>Unreal Engine 4 game
>locked down config files
>forced mouse acceleration
>mouse aim is emulating an analog stick despite the engine having native support
>baked in blur, depth of field, etc
>physics tied to framerate IN AN ENGINE THAT IS DESIGNED TO NOT DO THAT
>shitty lighting, stiff animation, extreme lack of variety in guns and enemies, tiny mobile-game length missions
It's shit. It's unironically worse than playing an asset flip using stock Unreal assets. Jap devs never cease to amaze me how they can take an engine that literally does all the work for them and still fuck up everything by choice.