole guy you talk about?


928458 No.14912541

>>14912512

Exactly, and at this point I'd say that's a good thing. People enjoy watching others take on a challenge, and as a result, games like Cuphead sell like hotcakes. It turns out that when games don't intentionally dumb themselves down to meet the lowest common denominator, and instead produce a challenge for players to live up to, people find them far more engaging, which is how games used to be designed before the massive casualization that happened in Gen 7.

In other words, ordinary people streaming from their bedrooms are more relatable to ordinary people than Marxist-educated journalists who hate the very things they're writing about, and, because of that, consumers are beginning to be influenced by actual gamers again, slowly but surely.

That said, it's only a matter of time before (((they))) worm their way into the streamer scene as well, with people who push the same narrative as the journos. The fact that Washington Post streamed the Facebook hearing on Twitch, and how wildly successful it was for them, is a bad sign of things to come.


eba210 No.14912716

>>14908818

>>14912525

>real fucking shame I wasn't around to see his meltdown over Automata, I've only heard about it through third-hand accounts

Someone will post the screencap, no doubt. He sperged out pretty bad, but he's no Yandev. He seems to think that he's not welcome here, but most of /agdg/ has forgiven it and is still rooting for him. At this point, his own autism is the only thing keeping him away. Hopefully. he survives whatever shit he's dealing with and gets to finish his game before he gets taken out by the mob or something.


d2acaf No.14912725

>tfw Sprite work (with maybe 3 exceptions) hasn't progressed to beautiful illustrations

>tfw sprite work devolved and there's no reference drafting

>tfw game art as a whole has gotten worse because all art is derived from sprites

>tfw undertale could have gotten nice illustrations instead of pixel layers

Fuck this gay planet


eba210 No.14912759

>>14912725

>Spoiler

>Game with a budget of $51,124.

Not a fucking chance.


c704f5 No.14912771

File: 375d8f7b6f30b22⋯.png (1.87 MB, 1920x1080, 16:9, srhk02.png)

>>14912725

The three HBS shadowrun games look great.


17227c No.14912915

>>14911375

(((the problem started in the 60's)))

Gee I wonder (((what was going on back then)))

it was jews


0dbfe6 No.14912943

>>14912915

Oh my god you're right, it was Hannah Barbera all along, they're responsible for EVERYTHING.


3e0760 No.14913020

>>14908628

>It's all about money. Companies these days don't want high risk:high reward situations. They're constantly trying to minimize risk while simultaneously increasing profit.

I'd like to point out that yeah, that's the textbook definition of what a company is supposed to do. They're a business model, not something to rally behind like oh so many nintoddlers and sonycucks. Independent developers are also slowly moving towards that model, simply because the market is so saturated that only the exceedingly good and exceedingly bad games make a splash. Remember that Bad Rats sold a shitton of copies out of its reputation and low cost.

>kikes

Always.


1a4e9a No.14913054

>>14912725

Pixel-sprited shit =/= hand-drawn shit and it hasn't contributed to degradation whatsoever you retard, if anything 8-bit "inspired" pixelshit has


7e3523 No.14913058

>>14908612

>The talent isn't there anymore.

Bullshit, look at any massive new grounds colab in the last few year to get proven wrong very quickly. An amazing example is that super Mario TV show colab. There is a fuck ton of good work there. Studios are too cheap to buy good talent and too Jewish to accept good art.


0dbfe6 No.14913090

>>14913058

Not only that, but you also have the commifornia clique to deal with.


8a7d7b No.14913126

>>14912771

You realise that they use 3D models, right?


6e88c1 No.14913199

>>14912716

>implying yandev wasn't justified


1a4e9a No.14913386

>>14913199

fuck off Yandev


98bb40 No.14913389

File: 003703e53fbdcb9⋯.png (430.49 KB, 1280x720, 16:9, 033714cbba99835b279bdb1e32….png)

File: 55927d6ac08f98b⋯.png (94.59 KB, 1920x826, 960:413, 3772260fe28b3fe919caaf2732….png)

File: 753298eb32744a8⋯.jpg (603.19 KB, 1746x636, 291:106, 753298eb32744a874b77ee65f9….jpg)

File: d1e0306254bab79⋯.png (121.76 KB, 985x269, 985:269, anonymity.png)

>>14908818

>>14912525

>>14912716

>tetrachrome

i am here to grant your wish

tl;dr aggydag nodev sperg claims yoko taro ripped off his robot waifu game, hilarity ensues

http://archive.is/JQk3O


c704f5 No.14913400

>>14913126

>create 3D assets as base

>draw over them

There's nothing wrong with that.


0f93d9 No.14913412

>don't sale

Third worlders always come in droves during summer


158b7e No.14913490

File: 699c3a93182ce7f⋯.jpg (16.15 KB, 320x240, 4:3, gfs_50597_1_16.jpg)

>>14908575

I wish they fucking did. Legend of Mana is still the comfiest game I've ever played, easily in the Top 3 for most beautiful


a4fb4e No.14913520

File: 14c2d2e9ac2857f⋯.jpg (16.9 KB, 207x253, 9:11, fact.jpg)

>>14913389

>>14908818

>real fucking shame I wasn't around to see his meltdown over Automata

was it really him?


0dbfe6 No.14913531

>>14913412

What, you mean kids? Because third worlders have been here for much longer than the summer.


227f2e No.14914314

>>14913400

I think the characters are still 3D models. Nothing wrong with that either.


f8a5c3 No.14914337

>>14913400

Okay, just to clarify…you ARE talking about the background, right? Because those characters…those are fucking unmistakably 3D models with no rotoscoping or anything like that.


c704f5 No.14914342

>>14914337

>were you talking about the 2d backgrounds when specifically talking about good sprite art or the 3d characters?

What do you think?


4fb811 No.14914427

File: 9f447b95456fc82⋯.png (213.84 KB, 1944x1080, 9:5, tetradev.png)

>>14913520

Yes, it was really him and he has some real issues. Besides chasing down drawfags to be cunts to them, he tells everyone that /agdg/ 'drove him out' because he couldn't handle some playful banter.


4c1549 No.14914486

File: 9fb085ce6af36af⋯.jpg (575.21 KB, 1920x1080, 16:9, TR are big guys.jpg)

>>14908677

He's a big guy.


0b3826 No.14916904

>>14914342

It's also worth noting the lighting work, meshing a static image with 3d models that well takes a bit of fine tuning.


0b3826 No.14916908

>>14913389

They both ripped off Ace Combat 3 so nodev can shut the fuck up




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