>>14845152
>>14845143
Game is highly reliant on skill over any actual variance between runs. You get four skills (Arcana): A basic, which is your spammable, simple attack, a standard, which has a shortish cooldown, a dash, which lets you zip arond, dodge, cross pits, etc (sometimes this has an attack that has a cooldown but the dash part does not) and a signature. The signature acts as a standard, unless you have Mana, which lets you unleash a much stronger version.
Problem is, most of the Arcana are very similar. Most of the Basic are a melee attack of some kind, with primary differences being speed and damage. They look different, too, but that's a side thing. Here's a big rock fist! Here's a wind slash! Shame they are EXACTLY THE SAME except the rock one is slower and does more damage. They seem different, but they basically are not, and you will ned up sticking with the ones you prefer anyway.
Relics are passive items you can pick up, but they all alter numbers instead of anything else, so they too suffer from sameyness.
Oh, and worst of all? There are about 12 minibosses and 3 actual bosses. The three actual bosses are encountered every run, only difference is the order. In short, it's worth a pirate but only a sale would ever interest me in this.