40f810 No.14838455
Who wants to help test the climbing mod? - edition
I've fixed all the bugs I could find and played with it for awhile but there's still probably some stuff I missed, who wants to help test a mod that adds climbing (and some other stuff)?
Here's the changes:
Stamina:
>Stamina (fatigue) is consumed much more quickly, but it also regenerates much faster (1x endurance per second)
>If you run out of stamina you fall down
Running:
>Tap the walk key while running to sprint
>Run speed is the speed at which you neither gain nor lose stamina, sprint speed is your maximum speed, and you regenerate stamina while walking
>If you wade through water your speed is reduced
>Attacking will momentarily reduce your speed
Jumping:
>There are two ways to jump, your default jump's height does not scale with acrobatics, but if you jump right after uncrouching you will jump much higher (this also scales with strength).
>Horizontal speed for both jumps scales with acrobatics. The short one is meant to be used as a dodge, the high one is for jumping.
>If your horizontal velocity is high enough you can skip on water by jumping right as you land.
Climbing:
>Move towards a wall with your weapon/spell readied and put it away to start climbing
>You don't regenerate stamina while climbing (or in the air) so the distance you can go is based on how much stamina you have.
>Stamina cost of climbing and sprinting is based on athletics (which no longer affects speed)
>Your speed while climbing is affected by acrobatics and agility.
And here's a link:
https://mega.nz/#!fI0jHSqT!xB7lcNKpSkFfADc_QWW6iojN9iPzn7z6CStjSGEWrjk
(if you come into this thread to test, ctrl-f "link" and get the most recent version in case I post an updated one below)
Also, I was thinking about adding the player's acrobatics skill to their defense bonus while jumping. In the combat mod (which can't be released due to an OpenMW bug) your acrobatics is a factor in whether you dodge while jumping in my own hit equation, but I could put that in this one instead so it would be a factor in the vanilla combat equation too, thoughts? Note that the combat mod would require this one anyways.
40f810 No.14838473
If the guy making the body model is here then let me know how your progress is going, I'll want to start working on the character customization for Greylock soon so even if its unfinished the model would be useful (otherwise I'll use my shitty one).
386695 No.14839078
>>14838455
Interesting. I have been meaning to install morrowind again, but I have been trying to get a more stable version that doesn't crash as often. Openmorrowind is probably my only option.
40f810 No.14839272
>>14839078
I can only speak for the linux version but I haven't encountered a single crash in OpenMW in the last year that wasn't my fault (like accidentally crashing a script I'm working on by dividing something by zero).
38c24e No.14839284
I wasn't gonna reply, but then I saw your character climb over the lip of that roof in the webm. Holy shit man, nice job. It looks pretty smooth, all things considered.
65a074 No.14839286
Be careful, anon. Todd's probably out to get you as we speak.
ee9462 No.14839407
File: 5d54d5c3b2e7815⋯.jpg (Spoiler Image, 387.37 KB, 1000x750, 4:3, 1077957 - Dunmer Morrowind….jpg)

Coincidentally, I was just about to start another game of Morrowind. Since Nexusmods is shitting itself and I can't seem to browse new mods for 10 minutes without the site going down I'll check your mod out on a fresh new game. I remember your mod from the last thread(s), seems you've made a lot of progress.
185ac3 No.14839414
>If your horizontal velocity is high enough you can skip on water by jumping right as you land.
DELETE THIS
nah but seriously this is pretty interesting. Not sure how I feel about the 'fall over when stamina is zero' though
25bf1e No.14839511
>>14838455
Climbing is neat, but it sounds like this breaks the existing speed/jump spells. Things like boots of blinding speed and scroll of icarian flight, as well as custom spells designed for the same effect, probably won't work like they should, based on what you described.
How does the system interact with stamina regen, especially constant effect stamina regen? Is it disabled completely while climbing or does CE stamina allow you to climb infinitely?
bbc1a1 No.14839597
>>14838455
What kind of feedback are you looking for? Just bugs or actual mechanical feedback?
5a5ecb No.14839609
>>14839286
Hey Godd, if you're reading this, please bring back Michael Kirkbride and Ken Rolston for TES VI.
185ac3 No.14839636
>>14839583
>fucking with the SWAT of Morrowind
>when you've got a middle-tier quality weapon
>that is 90% of the way to being broke
5a5ecb No.14839666
>>14839649
>your short blade skill increased to 8
ee9462 No.14839667
File: 549a14949153e8b⋯.png (Spoiler Image, 250.93 KB, 1200x801, 400:267, 07677d438da163a70e7a9415ca….png)

>>14839649
I know this is bait but
>short blade skill increased to 8
lel
3c7ebb No.14839672
>>14839649
>Your Short Blade increased to 8
185ac3 No.14839678
>>14839649
>didn't major in short blade
next you should throw up your hands and go 'WOOOOOW' after trying to use that iron dagger against a ghost
e9105b No.14839679
>>14839649
>wrpg combat
lol
40f810 No.14839686
>>14839478
The detection of whether you stay on or not is based on whether you are colliding with an object as you move, so if you move along the wall instead of towards it you will fall off. There is no way around this outside of dehardcoding openmw (or editing the source). The stamina drain is based on your speed while climbing, this ensures that you aren't penalized for moving slowly by looking closer to the wall when moving. If you suddenly move very quickly, usually as you stop climbing and are moving away from the wall, you will lose stamina faster.
There is a small window where you can move freely without touching the wall, this is to ensure that small gaps or moving around ledges is possible.
>>14839511
Jump and speed spells work fine, fortify acrobatics won't do much unless you crouch jump but I changed the scroll of icarian flight in another mod to fortify jump instead of acrobatics.
Manually restoring fatigue over time WILL break it however but the exact same effect is achieved by fortifying endurance (another mod makes fatigue based on willpower alone, and health based on luck/strength instead of endurance/level). So yes, CE restore fatigue lets you climb infinitely if you're patient or the effect is very strong. There is no way around this until dehardcoding as there is no way to tell the magnitude of the restore fatigue effect on the player.
>>14839597
Both.
e71776 No.14839689
>>14839679
But it's exactly the same as good JRPG combat.
150025 No.14839693
>>14839583
Is that Yoshi's Island music?
e9105b No.14839695
>>14839689
>avatarfag
>having opinions
lol
1dfda6 No.14839754
2036ea No.14839802
>>14838455
Do you make this with scripts or did you modify the engine to achieve this? If you made this with scrips why does it need OpenMW, I thought scripting functionality in that was behind Vanilla?
The way you are handling jumping is a massive improvement, it's fun to be able to play like a human flea but it sucks ass when you need to make a small jump and the only option is to remove your enchanted gear. Will there be a way to make continuously long jumping a smooth motion? will you add in the ability to sprint into an attack or is combat not a goal of your work?
I probably won't try this out yet, I'm a bit busy.
4a67ef No.14839814
climbing mod where the game literally gives you flight magic and jump magic
12f1c4 No.14839825
>>14839649
Try playing the game correctly. Stats aren't there just to look cool.
150025 No.14839843
>>14839754
Fuckin' blast from the past, man.
e71776 No.14839849
>>14839802
The scripting functionality in OpenMW is equal, and in ways better than standard MW. The only thing it lacks, from what I can tell, is the script extender.
4bfcaf No.14839884
>>14838455
I say keep the defense change to the combat mod. It would be better to keep everything combat-related to it, so people who don't like the combat changes don't have to bear them in a climbing mod.
865f4c No.14839895
call me a faggot but i want a mod that overhauls the combat system and one that adds map and/or quest markers
d6e0da No.14839903
>>14839814
non magic based characters should still be able to climb. its dumb. i dont like having a strongman character who knows flight magic just so i can get the loot. ruins the whole aspect of playing into the character for me
ee9462 No.14839916
>>14839895
>map markers
That's in the game already
>quest markers
Hang yourself
d6e0da No.14839926
>>14839895
>adds quest markers
leave and never come back
5a5ecb No.14839951
>>14839926
>>14839916
Things like finding those black elf tribes in the middle of bumfuck nowhere are almost impossible without quest markers.
97ad8e No.14839957
I've been waiting for you guys to make another thread since I wanted to ask something about the project.
Are you guys planing to make different Argonian models for the game? It always pissed me off that Bethesda always redesigned Argonians and they always justified it by saying that they are regional variants despite there never being more than one variant in each game
Hope you are the guys that im thinking about
931ca7 No.14839963
>>14839895
I finished most of the quests on Morrowind when I was 12. There's no excuse for that.
3e0f7b No.14839990
>>14839649
>your short blade skill increased to 8
5e4709 No.14839992
>>14839957
"The current version of Argonians are the one and only version, older games have creative and artistic licence with appearance due to limits of the technology at the time."
ee9462 No.14839996
>>14839992
I always thought this comic was great but the ironic part about it is that Kirkbride ended up shilling ESO so hard that he wrote an entire psuedo-book of gobbeldy-gook just to justify a retcon.
3e0f7b No.14840001
>>14839992
The sad thing is that ESO is printing money right now for Zenimax, they develop little content for it once and a while and leave it to normalfags wanting Skyrim 2 Online to do the rest. This is why you won't see an TES 6 anytime soon.
5e4709 No.14840006
>>14839996
Yeah. That's why it's sadly a comic and not a simplistic portrayal of historic real life events.
97ad8e No.14840019
>>14840001
What's wrong anon? Don't you love how thanks to TES:O you can now own one of these
150025 No.14840027
>>14839951
It shouldn't be as easy as following a floating marker to find some remote nomadic tribes. It takes a little searching, and actually fuckin listening and thinking about the information you've been given.
ee9462 No.14840031
>>14840001
>This is why you won't see an TES 6 anytime soon
I don't want that anyway
3e0f7b No.14840039
>>14840031
Yeah me neither, it's a blessing in disguise.
5a5ecb No.14840050
>>14840031
I'm genuinely more curious about what kind of direction they will give to Starfield. Will it really be procedurally generated? Will it have more RPG elements than Skyrim? It will give us cues about what TES VI will be like. Fallout 4 actually had more RPG mechanics than Oblivion and Skyrim in regards of weapon modification, so I'm still cautiously optimistic.
defe6e No.14840052
>>14839802
It is done exclusively through the scripting system, but OpenMW's is a little different in a couple important ways here. Scripts are interpreted and the compiled bytecode is ignored, so if you want to run it in vanilla you'd need to load the scripts into the CS and compile them. There are also many uses of functions with variable arguments and lines with many functions on them which can be a problem with the vanilla compiler. Lastly, and most significantly, Player->GetAngle X in OpenMW gives the vertical angle of the camera whereas in vanilla it gives the vertical angle of the player model, which is always 0. The trig functions I made for the climbing will not work at all without this so you'd need to use MWSE and switch to something like xGetCameraVector.
I don't even have Windows installed, let alone the vanilla engine, so I wouldn't consider making a vanilla version myself but if anyone wants to then go ahead, you can consider anything I make CC-BY-SA.
>>14839814
>what are builds that don't use magic
Who needs to roleplay in a roleplaying game anyways?
>>14839895
>>14839951
>wanting quest markers
Have you tried reading yet? I would recommend neither playing Morrowind nor posting on imageboards if you are either unwilling or unable to read.
>>14839957
The Project Tamriel guys might be doing something with Argonians, but I don't know if there are Argonain subraces mentioned in the lore before Oblivion. They have made Khajiit subraces though, I believe they're already in PT_data.
185ac3 No.14840061
>>14840050
>Will it have more RPG elements than Skyrim?
why would they do that when the audience they make games for will not financially reward them specifically for doing so
97ad8e No.14840075
>>14839895
>>14839951
>Quest marker
>Not wanting to get immersed by reading actual directions
5a5ecb No.14840082
>>14840061
But after Fallout 4's massive criticism, Todd realized that they don't have the mass effect audience.
>>14840075
I love navigating cities but navigating a huge open world with little direction got me seething more often than not.
150025 No.14840083
>>14839951
>>14839895
Were you a kid when you played?
3e0f7b No.14840097
>>14840082
You had directions though, they were precise enough.
9ea761 No.14840099
ee9462 No.14840104
>>14840082
You get given specific directions based on landmarks that are almost impossible to miss if you're not retarded. Your problem is that you're retarded.
8f3999 No.14840107
>>14840075
>>14839895
Consider a mod that lets YOU add map pins yourself to whatever features you want to add
Actually doesn't this exist vanilla already?
3e0f7b No.14840110
>>14840107
Back in the days I had a paper map.
9ea761 No.14840113
>>14840107
Yep, you can add notes with text in Morrowind base game (well, maybe GOTY, never played any other version so when I hear shit like the quest log isn't in vanilla my mind gets blown).
ced794 No.14840115
>>14839895
>quest markers
You are the demographic that ruined rpgs.
185ac3 No.14840117
>>14840097
>You had directions though, they were precise enough.
When they *were* precise. Let's be fair now, there were some times when either the journal or the questgiver flat out told you to go in the WRONG direction. Like 'west when you were supposed to go east' wrong.
150025 No.14840125
>>14840117
That's life, kid. Not everyone is a fuckin cartographer.
3e0f7b No.14840133
>>14840117
I don't remember this, I had trouble finding where to go since I was fucking 14 and didn't know enough English but I replayed Morrowind many times and were always able to find things easily following the directions. Sometimes I would go the wrong way and find ruins and shit then it would be an adventure.
9ea761 No.14840143
>>14840117
Not on every quest, and not really even on enough quests to make it an issue unless the patches I'm playing with have severely unfucked things. Obscure typos are gonna pop up sometimes anon, can you imagine how many fucking hours some autist had to spend typing in all those directions?
5e4709 No.14840160
>>14840125
>>14840133
>>14840143
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
BUT MAH PHONE GEE PEE ESS ALWAYS TELLS ME WHERE TO GO
ITS IMMERSION BREAKING TO NOT HAVE AN EXACT FUCKING ARROW TELLING ME WHICH WAY
I'm almost certain that phenomena has something to do with it
Remember when you had to read maps you got at gas stations?
150025 No.14840171
>>14840160
I still keep a big old atlas of the country in my car, you never know when that shit will come in handy.
9ea761 No.14840181
>>14840052
>>14839903
>using builds that don't use magic
<in morrowind
I bet you faggots don't even use super potions to get all CHIMed up
defe6e No.14840221
>>14840117
>west when you were supposed to go east
You mean the confused nord barbarian that admitted he got turned around and lost?
931ca7 No.14840223
>>14840212
/this
On skyrim I can clear entire dungeons with an iron dagger as a mage character.
9f25bc No.14840248
>>14840223
>>14840212
Objectively correct. Roleplaying "dice rolls" or "stats" should not stop the player from doing what they want. Best part of FO4 was the seltement system for this reason. When I want to be a carpenter and farm, the game lets me. Only good games do this.
4c6a57 No.14840251
>>14840212
I know right every swing should be a hit the skill should be irrelevant or only damage maybe except for when my own agility is high then the enemy shouldn't be able to hit me at all and if i have high armor the enemy shouldn't be able to do much damage but i should still be able to damage the enemy if he has armor, the combat in general is a side note to the story i should be able to play the game and skip the combat all together combat is the reason games are a toxic environment we should do more to fix this
5a5ecb No.14840258
>>14840181
Being a non magic character in m'wind is okay but you need to at least have a degree in alchemy.
e71776 No.14840259
>>14840251
>mentioning pacifist runs
>when many of the dungeons and quests in Morrowind can be done without harming a single person, often with better results than if you were to go in guns blazing
Are you a retard pretending to be retarded?
0f7f73 No.14840262
>>14840223
So what? Vanilla skyrim is a joke. You can clear the first dungeon (BFB) with a fucking fork. You can be a sub 80 IQ moron and still beat skyrim because dragon shouts brake any "Balance" the game pretends to have.
73bde4 No.14840263
>>14839286
Nah, they can't plagiarise this mod - they'd have to actually work on their engine to be able to implement the mod's features into it.
4c6a57 No.14840265
>>14840259
>not getting the joke
actually that would be an interesting playthrough, not killing a single thing except when the quest absolutely requires it.
38c24e No.14840271
>>14840262
That's something I haven't heard before. A gimmick, sure, but breaking the game? I can only think of two that might qualify for that, but I've never played vanilla Skyrim, so I might have no idea what the fuck I'm talking about.
931ca7 No.14840279
>>14840262
Skyrim is very easy was point.
e71776 No.14840280
>>14840265
There was no joke to be had though. If you're imitating people who don't want violence in video games, pick a better game. You weren't doing it in a fucking Postal 2 thread at least, so there's that.
931ca7 No.14840296
>>14840271
There are quite a few shouts that make the game easy as fuck. You even get some of them fro free.
Slowtime is pretty op and you can launch most enemies to their deaths with force unrelenting. Ice breath and disarm are bullshit too.
5a5ecb No.14840325
>>14840262
>sub 80 IQ moron
>brake
38c24e No.14840370
>>14840296
I thought for sure you were gonna mention Elemental Fury, it's ludicrous on a character that can make good weapons.
25bf1e No.14840392
>>14840370
Making good weapons is ludicrous. Tacking the shout on at the end isn't even worth the effort, especially since it doesn't work on enchanted weapons anyway.
38c24e No.14840415
>>14840392
Who said anything about enchantments?
25bf1e No.14840436
>>14840415
You did. "Make good weapons"
bbc1a1 No.14840440
STOP REPLYING TO BAIT YOU RETARDS
these guys show up to every fucking morrowind thread and every time you retards reply SO THEY SHOW UP TO EVERY FUCKING THREAD
STOP FUCKING REPLYING
ee9462 No.14840462
>>14840440
but the video with the "short blade skill increases to 8" was funny bait
Let's throw this out there, was Dagoth Ur wrong? All he wanted to do was get revenge on the faggots that tricked his best bro Nerevar into killing him and use the heart to un-do the Tribunal's poor decisions that caused his homeland to get pozzed with outlanders. On the other hand, he misunderstood the position he was in after achieving "godhood" and gave his countrymen a debilitating illness that turned turned them into mindless zombies.
803678 No.14840483
>>14840462
Does it matter if he was right or wrong? Do you want to live in a Tamriel where everyone has tentacles growing out of their face?
97ad8e No.14840503
>>14840181
>Want to use flight magic in newer games
>Bethesda won't implement it since it would break their game and their Frankenstein engine
>Their excuse is that the Empire made levitation illegal
This pretty gay, with each installment magic gets cucked more and more. I should be allowed to paralyze a bandit for six gorillion years while I try to kill him with a dagger and minimal blade points
ee9462 No.14840515
>>14840483
I suppose it doesn't, but I always found it interesting trying to discern just quite what his intent for using Akulakhan and the heart is. It's interesting to have a villain that doesn't quite understand what he's doing. He thinks he's a god yet he's more of a cosmic anomaly, having achieved a sort of anti-CHIM.
9ea761 No.14840535
>>14840503
It's a real shame they basically took out all the fun spells, if you can't make your game engine work as well as your old game engine then maybe it's time to look at the code again. Also double casting is pants-on-head retarded.
ee9462 No.14840560
>>14840503
>Their excuse is that the Empire made levitation illegal
Yeah this was the gayest shit, at least in Morrowind they gave the excuse that certain spell effects/schools were "lost to time" even though the game only takes place, what, a few decades after Daggerfall? I mean yeah it's stupid but it's a better excuse than "the Empire banned it so nobody does it anymore". Like, nigger, the Empire says that murder and thievery are illegal that doesn't stop entire continent-spanning guilds from operating based around those very activities.
8f3999 No.14840569
>>14840560
Guns are illegal too. It really drives home the amazing narrative that Bethesda has crafted. It makes you reflect on the difficult times we live in, but being allegorical and metaphorical so as not to offend anyone. Todd's epic stories need a certain amount of intelligence to understand and appreciate. @:)
defe6e No.14840596
>>14840503
It isn't the engine but the excuse is actually worse, they removed it because it prevented them from doing "cinematic" quests. The reason the engine doesn't support it is because they never intended it to, it would be trivial on their end to implement flying or teleporting but they deliberately chose not to.
46b4bb No.14840617
>>14840503
they just didn't want to bother modeling everything and designing things for levitation, cheat in some levitation in oblivion and you'll see untextured walls and empty land and shit
06264e No.14840662
Morrowind is alright. It isn't the masterpiece people claim it to be, although compared to Skyrim it is. But it isn't the "unplayable slogfest for delusional people who haven't played very many other RPGs" either. And what's the fucking deal with all these Elder Scrolls threads? I'm getting sick of them.
Also reminder for the most fun: Breton, Blinding Boots of Speed, Magic Guild + Magic Build.
defe6e No.14840686
>>14840662
The last one died at least a couple days ago, there's other games that are on the catalogue 100% of the time so I don't see why it's such a problem to often have a Morrowind general (especially since OpenMW/TES3MP and Tamriel Rebuilt are reviving the community). If you don't like it you can always filter out "Morrowind".
97ad8e No.14840699
>>14840662
I rather have TES threads instead of Warframe threads to be completely honest
06264e No.14840711
>>14840686
By "sick of them" I should state I meant people sucking it's cock or ranting about how awful it is without talking about the actual games. And to be fair, I did do that in my post, but I'm trying to take a middle-ground and see it for what it is. I haven't beaten Morrowind completely, but I think about it. At some point I just had no drive to play it anymore and gave up. I can't get into the whole swamp/marshy aesthetic at times and it can leave me depressed. Magic Build is the only way I can find enjoyment in it too. I can't stand Elves either, I mean the lore around them is cool and all, but I largely dislike them as a people.
>>14840699
Amen, I guess things aren't always as bad as they seem.
46b4bb No.14840746
>>14840662
>playing ANYTHING but Dunmer
n'wah, I…
06264e No.14840757
>>14840746
Fuck off, Elf. You could have faster walk speed playing as a snail.
8e0447 No.14840767
I have 328 mods in my load order alone.
Thanks openmw. Now i can beat ALL existing quest mods for morrowind as one character. No crashes, only some parts having no fucking ground.
46b4bb No.14840772
>>14840767
is that elephant going to be ok?
8e0447 No.14840788
>>14840772
He's just a little shy, that's all.
>>14838455
>If you run out of stamina you fall down
Eh, i didn't liked falling after few jumps.
dc99bf No.14840798
>>14839951
Finding the dunmer tribes is EASY if you actually follow the directions.
That said, some of the directions for various quests do suck
defe6e No.14840803
>>14840788
You aren't supposed to jump when your stamina is low, otherwise you could just spam attacking, jumping, and sprinting infinitely.
f594d4 No.14840807
>>14839583
>Why can't I kill an ordinator when I'm level one?
f594d4 No.14840838
>>14840757
>Not playing for story reasons
What are you doing anon
7a61b9 No.14840846
>>14840807
You can kill ordinators at level 1 easily.
16a45c No.14840870
>>14839649
I love the game but the idea that, even if you didn't know how to swing a blade, you'd miss THAT much is silly. And it looks silly, too.
63cf91 No.14840889
>>14838455
>There are two ways to jump, your default jump's height does not scale with acrobatics, but if you jump right after uncrouching you will jump much higher (this also scales with strength).
Remove this. Leave the default jumping unchanged or it will fuck with the scroll of icarus flight. Simply make it so the second jump is higher or something.
9a243e No.14840965
>>14840889
I wonder how HL-style crouchjump would work.
957f49 No.14841049
>>14839903
>what is roleplaying
I have a thief character who uses low magnitude levitation spells to reach treasure and get to balconies where guards won't see me picking locks. I rationalize this by imposing certain limitations on myself, such as only being able to stick to walls as if I'm climbing, or I'll carry a hook and say I use it for grappling.
You can also make use of blind, since even non-magical characters can throw pocket-sand. Detect animal can be an experienced ashlander's tracking skills. I think even the dumbest barbarian can make healing and cure potions, since he must have some knowledge of folk remedies to live off the land. Just think of how someone would solve anything without magic, and use the existing game mechanics to implement that in your own way.
957f49 No.14841070
>>14839903
>>14841049
You know what, if its something hanging precariously out of reach I suppose you could also use telekinesis to say you just threw shit at it until it fell down. That's probably what I'll do when I need to recover Eleidon's Ward.
ca472c No.14841505
>>14839819
>creator of the first one still hasn;t reuploaded the CHIM video
defe6e No.14841662
>>14840889
In another mod made the scroll just do fortify jump instead, how about I just put that change into this mod?
>>14840965
It wouldn't, if you crouch in midair you are slowed (why?) but your animation doesn't change and your hitbox doesn't get any smaller.
63cf91 No.14841689
>>14841662
do it.
fix it.
just DO NOT fuck with icarus flight
e35afe No.14841699
>>14841689
>Caring what his shit mod does instead of just not using it because it's shit
ayy
63cf91 No.14841700
>>14841689
>>14841662
also make it do both. power up both acrobatics and jump since acrobatics will prevent you from dying when you hit the ground, that's why they give you two scrolls, so you can cast the second mid flight and avoid getting your knees crushed into bonemeal
defe6e No.14841716
>>14841689
>>14841700
Ah that's a good point, I didn't think about that. I'll be sure to include both.
f594d4 No.14841724
>>14838455
Whats the goal of the mod anyway OP, is it a total conversion or does it just add a couple more skills into the game?
63cf91 No.14841736
>>14841699
tbh i might set up a server for MorrowindMP with his mod on cause it sounds like fun. I wonder what third person climbing looks like but it's not a big concern.
Also talking about mods, does anyone know if there's a mod for skyrim that removes physics from items? I want to be able to decorate my house and misfire a fus roh dah withouth getting a panic attack.
defe6e No.14841809
>>14841724
The goal is just for me to make Morrowind more fun for myself and was originally one big megamod, but I split it up into smaller pieces as other people became interested in some of the features. There is also a graphics/fix compilation that I might release which was made for friends that were looking to get into Morrowind but didn't want to do much modding themselves.
>>14841736
It will only work in TES3MP if globals are not synced between players, though it wouldn't be too hard to make it not use globals if there is demand for better TES3MP support.
f594d4 No.14841823
>>14841809
Do you have a nexus link?
63cf91 No.14841844
>>14841809
>it wouldn't be too hard to make it not use globals if there is demand for better TES3MP support
>if there is demand
>after i explicitly asked for it
Do you want me to suck your dick or something? You N'WAH
9ea761 No.14841899
>>14840870
Maybe your opponents skill to dodge your shitty attacks is part of it too? Ever think of that? It's not just about your ability to hit.
a9d82c No.14841912
Are there any loremasters in this thread?
defe6e No.14841922
>>14841823
No, it's in testing too. I'll upload and post a link when I get home today.
>>14841844
I mean more than just one guy, I'll see how people feel on the TES3MP disagreement
f594d4 No.14841931
>>14841912
What did Talos mean by this?
9ea761 No.14841937
>>14841931
He meant Lord of the Rings had just come out and it was time to cash in.
63cf91 No.14841938
HookTube embed. Click on thumbnail to play.
>>14841922
>i mean more than just one guy
NOW YOU DIE!
78250a No.14841987
>>14840870
That is a completely unrealistic gameplay expectation. If you're missing you're dead unless you're trying to miss. Dying is a reasonable expectation.
9ea761 No.14842027
>>14841937
>>14841931
>>14842000
One thing I want to clarify to really send this concept home: while it is true that it was actually Morrowind that released the same year are The Two Towers and hence in the middle of LotR hype, you must keep in mind that Morrowind was in development long before the movies had come out, it was Oblivion that was being developed and more importantly planned out during the height of LotR's mainstream popularity. TES was always weird fantasy with bits close to Conan in parts before Todd went to see Return of the King and decided he wanted Cyrodill to look like middle-earth and that Oblivion should look like a carbon copy of Mordor.
Bravo Todd.
63cf91 No.14842697
Just started a new playthrough and i decided to roleplay Childish Gambino from This Is America.
How does it look?
c59761 No.14842741
>>14842697
>not him from his Derrick Comedy years
386695 No.14842794
>>14839583
The sad thing is this video is convincing to people who have never played the game, and don't understand the person in the video is retarded.
3a2327 No.14842807
>>14839895
>quest markers
Nah. The game does a fine job of explaining where shit is.
78250a No.14842888
>>14842807
There's one or two bad descriptions iirc. Being lost is better than finding things anyway.
e35afe No.14842901
>>14841922
I think the mod sucks ass but I desperately want it for TES3MP if it wastes your time to make it.
1ad119 No.14842938
>>14842888
>being lost is better than finding things anyway
3a2327 No.14842946
HookTube embed. Click on thumbnail to play.
>>14842888
>Being lost is better than finding things anyway.
Ain't that the truth.
>There's one or two bad descriptions iirc
True, I think OpenMW had a fix regarding that. Not too sure though.
05ee42 No.14843098
Any mod that replaces khajiit females to cat girls? I usually hate khajiit but this would make them more palatable.
ee9462 No.14843116
>>14843098
Try looking at the custom race mods on mwmodhistory, I don't use that gay ass shit but there are bound to be plenty of furry mods for all of your faggot needs. In fact, I just found this
http://mw.modhistory.com/download-70-15360
Changes the Khajiit to look like the Suthay-Raht type Khajiit from Arena/Daggerfall. No screenshots though so you'll just have to try it yourself.
827d66 No.14843155
>>14838455
Who cares because you will never finish it? Hows the TBC server coming faggot?
4bfcaf No.14843262
>>14842946
OpenMW can't fix that, because bad quest directions are an asset flaw, not an engine flaw.
3e7111 No.14843271
>>14843262
It's text you dumb ass, OpenMW does come with typo fixes too. Essentially taken from fan patches.
4bfcaf No.14843297
>>14843271
Dialogue and journal entries are stored in esm and esp files, dingus. Changing those is outside the scope of OpenMW. If it actually fixes any typos, of which my research has had no fruit in finding evidence, they'd be general engine framework text, like in the options menu, not npc-given directions to a certain quest objective.
3e7111 No.14843322
>>14843297
>Changing those is outside the scope of OpenMW.
Except it aint.
093743 No.14843345
>>14843322
Yes, it is outside the scope of OpenMW, The project is primarily to create a new engine- any bugfixes not related to to the engine itself are still the purview of mods.
If you want fixes to vanilla game assets, just use the already existing mods and fan patches. It shouldn't be an issue once OpenMW reaches 1.0.
40f810 No.14843355
>>14843271
>OpenMW does come with typo fixes too
No it doesn't, that's the job of the Morrowind Patch Project or Patch for Purists
>>14843155
>TBC
What's that? I think you have me confused with someone else. I intend to put this mod on the nexus within the hour anyways.
>>14841700
Turns out fortify jump does reduce fall damage so this isn't a concern. I'll keep the fix to the scroll as an optional plugin though.
40f810 No.14843607
>>14839802
As I was scrolling through to see if there was any more feedback before I released I noticed that my replies to some of the other questions weren't saved when my power went out earlier and I replied without realizing.
>Will there be a way to make continuously long jumping a smooth motion?
You can start your crouch in midair so it's not too difficult. If the game was dehardcoded I would just make it so you charge your jumps by holding spacebar (like in Saints Row 4), but that is not presently an option.
>sprint attacks
Not explicitly, but I've got something even better. In the combat mod your velocity (and the enemy's) is a factor in damage so both jump attacks and sprint attacks are encouraged. In fact I think the two most effective ways to do damage are to time your attack with either the launch or the fall of a scroll of Icarian flight, hopefully someone goes full RULES OF NATURE with that and records it (I've only successfully done it with smaller magnitude jump spells).
4bfcaf No.14843663
>>14843322
Except it is. OpenMW is purely an engine. Its purpose is to provide a free, open-source engine that plays vanilla Morrowind, while taking advantage of modern hardware and adding optional engine enhancements, like shader support. It doesn't supply any other files necessary to play Morrowind, like the assets, and requires players to attain them from, "officially", a legitimately purchased copy, though pirated copies work the same. It literally cannot fix game assets, because it doesn't provide any of them.
78250a No.14843829
>>14843297
Yeah they added parts of the unofficial patches into the engine in places. Not sure if that would affect DIALOGUE text but there are asset fixes in place which would affect scripts in esms and shit.
40f810 No.14844267
>>14843829
They haven't done anything of the sort, where did you even hear this?
4bfcaf No.14844332
>>14843829
You're probably thinking of the code patch, not the unofficial patch. The former only deals with the exe, not assets, and the latter is only an asset patch.
40f810 No.14844413
Here's a link to the latest version with a fix to the scroll of Icarian flight https://mega.nz/#!iFVDVAzD!sMYrAU4L4t5IdDcEUPLjYnwbh4vb0XKWhOVh3pM3QWI
Or the nexus page if you're into that sort of thing:
https://www.nexusmods.com/morrowind/mods/45694/
9ea761 No.14844429
>>14844413
And this is officially a shill thread. Good job OP, you're a faggot.
4bfcaf No.14844491
>>14844413
Didn't download, but added it to my tracking list for whenever I decide to play Morrowind, again.
40f810 No.14844494
>>14844429
>shilling for a free and open source mod to a 16 year old game
you caught me
Why wasn't it shilling when I posted it in the OP? Is Nexus just that bad? Some people find Nexus more convenient, such as >>14844491
9ea761 No.14844741
>>14844494
You were shilling when you posted the OP, I was just waiting to call you on it. Also
>implying it's not shilling just because you're not getting paid
Nigger, all mods are is word of mouth and satisfaction from people downloading it. You're getting as paid as you're going to get off a mod.
ee9462 No.14844759
>>14844741
This is retarded
9ea761 No.14844772
>>14844759
Sorry you failed to understand what I'm saying, but there is nothing retarded about saying that attention and interest are forms of payment. How do you think modders become indie devs and sell their games? How do you think modders end up getting hired on at major companies?
4bfcaf No.14844797
>>14844429
>>14844741
According to you, no anons should share anything they make with /v/, no matter what it is, or it would be "shilling." Is agdg a shill thread, then? Is no one here allowed to make anything and give it to us? Are we to be nothing but parasites, playing games, mods, and maps that other people and communities make, but never making any of our own?
40f810 No.14844804
>>14844741
>>14844772
My name isn't even attached to this and the email/nexus account are alts, halbe means half and null means zero.
If I ever made a game it would be all GPL/CC-BY-SA and therefore wouldn't sell it.
9ea761 No.14844831
>>14844797
Anon, OP didn't share what he made, he made a thread about his mod and pretended it was a general to get attention. He didn't post on /agdg/ or in /agdg/ he made this thread titled "morrowind thread" and then proceeded to make it all about his mod. Also just because someone posts here doesn't give them shilling rights to the place, I make mods and video games myself but I don't feel the need to spam the board with it while masquerading as a general thread.
>>14844804
Fine, so if you don't crave attention then stop making mod threads disguised as generals. Not much to ask, if your mod is strong it will hold up on it's own in the wild and doesn't need you linking it here. If someone were to ask for a mod like your mod then feel free.
4bfcaf No.14844852
>>14844831
>Anon, OP didn't share what he made, he made a thread about his mod and pretended it was a general to get attention.
But he made it very clear in the OP that he was primarily interested in discussing his mod? Not only his the entire opening post focused on the mod, he even included a download link right there. There's no "pretending" here, and it doesn't make any sense to wait 167 posts to "call it out," if it's been obvious since the very first post.
40f810 No.14844874
>>14844831
I was looking for testers and in a previous thread some anons expressed interest in doing so.
9ea761 No.14844987
>>14844852
>there's not "pretending" here
So you're just gonna ignore that he titled it "morrowind thread"?
9ea761 No.14844995
>>14844852
Fuck, he even gave it an "edition" to signify it's the new general. Acting like he wasn't trying to pass this thread off is a general is so fucking intellectually dishonest.
40f810 No.14845037
>>14844987
>>14844995
It is supposed to be a general, we don't need multiple Morrowind threads in the catalogue. I only needed a couple testers and since there wasn't a general already I made my own.
803678 No.14845191
>>14844429
>>14844987
>>14844995
Merely pretending or nuclear sperg? Taking all bets!
23106d No.14845561
>>14839583
>>14839895
>Me millennial
>Me not understand how to read map
>Me not understand numbers
>Me don't know how follow directions
>Morrowind baaaaad!!
30d30d No.14845869
Is the Reign of Fire mod any good?
Is the revised version better?
Does it start as soon as it's installed? Can I postpone the dragons showing up?
Do the mods even work?
46b4bb No.14845890
someone post more epic morrowind memes
4c6a57 No.14846036
>>14846015
did someone record that second webm by screen casting to a VHS tape and then recording the VHS playback into a webm?
30d30d No.14846061
>>14846036
What's the matter Anon, can't handle a strong independent webm that don't need no quality?
f594d4 No.14846137
>>14846015
How OP can you get when you Corpus?
46b4bb No.14846145
>>14846137
>immortal and immune to all disease
pretty OP
f594d4 No.14846155
>>14846145
No, I mean if you wait 100 days apparently you get a massive buff in your attributes
46b4bb No.14846167
>>14846155
I never heard about that, is it true?
pretty cool if so
ca472c No.14846209
>>14846167
>>14846155
You can wait for three in-game years and get to around 1,000 Strength. Presumably it has no upper limit, since the game is pretty much unplayable outside of getting yourself cured, so the devs expected you to go an do that ASAP.
46b4bb No.14846224
>>14846209
that's sweet
I might do a faggot roleplay build around this, only it'll be a pain waiting for literal years
4c6a57 No.14846812
>>14846209
I wanted to see what this would look like so I opened up the console and started giving myself crazy stats and went on a murder spree
that was a mistake. I set speed to 2000, now after experiencing that and going back to normal, which where I was at was 75, it feels like a snail
ca472c No.14847012
>>14846812
I started up a file recently to test as I install mods, and even with an Argonian with 50 Athletics and 85 Speed at Level 1, I feel like a slug after having played Skyrim for the last couple of weeks. I do sort of feel like Run Like the Wind or similar mods may be essential.
46b4bb No.14847105
ca472c No.14847114
>>14847105
I've played a solid 500 hours of vanilla Morrowind over the last thirteen years and I just don't know if I can handle that running speed on another go around.
4c6a57 No.14847131
>>14847119
>not compiling it from git
4c6a57 No.14847134
>>14847012
one thing i noticed at 2000 speed is that additional speed if not given to npc's would be a balance issue. if your crazy fast you can just run up to the npc, hit, back off, and repeat, and they'll be swinging at air non-stop, unable to get anywhere near you.
78250a No.14847318
>>14846036
Default webm bitrate in ffmpeg is garbage, for a long ass video you gotta get low sometimes.
4c6a57 No.14847324
>>14847318
the video in question is 2:40 and <480p. it also looks like the source is run on an xbox and literally recorded via VCR.
78250a No.14847333
>>14847324
Duration: 00:02:41.36, start: 0.000000, bitrate: 321 kb/s
Stream #0:0: Video: vp8, yuv420p(progressive), 640x358, SAR 1:1 DAR 320:179, 30 fps, 30 tbr, 1k tbn, 1k tbc (default)
Yeah, but it's also just shit bitrate
781c20 No.14847339
>>14845561
>>14842794
This is literally how the game is. Maybe not everyone has turbo autism like you and wants to stand around pressing LMB and watch yellow bar go down at a pace of 1% per year.
4c6a57 No.14847353
>>14847333
>vp8
this is probably a huge part of the problem here
78250a No.14847374
>>14847353
at that bitrate anything would look garbage, vp9 takes like 5x longer to encode and is similarly useless.
4c6a57 No.14847441
>>14847374
>similarly useless.
this is the difference between vp8 and vp9. 321K maxrate, 720p, and still smaller than than
>>14846015
though it is slow, there's no arguing that.
f79147 No.14847472
>>14840483
I've seen enough hentai to say yes.
c59761 No.14847505
>>14847374
VP9 has improved compression, which is why it will in most cases look better than VP8 at the same bitrate or even less
78250a No.14847623
>>14847441
>>14847505
"improved" compression for arguably lower quality. A multipass vp8 will probly get around the same with better quality.
e35afe No.14847687
>>14847263
>>14847165
Cool, yeah that guy's shit is outstanding. Heart kills me every time.
78250a No.14847690
>>14847623
tbh thats probly just default tuning on specific quality inputs I've had problems with. I do not know vp9 as well as vp8 or x264.
c59761 No.14847701
>>14847687
>Not even last night's storm could wake you
What did he mean by this?
>>14847690
I found I get better results with VP9 than VP8 with autistic ffmpeg commands, but that's only my use cases
78250a No.14847706
>>14847701
Its just so blurry.
4c6a57 No.14847882
>>14847623
>A multipass vp8 will probly get around the same with better quality.
>arguably lower quality
you can argue it but you would be wrong. vp8 is terrible and was immediately abandoned by google themselves in favor of vp9.
it's like comparing h264 vs h265. h265 is better in every way, except for the kikery involved and lack of player support due to said kikery.
encoding speed will improve in time, all new intel processors have hardware vp9 encoding (and vp8, and h264/h265 and mpeg2). though with hardware encoders the quality and filesize are usually worse than software.
4c6a57 No.14847890
>>14847706
your better off using h264/mp4 than vp8/webm, this is why google abandoned vp8 and vp9 was created.
78250a No.14848278
>>14847882
I agree that the COMPRESSION of vp8 is terrible but when you aren't constrained by filesize your (double size) vp8 video has a good chance of looking better at the same bitrate. h265 does something similar and isn't even as goodtil you get into the 4k~ area.
>>14847890
Agree on h264 except for all the patent trash.
23106d No.14848299
>>14847339
>Y-you just have autism
If fights are taking that long for you, then you couldn't figure out basic game mechanics and are therefore retarded. You whining and exaggerating combat time doesn't suddenly make the game bad.
63cf91 No.14849453
>Day 2 of Childish Gambino
<Acquired skooma pipe and booze
<Made sure to only ever use illusion spells (scrolls of any kind are allowed) or direct benefit potions (only healing, mana, stamina, or liquors, no fancy shit)
<used the skooma pipe to craft a bunch of potions which count as liquor yet i still sell most of them
<stole every item from most houses in balmora and sold them like a good black man would
<leveled up considerably in speechcraft and unarmored, level 7 and first night assault from the assassins
>Day 3 of Childish Gambino.
<My biggest challenge is the complete lack of armor, despite high unarmored.
<Strafing and Marksman help but i still die in few hits of anything.
<Speed is now in the 90 thanks to steed birthsign
<Killed the orc in suran with the glass armor by jumping in an unreachable place and picking off his hp with an obscene amount of arrows
<Used the money to enchant some bows
<Got a bonemold bow called "The Pimp Hand" that can cast damage stamina 80-100 for 1 second in 9 meter radius on hit
<Use it on a bonerlord
<He takes no damage cause of shitty darts
<Cannot damage it in any way
<Ehh fuck it i'll keep shooting arrows at it
<Bonelord falls to the ground exausted, never gets up
<For whatever reason my fists do damage to it
<Punch a lich to death
093743 No.14850240
>>14847441
VP9 takes forever to encode though. I'm not sure whether to blame that on my Vishera CPU or the developers though.
1da1ac No.14850747
7dad17 No.14851873
The only time I've ever played Morrowind was when I got drunk with a friend and watched him play it, then I took control when he kept dying too much. That was a few years ago and I'd like to give it a real try. What's the definitive version to download? The original, GOTY, or some other one? I doubt I'll use mods now since I like doing a vanilla run for the first time, but what are some you're all interested in?
Even though the story, world, and gameplay seem fun and interesting, the main reason I want to play is for the spears. I fucking love polearms.
ca472c No.14852144
>>14851873
GOTY doesn't really make any difference to the vanilla experience, since the two expansions are pretty well self-contained. Besides, it would be pretty hard to actually find a downloadable version of extremely vanilla Morrowind since it would be pointless.
46b4bb No.14852277
>>14851873
just get GOTY and download Morrowind Code Patch and delayed brotherhood assassin for the best experience
f1ae06 No.14852298
Is Morrowind Rebirth is a good mod for a second playthrough? I tried it and it tanked by fps below 30 even when It was quite stable when I played vanilla
4c6a57 No.14852351
>>14852277
what the hell were they thinking when they released that expansion. level 1 and the armor from killing those assasins is the second best in the game.
4bfcaf No.14852945
>>14851873
>>14852277
And the Solstheim Rumor Fix.
f1a5ab No.14853004
>>14852277
OpenMW is way better than morrowind no matter how many fix mods you install.
OpenMW is already in a stage in which it works better than the original, so don't bother with the game as it was.
78250a No.14853620
>>14851873
Spears are absolutely vital to any base game of morrowind. Gotta get dem HPs.
63cf91 No.14853725
>Day 4 of Childish Gambino
<Starting to get enchanted gear and killing dremoras
<Exausting their stamina with bow and punching them to death mostly
<I developed the forgotten skill of stacking soap while decorating a white bitch's house i reappropriated since white man stole my country
093743 No.14854560
>>14853730
>>14853741
>>14853744
>>14853763
>>14854498
What are you even talking about?
3e7111 No.14854568
d0c501 No.14854604
>>14854568
imagine the horror of the poor bot having a duty to post here
093743 No.14854645
>>14854568
Alright then. I legitimately thought it was some schizo off his meds. Where's Mark when you need him?
7118aa No.14854656
>>14854645
I'm here, took care of it.
093743 No.14854677
>>14854656
Nice. Hopefully that's the only one today.
5d3ba2 No.14854994
Do you guys have any ideas how to fix my problem with Argonians? I think its clothes for Roberts bodies conflict creates the neck disappearance, but in case of a body itself i don't know what's causing body become black, i am using New Argonian Bodies - Clean.esp, probably have same problem with Khajiits too. Any good Argonian mods?
093743 No.14855058
>>14854994
It looks like you're missing the custom textures for the head and hands.
5d3ba2 No.14855073
>>14855058
Any ideas? I found that better heads was affecting the neck after all. But better heads seems good, don't want to part with it.
Its easier for me to go back to default argonian body that being a nigger at this point.
093743 No.14855086
>>14855073
I guess you could try opening the textures in gimp and changing the hue.
87a25a No.14855100
>>14854994
jesus those textures look like ass
3e7111 No.14855108
>>14854604
They've been botting other boards as well, my suspicion is that it is a learning AI/bot thing that uses a mixture of other posts from cuckchan and 8chan.
>>14854656
Thank you Mark.
5d3ba2 No.14855139
>>14855086
Just found out the only thing i am missing are argonian textures, khajiits work fine because they have roberts bodies support.
Now its a fucking quest for me to find good argonian body model replacer. Otherwise colors work fine, its just this precise model refuses to work.
>>14855100
Well, openmw doesn't support bumps those clothes have, so they end up constantly showing, and bitter coast landscape texture is actually okay in the wilderness and i had way worse replacer before.
9ea761 No.14855187
>>14851873
>>14852277
>not telling him to get patch for purists
>>14853004
>don't bother with the game as it was
<while they still have an inferior water shader
No thanks.
ca472c No.14856162
>>14852351
Obviously the expectation was that players would install it and start playing with a character that had already beaten the MQ. It was a huge oversight, regardless, and one which they actually (somewhat) fixed in the Xbox version of GOTY. The DB Assasins don't attack you until Level 6.
910dc9 No.14856355
>>14851873
Use OpenMW and patch for purists for the bugfixes but don't other than those don't use anything other than Morrowind.esm, the expansions are mediocre and might as well be fan mods.
7acd80 No.14856464
Is it a good thing to install things like "versus vivec", "darknut GDR", "Sotha Sil Expanded", Turenyal and Endusal Redone on first "proper" playthrough?
Saw few gameplay videos, this GDR based shit seems script heavy as fuck.
ca472c No.14856473
>>14856355
>the expansions are mediocre and might as well be fan mods
who started this meme?
7fc80d No.14857343
>>14847144
Fuck this vid was so good
4c6a57 No.14857404
>>14856473
i've started 50 characters but never finished the main quest or started any of the expansions
25fca5 No.14857604
HookTube embed. Click on thumbnail to play.
Started playing, decided to be a mage because people said that's how you have fun in morrowind.
So how do I learn to fly?
a47057 No.14857643
>>14857604
it's a coding bug where it places your character a bit forward and up after ingesting a stun potion. Get your INT as high as you can, use alchemy to brew stun potions and then drink as many as you can at once. More potions, higher velocity.
78250a No.14857724
>>14857604
or just pick up levitate in the balmora mages guild.
8f998b No.14857743
>>14857604
Join the Mages Guild. Buy Levitate and Jump and cast them every waking moment until you run out of Magicka, then sleep for a few hours and repeat.
acfdcb No.14857798
>>14857724
>>14857743
Question: Can you create a constant effect enchanted item enchanted with a levitate spell (meaning as you wear it you constantly fly until the charge runs out)? Also just started a game a few days ago and became curious about whether this is actually possible. If it is then I'm just going to constantly fly and cast AoE spells on enemies.
3c7ebb No.14857840
>>14857798
Constant effect enchantments don't have charge, they just last forever.
And yeah, you can do exactly that.
acfdcb No.14857858
>>14857840
That's awesome. Once I'm not stuck collecting plants for some Khajit "mage" and various other errands and can actually do shit I'm totally going to do that.
78250a No.14857871
>>14857858
Well good luck, constant effect enchants take literally beyond-vanilla stats or tens of thousands of gold, plus grand souls which are probly beyond an apprentice mage's reach. Or exactly at that reach fake soul gem quest
There's no easy way to get enchantments right unless you abuse stat increasing potions which can ruin your gameplay.
ca472c No.14857959
>>14857871
the winged twilight soul gem from that quest only provides 300 charge which isn't enough for a CE enchantment.
25fca5 No.14857987
>>14857871
>exploiting
Nah.
I'm going to catch all the 151 spells and become a spell master.
78250a No.14858023
>>14857959
sure but the empty grand soul can nab staada obviously pre-azurastar. Think that might be the earliest possible constant-size soul
78250a No.14858038
>>14858023
>>14857959
I guess that isnt vanilla after all huh, nevermind my bullshit then.
104e75 No.14858077
>enchant dohicky to summon golden saints for 10 seconds at a time
>enchant short sword with soul trap and absorb health
>souls on tap
f29ba5 No.14859298
Does anybody uses Natural Grow leveling mod for OpenMW?
https://www.nexusmods.com/morrowind/mods/44967/?
6c88f2 No.14859418
>>14859298
I use it and it works well enough most of the time, but it has a flaw in that it ignores the effects of any items which directly affect your attributes e.g. the Bittercup.
edd990 No.14859515
>>14839583
>sanctuary spell cast so the Ordinator can't hit
>broken low tier weapon so chance of hitting him is very low
Anyone that has any playtime with the game would see this is staged.
edd990 No.14859612
>>14857604
Go a little bit towards the north-west out of the starting village.
A magician will land in front of you.
Use the scrolls he's carrying and you'll be able to fly until the end of the game.
e9d806 No.14859872
>>14855100
You know, i fixed argonians by using slofs bodies (found 1.2 version fit for better heads which is only reuploaded on russian sites, since slof forbid reupload elsewhere), and even returned some of the morrowind's textures to the original ones, and increased anisotropic filtering to 16.
But now i have problems with Ordinators. Its either i have shiny Ordinator, or have to use shitty better armor ordinators to hide it. Another problem with OpenMW shit. Same problem with steel armor and some other armors with shininess on them.
97ad8e No.14859905
>>14859872
That argonian looks cute
9e0d87 No.14860026
>>14859905
Fixed motherfucking Ordinator by installing Detailed Armor mod. At least it looks more vanilla like.
Now i have no glitches, and only thing that's left is considering installing HD landscape/city textures or keeping vanilla.
4bfcaf No.14860313
>>14859872
>>14860026
It looks like it might be a normal or specular mapping issue, both things that don't exist in vanilla Morrowind, but OpenMW can support.
abb605 No.14860698
>>14859872
>>14860313
It happens because mod makers used some hacky gimmick to fake the mapping for vanilla, and when you put it in OpenMW which actually supports it the whole thing fucks up.
https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html
bbc1a1 No.14860767
I'm really enjoying the new life the Morrowind community has experienced lately.
8321ca No.14860941
>>14851873
OpenMW with the GOTY.
21b0cd No.14861168
>>14840617
>cheat in some levitation in oblivion and you'll see untextured walls and empty land and shit
To be fair here, if you've ever worked with the CS, you know that there are certain statics in Morrowind that only have textures on one side. If you TCL through certain walls, things get pretty wacky.
9ea761 No.14861216
>>14857604
If you want the full Neo experience brew up a few super potion of around 800 enhance speed, chug one, and then activate any levitate spell. It's how I went to Azura's Shrine tbh.
de3a64 No.14861515
START GETTING EXCITED FOR MORROWIND HD
'TODD I LOVE YOUUUUUUUUU
c55187 No.14861815
Vurt's Ground Cover for OpenMW looking good. Too bad i can't handle it with 10 fps per second.
46b4bb No.14861993
>>14861983
damn I want to fuck fem vergil
c50730 No.14862066
Would waiting for the skyrim version of morrowind be a mistake? I'm not good at adapting to older systems.
a48cb6 No.14862083
>>14862066
Why would you want to play a version of Morrowind that has inferior gameplay and writing?
78250a No.14862084
>>14862066
Just adapt to morrowind style instead of worthless skyrim garbage. You'll be fine.
c50730 No.14862086
>>14862083
It has the same style of writing considering it's just a remake of the game in the skyrim engine,to my knowledge.
a48cb6 No.14862105
>>14862086
It's more of an re-imaging then anything, just play vanilla Morrowind and enjoy it's old school RPG mechanics
4bfcaf No.14862116
>>14862066
Yes. The crew making Skywind are way over-ambitious, and they're only doing it for the modding-cred, too. Skyrim's version of gamebryo really cannot support some of the things Morrowind has, without massive performance issues, like completely open cities. All those pretty trailers, the team has released, are bullshots, something that some members even tried encouraging the OpenMW team to do.
a48cb6 No.14862136
>>14862116
>something that some members even tried encouraging the OpenMW team to do
Holy fuck, do you have a sauce
c50730 No.14862143
>>14862116
Could you list some things that couldn't be done in skyrims engine?
4bfcaf No.14862192
>>14862136
Here you go.
>>14862143
Well, as I said, open cities, for one. Also, no custom animations, without replacing existing ones or using FNIS, which is very limited in what it can do. This means no new weapon types, that aren't just reskins of existing weapons, and no creatures with completely new animation skeletons. If you look at their cliffracer model, you'll notice it has legs, which is something Morrowind's cliff racers didn't have. This is because they have to use the dragon's skeleton, as it's the only "bird-like" creature in the game. Custom spells and enchantments, the way Morrowind did it, can't be implemented, at least not nearly as well as it works in Morrowind. There's a lot of things like that, because Skyrim modding is a lot more locked down than the previous two TES games.
4bfcaf No.14862206
Also, here's a, supposed, ex-Skywind dev's story of when he was working with them.
a48cb6 No.14862213
>>14862206
>Post is from 2015
9ea761 No.14862244
YouTube embed. Click thumbnail to play.
>>14862066
>Would waiting for the skyrim version of morrowind be a mistake?
For 1: neverever, but two just generally yes. Morrowind's charm is it's engine and Skyrim's engine is just boring. Watch embedded.
957f49 No.14862247
HookTube embed. Click on thumbnail to play.
Has this been posted yet?
9ea761 No.14862250
>>14862192
Don't forget the broken as fuck alchemy which makes you into a living god that Skywind will never be able to recreate. Superpotions let you really feel the CHIM.
957f49 No.14862258
HookTube embed. Click on thumbnail to play.
>>14862250
Also the thousands of lines of engaging dialogue that would be impossible to compress into shitty voice-overs.
a48cb6 No.14862264
>>14862258
Would the boots of blinding speed even work in Skywind?
9ea761 No.14862273
>>14862264
You don't even have a speed stat.
957f49 No.14862278
>>14862264
>>14862273
Skyrim has movespeed mults to handle the slowdown from frost and heavy armor. You could easily script some boots to triple the default when worn. I have no idea how blind can be accomplished. Maybe an opaque filter along with a scripted magical effect? Certain magical effects like poison can apply filters in the base game.
9ea761 No.14862280
>>14862278
lol there isn't even a blind in Skyrim
a48cb6 No.14862282
>>14862280
Is there one thing Skyrim did right?
957f49 No.14862286
I actually found a mod for it, but the way its scripted there's no way to mitigate the blind with MR.
https://www.nexusmods.com/skyrim/mods/21735
bbc1a1 No.14862809
>>14862282
Uhhhhhh…. Skyrim did uhhhhhh….
…
The only things I can think of that I like are mods.
78250a No.14862851
>>14862282
I really liked bashing people with shields. That always makes me chuckle. Super broken tree balance and the best part of shields was modding a tackle into it… .but bonks are still funny.
be2b42 No.14863977
>you lived log enough to install Morrowind natively in Linux
What a fucking world we live in.
104e75 No.14864989
2036ea No.14870295
>>14864989
Other than the shadows OpenMW has support for navmeshes fixing a myriad of issues with Morrowind.
>morrowind uses nav nodes having npcs move between pre determined points
>with no nav nodes npcs will move directly towards target
>npcs have no knowledge of how to move around or over obstacles and instead have a failsafe that just has them walk in a loop to try and fix this
>new nav meshes give npcs a large network of navigable planes that the npcs can draw nodes upon allowing them to draw paths towards objectives
Pretty invaluable stuff, makes companions viable, makes npc scheduling as in Skyrim/Oblivion more viable.
be2b42 No.14870367
>>14870295
NPC scheduling is folly though. You either spend way too much work autistically messing with every single NPC, or half-ass it and make something that's crap. It's also the main driver behind the nav points, quest markers, and unkillable NPCs that Oblivion added.
9ea761 No.14871426
>>14870367
If you keep schedules simple it shouldn't be too bad, and if they have pathfinding then you can just tell them where to go (if they get buggy maybe outline a route) so it shouldn't be that much of a challenge. As for requiring unkillable NPCs don't enemies ignore NPCs in Morrowind? I don't think I've ever seen two fighting and I see cliff racers wandering near towns all the time. If that's the case then it shouldn't be a problem and it really shows that the unkillable NPCs are more a side-effect of poorly programmed aggro systems.
1a0a97 No.14871614
>>14845561
>Me millennial
>Me not understand everyone born after 1982 is millennial
>Me wannabe Gen X
>Me post funny haha poopoo meme