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File: 8172bf627829c51⋯.jpg (3.13 MB, 1530x2150, 153:215, Quake 4.jpg)

a77a9e No.14853365

Quake 4 came out 13 years ago, in 2005. In retrospective, why was it shit? And did anybody ever enjoyed that game? I mean it was continuation of Quake 2, another underrated title, but why nobody stopped ID from making a poopy game instead of just Quake 3 with new graphics?

006fc4 No.14853425

File: 418f07b10e9239b⋯.gif (6.24 MB, 890x500, 89:50, albedo lewd.gif)

I liked the campaign


3c9d63 No.14853430

It was dumbed down for consoles. It was a slow Quake game, with linear gameplay that stole from COD mission design, and the multiplayer was shit.

They pandered to a larger audience and got (rightfully) ignored.


ac4535 No.14853466

>>14853365

It had flashlights on guns and vehicles all around was an embarrassment to ID because a third-party was able to better use their engine.


c41eef No.14853479

>>14853365

>why nobody stopped ID

It was developed by Raven, not ID. It's no masterpiece, but I thought it was enjoyable enough.


07bb96 No.14853484

> In retrospective, why was it shit?

had more in common with call of duty than any quake games. shitty weapons, shitty enemies, turret sequences, and boring levels.

>Quake 2, another underrated title,

another bad game


3821ea No.14853569

>>14853365

Q4 was fine, Q3 autists are just impossible to please. You could make literally the same game with better graphics and they'd still find a flaw.


342715 No.14853584

The mission where they turn you into one of them was sick, like how they cut you and replace your parts, and then you can read their texts etc. I'm not even sure if it was Quake 4 or Doom 3, I mix up these all the time


ade7e8 No.14853703

>>14853584

It was quake 4, you get put on a strogg conveyor belt, it's the only thing I really remember about the campaign.


52512f No.14853724

>>14853365

I pirated it, and vaguely remember somewhat enjoying it at the time, but I couldn't tell you a single thing about the campaign except that I think there were friendly NPCs, and I'm not even sure about that.


d6c14b No.14853861

>>14853365

>>14853425

The second half of the campaign after you get Stroggified is the best thing Quake has ever had really. Killing enemies and going fast was so good, Q1's campaign is dogshit in comparison.


57e89f No.14853863

>>14853365

Single player was decent, far better than the shitty doom3 single player mode.


b4d7e7 No.14853876

File: 7ad8383e96fe47c⋯.jpg (56.68 KB, 497x427, 71:61, 1394737342114.jpg)

>>14853365

>I mean it was continuation of Quake 2, another underrated title

Fucking stop.

>but why nobody stopped ID

>Quake 4

>ID

Please do basic ass research before posting again.


52512f No.14853906

>>14853863

But Doom 3 has the best campaign out of all three.

>>14853876

Quake 2 shits all over 1. The only thing 1 has going for it are the top-tier community map packs.


8c67ae No.14853913

>>14853569

>with better graphics and they'd still find a flaw

Well yeah, they like to make the graphics as bad as possible.


2d9f81 No.14853914

>>14853861

>the single best levelset in any 3D FPS campaign

>dogshit compared to anything

>he can't go fast in Q1

why did you post


d6c14b No.14853918

File: ab8497687acb8d8⋯.jpg (111.99 KB, 455x680, 91:136, 32225.jpg)

>>14853569

Quake autists in general are impossible to please.


2d9f81 No.14853923

>>14853906

ah yes, quake 2. my favorite level was the one which was filled with pointless boxes and forced you to ride up and down tiny elevators. truly the best campaign


d05e6d No.14853941

>>14853906

>>14853923

Why Quake 2 never got player base big enough to make custom maps for it like for Quake 1? Quake 1 has like hundreds of map packs alone.


b4d7e7 No.14853962

File: 9e2b07be95bd15f⋯.jpg (12.55 KB, 228x225, 76:75, 1401553617576.jpg)

>>14853906

>But Doom 3 has the best campaign out of all three.

>Quake 2 shits all over 1.


b2e602 No.14853976

>>14853941

Because everybody was busy playing multiplayer.

Oh Vortex Q2 and KotS, how do I miss thee.


95cdc9 No.14853986

File: 98f4f4f4005fe67⋯.png (182.21 KB, 499x359, 499:359, 1389799429669.png)

>>14853918

>Totaled Asshurt

>Gee why isn't an ugly carbon copy of UT2004 with a shitty F2P model, a free game with no marketing and a niche community, a low-budget CPMA clone, an eternal pre-alpha that was abandoned midway through so the devs can make some meme game, and a F2P Quake 3 that was actually really popular for a while NOT not have a consistent community of 50,000 players? Why is the community for a shooter sub-genre from 20 years ago not enough to sustain these games which are largely rehashes of things they've been playing to this day? Clearly it is their own fault

What a fucking braindead faggot.


d6c14b No.14854011

>>14853986

Thanks for proving my point.


21a4b7 No.14854039

Had fun playing it but in retrospect it was clearly an attempt at turning the quake ip into another "falcon team rendezvous at alpha point" kind of game but even the normalfags didn't care because it's not world war 2 based.


bcacf9 No.14854040

Boring guns aside from the black hole launcher, boring eternal corridors for levels and a single interesting gimmick that had almost no gameplay impact.

I wouldn't even say it was a bad experience, from what I remember, just completely bland as a near carbon copy of most shooters of the time, forgettable and no real impact beyond the stroggification, and the title before actually playing the game.


0a8b8d No.14854050

It was a good game, the open areas were an interesting addition to Doom 3's engine and the game felt bigger compared to Doom 3. But still, hardware available during release limited a lot what could be done with the game so it had a smaller scale in comparison to Q2.

My only complaint is that the Railgun in Q4 feels very weak, you need to hit several shots to bring an enemy down.

I can't comment about Q4's multiplayer since I've never tried it.


52512f No.14854075

>>14853962

Only partially baiting, Quake's teleport sound is the most satisfying sound in existence.


2d9f81 No.14854194

File: f94b8354dd6d5b2⋯.gif (295.16 KB, 500x314, 250:157, 7558beb53e9a3d0703be23cec5….gif)

>>14854011

>Ur gay

>No im not

>Heh, just what a fag in hiding would say


8c67ae No.14854690

>>14853918

>ut4

All they had to do was put it on Steam for all the faggots that insist on using it.


d6c14b No.14854698

>>14853914

Because Quake 1 was pretty shit in general.

Now fuck off, kissass.


402812 No.14854740

Quake 4 was garbage. Singleplayer was Generic FPS shovelware someone stuck the Quake name on. It was worse than what they did to Doom 3. Even Romero agreed it was dogshit. Multiplayer still gives me nightmares, they consolized it hard with these terrible small boxy levels so they'd feel more natural on controllers, but no one on console gave a shit about Quake, and everyone on PC treated it like it was AIDS.


2fbc62 No.14854793

>>14853365

>Doom 3 didn't do too well

>I know! Lets try it again with Quake!

And the rest was basic consolization history.


c9892e No.14854821

File: a6a7bb836453a36⋯.jpg (154.68 KB, 1280x840, 32:21, Lv.18_Waste_Processing_Fac….jpg)

>>14853365

>In retrospective, why was it shit?

Because it wasn't focused on multiplayer

>And did anybody ever enjoyed that game?

I thought it was far better than Doom 3. The only thing holding the game back at the time was it released the same year as F.E.A.R which was far better. Which was one of the reasons why the game's singleplayer wasn't seen as impressive.

>nobody stopped ID from making a poopy game instead of just Quake 3 with new graphics

It was made by Raven, they tried that with Quake live and later with Quake Champions and people didn't like either game.

>>14853430

>It was dumbed down for consoles

It released on PC first

>It was a slow Quake game, with linear gameplay that stole from COD mission design

This isn't correct, the game is far more based on Doom 3.

This game came out before Call of Duty 2. So I highly doubt they looked at Call of Duty 1 and decided to copy it. Especially since squad based games were all the rage at the time (see Republic Commando and SOCOM US Navy SEALS)

>>14853484

>had more in common with call of duty than any quake games

>Game was made before Call of Duty 2

>shitty weapons

The weapons were far better than Doom 3. They all had their uses. The shotgun, for instance, was incredibly satisfying and could straight up destroy enemies. Especially during the second half when it was upgraded with a magazine. The nailgun would eventually become akin to a minigun and got a scope that let you guide shots with it around corners.

>shitty enemies

The game's enemies were all varied, you had enemies that would charge at you, enemies that would hover in the air and shoot rockets at you, enemies with shields and a railgun, enemies that fired grenades at you etc. The enemy design in the game was far more dynamic than any of the previous Quake games and you genuinely had to switch weapons a lot more.

>boring levels

I still remember levels like the Dispersal facility to this day

>>14853941

>Why Quake 2 never got player base big enough to make custom maps for it like for Quake 1? Quake 1 has like hundreds of map packs alone.

Quake 2's singleplayer wasn't considered as good as Quake 1's at the time. Also there was more novelty to Quake 1's setting and enemy design.

>>14854740

>Singleplayer was Generic FPS shovelware someone stuck the Quake name on

>Only game in the series that was a direct sequel to another

>Actually tried to advance the story of Quake 2

>Someone stuck the Quake name on

This is funny because this literally happened with Quake 2. Quake 2 was going to be called something else by Id but they went with Quake 2 because nobody could come up with a better name.

>It was worse than what they did to Doom 3

This is definitely bait

People keep saying the game was "consolized" but I don't really see it. Nobody's brought up any examples of the game's levels being shortened or the game's experience being streamlined in any way for a controller. If anything the game's multiplayer was enhanced compared to Doom 3 considering that game only allowed a maximum of 4 players on a server (and limited coop to console) wheras Quake 4 had 16 player multiplayer. The 360 version of the game even launched with the console so it was long before a lot of the problems people associate with "consolized games" came from. Like a 2 weapon limit or regenerating health.


402812 No.14854837

>>14854821

>This is definitely bait

No.

>People keep saying the game was "consolized" but I don't really see it.

Look at the youtubes. Compare multiplayer to Q3. Stop being retarded.


c9892e No.14854847

File: 8e77a7367906023⋯.png (104.83 KB, 228x216, 19:18, 8e77a7367906023d84c1f0d559….png)

>>14854837

>This is definitely bait

>No.

>Look at the youtubes


402812 No.14854859

>>14854847

>I want to argue about something I've not even looked at

Go home.


0ef664 No.14855020

>>14854859

>i have autism

ok mate


ef8993 No.14857058

>>14853365

It's an enjoyable romp, better than Doom 3 I'd say. As a Quake game it's kinda slow and unremarkable, but I'd say it's aged pretty-well surprisingly, despite being overshadowed by F.E.A.R. and CoD2 when it was released.


fa6dc1 No.14857107

>>14854011

>Gets his gay e-celeb sponsored argument completely debunked

>"lol u autist XD"

Fuck off back to Facebook, you don't deserve those dubs.


54c4af No.14857159

File: 15d8a60e4db71ab⋯.png (683.7 KB, 1125x1600, 45:64, b02fff8eb09332559e063f89e2….png)

>>14854040

The best I'll say about it is that the shooter gameplay isn't the dumbed down rubbish of most "shooter" games that started popping up after.

>>14854050

Generally speaking none of the weapons feel satisfying to shoot. It's especially awful with the railgun and shotgun though.

>>14853724

There are. Best thing about the speedrun is they interrupt dialogue by shooting grenades at them.


caefb9 No.14857222

File: 1ba17f73258c470⋯.jpg (166.17 KB, 1000x634, 500:317, quake669.jpg)

>>14853365

>In retrospective, why was it shit?

Absolutely nothing about it was remarkable in any way. It was just Generic FPS: The Game. The multiplayer was alright but that was hardly enough to save it. Also the vehicle sections were terrible. Quake II isn't perfect but it's so many leagues better than Q4 there's just no reason to play the latter.


07bb96 No.14857234

>>14854821

>Game was made before Call of Duty 2

>this somehow means it doesn't play like a call of duty game with all its scripted sequences and turret sections

>The weapons were far better than Doom 3. They all had their uses. The shotgun, for instance

I don't even like doom 3 but the animation alone was far better than quake 4's shotgun.


700658 No.14857240

>>14857159

Wtf is this anme real


3ebfd7 No.14857270

>>14857159

>Japs complaining about the exact problem they're perpetuating themselves

You Can't Learn English.


5a7cbc No.14857272

Unreal > Quake

Thank you for your time.


700658 No.14857287

>>14857272

Soldiers of Fortune > Quake 1 > Unreal > Quake 4 > Quake 2 >>>> Quake 3


c9892e No.14857325

File: 0e0d62406b7a9dd⋯.jpg (64.17 KB, 640x640, 1:1, 0e0d62406b7a9ddff7f07b23ef….jpg)

>>14857234

>>this somehow means it doesn't play like a call of duty game with all its scripted sequences and turret sections

>Call of Duty 1 invented scripted sequences and turret sections

Call of Duty 1 was just one of the hundreds of other WW2 games when it came out. Games like Medal of Honor were more popular at the time. I remember at the time I hadn't even heard about Call of Duty until COD2. When Activision re-released Call of Duty 1 on XBLA reviews were somewhat negative toward it because the controls didn't play well on a console.

It wasn't til Call of Duty 2 that the franchise took shape into what it is now. Call of Duty 1 even had things like medkits.

>I don't even like doom 3 but the animation alone was far better than quake 4's shotgun.

The animation is retarded, the shotgun looks trashy and weird and the main character reloads it two shells at a time for some reason. The reload is also painfully slow, and by comparison, the reload in Quake 4 is to the point. (it even changes when the gun gets upgraded with a magazine and becomes even more satisfying). That's not to mention how weapon balance in Doom 3 was trash. (The pistol is useless the moment you pick it up, the shotgun is what you use for 75% of the game, the machine gun isn't as useful as the plasma gun and has one of the most unsatisfying gun weapon sounds, the plasma gun is useful until you get the chaingun, the chaingun for some reason reloads faster than the machine gun, I could go on there's so many stupid decisions they made with the guns in Doom 3. I was unsurprised a decade later there were mods that vastly improved the weapon handling and balance like Perfected Doom 3.)


d7035f No.14857349

>>14857287

>Soldiers of Fortune > Quake 1

That's… really debatable.


700658 No.14857353

>>14857325

>Perfected Doom 3

Does it make the gunplay more satisfying? In the vanilla, the enemies don't even flinch.


700658 No.14857357

>>14857349

Don't be a dumbass.


c9892e No.14857363

YouTube embed. Click thumbnail to play.

>>14857349

Fun fact this game didn't use skeletal animations. This was all vertex stuff.

>>14857353

>Does it make the gunplay more satisfying? In the vanilla, the enemies don't even flinch.

I don't remember if it was Perfected Doom 3 or not I played (there were a few mods like this) but I remember one that did things like

>Pistol has a laser sight that decreases accuracy but makes it fire in bursts

>Machine gun is more accurate than the minigun and has a lasersight option as well

>Shotgun's spread is reduced and pumping is faster

>Minigun lets you use alt fire to spin the barrel

tons of quality of life changes that make the game way less awkward to play. The guns in Doom 3 feel really slow and the only reason I can imagine it was done that way was to make it feel more like a horror game.


dcd01b No.14857364

It's a pretty good game, single player is up there with original Prey, Doom 3, Half-life


c9892e No.14857379

>>14857363

Now I remember it was overthinked Doom 3 that I played

https://www.moddb.com/mods/overthinked-doom3/videos/almost-done


1c4ae7 No.14857390

>>14853430

>and the multiplayer was shit.

What exactly was wrong with the multiplayer? At a glance it looked like a carbon copy of Q3A with better graphics


c9892e No.14857407

File: b81c70c009f1e32⋯.jpg (25.32 KB, 550x250, 11:5, 29846_550x250.jpg)

>>14857390

There were a lot of small differences if you religiously played Q3A. The biggest issue was that the game was noticeably slower.

Quake 4 was marketed as essentially a replacement of Q3A which was a mistake in my opinion. It even had tournaments planned before it released. (some big Counter Strike pro I remember was embarrassed in a Quake 4 tournament because he lost really badly). That was the context the game came out in which was why it wasn't well liked by fans because most people bought the game solely for the multiplayer. It's why a lot of people who played the game much later don't see what the big deal is. Raven should've made its multiplayer its own thing and made it more like the singleplayer (slower paced, with reloading and so forth) similar to Doom 3. I'm friends with someone who still plays Doom 3's MP and he said he didn't like Quake 4 for that reason.


11ff9e No.14857442

File: 68d277d6b49f2d3⋯.jpg (205.08 KB, 803x960, 803:960, 10394.jpg)

Quake 4 was a good game, the campaign was really fun, if sometimes stale.

The Stroggified soldiers with railguns were bullshit.


11ff9e No.14857452

>>14853918

He's right.


c9892e No.14857453

File: f2fa9e596c6d1e3⋯.jpg (78.36 KB, 749x900, 749:900, RFMercenaryCommando.jpg)

>>14857442

Not as bad as these guys


1c4ae7 No.14857476

>>14857442

Q4 was a shitty corridor shooter with nothing to stand out from every other corridor shooter. Prey and Doom 3 were both much better, but neither was particularly good




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