48f406 No.14829338
Single person, not a studio.
For me it's got to be Johnboy. Doom is amazing and his influence upon the industry is undeniable.
361756 No.14829356
There's only one correct answer.
1e64d7 No.14829362
Todd howard.
His video games are actually good.
157da1 No.14829365
He created optimized game engines and nothing else.
647507 No.14829367
>>14829338
>game dev
>tech dev
Did Carmack really have much input on the actual game design? I always thought it was Hall's gem, butchered up by Romero…
7c7862 No.14829370
>>14829356
I agree, fellow video game consumer.
157da1 No.14829374
>>14829362
>>14829356
>>14829370
This tbh. Todd unironically revolutionized the RPG genre.
47c1eb No.14829379
I'm with you OP, Carmack is my favorite developer and his contributions to doom and videogames are legendary. I'm really hyped if Bethesda decides yo treat us with another action packed sequel to the original Doom.
98808d No.14829388
be careful with threads like this, it can lead to hero worship and giving people more credit than they deserve while plenty of other people get brushed away because someone becomes the "face" of something
Its the reason Metzen and Kojimbo have the fanboys they do.
Anyways my favorite single developer… hard to nail down to be honest.
Its a toss-up between Phinney, Brevik, and Taeko Kaneda
b9f4ed No.14829400
Carmack is undeniably a genius programmer who's created some absolutely revolutionary techniques, like Carmack's Reverse, but I am dubious about how much input he had on any games design. He's more of a low level engine dev than a high level game dev
219eb4 No.14829411
Jason Jones. The man created a fun science fiction universe and had the good sense to add some levity to the affairs that made his games fun to play with younger family members.
d6c090 No.14829454
>>14829400
Carmack didn't create the fast inverse square root technique Q3A uses but his ability to put together different systems and techniques to pull of Doom and Quake on hardware of the time is still amazing.
8c177f No.14829461
>>14829338
>john carmack is responsible the entirity of doom
lol no. He basically optimised the engine for Doom.
Carmack doesn't even give a shit about games. He works on VR memetech now for Facebook.
>muh megatextures
0af69e No.14829522
Shiggy the Shagster is my absolute favorite developer. Without a doubt.
Fumito Ueda (Team Ico) and Matt Bozon (WayForward) are in 2nd and 3rd place, respectively.
b1ef8f No.14829536
647507 No.14829538
>>14829379
>he thinks Carmack had anything to do with nuDoom
>he doesn't know it was the Crytek dev that replaced Carmack
647507 No.14829541
>>14829461
<muh megatextures
>pretending to know jack shit about computer science
kid… he's moved on from virtual textures to virtual geometry. the future is sparse voxel octrees.
361756 No.14829551
>>14829522
Of all people at Nintendo, you went with him? I know he designed a few characters but he's a fucking waste nowadays. At least Iwata was a talented programmer.
Makes me wonder, actually. There are so many stories of Iwata's "legendary" programming. What will the stories about Shiggy be? "He made Mayro, Zeldo and Space Dog?"
Since Iwata is a predictable choice, I'll go with another. Sakurai. Not for the games he's made per se. I love Kirby, but his involvement, especially nowadays, is minimal. But Sakurai has a talent like none other of pissing off Meleefags for an infinite supply of laughter.
61d723 No.14829602
I like a bunch of people.
Satoru Iwata
Tim Cain
Yasumi Matsuno
Brian Reynolds
Chris Sawyer
67e402 No.14829620
Doug TenNapel's a pretty cool guy
1b18a7 No.14829636
YouTube embed. Click thumbnail to play.
>>14829620
I can attest to this. He made Sockbaby
f49d4b No.14829647
>>14829522
He made a couple of good games, but they were nothing exactly revolutionary when they came out and they conformed to standards, yet the man strives to take Nintendo in a different way from everyone else.
I blame him for turning Nintendo into the casual's to go choice, there are teams and people who still make great games in there, but he keeps trying to find new ways to waggle controllers and fold cardboard so that casual people keeps their eyes on their consoles but is only gimping their potential.
219eb4 No.14829667
>>14829551
Samurai definitely earned my respect for what he did with Kid Icarus Uprising. That game was such a fucking emotional roller coaster. I never imagined I would be so invested in a game that features a cute angel boy that can't fly fighting sexy medusas. The credits roll and oops, I forgot to mention this is only 1 third of the game. Here is an actually funny bad guy and a whole cast of wacky ass characters with solid third person shooting mechanics and stupid fun multiplayer.
I want a switch port. I can't remember the last time a game made me happier to have played it, and let me feeling so pleased when I finished it.it's basically perfect.
219eb4 No.14829690
>>14829647
Miyamoto had no real interest in video games when he created Donkey Kong. He just wanted to create something that was fun to play around with. He creates ideas, and then leaves it at that and allows the level designers and programmers to take those ideas to their logical conclusions. Literally every game he has his hands on is designed this way. Mario 64 was nothing but a box and he tweaked Mario inside of that box and made sure his movement and mechanics we pitch perfect before taking him out of the white box. He designs ideas in a petri dish and lets his developers expand and grow the simple concept from the singular creation. That is why he hates samey sequels. If it's just more of the same he sees no value in it.
0af69e No.14829714
>>14829551
Because he's the #1 main reason why Nintendo is such a fun-loving and masterful video game developer it is now. He kept his development teams in check by preaching the importance of his "Fun above all else" philosophy and especially how his devs should Always know the hardware's specs inside and out. The dude not only created some of Nintendo's most endearing characters, but his "Enjoy Everything" life motto was a crucial influence that elevated all Nintendo games (whether he worked on them or not) to be the absolute fun masterpieces they are now.
[This is the only ign article I ever enjoyed, because it gave me the most insight onto what was Nintendo's philosophy on making games] http://www.please use archive.ism/articles/2012/03/09/making-mario-magic-the-joy-of-creation
b5cd93 No.14829766
Shigeru Miyamoto is considered the greatest game dev of all time because he literally turned game development into a streamlines art form. The first level of Super Mario Bros was not created randomly or by accident. He designed the first level in such a way that new players can pick up on the mechanics in what can only be described as the video game equivalent of "show don't tell". This shit was back in 1985, few game developers were actually thinking about this shit back then, he was arguably one of the first people to really put himself in the shoes of the player. Yes there was many great game developers that came before him like Toru Iwatani, but Miyamoto is unique in that he was able to form a streamlined creative process around his work in a way no game developer before him really did. Nintendo is mediocre now in the game development department but you'd be retarded not to see Miyamotos influence in the industry during his peak years from the mid 1980s to the late 1990s
4f66aa No.14829784
No well known developer is actually good. The developers who made the great games of the past, the games that made their supervisors famous, are the unknown teams of people whose names have all been lost to time.
647507 No.14829797
>>14829766
>He designed the first level in such a way that new players can pick up on the mechanics in what can only be described as the video game equivalent of "show don't tell". This shit was back in 1985
I can't even begin to list all the Atari and Intellivision games that did this years before.
>>14829784
>No well known developer is actually good. The developers who made the great games of the past, the games that made their supervisors famous, are the unknown teams of people whose names have all been lost to time.
I actually sort of agree with this. Bloodlust (albeit more than one person) is a great example with Nesticle.
b5cd93 No.14829809
>>14829797
>I can't even begin to list all the Atari and Intellivision games that did this years before.
Go ahead and try because there really are none. I'm not saying the concept of level 1 is anything new but there are few examples before SMB that actually design level 1 around teaching mechanics without going full tutorial mode.
f26a9e No.14829820
>Auteur/Genius-Tier
Todd Howard
Shigeru Miyamoto
Hideo Kojima
Satoru Iwata
Alexey Pajitnov
Yoko Taro
Gunpei Yokoi
Richard Garriott
>Visionary-Tier
John Romero I could even forgive him for Daikatana
John Carmack my friend claims to have drinken and hung out with him in 2009 when he was like, 16 at a convention or some shit, I don't really believe him but that makes him all the more based if it's true
Tim Cain
Ron Gilbert
Brian Fargo
Marc Laidlaw
David Perry
Chris Sawyer
Suda51
Jordan Weisman
Tim Willits
Brian Reynolds
Warren Spector (until after Deus Ex)
Ken Levine (until after Bioshock)
Shigesato Itoi
Yuji Horii
Jakub Dvorsky
Eric Chahi
>Decent Dev-Tier
Jason Jones (at-least he had the integrity to flee Bungie after Destiny 1 shipped)
Masahiro Sakurai
Ken Lobb
Jason Rubin
Fumito Ueda
Will Wright
Simon Phipps
Yuji Naka
Sid Meier
Al Lowe
David Jaffe
Ed Boon
Clive Barker
Toby Gard
>Untalented/Overrated-Tier
Tim Shitface (had sincere talent until after he made the first Psychonauts, since then he's become an unlikeable, phony fucking loser)
Ken Levine (post-Bioshock)
Warren Spector (post-Deus Ex)
Notch
Johnathan Blow
>Hack Fraud-Tier
Cuck Blezsinski
George Broussard
Phil Fish
Gay Ben
Tetsuya Nomura
Peter Molyneux
Gary Newman
f26a9e No.14829833
>>14829820
Oh, and you can put Swery under decent-devs tier.
b5cd93 No.14829840
>>14829820
>Todd Howard
ayyy
Also where would Hidetaka Miyazaki go?
361756 No.14829844
>>14829820
>Yoko Taro
>genius
Someone who has to resort to stealing from /agdg/fags can hardly be called a genius.
ea65c9 No.14829846
>>14829820
I unironically like Todd Howard. He seems like he'd be a cool guy to drink with. He sounds like a child though. I just wish he made good games.
4fa494 No.14829848
>>14829844
You still haven't killed yourself I see.
f26a9e No.14829849
>>14829840
I'd put him in visionary-tier. I'm sure there's a ton of other devs I'm forgetting.
>>14829844
>pic-related
b5cd93 No.14829858
>>14829846
I unironically like Todd Howard too. I wouldn't call him God-tier or anything like that. People hate him because he's more of a design guy than a programming guy, but there's nothing wrong with that. Romero, Miyamoto, Laidlaw and a bunch of other "greats" are all design guys too and not programming guys. Bethesda just has a shit programming team that has to outsource to broken builds of engines because they can't work with anything else. Todd Howards faults come from the fact his visions are much, much grander than the tools he's given to work with I think
7de00f No.14829866
>>14829840
good artists copy; great artists steal
>>14829820
>garriott in auteur
>Iwata who was mostly a programmer but otherwise an executive producer (as in green light guy)
>carmack being in visionary despite mostly being a tech guy and the one game he did direct being extremely minimalist
>romero despite the few successes he did have being pretty much fluke tier
>laidlaw despite his designs being pretty shit
>willits despite dragging id software down to absolute mediocrity
>fumito ueda not being in auteur tier
pretty messy list
f26a9e No.14829871
>>14829846
>>14829858
I think Morrowind is a good benchmark of Todd's real talent. I put him there for ironic shitposting purposes but in all honesty I think he's a pretty good designer, just too ambitious for his own good.
157da1 No.14829879
>>14829846
>>14829871
If he doesn't make good games then how come no one has been successful in replicating his design principles? Kingdom Come tried to, but it comes off as feeling more like a STALKER medieval rpg mod than the high fantasy setting Todd likes.
>>14829866
What's wrong with Gariott?
428aa9 No.14829882
>>14829809
Lode Runner, H.E.R.O., Jet Set Willy, Manic Miner, Boulder Dash, Jumpman
PC had releases before the NES even existed.
b5cd93 No.14829885
>>14829866
>>14829820
I would personally also raise Will Wrights rank to visionary. The dude knew had to design very pleasing to use God-games and the overall setup of the Sims 1 to 3 is just too good, from the interface design, to art direction, to soundtrack. Will deserves more credit, shame Maxis/EA fucked him over and he quit the industry altogether
7de00f No.14829889
>>14829879
What's right with him?
>>14829885
Wright absolutely was a visionary.
f26a9e No.14829902
>>14829866
Nigga what the fuck do you know about Iwata? He did a lot of the legwork for the original Super Smash Bros, and was very-involved with the development of many of the early Kirby and Earthbound games alongside Sakurai and Itoi. You might have a point about Ueda though.
>>14829885
Might be right.
b5cd93 No.14829904
>>14829882
>lists vertical arcade platformers
That's not really what I'm talking about. If we're going that route, wasn't Donkey Dong released in 1981 before all those?
428aa9 No.14829906
>>14829904
Why the fuck did you use Super Mario as an example then you fucking moron? The shitty game even has a fucking arcade release you fucking loser.
7de00f No.14829907
>>14829902
Iwata's a competent programmer. He's listed as a producer on smash bros. A vague role but mostly has to do with managerial things and less actual hands on work.
>>14829904
thank goodness for Ikegami for making Donkey Kong.
157da1 No.14829908
>>14829889
>What's right with him?
He basically created the adventure rpg vidya genre as a highschool kid?
b5cd93 No.14829917
>>14829906
Wow I triggered a retard, SMB was released for the NES and was the horizontal platformer released in 1985. Mario Bros (without the super) was the vertical arcade game of 1983. They're different games
>>14829907
>thank goodness for Ikegami for making Donkey Kong.
Yes, Donkey Kong does indeed use Ikegamis game engine. this was before Nintendo had their own programming teams so the games program was outsourced. Miyamoto designed the game on top of Ikegamas program. This shouldn't really be controversial, especially in an age where most game programs are outsourced from the design teams. You don't say Gamebase Co., Ltd. developed Skyrim now do you?
ee208c No.14829919
>>14829879
>What's wrong with Gariott?
He really fell apart and seems to be unable to recapture what made his games so great. His successes were probably a combination of his ambition and everyone else around him making it work. His failures were probably just his ambition being unchecked with nobody capable of making it succeed.
Honestly, that describes most devs who just knocked something out of the park and then fucked everything up afterwards. This applies in triplicate to devs who look back at things they made with disdain for the things people liked - those are things they never wanted to do, and directors/producers/programmers/etc made it work with or without them.
ee208c No.14829923
>>14829919
To add to this, Peter Molyneux would probably be hailed as one of the greatest men in the industry if he would have had gifted, talented people around him who could make his ambitions a reality. Sometimes it's less about the face and more about the people surrounding the face.
fc6058 No.14829931
That really smart guy, what's his name again? Todd Howard? I as an independent video game enthusiast really appreciate all the great games he's brought into the spotlight of video gaming
2f9ac9 No.14829936
>Single person, not a studio.
The answer is simply:
you, you make good games good.
you, also make bad games shit, like what the fuck dude.
One person would our Lord Garriott, that guy did some serious shit.
Seriously, amazing shit.
9b6e2e No.14829940
>>14829338
Gotta agree here. As an aspiring programmer, he's my biggest role model. I know nobody can reasonably expect to have as much success and influence as he had (particularly if they're not a turbo-autist genius), but you gotta at least try.
7de00f No.14829956
>>14829917
Depends entirely on the contribution. I'd say doing all the hard work of implementing everything earns them more credit than the guy directing it. Ideas matter but execution is the difference between gold and air.
157da1 No.14829968
>>14829923
I still consider him one of the biggest visionaries though. And he's no Todd Howard who's a finance graduate, he's not as good as him at managing people and money.
b5cd93 No.14829972
>>14829956
Naw its no different than a company today using a third party game engine. The only people trying to make it an issue are the retards that just found out yesterday from DYKG that an Ikegami logo is hidden in Donkey Kongs Arcade ROM and think they've just unearthed some forbidden secret and want to tell the world. Miyamoto started out as a graphics designer, he was never a programming guy, Nintendo had no programming guys back then, just design teams. In a way they were almost accidentally ahead of their time because almost everyone does the same exact shit nowadays. But removing the programming element designers can focus on actually making the game using tools available to them
798b79 No.14829994
Nobody mentioning Toady this far in is fucking criminal.
157da1 No.14830004
>>14829994
His game is too autistic tbh.
ef586c No.14830005
>>14829367
>Did Carmack really have much input on the actual game design? I always thought it was Hall's gem, butchered up by Romero…
Tom Hall had a much deeper backstory on the original Doom but Carmack was the one who rejected it saying that story in a game is like story in a porn movie.
7de00f No.14830009
>>14829972
No, I think it's pretty different. There's a lot of details to how Donkey Kong works and it's significantly bigger than just licensing a piece of middleware. I'd put the split at 20:80 for contributions.
>>14830005
He is right about that.
157da1 No.14830010
>>14830005
They also wanted to make Wolfenstein 3D a stealth shooter game, but Carmack rejected that idea and turned it into the boring archaic FPS we know today.
b5cd93 No.14830021
>>14830005
I have a feeling Tom Hall had a lot more influence even on the final product than Carmack or Romero lets on though. Wouldn't be surprised if he was responsible for the aesthetics of the game or possibly even sprite designs
>>14830009
>There's a lot of details to how Donkey Kong works and it's significantly bigger than just licensing a piece of middleware. I'd put the split at 20:80 for contributions.
That's retarded, Ikegami never designed any of the levels, or sprites, or narrative. Miyamoto designed some shit, and worked with Ikegami so they could program it to make it work
ef586c No.14830071
>>14829820
I would forgive Romero as well, but he hasn't made a quality game since then. His latest work is some mobile-tier game where you're a taco truck driver killing monsters. Not to mention, he has gone full SJW after marrying his current wife and thinks he still relevant after all these years.
>>14830021
I'm pretty sure Romero was responsible with the aesthetics of the game. He said that he wanted the game to have the "futuristic and dirty" feel of Star Wars. Also, I remember Hall left because the vast majority of his ideas got rejected by Romero and Carmack.
0134a1 No.14830097
Daniel Remar
runner up is Locomalito
157da1 No.14830216
HookTube embed. Click on thumbnail to play.
Do you remember the guy who directed The Suffering? He's now working on an action stealth game about infiltrating a socialist cult group living in the middle of the jungle. The procedurally generated nature of the group sounds interesting.
668102 No.14830269
>ctrl+f Kamiya
>phrase not found
what the fuck anons?
c4b32a No.14830283
Yu Suzuki. Gotta respect the integrity of a storyteller who has a good story to tell and won't rest until he gets to the end, even if it takes decades.
872bd5 No.14830285
>>14829899
japs hold the flame
491cd3 No.14830308
>>14829374
>>14829362
>>14829820
>>14829840
>>14829846
>>14829858
off yourselves if you're serious. he still hasn't designed anything that topped or even came close to morrowind
9b6e2e No.14830331
>>14830269
He's an idea guy.
428aa9 No.14830342
>>14830283
http://shmuplations.com/afterburner/
Yu's kind of an idiot, based off the old Afterburner interview he's always wanted to make simulation games without being constrained by money. Not exactly a bad guy but he's pretty simple-minded, probably watched too many movies since he mentioned Rocky IV passingly about Russia.
157da1 No.14830348
>>14830308
Morrowind has the worst balancing and dungeon crawling of all TES games though. Enemies and items don't respawn, giving you no reason to revisit a place which contradicts it's hundreds of hours playtime. One of the improvements Fallout 4 made over Skyrim and the rest of the TES games was the dungeon crawling and lack of useless loot since everything can be recycled.
1a1bac No.14830426
>>14829714
>Because he's the #1 main reason why Nintendo is such a fun-loving and masterful video game developer it is now.
kek
Modern Nintendo's fucking shit.
1a1bac No.14830428
>>14830348
>Enemies and items don't respawn
Good. Almost like your decisions matter in an RPG game
>contradicts it's hundreds of hours playtime
Don't buy the marketers lies anon.
2a7b2a No.14830429
>>14830426
Not at all. You are retarded of course.
e0b662 No.14830431
>>14830331
go home Inafune, you're drunk
157da1 No.14830448
>>14830428
>Almost like your decisions matter in an RPG game
What does it have to do with non respawning enemies?
>Don't buy the marketers lies anon.
But its based on the fact that I play Morrowind for hundreds of hours though.
1ef3ba No.14830452
>>14829356
I came here to post this.
7152dd No.14830457
>>14829820
>Auteur/Genius-Tier
>Shigeru Miyamoto
>Hideo Kojima
Stopped reading there.
>Will Wright
>only in decent tier
Just fucking kill yourself.
50d8ea No.14830472
I'm not sure if I have a favorite tbh.
157da1 No.14830482
Ugh, so many white people, needs more diversity.
bdfb7a No.14830492
>>14830482
>asians
>white
not even a good shitpost
157da1 No.14830496
>>14830492
referring to that pic
>>14830472
e05e8a No.14830534
Probably Aonuma, not so much for the Zelda games, but for Marvelous for SFC.
Play that game faggots.
03144f No.14830589
Again, another thread by corporate researchers trying to gather data and ideas for free before E3.
Don't fall for corporate tricks and lies.
And all western devs are marxist, so all of them are shit.
f05dab No.14830834
He's said some real dumb things occasionally and exposed awful taste at times, but he still made three of my favorite RPGs. Someday I wish he would make a 4th.
7afdf5 No.14830925
>>14829844
Taro's overrated as hell. His games were never good and if it weren't for Platinum, Nier Automata would have been just as trash as the first one. People who worship him are the weeb equivalent of "story-driven narrative experiences"
(USER WAS BANNED FOR THIS POST) c8bb05 No.14830990
This guy will forever be my inspiration when making games.
f49d4b No.14831040
>>14830925
>People who worship him are the weeb equivalent of "story-driven narrative experiences"
that bit was true though, I wont go and say Nier was a bad game, but it was nothing special to me because the most important part which is the gameplay was mediocre.
It has beautiful art style, good music (but really few tunes though), and it is strong in story telling but i am not a fan of japanese fiction either.
f20468 No.14831121
>>14831040
>and it is strong in story telling
Nope, the story was just another typical pretentious anime bullshit. The gameplay was alright.
ed6fb0 No.14831127
>>14830990
I remember when Miyamoto had balls, before he went senile, he did the same thing with the original Zelda. Play-testers said it was too hard, so he took away the sword as a starting item and made them walk to get it from the first cave, to reinforce the idea of exploring and finding treasure/items.
Only a small change but it's easy to see the difference between Miyamoto of then and Miyamoto of today.
9f6379 No.14831149
>>14829848
again with the picture, what a fucking waste of a game. you know that he won't come back to /agdg/ right? because you ADD-ridden faggots can't let go and think he'll be the next yanderedev.
well guess what? he not on the internet anymore, here's a poor fag living in a backwater country with limited technology and internet.
9f6379 No.14831212
>>14830431
oh go fuck off! he such a Bitch-baby on twitter that he think he getting stronger by blocking others yet his dick is getting smaller by the minute by just sitting on his fat bara ass. he was so dejected by his magnum-opus being cancelled that he acted like a cunt on twitter and claims that he deleted the game off his company server against the protest from Yoko Taro. his fucking daughter and his wife never gives a rats ass about him because of his jackass behaviour and lazy attitude
450122 No.14831274
>>14829356
WRONG
Reminder :more infuential than Carmack
11bff5 No.14831301
>>14829994
maybe if he programed the things we want into his fucking game instead of adding redundant shit like how many hairs are on a particular dorf's head or what fucking gender they identify as he could be in the discussion, but since he's a faggot that refuses to give us expeditions or work on adventure mode, no. I think it's kinda cool he lets his mentally handicapped brother play with crayons though.
6c8380 No.14831413
David 'Talin' Joiner.
He created the Faery Tale Adventure (released 1987), the only (and probably first) open world action rpg you will ever need.
He also has a sweet hair and a kick ass armour.
And now works at google.
And you have basicaly nothing.
484ae3 No.14831467
>>14829844
>>14830925
>>14829848
>>14831149
Reminds me of the edit of the Owlturd comic with "I'll make your dreams come true!"
1b18a7 No.14831486
The guy responsible for Metal Gear
e335d6 No.14831524
>making millions out of jpegs from a game still in pre alpha
>imagin how many billions once the game will be out
or not :^)
3245f5 No.14831580
HookTube embed. Click on thumbnail to play.
>>14830990
Itagaki's a fucking mad genius. He even managed to make touchscreen/stylus controls work awesome in a hardcore action game. An ancient gameboy DS title still beats the shit out of any modern Android/iPhone mobile trash.
98c47c No.14831588
Cuck Bazinga should be a role model for all western game developers
just drop out already
649397 No.14831592
>>14829820
>Todd Howard
He's a celebrity game director whose games are completely lacking in any kind of focused, coherent game direction.
ed6fb0 No.14831612
>>14831580
Not only that, the game was fucking gorgeous too. The presentation was great all round, especially the animated manga cinematics.
>>14831592
Todd is a hack and Todd-posting should be a bannable offense. I honestly think that it started as some kind of marketing stunt to create a cult of personality around the dumb fucker and now retards think that posting Todds is a funny way of suggesting meme games.
647507 No.14831622
>>14829904
<lists vertical arcade platformers
>moves goal-post
Eat your crow, idiot.
647507 No.14831630
Also:
>>14829917
<Mario Bros (without the super) was the vertical arcade game of 1983.
>being an underage b& faggot not knowing about Nintendo VS
157da1 No.14831651
>>14831592
>focused, coherent game direction
AKA boring shit. In fact, I think what TES needs is even less coherence and direction and just to let everything flow in accordance to what the player wants. If you've watched Julian Lefay's interview, the guy who created the TES franchise, he's the guy who hates any kind of directed experience and just wants to make a game that's as huge and procedurally generated as possible. He doesn't hate Todd's games for the lack of coherence but rather for having too much of it.
9f6379 No.14831733
>>14831467
just to ruin your day here's a undertale comic just for you. reminder that toby fox is making money still
c4b32a No.14831747
>>14830342
Considering F355 Challenge, that's a goal he has already achieved.
541562 No.14831753
>>14829365
For a second I thought that said Cukulus.
541562 No.14831797
Despite being a liberal, I sorta like Chris Avalon. Wasn't it him that tried to be neutral as possible with the factions of New Vegas? Tim Caine is another one I like, I don't know em much but from what I do know he seems solid.
I don't really keep up with devs.
d30902 No.14831803
>>14830537
>Cleve
I was going to post this legend, his mere existence causes goons unending butthurt. Does anyone have some caps of his old RPGCodex posts? I saw some hilarious ones posted, they were shitposts, but one involved a girl sleeping with him to get under his skin and a bunch of hilarious shit about how huge (as in muscly) he was. Another about how someone confronted him in person. Any other funny ones would be appreciated.
Tried to find them myself but posts past a certain age seem to have been purged or aren't available to people without an account.
015d69 No.14831830
>>14830431
wasn't kamiya talking about making devil may cry more dark soulsy and "realistic"?
ba913c No.14832174
This is all "who gets the most PR" or "who is the public face of the company" none of you know devs and the work they do, you're all just consumerist whores sperging about my favourite superhero in dev form. None of this is original in any fashion.
e8bf72 No.14832185
>>14831769
Did Tetra dev kill himself yet?
e8bf72 No.14832197
HookTube embed. Click on thumbnail to play.
>>14831803
I got this. Cleve is still shitposting to this day.
81ee72 No.14832220
Larry Holland for simulators that let you play as the good guys.
500415 No.14832224
Jesse Schell deserves a mention, if not for his interactions with the Toontown community after official servers shut down.
0e7115 No.14832529
R.I.P. (He's probably still alive, but there's been absolutely no sighting of him in years)
e28916 No.14832768
>>14830925
>(USER WAS BANNED FOR THIS POST)
Did a vol get their feefees hurt again?
e28916 No.14832778
>>14832174
In the case of solo developers you can, in fact, get a clear idea of their relative contributions to development.
4f66aa No.14832956
>>14831803
This is his only post I have saved.
e28916 No.14833039
>>14829338
Well it's certainly not the cancerous fuck that turned PC gaming into an anti-consumer hellhole for a decade forcing people to change their graphics card every few years. Nor is the the cancerous fuck who killed id games with his autism.
ea00bc No.14833276
>>14829374
Yeah, so true man. Everyone who disagrees with this is a troll and a hater tbh.
491cd3 No.14833382
>>14830448
If people die, they stay dead. RPGs are built on choice and consequence, whether it's through story or stats.
1a1bac No.14833871
>>14830429
They haven't put out a single game worth buying the Switch for. Fuck of.
>>14830448
>But its based on the fact that I play Morrowind for hundreds of hours though.
Then that's your fault.
1a1bac No.14833882
>>14831212
>hes an ass on twitter
>giving a shit about how devs act on twitter
Based kamiya, making people who want to "friend" somebody they don't even know pissy to this day
b319ee No.14834098
>Spent so much time on video games he almost flunked out of high school
>Bought a PC to program on, only to do nothing but play video games on it
>Got a job at Capcom because his proposals were all drawings, so they thought it looked liked storyboards because it was right around Resident Evil's release
>Fucked up Resident Evil 2 by saying "yeah that's fine" to almost everything
>Constantly has no idea what he's doing well into a game's development half the time
>Didn't even realize coins directed you placed in Mario games until he was working on Veiwtiful Joe
>Still consistently directs good games
Just goes to show even if you're a big fuck up, if you try hard enough and play enough video games, you too can be king of idea guys.
Sources: https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Wonderful-101-Hideki-Kamiya/The-Wonderful-101-Hideki-Kamiya/1-The-Famicom-Millionaire/1-The-Famicom-Millionaire-790888.html
Give all five parts a read, it's fascinating. Heck, read any Iwata Asks, it's probably the best thing he did during his time as president.
eaaf3a No.14834104
>>14830005
Have you read the Doom Bible? It reads like a fucking porno. If we had that game the way Hall envisioned it, Doom might have been a "narratively driven" shitstain that was still praised like Uncharted or something.
09528b No.14834107
>>14834098
>Still consistently directs good games
d6c090 No.14834110
>>14832768
Trying to cuck Grape-kun should get you a range ban.
361756 No.14834113
>>14834107
>DMCfag assblasted because his series is dead and Bayonetta is actually fun
09528b No.14834126
>>14834113
>Kamiya fags doesn't know that he praised DmC and wants DMC to play as God of Soy
He has shit taste.
b319ee No.14834127
>>14834107
>Resident Evil 2
As mentioned, his fuckup
>Devil May Cry
While it got better around 3, the first one was pretty good
>Viewtiful Joe
Again, pretty good, maybe one of his weaker works
>Ōkami
Very nice overall, I guess if you don't like Zelda clones it could be a bit shit. Fun fact, it took an entire weekend retreat for their team to figure out "a goddess can do anything".
>Bayonetta
If you don't think Bayonetta is at least good you need to get the fuck out
>The Wonderful 101
The best Wii U game don't even fucking argue it
>Scalebound
I don't know who's to blame for the cancellation here, but since the original vision of the game was apparently a game about a girl and her dinosaur, I'm going to blame Microsoft. Let's just say it would be shit though.
That's every game he directed, out of all of them very few aren't at least good. That's why I said consistently good. He's not perfect but then again who is.
7152dd No.14834131
Kenji Eno
>snuck the uncut version of D to retailers by himself when he heard the game would be censored
>punched a Sony exec in the face when he learned they kiked out of the number of copies they shipped of D to stores
>held a press conference at TGS 1997 at Sony's booth, just so he could tell them Warp would making games exclusively for Sega
157da1 No.14834179
>>14832174
The development roles of TES devs are pretty clear though. Todd handled the overall vision, Kirkbride handled the writing and art direction, Rolston and the rest are the dungeon masters who handle the quests and role-playing stats.
>>14834098
Japan producers in general are clueless incompetent fags who are surrounded by high performing low level managers. That's just how it works down there. Unlike Todd who saved BGS under his management despite having barely any competent employees.
000000 No.14834191
No mention of Shu Takumi yet? Blew my mind when I learned the guy behind Ghost Trick and the good Phoenix Wright games also did Resident Evil 2 and Dino Crisis 1 & 2.
157da1 No.14834193
>>14833276
Yep.
>>14833382
I still don't get your point. Of course when people die they stay dead, but can't they be replaced by others? Can't an empty place be repopulated?
fe7d9b No.14834362
>>14829367
>I always thought it was Hall's gem, butchered up by Romero…
A lot of what Tom came up with was thrown out later. It was mostly Romero and Peterson who made the shit most people identify as being uniquely Doom. (The game's levels, the atmosphere was lovecraftian which was due to Peterson being the creator of the Call of Cthulhu tabletop. Peterson was the guy who came up with the idea of the shotgun needing to be the most satisfying weapon to use. Etc).
To put it into perspective even the setting (Phobos and Deimos) wasn't Tom's idea. He wanted it set on a planet called "Tei Tenga".
>>14830005
>Carmack was the one who rejected it saying that story in a game is like story in a porn movie.
This quote is so badly misunderstood. Carmack said story in a video game is like story in a porn movie. You expect it to be there but it isn't important. When Doom was being made they had ideas for things that most likely would've ruined the game. Like extensive cutscenes, dialogue, multiple player characters, big story moments etc. Like the end of Episode 1 was going to have one of the player characters die in the end after the Baron of Hell fight. (which is still in the game). Etc. This was all shit the developers hated which eventually resulted in one of the founders of the company being forced out.
He also made it during an era where story in video games was usually something you tended to see more in rpgs and even then was usually far off into the background. Most games at this time wrote the story in a manual that you had to read separately. Most people don't even disagree with Carmack's statement given most of the time nowadays "too much story" is something a lot of games suffer from.
>>14830021
>I have a feeling Tom Hall had a lot more influence even on the final product than Carmack or Romero lets on though. Wouldn't be surprised if he was responsible for the aesthetics of the game or possibly even sprite designs
Very little of Tom Hall's vision is in Doom. He wanted it to be a much more story driven game. He wanted there to be multiple player characters and for scripted events to occur. I guarantee if Tom Hall's vision of the game was realized it probably would've been widely disliked by people here much like how Half-Life 2 is hated nowadays for similar reasons.
>Wouldn't be surprised if he was responsible for the aesthetics of the game or possibly even sprite designs
This isn't correct, Adrian Carmack was the guy behind the aesthetics of the game (he even physically modelled most of the sprites in clay and then photographed them). Romero was the guy who built a lot of the game's most iconic levels. (All of Episode 1).
Tom Hall came across like Doom wasn't a project he wanted to work on and Commander Keen was what he wanted the studio to keep doing. You can see it with how a lot of Tom Hall's later games were all weird art experiments like Anachronox.
491cd3 No.14834372
>>14834193
Sure, but then it's like you never been there in the first place if the enemies are exactly the same as when you went there the first time. If there were different and stronger enemies when you came back, it would be miles better, and more RPG-like, than the former.
157da1 No.14834590
>>14834372
Unless the area is guarded by a faction I don't think leveling enemies is necessary.
9f6379 No.14834715
>>14834131
truely that man will be missed
d1f405 No.14834826
>>14829365
Made the best game ever Dykeattana
1a1bac No.14834872
>>14829636
Good old Sockbaby
07e3ca No.14834874
Daikatana failed because you cant replace talent with random hirings from off the street (remember the original team left after they felt things werent going in the right direction)
86b845 No.14834909
Kenichiro Takaki
No, his games aren't particularly good. In fact, the best ones are just a good foundation for something that could become a good game. Despite this, he feels like one of the few creators left who has a genuine passion for what he does. This guy just loves big tits on a hot girl and wants to share that joy with the rest of the world.
762bba No.14834949
>>14834826
The first pic is obviously fabricated, why else would you crop out the post's time stamp.
7683bb No.14835100
8b8033 No.14835406
>>14830348
>Enemies and items don't respawn, giving you no reason to revisit a place which contradicts it's hundreds of hours playtime.
>permanence of death in characters and enemies is a bad thing
>there are limited quantities of resouces in the entire region
>waaaaa i can't grind like it's some shitty mmo!
The genre is shit because of faggots like you. Off yourself.
e2da3b No.14841477
"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
Not sure about favorite out of so many to choose from, but Hirokazu Yasuhara is one of the more unsung game devs.
http://archive.is/2WAGN
https://archive.is/BcaMX
https://archive.is/Hr8Q7
https://archive.is/Kz7Tc
https://archive.is/NH6Vh
I admire his passion and approach to designing worlds and levels for players to interact with.
1db173 No.14841681
>>14832185
Apparently not, if he´s in this very thread.