>>14853365
>In retrospective, why was it shit?
Because it wasn't focused on multiplayer
>And did anybody ever enjoyed that game?
I thought it was far better than Doom 3. The only thing holding the game back at the time was it released the same year as F.E.A.R which was far better. Which was one of the reasons why the game's singleplayer wasn't seen as impressive.
>nobody stopped ID from making a poopy game instead of just Quake 3 with new graphics
It was made by Raven, they tried that with Quake live and later with Quake Champions and people didn't like either game.
>>14853430
>It was dumbed down for consoles
It released on PC first
>It was a slow Quake game, with linear gameplay that stole from COD mission design
This isn't correct, the game is far more based on Doom 3.
This game came out before Call of Duty 2. So I highly doubt they looked at Call of Duty 1 and decided to copy it. Especially since squad based games were all the rage at the time (see Republic Commando and SOCOM US Navy SEALS)
>>14853484
>had more in common with call of duty than any quake games
>Game was made before Call of Duty 2
>shitty weapons
The weapons were far better than Doom 3. They all had their uses. The shotgun, for instance, was incredibly satisfying and could straight up destroy enemies. Especially during the second half when it was upgraded with a magazine. The nailgun would eventually become akin to a minigun and got a scope that let you guide shots with it around corners.
>shitty enemies
The game's enemies were all varied, you had enemies that would charge at you, enemies that would hover in the air and shoot rockets at you, enemies with shields and a railgun, enemies that fired grenades at you etc. The enemy design in the game was far more dynamic than any of the previous Quake games and you genuinely had to switch weapons a lot more.
>boring levels
I still remember levels like the Dispersal facility to this day
>>14853941
>Why Quake 2 never got player base big enough to make custom maps for it like for Quake 1? Quake 1 has like hundreds of map packs alone.
Quake 2's singleplayer wasn't considered as good as Quake 1's at the time. Also there was more novelty to Quake 1's setting and enemy design.
>>14854740
>Singleplayer was Generic FPS shovelware someone stuck the Quake name on
>Only game in the series that was a direct sequel to another
>Actually tried to advance the story of Quake 2
>Someone stuck the Quake name on
This is funny because this literally happened with Quake 2. Quake 2 was going to be called something else by Id but they went with Quake 2 because nobody could come up with a better name.
>It was worse than what they did to Doom 3
This is definitely bait
People keep saying the game was "consolized" but I don't really see it. Nobody's brought up any examples of the game's levels being shortened or the game's experience being streamlined in any way for a controller. If anything the game's multiplayer was enhanced compared to Doom 3 considering that game only allowed a maximum of 4 players on a server (and limited coop to console) wheras Quake 4 had 16 player multiplayer. The 360 version of the game even launched with the console so it was long before a lot of the problems people associate with "consolized games" came from. Like a 2 weapon limit or regenerating health.