bcd1b0 No.14816204
Favourite MUD?
Whatever happened to the old /v/clan in HellMOO?
Should we play again?
Discuss.
73ade2 No.14816370
>Favorite MUD?
Hell/inferno was fun, Hells grinding was to much though that shit made me wanna kill myself. I used to play some other one called criterion MUD but that was years ago.
>Whatever happened to the old /v/clan in HellMOO?
Kinda fizzled out until there where only a few of us left. Also SOMEONE killed a bunch of high level players then fucked off so they started going after us. Was fun as hell though even though we got out asses kicked a lot. Maybe I'll dump my meager OC
>Should we play again?
Sometimes I think about it but I feel like we should choose another MUD if thats the case, or not. I don't know.
fd6666 No.14816403
Hellmoo was my first MUD, then all my friends got banned for detonating a nuclear warhead in freedom city and we switched to Hatemoo which was superior. I really enjoyed that game. A while ago I tried to get back into things and tried Infernomoo, but it's a carebear infested shithole. When I complained in public about the orphanage being replaced by a clone factory I got struck by a thunderbolt by an admin.
Don't play infernomoo
be7b43 No.14816511
>>14816370
The glory days of HellMOO were great. As in, before zones, before throwing got nerfed, when Benaron ran free.
The setting and mechanics just clicked right. Creeping featuritis as a design philosophy somehow worked in its favor.
Another MUD might be interesting, though. Does anyone know or regularly play something besides HellMOO and its derivatives? Looking at some trackers, there really isn't that much to choose from as far as playerbase size is concerned. Wouldn't really consider anything that doesn't hold at least a 30 person average.
http://mudstats.com/Browse
>>14816403
You were not the first nor the last to do that. With the mechanics being haphazardly stacked on top of each other, there were usually many, many ways to get around any restriction. Most of which got the badministration very upset and banhappy.
Nice ID.
d0e887 No.14816520
Oldest continuously running and developed MUD in history 1989-present:
The Revenge of the End of the Line
telnet eotl.org 2010
8be68b No.14816533
d0e887 No.14816536
>>14816533
"multi-user dungeon"
bcd1b0 No.14816546
>>14816533
Lurk moar faggot.
Multi User Dungeons are basically multiplayer text adventure games that are easy to create and host.
be7b43 No.14816559
>>14816546
I wonder how hard one would be to actually make, using some standard core. Never really delved into the hosting side of MUDs.
Building a playerbase that'd actually want to stick around while also keeping a flux of stragglers and newcomers seems like the hard part.
0bc5ca No.14816635
MUDs are reliant on communities. If you don't like the people there, there's no reason to stay. The last MUD I played gradually fell apart when a literal faggot became head admin and banned all fun from chat, destroying the existing culture almost overnight and replacing it with sanctimonious political correctness.
73ade2 No.14816639
>>14816511
I do kinda get a hankering for a MUD again, the freedom and all the shit you could do it great. This is all my shitty OC. I had a screen cap of when our dudes began to fuck during a pvp tournament but no idea what I did with it, makes me really sad.
>>14816559
Some faggot on /v/ did one, but then he went off the deep end or something. I've been wondering about it myself.
f1d8c2 No.14816672
Hell/Inferno were pretty damn fun, way too big of a timesink for me to ever consider actually getting back into them again though.
I still love you guys, GONDO.
78ac8b No.14816844
>>14816204
>Favourite MUD?
Wayfar 1444, which is now offline. It was based on Hell's code I think, but with resource collection/crafting and it was all about building a colony on a new planet from the ground up. I have fond memories of riding my hoverbike around, blatting things with a pair of klobbs I built myself from hard-scrounged materials.
>Whatever happened to the old /v/clan in HellMOO?
Wasn't a part of it.
>Should we play again?
Mite b cool.
6f57e8 No.14816868
Last I checked, Inferno was deader than dead and HellMOO is still carebear central. It's sad because Inferno actually had some cool new features put into it. I think the dream might be over.
d0e887 No.14821085
>>14816559
It's not hard. I suggest LDMud driver and starting with whatever base mudlib. If you know C then learning LPC is a breeze.
My other thought is hacking some of the older muds and stealing their mudlibs to fork. As mentioned there are a few good ones it would be nice to play but have been ruined by admins/devs.
e6b451 No.14821105
what was the deal with "orphanage" in hellmoo? i've never played thegame but heard people talk of this place like it was pit of damnation and sodomy
d0e4c6 No.14821197
>>14821105
HellMOO was designed so that the first way new player characters would get experience and money would be by taking contracts to hunt down rabid orphans in an orphanage. Yup.
be7b43 No.14821213
>>14821105
Well, when you just start out, orphans are among the very few NPCs you can manage to kill, and there's a repeatable job/quest to get rid of the ones who are sick. Small children in a rundown multi-leveled shack.
Add to that the fact that HellMOO has sexual verbs that can be used on just about any living being, though some need to be grabbed and restrained first, and you can see how it forms a natural barrier of entry for those easily offended.
9a2846 No.14821304
Two of the more interesting old MUDs I played were Split Infinity and Awakened Worlds, however both had their own share of problems.
Split Infinity:
Pros:
-Classless MUD where you trained skills by using them
-Huge variety of races
-Interesting sci-fi "many worlds" theme
-Unique quests
Cons:
-literally 0 players left
-basically abandoned by devs, who also banned half the playerbase at one point
-skills are pretty horribly grindy
-most of the races were nerfed at chargen so older players had a huge advantage
-many of the quests were buggy or broken and couldn't be properly completed without the help of a dev.
Awakened Worlds:
Pros:
-Shadowrun based ruleset
-has Astral Plane/Matrix/Seattle as well as a few areas on the outskirts
-big area to discover
-has rigging
Cons:
-getting yen/karma is horribly grindy
-every form of grinding was nerfed to the ground
-small playerbase
-you can no longer raise skills/stats past rank 8 without a dev run shadowrun, which devs balance to the older players on them, making new ones useless
-RP is stictly enforced, so there's no good way to trade secrets about finding keys and such
-Some mobs are so good at stealth that its basically impossible to complete some autoruns
-characters are deleted after 30 days, making it impossible to take a break from the game without starting completely from scratch
-as per shadowrun, certain forms of combat are completely unbalanced.
Both games have interesting cores, if someone managed to hack them and steal the base, as suggested here >>14821085, but as they are, they're basically unplayable in large part due to the hands of the devs.
944c9f No.14822133
>>14816204
There was a /v/clan in hellmoo? What was its name?
I played for years but never bothered checking if /v/ played it too.
tfw no blind gf to play MUDs with
97b10c No.14822310
I just want some semi-RP HellMOO clone.
97b10c No.14822322
>>14822133
GONDO was the name of the corp.
be7b43 No.14823053
>>14822133
Are you visually impaired or just referring to MUDs being one of the few kinds of games that are more or less playable as intended with a screen-reader?
944c9f No.14823129
>>14823053
I forgot his name, but there was this one corp leader in old HellMOO who beat up a 3 nigs gank squad on his own, and he was blind.
Actually I do remember at least there being 2 blind people playing at the same time and they were arguing over who played better and people were spamming "BLIND FIGHT! BLIND FIGHT!" in chatnet.
Good times.
be7b43 No.14823169
>>14823129
Hades, perhaps. There were some other blind folks as well. Generally pretty cool guys.
I remember the old days when the moment someone blind was found, you'd have the goonshitte go completely apeshit to grief 'em off the game.
eb0c5c No.14823190
How hard is to make and host one of these?
6f57e8 No.14823199
I wish the goons still played. Say whatever you want about goons, it's all true, but that small sliver who played HellMOO were the real deal true niggas. Funnest times of my life playing with them.
eb0c5c No.14823219
>>14823199
If they where still there I would just gank 'em, lynch 'em, eat 'em, kill 'em, munch 'em… You name it, but I hate 'em so much. They stink, they are dumb, they live on our paychecks and stay on the porch all day.
be7b43 No.14827488
>>14823199
It worked out because of all the infighting and the few rogue agents here and there who didn't care for their text. You couldn't just griff the scrubs and assert your will without someone coming along and dicking your shit up. Even if you knew all the opposing corps were elsewhere or mostly offline, some one-man-army would come along, headbutt-teleport you into another dimension and run off into the distance, calling you a faggot on the global channels.
Constant fights between corps, and every time one got large enough to have some dominance over the MOO, it was promptly followed by a schism and near-instantaneous implosion as everything in the corps' headquarters was ransacked, the doors left open for stragglers, with bitter namecalling for all to see.
Once fighting got severe consequences for the belligerent and greatly reduced harm for the defender, everything went to shit.
Also, new-school goons played HellMOO when I was last there, years ago. I got someone severely butthurt over my "homophobic comments", to the point where he started complaining to the badmins and trying to convince his corporation to hunt me down at every turn. This was for saying "wow gay" after he got done talking about some literal faggotry in the global chat.
d0e887 No.14827509
>>14823190
>How hard is to make and host one of these?
Install the LDMud driver and base mudlib. Teach yourself LPC (really fucking easy if you already know C; which you should).
081332 No.14827677
somehow, it wont let me create an account. anyone else running into this problem?
e410eb No.14827760
Today I will remind them.
d5a608 No.14828001
>>14827488
I feel that this is a design issue in most multiplayer games, not just HellMOO or MUDs in general.
Most of the interesting and fun bits you get require someone to do something counterproductive to himself, risking his gear\progress in the process for no real reason other than doing some funny shit or just plainly being a dick.
Thing is, most people don't want to risk the many hours they spent hoarding\grinding whatever gear they have, so they'll stay out of confrontations they don't have a logical reason to start with and at least 80% odds of winning.
You could chalk it off to the players being pussies, too attached to the virtual shit they got in a videogame, but then again you're basically saying "take a 10 second gamble where you can lose 5 hours worth of unfunny grind for the small chance of getting a laugh" and this doesn't seem reasonable well at all, so it shouldn't be expected to happen frequently.
Only way I can see something like this happening is when you reach critical mass of population where there's too many people involved in the equation and the chaos factor ensures something fucks up on a consistent basis, but even then it will often feel a bit stupid how some dumb shit happened and it has negative consequences in the long run. Someone betraying their corp for easy profit makes for a great story, but every corp treating new employees like shit or even refusing to hire anyone not from their Skype call or disagreement channel makes the game terrible.
This is why these games seriously need better gameplay that gives you logical reasons to compete with someone else in different areas and fields.
de0e56 No.14828025
>>14827509
I know jack shit programming.
d5a608 No.14828059
>>14827509
You can also just get the leak for InferMOO, install Linux and host a server, no further knowledge required expect making a simple batch file to start it.
I do that sometimes to play singleplayer with a 5 man-squad and it's pretty fun. Following people around sometimes fails a bit, but it's not much of an issue and it's neat to have 5 different characters all coordinating and using different skillsets like a real party of adventurers. Plus, less autism from other players to handle.
be7b43 No.14828173
>>14828001
That's why you need the wildcards. The rogues. The guys who just get one or a few groups so riled up that they end up chasing them down because one man stands a very slim chance of winning against a group, yet somehow they remain oblivious or are willing to accept the risk of being blindsided by another group or just very inconvenient circumstances. I guess they just show up when the player base gets large enough.
Abominations were as close to the perfect race for this as things got. They couldn't really compete at the highest levels, but they're not particularly equipment-dependent to do damage, and what little could boost their efficiency is generally very easy to come by. In addition, they generally have enough focus to cast elf magick to disappear and reappear at a moment's notice. Headbutt and blink made for a magical combination if you could manage it.
Constant harassment of a certain variety made the game better for everyone, I feel. Just having those common enemies and spark of chaos, the chance that, at any moment, one of those dipshits could show up the moment you AFK for a few moments or are reorganizing your equipment, punting you into the sky or the necropolis railway.
At least, that's what my impression on the matter was.
t. one of those dipshits
73ade2 No.14828303
>>14828059
That kinda sounds fun. Know where to get that code from?
I wish the anon making the MUD here didn't go off the deep end, kinda a shame. I always toyed with the idea of doing something. Maybe we can get something going, who knows.
>>14828173
I went abom toward the end of Inferno when we played, I really did like not having to worry about my text anymore, just get some drugs and go nuts. They had even added a thing where if you devour shit as an abom it would give you certain soaks, the trade off being that eating something else would change what you had.
69dcb8 No.14828391
I used to be really invested in Armageddon MUD, which is based heavily on the Dark Sun D&D setting. Intense, RP strictly enforced, tons of hidden shit. If you're a new player, though, you basically have to join this mercenary group to get regular food/water and enough training to not die fighting birds if you don't want to shovel shit or search the desert for crystals and get killed by wither players or monsters. A /v/clan dedicated to shenanigans I think could do very well there.
6f57e8 No.14828410
>>14828391
>RP strictly enforced
0/10 and mega gay
73ade2 No.14828415
>>14828391
Is it grind heavy?
0bf819 No.14828421
>>14828173
heh, anyone remember GOKU? That guy was a hoot. One time he walked into the fc bar and the tender immediately suffocated him with a plastic bag, I got some nice loot that people tried to hunt me for heh
0bf819 No.14828434
>>14828410
but what if we rp as black afro men seeking to control all moderate-sized bodies of water? It could be very lelzy
73ade2 No.14828559
>looking through folders
>found those caps of when the guy tried to ERP with me
I had a feeling he was going to bring me back to his apartment and rape and kill me and not necessarily in that order.
be7b43 No.14828632
>>14828421
Name rings a bell, but I never really caught any of his doings. Just passing mentions.
>>14828559
What were you doing in the den of sexhabing?
73ade2 No.14829002
>>14828632
He came up to me officer I swear.
dc627a No.14829020
>>14816204
>Favourite MUD?
SinDome, but I suck at MUDs and have no idea what I'm doing at times. So I haven't gotten very far into it. So far, I love it.
>Whatever happened to the old /v/clan in HellMOO?
No idea.
>Should we play again?
Probably not.
3d0f83 No.14829682
73ade2 No.14829696
I now have a serious hankerin for a MUD.
All the shit you are able to do because its all text is just great.
da2d96 No.14832583
>>14828559
>Not smiting fags whenever it is possible.
AJ Styles is ashamed of you.
be7b43 No.14833020
>>14832995
I'm curious if I'm still on any of the scoreboards.
But not curious enough to ever set foot there again. I have finally escaped Hell.
54b445 No.14833040
>>14833020
You're removed if you're inactive.
Some faggot stole my spot as world champion of craft, and then some other faggot stole second place. If I ever find out who, I'm gonna suck his fucking dick.
5d252e No.14833377
The biggest problem with MUDs, especially when roleplay-focused, is that there comes a time when new people don't show up and it's just the same people with the same mannerisms.
I joined one a few years back, played around for a year, left, and came back to almost the exact same shit with the same people and those three people who couldn't type english to save their lives still can't and english is their first language.
I shilled it on halfchan way back in the day and none of the people who tried it out wanted to stay mainly due to the incredibly desperate and cringy welcome they received, and last I checked there hasn't been any new blood in years leaving the playercount at about 20. So it's pretty stagnated.
14d9c0 No.14833434
Anyone have the greentext or a cap of the guy that got impaled by a car hood ornament or something? I'm only vaguely remembering the situation.
d0e887 No.14833498
>>14828059
>You can also just get the leak for InferMOO
I'd rather have a stolen copy of End of the Line to be honest. 29 years worth of content and updates with a heavily customized driver/lib.
Here's an example of one skill I stole code when I found a bug in the mail reader that let me read arbitrary files:
// Soul Drain
// By Jife@Eotl WHEE!
// Formatting: Zork 6-2-96
// More Formatting: Valentino 10-17-96
// Delay stuff added and other cool, fun stuff //Guido // slight change in attack_object() by Samana 8/97 // Lessened the insane damage and made only swords and polearms work // - Guido 10/25/98
inherit AttackCommand;
#include "fallen.h"
void extra_create()
{
set( "name", "soul drain" );
set( "help",
"Spell : Soul Drain\n"
"Cost : 30 mana and variable ftg and mana\n"
"Usage : soul drain [target]\n"
"Type : Sorcery\n"
"Minimum stats : 30 willpower, 30 constitution\n"
"\n"
"O Who shall, from this Dungeon, raise\n"
"A Soul enslav'd so many wayes?\n"
"With bolts of Bones, that fetter'd stands\n"
"In Feet; and manacled in Hands\n"
"Here blinded with an eye; and there\n"
"Deaf with the drumming of an Ear.\n"
"A Soul hung up, as 'twere in Chains\n"
"Of Nerves, and Arteries and Veins\n"
"Tortur'd besides each other part\n"
"In a vain Head and double Heart...\n\n"
"\t\t--Andrew Marvell,\n"
"\t\t A Dialogue Between\n"
"\t\t the Soul and Body" );
set( "function", "do_cast" );
set( "action", "soul" );
set( "verb", "drain" );
set( "usage", "soul drain [target]" );
set( "guild", "fallen" );
set( "class", "combat" );
set( "private", 1 );
set( "no_combat", 0 );
set( "cost",
([ "mana" : 30 ]) );
set( "min",
([ "alignment" : ([ "min" : -4000, "max" : -2000 ]),
"stats" : ([ "wil" : 30, "con" : 30 ]) ]) );
set( "no_rest", 1 );
}
}
status okattempt( object victim )
{
object w;
if( !::okattempt() ) return 0;
if( !w = fallen_ok( THISP ) ) return 0;
if( w->query_drain_delay() ) return 0;
if( !THISP->valid_target( victim ) )
return( atell( THISP, "You can't attack that.\n", RED ), 0 );
if( strstr( w->query( "proficiency"), "sword" ) == -1 &&
strstr( w->query( "proficiency" ), "axe" ) == -1 &&
strstr( w->query( "proficiency" ), "polearm" ) == -1 )
return( atell( THISP, "You must use a sword, axe, or polearm, child.\n",
RED ), 0 );
if( THISP->is_soul_draining() )
if( THISP->query_drain_target() == victim )
return( atell( THISP, CAP( possessive( victim ) )+" soul is "
"already yours!", RED ), 0 );
return 1;
}
void do_cast( object poorbastard )
{
int delay;
string pname, mname;
object shad, w;
mname = PNAME;
pname = poorbastard->query_name();
atell( THISP, "Divinely inspired, you savagely rush at "+
pname+".\n", RED );
tell_object( poorbastard, mname+" spots your soul and decides "+
subjective( THISP )+" wants it.\n" );
tell_room( ENV(THISP), mname+" suddenly charges at "+pname+" and drives "+
possessive(THISP)+" weapon into "+pname+"'s soul!\n", ({THISP,
poorbastard}) );
subtract_cost();
if( !THISP->roll_to_hit( poorbastard ) )
{
atell( THISP, "You fail to impale "+pname+".\n", RED );
atell( poorbastard, "Luckily, you avoid "+mname+"'s evil "
"attack!\n", GRN );
tell_room( ENV( THISP ), mname+" attempts to drain "+pname+"'s "
"soul!\n", ({ THISP, poorbastard }) );
return;
}
atell( THISP, "You take your weapon and drive it into "+pname+
"'s stomach, rooting for "+possessive( poorbastard )+" soul!\n",
HIG );
atell( poorbastard, "Pain fills you as "+mname+" drives "+
possessive( THISP )+" weapon into your stomach!\n", RED );
w = THISP->query_weapon();
THISP->add_prop( NoBlockP );
THISP->add_prop( NoDisarmP );
// poorbastard->take_damage( w->query_max_damage(), 0, "unholy", THISP, w );
// this just seemed to work well
delay = random(THISP->query_skill("soul drain")/15) + 1;
poorbastard->add_combat_delay( delay );
shad = clone_object( SoulDrainShadow );
shad->sh_init( THISP, poorbastard, w ); }
If you can understand this you should just install LDMud and start modding the generic library. My problem is I've seen "race.c", "room.c" and "door.c" and there's no fucking way I'm writing those from scratch. It would literally take years for one person to do.
140289 No.14834005
>>14832995
Holy shit, are you still playing inferno?
have you achived the dream of living entirely on semen?
54b445 No.14834019
2005d2 No.14834063
>>14834019
Holy fuck, Kat.
54b445 No.14834129
f1d8c2 No.14834141
>>14833498
End of the Line is shit, though.
654289 No.14834164
i really, really miss hellmoo/hatemoo. i played inferno with GONDO for awhile but the fact that you couldn't buy motorcycles and could only craft them really bothered me, since i always make functionally useless characters with the sole intention of simply riding motorcycles or flying helicopters. it makes me feel completely insane to admit it but i had a blast just driving my motorcycle across town, crashing along the way until you don't suck at ride, and ferrying people around in tiltrotors so they can go have adventures while you keep the engines warm for when they're done being heroes
7a43fa No.14834177
>>14828059
There are 5+ bugs in the leak that let a programmer elevate himself to wizard level edit permissions. If you recruit programmers from the public do an audit of the code first.
d0e887 No.14834182
>>14834141
>End of the Line is shit, though.
It's not. It just had badmins. If I had a copy I would run an 8/v/ port, and if anyone else bothered to learn LPC I could promote them to wizard (admin).
It's the oldest continuously running MUD for a reason, and that reason is it's actually fun. I would spend more time playing there but I recently had ~10yrs worth of characters deleted for "cheating". Which basically means I pissed off an admin.
Anyway I don't want a pissing contest over which shitty barely populated or barren MUD/MOO/MUSH is the best.
7a43fa No.14834189
Star Conquest axed their clan system because the players were not playing with the obvious admin alt characters enough.
97b10c No.14834199
I just want a semi RP HellMOO clone. Do people ERP in InfernoMOO?
654289 No.14834211
>>14834209
i swear to god that wasn't in when i was playing. welp, i'll probably make another dude later tonight
54b445 No.14834234
>>14834211
You might be thinking of Hell. I don't know what the state of bikes is there, but the store is Inferno-only, I'm pretty sure.
269044 No.14834289
>>14828421
Fucking lel.
That guy gave me the best introduction to HellMOO anyone can give.
>be newbie fresh out of the orphanage
>no idea what the fuck am supposed to do
>GOKU shows up and says he will help me
>gives me a pill to buff me
>eat it
>immediately pass out
>wake up in his house, in a closet
>he rapes me
>takes a picture
>shows me an album full of his rape victims
>locks me in and tells me that the only way out is to smash my head on the door
On that day, I knew I found something magical.
bcf392 No.14834319
>>14834019
>ye
God dammit, maybe I'll see you on tonight.
654289 No.14834327
>>14834289
>decide to explore the sewers
>see a sign that says BEWARE THE SEWER MONSTER down there
>assume it's just for flavor
>keep exploring
>climb down further and further
>something jumps out of the sewer water
>it's a goddamn sewer monster, and he can talk
>"Why are you down here? Can't you read the signs?"
>"HOLY SHIT YOU'RE REAL"
>"Yeah man. Now I gotta eat you, sorry. I'll let you go if you can outrun me in the water, but I'll just tell you now that you can't outrun me in the water."
>"aw shit dude c'mon"
>"No no no, my friend. I put up signs for your safety and you ignored them. Let's go, c'mon."
>punch him in the face, trying to stun him
>leap into the water
>swimming down, down, down, trying to get to an exit or something
>he grabs me just as I drown
>respawn
>hop out of the cloning facility
>a manhole opens in the street
>the sewer monster throws out my gyro-modified jawbreakers (easily the most expensive/rare item i was carrying)
>examine them
>engraved on them in the two minutes at absolute most since I died were the words "Stay the fuck out of my sewers."
54b445 No.14834332
54b445 No.14834341
>>14834327
You posted this before, didn't you? I've seen this story here, not in the exact same words, but possibly in the old HellMOO general.
654289 No.14834345
>>14834341
yes. i also told a story of how i annoyed some bikers in my apartment with my motorcycle and they beat me to death in my own home
54b445 No.14834357
>>14834345
I've seen that one twice also, once in the generals and once a couple months a go in either a MUD or MMO thread.
5ee420 No.14834403
>>14834332
Has Inferno had much new content added since back when GONDO was around? Was Hepcat ever brought back?
54b445 No.14834583
>>14834403
Spaghetti did something absolutely pants-on-head retarded (I forget what, it was egregious abuse of his wizard privileges for something incredibly petty) and got permabanned, and the other progs either left or got banned with him. There's no one to code for the MOO now.
f1d8c2 No.14834602
>>14834583
Are they actively looking for coders or is it still a circlejerk only thing?
54b445 No.14834613
>>14834602
lol i dunno
No but really, it's not the fart-huffing, perpetually anuspained circlejerk the admins in Hell had. Send in an application or just ask on zotnet.
e5589b No.14834640
>Planes and shit
>Sky content tossed aside and mostly forgotten before I even started playing in 2010 or so
>High end planes were blimps and shit instead of jets
>No dogfights
>Still spent most of my time autistically doing EEE deliveries and broken arrows with my trusty cessna
I just want that text ace combat
73ade2 No.14834766
>log in
>character still there
Guess its back to trying to rape sandworms
69dcb8 No.14834783
19ad78 No.14834810
every time I think I'm out, I get that tug. I might just start a new character.
97b10c No.14834818
I could swear when I played with GONDO we were playing on HellMOO and not InfernoMOO. What's the difference between the two?
73ade2 No.14834822
>>14834818
We were, there was a lot og guys moving from Hell to Inferno at the time. Also the grind is waaay the fuck down.
97b10c No.14834825
>>14834822
Cool, I'll try it out.
6f57e8 No.14834836
>>14834818
>>14834825
Hell is pozzed carebearland, with much less development (at the time) and a faggy userbase. Inferno (at the time) had development nearly every day, a decent userbase, and the grind is incredibly reduced. You can get 300k xp in a week or two, tops, whereas the same accomplishment in Hell takes 999999999999999999 years.
Inferno is the objectively better game, but dead population last I knew.
97b10c No.14834845
>>14834836
You people keep switching and saying that Inferno is carebear land and Hell is the cool place. I don't really give a fuck about PvP. I just wanna find a semi-RP experience.
73ade2 No.14834851
>>14834836
I was told it raises and falls.
>>14834845
I prefered Inferno for the less grind and had more fun with it. Both have had their share of faggotry.
b88c3c No.14834858
GONDO anon reporting in, no I don't want to play again.
6f57e8 No.14834864
>>14834845
>I just wanna find a semi-RP experience.
5ee420 No.14834876
>>14834845
People joke that Inferno is carebearland and SJW because they removed orphan rape and murder sprees, changed the limit on lowest player character age to 18 instead of 13, and switched a few things to have gender neutral terms (eg "deliveryperson" instead of "deliveryman"). When people call Hell carebear, they're referring to a mechanic the game has called "carebear" that basically made you PvP immune, and the game's PvP system being rebalanced to generally discourage and punish PvP most of the time. Basically, when people call Inferno carebear it's ironic, when they call Hell carebear they actually mean it. They're both shit, just in different ways.
97b10c No.14834886
>>14834876
I see. I guess I'll just play HellMOO again.
b88c3c No.14834887
the corp apartment is still there, apparently my apartment isn't, though.
97b10c No.14834900
>>14834893
I think I logged out in my own apartment to avoid getting raped while I was offline. All that shit is probably lost by now.
b88c3c No.14834903
>>14834900
I woke up in a cube, I think I was in my apartment when I last logged in.
73ade2 No.14834904
>>14834893
You better not piss in my drug closet. Also I'm rerolling on inferno now, I personally like the less grind.
73ade2 No.14834913
Also MEATBAWL DID NOTHING WRONG
54b445 No.14834941
>>14834887
>>14834893
yeah, rip
By the way, I dunno if you quit early, but we moved from Hell to Inferno eventually. That corp has been dead for a few months longer.
5ee420 No.14835001
>>14834913
JUNK can kill new players all they want, but that bad goy Meatbawl better not even think about it.
6f57e8 No.14835027
>>14835001
>griefing at least one newbie
Was he ever really griefing? I can't recall. Killing someone a single time is not griefing, which sounds like what they banned him for.
Regardless, he still did nothing wrong.
b88c3c No.14835034
>>14834913
he's still here too
54b445 No.14835098
>>14835001
>>14835034
I think we're talking about different situations here. JUNK and the JS HQ are both in Hell, and to my knowledge he was never banned from there. The admins on Hell let kelli and 4blunt2time0 run amok because they're lazy as hell (and they were both banned eventually for being massive chode swallowers, just after we left).
5ee420 No.14835111
>>14835098
Ah, right, Meatbawl got banned on Inferno. I had forgotten that he even came to Inferno. It's been so long that my memory is slipping.
684bda No.14836720
>play for a few
>immediately get niggered by Hawthorne.
i-its good to be back.
73ade2 No.14839879
>played for a bit
>no other gondofags
I am saddened
6f57e8 No.14839890
>>14839879
Inferno? Anything new and cool? dead population?
73ade2 No.14839909
>>14839890
I guess the pop rises and falls according to different people, its kinda low right now but I'm sure some more would come sniffing around if more faggots showed up.
I know some mutations got worked but I'm not sure about other stuff.
I forgot how to view the boards for it
and everything else
54b445 No.14839935
>>14839909
who're you, faggotino cappucino
73ade2 No.14839955
>>14839935
Jagger, I'm not on right now though, if you pop on I probably will
6f57e8 No.14840003
>>14839909
>I forgot how to view the boards for it
I do that as well erry time. Always gotta reread the help files for the dumb mailing system
73ade2 No.14840029
>>14840003
I also forgot about auto wielding, autosmoking, and all sorts of stuff. I almost died fighting a chobo, I am so fucked up right now.
54b445 No.14840038
Wait a minute.
>on all day
>log off for two hours to go do something else
>boo hoo no one is on
How did you log on exactly and only when I wasn't there?
73ade2 No.14840053
>>14840038
As with all things I do in the MOO, I am made of fuckup.
6ae4d2 No.14841406
I've been playing HellMOO on and off since 2009. Someone, please, end my autistic life. I haven't played any version for a long while though. I know most of the admin team on InfernoMOO and it's essentially completely dead because of carebears whining whenever anything is changed, but also whining that there isn't new enough content for them to mindlessly grind for 100,000 years. Because they grind all day, they have endless gear hoards. Which sounds like it would be fun to steal, but speaking from experience, they have so much it's impossible to actually rob them until they have nothing left, rendering the entire conflict pointless. Also they like to do that shit where one person gets ganked, and suddenly all of them log on and punish the poor killer for having fun.
17ac98 No.14841471
I used to log on every so often just for the orphanage. I got terrified once because I thought one of the NPCs I was playing with was a player.
73ade2 No.14841811
>buy sick motorcycle
>ride around for a bit
>crash doing 23 points of damage and die
wew
5ee420 No.14842091
>>14840038
>>14840053
GONDO reunion when?
Does anyone still have that Coldsteel edit for Meatbawl?
73ade2 No.14842256
>>14842091
NOW
We got 3 fags on.
da2d96 No.14842339
Can we revive it?
Reading all these stories makes me want to play it.
be7b43 No.14842362
>>14841406
Reminds me of CHILL, at least back in the day. Maybe a dozen people online around the clock, eleven of them idle for hours or days. You inconvenience the one guy who's online and suddenly they all come around for just a few minutes to try and murder you.
189de3 No.14842498
>>14827509
Is that better or worse than evennia?
bcd1b0 No.14844151
Someone better write an OP just in case we start playing again.
73ade2 No.14844268
>>14844151
We just bought another corp hq for the time being.
7a43fa No.14844854
>>14841471
There's tools for admins to take over NPCs, so it's possible that's what happened.
e410eb No.14844962
Revival?
Well I have 6 weeks vacation in 9 days.
73ade2 No.14845790
>just get cheap ass corp hq
>already shit, vomit, and piss on the floor
also
IMMA GET DAT DICK ALV
5ee420 No.14845875
>>14845790
>already shit, vomit, and piss on the floor
Again? I scrubbed the HQ clean just a few hours ago. You people can't keep anything clean. We need a new Skane.
2463b2 No.14849106
24ef35 No.14849144
Reminder to stay away from infernomoo unless you dislike free speech
6f57e8 No.14849186
>>14849144
>Bullshit claim
>(1) and done
c4338b No.14849267
>>14845790
I figured out you can go to the cube landing so good luck fucking my body now that its not just sleeping on the ground.
Also I've been fucking clones in the meat factory to grind out the stat. I hope there isn't any way for people to casually check to see how much I've been using fuck.
73ade2 No.14849321
>>14849267
You have to buy the skills in inferno, no grinding needed.
Also Kat has the highest fuck if you are ACTUALLY interested.
5ee420 No.14849689
>>14849267
>grinding
>in inferno
This isn't Hellmoo. Unless something has changed since we used to play, you grind for XP and money then you learn skills using that XP. If you grind, it still costs XP (unlike Hell, where grinding skills earned you XP for every point), so you're just wasting your time.
c4338b No.14850956
>>14849321
>>14849689
wtf does it mean to raise a skill's raw then and is it something I want. Is that only a thing in hellMOO? I can still grind my fetish points out so I guess it isn't entirely pointless. I've been reading their wiki since it has a lot more info so information contamination is a risk. Also I've noticed this game is a strong mental imprint for something that is almost entirely played through text.
e7efa8 No.14851028
>>14850956
>strong mental imprint for text
this is actually the entire reason i love and miss MUDs and text adventures. when you need to use your imagination to picture the scene, you're making a scene that is 100% relevant to you as an individual, as opposed to say a cutscene where you only give a shit about a portion of what's going on
76dab0 No.14851031
>>14850956
The "raw" score of a skill is the amount of points invested in its base total, while the actual total also factors in the one or two stats that contribute to that skill.
In Inferno, grinding skills is entirely pointless because it costs the same amount of XP to just learn raws from a teacher. In order to find which teacher you want, go outside of Ammunation, and go one tile to the west. Here you should find a "teach-finder" or something like that.
Examine it, and it will tell you the commands to search for which specific NPC will teach you which skills. You then go to the relevant NPC, and type "learn <skill name> from <NPC name>", and you can spend your available XP on skill raws.
I suggest raising your main weapon skill to maximum first.
76dab0 No.14851049
>>14851031
>I suggest raising your main weapon skill to maximum first.
Also, the maximum raw score in a skill is 15, while the maximum raw score in a stat is 18 (you have to go to a gym and use the gym-o-matic in order to spend your gym IP. The vast majority of characters will raise reflexes to maximum as their first stat, so I suggest maxing that first at the gym).
This will probably take you a good while before you actually max your main weapon skill or your reflexes stat (possibly days, since you're new and don't really know the efficient ways of gaining XP quickly, which is perfectly fine).
5ee420 No.14851097
>>14851049
>The vast majority of characters will raise reflexes to maximum as their first stat
Unless he's using fists. Almost all weapon types rely on Reflexes and another stat to determine their skill level, but fist weapons use Brawn and Endurance so he might not want to raise Reflexes right away if he is.
e7efa8 No.14851101
also fuck it, i created a new dude on inferno, who do i page for drugs/corp membership
5ee420 No.14851129
>>14851101
I'm on, page tokarev
c4338b No.14853278
>>14851049
>>14851031
Whats the outlook on maxing everything? Is it possible or is there a cap? If there is a cap, how many can I max and how many should I raise as much as possible?
5ee420 No.14853695
>>14853278
>Whats the outlook on maxing everything?
I don't think there's a cap on XP, but you'd need some crazy autism and an absolutely insane amount of time to max all skills. A few million XP at least. For reference, most of the highest XP players in the game are mid-300k's, and there's only a single person over 400k. Raising stats is based on "IP" which you get for reaching certain XP thresholds. I don't know if there's a limit to it, but I'm around 100k XP and I've maxed two and have a third about halfway there.
630b42 No.14853756
My personal favourite is Lost Souls, despite how empty it is and how mich of a circlejerk the mods can be, and how much of a grind the game could be. It has so many unique ideas that it makes it all worth it.
cddfe3 No.14853848
>reroll from gunsbecause kinda boring for now
>dide the ride meme, was pretty fun
>going to park my bike in to vault and spam rev once in a while
>new player feels the call of the bike
>pass it on to him and its many gps cords, happy it will get a nice owner
>10 minutes later messages me
>I got some bad news man
M-muh baby.
d81bbb No.14854087
Are there any quality "beginners guides to MUDs"? I've been thinking about getting into them but have no idea where to start.
1ade53 No.14854216
>>14854087
Biggest thing to get used to is the syntax and movement. Also wrapping your head around the map and areas and getting used to the in game maps. Just leik, jump in.
92ca1e No.14854272
Lads, I'm Namnaeco, please don't hurt me kay?
f378d0 No.14854331
1ade53 No.14854364
>>14854272
Someones gettin buttfuked when I get on later.
e410ca No.14854506
>>14854087
Yeah, just jump in. We're all playing inferno right now and it actually has a pretty noob friendly mini-tutorial. You'll get used to the basics soon enough and from there can apply that knowledge to any other MOO you might play.
5ee420 No.14855577
>>14854216
>syntax and movement
Syntax is annoying and a bit inconsistent. Movement isn't so back if your mud client lets you map directions to the numpad.
0e231e No.14856017
alright, reading through the thread you faggots convinced me, especially about the orphanage are you guys in Hell or Inferno?
f378d0 No.14856078
>>14856017
We're on Inferno and unfortunately the gay admins replaced it with a more kosher clone shack
0e231e No.14856118
>>14856078
>Kosher Clone Shack
w-what? and i'm retarded i saw the post stating that a few posts above, thanks though, dud
5ee420 No.14856189
So apparently this actually works now.
0e231e No.14856298
>no Orphanage
might try Hellmoo later if only for that
f378d0 No.14856329
>>14856298
Even without wanting to rape the orphans, I think the clone shack is far less interesting and the raised player age takes away a certain lord of the flies appeal I appreciated about Hell.
0e231e No.14856364
>>14856329
i can understand this, wanna hit HellMoo in a few, then?
f378d0 No.14856385
>>14856364
Unfortunately HellMOO is worse in many other aspects.
0e231e No.14856408
>>14856385
>>14856385
oh? how so? dumb question what's stopping an Anon from making his own HellMoo/InfernoMoo rip-off? if he wanted to borrow things from each "game"?
f378d0 No.14856512
>>14856408
The big thing is that Hell is an agonizing pandemonium of pointless, horrible grind, which is much less severe in Inferno.
Another thing is that Infernos development only essentially halted about a year ago, while nothing has really been done in hell since Gilmore's tantrum a gorillion years ago.
0e231e No.14856574
>>14856512
well shit, that sucks, i dunno what else to say
but lord of the flies cyberpunk sounds fucking amazing, seems like something you'd wanna try at least once, grinding's never fun, here's hoping some Anon with skills will make his own version of HellMOO/infernoMOO
73ade2 No.14856576
>>14856574
Just like, try inferno. Its fine nigga
f378d0 No.14856675
>>14856574
It's a minor thing, really. Inferno is overall better. You could just play inferno and pop into hellmoo to fuck orphans when you want.
f5ad56 No.14857410
>>14816639
>I do kinda get a hankering for a MUD again
Right, I'm about to start playing again just because I've been watching all this chatter about them this week. Inferno time, fresh start.
b9ba6c No.14858579
>>14857606
Jagger I will find you and rape you.
320548 No.14858586
>>14858579
You're just giving him what he wants
0e231e No.14858786
>play InfernoMOO all night
>wanna give HellMOO a shot
>mfw account creation is disabled
anyway, i'm not even doing anything just dicking in Freedom City as i dunno how to leave, where is everybody?
7a43fa No.14858932
>>14856189
That worked back in 2008
be7b43 No.14859448
>>14856189
I've done that. Except instead of piss, I used a squirt gun full of gasoline, which I always carried around solely for that kind of occasion.
ad71df No.14859695
Oh yeah newfags to the corp. Once you need money and after you beat up crack addicts its probably a good idea to get some invasion contracts done. Doing the chud invasions ones will be some good xp and money to help get get some skills and equipment to die and lose.
>>14859448
Wew lad thats not a bad idea.
e410ca No.14860131
>>14858786
>play all night
>where is everybody?
The body tires.
I checked out Hell last night and it was still the same carebear shit as usual. Next to zero updates and mostly just typo and bug fixes, the retarded challenge system is still in, and full of sexhaver faggots.
1c742f No.14860485
> inferno wiki out of date as fuck
Im about to start working on it. Im about to start working on it, its missing a bunch of mutations like the fat Bastard one anf the new movement mutation.
5ee420 No.14861321
>>14860485
It was pretty out of date when I played in 2016, and it doesn't look like it's been updated at all since then.
92ca1e No.14861339
>>14860485
Add Namnaeco and say he is the coolest guy in town.
0e231e No.14862640
>>14860131
>sexhaver faggots
why the fuck did this make me laugh? do people just fuck in Hell for the sake of it?
nothing wrong with filming a little Yeti gangbang with your mutated bro
e410ca No.14862670
>>14862640
There are a multitude of people who play Hell solely to ERP and sexhave. Years back, the goons termed them appropriately, griefed them endlessly, and brought us to this state of affairs with the shitty challenge system that discourages pvp of any sort so heavily that it's all but dead. Back in 2010-11, it was so fucking bad that you'd find fursuits of all kinds and other RP items laying around goddamn everywhere, but the admins cleaned up that gay shit a bit. Just a bit though.
That's part of the reason inferno is infinitely better.
0e231e No.14862683
>>14862670
>ERPing
i get fucking NPCs because why not, or fucking another player to assert dominance once they're bloody and battered, or to try and turn the tables on someone kicking your ass but this is baffling i never understood why ERPers are loud and proud about it, at least fuck off to your own homes, doesn't this game have player housing?
cb401c No.14862704
Should I create a character just to ERP with Kat?
73ade2 No.14862734
>>14862704
As long as Kat can still so science stuff sure.
e410ca No.14862754
>>14862704
It might encourage her to get on more so go for it. As long as you don't mind the loli vampire of mental illnesses busting into your sexhab dungeon and demanding counseling at gunpoint all the time.
54b445 No.14862826
>>14862754
>on every fucking day
>take one Sunday off and even log in to check and there's no one there
i can take my 'tism hoard and make a billion voxguard diamonds for myself if you prefer
e410ca No.14862909
>>14862826
the kat is immunized against all dangers. one may call her a cumdump, fag, nerd, healslut, it all runs of her like water off a raincoat. But call her a sexhaber and you will be astonished at how she recoils, how injured she is, how she suddenly shrinks back: "i've been found out."
54b445 No.14862997
>>14862909
oh yes abuse me mommy, i've been bad
e410ca No.14863006
>>14862997
get on and free me from my hot tub jail reeeeeeeeeee
e7efa8 No.14863023
>>14863006
i busted a nut on your face before blowing my own head off with a shotgun while sitting beside you on the couch. what the fuck else do you want from me
0e231e No.14863619
1f1247 No.14863701
>>14828559
>not deleting this faggot out of existence the moment he mentioned he wants to fuck you
0e231e No.14863726
>>14863701
>inb4 he meant filming a bunch of messed up stuff and giving them to Dick Rammage as pornos
0e231e No.14863738
>>14863729
i ain't clicking that link, nigga
1f1247 No.14863740
>>14863729
how the fuck did this shit get past captcha?
ee9fa1 No.14863885
>>14856408
>what's stopping an Anon from making his own HellMoo/InfernoMoo rip-off?
1. Getting the base
You do not want to start from scratch. You may think you do, but it's an illusion. You need the current codebase to even start due to how much crap exists in there and is already done.
I actually have the leaked copy of InfernoMOO that's a bit outdated, maybe. I'll see about posting it later
2. Understanding what you have
I have dicked around in Wizard mode for the sake of exploring the game and I don't mean just seeing areas or items. There's a lot of tools and commands available to wizards to properly manage the game (and a fuck load of joke verbs, like summoning flaming dogs to attack someone. I'm serious).
You'd likely need most of these to administrate the game and more to start contributing to it, plus all the proper configurations you need to have in place.
My local copy for instance doesn't really work with the e-mail sytem since I never bothered with it, I just use the admin account to create my player accounts, but this would never work if you were to host the game.
3. Find some coders you can trust
This is likely to be the most difficult part. You need someone that won't abuse his powers as Wizard\Programmer, so ideally you want someone that's not interested in moderating. Then you also need someone with a lot of free time but interested in programming and creating content. Usually, the ones most interested are the less skilled and the more skilled have no interest.
Finding someone that meets all 3 requisites is quite hard but without it, you won't get decent content free of problems.
4. Actually learn how to code for it
From what I saw, you basically edit stuff in-game with their own parser. Linux users might have an easier time dealing with it, but there's a lot of dependencies and tools that you need to work with if you want something that works. Despite seeming like it's a simple language to learn, the whole of it makes it quite a daunting task to learn and work with.
Basically, you'd have to provide an incentive for someone to work with that mess. Money is out of the question, you'd never be able to afford the headache that is dealing with all that. The only thing left is leave coders do their own thing as a passion project while making sure the server stays populated so there's someone using what they write.
For instance, spelunking around the code, I saw some economy module that seemed pretty much WIP and limited to about 4 NPCs. I'd really like to expand and implement it but there'd be no point if there wasn't a playerbase to use it, after all.
If anyone is feeling like hosting HateMOO, I could upload the files and explain how to setup the whole thing (once I figure out how to use the email system)
2e3f2a No.14863896
>>14863885
I just want more plane content
ee9fa1 No.14863904
>>14863896
Never flew a plane since I never got that far and skate > plane, but isn't there already aerial combat? How usefull\useless are planes right now?
Last I checked, they could work as mobile bases, with Cyberdecks inside and everything.
0e231e No.14863911
>>14863885
>all this stuff
>learn coding
shit.. i think you should upload HateMOO though, just in case, just so maybe some Anons can hold onto it for a rainy day they feel the need to learn code
or.. and this is a big or, it could be a community project with HateMOO/MUD threads being it's main base of operations, but i'm a dreamer, at least for now
>>14863896
what happened to planes? are they not too up to snuff? or do you want to crash planes into cities to 9/11 with your friends?
5b55b8 No.14863921
2e3f2a No.14863933
>>14863904
Verbs for plane combat exist but I'm not sure they even work and it sure doesn't ever happen. Planes are pretty much only transportation for the people who have shit focus and for whatever reason don't want to pick up the flight mutation. I guess they still work as mobile bases, though you can't live in them anymore.
>>14863911
I want to dogfight NPCs in the skies and get text money for it to buy better planes.
5b55b8 No.14863943
>>14863933
Are we getting naval combat anytime soon?
ee9fa1 No.14864008
>>14863911
Well, there were some SS13 servers hosted by people here but SS13 can't keep people around for long due to it's format. HellMOO can potentially hold out longer.
If anyone hosts it and gives programmer tags to anyone interested, it could work out as an 8chan server for a chan community and a sandbox for programmers to add stuff into it.
With the proper amount of autism, you could easily surpass the previous servers.
Then again, it'd probably be easier to pick up Unity and start working on a text-based multiplayer game instead, but I'm not so sure what the market for that would be.
>>14863933
There was a plane that could have several rooms inside of it and I think you could put workbenches and containers inside of it. As long as you could @sethome inside, it could in theory work as a base of operations. Of course, you'd probably lose everything inside if you crashed the plane…
>I want to dogfight NPCs in the skies and get text money for it to buy better planes.
This is weird since there are chupacabras in the skies, so you'd think there'd be mobs or planes that you could fight as well.
0e231e No.14864011
>>14864008
8MOO, when? or would it be H8MOO
2e3f2a No.14864033
>>14864008
>As long as you could @sethome inside
73ade2 No.14864242
>>14863885
You may as well, the worst that could happen is nothing is done for it.
44f2b1 No.14864291
Can someone post skills? I'm on my old character and I want to know if he's worth keeping, but I can't tell if I have a few high skills or nothing notable.
73ade2 No.14864317
>>14864291
Post then and we will tell you
fab269 No.14864545
>>14864291
>Can someone post skills?
Yes, someone can.
c4338b No.14864593
>>14863943
I don't really understand that image. The pouch is "Child Cherry" flavored and I get its a pedo joke but the dude's malformed foot is way more attention-drawing.
>>14863921
Its a phishing scam targetting CS:GO players and its obviously made by some chink bot with broken english. This is what happens when you make a virtual economy with cosmetic items that have real-money value.
5ee420 No.14864603
>>14863896
Same, but with boats. Boating in hell and inferno is surprisingly fun. I enjoyed it a lot in hell, but it was nearly useless. Boats were prone to crashing, fairly expensive, only had a very small number of places they could get to, and usually slower than even walking. Aside from getting to some places you couldn't fly to, they were useless. And then inferno made boating work like some sort of fast travel system where you can just instantly dock at any port, for some reason, without even needing to sail there.
>>14863933
>I guess they still work as mobile bases, though you can't live in them anymore.
Boats are the same in Inferno. I was so excited to buy a yacht and use it as a mobile base, then I found out their doors don't bar like homes and HQs do (and at the time, aircraft doors would bar too), and unlike planes the areas law enforcement and security don't do anything about someone breaking into a boat and they have no security of their own. iirc you can't even install security systems or traps in them. You can't even bother storing items or gear in them because they're a pickers best friend - an easy target with no security, no risk of getting wanted, and that they can be reasonably sure won't have anyone in it. The only upside boats have is that if you store them, people can't steal them.
>>14864593
>the dude's malformed foot is way more attention-drawing
That's the joke.
be7b43 No.14864744
>>14864593
>It is exciting entertainment.
ee9fa1 No.14864747
Let's suppose that someone was to make a multiplayer text-based game in Unity. Since it's mostly just strings and very basic images, the performance from Unity doesn't really matter, especially since most of it would be on the server.
Now let's say that it's done in C# so anyone can edit the code, has the ability to load assemblies and other files so you can easily add content by dropping a few files in it's folder and it lets you host your own server or even play single player.
Essentially, a MUD but with some QoL upgrades to it like a better HUD and controls since they can be custom-tailored for the game you're playing.
Would you pay 10$ for it?
c4338b No.14864768
>>14864747
>Now let's say that it's done in C# so anyone can edit the code
I've been a part of a number of community-coded projects that coordinate on gitlab and I can say that it gets very spaghetti.
92ca1e No.14864793
I just want a MUD that can load JPEGS and other pics for added immersion.
73ade2 No.14864824
>>14864747
depends on how much content its got. In theory, because it all text it should be complex and have a lot you can do.
d5a608 No.14865234
>>14864768
Usually, that happens because the project grows beyond what it was envisioned to become. As long as you have a strong starting base, you're okay.
>>14864793
Well, yeah. That's the advantage of making a dedicated client to a specific game. You can have a much nicer HUD that lets you see images for the places you are around in or for the characters you see.
>>14864824
My reasoning is that, if I was to do something like this, it'd have to feature some deep economy and city infrstructure as well as really neat AI. Obviously, doing that in 3D would take a ridiculous amount of time, but in text form, it would be fairly easy to do.
be7b43 No.14865389
>>14864793
>someone discovers the unlikely juxtaposition of mechanics that allows spamming other people's clients with images
>the moment you connect, a seemingly endless stream of muddy dicks and CP starts scrolling by
d5a608 No.14866148
Give your opinion and ideas on this, it's the current HUD layout I'm working with.
I though that, instead of constantly typing lmap, it'd be neat to have a minimap at the bottom and next to it, the description you'd usually get from Looking at the current area you're at.
The 3 lists on the side are to clearly separate Mobs, Furniture and Items so the lists don't change around as people come in and out for instance, but giving you a quick list of who and what is in your current area.
The right area will probably be a bit bigger since I want to use it to a status panel like in older games with crucial information about you as well as several tabs to display different things.
Like, for instance, a Mutation tab, with a list of all mutations and hotkeys for their powers.
I've also considered, but haven't done it yet, a hotkey bar between the input and the row of windows at the bottom, where you could program specific commands to call by pressing 1-9 on the keyboard.
The area window would have a background based on your current location for flavor, but everything else would likely be popups, like r-clicking an item and it opens a popup with an image of it and it's stats, otherwise it's an icon with a name in it's list, same for mobs.
I'd like to have a "current target" small bit on the window for the mob you have selected. Not necessarily for combat only, but the mob/item/furniture you're selecting to see further information about it.
If it was a mob, it'd show you it's vitals and a miniature of it's pic, if it's a furniture it shows you some information regarding to it's function (like how long till food is cooked if looking at an oven).
However, I have no idea where to put it. If anyone has a suggestion for this or something else, please say so.
I've been working on this for a bit, already have accounts working, spawning mobs, tiles, exits and moving around.
92ca1e No.14866381
>>14866148
Yo that's fucking slick. Keep working on that, and you will outdate the traditional MUD format. Better make it open source so people can make their own variations for their specific games and all.
73ade2 No.14866409
>>14866148
Will you have cybernetics? Not bad
2e3f2a No.14866452
>>14866148
It sounds nice, but I think most of the HUD stuff should be optional to allow customization.
0e231e No.14866637
>>14866148
Looks WAY less cluttered so a retard like me can figure it out.
d5a608 No.14866643
>>14866381
I actually started this with the idea of making a "universal launcher" that would let you connect to a server and download whatever files they set up for the players to give you a HUD, images and sounds as required, like connecting to new maps in Quake.
However, it's a bit too much when all I want is to re-create HellMOO in a better engine and with an inproved setting, so I'll stick with that.
Obviously, it's to be released open source.
>>14866409
I was thinking that augmentations in HellMOO are quite simplistic compared to mutations, while mutations overall could be far better.
So what I'm thinking of doing is have every mob have it's own limbs and organs, with the possibility to replace them with mechanical or mutant parts instead.
All augmentations\mutations would be side-grades that come with it's advantages but also with disadvantages and maintenance costs, so the more powerfull you are, the more flaws your oponents have to exploit and the stronger your base economy you need to have to sustain yourself.
Augmentation would be the generic cyberlegs and cyberarms that give you increased strength, but also cybernetic eyes, brain, sensors, hearts, etc. Eventually you could become 100% synthetic, becoming a different race all together.
However, mechanical parts have maintenance every now and then to stay in top shape, they take far more abuse to break but are harder to repair than organic limbs and the eletrical power you need to power all this would help to balance it.
Mutations would mostly be limb-based, lab-created and actually be fairly complex. For instance, you could have a leg mutation that makes you run faster, but requires a specific chemical to work above normal capacity. So now, either you engineer an organ that produces said chemical out of regular nutrition (thus increasing your metabolism) or you need to ingest that chemical as part of your meals. Mutations could also be upgraded and tiered like augmentations, higher tiers letting you do far more with them or disguise them as regular limbs instead.
The cloning pods would obviously have to work a bit differently, acting more like reconstructor units. If you die, your body is rebuilt at one of them, including the mechanical parts and every mutation you have.
However, every extra part beyond human has an extra cost based on the materials it'd take to produce it regularly. If you're using a public reconstructor, the amount is deducted from your account automatically, but if using a private one, it has to be stocked with the materials required to rebuild your body.
If you can't pay or don't have the materials necessary, you're still reconstructed but with worse parts than what you had before, putting a set back on you until you can sort it out, although any reconstructor would be able to restore you to your normal state as soon as you got the money\materials for it.
I was also considering actually splitting the psychic abilities into it's own section of the game for brainy characters to use, requiring dedication (and thus feeble bodies) to reliably use several different abilities there, possibly letting normal humans have a bonus to this.
0e231e No.14866736
>>14866643
>all I want is to re-create HellMOO in a better engine and with an inproved setting, so I'll stick with that.
orphanages included?
d5a608 No.14866777
>>14866736
I want the orphanages. I want to be able to tie up and kidnap NPCs. Or pointing a gun, threatning or scaring them so you can demand they do something for you. And that they not only remenber you, they remenber all their friends and what you did to them. And especially that they are fully aware of everything you can do in the game.
I want to code AI that lets you be a sick fuck because it recognizes when you behave like one, tries to fight back if it can and reacts aproprietly if it can't.
0e231e No.14866808
>>14866777
shit, yes i hope the sickfuckery isn't limited to just NPCs and players can kidnap and rape eachother
2e3f2a No.14866877
>>14866643
But what about planes?
d5a608 No.14867271
>>14866877
I'm gonna be honest, one of the things I think about when someone mentions corporations is to make something ala Section 9, where a few players form up a squad and are sent in dangerous missions around the whole place.
Obviously that the best method of transportation would be by plane and parachuting, especially if planes can be stocked with several apparel to help the team on the ground.
Although, I do know what you're specifically talking about, dog fights on the sky against other planes.
Honestly, I don't know why this is even an hard idea to implement. A plane is basically a mob but with internal rooms for the players. As soon as it's on air, it moves around based on the inputs of the pilot and should be able to enter combat against other airborne targets just like normal combat happens, dodge and feint being replaced by air maneuvers, powerattack taking the form of locking on target to increase the accuracy of missiles. Even their weapons could mostly work just how player weapons work, but you equip them when it's inside an airfield.
I wanted there to be multiple cities, not all of them in friendly terms, and obviously you'd have to fend off assailants before you could aproach their specific area to drop off someone or just land. Air superiority could also play a role if bombardments are a thing. Imagine being able to drop bombs on FC, causing multiple explosions on the streets at random, or if you have a proper jet with decent software and missiles, you can actually lock on a specific player outside or a building.
Boats, I'd probably go full Black Lagoon with them. They're essentially more fuel-efficient planes to travel around a lot and set up temporarily anytime you go underwater or just want to move somewhere fast or haul cargo around. Cars\Bikes would be restricted to roads and wouldn't carry as many things\people\equipment.
d0e4c6 No.14869007
>>14863885
>If anyone is feeling like hosting HateMOO, I could upload the files and explain how to setup the whole thing (once I figure out how to use the email system)
Please do, anon. For posterity's sake if for nothing else.
92ca1e No.14869199
>>14867271
Will we ever get battleships so huge that they have many rooms inside and shit like artillery cannons and anti-air cannons? It would be neat and kind of a counter against planes at least at the sea
0e231e No.14870552
>>14869199
not him, but let's take it slow, vehicular combat in general sounds fucking awesome but babysteps, too many plans on the plate aren't good
641a8f No.14870755
>>14870552
No he should adapt GURPS vehicles
654f0a No.14870839
>>14816533
Like World of WarCraft, but with only text. Not even ASCII art.
Think of a multiplayer Zork.
My first MUD was Envy (1994 I guess). It had very basic stats and skills and I liked it that way. I didn't want the full experience so NES-era stats were enough.
First quests were a 20-room forest and a Smurf village.
Tried a web-based mud recently, had more stats than dwarf fortress. Couldn't finish the character creation.
ad2d42 No.14871011
>>14870839
Web-based? What's that?
0e231e No.14871021
>>14871011
he means like in flash or something on your web browser
ad2d42 No.14871036
>>14871021
I thought he meant the internal structure would be spider weblike.
ee9fa1 No.14871108
>>14869007
Alright, I'll dump it later. Let's see if someone bites it and actually hosts HateMOO for the local autists. I mean, how bad could it possibly be, right?
>>14869199
Sorry to break this to you, but IRL it's actually the oposite. As soon as planes made it on the ocean, they made boats and ships kinda obsolete since they could sink them so easily. Ships only have a place now as heavy and sustained artillery or for heavy transport, plus low-fuel spending compared to planes or even to transport planes.
But being a videogame, shit obviously has to be different. Planes and boats could easily differentiate from one another in 2 major factors that dictate their roles easily: permanence and efficiency.
Planes are fast and go to more locations than boats, but they can't stay airborne for very long, or carry as much people\cargo\weapons.
Therefore planes are for traveling somewhere and coming back fast, carrying only a small amount of people or cargo and perform pinpoint airstrikes against specific targets. Boats instead can stay longer in the same place (no fuel just to float by) and can be considerably larger, so they can act like FOBs and provide far more sustainable artillery if needed, as well as letting you transport a lot more people\things if you just want to ferry merchandize around.
I'd still make boats be quite weak to planes, 1-2 torpedos and you sink. But I'd also make exceptions, like transport planes with bigger cargo but less weapons or destroyers with anti-aircraft guns.
But who cares about all that shit, submarines is where the fun is at
>>14870755
I unironically like GURPS. Gotta see what they have for vehicles but I foresee autistical details, judging from their cyberpunk segments.
Although, I really don't see what's so hard about having a mob that can attack and move like every other mob, only it has a few tiles\rooms inside of it where mobs\objects can stay and enter\exit at will.
I want to add vehicles to help traveling around and will probably make some tiles that take longer to cross than others, like road tiles, where a vehicle helps a lot more to travel around.
641a8f No.14871198
>>14871108
The joke is that GURPS vehicles 3e (4e currently lacks real rules for vehicles that aren't space ships) is what gave GURPS its bad reputation as being math heavy. Though I actually those rules arent bad and could work for something like that.
19212f No.14872313
>finally raped a sandworm to death
I need more and bigger foes to rape. Next are treemen and then? Who knows!
Maybe Caredog.
6ea8ac No.14872387
LPMUD or bust. I think Two Towers is still up.
0e231e No.14872407
>>14872313
>finally raped a sandworm to death
6ea8ac No.14872484
>>14865234
>>14865389
WITHOUT specialized clients you could do something like base64 encodes. Serverside you'd have the ability to limit the number of bytes/size of messages using it. Throttle spamming and such.
Clientside you could COM or whatever into any image viewer you wanted. I know at least zmud had COM plugins. I'm sure there's better IPC in this century.
56a6df No.14872507
Finally able to kill chobos without issue, just need to improve my damage output. Raw score for blades is 5 at the moment, maybe I'll get it to 6 tonight.
19212f No.14872621
>>14872407
Took a while, he arrmor was pretty tough. But them soaks I got for eating him was Awesome.
92ca1e No.14872783
>>14871108
Nigger when planes became warmachines, boats had no anti air guns, of course they got shrekt by them. But nowadays, they have a lot of those guns, guided missiles, radars and thicker armors than before, so they can be quite powerful against a little plane. Also plane carriers can deal with planes through more planes.
e7efa8 No.14874127
i butt-raped joey in corp HQ and would do it again.
e7efa8 No.14875277
does this guy know how to fuckin party or what
5ee420 No.14876142
Fuck the cubes tbqh, this is awful. Its been 2 hours and I've only lost about 10 stars and still have about 40 to go.
5ee420 No.14876291
>>14876142
>when you realize you've been going the wrong way
>when you try backtracking and get lost
I'd kill myself, but I bet that would make everything worse.
ee9fa1 No.14876573
>>14875277
I've done the same myself but with EMP while trying to get past the ghost mom in Gangland.
Makes me think that explosives might be an interesting skill but dunno if you get XP for killing things with it, though…
>>14876142
>>14876291
I've heard a guy managed to exit the cube using Fuck Machine.
He'd basically wank for healing and eat his own cum for sustenance to survive.
Is it actually like the movie and you can see numbers on every exit to check for prime numbers, as well as trigger a trap by throwing a piece of clothing to the next room?
Because considering you have internet, that'd make the trip far easier, as long as you start with a shoe.
5ee420 No.14876694
>>14876573
>Is it actually like the movie and you can see numbers on every exit to check for prime numbers, as well as trigger a trap by throwing a piece of clothing to the next room?
No, it's loosely inspired by the movie but mechanically different. You have a 'navigate' command where your character will examine the numbers on the wall and try to figure out what room to go to next based on the Science skill, but it doesn't actually tell you what the numbers are. You also start nude and there are no items in it anywhere, so you can't check for traps. Fortunately it also doesn't shift around constantly. It would probably be more interesting if I had a better science stat.
I watched the movie while working my way through it, too. It helped make it more interesting.
5ee420 No.14876834
You earned the 'gleaming the cube' XP award!
[ You earned 1000 XP! ]
[ Your clone has been updated! All skills and experience saved. ]
Tokarev's silver wristpad beeps: Ayo, hol up
From your wristpad: A Mysterious Voice pages, 'You have earned your freedom of this place. Use your time more wisely in the future.'
>the game bullied me for wasting all this time breaking out of the cube
It was worth it. I have no regrets.
e2ba2d No.14879930
InfernoMOO leaked files here:
https://mega.nz/#!bhRFHQBQ!1veJhc-kiMBoykoDG2Nq33rVWUTstpR6ZoWDWOtLIEw
Some explanation as to what to do about this shit:
First of all, get Linux and run it there.
Inside the ZIP, there's a folder with the game and a file used to actually run it. You should edit this file and put the right directory based on where you put the folder with the game, since you'll obviously not be "user".
Then you simply run that file in a terminal with "./infermoo" on the same directory. It will appear stuck and it takes a while before you can connect, but eventually you can connect to 127.0.0.1 with whatever client you prefer to join up.
That file is currently using a database named "ownhell.db" inside the game folder. If you want to reset it to how it was when it was leaked, just copy the "inferno.db" file (so you have a backup) and rename it to "ownhell.db" or tweak the files to use whatever name you want.
It's set up so it will save over itself whenever the server hits a checkpoint and there's also a log file for those that care.
To actually play, there's an admin account you use with "co Wizard BRINGDARUCKUS" to connect and have Wizard privileges.
Because you'll likely not be able to use the email system to register new accounts, you can instead use "@make-player" to create an account and then "@new-password" to set it's password, then just login with it.
It's useful to keep the admin account on another tab since, if you want to close the game but have made progress since the last server checkpoint, you can type "@dump-database" and trigger a checkpoint immediately. Then just wait a few seconds until it says it's done and you can close the server until you want to play again.
You can also dick around as a Wizard, see all the extra commands, cheat money and XP to a character if you want, but it's much more fun to play the game as normal.
I honestly don't know how outdated this actually is, but it's mostly everything there. You won't have more players unless someone feels like hosting an actual server, but you can multi-login and use the party system to hang around with multiple characters.
I'm currently doing a tri-party of a blades\gun tracker, a brains medic\crafter and a fists\focus futanari, helps with combats, lugging shit around and keeping the game interesting, especially if you implement good triggers to control the extra characters from the main one.
e7efa8 No.14880002
>>14879930
>/v/moo is now possible
truly this is the greatest timeline
eb3986 No.14880072
>>14880002
Not unless anyone can actually code, unless niggers just wanna go on misadventures
7bb671 No.14880112
>>14880072
How hard could coding for a moo possibly be?
0e231e No.14880251
>>14880112
>>14880112
some Anon in the thread is apparently diddling the code, this may help him diddle it more
diddle
6ea8ac No.14880277
>>14880112
Depending on the type of server you run bugs can go from "spams error" to "crashes server with no survivors." A lot of them weren't even built VM-style and were just straight up compiled C programs.
6c3235 No.14880373
Honestly lads, HellMOO is a former shell of itself and is currently run by a 16 year old tranny and two 40-year-old, power tripping furries. Just do yourself a favor and stay away from HellMOO. It is a grindy mess and full of butthurt babies (carebears) who dislike the core of HellMOO (pvp). I do recommend you at least try InfernoMOO though.
0e231e No.14880395
>>14880373
but lolis, dude, lolis
cc25d5 No.14880406
Which one of you faggots is naoki/somnus's alt?
e2ba2d No.14880426
>>14880373
Well, with that leak at least there's the chance of hosting a chan server for a different kind of playerbase.
>the core of HellMOO (pvp)
It might be the core, but that doesn't mean it's necessarily well done. In my view at least, it suffers from the same problems you find in games like DayZ and similar.
PvP is crucial to make the game interesting since otherwise there's little to do besides grinding otherwise (HellMOO isn't that bad here, though).
However there's not that many reasons to engage in PvP. If it's someone's gear you want, your time and resources are better spent crafting it yourself or buying it or helping a corp mate crafting it. And if you have the stats to beat someone in PvP, you likely don't need his gear anyway since you probably have better.
This leaves "bragging rights" and "bantz", which is actually a good reason but you never win anything tangencial for it despite risking your text. I know you're not supposed to care about your text, but the idea of "you can risk gear that took you a few hours to gather in a 3 minute fight for the chance of gloating if you beat the other guy" doesn't sound logical, interesting or even sane.
Now couple this with the fact that, if you were to still find some reason to engage in PvP despite all this, it would never be in your interest to make it a fair fight. You'd never risk your text or just risk losing if you didn't knew the odds were heavily stacked against your oponent. Which means you probably won't engage unless the fight is actually boring and pre-decided.
This means mid-level characters going after low-level ones, or high-level characters going after mid-level characters. You just never have any incentive whatsoever to make PvP fun and interesting for everyone, which in turn means that nobody else in the server is ever gonna give you a fun chalenge. They'll either avoid you or gank you with odds you can't mathematically beat.
Basically, there's no sane reason for a fight, especially one that's actually fun and interesting. Nothing in the game mechanics helps this (on the contrary, the power gap between players just makes it worse) and it's up to a few players to be dicks for the hell of it, otherwise nobody will make the game interesting because they have no reason to.
e2ba2d No.14880455
>>14880426
On that note, I won't defend the carebear system as a good idea, but I'll say it's a logical continuation (if terribly implemented) of this.
Nobody really cares much for "regular PvP" since most of it isn't that fun for them so better do away with it, keep only "consensual PvP" because if both parties agree to it, than it's far more likely that it's a 50/50 fight or at least fun for both.
Of course, like all forms of automated moderation, it can be abused and we go back to the original problem of players having no reason to use things in an interesting way if they can instead use it to improve their odds and "win".
e410ca No.14880701
>>14880426
>>14880455
Do you even grief? Nobody gives a shit about whether or not the mechanics of pvp are fun, engaging, or rewarding. It's all triggers and scripts anyways. The fun part is tears, either your own or your opponents.
3a5df5 No.14880804
>tfw so good at hellmoo that admins ban you and turn off chargen the second you make a new account
5ee420 No.14881188
>>14880804
Is it storytime?
e7efa8 No.14881757
this stupid fucking can makes me laugh every single time i see it
e7efa8 No.14881761
>>14881749
also how do you get separate windows running? i've been wanting to do this for awhile but never found out how
ecc26b No.14881798
>>14881188
those are some really tasty digits
34257d No.14881845
I got lost at the server list, my five chromosomes can't figure out how to join.
f5ad56 No.14881867
>>14881845
wtf what program are you using to connect?
3a5df5 No.14881874
e410ca No.14881879
Snag a nice client. Mushclient is popular. Hit the connect/join button or whatever.
Server Address: inferno.optiquest.org
port: 7777
Do it to it and you will join the video game. Follow the simple directions from there to make an account and character. There done retard-proof instructions.
34257d No.14881882
>>14881867
Is there not a server list? I think I might actually be retarded and also lost
e7efa8 No.14881931
>>14881882
nigger. okay. follow along with me
>install MUSHclient
>open MUSHclient
>File, New World
>Enter inferno.optiquest.org for server, 7777 for port
>once connected follow on-screen instructions to create new account and new character
6ea8ac No.14881937
>>14881882
Yeah, you're probly retarded and also lost. The "server list" was a website called mudconnector. Maybe some of the clients have builtins too, I don't know anymore.
34257d No.14881953
5ee420 No.14881990
>>14881761
You need plugins for it. If you're using Mushclient: place these two scripts in your plugins folder (MUSHclient/worlds/plugins), then create two new worlds named "Inferno_Chat" and "Inferno_Radio". Both worlds should have "TCP/IP Address" set to 0.0.0.0 and "Port Number" set to 4000. Open the plugins menu (File > Plugins on the menubar, or Shift+Ctrl+P), add Inferno_ChatRedirector.xml and Inferno_Radio.xml, and enable them both.
If you're not using MUSHclient, then you'd need to either write or find and modify a script made for your client.
https://ghostbin.com/paste/myzqq Save as Inferno_ChatRedirector.xml
https://ghostbin.com/paste/wgsf9 Save as Inferno_Radio.xml
1f1247 No.14882411
all of this shit looks really cool but I'm a dumb and lazy faggot, how do I get into this? Is there still servers/people playing it?
6ea8ac No.14882470
>>14882411
There is exactly one thread of people still playing.
d0e4c6 No.14882627
>>14879930
There's an error in the upload, anon.
5ee420 No.14882643
>>14879930
>Then you simply run that file in a terminal with "./infermoo" on the same directory.
There is no "infernomoo" or "ownhell.db" in the directory. Trying to do what the "help!!.txt" file in the directory says doesn't work, either. "inferno.db" appears to be empty.
5ee420 No.14883009
>>14882411
Download a client of your choice. I think most of us use MUSHclient. Then you connect to whatever MUD you want to play through the client. If you want to play Inferno with us, you'd put in inferno.optiquest.org as its address and connect on port 7777. For MUSHclient, you'd do this by clicking "Create New World" in the File menu, putting in the info, saving it, then opening the world you made.
cf23af No.14883172
>>14883009
Mudlet > your shit.
>inb4 manlet jokes
73ade2 No.14883491
>>14883172
I use mudlet and its pretty easy to use. Most of the different output boxed niggers use are for Mushclient
e7efa8 No.14884038
between this and the /leftypol/ in GONDO what the hell is going on
56a6df No.14884105
>>14884038
Yae kick that pinko faggot out
73ade2 No.14884109
>>14884038
Some guys on there asked to join up, it might be them
7bb671 No.14884210
>>14884038
Thats pretty clearly horseplay.
c4338b No.14884326
>>14884038
>Frankenstein
I still got your copper wire and loads of crack nig
5ee420 No.14884480
>>14884105
I think Pinko had the "good night alt right" message up because he was grinding the racist hunter job.
34257d No.14884763
Invite me niggers I've been abusing dogs for roughly 4 hours straight
5ee420 No.14884783
>>14884763
Whats your name?
093a41 No.14884797
>>14884038
I'm glad I triggered domeone enough to post a screencap.
92ca1e No.14885644
>>14884797
You are gonna get ganked son.
e7efa8 No.14885978
i'm having a great time with this piano
763440 No.14886029
>>14885978
Probably ip hopped with my vpn, but I wanna fuck Trace's mouth SO HARD and teach her a lesson.
t. ntag
bcd1b0 No.14888140
>>14881990
Mind posting those to pastebin? The links are dead.
f1d8c2 No.14889516
Anyone got a list of the available drugs and their effects?
f1d8c2 No.14889523
Also can anyone teach me how to do the double screen fuckery for chat again
7bb671 No.14889556
>>14889523
Mudlet or mushclient?
f1d8c2 No.14889578
54b445 No.14889585
73ade2 No.14889605
7bb671 No.14889626
>>14889578
lmap use mudlet faggot
**From what I remember it was relatively simple. I think it was just installing the script and editing the corp filter
http://hellmoo.wikia.com/wiki/Scripting#Corpchat_Filter**
>>14889585
https://forums.mudlet.org/viewtopic.php?f=6&t=3163
It's pretty straight forward, to install just paste the lua lines into the command line of mudlet where you usually write shit like 'c I'm a faggot rape my face' and then make your triggers.
95aa72 No.14889844
>>14889626
What does mudlet have over mush?
0e231e No.14890197
>>14889844
just a cool name
6ea8ac No.14891162
>>14889556
zmud. I never really considered it as a kid but I bet it'd be real easy to write up a decent mud client. Maybe that'll get me back in the game.
7bb671 No.14891757
>>14889844
It works natively on linux
6ea8ac No.14891809
last i played mushclient it didn't have a good scripting system but i know gammon got huge into lua at some point. What's mudlet got for scripting?
54b445 No.14891950
>>14891809
Lua. It runs lua natively. If you don't want to write actual lua code, it supports triggers, aliases, timers and the like through a simple GUI.
6ea8ac No.14892091
>>14891950
Ah well lua's great, I actually learned lua some years back and was super suprised to find Mushclient man being a serious reference for that shit. I wouldn't recognize his name in 2018 otherwise.
5ee420 No.14892167
>>14891757
I use mushclient in wine on linux because I hate change and don't want to learn to use another client.
54b445 No.14892285
>>14892167
>type in client
>it goes to the server
????
6ea8ac No.14892324
>>14892285
>type in elaborate non-portable scripts to hax and play for you
>can't leave this client ever again
e7efa8 No.14893036
TRACE CONFIRMED FOR ART CRIMINAL. KILL ON SIGHT
73ade2 No.14893439
>>14893036
My fucking sides, you smug little cunt. Nice .
e7efa8 No.14893651
>>14893439
if you think that's good you should have seen the song i wrote about jagger. i was laughing about it all day at work and i'm actually genuinely kinda mad that trace destroyed it
73ade2 No.14893740
>>14893651
Sing it for me.
i cant get to cheers because Abom, Caredog will smash me with a gamma fist
5ee420 No.14894048
I have spent over four hours trying to get vampire and my luck just keeps getting worse and worse. I just died to fucking boozer twice in a row. God damn it.