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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fbc2bd2bd2bdf6d⋯.png (1.14 MB, 928x622, 464:311, ClipboardImage.png)

File: 5e3ac4a0940a669⋯.png (873.01 KB, 900x500, 9:5, ClipboardImage.png)

File: 3f8e0e8e92861c9⋯.png (2.66 MB, 1000x1522, 500:761, ClipboardImage.png)

54a534 No.14835991

>tfw you thought your days of having pure, unadulterated fun with vidya were over

>finally get around to playing some 3D Platformers on the backlog

>feel the hole that was made by the onslaught of current year disappointments slowly begin to heal as I rediscover the joys of vidya

What are your favorite platformers anons? I'm looking less for an infopic and more to hear about the games you personally enjoyed from the genre.

0bdf57 No.14836001

I still consider Mario 64 and Sunshine to be the best the genre has to offer at least as far as basic movement is concerned. Too many so called platformers feel like you're just dragging a cursor at a fixed speed across a 3d space with a joystick. No dynamic moment whatsoever.


546412 No.14836033

Mario Odyssey is magical from beginning to end. Best ending ever. Finding ways to skip stuff is immensely satisfying because the game will give you all of the tools you need to complete the game normally but they are often the slowest AMD least fun way imaginable.


ba680e No.14836044

File: b978bbbd9d695e8⋯.jpg (58.08 KB, 639x350, 639:350, 1381479512434.jpg)

First three Spyro games are always ones I hold dear. The remake seems to be a turd in the making, but then again, I still have the originals and they still hold up well enough, so it's not like they'll be getting my money on it.

>>14836001

The ability to spray in front you a bit, and then slide quickly across a given area was something I really liked about Sunshine. Recently saw a copy of it locally for $45; what the fuck. Glad I got mine a few years back from the same place for $12.


2dba52 No.14836068

Spyro and Ratchet and Clank hold a special place in my heart. Ratchet and Clank in particular are some of the best TPS games. The shooting, the weapon variety, their upgrades, all the gadgets, arena levels, it's just insanely good.


ba680e No.14836077

File: 8a36aa07e53020a⋯.jpg (633.99 KB, 1417x1059, 1417:1059, Gangrape on Grelbin.jpg)

>>14836068

Yeah, I really enjoyed the PS2 Ratchet and Clanks. Never got around to the PS3 ones.


f4aba3 No.14836083

File: 200d8431278750d⋯.jpg (555.72 KB, 3520x1080, 88:27, A Story About My Uncle 201….jpg)

File: 5db36eae0f0c94e⋯.jpg (697.82 KB, 3520x1080, 88:27, A Story About My Uncle 201….jpg)

File: c3815e6b2236910⋯.jpg (692.97 KB, 3520x1080, 88:27, A Story About My Uncle 201….jpg)

File: 4ff6d731c44c43c⋯.jpg (595.52 KB, 3520x1080, 88:27, A Story About My Uncle 201….jpg)

File: 5b4c72a678fb594⋯.jpg (512.97 KB, 3520x1080, 88:27, A Story About My Uncle 201….jpg)

>>14835991

A Story About My Uncle. A comfy game with a rather bittersweet story.


2dba52 No.14836084

>>14836077

It's weird to me how, outside of Armed and Dangerous, there aren't really clones or similar games to it.


8f29fc No.14836099

>>14836083

That game would have been so much more fun if they had let you actually swing around on the beams instead of auto disconnecting them


54a534 No.14836100

File: b2ebbc4a026fd4f⋯.png (589.42 KB, 496x640, 31:40, ClipboardImage.png)

>>14836001

I really don't get why Sunshine gets the hate it does. It takes the 3D Mario formula, adds an extra layer to it, puts it in a great setting, and doesn't curb the difficulty.

>>14836044

Do the Spyro games emulate alright? Also, how's Dawn of the Dragon? I hear a lot of mixed things on that one.

>Recently saw a copy of it locally for $45; what the fuck.

basically every old platformer that doesn't emulate well is pricey and rare as fuck now. 45 is pretty tame.

>>14836068

>>14836077

It's the game that kickstarted my love for the genre. It just felt like I was playing a real video game again… because I was.

>>14836083

how's the length/replay value?


ba680e No.14836101

>>14836084

Well, for better or worse, it's been one of the few series Sony's cleared to keep having more and more entries made for it. Usually they have a habit of dropping IPs after a generation, if not a single game at times. I suppose in a way, it still controls its niche, though it's not like that's stopped clones from getting made of ongoing series as a means of hopping on the bandwagon.


4a361d No.14836115

Banjo Kazooie is one of my favorite games ever. I think Banjo Tooie is everything a sequel should be and then some, but there's something about the first that I can't put my finger on. Most likely nostalgia.


f4aba3 No.14836116

>>14836099

Yeah, but we got AoT and AoT2 for that.

>>14836100

>how's the length/replay value?

It's pretty short, around 1-2 hours, and there's not much replay value.

But the story is pretty good, and it's the only comfy vidya I know.


ba680e No.14836126

File: 9e05de410b74c6f⋯.jpg (281.11 KB, 654x560, 327:280, 1441656080574-0.jpg)

>>14836100

>Do the Spyro games emulate alright?

I want to say the PS1 ones should, though I know back in the day it took a good while for pirates to get Spyro 3 fully and properly playable; Insomniac put in some antipiracy measures in the form of general wonkiness that they knew pirates would eventually get past, but bought them a few clean months of sales. I would assume most PS1 emulators or whatever can bypass it, given Spyro's a popular series on the system, but if that's not the case, you might have to look into comments for the game files themselves on download sites. Again though, I've got my discs, so I haven't have to emulate. The PS1 games also have a "World Viewer" program someone made, allowing for viewing the levels and skyboxes from various heights and angles. Not exactly playing the game like that, but fun to fuck around and make wallpapers and shit with.

>Also, how's Dawn of the Dragon? I hear a lot of mixed things on that one.

Most would say not to bother with the series past Year of the Dragon. I will say though that Hero's Tail, while not reaching the level of the PS1 trilogy, was decent, and the music wasn't bad at all despite Copeland not being around for it (also not bugged out the ass like Enter the Dragonfly was prior). I can't speak personally of the games after that point though. I just know that I've heard the Legend of Spyro was a switch from platforming to beatemup with an attempt at an "epic" story, right down to getting Elijah Wood as Spyro's new voice.

>basically every old platformer that doesn't emulate well is pricey and rare as fuck now. 45 is pretty tame.

I thought Dolphin was supposed to emulate games pretty well at this point. And no, $45 is pretty bad for it. While I've seen it compared that Sunshine did badly compared in sales to other Mario platformers, it still sold well enough to secure both "Best Seller" and "Player's Choice" prints. It's by no means rare. It's just that it used to be about $30 or so where I am last year or so.


2dba52 No.14836135

>>14836100

>Do the Spyro games emulate alright?

They do. You might have an occasional audio hiccup but otherwise they're A-okay


54a534 No.14836155

File: b0c1989f6d046e6⋯.png (422.78 KB, 960x720, 4:3, ClipboardImage.png)

>>14836126

>And no, $45 is pretty bad for it.

I meant tame compared to most games. Original Xbox games go anywhere from 40-70 for the good ones even if they were common, gamecube games go for 30-original price due to Dolphin being unable to do pressure sensitive button presses which can mess with some of the games. Hell, there was a time not long ago where Conkers Live and Reloaded was going on average for 70+ even when it was out on the Xbox Marketplace. It just isn't as easy to find a good looking game with the manual and case any more. Shit's getting old… like us.

>>14836135

cool, I'm going to go ahead and download the roms now then.


ba680e No.14836163

File: 443b47651b17f99⋯.png (667.92 KB, 1920x1080, 16:9, 1394449608472.png)

>>14836155

>Original Xbox games go anywhere from 40-70 for the good ones even if they were common

Not where I live. Only a handful of original Xbox games go for that much, as there's not been as much aftermarket interest as the PS2 and especially Gamecube have seen as far as sixth gen is concerned. Even the Otogis are still only like $15-20 despite having really low availability (though I guess those are also low demand games from the average Xbox owner anyhow). You're right though that Conkers is one of the pricier Xbox games these days.

>cool, I'm going to go ahead and download the roms now then.

I recommend playing them in order, just in case you were debating otherwise.


106ab9 No.14836171

File: 71c2c3463cbc755⋯.jpg (393.42 KB, 1382x2047, 1382:2047, 508fd6d19d60bf8879d178c209….jpg)

I wish more 3d platfomers, indies especially, took notes from Mario 64 instead of attempting to make "rare-vivals". While Banjo wasn't bad, it wasn't that great either. It had some solid level ideas, and the movement was alright, but it always struck me as the most generic 3D formula, even moreso than 64. Maybe because it's been ripped off so many times, especially nowadays.

>>14836001

Sunshine had great movement in general, but it was bogged down by a crap setting, crap levels and a gimmick that invalidated any challenge.

>>14836033

I really wish Nintendo would stop with the gimmicks, but I guess all those complains about "lack of innovation" really got to them. Just make unique level settings, you double niggers. Stop with the fucking desert levels and the ice levels, make some settings that have never been seen in a platformer.

Odyssey was fun, though, certainly. But the transformations are why it didn't top 64 for me.

>>14836044

Checked. Spyro is great. 3 was a bit distracted and 1 had some questionable moments here and there, but the level settings and their look are the best in the genre. That, and they at least tried to make some more unique level concepts, unlike Mario.

>>14836100

>Also, how's Dawn of the Dragon?

That's part of some edgy reboot trilogy. Doesn't really focus on platforming at all. Out of the PS2 ones, Enter the Dragonfly was really short, with terrible levels, laughable frame drops, two minute long load times for each stage and just all around is a trash attempt at trying to recapture the originals. Hero's Tail isn't great, but it's not bad either. You could give that one a try, just don't expect anything as good as the originals.


2dba52 No.14836172

>>14836155

Cool, enjoy yourself.

Just expect Year of the Dragon to be the weakest or weaker than Ripto, since it's got that Sly 3 problem of having multiple playable characters while only one is actually the main fleshed out character, so a lot of the time you're burning through minigames rather than playing through levels.

It's just as well designed as the rest but some parts are mediocre or downright boring like the Yeti boxing(Especially if you want the skillpoint for it, then it becomes infuriating)


af8699 No.14836186

>>14836100

I got them, they're not really the same at all as the older series like >>14836126 said, much more focus on beating shit up 1 is alright, 2 is absolute shit due to how much you have to rely on the dragontime (bullet time) mechanic and shitty combat and 3 lets you fly which is alright and there is some collection and platforming puzzles (permanent health and power upgrades and armor).

The combat is essentially you have 4 elements which you can use/upgrade and they have different effects and some are used to charge batteries/blast rocks/burn things.

You can also get melee combos which fills a meter which allows you to unleash (hence the name of the first game in the series) a finisher aoe move. In dawn of that dragon this allows you to use your purple dragon breath, I think. I can't check anymore as I don't have a PS2 anymore.

But Hero's tail was some decent fun, even if the final boss was a cakewalk.


54a534 No.14836187

File: 348fad410fad639⋯.png (1.04 MB, 1000x537, 1000:537, ClipboardImage.png)

>>14836171

>>14836163

yeah, PS2 really never appreciated outside a handful of games I think in part due to emulation and in other part due to everyone owning a PS2 so there was an over abundance of the games circulating, even the more obscure ones.

>I recommend playing them in order

Always do.

>>14836171

So basically, if I'm desperate for more after the originals go for Hero's Tail. I didn't think that Dawn of the Dragon completely did away with the platforming, though I did see that they turned it into more of a beat em' up.

>>14836172

thanks for the heads up. I'll keep my expectations for those parts in check.


54a534 No.14836195

>>14836186

gotcha, then I'll add Hero's Tail and Dawn to the list. If nothing else Elijah voicing a purple dragon should be worth a laugh though I reckon the tonal shift will be jarring.


ba680e No.14836263

File: 2b68ce39a9bfb05⋯.png (392.64 KB, 588x588, 1:1, 1401262332383.png)

>>14836187

There's still a fair amount of PS2 games that are going up in price, but compared to the sheer library of games on the system, or even just the worthwhile ones, they're a small handful as of now. Meanwhile on the Gamecube, almost any game with major Nintendo characters, other than maybe the Metroid Primes, are a good $35+ these days, and even the ones that aren't, but didn't sell too well, are beyond that. Even the multiplats tend to be a good bit more on the Gamecube than their PS2 and/or Xbox counterparts.

>Always do.

Another thought occurred to me in relation (though it might be a bit late to say now if you're already downloading), but the original prints of the games tend to have some bugs, notably that certain level tracks wind up missing and defaulting to other ones. It becomes rather jarring in Spyro 3 to here the first hub theme during the final boss battle like that. Thus, you might want to download rips of the Greatest Hits versions.


f30fb1 No.14836346

>>14836044

Reminder that Spyro 1 is the only good Spyro game. Spyro 2 added a bunch of shitty minigames that aren't fun at all and drastically cut back on the great level design from 1, and 3 is just a terrible minigame fuckfest.

Also Spyro isn't a platformer, it's a collectathon.


8b2875 No.14836377

>>14836033

Yeah, the very easiest moons are worrying because they're just fetus easy, but the moment you realize you just barely scratched the surface is pretty amazing.

It's really a true sandbox - it's not just that there's a ton of content, but also a ton of variation in getting it. The only thing I'd really hold against Odyssey is the lack of a spooky level.


54a534 No.14837143

>>14836377

>>14836033

My biggest issue with Odyssey is the controls for some of the possessed enemies. Aside from Yoshi none of them really felt good and a lot of the difficulty came from trying to control enemies with sluggish movements and reactions to your input. Also, there should have been more of a difficulty curve in the main game. It starts easy, ends easy, but then you unlock the final world and HO BOY.


7b7cc0 No.14837683

File: 3c0f77573b4a09d⋯.jpg (1.7 MB, 1658x2125, 1658:2125, 1518005417079.jpg)

A Hat in Time was pretty great


fcce5f No.14837698

>>14837683

post it


e72051 No.14837706

>>14837683

>loli protag

>>>/fag/


8180f5 No.14837806

Corporate researchers still trying to gather data disguised as nostalgia threads.


265135 No.14837813

For PC I like Toy Story 2, it's on consoles too but doesn't look as good, especially on N64


9ca647 No.14837829

>>14836001

Say what you will, but besides 64 and Sunshine I genuinely enjoyed Galaxy 1 & 2 and the only reason I've thought twice about possibly buying a Switch is watching friends stream Odyssey.


d7cdfe No.14837993

File: fa1d9449e326119⋯.png (2.17 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 753d43cbf23029c⋯.png (1.94 MB, 1920x1080, 16:9, ClipboardImage.png)

File: f1860e312faa7c2⋯.png (3 MB, 1920x1080, 16:9, ClipboardImage.png)

File: a38179c7d059065⋯.png (321.71 KB, 640x480, 4:3, ClipboardImage.png)


54a534 No.14839361

File: 162035cfa9ec78b⋯.png (1.66 MB, 1280x720, 16:9, ClipboardImage.png)

was Sly 4 any good? It was made in that time period where vidya was on a downturn.


68fe32 No.14839402

>>14839361

Yeah, it's pretty good, not as good as 2 but I thought it was on on par with 3 more or less.


e1c13f No.14839424

File: c24b9d9711ddcd4⋯.jpg (168.22 KB, 600x800, 3:4, 0d3ba7c4be4313a81880909730….jpg)

File: 66e7ca23507a594⋯.jpg (162.07 KB, 719x800, 719:800, 3ae1e353d475fb80b4a43464f3….jpg)

File: 313b3dfc24dda6e⋯.png (55.61 KB, 785x973, 785:973, 7bf5e8f0ee2c41a1e1f5083da8….png)

File: 10d5d0ab127e95b⋯.jpg (97.94 KB, 600x800, 3:4, 26a3bce59aff2a997c67baecc7….jpg)

File: 3acd051340bde4f⋯.png (23.81 KB, 500x500, 1:1, 66887_1_2168_2013120702162….png)

>>14837706

Loli protags are the best you gay nigger faggot.


7d2f6c No.14839428

>>14837806

well theyre doing a bad fucking job in the long run of it


9bd236 No.14839432

File: 65514e9a8c57ee3⋯.jpg (72.93 KB, 1200x848, 75:53, [Exasperated Sugoi].jpg)

>>14839402

I got so tired after the stupid policewoman had her voice actress changed a third fucking time to a different accent I gave up completely.


8dc485 No.14839455

File: 90499f921d82f2e⋯.png (275.38 KB, 603x402, 3:2, P1.png)

>>14839432

Replaying those games and rediscovering the furry giantess level that I had blocked from my memory was pretty crazy.


20656f No.14839466

File: 832726f12fccc3d⋯.jpg (37.24 KB, 300x300, 1:1, ps1_ape_escape_p_eycxeq.jpg)

This game right here was up there with Spyro for me.

>Storyline was out there but basically gave an excuse for going to different places, each with a great aesthetic

>Wide variety of gadgets meant going back to a level felt rewarding when you managed to catch the ape that was screwing with you, whether it was on a platform you couldn't reach or shooting at you from a UFO

>secret coins you found throughout levels unlocked some fun minigames

>Graphics actually aged pretty well

>not only was it a pioneer of using the analog sticks for movement, but it's control scheme was also pretty interesting, being both smooth (necessary for a platformer) and unique to the Playstation controller as it used the 4 shape buttons for allowing you to switch through 4 different gadgets on the fly (the others could be assigned on a pause menu)

>the music is incredibly well done, borrowing heavily on drum and bass, and actually changes based on if you crouching down to sneak up on an ape or just moving through the level

>gameplay is heavy on platforming and on finding the best ways to catch apes, apes have different levels of alertness and danger, and the game includes an encyclopedia for every ape you capture.

As a rule I usually play through this and the original Spyro once a year, because they are that fun. The sequel wasn't bad in my opinion, although I'd say try it for yourself (although it does try to pander a lot more heavily for kids) and I can't say anything about the third one but if you can emulate them I say check them out.


edf269 No.14839510

>>14839424

I'm a genderqueer soy fan and I seriously agree with this.


f30fb1 No.14839921

>>14839466

Anon, that is also a collectathon and not a platformer.


36bc3b No.14839931

>>14837683

it's pretty ok. i found the whole hat system felt tacked on though


0bdf57 No.14839947

>>14839466

For the longest time every person I knew thought this game had a secret laser gun. I liked that it made the "collectables" actually move around and not just be these random shiny things that exist only as rewards for menial tasks.


ea70f9 No.14839979

>>14836001

I hated other platformers that didn't have Mario's mechanics . Any other 3D platformers that didn't allow you to climb on the ledge, backflip, or wall jump were ones that I dropped instantly.


54a534 No.14840030

YouTube embed. Click thumbnail to play.

>>14839455

Gotta love when developers just didn't give a fuck and made what they actually enjoyed, no matter how bizarre it was.


203f1f No.14840045

File: 1775f6039f171ec⋯.png (127.4 KB, 220x304, 55:76, Ape Escape 3.png)

>>14839466

I don't know if anyone actually hates this game, but considering what we have now

>Literally squeezed in a Metal Gear minigame that's actually a pretty long campaign where you play as a monkey with monkey weapons Which is where the monkey catching minigame in MGS3 came from, it was an exchange of sorts

>added super modes that while gimmicky are still pretty fun to use

>just basically faster but more linear

Shit was fun, I have no regrets.


5ecd95 No.14840195

File: 3b341e94237ccac⋯.jpg (30.56 KB, 634x477, 634:477, sometimes-dead-is.jpg)

>>14836155

>>14836163

Just recently played Live & Reloaded. It's actually superior to the original (Despite the unnecessary bleeps.) Plays a lot better than the original with less "fuck you" moments. Got all misty eyed when I finally got to the end. Wish Chris Seavor and Microsoft would make Conker's Other Bad Day but I doubt they'll ever do it and maybe it's for the best in this current year.


211a60 No.14841697

>>14840045

I think pretty much everyone thinks AE2 is worse than either of the other 2 main games, and considering most of what came after seems even worse than 2 I don't see why people would shit on 3 if they like AE at all.


0bdf57 No.14841722

>>14841697

I came out at a time when places like G4 were shitting on anything even remotely Japanese and using "anime" as a pejorative. The sentiment seems to have stuck for too many people.


8bc415 No.14841753

>>14839424

>when you see it


54a534 No.14843761

File: 473daab2a1df36a⋯.png (270.5 KB, 512x512, 1:1, ClipboardImage.png)

File: 617ec0f5897d3b7⋯.png (135.71 KB, 371x277, 371:277, ClipboardImage.png)

>>14836077

That was such a good level, the Arctic Leviathans were some of the coolest vidya enemies I've had the pleasure of fighting. Going Commando was pretty solid but I wish it would have followed the weapon progression of the first game a little more. In the first you could use the weapons you got from the beginning all the way till the end, but in the second one those weapons eventually became pea shooters as the enemies became more and more spongey. I hope the third game is better in that aspect.


1375a0 No.14843809

>>14836077

I recommend the PS3 ones. Lots of planets, imaginative visuals, lore, pirates, a fresh approach to level select in CiT (okay, they're hubs. But they're fun spaceship hubs)

turn off motion controls though; you won't be able to control the tornado weapon but at least you won't have to waggle during the (rare) skydiving segments


68fe32 No.14843876

>>14843809

The story, environments, humor, and music of the PS3 games are all a lot worse than the PS2 one. The combat was never as good the PS2 ones either. Crack in Time is okay but Tools of Destruction and Into the Nexus are average at best.


211a60 No.14843889

>>14843809

Isn't all the sixaxis shit done on the right stick in that case?


12d432 No.14843911

>>14839424

>third pic

is that a spider under the skirt?


1375a0 No.14843991

>>14843889

I'd heard that but it never worked for me

>>14843876

>The combat was never as good the PS2 ones either

I haven't played Into the Nexus yet so it may very well be awful, but what's wrong with the combat in ToD, QfB, and CiT?

It follows the same gameplay model established in Going Commando and provides additional options for FPS and TPS babbies. If anything's wrong with it I can only think it's the comparative lack of creativity with the weapons (and after so many games trying to push the limit on creative weapons, that's going to happen)


ba680e No.14844220

>>14843761

Visibomb Gun at least retained usefulness for scouting.


d4024f No.14854128

test




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