>>14824112
I can give some overall tips for tech:
>The +10 intelligence potion from gypsies works on tech characters. Due to this you have no reason to go above 9 intelligence. Instead just chug a potion to buy your tech skills and chug it again whenever you want to craft a bunch of crap.
>Constitution, Beauty and Willpower are also entirely dump stats, take any backgrounds that gives you a net bonus to other stats.
>Note that you can buy Tech Manuals from the university in Tarant. They increase your tech skill (blue number in character screen) by your INT, and can stack. Can also drink a potion then pick one off the ground to recalculate based on your buffed INT. This allows you to craft found schematics with no investment (assuming you can get the components, some components are schematics that must be gotten from skill points).
>Use Magnus to craft Balanced Swords for everyone ASAP. Make sure they use them too (the AI switches to the most expensive item IIRC, not the best ones). Converting Balanced Swords to Charged Swords is also a decent upgrade except for high-strength characters that want more hits.
>Later Magnus can craft Featherweight Axes, which then you can turn into Pyrotechnic Axes. These are both gamebreakingly powerful and are immune to being broken from hitting certain shitty things that break other weapons.
>Use Jayna are your general healbot. Collect and buy whenever you see all of the items needed for Healing Salves and Fatigue Restorers
>Get Electric Discipline 2 ASAP and craft Charged Rings for everyone. 2 of them give +4 DEX to tech aligned and +2 DEX to neutral/slight mage aligned.
>Go a screen away and rest for a day to refresh stores. Important for getting components sometimes.
>Theraputics is potentially very powerful. You can get +4 to all stats except Strength/Dex/Perception, which get +6. The potions last quite a long time, so long as you don't rest you'll get through any dungeon with them on. And it's all fairly common components you can get from herbalists, just stop by in Tarant whenever you walk past the area. Can also be applied to allies of course if you want to go full retard farming ingredients to make an OP party that blazes through dungeons. Note that if you buy a skill (like 5/5 Persuasion) with buffed stats you'll go back down when the buff wears off, but the game "remembers" it so you can use it at max if you buff again.
>Explosives is also very powerful. Grenades for some reason don't hurt your party, so just unload on shit.
>Helmet of Vision gives +3 PER for gun users, Machined Plate Mail (req Elite Platemail) gives +3 Strength. Worth 7 points in Smithy.
As for Firearms:
>Fuckshit all is worth getting before Tarant.
>In Tarant, you can buy a decent rifle or pistol. Or steal the Hand cannon (use a fate point) from Sammie White, halfling at Kensington Park.
>In Ashbury, you can steal the Looking Glass Rifle from the Firearms Master. Just pickpocket it while he's asleep.
>Franklin Payne and the Poachers both have an Elephant Gun.
>Tesla Gun, Droch's Warbringer and Blade Launcher are all great end-game guns.
>Obviously craft all ammo yourself. Only the Goyim buy ammo from stores.
In general if you're going to have a big party you'll be best off just crafting the good stuff and sitting back to watch, while if you're going solo you want lots of stun grenades and stuff early for crowd control.