2c9a7b No.14883782
I'm in the mood for some shootan. I played through Bulletstorm yesterday and am playing Hard Reset right now and might go back to Painkiller when I'm done.
Basically I'm looking for more FPS games like the aforementioned and would like some recommendations.
Let's talk about first person shooters, new and old.
68b31c No.14883826
>>14883782
Doom is the only good FPS to come out since 2010 sadly.
b6ea96 No.14883843
>>14883826
That game was a snorefest.
7bd984 No.14883848
>>14883843
Wiilling to bet that like 90% of /v/ you're hating on it without ever having actually played it.
5729bc No.14883854
>>14883848
No doubt. It's one of the only games in recent memory I enjoyed enough to buy twice.
2b5571 No.14883858
>>14883782
>Bulletstorm
>Hard Reset
Both are reddit tier shit.
I just can't play or comprehend any FPS released after 2007. Its like the age ended with Unreal Tournament 2004 and same Painkiller you mentioned. I can only make exception for Serious Sam 3, but even that game is pozzed with modern shooter elements.
is nudoom worth pirating?
b6ea96 No.14883873
>>14883854
>>14883848
>buying twice
>from bethesda
783dd1 No.14883876
>>14883848
>muh vee hivemind reeee u just hate games cuz they r popularr!!11
>>>/cuckchan/
Go and stay go you insufferable faggot
7bd984 No.14883878
>>14883854
>twice
For what purpose?
23f2e5 No.14883882
>>14883876
Would nudoom get better with better level design focused on progression and not arena play, and have no glory kills?
Because i shamelessly use nudoom weapon mods on doom and have fun with them.
2c9a7b No.14883885
>>14883858
I could understand the dislike for Bulletstorm. I found it mediocre, but liked it for what it was and had fun dicking around with the different weapons, but what's wrong with Hard Reset? I haven't played too much of it yet.
I played UT2k4 to death already.
>say you can't stand anything released after 2007
>asks if 2016 Doom is worth pirating
You should probably know the answer already if you're taking a stance like that.
fc65a4 No.14883894
>>14883882
>if nudoom wasn't shit would it be good?
no, you forgot making enemies die faster so that weapons feel good and that you can actually slay all those fucking legions of hell you're supposed to be killing
d637d5 No.14883895
>>14883858
>is nudoom worth pirating?
Yes, don't expect a masterpiece though, it has problems but it's probably one of the better FPS games of the last 5 years
5729bc No.14883926
>>14883878
Once for PC and once for switch.
e78f11 No.14883943
>>14883848
>>14883854
>>14883878
>>14883926
Hi Pete, kindly fuckoff you fucking jew.
Doom is mediocre shit and so are all of your games.
69e74e No.14883954
I've been playing Desync at the recommendation of an anon and I'm enjoying it. It's kind of like Painkiller or Serious Sam with the boxing in the player and having enemies rush them, but it's more focused around style with weapon combos than S+M1'ing.
5729bc No.14883975
>>14883943
Lel. Shut the fuck up fag.
2c9a7b No.14884013
>>14883954
Thanks. Don't really like what they did with the aesthetics of it, but I'll give it a shot at least.
69e74e No.14884045
>>14884013
The main menu UI is garbage, with an excessive amount of "glitching" but the game thankfully doesn't have that shit.
Also I'm pretty sure I heard the music in another game.
c0e8c0 No.14884331
>Hard Reset
>good
Worst meme to come out of /v/ second only to Toddposting.
ce9818 No.14884340
>tfw it all started with a game about killing comic book tier nazis
>there are still no other examples of "portable" miniguns in gaming yet alone real life
2c9a7b No.14884354
6919be No.14884356
>>14884340
>there are still no other examples of "portable" miniguns in gaming
dude you can find any sort of a minigun in all FPS games
ce9818 No.14884414
>>14884356
But you cant find one you can hold in one hand like you could in Wolfenstein 3d. That is the only game people ever dual wielded miniguns and I think it's a weapon concept that should have carried over into other things. They really look cool.
51ec1a No.14884431
>>14884331
>>14884354
The weapons in Hard Reset mostly feel like shit and it seems as though they barely have an effect on the enemies. Also I hate having to upgrade weapons at those station things in order to get the new weapons, I'd rather weapons just be scattered throughout the levels or hidden in secrets so that it actually feels like you're getting progressively better weapons as you go through the game. Shadow Warrior 2013 had that shit too but at least in that game you didn't have to stop and find some stupid terminal and could just do it from a menu screen. Let's face it, all the Flying Wild Hog games are just Painkiller with different coats of paint, and that game did weapon progression perfectly well. I'm sick of these "RPG element" unlocks in my big dumb shooty games.
a62ee2 No.14884447
>>14883782
Speaking of painkiller some of the devs are working on a new game called witchfire. https://hooktube.com/watch?v=jk841g4SQGY
2c9a7b No.14884467
>>14884431
Seems fair enough, I can see how it stops the flow of the game, but it hasn't bothered me too much yet.
>I'm sick of these "RPG element" unlocks in my big dumb shooty games.
I agree with that. I wonder what started that meme in the first place.
>>14884447
Yeah, I heard of it. Looking forward to seeing more. Seems right up my alley.
e62234 No.14884469
>>14883782
>>14884431
Just play Shadow Warrior 2013. Say what you want about that game, but it's miles better than Hard Reset.
2879ca No.14884482
2c9a7b No.14884513
YouTube embed. Click thumbnail to play.
>>14884469
I did. I liked it a lot until I came across a bug that caused a constant flickering light to stick with me. Annoyed me so much I couldn't finish the game. Was persistent too, even after reinstalling.
51ec1a No.14884546
>>14884469
This, SW 2013 makes Hard Reset look even more shit by comparison. I like how it gives you ratings based on how quickly/stylishly you clear a room, kinda like a mechanic ripped right out of cuhrayzee. My biggest complaint about it is the temptation to cheese that special move that restores your health but you can always ignore that. I think it's a shame how Shadow Warrior 2 turned out, turning the series iinto a memelands-esque looter-shooter fucking sickens me.
>>14884467
>I wonder what started that meme in the first place.
Cawadoody multiplayer unlocks I would guess. I think the idea appeals to normalfags because it simply rewards the player for amount of time played instead of exploration or player skill.
>>14884513
That's strange, never happened when I played it. Maybe check and see if they patched it over the years.
09f3b3 No.14884597
>>14884546
shadow warrior 2 was good. arguably the biggest downside is that you can't re-roll your weapons/exotics and the lack of an "endgame" aside from the trials which are really just one-off challenges you forget about. SW did:
>nudoom better than nudoom
>borderlands 2 better than borderlands
>warframe better than warframe
its a good game and worth a purchase. you would have less complaints about it if borderlands didn't exist, i bet.
e62234 No.14884666
>>14884597
The core gameplay was a big improvement, but the shooting and looting aspect was hampered by a fucking terrible UI, and the fact that anything other than damage + elemental damage upgrades were largely worthless. The absolute dogshit writing and the relative lack of content is just the nail in the coffin.
Still gives NuDoom a run for its money tho, I will agree.
51ec1a No.14884688
> you would have less complaints about it if borderlands didn't exist, i bet
Less complaints, sure, simply because it wouldn't remind me of a series I don't like. I would still have complaints though, like the shit level design, the annoying bitch in your head and the underwhelming pseudo-RPG bullshit thrown in. The weapons are still fun to use, the game's great in that regard, but adding elemental damage types makes you think less about what type of weapon to use against what enemy. In a better FPS you would need to know what situation to use a shotgun or a rocket launcher etc. In SW2, all you think about is what damage type whatever enemy you're pointing at is weak to. You might have a weapon that behaves more suited to the enemy you're facing, but oh no, it doesn't have the right damage type so if you use it the enemy turns into a bullet sponge. All that said yes, the game is far and away much better than nudoom and borderlands. If you're into diablo loot shooters it's the best one out there.
51ec1a No.14884690
b3cc66 No.14884818
>>14883986
At least post the updated version
>>14884354
It's basically revolves too much around S+M1ing much like Painkiller, but it doesn't have the fun enemy designs of Serious Sam to make a fun game out of S+M1ing, and neither does it have have the movement speed and system from Painkiller, turning a boring game of S+M1ing into a frustrating game of S+M1ing because your capability to dodge attack is very limited. On top of that the game has the gall to pit you against hitscan enemies in areas with barely any cover. So you're constantly backpedaling from homogenous packs of enemies or hoping the big bulletsponges don't hit you. This becomes especially notable on higher difficulties. Redux kind of solves this by backporting the dashing from SW2013, though as a result running away from enemies becomes too easy. It just never ends.
DESYNC solved this by having hitscan melee attacks. What hitscan melee entails is that enemies would rush at you faster than you could outrun them, and you'd get automatically attacked as soon as you got in their attack range. However, there is a sliiiight wind-up to their melee attacks, so if you dashed at the right moment you could evade the melee attacks entirely because your dashes do have i-frames against enemy melee attacks. That way you avoid backpedaling becoming the only solution against avoiding melee attacks like in say, Quake (save for pain states which are RNG) while still allowing enemies to outrun the player without completely overwhelming the player as a result.
Now, it does have some potential, the cyberpunk backdrops are top-tier atmospheric, and it has some weapon comboing going on like no other game once you learn to get the hang of it. Your weapon arsenal has a lot of disable/stun attacks which you can chain together with your more powerful attacks which take a longer time to cooldown. So you're constantly switching between weapons and managing cooldowns to get the most out of your guns. Unfortunately the enemies aren't as nice. However, the weapon comboing here is a complete fluke. In the launch version of Hard Reset you could not switch between weapons if your current one was cooling down from an attack, they merely patched that in later because players felt constantly disempowered at having to wait for their guns to cool down before they could do anything. If the game was designed around this from the start, it could have been a lot more interesting.
35b0fe No.14884851
Ut2k4 is still amazing fun and there's a sliver of the previous mod community still alive
Speck helps keep it alive. That game is pure gold and has aged like fine wine. Id give anything to play air buccaneers and FragHouse Invasion. There's no reason not to play it because you can patch the games demo and play online or just get the gog copy.
2c9a7b No.14884928
>>14884818
Thanks for the explanation.
>homogenous packs of enemies or hoping the big bulletsponges don't hit you.
Wait, you mean those two are the only enemy types in the game?
0f0617 No.14884963
>>14883782
Try Singularity, it's pretty much a best off seventh gen shooters compilation. It features a pretty neat time gimmick which let's you age your enemies into mummified corpses and change the levels.
b3cc66 No.14884964
>>14884928
No, but most of the enemies can be generalized in those two categories, and everything inbetween isn't quite interesting to fight.
0f0617 No.14884972
>>14884447
It's on my list of upcoming games to check out. It was quite some time since there last was a shooter in this style.
d637d5 No.14884985
>>14883782
Necrovision is tons of fun, especially once you get past the cod skin and realize the game should be played completely differently
vehicle sections aren't as fun though
09f3b3 No.14885071
>>14884688
>>14884666
I agree about the UI for sure. Unfortunately both your complaints about the story go right over my head because I genuinely could give a fuck less about it. I muted the girl and turned off all the dialogue relating to conversation. You can tell like 20 minutes into developing the "narrative" they decided to take themselves seriously, which is when i turned it off.
The elemental complaints really only come into play at high levels/difficulty. I don't think the intention was to have a "strategic" FPS in the sense that you needed to think about what to use. I think it was to keep you either A) continuously modding weapons or B) to keep the monotony from setting in, both which it does, so it got a thumbs up from me.
I look more at how well a game accomplishes what it sets out to do, rather than what I want it to do, maybe that's why I have less complaints. That isn't a dig at either of you, but I didn't regret my time playing it. Meanwhile, with nudoom and borderlands, I shut them both off after 2ish hours, enormously happy that I decided to pirate (yet again).
ff3d6f No.14885230
ce9818 No.14885341
>>14885201
It's really not that bad, toewhore fag
c16b89 No.14885401
>>14885341
Do i seriously have to go through every single grievance with that fucking game every goddamn time?
Here's another (you)
The time i spent pirating and playing that abortion is time I will never get back
2c3df7 No.14885412
I really haven't played FPS much recently. I occasionally still play Doom .wads, both modded and vanilla. A few months ago I bought KF2 on sale and I regret it deeply. It's adequate enough but too similar to the original to be worth buying even on sale. The new perks are garbage and the new zeds are just variations on the clot. The new bosses are not interesting to fight either, Patty is still the best. About the only thing that really adds to my enjoyment of the game and isn't in the orginal is the animations, which they did a fantastic job on.
6c8044 No.14885478
>>14883848
Nah, I played through about half of it before getting bored due to the ridiculously formulaic gameplay that prevented any variety in the level design from mattering. Nice try though, maybe you shouldn't get completely assblasted when strangers on the internet don't like something you like.
6c8044 No.14885496
>>14883882
You basically listed all the major problems with the game, so yes. Death Foretold (I'm assuming that's the mod you played) works because it isn't constrained by nuDoom's boring as fuck level and gameplay structure. There are still some problems with individual weapons though. I fucking hate the plasma rifle in that game and they really didn't need to make a clone of the Railgun from Quake.
b3cc66 No.14885506
>>14885478
>>14885496
For all the complaints about nuDoom's level design, has anyone actually played the secret original Doom levels? Seems like that would alleviate most problems.
6c8044 No.14885549
>>14885506
> has anyone actually played the secret original Doom levels?
They're just levels that already existed in classic Doom with the new enemies transposed in. I can't emphasize enough that Doom revolves almost entirely around level design, enemy placement and enemy design. Weapon design matters next, but you can theoretically give the player any weapon as long as you've designed and placed your enemies in a way that makes sense given the player's arsenal. The problem with nuDoom is that you know exactly what to expect when an arena room shows up and almost all of the rest of the game is easy platforming and a smattering of not-too-threatening enemies. There's no sense of "I wonder what's behind this door," or "I wonder if I'll have to fight a group of enemies if I get this powerup." It's either A. an arena full of enemies or B. a mostly empty room with semi-hidden entrances for you to find so you can get yet another stupid fucking bobblehead.
b3cc66 No.14885569
>>14885549
>They're just levels that already existed in classic Doom with the new enemies transposed in
I know that, but I was wondering whether they provided a better experience than the actual main campaign.
6c8044 No.14885578
>>14885569
Honestly, I didn't bother because I didn't see much of a point. The other thing that pisses me off about the game is the lack of health and ammo conservation thanks to glory kills and the chainsaw, so I didn't want to play classic Doom levels with thise features.
fc65a4 No.14885655
>>14884818
Damn, this guy's rant made me think how Painkiller could've been a better game. It doesn't resolve around S+M1 btw, bunnyhopping everywhere is both more fun and more effective :^)
>there could be skellington wizard-clones that'd provide area denial with damage/disarmament/stun mechanics in all levels
>special enemies could drop better souls, but those souls would possess the closest enemy and give him a boost to everything, so the best course is to kill them last
>more environmental hazards, which both enemies and player can use
>design levels with player's speed in mind, making it borderline 3D-platforming
>make bosses be bullet sponges that can be made vulnerable via platforming or shooting challenges
>like having swamp boss fight happen on platforms over a swamp, when one of the attacks is boss becoming snake-like and chasing you across the platforms, except if you put him on a loop he'll stay like this for some time and give you free shots
>solve asset issues by having enemies from other chapters appear in the current one in later levels, in some "boring" fights, to suggest you're really fucking up Satan's plans
>also why the fuck do you have to be confined to areas when you have so amazing mobility, there can still be some triggers, but it'd be better if you could unintentionally aggro too many enemies at once and have to jump around and look for ammo or power-ups so that you don't die before you unfuck the situation
I feel kinda bad that I'm against comboing, it's because on keyboard I can switch quickly between like 3-4 weapons without taking fingers off the WSAD, while my scroll wheel in unreliable as fuck and if I wanted to change weapons I don't have certainty it'll be the weapon I want or if it changes it fast enough. It sounds fun, but I just can't do it.
51ec1a No.14885699
>>14885655
I would say bunnyhopping is almost essential in Painkiller
09f3b3 No.14885726
>>14885401
stop replying to him. he's endlessly refreshing the thread to try and win a pointless internet argument about his dug in, shit opinions that won't change. if that isn't evidence enough how bad his point is, nothing else will prove it
03d5ac No.14886068
>>14883782
Only thing noteworthy of bullet storm are the special gory kills you can make. Rest is nothing impressive.
f30ac5 No.14886124
There are not that many good shooters. I like Half Life, Counter Strike, Painkiller, Unreal Tournament and some Serious Sam. Problem with most modern games is that you are forced to play the way the devs want, and devs are usually totally clueless when it comes to gaming. Call of Duty for example used to be fun back then when we had dedicated servers and could come up with our own rules. Same for halo, played the Custom Edition but the modern versions eat dick.
9683ab No.14886162
>there still isn't an adequate replacement for Tribes: Ascend
Hi-Rez as a publisher is ass and there were lot of mistakes managing that game but fucking A I haven't had as much fun with a multiplayer shooter in ages. I've been playing goddamn TF2 soldier to kinda sorta scratch my itch for elaborate movement mechanics and projectile shooting fights.
2c9a7b No.14886346
>>14884963
>>14884985
Thanks. Gonna give those a shot.
>>14886124
>Call of Duty for example used to be fun back then when we had dedicated servers and could come up with our own rules.
Man I remember playing a shitload on those Rats maps on CoD2. Those were really fun.
>>14886068
Yeah, I really liked the alternative shots on most weapons. The rocket revolver and the spike gun were my favorite. Seeing enemies fly away and explode or being impaled to a wall is very satisfying.
252ede No.14886410
>>14884431
>The weapons in Hard Reset mostly feel like shit and it seems as though they barely have an effect on the enemies
Use the arc gun thing as a continuous shotgun and the grenade launcher with the blackhole grenades. Suck guys into the same area and lob a regular grenade at them. Sometimes you can use the railgun on those guys that look like ss2 midwives and grab the rocket launcher before you meet the multistory boss. The default weapons are shit.
91fc04 No.14886791
Doom 2016 on nightmare is too hard for /v/ so they either played it on casual mode for the CoDfags and complain it's casual or failed on nightmare and pretended it's casual or channeled DSP in whining about 'unavoidable' deaths. Yeah it had shit mechanics in finishers but those become much less relevant to the gameplay on nightmare and you're left with a mostly Doom game. The most Doom Doom's been since the '90s. It was pretty good and I liked it. I pirated Doom at release and have made WADs that are older than most of you so don't say I don't know Doom.
If anything, I'd shit on the multiplayer. It was a total loss and an embarrassment in trying to poorly clone Unreal Tournament. And DRM bullshit preventing modding out the cancer killing singleplayer was a sad day for one of the first games to be heavily modded.
f1bf1b No.14887033
If you have not already done so, I suggest the original Quake and Doom 2016. GOG.com has the original Quake as well as the expansion packs and it is DRM free.
Doom 2016 uses old school game mechanics well and the rip and tear gameplay works with how enemies drop life energy so you can keep ripping and tearing.
004083 No.14887919
>>14886791
Nobody on /v/ has ever complained nu-Doom was casual. We hate it because it gets repetitive as fuck, its a 60GB game with maybe 20GBs worth of content at best. I would be more forgiving if the game wasn't so fucking huge
e78f11 No.14888003
>>14886791
>Nightmare difficulty actually makes the game playable as you have an actual incentive to move around since you can actually die due to high damage and Imps actually guessing where you're moving to throw fireballs at you
>Too hard for /v/
Your pinata borefest is a mediocre entry on a franchise that should stay dead, especially after all of the original head staff has left.
>>14887033
>(1) right after recommending NuDoom
>Execution pinatas work
>Rip and tear fellow /v/irgins
Goyout 76 isn't even out yet and the Beth shills are already here, Salt Party 3 when?
Beth Salt Party 3 when?
a17056 No.14888026
>>14887033
Imagine positioning your whole corporate marketing strategy off of a line from a cheesy licensed comic that became a minor meme in the early noughties.
57fce5 No.14888139
>>14887033
>I suggest the original Quake and Doom 2016
220d2e No.14888323
>>14885655
>bunnyhopping is more effective
You're actually right there. The problem is it's too easy to outrun enemies and enemy projectiles indefinitely doing so as a result of levels being too open. Doom worked because levels constrained your movement and prevented you from circlestrafing everything to death, and Serious Sam worked because most enemies were faster than you, so it became a game of killing as many enemies as possible before they would catch up and overwhelm you, kind of like a tower defense game. Painkiller resides in this purgatory where the levels don't force the player's hand nor do the enemies, so it feels very boring and repetitive as a result.
>why the fuck do you have to be constrained to arenas
In classic Doom enemies move slow and aren't very reactive to player actions. So the levels compensated for that by placing slow and dumb enemies in such a way to pose an actual threat to the player, these levels usually being more restrictive and not too open, and usually the layout is always biased against the player.
However, if you were to make the enemies more mobile and more intelligent (such as being able to flank you and climb about), levels would need more space to allow the new enemies to exhibit their behaviour, because they can't do anything special if you place them in a monster closet or a straight corridor. Hence the arenas (see F.E.A.R., Unreal), which also serve to allow the player to do unto the enemies as they would do unto you. It's also why you don't want to fight too many intelligent enemies at once capable of dodging and leading, it simply becomes too much to keep track of since you can't rely on predictable enemy behavior as much, especially considering enemies will spawn and circle around you rather than always move or be placed in your field of vision.
If you could even get to such a point where you could move past everything and trigger everything in the map, you'd get a Dishonored situation where after triggering the alarm every guard in a mile radius abandons their post to rush your ass, making the intended challenge of fighting enemy X at place Y completely moot, and leaving you with tons of empty map space.
>I'm against comboing
lrn2rebind
Everyone who regularly plays Quake knows the default binds are the worst, so everyone rebinds the 4-9 weapons to buttons like Q/E or the additional mouse buttons. Makes your life much easier. Hard Reset's weapon system of having two weapons with four fire modes each actually makes weapon switching a lot easier on the hands.
332c60 No.14888335
>>14888139
The problem is I can't trust the average /v/irgins taste in games, so all the criticism against doom 2016 doesn't mean shit to me and I'd rather just play the game to find out what I think of it. I'm not really in a rush to do this because there's a lot of games that are much more interesting to me. You could all be right that it's "repetitive", but I've heard the same in that it's also "poorly paced" relative to games with walkie-talkie sections that interrupt the action. The original Doom games were also plenty repetitive by both of these metrics, this doesn't mean anything to me. It's incredibly shallow criticism. I'm thoroughly convinced that those who play shooters are just low IQ people and the popularity of these threads is disappointing.
004083 No.14888363
>>14888026
>noughties
Why can't Brits just call it "The 2000s"? I get "naught" is another word for 0 in britland but that's also retarded. Same goes for when you fucks pronounce "Z" as "Zed" Why would you add a consonant to pronounce a letter? Why over-complicate it?
>>14888335
Just look at a couple screenshots and a playthrough and decide for yourself then. I'm telling you though, the screenshots of the game you'll see is pretty much all the game as going for it in terms of substance. Like I said, it gets repetitive and it has maybe 20GBs of worthwhile content at best
332c60 No.14888374
>>14888363
>Just look at a couple screenshots and a playthrough and decide for yourself then
This is worthless because without knowing the feel of a game you're missing one of the biggest parts of it.
>it has maybe 20GBs of worthwhile content at best
This is meaningless.
004083 No.14888386
>>14888374
Oh it's this faggot again nevermind
332c60 No.14888392
>>14888386
Input and animation is one of the most important parts of a game. If you can't think of something more substantive than "hurr its a big game 4 me" and "its repetitive" then you're only making me think people who dislike game are just retarded.
accb1f No.14888423
>>14888363
>Same goes for when you fucks pronounce "Z" as "Zed" Why would you add a consonant to pronounce a letter?
so it doesn't sound like C
3a32b9 No.14888439
I second Desync - kinda like all the games in OP combined actually.
0dbdd7 No.14888453
Try Brutal Doom, it's easily better than most modern FPS games
2e9ac1 No.14888471
How are the two 2013+ Shadow Warriors?
332c60 No.14888477
>>14888471
The first one was fucking terrible. Lo Wang is annoying, all the characters are annoying in fact. The story is really proud of itself but it's very, very bad. The levels are fairly bland and the enemy encounters are very mediocre with most of its focus on being back pedaling and holding the shoot button on your mouse. The weapons are very ineffective with the only weapon that cuts down on the horrendous bullet sponge enemies being the sword which only has one attack that's really worth using, so you spend the entire game spamming it. For some reason the game thinks it has good boss fights but it really doesn't.
hope you like pressing W+W+M1 from start to finish.
900d28 No.14888492
>>14888453
even better, try other less shitty wads
dc1264 No.14888604
>>14888492
>brutal doom is bad because i heard reddit say it
220d2e No.14888624
>>14888604
"less shitty" does not equals "bad"
a17056 No.14888698
f04da1 No.14888737
>>14888492
>>14888624
>>14888698
I love when people shit on brutal doom but don't list these "better" wads. You afraid another Doom vet is going to rip on your gay wads and hurt your feelings? Fuck off back to reddit and the spergy zandronum forums you faggots.
925fc2 No.14888963
>>14883796
t. faggot who has never played Doom, Quake or Tribes.
>>14884331
>Worst meme to come out of /v/ second only to Toddposting
Take that back, nigger.
2e9ac1 No.14889131
>>14888963
Speaking of Tribes, is Midair any good? Are Ascend, 2 or Vengeance still kicking?
2c9a7b No.14889342
>>14889131
>Midair
I played it for a bit. The controls feel fine for what it is, but everything else is really barebones and doesn't look very good. I can't really give a more in-depth opinion on it cause I'm not that into tribes. Wish I played more when Ascend was at its peak though.
ce9818 No.14891874
>>14888963
Toddposting sucks, fag
86e89c No.14891894
>>14891874
Hey you Anonymous! You had best praise to the all-mighty Bethesda and pre-order the newest Fallout 76 today and tell all your friends to buy it on release, right now!
2c9a7b No.14895053
>>14888737
What is it about brutal doom that pisses people off anyway? I only just started playing Doom, but I'm curious.
9bcd87 No.14895063
>>14895053
/v/ loved Brutal Doom until it got popular and some of its ideas were incorporated into the 2016 version, so now they've turned hipster and hate it for being "mainstream".
879095 No.14895105
>>14883782
I like what CSGO has done to their old school formula and I hope other devs take notice to its simplicity and accessibility. Are there any other anons who have actually given the game some time and have feedback to the Hidden Path team if they were to make another installment?
I also just played through the first FEAR game, and I gotta say it's not as good as I thought it would be; maybe beating Afraid of Monsters spoiled my appetite for real scary FPS gameplay. I think the recoil effect gives the guns some feeling of impact but without it the sound design and animations are really weak.
Playing through Halo Reach I find that there's a lot to enjoy about the game, and I think that if armor abilities were left as a one-time use pick-up then the game would be much more enjoyable as a classic Halo title. Even Sprint has its place as a quick get-a-way move, it's a shame the level design is more spread out because you associate the ability as a means to traverse the level which is not optimal. Also, I think the jetpack was a really bad idea, and completely steps over the necessity of learning map layouts and positioning. Playing with the Jetpack on Sword Base is a good example of what I'm talking about, you can skip large walking segments by going verticle, same for Uncaged.
After playing Bioshock I really enjoyed the amount of expository detail that went into making the levels, but I think it's undermined by the looting mechanic. I found myself quickly looking at all the boxes and containers in a room instead of absorbing the small story in them. If they incorporated how Left 4 Dead executed looting I believe this problem wouldn't exist… maybe the answer is less shit to loot, or less containers to loot. All of this being said, the Bioshock looting system is really smart since you can gather lots of supplies, without a cumbersome list-type menu to bring up when you want to look through your collected wares. Well done.
I think modern Call of Duty gets a bad rap after playing through Black Ops 2. Treyarch and Sledge seem to want to try out different mechanics and techniques in each installment and I welcome the changes they make everytime. The base game as it stands, in my view, is basically a well-made tech demo ready to be appropriated for a sub-genre of FPS that would keep the natural feel of moving around the game. Zombie mode is a ton of fun, and the strategy in moving around, investing in this or that, and making Zombie trains is something I haven't found elsewhere. Juking through a horde, narrowly avoiding the fourth hit to get downed, while zig-zag sprinting to get away, is something that feels as good as bunny hopping correctly in succession to go really fast, but for the game-pad.
This sums up my most recent thoughts on FPS games, which are exclusively all I play.
ae4b27 No.14895250
>>14895063
Nice revisionist history faggot
2c9a7b No.14896241
>>14895475
If only PS2 wasn't shit
>>14895105
I only played Source. Had some fun with it playing on all those custom maps. Especially the crazier ones.
I wish more modern games let you set up your own server and allow you to make custom maps. I spent so much time playing on custom maps on CoD2 and Delta Force BHD. It was half the fun of those shooters.
e59d17 No.14896689
>>14895053
The fact that it turns the balance on its head, largely. In combination with a widespread sentiment of "Brutal Doom is the definitive Doom experience" and huge boost in popularity from newfags who refuse to play anything Doom that isn't BD, /v/ had a natural (if overblown) averse reaction. After a while it seems like people forgot what is actually wrong with the mod and started hating on it blindly. Either that, or it's just newfags desperately trying to fit in.
09c127 No.14896708
>>14895475
>go back to PS2
>rember why you quit
every time
cb101c No.14896735
>>14883848
I did play it. It's an alright fps game in a sea of shit ones, but that doesn't make it great. It has loads of issues and is not a good successor to Doom.
>>14895053
It's a combination of things. First, while fun, the mod is all style over substance, with a lot of issues. But, because it's mostly flashy style, the mainstream audience, that barely cares about Doom, loved it. So, now you have a shit ton of people calling it the best mod ever and the way Doom was meant to be played. There's also the creator's ego. He, as well, took a long time to finally start crediting the work of others that he used in Brutal Doom, while he always made sure to plaster his name on the thing. Finally, you have faggots like in this thread, who try to revise history, say Brutal Doom is just as good as the mainstream makes it out to be, and claim the creator is justified in all of his actions and is a good boy who dindoo nuffin, often using the whole "he does things tumblr hates, so anyone who criticizes him is an sjw" argument. The hate is less about the mod, itself, and more about the cocktail of shitty people that formed around it.
f4cf65 No.14896848
>>14884431
>The weapons in Hard Reset mostly feel like shit
git gud faget
f04da1 No.14896886
>>14895053
Everyone here on /v/ loves to dump on modern tacticool shit and whine about how much better games used to be. Then we got a mod for Doom that seems to build on the original gameplay rather than try to turn it into something it isn't, and the faggots hate it.
My guess is this all started on Skulltag and other sourceport forums. Brutal Doom was initially well received, but then the hipster faggots got mad when it became the most popular mod. They would say shit like "Brutal Doom ruins the intended experience!" and talk about how Doom is supposedly a deeply psychological horror game (not exaggerating, I saw this shit myself). This is of course despite evidence to the contrary from both the game itself and the developers, who just wanted it to be metal as fuck.
I'm not going to say Brutal Doom is the only good wad (and there are better ones), but it is good and more importantly, it is fun.
>>14896735
This right here highlights what I'm talking about. Doom hipsters who can't hold in their autism. Anon is right about one thing: Sgt Mark is a proper twat. What he doesn't mention are all the autistic faggots who sperg out if you even mention Brutal Doom. The Doom community likes to think it's better than most, but it's almost as bad as the Minecraft modding community. Don't take anything the faggots say for granted.
925fc2 No.14896917
>the redditor I was replying to got banned
I'm not surprised.
>>14891874
No, you suck!
cb101c No.14896940
>>14896886
Where did I say people were right to hate on BD for its mainstream success? I was just explaining why people on /v/ hate on it. There is one actually justified thing to complain about with its success, though. For a time, a whole bunch of retards flooded the community, demanding that every single wad be compatible with Brutal Doom. No one likes idiots invading their community, no matter the reason, and BD attracted a bunch of them. It being popular isn't a problem, but the majority of people it had brought into the doom community, were. That's fortunately died down, though.
d60989 No.14899708
>>14896917
toddposting needs to be removed
925fc2 No.14899837
>>14899708
I'll remove you!
138290 No.14899936
>>14896735
This is the only correct post. While the mod itself is alright, it's fans, creator, and everyone associated with it are pure cancer, and as a natural reflex most people will hate the mod (or game) and shit on the fans to prevent the cancer from taking root. This is a good and necessary thing for the board.
2c9a7b No.14902174
>>14900235
>mods don't allow talk about torrents.
>when we have share threads
>nu-infinity
Why haven't you left yet?
40a5fb No.14904958
>>14888423
That doesn't happen. Who has ever mistaken z for c?
54b922 No.14905286
>>14888363
>Same goes for when you fucks pronounce "Z" as "Zed" Why would you add a consonant to pronounce a letter? Why over-complicate it?
Don't act like you don't do it too. You might say "zee" instead of "zed", but what about H, L, M, N, R, S, W, or X? Why do you add consonants to them? Shouldn't they be "eh", "eh", "eh", "eh", "ah", "eh", "uheu", and "eh", respectively? Why would you add a consonant to pronounce a letter? Why over-complicate it?
cb101c No.14905610
>>14905286
He means a consonant, aside from the actual letter. L, M, N, R, S, and X all are pronounced with the letter's sound. H and W are just weird, though, especially since W looks more like double-v, in most fonts and writing styles.
73d4a4 No.14906581
>>14884414
Doesnt black ops 3 do that?
2368b2 No.14906625
Go play Ziggurat, ya fags!
0136d2 No.14906717
>>14906625
Does it still have ten or so room templates to choose from in map generation?
2368b2 No.14906940
>>14906717
I think it had a few new rooms last time I played it, in addition to new wizards, weapons, and traits.
2c9a7b No.14912088
>>14906625
Played it a couple years back. Was pretty fun actually. Maybe I should try it again to see what's new.