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File: 8870c093c5744a6⋯.jpg (138.27 KB, 800x600, 4:3, kb-kotor2-199.jpg)

77c782 No.14901770

As a person who typically hates turn based combat, I find that KOTOR and KOTOR TSL strikes a really nice balance between real-time and turn-based with its combat round system.

Do any other games do something similar? I'm interested in seeing other implementations of this combat system.

please excuse shitty google image

c3f764 No.14901804

>female exile

Disgusting


e9e902 No.14901805

It's called real time with pause. Pretty much all old Infinity engine RPGs use that shit.


948f94 No.14901841

>>14901805

>real time with pause

some things are better left dead


e343f3 No.14901866

File: 8c19fe995a1dba8⋯.png (803.93 KB, 1000x1414, 500:707, 386a13d88cb68fbacaf42060e3….png)

Neverwinter Nights 1/2, Icewind Dale 1/2, Baldur's Gate 1/2, Planescape Torment (plays more like a VN though), Dragon Age 1.

I'm sure there are more, but I can't remember any more now.

Of those, I like IWD 1 the most for the pure carnage. The game does get a bit difficult by the end though, so the best starting point for you would be BG 1.

Alternatively, you could start with NWN 1 or 2 for an even easier entry point.

NWN 1 is very tedious at the beginning and if you finish it once, you'll probably never have the strength of will to do it again. The expansions are better, especially Underdark.

NWN 2 is pretty good overall with the MotB expansion being the cherry on top. The great thing about 2 is that you can combine pretty much any 2 or 3 classes and still get something that's going to both be reliable and fun to play.

>>14901841

What's wrong with it?


0e0a62 No.14902026

There's Pillars of Eternity. It was billed as a spiritual successor to BG, but it's not great. I found it to be tedious, unengaging and overly verbose and quit a few hours in.


c56d66 No.14902045

File: 9b99b7ffa863b2c⋯.jpg (96.94 KB, 435x502, 435:502, 78a7767e98fdf899f22b6c5017….jpg)

>>14901770

>Non-Turn-Based Turn-Based Combat

fucking what?

>>14901841

Don't talk shit about Freedom Force!


948f94 No.14902059

File: 9e2b6de1512ae76⋯.png (3.5 MB, 1464x1406, 732:703, 1436457649593.png)

>>14901866

Everything.

It lacks the purity of turn based combat and takes away any skill from real time combat,it's an unholy stillborn abominable product of a one-night-stand that both parties involved agreed was a mistake that should've never happened and decided is better off forgotten and dead afterwards.


9dfc1a No.14902482

File: e2fd60c3588f41e⋯.jpg (690.68 KB, 850x1133, 850:1133, whiskey.jpg)


50fb65 No.14902551

File: c0d58bef5506cb0⋯.gif (1.92 MB, 500x375, 4:3, X-Com General.gif)

>>14901805

The UFO Aftermath series uses such system too, with the difference you have to plan every action which can be queued. The soldiers doesn't control by itself like it is the case with X-Com Apocalypse.


9ad1c7 No.14902857

>>14902059

If you want to pause for every turn go ahead, but I'd rather have the turns end themselves if all is happening is basic attacks. I can inject actions while it's going or after pausing, but manual turn ending just stretches the length of an encounter needlessly.

>>14901805

Isn't it just a form of ABS?


948f94 No.14902893

File: 7e120f2304e534a⋯.gif (283.96 KB, 500x363, 500:363, 855444885474.gif)

>>14902857

>i can play the gay game without using the gay game's core mechanic the gay game was built around

post webm or i call bullshit


1eb601 No.14903565

>>14902893

>what is pause every round

>what is pause end of turn

>what is pause after action completes

Look in the options. I can't remember the details for tranny or poe but I know even obsidian kept something in their new shit. As for the actual system it doesn't work when A: it's tacked on and not remotely balanced, Arcanum for example or B: you're faced with a new opponent, a new mechanic or worse yet a new opponent that's abusing a new mechanic. Mindflayers or Umberhulks in BG2 for one example of where knowing what's what turns a nightmare into a piece of piss.

When it does work it streamlines the more tedious parts of the combat, wasting five minutes for some bum to shuffle away in Fo2 for the umpth time and what's more allows for a more behind the scenes or critical decision involvement. Example you position your mechs in MC while you made sure their kit and their pilots are the best they can be. Alternatively Dungeon Siege 2 and it's if you build them right you can mostly let them do the work while you enjoy the fireworks (and pop a morale skill now and then)


1eb601 No.14903575

File: 3ed30b60b4fd2d0⋯.jpg (15.67 KB, 338x310, 169:155, abd.jpg)




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