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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ada551e83f40399⋯.png (582.41 KB, 574x529, 574:529, jason blaha fatness.png)

fac8c0 No.14831749

I recently downloaded Jagged Alliance 2. It's not a bad game by any means, but fuck me if the controls aren't extremely hard to figure out. 2 days playing it and I still alt tab to the controls manual and don't know how to select all the party members to move to a point (fuck that game if I can't do that). Same thing with games such as System Shock that are supposed to be simple yet have really clusterfucked controls that make them unplayable. Did these devs never experience being a PC gaymer and dropping a game for being counterintuitive as fuck or something?

fac8c0 No.14831762

>>14831754

simple controls =/= simple gameplay


27d49d No.14831774

>>14831749

What's worse:

>Complicated keyboard layout of 1980-1999 games requiring you to utilize the entire keyboard and use guidelines

VS

>Requiring a controller or having to play without mouse with retarded Z/X/C/V and UP/DOWN/LEFT/RIGHT setup usually with inability to rebind in 2015-2018 and camera being bind on U/J/H/K or something like that


ec023b No.14831776

File: 26f85da15c1e10c⋯.png (27.63 KB, 320x200, 8:5, fall_004.png)

>Did these devs never experience being a PC gaymer and dropping a game for being counterintuitive as fuck or something?

Sorta. That was an era of figuring shit out.

For example daggerfall has modern fps control scheme that makes it play just like skyrim, but it's disabled by default and game welcomes you with ancient impenetrable control scheme that just doesn't exist anymore because of how shit it is.


a1bbe0 No.14831779

I remember reading an interview about some old PC game, I think it might've been one of the Ultimas, and it turns out the development team had all sorts of different computers they were making the game on, some with mice some without and all that, so the control schemes would end up just being this Frankenstein mess that doesn't make any sense. Some games, for example, have you moving a cursor around with the mouse while moving your character with the arrow keys and doing menu shit with the letter keys like you're supposed to have 3 hands. Keep in mind too that a lot of these older PC games, pretty much anything before Windows 95 or so, were intended to be played at really slow speeds so moving your hands around wasn't nearly as bad as having to do that in a tight situation.


365ed0 No.14831781

>>14831749

You try to pioneer an industry and get everything right and invent all the best practices and methods on the first go.


69cb25 No.14831782

File: 60b4520d2c5ad69⋯.png (367.06 KB, 640x480, 4:3, YLRSDSxa1pThgjpjVQAhxU6KFS….png)

>>14831749

Are you implying that consoles did any better? Controls didn't become standardized until seventh gen when games hit the mainstream and gameplay innovation stopped.


b0c2e9 No.14831784

I think that's actually why I was never able to go into Thief. I like stealth games and Thief always sounded appealing on paper, but every time I give it a crack it just doesn't stick.


ec023b No.14831787

>>14831772

That only proves his point.

KF has simplistic gameplay but horrendous controls, just like Daggerfall with default control scheme.

Joysticks just don't work with full 3D.


0d54b1 No.14831789

>>14831782

>game journos getting it wrong since 2000


ec023b No.14831799

>>14831796

Not an argument.


e2e583 No.14831800

>>14831784

But the controls in Thief are both simple and easy.


69cb25 No.14831829

>>14831789

It goes further back than that. I have a collection of EGM issues all the way back to the first. Things started falling apart on that front probably around late 1995 when all the big industry mergers happened and the big publishers were all flush with cash and relocated to San Francisco.


fac8c0 No.14831833

>>14831774

Are you talking about Dark Souls?

>>14831776

Daggerfall was one of the simpler games from that era though.

>>14831782

>Are you implying that consoles did any better?

Actually no. Japs didn't even have any idea how to utilize twin analog sticks effectively until like a decade ago.

>>14831772

>looking up and down using R2 and L2

This game was shit. Unrelated note, but your sword's hitbox was fucked too, making the combat even shittier.


fac8c0 No.14831853

>>14831779

Oh yeah, never got around to actually play Ultima 7 because the controls, UI, and absolutely horrendous text font scared me away. Everything about this game was counter intuitive. Fallout did the right thing by making everything accessible by mouse.


f0036c No.14831865

many old games in general have bad controls, mainly because devs were still finding their feet and figuring out what works. it took a long time for FPSs to have a standard way to control on PC and consoles. anyone else remember using wasd and arrows to move, spacebar to shoot, etc? mice weren't common until later on, and devs didnt even think to use it in games. and when they did, they still weren't sure how to use it. seems obvious now but back then it wasn't.

game's now are pretty uniform, and part of the reason is familiarity, but devs try to stick with a balance between what works and whats familiar.


592e60 No.14831874

Keyboard layout itself is terrible.

It's like complaining about zero depth mechanics in games and not mentioning controllers.


fac8c0 No.14831878

>>14831840

Probably because I specifically said PC games in the OP. Console games suffered from this too but fortunately controllers only have a few buttons.


ec023b No.14831914

>>14831833

>Daggerfall was one of the simpler games from that era though

Do you imply that Jagged Alliance or original Xcom are not simple games? All their complexity comes from obtuse ui and control schemes.


fac8c0 No.14831926

>>14831914

I meant to say games with simpler controls. The gameplay is actually more complex than jagged alliance and xcom.


3f9fbf No.14831960

File: 393aa0c34ec1c7a⋯.jpg (27.52 KB, 541x432, 541:432, Fallout.jpg)

What I don't understand is how click-to-move cancer remained an acceptable input method for so long.


0fdd7e No.14831976

>>14831749

<Why do old PC games have bad controls?

>implying

git gud kiddo


2a1265 No.14831981

>>14831833

>Are you talking about Dark Souls?

Nioh has same problem. And a lot of jrpg ports.


fcabff No.14831999

Now imagine playing Invoker in original dota, where the hotkeys were some random bullshit


fac8c0 No.14832009

>>14831960

Just wanna have fun, dont wanna git gut.

>>14831981

are jap games even worth playing, they get boring fast


8539d6 No.14832036

>>14831749

Did you ever try to play a console 3D platformer before analog sticks became widespread and ubiquitous?


6dd7a0 No.14832043

>>14831749

Here are some possible answers:

1) It is experimental. They haven't had time remove artifacts of previous designs or scraped content.

<Fallout 1 had some broken buttons on the pip-boy.

2) It is based on the premise that you read the manual and controls are made to be efficient for experience players removing nested menus and message prompts.

<Not a PC game but Dark Spire for the NDS doesn't ask if you want to throw an item away when you press x. It also has a cursor on the upper screen that is pointing at a character's name which you move with the shoulder buttons. When you use a healing item, it automatically uses it on the character that is selected.

3) It allows for more open choices.

<The controls for FO:NV are simpler than FO1/2 but you are unable to do simply actions like use a Stimpak on an NPC that isn't your companion. In FO1, you can use the lockpicking to a bookshelf to open a secret door. In FO2, you can lock doors. Both of those games don't need to rely on context sensitive prompts to tell you what you can do.

4) No console ports.

<No need to clean up controls.

4) Poor design.

<In VtMB, you have a button for reloading and a button for holstering. In FO:NV, you press the reload button to reload and hold the melee button to holster (if you are unarmed, using a melee weapon, or grenades; pressing the reload will also holster.).


6dd7a0 No.14832045

>>14832043

*

<In VtMB, you have a button for reloading and a button for holstering. In FO:NV, you press the reload button to reload and hold the reload button to holster (if you are unarmed, using a melee weapon, or grenades; pressing the reload will also holster.).


39c3b7 No.14832250

>>14832009

stick to western games


37a165 No.14832269

>>14832009

If you've played one J"RPG", you've played them all.


39c3b7 No.14832299

>>14832269

heh got 'em


ee752f No.14832414

>>14831749

>Why do old PC games have bad controls?

To keep children like you away.


8f74f6 No.14832476

>>14832414

heh got 'em


3183ba No.14832662

My alltime favorite example is this really early first person game I can't remember the name of.

>U looks up

>D looks down

>L looks left

>R looks right


92d721 No.14832700

Controls for PC games weren't quite standardized back then. Nowadays, you could pick up any game in a genre you were familiar with and generally get how to navigate. There wasn't so much in the way of precedent back then, and dev shops were far more isolated from one-another, so you ended up with multiple control schemes without anything really being the "standard". Look at RTS, like StarCraft vs WarCraft vs Total Annihilation vs Command and Conquer. Everybody did things their own way. Now everything is pretty much settled on "left click to select and right click to move", even outside of the RTS genre for the most part, but that was a time of more experimentation. Some controls were great and worked for the most part, like Diablo and StarCraft, and some weren't and didn't, even if the game was good.

> Did these devs never experience being a PC gaymer and dropping a game for being counterintuitive as fuck or something?

They were PC gamers, and they were used to every game doing everything in different ways and there being no standards. They didn't see the controls as unintuitive, because when you are programming a game day-in and day-out, you get used to the unintuitive and don't even realize how fucking weird it is. To be honest, as players you get used to the unintuitive. Two-button controls are far less intuitive than one-button (like Total Annihilation had), but it affords you less control, so it's worth the learning curve. You get used to bad controls for the most part; you're just not used to having to adjust because there's not as much variety in controls these days.


df6e9a No.14832727

>>14832009

>Just wanna have fun

But clicking to move and then watching your avatar plod around while you sit there isn't fun. It's tedious.


3a1705 No.14832979

>>14831960

As there weren't standard control schemes, click to move was easy for a player who knew no standard control scheme to understand. You don't need to read a manual to figure it out.


df6e9a No.14833021

>>14832979

8 directions on a numpad is hardly more complicated than clicking.


3a1705 No.14833027

>>14833021

Numpad, arrow keys, ESDF, WASD, etc.. Yes, it was more complicated than clicking.


70cf64 No.14833035

>>14832662

Vim isn't a video game anon


b76e2a No.14833465

Another corporate shill (or researcher) trying to dismiss good games to favor the current shit.

Good, old games are forever good.

The current shit games are forever shit.

Also: PC is great for piracy, so we won't give money to marxist companies, while still getting their products eventually.


3f9fbf No.14833467

>>14833167

You fuck off, casual. Indirect control systems that limit action pacing are literally the definition of casual.


a1bbe0 No.14833473

>>14832662

Nothing will ever compare to FF14's original map controls being on I, J, K and L instead of the fucking mouse.


40d8bc No.14833509

>>14832727

As opposed to having to hold down a button when all your avatar does is move around outside of combat?


14d51c No.14833512

>>14833167

There is nothing more casual than having your movement in the game world be handled by the game itself essentially.


c36d6e No.14837146

>>14831782

Even today consoles have much better control schemes tbh.


fa001c No.14837297

>>14831749

JA2 is a complex strategy game, get used to a lot of hotkeys when you play these.

SS1 is literally WASD controls but instead SZXC, get good you fucking casual scrub.


311412 No.14842433

>>14837297

>JA2 is a complex strategy game, get used to a lot of hotkeys when you play these.

I still can't find out how to modify weapons and unload ammo. It's due to shitty UI design and over-abundance of hotkeys instead of buttons on the screen like the Fallout games. In fact, it shouldn't be called hotkeys if there are no clickable equivalents. No, it isn't that complex, just stupid.

>SS1 is literally WASD controls but instead SZXC

There are still more functions than moving around + mouse.

>get good you fucking casual scrub.

Shut up faggot.


c8be63 No.14842447

File: 08bea79f8c617ee⋯.png (533.57 KB, 500x500, 1:1, ClipboardImage.png)

>>14831833

>Japs didn't even have any idea how to utilize twin analog sticks effectively until like a decade ago.

WRONG!


5a94bd No.14842458

>>14831749

There wasn't much to look back on during that era, so everybody was winging it.

Things like controls seem obvious in retrospect, I believe Quake was the first game people started using WASD commonly, that was in 1996. First-person shooters have been around since the mid 70's.

It took first-person games over 20 years for WASD became standard.


5a94bd No.14842460

>>14842458

*before WASD became standard


97614f No.14842501

>>14842433

>I still can't find out how to modify weapons and unload ammo.

It's one click for either.

>It's due to shitty UI design and over-abundance of hotkeys instead of buttons on the screen like the Fallout games.

No, it's because you are retarded and can't read a fucking manual.

>In fact, it shouldn't be called hotkeys if there are no clickable equivalents.

Incredible.

>No, it isn't that complex, just stupid.

Much like your own brain.


b8a148 No.14842702

>>14842458

We had WASD but Quake was the first game we started using mouselook in regularly. It wasn't the default, though. It was an experimental control scheme. For the first few months people in the Quake community swore by keyboard controls being superior, even the folks on the internet Doom ladder. It took starting to lose games to mouse users to change minds.


34c9fd No.14842785

>>14831749

Because developers got better.


3f9fbf No.14842803

File: 82fcb5b8de23ea8⋯.png (71.94 KB, 900x288, 25:8, keyboard default layout of….png)

>>14842785

They did for a while. And then they didn't. When the retro indie hack fad took off, the new developers started from a point of amnesia about all the developments that had taken place in the '90s.


66348f No.14842805


66348f No.14842829

>>14842803

In X-Men 2: Wolverine's Revenge the default control scheme was the arrow keys for movement and the numpad, for everything else, like attacking, jumping and "wolverine vision".


2fd399 No.14842897

>>14831960

click to move is objectively superior

Guild Wars 1 had the option of click to move and WSAD. All the top PvPers used click to move.


3f9fbf No.14842908

>>14842897

That doesn't prove anything. Can you imagine playing an actual action RPG like Phantasy Star Online with clicking to move? The automated movement/pathfinding that is necessary for click to move to function means that any game with it has to have intentionally toned down action.


66348f No.14842924

>>14842908

>action RPG like Phantasy Star Online

No, but can imagine playing an APRG like Diablo or Titan Quest with click to move.


3f9fbf No.14843021

>>14842924

Another great contrast. Diablo has shallow retard-tier action compared to PSO. Imagine if Diablo was developed from the start with a competent control system in mind.


de86bf No.14843045

>>14842908

<Click to Move

1 hand on mouse for camera and movement, other on keyboard for attacks., skills etc.

<WSAD

1 Hand for movement and buttons, other hand for what? Just the camera? What a waste of a hand, completely inefficient.


311412 No.14844669

>>14842501

>It's one click for either.

Tell me how smartass.

>read a fucking manual

Games that huge should have a manual inside the game.

>Incredible.

You can only stand/crouch from hotkeys.

>Much like your own brain.

Tell me how video games make you an intellectual like rick and morty.

>>14842702

>Quake was the first game we started using mouselook in regularly

No, it was System Shock, and then Terminator: Future Shock. In Future Shock, SZXC + mouselook was the default controls. You also had a grenade button, making it at least a decade ahead of other FPS games of it's time.

>>14831960

>>14842897

The problem isn't click to move. It's Isometric perspective that's actually garbage.


6776ef No.14844819

>>14842908

That's because those RPG were tactic-based rather than action based.


311412 No.14844889

>>14843021

>Imagine if Diablo was developed from the start with a competent control system in mind.

Oblivion and Fallout 4 are basically Diablo with more world interaction and FPS controls.


4fb909 No.14844967

File: 3e2548427bc17d7⋯.jpg (948.53 KB, 1355x1600, 271:320, 3e2548427bc17d7c5594b149a8….jpg)

>>14832009

(((Western))) games are not only pozzed. They are complete dogshit, faggot.


a1bbe0 No.14844979

>>14842447

Seeing grown men struggle with the controls of a game about catching rabid apes is rather poetic.


311412 No.14845001

>>14844967

Are they complete dogshit because they have no 10 year old girls you need to fap to?


19efaa No.14845025

File: 4b460854dea539a⋯.png (93.86 KB, 629x1173, 37:69, anger more anger you stupi….png)

>>14831960

>click to move

>there's a mechanic that accounts for which way you're facing


94ed35 No.14845139

>>14831833

>Japs didn't even have any idea how to utilize twin analog sticks effectively until like a decade ago.

You don't play games much do you?

>>14832009

>are jap games even worth playing, they get boring fast

>implying western nigger games are fun at all

>>14845001

t. goon


94ed35 No.14845147

File: c5c6c76e6cd42cc⋯.jpg (45.31 KB, 425x301, 425:301, 1358743332917.jpg)

>>14831749

>Did these devs never experience being a PC gaymer and dropping a game for being counterintuitive as fuck or something?

<waaaaaaaaaaaaaaaah these devs didn't account for some gen z faggot who grew up with streamlined controls would have to learn something!


9fd4ca No.14854193

>>14831749

Fuck off underage.




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