I wish more 3d platfomers, indies especially, took notes from Mario 64 instead of attempting to make "rare-vivals". While Banjo wasn't bad, it wasn't that great either. It had some solid level ideas, and the movement was alright, but it always struck me as the most generic 3D formula, even moreso than 64. Maybe because it's been ripped off so many times, especially nowadays.
>>14836001
Sunshine had great movement in general, but it was bogged down by a crap setting, crap levels and a gimmick that invalidated any challenge.
>>14836033
I really wish Nintendo would stop with the gimmicks, but I guess all those complains about "lack of innovation" really got to them. Just make unique level settings, you double niggers. Stop with the fucking desert levels and the ice levels, make some settings that have never been seen in a platformer.
Odyssey was fun, though, certainly. But the transformations are why it didn't top 64 for me.
>>14836044
Checked. Spyro is great. 3 was a bit distracted and 1 had some questionable moments here and there, but the level settings and their look are the best in the genre. That, and they at least tried to make some more unique level concepts, unlike Mario.
>>14836100
>Also, how's Dawn of the Dragon?
That's part of some edgy reboot trilogy. Doesn't really focus on platforming at all. Out of the PS2 ones, Enter the Dragonfly was really short, with terrible levels, laughable frame drops, two minute long load times for each stage and just all around is a trash attempt at trying to recapture the originals. Hero's Tail isn't great, but it's not bad either. You could give that one a try, just don't expect anything as good as the originals.