>>14868563
>rather than more tangible things such as how well the character handle recoil, how steady his aim is, how fast his reload is and the reload technique he uses, how fast he pulls out the gun, fire rate for non automatic weapons, etc?
Because those things, whilst they do represent the character becoming better at what they do, still require player skill in order to have any use. It doesn't matter if the character has mastered the art of the quick-draw if the player puts all six shots two feet to the left of where their opponent was standing. The character being able to pull off a lightning-fast reload doesn't help very much if the player is the kind of retard who runs around for five minutes with an empty magazine, only to try reloading after they get ambushed by a group of bad guys. You get the idea. For FPS gameplay to mesh well with RPG elements, the game is going to need to expect at least a basic level of competence from the player. That's expecting far too much from people these days, so we end up with absolute trash "RPG elements" that boil down to equipping the best armour to get more meat points, and the best gun to do more damage, then standing still and holding the left mouse button. It doesn't matter if the player is so bad at aiming that more of their shots miss than hit, or that they still can't figure out how to move and aim at the same time, because this purple gun does twice as much damage as that green gun, and all the enemies in this zone are ten levels below them anyway.
>>14869513
>normalfag retards can't understand that kind of complexity unless they turn into an online guide
Online guides (and the existence of an established "meta" that will inevitably pop up because of the existence of these online guides) suck all the joy out of games. The idea of looking shit up online is just quest markers for the soul: "Tell me what I'm supposed to think!", they say. The idea of trying something different to see if it works or not is completely alien to them. They lack the intelligence needed to learn from their victories, they lack the self-awareness needed to learn from their defeats, and they lack the creativity needed to stray beyond the comfortable and familiar things that they already know. When they succeed, it was either a complete accident, or was orchestrated by somebody else (i.e., the game devs setting them up for an easy "victory", the writer of an online guide telling them how to win, etc.). When they fail, the game is a bad game, or is broken. When they aren't being condescendingly herded along a pre-planned path to see all the "cinematic experiences", the game is confusing, or too hard, or they weren't given clear enough instructions.
Normalfags need to fuck off back to netflix and stay there. They just want to consume entertainment without any effort, but they've decided to latch onto a medium that demands participation from them. It's making them miserable because it's not TV, and it's making me miserable because games are getting turned into TV in order to pander to them.