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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: b227d9ce9f868cb⋯.jpg (523.9 KB, 1920x1081, 1920:1081, sergey-orlyanskiy-turbo-tu….jpg)

File: 14065b61667f708⋯.gif (5.57 MB, 250x200, 5:4, fgc024btlvl03.gif)

0f0bd7 No.14905446

Sections in video games where casuals are filtered out: where you either get good or quit.

Level 3: Turbo Tunnel from Battletoads is an obvious casual filter. Although it's easy compared to every stage that follows it, it's still regarded as the hardest level ever in gaming ever by game journalists and other casuals who couldn't ever get past it: casuals who will never know the true hell of later stages like Volkmire's Inferno, Terra Tubes, and Rat Race. And that's a good thing; casuals like those don't deserve to experience the masterpiece that is the US/Europe version of Battletoads on NES. Sure, you could always play the much easier Japanese version or Genesis port, but what's the fun in that?

What other games have casual filters?

2ea058 No.14905463

File: ce02862c3b665ff⋯.gif (477.77 KB, 500x224, 125:56, bronson no.gif)

>Battlechodes


3664b7 No.14905475

Not really a casual filter so much as a complete fucking retard filter but navigating an actual 3 demensional space that isn't just a flat open field is apparently too hard for many people. Seeing people get lost in Mario 64 levels that are about as big as my back yard is just depressing.


0fdf35 No.14905503

File: 3492a67ad719b3f⋯.jpg (131.33 KB, 650x935, 130:187, BoF5_zeno_rangers.jpg)

dis bitch

her guards

and her giant mecha

You had the choice of getting good, or taking the easy way out and fucking yourself over endgame. The insidious part of this casual filter is that the truly casual have no idea they've been defeated until hours later when their heart explodes.

Still the best game in the franchise


a1d4a9 No.14905506

File: 70cdf10a1565128⋯.jpg (65.14 KB, 580x435, 4:3, 12.jpg)


3664b7 No.14905515

>>14905506

I found the guy on the blimp to be way harder. If anything, he's one of the easiest bosses in the game really.


39fd8a No.14905525

File: f232da537248478⋯.png (614.83 KB, 638x481, 638:481, ClipboardImage.png)

>>14905506

That boss was easy.

IT'S THIS FUCKING BITCH

>Memorized my pattern? FUCK YOU HERES A NEW ONE

>OH YOU THINK YOU CAN NERF ME IN BLACK? BITCH YOU CRAZY


929834 No.14905527

My instinct was to say Ornstein and Smough, but I think the Capra Demon probably made more casuals stop playing, since O&S happens half way through the game.


e953cf No.14905961

>>14905525

>this bitch

>not murai or fucking doku who shows up way earlier.


83f90f No.14906676

File: aa5f2ce19e540d9⋯.jpg (30.6 KB, 323x445, 323:445, 48343753.jpg)


8d5d55 No.14906718

File: 62b64f41b0dd71b⋯.png (810.97 KB, 776x1138, 388:569, ClipboardImage.png)

>>14905525

>>14905961

>implying casuals would even get that far.

The mark of a casual is one who quits at the first sign of a challenge. The tutorial itself does a good job of that.


4257a5 No.14906804

File: 86dc2ecc72dd194⋯.jpg (206.44 KB, 1280x720, 16:9, 130112120170427_120358_6_b….jpg)

You either bitch about them on an anonymous image board, or you become a god. This entire game counts as one though, the amount of salt generated by normal fags is beyond delicious.


a93ca2 No.14906808

File: 1e467f01efc7b78⋯.gif (11.42 KB, 319x223, 319:223, Fantasy_Zone_stage_polaria….gif)

>>14905446

kind of hard


488f5d No.14906848

File: 5c123ed62ea35b6⋯.png (176.26 KB, 1500x570, 50:19, cheese souls.png)

I have a bit of a pseudo-confession

>Fight taurus demon in DS1

>ah fuck these hitboxes oh shit

>hits behind himself on some swings

>other times his foot or body juts out, canceling my roll and making me eat his forward swing

>can barely get a single sword hit in between all the dodging

>die to so much hitbox bullshit that I say fuck it and grab a bow and some arrows from the vendor guy

>can constantly run, dodge and plink arrows in him

>beat him in one try with bow

Is this cheesing or is this skill?


0a5705 No.14906856


4257a5 No.14906859

>>14906848

Cheesing is just skillfully executing super-effective tactics. It aint your fault he can't do shit about a bunch of pointy sticks.


a93ca2 No.14906862

>>14906848

dark souls is a cheesy game, it's not a hard gaem


01ffc4 No.14907106

>>14906848

Cheesing is a valid strategy.


97a8f6 No.14907115

File: a2806b8b9fd1a0b⋯.png (1.12 MB, 933x514, 933:514, b101.PNG)


01ffc4 No.14907125

File: d349a93567a6e9d⋯.png (8.81 KB, 169x24, 169:24, ClipboardImage.png)

>>14907115

>Get on the floor!


4aa4d7 No.14907309

Did this thread really need to be made so soon after the last one?

>>14905527

The real filter comes in when you fight Goldstein last. Dealing with both can be challenging, but dealing with that fuckhuge range is rough.

>>14906848

Depends on if you built DEX or not. If you did, you're the same kind of faggot that does PvE INT builds and feels proud about it.


f13add No.14907388

File: 2892cab592f9db0⋯.jpg (93.84 KB, 1280x720, 16:9, maxresdefault.jpg)

I've been playing through GTA3 with the GInput mod and classic controls: 'Bomb Da Base' probably caused some grief back when the game released. It's a cakewalk on a mouse, but console players were shit out of luck.

>Pay 100k to unlock the mission

>A sniper mission with a controller

>Time sensitive, 8Ball throws himself at the enemy once you start shooting

>The player hasn't used manual aim until this point

>Portland doesn't have any worldspawn Sniper Rifles to practice with


84a1a3 No.14907397

>>14906848

That kind of shit is what makes games good though. Encouraging players to try something new, employ new tactics. Cheese or not it doesn't matter. My first time was just me abusing his AI so I could do a few plunge attacks in a row.


749f4e No.14907420

File: 5931997cfb0ff89⋯.jpg (27.35 KB, 350x350, 1:1, 1472358891034.jpg)

Aren't fighting games generally a casual filter?


f98237 No.14907439

The mainline Donkey Kong games. They usually sell like pancakes but only a few get to finish or even make it halfway.


4c1eff No.14907519

File: cd32b18ae2f67f6⋯.png (427.78 KB, 711x434, 711:434, ClipboardImage.png)


cadcf2 No.14907536

What about a "Hardcore Filter" where only the most hardcore of hardcores can pass?


4257a5 No.14907549

>>14907536

Jorge's mom.


84a1a3 No.14907551

>>14907536

Fist only Midir NG+7 on Dark Souls III.


551e47 No.14907561

>>14907536

In that case, Clinger Winger


4dd0b0 No.14907581

>>14907536

A coordinated team of Deco-only matches in CSGO.


4c1eff No.14907701

File: 1b8c40fc62bc76e⋯.png (1.64 MB, 900x1600, 9:16, 60d77e6c8c40eb3bbb2084f2b9….png)

>>14907561

Piss easy.

I figured out within minutes of getting to the stage that you can pause on the corners, turn while you paused and clear it first try every time. At that point, the boss is the harder part, and even that's easier than Intruder Excluder's boss.

My biggest problem was Volkmire's Inferno's rocket, just because of the randomness in some of the sections. Nearly everything else in the game you could remember.


087e1f No.14907704

>>14906676

>ultra casualized arpg where everything is easy as fuck and the game throws all the loot you could need and more at you

What did he meme by this? GD is even more casual than D3.


4257a5 No.14907732

>>14907704

>GD is even more casual than D3.

We both know that's a lie. No casual could comprehend two class trees and that mess of devotion, but I won't deny that the game is still overall pretty easy.

I am curious to know if you played all the way through to level cap with the DLC or not?


97a8f6 No.14907744

>>14906718

>tutorial boss is harder than the final boss

>despite being the exact same character


087e1f No.14907745

>>14907732

>No casual could comprehend two class trees and that mess of devotion

They don't need to, there are plenty of guides that walk the player through exactly what to put where, and that's the first thing a casual does when playing a game like that.


4257a5 No.14907808

>>14907745

I wouldn't consider the existence of guides as a measure of whether or not a game is casual. That is just avoiding playing the game, just as looking up the solution to a puzzle is not solving it. You aren't wrong though, that is exactly what they would do.


087e1f No.14907836

>>14907808

>I wouldn't consider the existence of guides as a measure of whether or not a game is casual

I would, since I think the true mark of a casual filter is that you can't merely overcome it with a guide describing some gameplay mechanic, you need to git gud and master (or at least internalize and put into practice) said gameplay mechanic.

Compare Dark Souls to Gothic for a good example of that. You never need to learn how to roll in Dark Souls. It's very easy to beat the entire game with sorceries, pyromancies, and a greatshield. Even game journos have no problems using those cheese strats to blow through the game.

Now contrast that with Gothic, where you're not even going to kill your first group of molerats without first understanding the combat system and becoming proficient at dodging and punishing.


b1eced No.14907843


b1eced No.14907847

>>14907420

>Cuckchan image

Leave.


62a35e No.14907896

File: 90692fa602f70dd⋯.gif (74.58 KB, 500x438, 250:219, frickin lazer beams.gif)

File: c21c87c7229b591⋯.gif (7.24 MB, 720x540, 4:3, disappearing blocks.gif)

Only filthy brainlet plebs use Item 2 and Time Stopper to beat these.


4257a5 No.14907973

>>14907836

I can't agree with that because then it becomes a matter purely of skill and completely removes the knowledge and personal investment aspects of being a casual or not, as well as judging games on external factors instead of their own merits. If we determined games as casual purely by skill requirement then suddenly things like Spacechem, Dwarf Fortress, Dungeon Crawl Stone Soup, every genre with a focus on knowledge or problem solving, all become casual games despite no casual wanting anything to do with them without constant hand holding and layers of filters to make them easier to digest. Sure, skill is a really effective filter now with the internet making guides easily accessible, but if you are passionate enough to actually play a game on your own without walkthroughs and guides, then the other attributes matter just as well. If anything, complaining that you don't know what to do at a point makes you less of a casual than someone complaining because they can't do something, simply because they care enough to actually play the game instead of watch an interactive movie. If a game required me to make a tome of notes due to how complex it is and how little it holds my hand, I would be straight up insane to call it a casual game simply because someone else could cheat and use guides. Again, looking up the solution to a puzzle is not solving it. You don't really care about the puzzle if you buy it just to instantly crack it with a guide. That by no means makes the puzzle casual, just the person who cheated. There are dexterity puzzles out there that are extremely easy to solve extremely difficult to execute, but they by no means are more hardcore than disentanglement puzzles that are extremely difficult to solve and extremely easy to execute.

I typed a lot and probably went off track, mixed up my points, and repeated myself a lot. I'm tired as fuck and terrible at conveying my thoughts properly. Deal with it.


b4105e No.14907990

>>14907536

Sengoku Rance on highest difficulty, solely because of how artificial it is.


88a528 No.14908005

File: 6fc5714e3b7dfd1⋯.png (3.04 KB, 720x400, 9:5, adom.png)

Can't mention casual filters without mentioning roguelikes.


0a6878 No.14908126

File: 735893d0ffeea16⋯.jpg (11.84 KB, 255x174, 85:58, 1 corn chip.jpg)

>>14905446

>filter

if the jetski section is the casual filter, what the fuck do u call that fucking snake maze afterward?


111654 No.14908143

>>14908126

the less casual filter


6d3427 No.14908153

HookTube embed. Click on thumbnail to play.

>>14907536

I'd say most of the Infinite Climax/Dante must die/Level Die on any Platinum game. I love platinum games, I love the depth of the gameplay, but holy shit will I openly admit that I am NOT good enough to handle them on the hardest setting.


1ac66d No.14908162

>>14905503

I rally ned 2 play dis tbg


eb9c4b No.14908194

>>14905503

I heard such mixed things about this that I didn't bother to pick it up. Could emulate now, I just remember reading that it mostly takes place in the same locale and the gameplay has a lot to do with avoiding and laying traps if I recall. Why would you say it's the best, compared to 3 and 4?


a4514a No.14908289

>>14907701

>spoiler

Were you the Anon who suggested doing that a couple years back when I was having trouble? If so, thanks to you I've been able to ace that section no problem.

>My biggest problem was Volkmire's Inferno's rocket, just because of the randomness in some of the sections

Fuck that stage. I've been able to 1cc this game without warps in the past; that one stage, alongside Terra Tubes, is the biggest roadblock to doing so.


97a8f6 No.14908332

File: 55d790149598fd3⋯.jpg (16.53 KB, 480x360, 4:3, ninjaboobs.jpg)

>>14908153

It should be mentioned that all those difficulties are the actual game and any difficulty before that was a pseudo-tutorial/ chance for you to get as many upgrades as possible so you can go crazy.

You can notice that, that even on the lower difficulties they throw stuff at you that you would encounter on the highest difficulty constantly (Gracious and Glorious for non-witch time, enemies become harder the better you fight against them in God Hand etc.), just to ease you in.


acbe42 No.14908344

>>14908332

I'm not so sure about that for NSIC, I feel like Hard is the true difficulty for that game. Witch Time can be more than just a window for free damage, there are a lot of techniques for launching and interrupts that disappear when it goes.


c42793 No.14908349

File: 3500e075607d25f⋯.jpg (79.11 KB, 650x600, 13:12, turtlefilter.jpg)


34b4db No.14908356

File: 9e09cd2aa08a056⋯.png (428.21 KB, 728x699, 728:699, ackbar.png)

>half an A press: normal jump

>full A press: immediate anhero


650dff No.14908367

>>14907896

>Qucikman stage

>Any hard at all

The only difficult thing about that stage was the boss itself, Crash man's stage is far worse with those fucking birds.


e31203 No.14908379

>>14908349

I remember as a kid (like 6 years old), I'd always get my friend's parent to put in infinite life game genie cheats while I was getting babysat, then I got all the way to the end … except there was a level late in the game where if you fell into lava/fire, it would lock, because you're not supposed to be invincible


1ac66d No.14908922

File: c6dbdb6fd8283d3⋯.png (59.77 KB, 854x377, 854:377, 1439112223369.png)

>>14908194

took me awhile to find but this post is the reason I've been meaning to play it. basically just seemed like a really unique take on a jrpg.


eb9c4b No.14908995

>>14908922

I'll definitely try it out, emulating and how you can trubo through load screens and battles is a given for JRPGs.


9264f2 No.14909034

File: 84dd3a58f178de2⋯.jpg (27.06 KB, 480x451, 480:451, 84dd3a58f178de2fa4f2e844c4….jpg)

>>14908367

>the boss that is weak to the mega buster is harder than the normal stage that requires the most precision and speed if you don't use the crutch weapon


8b2494 No.14909206

YouTube embed. Click thumbnail to play.

>>14905446

related


05eb5c No.14909223

File: e58e59f85822e03⋯.jpg (79.73 KB, 400x400, 1:1, 14531314.jpg)

>>14909206

>vaporwave


4a3fd3 No.14909268

File: 86a7820488292fd⋯.jpg (26.63 KB, 424x366, 212:183, 86a7820488292fd760c4be996c….jpg)

>>14908922

>look it up

>try to find a Jap version because I want to practice

>only burger and yurop versions available on emuparadise and usual torrents

Help.


1ac66d No.14909295

>>14909268

not sure if the site is shady or whatever but nigger, just google japanese iso dragon quarter


4a3fd3 No.14909335

>>14909295

I've seen it, but I've never used that site before, so I ignored it.

It also asks for some shitty extension to be installed.

I might as well bite the bullet, I guess.


0f0bd7 No.14909375

>>14906848

Taurus already has an intentional cheese: once he appears, run back and climb up the ladder, and you can do a special plunging attack like with the asylum demon. You can even do it multiple times.


087e1f No.14909806

>>14907973

Problem solving can be skill based, and thus non-casual, but if you can simply look up the solution, I'd say that not only is it casual and non-skill based, but it's not even a game.


a1d4a9 No.14909844

>>14905525

>Alma

>hard

I died maybe three times when I first fought her. She's honestly a meme boss.

>>14905515

He was my second choice. Took fucking forever to down him.


4c1eff No.14909903

>>14908289

same anon, but ID might have changed

I do recall doing that, and I haven't really seen anyone else mention that, it's something I discovered on my own so it's entirely possible. Don't mention it, glad to help.

>terra tubes

There's a few things that are important to remember in that level, gonna try to list them here.

>you can't really avoid remembering the locations of the electric guys. Just have to preempt them and duck. Best strategy is to stand in the middle of their path and hit them as they're coming to you.

>You can, however, make them easier, assuming you're playing on emulator. You can dash forward while ducking by double tapping left or right, in other words, sprinting while ducking. Never played on console, but I assume you can't do that.

>whenever running from the gears in the non-underwater section, it's important to arc your jumps and not rub against the walls as you jump. For some reason, that makes your route way faster.

>If you rush in section 3, the fish will not have come out yet.

>Right before the checkpoint for underwater wheels, you're being chased by two sharks. By moving in a specific Z pattern (from bottom end to top), you can get one shark to bite and kill the other near the checkpoint, then hit one of them, then get the 1-up, hit the other one once and run away to the checkpoint.

>You can technically grind for lives in the beginning of section five, since there's that 1-up by the shark. You can keep hitting him to wrack up points and then die. However, the camera makes it super easy to despawn that 1-up.

>The duckies can be made to turn around with specifically timed light-punches, but that's hard to explain.

>On the last helicopter, both the ducky and the shark can bite you through the wall, so don't stay too close.

That's all I can remember now.


151b97 No.14910411

>>14908922

I heard a lot of really bad word of mouth about this game. Is it really that bad?


1ac66d No.14910644

>>14910411

I haven't played it but want to because it sounds rather unique and some of the gameplay I've seen makes it sound very interesting.

The people that really like it REALLY like it. A lot of the people that hate it seem like they're very dedicated fans to the Breath of Fire series in general and don't like how bizarre it is from both the combat system, art style and story standpoint.


7b5442 No.14910670

File: fddffa523cb1cb5⋯.jpg (143.29 KB, 1280x720, 16:9, contra.jpg)

File: 9541dc7f0ee2bb3⋯.jpg (25.5 KB, 381x262, 381:262, plok.jpg)

Beating these games when your only 12 made your balls drop.


fe663d No.14910690

>>14908367

>that boss that spends half the fight running against the walls and takes double damage from the default weapon

>hard


3ff1a2 No.14910695

File: ee4aae488276db0⋯.jpg (36.47 KB, 704x396, 16:9, 1265283368987.jpg)

>>14905527

Capra Demon for sure. I've had people die like retards after summoning me plenty of times.

>mfw they die to the dogs before the Capra Demon can even touch them


b4105e No.14910813

>>14910695

can't blame them, capra demon is designed like shit


0e02cc No.14911093

>>14905527

I realize that "Dark Souls hard" is just a meme, but Ornstein and Smough are piss easy even on a blind run unless you drastically fucked up your character. I've never summoned anyone (even Solaire) for the fight and never managed to come remotely close to dying on it. I'm sure it's much harder if you kill Smough first, but I'm not sure why you'd go out of your way to do that.

The Capra Demon and his gay pitbulls by comparison will kill pretty much everyone at least a couple times with stunlock trash until they cheese it on the staircase.


8c1040 No.14912005

File: 9aae6469e890b8e⋯.jpg (28.17 KB, 220x285, 44:57, 220px-Warcraft-2-Tides-Of-….jpg)

Sc1 and WC2

WC3 is babby mode RTS, but the original blizzard RTS games are fucking trials by fire, WC2 is even better now with improved russian AI, but SC1 is especially challenging


56401a No.14912032

>>14911093

Attempting to kill Smough first is harder than any other part of that fight. The Jew Dragoon will constantly harass you while you try to attack the fatty. You really don't get a break from him, no matter how patient you are.

Once you've actually got Smough down, though, you can avoid everything but Ornstein's butt stomp by standing between his legs and poking him in the dick.


087e1f No.14912151

>>14911093

They're easy if you cheese them with sorcery or pyromancy and obliterate one of them in <15 seconds just out of their range, but they're the most difficult non-DLC content in-game if you're going in exclusively with melee, especially if you don't abuse the pillars.


0b438e No.14925322

>>14905463

>shit taste


5ef23a No.14925539

File: 6f4e78843606f09⋯.gif (86.42 KB, 600x476, 150:119, agni_rudra_white.gif)

>>14907388

nah you know what really fucked people up in that game and it's even fucked up good players

Espresso 2 Go

If you can't memorize the coffee shop locations HAVE FUN RETARDS

Pic related

Imagine a casuals face after realizing "Oh shit they are fast just like me and can block too omg wtf do I do they are too fast omg"

actually a kind of hard 2nd boss if you are playing on any difficulty above "retard" and don't know how to play the game

that's assuming the casual didn't die 30 times already fighting cerberus(a boss that can be gamed fucking easily) and is already too mentally exhausted to keep playing by that point.


5ef23a No.14925566

>>14907420

the concept of links/combos/blockstrings/mixups/techs etc. is a casual filter in and of itself.


f43d19 No.14926193

>>14907536

Perfect Dark multiplayer against highest difficulty bots.


97a8f6 No.14930519

File: 247baeba132db7b⋯.png (2.82 MB, 1923x2000, 1923:2000, 247baeba132db7b4a52a56bd70….png)

>>14925539

The biggest problems casuals have with DMC in particular is, that this game doesn't have a designated dodge-button a la god of war or Bayonetta (and I love Bayonetta), except for trickster style.

Being only the 3rd boss, just rubbed the salt futher in.

Pic related is something smiliar

Ms. Beansprout here from SK2 completely overwhelmed any SV-fags who hoped to button-smash through and not learn to dodge and attack more carefully, some players actually flat out gave up on her.

She is the first boss in the tutorial level 10 minutes in.


f09104 No.14930653

YouTube embed. Click thumbnail to play.

Stage 2 of Murasaki is probably the best casual filter there is. The moment a casual sees this, they go "Holy FUCK what the fuck is this, I give up."

I'm so glad this game included this.


60c918 No.14935793

File: e6ab539f36c3b34⋯.png (1.69 MB, 936x713, 936:713, tumblr_ms9ld1XAv21qhdjdio1….png)

File: 0471316d404ab88⋯.png (1.5 MB, 851x713, 37:31, tumblr_ms9ld1XAv21qhdjdio2….png)

>>14905503

I'll do you one better. The real Casual Filter is the D-Counter itself and not any specific boss although that entire boss Rush really pushes whether or not you can manage your resources and people.

But having a game tell you it's game over if you abuse your best moves or wander too much has gotten people to drop this game well before they would meet the commander.

It's also my favorite entry in the series and one of my favorite PS2 RPGs

>>14910411

The bad mouthing usually comes from fans of the series prior to Dragon Quarter. The game was the last entry in the series and the devs wanted to try something new but in doing so made a game that was fundamentally different from every prior entry. The dev team would later split up with some of them going to work on the original Dead Rising so if you've played that game you understand a bit of what type of feel they were going for tone-wise. Long time fans seem to have bounced off this title pretty hard and it has the reputation of being the killer of the franchise as a whole.

I played the franchise in reverse order so DQ was my first game and I'm down for unique experiences which is why having a sort of time limit doesn't bother me. It's a solid game and especially if you haven't played any previous Breath of Fire titles, you should give it a try. Keep in mind that >>14908922 is very true for the experience. The game doesn't hold your hand and it's not forgiving. But the system can also be abused to your advantage and it's up to you to figure out how to work things in your favor.


8ace43 No.14941335

File: 612bd7d72643848⋯.png (25.82 KB, 767x511, 767:511, CUBE.png)


b35967 No.14961109

>>14905463

Looking pretty dumb now faggot.


fcf093 No.14961277

Bashing on casuals is just platitudes with no discernible effects. Just tell me one positive thing it ever brought us. None, we're still in a swamp of underage losers competing to be the leetest kid.

Leaving kids out of the door, on the other hand, now that's some effective tactic to amp up the fun. Men play games to have fun, to chill: they don't need toys that reinforce their ego, because they're already well established in life to know who they fucking age. So just make games that kids are kept shut out from.


0b438e No.14983085

>>14961277

Fuck off.


8e0b7d No.14983652

File: d5fc0739091521d⋯.jpg (78.17 KB, 538x759, 538:759, __ibaraki_douji_and_paul_b….jpg)

File: d392ae0e7b9b961⋯.png (341.45 KB, 677x945, 677:945, 1527655155774.png)

File: e29b753df0fedc2⋯.png (1.09 MB, 801x1000, 801:1000, 1525793070293.png)

>>14905446

A mobage example on an NA server, but relevant.

>Rashomon event

>Must kill Banana Oni or survive a set amount of turns

>Can't LOL Buster it to death

>Must have working teams to survive

>Can't pay to win it as leveling skills take actual grinding and high level servants and craft essences can only do so much

>Many people can barely survive the 3rd level or even outright kill the banana


d552e5 No.14983661

>>14983652

Also, motherfucking Camelot. The knights of the round table are going to wipe so many shitters.


2b53a8 No.14983727

>>14905446

>it's still regarded as the hardest level ever in gaming ever

i blame the AVGN


49a70d No.14983735

>>14909223

I'll never stop enjoying it as a guilty pleasure tbh.


fbc5e6 No.14983807

File: 57b4b4e3490e55d⋯.jpg (140.11 KB, 800x831, 800:831, PY3055g.jpg)

Casual Filters

>DoF

>Bloom

>Lens Flare

>Chromatic Abomination

>Motion Blur

>HDR

>Atmospheric Scattering

>Colour Filter


bb10ac No.14983832

>>14906848

It's the standard fare in souls and to some extend Armored Core, builds are more important than skill in how difficult things are gonna be, so it(s not really cheesing so much as it's you being able to reevaluate your tactics and adapt to a different obstacle.

>>14907536

Shmups, when some 1CC are easily weeks to months of work to achieve there's no denying you need some dedication to not just drop before you do it.

That and I personally find Infinite or at-least very long challenges in Twinstick shooters to be quite the difficulty wall


49a70d No.14984085

File: 63236f28e2fedee⋯.png (47.29 KB, 776x694, 388:347, Screenshot_147.png)

Getting past stage 3.


ef1cf5 No.14989101

>>14907536

Dante Must Die (except the 4th one).


10ec37 No.14989238

File: 39b87cde8adcf4c⋯.png (1.75 MB, 1333x1000, 1333:1000, GRACEandGLORY.png)


799be0 No.14989251

File: 94e166a070ad238⋯.jpg (163.1 KB, 813x551, 813:551, 1515143557385.jpg)

>>14983807

You forgot the biggest one

>Film Grain


a8c0ea No.14989283

File: 5a11e2dcbb86afe⋯.jpg (258.06 KB, 1766x870, 883:435, thechadnintendo vs. thevir….jpg)

Biggest casual and nigger filter there is.


b3997b No.14989291

>>14907836

>gothic

>having a deep and intricate combat system

pick one and only one faggot

literally the first thing you do in Gothic is you pick up a transformation scroll and steamroll through the absolute shithole that is the first 10 levels


6115df No.14989403

>>14905503

>>14935793

Ah, I see. You two and I are one of a soul. Each time I think this game was responsible for killing the franchise it sadden me, as it is a very solid and interesting game which biggest sin was being way to different to the others. At this point I wish it had been pitched as a spinoff or something rather than a sequel so it didn't receive so much hate. It is actually a very well designed game in which, in my opinion, both the gameplay, the "feel" of the setting and even the plot really work together to give a very memorable experience. It has its flaws, particularly related to the writing of its characters, with only Bosch being the only really interesting character of the bunch. Still, it is very good.


02afaf No.14989507

>>14989291

>the absolute shithole that is the first 10 levels

git gud


63550a No.14989564

File: 95104d6729fedb5⋯.jpg (535.88 KB, 1136x810, 568:405, 95104d6729fedb56683224d6e3….jpg)

>>14907745

Whew what a hard day at school/work/whorehouse it was, I sure am glad I have these bideo-games. Right, so now to relax and take a break from listening to orders I will play a game exactly as somebody else tells me. K… google…"forklift simulator… tips and tricks… walkthrough"… there, now I open up my bud light and we can have some fun!

>this is what casuals actually do


6d3427 No.14990269

HookTube embed. Click on thumbnail to play.

>>14908332

>>14908344

Hard and Very hard are the difficulties that more aptly apply to "true difficulty" and still function within the boundaries the game is set. Infinite climax/DMD/Level Die are more for those people who must push it even further beyond and feel the game mechanics fall apart to some degree.

So yeah, Normal is fucking easy, Hard is to get you up to speed, and very hard is sorta the "true" game and the level beyond that is for when you determine you're so good that you need to personally own the game.


6d3427 No.14990334

>>14989238

Amusingly, they are fast and require you to not be a shitter, but at that time, I had the Moon equip and was used to MGR when I finally got Bayo 1 so I was parrying them like mad, which made them something of a joke.


e9333d No.14990383

>>14983807

Sounds like a shadman drawing


3664b7 No.14990396

>>14989251

There is one, singular game that did this right and I'll let you guys argue over which one it is.


799be0 No.14992996

>>14990396

nuDoom?


acbe42 No.14993044

>>14990334

Well the parry in Bayonetta is even more lenient than the one in Revengeance, somehow, so there's no surprise there. It's probably the most glaring balance flaw in there, you can spam parry to get past almost every part of the Temperantia fights

>>14990396

It's Silent Hill 3


ef044e No.14993518

>>14907420

Funny that you say this, because fighting games are pretty unpopular on /v/.


25b9b6 No.14993607

File: 86c4f1ebe46ac8c⋯.png (168.01 KB, 900x506, 450:253, Insanity.png)

File: 8d8a6a6695588ef⋯.png (1.36 MB, 1280x720, 16:9, Deerclops_Wallpaper.png)

File: b1baf31b38f56dd⋯.jpg (519.05 KB, 1920x1080, 16:9, obzgqD9.jpg)

Casuals die within 20 days and then go on the forums to whine about starvation even though the game is littered with food.


eae000 No.14993622

>>14993607

I never even got that far. I wandered around for 20 minutes picking shit up with no clue what the fuck I'm supposed to be doing and then never played it again.


49a70d No.14997094

>>14989283

>Nintendo games

>casual filter

Nice bait.


bd5ed4 No.14997226

>>14910670

Plok was my fucking jam


95fa90 No.14997254

File: 9ab9fcf3659de48⋯.png (536.56 KB, 798x535, 798:535, ClipboardImage.png)


a7fc2f No.14997324

>>14993607

A problem with this game is that you are limited to just staying still in the night cycle unless you want to burn some resources with a torch


1bff40 No.14999080

File: e1a2f0a048002bd⋯.gif (164.35 KB, 600x400, 3:2, stop.gif)

>>14907397

>killing the boss via really boring as fuck cheesing tactics makes the game better


891be6 No.14999104

>>14999080

>Implying It can't be fun if you find out the cheese yourself

As long as you don't look stuff up it's fine.


57ab1a No.14999125

>>14906804

TO SAVE OUR MOTHER EARTH FROM ANY ALIEN ATTACK


49a70d No.14999143

>>14999125

God that /v/ sings was pathetic.


a02bf9 No.14999162

>>14983727

AVGN real goal in life is to promote Nintendo corporate dicksucking under the disguise of exposing bad video games.

LJN was innocent. They had Tim Follin, Atlas, Rare on their side and could have made some really good gems if they did not have incompetent management.


a51885 No.14999215

File: 04a4550c8214d40⋯.jpg (203.62 KB, 808x454, 404:227, bonus stage.jpg)

either you got good at this game, or you just gave up


a51885 No.14999218

>>14999215

excuse me, gave up in the creepy castle's ones


49a70d No.14999352

>>14999215

>>14999218

Literally ended up being one of the last bananas I got in my 102% run. It's easier when you restart if you don't get a good chunk of them in before the first 10 or so seconds.


567c89 No.14999407

>>14907519

That's not a casual filter. Casual filters aren't optional.


3664b7 No.14999413

>>14999215

I seem to remember a maze or something that was way harder but I haven't touched it in nearly 10 years.


05afeb No.14999438

>>14909034

Come on, that's bullshit. You literally have to hold left or right for a bit on Quickman's stage, and make slightly precise turns at the right moment. That's fucking easy, in comparison the actual boss while not that hard in the end, still requires a bit of precise jumping and dodging.


05afeb No.14999459

>>14907896

Also "disappearing blocks" is just "don't stop jumping and you win". Heatman himself is a fucking joke.


551e47 No.14999674

File: 8daa8b699c1035a⋯.gif (9.28 KB, 256x180, 64:45, magmathefierce[1].gif)

>>14997094

>implying Nintendo games can't have casual filters


0033d1 No.15000700

>>14983807

can't help but look for loss.


303712 No.15000744

File: 8f464e02dc2333d⋯.gif (527.56 KB, 218x115, 218:115, Ultra_Necrozma_Shiny_USUM.gif)

File: 53b19c40379f42f⋯.jpg (712.6 KB, 2456x1735, 2456:1735, ultra necrozma artwork.jpg)

File: bcb613f2d595c96⋯.webm (7.54 MB, 426x240, 71:40, ultra necrosma theme.webm)

pretty much the only one in the series that isn't a trainer battle


567c89 No.15000782

File: 59d8e53c8062c14⋯.jpg (13.77 KB, 584x328, 73:41, zombie.jpg)

It's hilarious how hard these guys filter out the casuals. They aren't even dangerous at all unless you're retarded.


dde1be No.15000829

File: fa05ab6c555fcda⋯.jpg (78.25 KB, 640x625, 128:125, ROD-VideoGameEN.jpg)

>>14907536

This whole game was a "fuck you" to everyone who said the previous one was too easy


6e15c9 No.15001201

File: 69e1d3ec9aff345⋯.png (1.07 MB, 1405x779, 1405:779, agroprom underground.png)

Most people who learned about stalker through their favorite cancer streamer and Boris usually play the game without actually liking it. As a result they give up at the first 'hard' section of the game which for new players is pic related.


39668c No.15001347

>>15001201

Casuals can get that far? I figured they would give up when they would have to get past the military checkpoint with just a makarov and the sawed-off.


66422d No.15001456

File: a66ce0dc2f5b54f⋯.png (347.98 KB, 400x572, 100:143, 90004cda413292d156e81c29a6….png)

Not just Matador, but all four Horsemen can be considered filters. They don't have a preset location, instead they come to you, even when you're inside a town. Too bad that the game is a cakewalk after you fuse Daisoujou.


a01c88 No.15002366

File: 9190aa39b873eca⋯.jpg (58.84 KB, 600x398, 300:199, street_fighter_arcade_tabl….jpg)


4eafa9 No.15002370

>>15001201

the agroprom isn't hard and neither are blood suckers. the entire game is easy, it's just not good.


a93ca2 No.15002387

>>15002366

You can tell if they're a shitter by how they hold the stick.


c5ba73 No.15002400

>>14983652

>>14983661

Shill this shit somewhere else


49a70d No.15002851

>>14999674

Talking about current year Nintendo


6e15c9 No.15004241

>>15002370

You greatly overestimate the competence of the average player. For me and you Stalker is a turbo-comfy slow-paced innawoods slavshit game where we can fuck around and enjoy the atmosphere and abuse the AI.

For everyone else it is a boring ugly difficult "hardcore" game, literally the dark souls of FPS


e1f2ee No.15004270

File: 6bbd6c6aad8637c⋯.jpg (22.42 KB, 511x424, 511:424, 45-d21_35 (1).jpg)

Mission 4 of Dawn of war starts you off with 3 whirlwinds set to Ceasefire stance that will only attack once you set them to a different stance. Go google "Dawn of War Mission 4" and be amazed at how fucking retarded are


277164 No.15009232

>>14907896

You're right. Those sections aren't really that hard if you practice at them enough and have a good sense of rhythm with Heat Man's stage (press A and D-Pad Right at the same time over and over). Truly, it is the mark of a brainlet to resort to baby manoeuvres.


d05e85 No.15009583

>>14993607

>always on the verge of staarvation

>everything I eat restores at most 30 hunger unless I spend 4 food items for meatballs

>constatnly getting food till I reach day 35

>get stomped by a yeti/cyclops/goat hybrid

What an experience, I hope I can figure out how to fight giant monsters cause melee is notgoing to cut it anymore. That is if I even get the time to figure out how to get magic r other items for weapons. I'm just constantly looking for food.


4d26ae No.15009640

>>14907549

underrated comment


567c89 No.15009694

>>14907536

Stalker iron man mode.


ad5dde No.15009954

File: 3418bf7c2ecbed2⋯.jpg (123.99 KB, 633x805, 633:805, doom-ultimate-box.front.jpg)

Pic related on Ultra Violence with fast monsters enabled is the ultimate casual filter.




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