661e46 No.14804871
DOOM/RETROFPS THREAD PART FOUR: WEARING OUT OUR WELCOME
Been playing some JPCP recently with smoothdoom. Shit's comfy.
c70144 No.14804875
>WEARING OUT OUR WELCOME
you got that right.
7801cd No.14804876
I feel terrible for saying this, but the Japanese community wad really isn't good.
It's got a lot of extremely amateurish levels in there, having some great original art doesn't save it from the basic levels.
ba78a5 No.14804884
Exited for Rage 2, another new classical shooter from ID software?
7801cd No.14804903
>>14804884
Why even make a new Rage when Carmack doesn't work there anymore?
It's not like it's a game people remember.
5fd051 No.14804912
>>14804875
no one here is stopping you from jerking off to your pedo cartoon collection, niggerfaggot.
676757 No.14804923
>>14804871
>japanese community project
so what did the nips do?
661e46 No.14804929
>>14804923
It's mostly just really experimental levels, like the one with the comic panel inlaid into the level. The other levels are pretty bland though.
bd3cad No.14804939
How complete is the 2hu doom mod?
c2a26f No.14804942
>>14804912
>Goon projecting his insecurities in order to derail a thread
Like clockwork
sage for offtopic
050189 No.14804957
>>14804903
They are desperately searching for a new IP to milk after completely and utterly fucking up their Quake IP.
After Rage 2 inevitably fails even harder, they'll try with another Fallout game and another Elder Scrolls.
7801cd No.14804966
>>14804957
I'd like to talk about this more, but I don't want to derail this thread. Mind taking this conversation to >>14739190 ?
>>14804923
It's very mediocre, some good levels but sadly it's mostly not worth playing.
38a5eb No.14804996
>>14804966
>mostly not worth playing.
can't that be said for most shit in doom these days, especially from the doom vet psychopaths like james "JIMMY THETRANNYSLAYER" paddock
5fd051 No.14805007
>>14804942
>implying i'm a goon for telling the off topic first post to fuck off
is somethingawful.com down so you have to post here, nigger?
a20f79 No.14805023
>>14805007
>goons try this hard
bcdd72 No.14805201
Here are the mandatory infographics
>>14804939
>how complete is the 2hu doom mod
Last time I checked, the intro level level for the first episode has been completely redesigned and more usable spellcards has been added. No idea on when the 4th episode is going to drop, though.
2b9c4f No.14805211
>>14805201
Does anyone have the Marathon one?
2b9c4f No.14805228
>>14805211
Thanks, maimen.
8d422a No.14805621
I'll be honest, over the years I've grown to not despise but just tiredly groan at all the attention Doom gets and all of the memes and coverage it gets, specially after the release of the latest doom, all the "HARDCORE ACTION BRO BLOOD AND GUTS MAN" just tires me out and makes me want to play other classic shooters outside of doom. So I'm always constantly looking for new old shooters to play and I think I'm running out of options here.
38a5eb No.14805630
>>14805621
brootle doom is shit and anybody with a brain can tell that
DRLA is where it's at.
8d422a No.14805649
>>14805630
It's just the CONSTANT FUCKING JERKING Doom gets, specially for all the wrong things like the gore and what not. I try not to come off as a contrarian, but I can't help but find myself completely bored and just done with Doom for the most part. I might occasionally check out some novelty mod and that's about it. I personally prefer shooters on the build engine like Duke or Blood.
dd147f No.14805734
>>14805649
>specially for all the wrong things like the gore and what not
Stop talking to normalfags about DOOM. In fact, don't talk to them about any vidya, it'll just end up building up your autism rage. Just play those old build engine games you like and then try some other FPS that came later that are good, Return to Castle Wolfenstein and Serious Sam TFE and TSE come to mind. SiN is underrated as well if you can actually get it to run properly. I do agree to some extent, though, I hate how normalfags stroke NuDooM because "It's just like that retro brootle dum I played for 10 minutes". BD isn't even that bad of a mod but the fact that retards think it's the definitive way to play the original game is infuriating.
c2a26f No.14805751
>>14805734
Where is that monster girl sticker from?
dd147f No.14805757
30675a No.14805766
>>14805751
It's the spoiler image for /monster/. fuck that gay board by the way
de4eea No.14805770
Has anyone here played Psychic? Anyone have the latest WAD?
de4eea No.14805779
>>14805770
Also how do I change the soundtrack? I wanna change the ost to a heavy metal variant
7801cd No.14805814
>>14805734
Tell me, /v/.
Which do you go for?
dd147f No.14805829
>>14805779
>>14805770
I'm pretty certain the most recent version is the one on the ZDoom forums.
>how do I change the soundtrack?
Just use whatever music wad/pk3 you got? I don't understand the question have you never used Doom mods before?
>>14805814
1st one
0d285e No.14805865
>>14805814
Both, but I'll wear extra protection for #2.
de4eea No.14805868
>>14805829
not combined no
dd147f No.14805872
>>14805868
Use ZDL. It really simplifies everything for modding doom on Windows. If you're on linux you should feel ashamed for not knowing how to use multiple mods at once.
0a45a3 No.14805876
>>14805621
The people who pretend to like the new Doom and the people who actually played the original have very little overlap.
8801b7 No.14805881
>>14805649
If you want to fuel your underrated games boner, try lesser known games like Descent, Marathon, Turok or Powerslave
dd147f No.14805897
>>14805881
I'd also include Soldier of Fortune 1, which I'd unfortunately forgotten in my first post. I'd recommend the community edition:
https://www.sof1.org/viewtopic.php?t=3468
I've only played a few minutes of SoF2 but I don't like it very much.
76cc40 No.14805914
>>14805872
ZDL is shit, use ZDE.
0a45a3 No.14805932
>>14805881
>>14805897
If we're going to start recommending obscure shooters then I'd say Nitro Family is probably as underrated as it gets. In all honesty it's not good at all but it lets you juggle enemies while dual wielding shotguns which is more than I can say of modern shooters.
dd147f No.14805934
>>14805914
Never knew about this, it does seem far better than ZDL.
>Exposes most of ZDoom's options (like controlling resolution from the command line, the idea was gathered from these very forums), as well as exposing everything ZDL does
This is great
3e543c No.14805971
>>14805897
SoF2 is an extremely faithful sequel you nigger. Go install it and play it again, except this time for more than a few fucking minutes.
8fa0a7 No.14806001
>>14805932
just play serious sam instead, it's the same engine, and SS pulls off the horde shooter thing way better.
Also, for some fucking reason the final level consists of multiplayer bots that can juggle you as well, which is as annoying as it sounds. combine that with Cowadoody-tier screen shake you get each time you're hit, and you get a truly sickening experience
3e543c No.14806005
>>14806001
>>14805932
Yes, many of us watched the recent gggmanlives nitro family review.
8fa0a7 No.14806025
>>14806005
aight you got me there
dd147f No.14806034
>>14805971
Okay fine, I'll give it another chance.
>>14806001
Have Koreans ever made a good game? I can't think of one.
3e543c No.14806042
>>14806034
The only shitty thing in SoF2 is the final bossfight, which is seriously bad and ill-fitting. The rest of the game plays more like an expansion pack to 1 rather than a sequel that brings a bunch of new shit to the table, so if you liked 1, you'll like 2 at least up to the end.
0a45a3 No.14806045
>>14806005
I heard about it from some guy who used to make Half Life AI videos back in 2011.
3e3cdf No.14806094
>>14805621
> makes me want to play other classic shooters outside of doom
stop shitposting and play
https://alephone.lhowon.org/games/marathon.html
f1bc2e No.14806184
>>14805201
>2hu doom mod
>usable spellcards
Is this a completely different mod to the one that circulated a couple years back or was the mess full of teleport-in arenas that used hexen/heretic weapon sprites actually unfucked?
bcdd72 No.14806274
>>14806184
It's the more recent one.
https://forum.zdoom.org/viewtopic.php?f=19&t=57817
It uses that old 2hu wad as a base but it cuts out all the non-2hu stuff and adds in better levels and 2hu-related stuff, such as giving the bosses actual spellcards. Check out episodes 2 and 3 as episode 1 is fairly untouched other than the intro level, the scarlet mansion levels, and the reworked 2hu bosses. Also episode 2 introduces the 2hu-themed weapons and usable spellcards that you will be using for the rest of the wad.
5fd051 No.14806283
>>14805023
<goons try this hard
at least you admit it
5fd051 No.14806296
>>14805201
We really need to get some Q
5fd051 No.14806299
uake mods added to the chart. Why aren't Threewave CTF, Team Fortress, or Rocket Arena on there?
f1bc2e No.14806335
>>14806274
Looks pretty good now, will give that a try after JPCP
c66a16 No.14806744
>>14806735
>play doom wad
>you don't get a shotgun on the first level
>you have to fight a cacodemon
Suffering
38a5eb No.14806765
>>14806744
>He doesn't punch cacodemons
why would anybody, you monster.
27ec9f No.14806806
>>14806735
That reminds me of some of Going Down's later levels.
38a5eb No.14806824
>>14806806
Mouldy's one of my major sources of wanting to bother with this. This said, I think I might throw this map out and try something else
49dc33 No.14810639
>>14805216
>>14806094
Why is alephone still capped at 30fps and why is it the only good source port?
8801b7 No.14811259
>>14810639
>Why is alephone still capped at 30fps
Because the original game was capped at 30, and messing with that would fuck with the physics and other behavior a lot. Moreover nobody really cares about Marathon and its community non-existent save for weekly multiplayer matches organized in Disagreement, so there aren't a lot of people who can be really bothered to go fix it all.
>why is it the only good source port?
It's the only source port
27ec9f No.14811271
>>14806824
Why scrap it? It looks good.
cf91c3 No.14811375
>>14804903
The dev who is not id wanted to make a sequel to their Mad Max game and couldn't, probably for licensing reasons, so they just tweaked it a bit and slapped a new name on.
898cfe No.14811383
>>14804884
Fuck off, Todd, and stop calling that division of your company id Software - you can't even get the name right.
c9b86e No.14811561
When's System Shock source ports?
49dc33 No.14811650
>>14811259
>Because the original game was capped at 30
Doom's original DOS version was capped at 30fps as well.
>It's the only source port
Then why hasn't anyone tried to make another one? Is the community really that small?
c9b86e No.14811707
>>14811650
Doom is capped at 35. Also the source ports don't change the internal game logic, they simply interpolate the frames to create the illusion of over 35 fps, the underlying engine of doom will still be running at 35 hz.
38a5eb No.14811787
49dc33 No.14811794
>>14811707
>they simply interpolate the frames to create the illusion of over 35 fps, the underlying engine of doom will still be running at 35 hz.
You gotta give me a source on that.
c9b86e No.14811812
>>14811794
just go into any source port like prboom or gzdoom and there's an option to turn it off/on
49dc33 No.14811830
>>14811812
Oh. Why hasn't anyone done that for Alephone?
c9b86e No.14811864
>>14811812
>>14811794
here we go, it even allows you to keep general interp on, but disable monster movement interp to keep accuracy. If the uncapped framerate actually changed the game, then demos would desync when messing with this option, but it's purely visual. The monster movement works at a specific units of distance per tic, if you increased the rate of the internals, the slowest monster would move at 10x the speed of nightmare pinkys at minimum. that's just one example, there's many others like the PRNG generation.
>>14811830
recently I come across a doom 3 source port, I thought great! something that would make the game run good around particle/vertex effects on my shitty toaster. Turns out it's practically the same as the base game but with a few small fixes, works on lunix and extra resolution options and that's it. That's it! it's just basically like boom or other even earlier source ports of doom. Marathon hasn't got past the basic source port stage because there's not enough interest anon, the game is long past being at its peak too. Here's an idea: Why don't you work on the sourceport and get "uncapped" frame rate into the game? You could probably study doom sourceports to see how they did it and just redo that in your game.
27ec9f No.14811873
>>14811787
With what in particular? You should show us more of the level
c1e6b1 No.14811879
>>14811830
The Doom Community is large enough with a great amount of assorted programmers and modders with experience in this kind of field. Aleph One is maintained by like three or four guys over the span of more than a decade. They probably don't have the time or willpower to keep working on a sourceport for such an obscure game. The codebase must also be freaking old, even for the latest patches do they still maintain support for the PowerPC. It doesn't help that some of the main contributors are hardcore purists who like it this way too.
Though I did read on the Pfhorums about a future patch which might add frame interpolation. ETA 3 years probably.
49dc33 No.14811913
>>14811864
>Why don't you work on the sourceport and get "uncapped" frame rate into the game?
Because I haven't into coding yet.
also
>doom 3 source port
What's it called?
38a5eb No.14811918
27ec9f No.14812047
>>14811918
I'm guessing you're dissatisfied with how large you've made the level?
I've been playing it for about 15 minutes and I'm still not sure where to go.
c9b86e No.14812140
>>14811913
>What's it called?
dhewm3
151a2a No.14812225
>>14805751
It was on the back-side of the English release for Monster Girl Encyclopedia. and /monster/ went nuts on that meme. It's their spoiler image now.
38a5eb No.14812323
>>14812047
the whole thing is generally dissatisfying.
there's a switch and/or those hearts nearby. use/shoot that.
alternatively go find the yellow skull orb
3b4e13 No.14813163
>>14804957
id software != bethesda software. id software is owned by zenimax and is ultimately independent from bethesda. though quake champions isn't doing as bad as you are implying, it is literally the most popular arena shooter today
d5a5d5 No.14813303
>>14811650
>Then why hasn't anyone tried to make another one? Is the community really that small?
Yes
They stated the biggest reason is because Aleph One's objective is to just be a version of the game everyone can play and to replace the Apple version. They said that rendering it at 60 would kill demo playback and make multiplayer incompatible so they don't do it. The same with adding proper mouselook. Nobody seems to be interested in adding room over room or true 3D either.
Someone could fork it like Microsoft did when they made the XBLA version of Marathon but nobody really cares enough.
38a5eb No.14813913
>>14813630
also added these doohickeys from skulltoge
c9b86e No.14816614
>>14813303
is the source available for the XBLA version?
add120 No.14818651
>>14804871
is doom 64 good? is it a better sequel than 3 and 4?
38a5eb No.14818665
>>14818651
>is doom 64 good
Just fucking play it you prick. It's the real Doom 3 rather than Doom 4 and 5
add120 No.14818675
>>14818665
I'll check it out then thanks
38a5eb No.14818730
>>14818675
you're welcome. post results.
doom 3(4) and 4(5) have their own merits
but it's best to stick with the classics
3b4e13 No.14818788
>>14818665
>>14818730
>It's the real Doom 3 rather than Doom 4 and 5
its garbage like this which makes the game overrated, it isn't even a sequel to anything or supposed to be. might as well call it doom 6 after both final doom mapsets and master doom and nerve.wad and any other official expansions. its obviously not bad but the level design is far inferior to doom 1 and even 2. it is hampered by gimmicks that just slow the game down and tried too hard to play the atmospheric angle which was just bad for a gameplay direction. its better to just play doom mapsets like memento mori but its still an interesting official doom expansion. it's best merit is the much better graphical direction which is pretty much ruined by every room being pitch black, dont even bother trying to play it on nintendo 64 or emulators unless you are using a crt because it will be so dark you cannot see shit. play doom 64 ex on pc, it has controller support if you want to experience it that way and you can turn off the n64 vaseline filter in the menus
38a5eb No.14818802
>>14818788
You're implying D64 is overrated.
The problem is that doom 4 and 5 are garbage lmfao
3b4e13 No.14818824
>>14818802
only because everyone pretends it actually improves upon the doom formula and isn't just doom 3 1.0
38a5eb No.14818849
>>14818824
>Anybody is pretending
3b4e13 No.14818870
>>14818849
>implying you aren't just trying to convince yourself its fantastic because it was your first doom game
38a5eb No.14818872
>>14818870
>implying Doom's shareware on DOS wasn't my first doom game
c70144 No.14818876
>>14818870
You've been negging on doom64 a lot lately for some reason, but you've never stated any criticism for it.
36f59a No.14818891
Some of you people really need to take a break. Maybe play some Doom even!
>>14811864
GZDoom doesn't even play old demos, and for valid reason since the game is nowhere near vanilla in feel or behaviour, not even with options toggled.
3b4e13 No.14818982
>>14818876
ive never discussed this here before now, and ill reiterate i dont think the game is bad i just dislike how pretentious many people are about it being this amazing sequel when i just consider it 'worth a try'. and i have stated why i dislike it though briefly. the level design is corridor like, there are very little atriums and when there are its just a big square, and likely a hub that predictably railroads progression, where there are very rarely more than 3 enemies to take advantage of that room. there are keycards but for what purpose if it is so linear to begin with? i never felt like there was much to explore and it was all just "go forward". as for gimmicks i am thinking of all those disappearing items and teleporting enemies that serve as nothing more than wasting time. then there are the dynamic lights, whose only purpose was cool factor, and likely contributed to making every other part of the game pitch black for effect. i disliked the pseudo platforming/redlightgreenlight hazards everywhere to pad the game out. i never felt lost but a few times which i thought was great but that was mainly because the level design is basic. it looks good and the effects it does have i think are great (such as the rotating platforms and other cool things) but all in all i disliked the direction it was trying to go (horror with puzzle elements)
c70144 No.14819040
>>14818982
>when i just consider it 'worth a try'.
sounds like you hold your opinion in high regard
> the level design is corridor like
no, but I can see why you might think that at times. It's got a strong focus on traps or themed levels.
>and likely a hub that predictably railroads progression
it's directing the player.
>where there are very rarely more than 3 enemies to take advantage of that room
even in the early UAC levels there's usually plenty of enemies in a single room. Doom was never about enemy counts, it's always been about enemy placement.
>there are keycards but for what purpose if it is so linear to begin with?
Doom's never been about linearity. Levels are designed almost like zelda dungeons where your progression is locked into certain areas which you must either activate switches or find keys to unlock, a good doom level (perfect hatred) takes advantage of this. A bad one just says fuck it (suburbs) and just uses keys to gate progress in a lame way. Doom 64 uses it to create interlocking levels with specific challenges on a room by room basis, where you will eventually seamlessly backtrack to get to the next section, the next major set of challenges for the level before completing it.
> i never felt like there was much to explore and it was all just "go forward"
There's moments of exploration, mostly through secrets. You'll need an example of this.
>as for gimmicks i am thinking of all those disappearing items and teleporting enemies that serve as nothing more than wasting time.
these are mostly used as skill checks, punishing you for not being fast enough. They also create a bit of variety with puzzle solving combined with traps the player needs to keep an eye out for. Traps which are also displayed very cleverly for the player to pick up on.
> then there are the dynamic lights, whose only purpose was cool factor,
yeah throughout all of video games colored lighting and dynamic lighting was never used for much more than a pretty effect.
>and likely contributed to making every other part of the game pitch black for effect.
It's mostly dark on the original N64 version which is a flaw of the original game.
> i disliked the pseudo platforming/redlightgreenlight hazards everywhere to pad the game out.
they aren't to pad anything out. They're short challenges which give more substance to a room instead of something like the last segment of Tricks and Traps which is just a cheap trap.
> i never felt lost
that's a good thing.
>but that was mainly because the level design is basic
It's pure Doom level design. It's not meant to be confusing, and when it's confusing it's not a good level for the most part.
dc25f0 No.14819094
>>14811259
There are some people (myself included) that are planning on making a "chocolate doom" like port of the marathon engine
c70144 No.14825208
This is why Doom 64 is the real Doom 3 imo
7237aa No.14825238
HookTube embed. Click on thumbnail to play.
>>14824746
This guy has nice dogs.
0b282e No.14828645
>download new build of gzdoom
>open the .ini to change vid_renderer to zero so I can actualy use the godfuckingdamn thing
>graf has removed vid_renderer
>the only setting with a name even close to that, vid_rendermode, does not enable gzdoom to start no matter what you set it to
So, what setting ==DO== I need to change so that I can play a source port for a twenty-four-year-old game without needing to buy a several hundred dollar video card because the gibbering fuckass currently in charge of this port has such a massive tempestous erection for OpenGL that it necessitated he implement a grand total of maybe five percent of the newest version's feature set, in between juggling dragon dildos in his ass four at a time?
a0e330 No.14829230
>>14828645
>without needing to buy a several hundred dollar video card
GL 4.x doesn't need that
5fd051 No.14829304
>>14818891
>GZDoom doesn't even play old demos
Speaking of old demos… does anyone know of a demo "analyzer"? Someone found a collection of my LMPs from ~1996 (I'm one of the original Doomgods), but some of them I have no idea which WADs were played.
The vast majority are obviously vanilla Map01, but some are Dwango5.wad, some are on MancerX's, Dwellers, etc. I'm really curious if there is an automated way to determine if the LMP syncs to the currently loaded WAD… (the non-vanilla and Dwango matches I had to test manually with a few WADs)
36f59a No.14829417
>>14828645
Software renderer was determined irrelevant after the hardware survey, so 3.3.2 is the last official version that has it. Frankly, your computer is trash if my decade-old laptop can run the base game fine with OpenGL. It doesn't work well for flashier mods but why should the majority of them care about something that old?
>>14829304
Doom's vanilla demo format can only tell you what game version was used and which episode/map. There is no clear distinction for Doom/Doom 2 depending on the map, and no way to tell what WADs were in use. You'd only be able to determine those if the demo came with a txt. To be specific, this is the demo format.
https://doomwiki.org/wiki/Demo#Technical_information
0b282e No.14829424
>>14804957
>they'll try with another Fallout game and another Elder Scrolls.
They've said Starfield is happening before another FO & ES. Probably for the best considering how quickly FO4 dropped out of sight.
a92403 No.14829535
>>14829424
>FO4
Did anything notable end up happening with those "not" paid mods?
c552f9 No.14829773
Never install zandronum. It's like zandronum swooped it and removed my only escape from this shitty life. I really am stumped. I thought I knew how to fix all doom problems before this.
> be me
> be toaster gaymer
> doom is literally my only source of gaming
> know the ins and outs of zdoom, gzdoom, and its flavors, which mods require which versions, etc
> haven't played russian overkill in forever
> see it "finished"
> download it, play it just fine, read topic
> see people saying it runs better in zandronum
> download and install zandronum
> okay.jpg
> decide to go back to gzdoom
> gzdoom suddenly wants to load a splash screen like zandronum
> manage to get past it, try playing like before and experience random crashes
> try other mods and crash there
> uninstall zandronum and nothing changes
> browse topics and read that it effectively hijacks your registry
> try removing all instances of it from registry
> nothing changes, keep crashing
> get fresh .inis
> nothing changes, keep crashing, splash screen is back
I just wanted to play doom.
a0e330 No.14830760
>>14829417
>Software renderer was determined irrelevant after the hardware survey
Then why did he bother porting the truecolor one?
Also what the fuck is the softpoly renderer?
36f59a No.14830808
>>14830760
>truecolor
That was done a while ago.
>softpoly
Never heard of it.
Anyway the main takeaway is that the software rendering code was a mess, and affected maintainability, doesn't work with most mods, and it turns out that of the few who were using it, most should not have been since it was actually suboptimal (if you want clean pixel rendering you can accomplish that with OpenGL via setting the texture filtering options). There were enough people still limited to OpenGL 2.x so that is being maintained, but it will eventually suffer the same fate. Essential reading:
https://forum.zdoom.org/viewtopic.php?f=49&t=60156 (final results)
https://forum.zdoom.org/viewtopic.php?f=49&t=59972 (initial impressions)
https://forum.zdoom.org/viewtopic.php?f=49&t=59787 (gzstats)
>>14829773
I'm not touching any Doom port with proprietary dependencies anyway.
a0e330 No.14830846
>>14830808
>Never heard of it.
Well I tried it for some reason, only real difference I could notice was that it doesn't have Y shearing like the regular SW renderer.
1d28c8 No.14830986
>>14830808
>OpenGL renderer still can't render sector lightning the same way software renderer does
>better remove software renderer lol
Thanks Graf.
c1f7d7 No.14831340
>>14830986
>OpenGL renderer still can't render sector lightning the same way software renderer does
What is "Software" light mode?
3cfda9 No.14831979
>>14829773
>registry
Here's your mistake.
3f7c2e No.14831985
>>14804876
This, JPCP is one of the weaker megawads around.
Even the 20-15 years old classic megawads beat it.
3f7c2e No.14832007
>>14829773
>downloading fucking INSTALLER.EXE instead of .zip with core files
You asked for this you giga dumbass
Now go bugger skullshit.. I mean zandrodumb crew on their forum or bugtraker for help/to fix their shit installers4turds.
aa969a No.14832016
>>14806283
>he is still projecting
5fd051 No.14832027
>>14829417
>Doom's vanilla demo format can only tell you what game version was used and which episode/map. There is no clear distinction for Doom/Doom 2 depending on the map, and no way to tell what WADs were in use. You'd only be able to determine those if the demo came with a txt. To be specific, this is the demo format.
Yeah I know. I'm also aware of a couple LMP tools that show you which version of the engine, which map, allow view switching between players, etc. Nothing that can help determine the WAD though. So now I'm wondering if there's a source port that can play an LMP at like 100x speed. That way I can batch process my demos and review the AVIs/MPGs to see which ones sync…
5fd051 No.14832031
>14832016
<goons still (1) and done calling people goons
You're not even worth a (You). Unlike you faggots, some people already know who I am. It's provable I'm not a goon. In fact, none of us Doomgods are goons, faggot.
c9b86e No.14832067
>>14818891
uhh yeah. No shit marine! What I meant was messing with the setting would break a demo recorded within the same gzdoom build if those changes took place. There IS an actual setting that can cause a desync, and that's software vs. opengl. This only effects when you look up and down, the perspective correction isn't there in software; so most demos will be ok but ones with mouselook turned on will desync if you change that kinda obscure option. Also, gzdoom is cancer, I ain't using anything above 2.1.
>>14818665
>It's the real Doom 3
no it's the real doom 2. Also you're implying that doom 3 is bad, but that's just not the case. Maybe you played the watered down BFG edition, but anon the game is good. Yeah, they tried something different from the originals, so what?!? If I wanted another Doom 2, then I'd just make another wad amoung the millions that already exist.
>>14829417
graphics cards don't have open hardware, how will I have freedum if I can't run gzdoom on my open hardware CPU? fuck the GPU industry, fuck graf zahl he should die
>>14829773
what's the alternative to zandronium? zdaemon is shit and closed source.(yikes) I guess we could boot up through an IPX network on choc doom
>It's like zandronum swooped it and removed my only escape from this shitty life
well anon, that could be a sign, stop being a coward and face your problems head on!
>>14832027
doesn't prboom+ have a tool that can convert demos straight into a video file?
dc7f53 No.14832166
whats the best way to play quake?
7237aa No.14832175
>>14832166
With a version that actually has the music.
7a98d9 No.14832211
>>14804876
>>14831985
>Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so I supported map's detail and portcompatibility. We finally managed to complete 32 maps which are the same quality as modern maps, but more feedback is needed for the final version, then I will upload the final version to idgames.
It is what it is. Hopefully they had fun doing it and regained some interest on their side.
dc7f53 No.14833609
>>14832175
what is the goto source port?
38a5eb No.14833636
36f59a No.14834271
>>14832067
>What I meant was messing with the setting would break a demo recorded within the same gzdoom build if those changes took place
Seems like another good reason to get rid of software rendering.
>mouselook
>obscure
You never played a source port or FPS?
>a bunch of sperging about Linux users
Hey if I can play a video game better on a toaster than someone on Windows, that's pathetic.
>>14832027
You could probably alter one of the source ports to do that easily enough.
>>14833609
Refer to >>14805201 since yeah, OP didn't do it because >OPs
ddcdbe No.14834415
Looks like Unreal Gold is free on GOG right now.
a92403 No.14834426
>>14834415
I've tried to get into Unreal, the intro feels a little slow for my tastes though.
ca5aef No.14834428
>>14833609
>If Cartoon Network did a DooM cartoon.
ddcdbe No.14834461
>>14834426
Honestly, it doesn't hold my interest as much as Quake, but it's a pretty good game from what I've played.
3e543c No.14835117
>>14834426
It's really, really boring. Everything is damage spongy as fuck, the weapons aren't exciting in the least, the level design is terrible, and the enemies aren't entertaining to fight. It's by far the most overrated FPS of the late 90s. Even the sequel, which isn't even a good game, solidly trumps it in every way.
a92403 No.14835128
>>14835117
>>14834461
How does Quake Tournament fit into things as far as public perception? I played a bit of the Dreamcast one, since it managed to fit in fancy stuff like user made maps, and a offline mirror of a lot of the game's online website content.
3e543c No.14835157
>>14835128
I've never heard of "quake tournament". Do you mean Quake 3 Arena? That one had a DC port.
5f5e08 No.14835180
Some day I will have the full version…
a92403 No.14835246
>>14835157
Ah shit I'm a goddamn moron. I meant Unreal Tournament.
a92403 No.14835305
>>14835180
What about this pack? It features thousands of Win3.x games, one of them being Bad Toys 3D.
http://archive.is/jYoac
3e543c No.14835326
>>14835246
Take Unreal, remove the dirt-tier campaign, add a bunch of highly memorable and fun maps, revamp the weapons and polish them until they're perfect, and you have UT.
19f501 No.14835410
a0e330 No.14835603
>>14835326
It's not so much that the campaign in unreal is bad in itself but the gameplay doesn't work out in a traditional SP PvE setting.
976cdb No.14835869
Any doom mods that just give you vanilla+ experience? I want to replay original doom and doom 2 maps but don't want to overdo the modding.
a0e330 No.14835908
>>14835869
Final Doomer I guess, just expect less difficulty overall especially with the BFG ammo system if left to default.
36f59a No.14835920
>>14835869
Definitely Final Doomer, which adds themed weapon sets for Doom 2 and Final Doom, plus a couple of other megawads. There's also Smooth Doom which doesn't change things too much mechanically, but pretties it up a lot. I've never personally used it but it's probably worth a go.
c9b86e No.14836331
>>14834271
anon I don't turn mouselook on for wads that weren't made for mouse look. Also by obscure I meant the software renderer since you have to edit an ini file to get it working.
Also I'm not really sure where I sperged out about linux users, are you okay anon?
726a2a No.14836366
How do you get motivated to finish up your doom levels? i start up making a layout and then i instantly scrap it since i look at it and it looks like dogshit or the layout is all over the place, how do i start making some good shit and actually finish it?
8c2d85 No.14836399
>>14836366
Think differently, why do something you're bored off? Try enjoying something else, and then return to it when your imagination improved a little and you got some new ideas.
And another advice from content creator like myself - never delete anything, it just fuels your regret and loss of motivation.
61c09f No.14836483
>>14836366
Consider compartmentalising your design by practising different specific areas of it one at a time. Try to put together an interesting level environment without any regard for how it's supposed to look. Try to put together a visually interesting scene without any regard for how it's supposed to play.
bcdd72 No.14837350
HookTube embed. Click on thumbnail to play.
>>14835869
There is Babel which makes the gameplay more dynamic and gives the enemies a more complex group AI system.
https://babel-mod.neocities.org/
0b282e No.14837468
>Browse ZDF
>see this shit in a thread
How is he doing that? The alien text spinning around at the bottom, anyways.
34d9e1 No.14837867
I'm shit at FPS games, I've always played RPGs and platformers my whole life. What are some good games to run through to get me up to speed and build my skills?
a92403 No.14837906
>>14837867
The first episode Doom is nice and easy to get your feet wet.
36f59a No.14841078
>>14837468
Check the scripting for the mod? ZScript isn't compiled. You could also refer to the dead man's holster pickup in High Noon Drifter, or abort_m's title screen ouch face or Tim the Toolman summon as they both have things with orbiting objects.
>>14836331
I leave mouselook on because of mods, where it may be necessary (grenade launchers are the big one). If I'm feeling like a vanilla playthrough that's what Chocolate Doom is for. PrBoom+ if limit removal is required.
7237aa No.14841085
>>14836366
Make small levels, really small levels.
Look at the start of Knee Deep In The Dead for inspiration, lots of great small levels there.
4e6418 No.14841376
Do you guys ever combine mods into something stupid, that barely works?
020eb9 No.14841430
>>14805914
Launchers and loaders are silly, whats wrong with a shell script? Even windows batch files are more than sufficient, here is what I've used for a bit https://pastebin.com/ucmLa1yJ
020eb9 No.14841452
>>14836366
Symmetric DM/TDM maps are probs the easiest to start with, but I'm biased as thats all I can really do worth a shit. I don't let that stop me tho, blockfort from mario kart 64 is pretty dank in zandronum.
5fd051 No.14841472
>>14841376
>Do you guys ever combine mods into something stupid, that barely works?
I tried DoomRL + RLA + Oblige. It was pretty stupid.
a0e330 No.14841545
>>14841376
Wobbly shaders + Megabounce on Going Down.
d08700 No.14841558
>>14841452
I once made a bunch of deathmatch maps for me and my friend to play together, including a 1:1 recreation of Blockfort, including textures I ripped from the game. But later my friend said he doesn't like Doom so we never played them. Pretty sad.
5ffd0f No.14841602
>>14841472
>>14841545
Meet my new level of stupid. GMOTA with gas chambers.
5fd051 No.14841685
>>14841452
Is that SLADE? I think back in the 90s all we used was DoomEd. I've been dicking around with DoomBuilder Bugfix, and been meaning to examine the differences. I want to say SLADE can do the ACS and Zscript?
For now I'm just trying to recreate a pretty basic 1v1 / 2v2 deathmatch map, and trying to get used to these modern WAD editors.
e0d42e No.14841915
>>14837350
This looks pretty cool. Does it work with custom weapon packs?
3e543c No.14841934
>>14835603
I really disliked it. Even if you separate the gameplay from the campaign, which I personally don't think is possible, the story is unengaging and the levels just feel sloppily thrown together almost like a megawad.
>>14841602
>that chromatic aberration
This should be illegal.
347a92 No.14841979
Oh shit, am I late?
PREPARE FOR FUCKING DESCENT, FAGGOTS
https://mega.nz/#!J35W3I6Q!1cNH_A-9rg9CRTSLVfpDZz0ThegleUZhhV3cqh52z78 Descent 1 with DXXRebirth
https://mega.nz/#!o6xHXCYT!Fat397TU6iq7mb-yp3J7RQgxTB2yi6F8X9Ru8vi-z0o Descent 2 with DXXRebirth
>The fuck is Descent?
Its 6DOF baby. Think Doom but in every direction. It was made by Parallax (who half of which would split into Volition) and published by Interplay.
>Okay, what is DXXRebirth?
A sourceport made for the two games that allow shit like a gentleman's resolution and support for modern gamepads as well as M+KB
>Is there multiplayer?
You bet your goddamn ass there is multiplayer. Not very lively now, so set up a server, get some anons, and get playing.
>Where can I buy this?
Well since the creation of this pasta, the games have resurfaced on digital storefronts. But I still say you should just man up and use the fucking links. I mean, its not like the original devs are getting money from this anymore. And its free and right fucking there.
GoG: https://www.gog.com/game/descent https://www.gog.com/game/descent_2
Steam: http://store.steampowered.com/bundle/5605/The_Descent_Classic_Collection/
>I'm getting motion sick.
Stop being a fucking pussy.
>Okay, I've played em. Can I have some more?
Well, if you need more direct action, there's Descent 3. Its not as good, but its something if you need it. There's also the Freespace games which, while not the exact same, is by Volition, half the team that made these. There's also three 'spiritual successors' that are coming around so look out for those I guess.
>Spiritual successors you say?
Well there's three main ones. Descent: Underground, made by a bunch of fans who got the license from Interplay that's apparently recreating the multiplayer but it apparently sucks dick. There's Overload, a more true single-player spiritual successor by some of the original Parallax devs that is closer to the originals with closed enviornments, lots of weapons, shit to shoot, and all that stuff, but its also in Early Access. Then there's Sol Contingency, a game by some former Interplay devs that was originally gonna be a remake of the original, but now seems to be a new affair with a multiplayer focus and a demo out there if you care http://sol-contingency.com/builds/Sol_Contingency_PG_Install_1.0.exe .
NOW ITS TIME TO PLAY SOME MOTHERFUCKIN' DESCENT
3e543c No.14842004
>>14841979
I'm downloading both right now, you better not be memeing me.
>descent spiritual successor
Miner Wars 2081 :^)
bcdd72 No.14842029
>>14841915
There isn't a monster-only version, so no. The mod already changed the weapons so that they all have a role to fulfill, meaning the regular shotgun now has as much of a use as the super shotgun and the pistols don't get overshadowed by the chaingun in function.
7c7c30 No.14842529
bcdd72 No.14842593
>>14842529
Thanks. If you are the developer of the mod, then you should update the site to include the download for the monster-only mod.
a92403 No.14842657
>>14841685
I'm 90% sire SLADE can handle Zscript, sorta sure about ACS but I only ever fiddled with it in GZDoombuilder.
347a92 No.14842822
>>14842351
Might add the second one to the pasta from now on
>>14842004
Have fun
4be8d2 No.14842911
I am trying to remember the name of the mod for original doom where you killed those little touhou bastards.
1904c7 No.14842928
>>14842911
>Yukkuris
Must be DoomHack.
a0e330 No.14842934
>>14842911
TheCraftyTitan DoomHack, if you really wanna inflict that on yourself at-least replace the given Zdoom version by something more recent, it loads as an IWAD not a PWAD.
If someone happens to have the PWAD version of it that someone from the halfchan /vr/ threads made wouldn't mind getting my hand on it
7b8f8e No.14842958
>>14842934
Well, you can always rename and load an IWAD separately in gzdoom. Just grab doom2.wad, rename to doomhack.wad, launch as "gzdoom doomhack.wad" instance and go, levels can be loaded after, since its a doom 2 installation. At least that's what i did.
a0e330 No.14842972
>>14842958
Well the PWAD version had a few changes and fixes according to the archived threads, mostly why I'd like to see it.
7b8f8e No.14842987
>>14842972
I still cannot believe there's something as obscure as SD Gundam and Nekketsu in it.
cd5459 No.14843009
>>14804871
I'm looking for more quirky WADs like pirate doom or golden souls, any recommendations?
0d285e No.14843850
>>14843648
I can only really see this being useful for railshooter mods emulating arcade lightgun games.
893b4a No.14843969
>>14843850
Useful if you want to play with a wiimote a-la Metroid Prime.
0d285e No.14844188
>>14843969
But why would you want to do that?
e2eb80 No.14844280
>>14843850
Or if you for some reason want to re-create System Shock 1 in Doom. (Have anyone implemented a leaning mechanic in Doom yet?).
893b4a No.14844313
>>14844188
It was fun back in the day pointing the stick and shooting with the trigger like a "real" gun.
Tbh, I think it'd be nice to have this for "normal" analog stick control of the crosshair. Just moving it slightly should only tilt the aim a bit without moving the whole camera, so you don't have to tilt the entire screen when just adjusting the aim a little bit. Or maybe holding a trigger to hold your camera in place and move the crosshair with the analog coordinate for increased precision.
Anyways I only see potential for this with controllers, not for mouse.
9d944c No.14844755
>>14842593
Developer here, a link is now up. I've just been busy the last little while and neglected to post it up.
fd2438 No.14845168
>>14841979
I remember people had to take breaks from this game every 10 minutes when it was new just to get through it
ef4996 No.14845317
Can we talk about Dark Forces in here?
f5170e No.14845375
>>14845317
Is there a way to play it with GZDoom or something, where you can modify controls, use mouse-aiming, etc? It's been a long time since I looked into it, but it didn't seem like it was possible.
4c30ee No.14845388
>>14845375
Sure just rip the assets, add Decorate related stuff for weapons, items, enemy and perhaps ACS so that you have those parts covered. Then just like remake the maps with Slade or Doombuilder, depending how fast you work on it you might have soon a playable Darkforces "port" in GZDoom.
ef4996 No.14845405
>>14845375
The steam executable has a more modern control scheme, and it supports horizontal mouselook by default. For up and down, you need to use the numpad, but most of the game doesn't need you to actually use that. So long as you have your DOSBox config set up right, though, it's perfectly playable.
Sadly, never got a source to either the Jedi or Sith Engines, it and Jedi Knight are in a state of limbo. DarkXL is sort of a workaround, but it's not quite a sourceport, and you end up with weird bugs.
>>14845388
Ironically enough, that is probably the best solution. It had shit like colored fog, "dynamic" lighting, and even had some legit 3D models in some maps. Modern Doom has everything that Dark Forces brought.
d358ec No.14845614
>>14845375
There's DarkXL, but it's been dead for years. It is kinda of playable though.
3e543c No.14845697
>>14845614
>It is kinda of playable though
Playable is like being pregnant, it's an either or situation, no middle ground, and DarkXL is most certainly not playable as there's a gamebreaking bug towards the end that stops you from completing the game by normal means.
347a92 No.14847039
>>14845168
People that get sick from FPSs just baffle me. I bet they get sick when driving on a smooth road too, the faggots.
36f59a No.14847045
>>14847039
I got that from the mod that makes everything jump repeatedly, and DBICFU. That's it though.
fd2438 No.14847059
>>14847039
It was mainly related to the zero gravity inversion aspect, something very few games since have even done
3e543c No.14847217
>>14841979
Beat the first 5 levels in Descent, and I actually like the gameplay, but god damn does it play like shit with M/KB. Constantly having to pick up and reset my mouse feels awful.
I wonder if it'd play better with my DS4.
c2491b No.14847219
What is this and is it better than RTCW?
01371e No.14847425
Are Q1 map packs actually fun to play? I find Quake pretty barebones and streamlined sometimes.
3e543c No.14847483
>>14847425
Do yourself a favor and go play Arcane Dimensions.
01371e No.14847492
>>14847483
It just crashes because limits exceeded or something.
c70144 No.14847507
>>14847492
then get a good sourceport like quakespasm. all the map jams from the past few years have some of the bestmaps ever designed.
01371e No.14847533
>>14847507
>quakespasm
That's exactly what i am using.
One kind of error i am getting when selecting a map in first zone is:
>QUAKE ERROR: Mod_LoadBrushModel: maps/ad_crucial.bsp has wrong version number (844124994 should be 29)
The other kinds of errors are
>Warning: 951 models exceeds standard limit of 256.
>Warning: 397 sounds exceeds standard limit of 256.
>Warning: 85 lightmaps exceeds standard limit of 64.
>Warning: 2931 edicts exceeds standard limit of 600.
>Warning: 1405 byte packet exceeds standard limit of 1024.
>Warning: 280 visedicts exceeds standard limit of 256.
c70144 No.14847543
>>14847533
you messed up the install then, it should start when you launch vanilla quake and type in game ad in the console
3e543c No.14847628
>>14847533
No idea how you managed to fuck that one up. Here, I'll write up an absolutely nigger-proof guide that is impossible to fuck up.
>Part 1 - Downloads
Step 1) Download Quake (magnet:?xt=urn:btih:446c5839a8888ce6caf95d1a5aace22f3ac31b2e&dn=Quake%3A+The+Offering+%28GOG%29&)
Step 2) Download Arcane Dimensions (http://www.simonoc.com/files/ad/ad_v1_70final.zip)
Step 3) Download Quakespasm (http://sourceforge.net/projects/quakespasm/files/Windows/quakespasm-0.93.0_win64.zip/download)
>Part 2 - Installation
Step 4) Install Quake
Step 5) Extract Quakespasm into your Quake folder, overwrite if prompted.
Step 6) Create a folder called ad in your Quake folder, extract Arcane Dimensions into that folder.
Step 7) Right click Quakespasm.exe and send to desktop.
Step 8) Right click the newly created shortcut, go to properties, and add -game ad to the target line. It should look something like "C:\GOG Games\Quake\quakespasm.exe" -game ad
Step 9) Double click the shortcut and play the mod you nigger.
01371e No.14847670
>>14847628
Nah anon, won't work, yes i have fucking quake and ad_v1_70fina.zip. I think its because i have linux version of quakespasm. Wonder if version number is related to version of the client.
Sorry you had to write all that. Its probably related to reading BPS2 maps and engine limits.
3e543c No.14847694
>>14847670
>linux
You're killing me.
e2eb80 No.14847698
>>14847217
Descent was designed around a certain kind of Joystick from what I can tell.
Also: Welcome to level 6. The Mk1 Drillers are waiting for you…
01371e No.14847734
>>14847694
Okay, anon, i installed darkplaces and it works with it fine. Sadly i kind of dislike how darkplaces looks, but i think that can be configured.
36f59a No.14847771
>>14847694
When plebs can run GZDoom latest better than my piece of shit maybe I'll take you seriously.
47c043 No.14848771
>play a very beginning of SF2012_final.wad vanilla, with Lithium and High Noon Drifter each time separately
>Revenants are actually challenging, boss characters spongy and level is abysmally hard
>play it with Project Brutality
>Revenants kill each other, explode waves of enemies without effort, one rocket kills a ton of enemies at once, some enemies can't stand even a few shots from a rifle, everything randomly explodes and i am standing with 100 health looking at piles of blood
I really like PB's weapons, but holy shit damage values are just bad. Everything dies too quickly only to gib and show you muh gore.
a0e330 No.14848810
>>14848771
Play on an higher difficulty, there's no respawning.
238b7a No.14849016
Where the fuck is that Dilbert 3 wad
238b7a No.14849034
>>14841602
What map pack is that?
c08300 No.14849035
>>14837350
This is actually a really good vanilla based mod. Its silly how it doesn't get much exposure. You get everything, better ai, better weapons, improved ballistics and quality of life improvements of pickups. It just generally makes the game more difficult without making it into a completely different game. The only other mod i know that does that is "Hard Doom", but it changes monster designs for no reason.
c08300 No.14849045
>>14849034
I think its WolfenDoom: Blade of Agony
f1bee1 No.14849409
>>14849035
Yeah it's almost a shame the author doesn't want to post it up on Doom world/ZDF, it would probably get a lot of positive feedback. There's clearly a lot of effort but into making everything feel good to use and balanced.
03ab9a No.14849526
>>14837350
>>14849035
Looks cool. Gonna try it out.
7a98d9 No.14850492
>tfw whenever i open the editor all i do is fuck with the fancy lighting effects instead of building the rest of the level
Truly, it is possible to be given too many options.
c2491b No.14850507
What is the definitive way to play Wolfenstein 3d? Is it some SDL mod or a DooM wad run through a source port or maybe it's the original game with no mods. What do you think?
>inb4 triggered /pol/
This was before Wolfenstein became something judaised. It actually made the Germans look cool and formidable. It's why I came to like the "nazi" aesthetic in the first place long ago.
36f59a No.14850595
>>14847217
It doesn't map all that well to a game controller with all the movement options available to you (movement in six directions + pitch/yaw/roll). I used to have some weird keyboard-only layout for the game but it doesn't work well due to all the simultaneous presses.
>>14849409
Get the DMM fag onto it.
>>14850507
DOSBox.
f82286 No.14850619
>>14850507
Look up Wolfenstein 3D TC, it's a near-perfect port of the game and all expansions to the Doom engine.
b98a22 No.14850650
>>14850507
Download Super Noah's Ark 3d or whatever it was called.
d358ec No.14850675
>>14850619
There's also ECwolf, apparently the Steam version of Noah 3D uses it.
c2491b No.14850680
>>14850650
lel nah im good.
c3a5d7 No.14850776
Are there any doom wads that let you customize weapons, add stats/upgrades and/or perks?
Any recommended maps?
a92403 No.14850859
>>14850776
Lithium I think, maybe the upcoming Combined Arms too.
7a98d9 No.14850897
>>14850776
LegenDoom adds Fallout 4's Legendary enemies/weapons system.
I'm sure I don't have to explain it to you, you -did- buy Fallout 4 and Skyrim didn't you?
c1f7d7 No.14851689
>>14850507
>playing the game where you kill nazis
Ewww, more like Pozfel(((stein))) Jew-D.
36f59a No.14852518
Came across DamNums recently. It's just a helper mod that shows how much damage you're doing to enemies, and what type as well. It's universal too which is nice, so perfect to autoload like zEpisodic.
>>14850776
Lithium and DRLA are the two obvious ones. Heretical Doom is pretty cool too, though you need to play it in tougher maps or with monster packs since everything is OP.
>>14851689
Get over yourself.
c2491b No.14854111
HookTube embed. Click on thumbnail to play.
>>14851689
It depicts them as tough comic book villains and doesn't once mention kikes or the holohoax.
Jews today would want you to think Hitler was an incel autist instead of a badass in a mech suit with 4 chain guns.
Carmack and Romero are not jews.
On topic, what the hell is this?
a92403 No.14854578
>>14854111
Bah, don't remind me of that entire scene in The New Colossus with Hitler auditioning BJs for his movie. I get he was a failed artist and what not, but that's not the kinda thing I want or expect to see in a FPS.
c2491b No.14854643
>>14854578
I wasnt even aware they took things that far/low in Wolf2 or that Hitler was even in it. All they needed to do was make a sequel to TNO without any pandering and they couldn't even manage to do that.
Now they've retroactively tarnished THAT game even further as well.
6eedae No.14854654
>>14854578
Dont forget that it was not that he was a bad artist, he almost lost his eyesight in a gas attack during WW1. Worse artists graduated from Vienna.
a92403 No.14854723
HookTube embed. Click on thumbnail to play.
>>14854654
Huh, didn't know he had poor eyesight. Why didn't he have any sort of corrective lenses, if any were available?
>>14854643
It's a bad scene. It drags on far longer than it should have.
9e52f7 No.14854748
>>14854723
What the hell? What are they trying to do? It comes across as sort of attempted black humor at times, but it also just comes across as depressing and makes me want to feel bad for Hitler.
c2491b No.14854818
>>14854723
All they had to do was turn him into a big guy with a gatling gun.
bcdd72 No.14855285
>>14850776
Death and Decay has such a system, but it seems to be a Zandronum-only mod. Don't know if it works in any other Zdoom sourceport.
bcdd72 No.14855317
HookTube embed. Click on thumbnail to play.
>>14850776
>>14855285
I now remember Aetherius also having an RPG system, and it lets you play as a qt animu mage as well.
c2491b No.14855361
>>14855317
>and it lets you play as a qt animu mage
So? that sounds stupid.
6164b1 No.14855362
>>14854818
No because that would be fun and you can't give bad guys any possibly positive qualities because WRITING IS HARD :(
even though the finale of the game involves axing an elderly woman in the face
36f59a No.14856776
>>14850859
If there's an update for Combined Arms coming I can't find anything about it, and as it is now, it's a pretty uncomplicated weapon mod.
>>14854723
Just when I thought preggers soldier and BLACKED hambeast was the low point it surpasses my expectations.
a92403 No.14856830
>>14856776
I've been watching Kegan's development streams where he's making Combined Arms.
c2491b No.14857425
>>14855362
I wonder if it even had the same writers as The New Order.
01bcfe No.14857940
Anybody got any beserker focused maps? or maps with large open areas and said power up?
I'd like to use it in conjunction with a very fun mod i just found
7a98d9 No.14858053
>>14857940
Tell me the mod and give more detail about what you want and I can try to make some for you. Might be good practice for actually completing a fucking map.
347a92 No.14859207
>>14847217
I find playing with a controller pretty comfy personally, so that might help.
01bcfe No.14860254
>>14858053
It's a mod that features a very fun beserker change,that's all i can say
a huge open map with tons of enemies is what i need.
7a98d9 No.14860315
>>14860254
Just say you want a Brutal Doom power trip, nigger.
01bcfe No.14860319
>>14860315
haha,it's nothing to do with brutal doom,i assure you
5e05a6 No.14860325
How can you guys play old games like this? I mean, they don't even support controllers… DOOM 2016 is better than all of these shitty 1980s games.
7a98d9 No.14860336
>>14860319
Hdoom then, or what? Just post the mod.
>>14860328
It's bait.
7a98d9 No.14860383
>>14860340
Thanks, kinda important to know you'll need multiple berserk packs since they run out after a while and aren't even guaranteed to not just be a road sign.
4c30ee No.14860391
>>14860325
>Implying Nudoom is game
Fuck off you shill bastard
01bcfe No.14860394
>>14860383
Oh you've played it?
7a98d9 No.14860400
>>14860394
Just now, yeah. You only interested in berserking or should I stick the other weapons around too?
01bcfe No.14860410
>>14860400
The other weapons are there by default once dios stand ammo generates up
7a98d9 No.14860843
>>14860410
Anyways, something like this?
01bcfe No.14860849
>>14860843
This pleases me
8801b7 No.14861113
>>14855317
Does anyone know a joke WAD which just goes balls to the walls crazy with its skill trees and RPG systems? With tons of redundant and unbalanced systems, companion systems, skill trees the size of star charts, a zillion stats, nonsensical build opportunities, secret combo moves and gear, and a shitton of HUD bars and indicators like in those joke mock-up screenshots?
Basically Symphony of the Night
7a98d9 No.14861639
>>14860849
https://puu.sh/AubF2/c13af80a9c.wad
Got bored, I'll make it better less blatantly shit tomorrow.
You could also just download any old slaughtermap and type 'summon invulnerabilitysphere' in the console whenever you run out of your berserk juice.
c2491b No.14862398
>>14860843
What does he do other than punch or throw knives?
Got anything animated?
36f59a No.14862427
>>14862398
Just watch the DMM video, but it implements most of his famous attacks. And yes, time freeze does stop thrown projectiles just like you'd expect, and checkmate setups are always amazingly fun to do. The only dumb inclusion is the Vampire Killer whip. Surprisingly the mod is fairly balanced even against vanilla. No monster mods are needed.
There's also an equivalent mod for Kira/Killer Queen which is strange.
01bcfe No.14862776
>>14861639
This is fantastic,and thank you for that filename as well,you are a true friend to jojo fans.
7237aa No.14863042
I'm playing Going Down
I'm going to be honest, some of these levels are designed like shit. They look good but they're not good levels.
Once you get around level 18 it starts becoming a bit absurd. When you get to 200 Mega Hurts it goes full fucking bullshit. You can't see anything because of all the arch-vile fire on your HUD. It was the only level I had to cheat on because I literally could not see where I was going.
e18c3a No.14863077
>>14805814
The decaying waste on the first one is invoking some serious uncanny valley shit. So the second one.
e18c3a No.14863115
>>14837867
Metroid Prime might be a smooth transition for you.
e2eb80 No.14863135
>>14863042
200 Mega Hurts is a troll level. It's very deliberately designed to be annoying. You can be sure mouldy sat with the smuggest shit-eating grin when he designed it.
Personally I think the level that comes before it is more bullshit with all the Baron of Hell spam.
5e5932 No.14863136
>>14862427
>There's also an equivalent mod for Kira/Killer Queen which is strange.
I'll admit that how Kira just picks up hands that are holding the weapons instead got a laugh out of me.
Bites za dusto was pretty forced in its implementation,but then its a slow and continous power by design which doesnt really jive with doom anyways.
7237aa No.14863162
>>14863135
Buried Alive is annoying as fuck with its four cyberdemons, but it's playable. I couldn't beat 200MH, I was able to get to a point where I could hide from the archies and take pot shots at them, but sooner or later I'd run out of ammo and get stuck there. I spent two days going back to it every few hours it until I decided to skip to the next level.
34d9e1 No.14867702
For my first playthrough of Doom, should I use the original controls, or reconfigure it to WASD + Mouselook?
ca1a05 No.14867740
>>14867702
WASD+Mouselook, but turn off autoaim if you're playing in GZDoom. Or you can play Chocolate Doom to get genuine experience (but you will still use WASD+Mouselook).
c70144 No.14867777
>>14867702
mouse turning, wasd movement. do not ever play doom with free look.
36f59a No.14867806
>>14867777
Just play Chocolate Doom or PrBoom+ if you want the vanilla feel. Mouselook is totally fine if you're using mods.
52c253 No.14867825
Am I really the only one who enjoys arrow keys over WASD?
a92403 No.14868692
HookTube embed. Click on thumbnail to play.
King of Fighters confirmed for E1M1 Hangar.
7237aa No.14868736
>>14868692
>The video identified by the videoId parameter has disabled comments.
heh
c70144 No.14868756
>>14867806
Oh you're right, I forgot about the importance of pulling off 360 noscope headshots in doom, which you need the utmost precision for.
34d9e1 No.14868831
>>14867806
I took your advice and started playing Chocolate Doom. All this time I thought I disliked first-person shooters, but I'm having a fantastic time with this. I love how fast-paced it is.
36f59a No.14869188
>>14867825
I used to play with some mouse-kb setup like that, using the home/end keys for stuff, shift/ctrl and the number pad 0, but it was really garbage. The only deviation I use now is ESDF if I need more modifiers nearby, such as for Jedi Academy.
>>14868831
Glad you're having fun. Welcome to the golden era of shooter games.
>>14868756
I said modded. You actually do need mouselook for a few maps, or weapons such as grenade launchers. Turn vertical auto-aim off of course. Moddable source ports are not intended for purists but they're great fun in their own way.
52c253 No.14872026
>>14869188
> but it was really garbage
Never really felt constrained by it personally so I just kept on using it forever, and now I'm completely lost whenever I try switching so I don't bother
e0d42e No.14873131
Been playing some TNT: Revilution with Babel (monster-only version) and High Noon Drifter.
>Revilution
Got through the first 9 levels, so far encountered two spots that crash my game when I look at them. Could be that OpenGL in my drivers got fucked again after a kernel upgrade.
The levels themselves are largely pretty good, very visceral and close combat oriented. A lot of hitscan enemies, though, and I found that archvile encounters could be a little more inventive. Monster traps are common, but not too overwhelming. One thing I do dislike heavily is how many levels start with enemies already alerted to your presence, which, combined with abundance of hitscanners, really fucks you up before you have time to react.
>High Noon Drifter
Positively stylish, has a lot of options to finely tune, generally feels very well put together.
>revolver
Meaty, reliable, not overpowered, fits the role of a starter weapon perfectly. With ammo consumption turned on I think this is my favorite weapon balance-wise.
>SMG
Dual SMG is a total blast to use, especially against crowds of weak enemies. Not quite as OP as it used to be, but still very devastating and capable of stunlocking anything short of Cyberdemon and Mastermind. A very versatile weapon at short range, probably too much.
>shotguns
Shotguns are decent, but I find them largely outclassed by SMG. A slight buff in fire rate for both shotguns (10-15%) and a little tighter spread on SSG would go a long way to facilitate their use over SMG and make weapon choice a little less one-sided. Giving SSG a more noticeable recoil animation would benefit the feel as well. Gotta say, I do like the fact that SG is lever-action, a nice touch.
>grenades
Very satisfying explosion, nice shrapnel, but they do behave really weirdly. They bounce too much and too quickly, and their travel arc is in this odd spot between flat and properly arced, which feels like it fails as both RL and GL. I recall Term wanted to make them fill the same role as vanilla launcher, but it's still very awkward to use. A semi-transparent trail would make them much easier to aim without changing anything mechanically. Another option would be to remove arcing and bouncing from primary fire altogether and make secondary fire a more conventional arcing and bouncing lob.
>staff
Devastating and efficient at short range against large groups of enemies and my framerate. Lower fire rate maybe?
>other stuff
Bow is good, but ammo is only found where automaps spawn, which makes it almost useless. Boomerang is fun if a bit too long range. Haven't got to Basilissa yet. Caltrops are cool, but you should be able to carry more of them between the levels and they should have a quick use button like Dead Man's Holster (which is absolutely great). There should be an option for empty casings to expire and despawn after a set amount of time.
>Babel
Still collecting my thoughts on it, but so far I absolutely love it. It does differ from vanilla significantly, and the difficulty is noticeably higher, but in all the right ways. There's a bunch of nice QoL upgrades like enemy projectile trails as well, definitely feels like author knows exactly what he's doing.
36f59a No.14874615
>>14873131
How the hell did you miss mentioning the whip! It's top-tier. Also be aware that there are two inventory items (both BFG pick-ups), and that you can optionally enable a third (caltrops) as random replacements for certain items, or even convert most of the powerups into inventory items as it is if you use the mod in Heretic or Hexen (try this, it's pretty fun).
Also I was gonna try Revilution but it sounds like it's heading into the trappings of Plutonia so it might be a miserable experience. Evilution was pretty fun on the whole.
aafe9d No.14875002
>>14873131
>Shotguns are decent, but I find them largely outclassed by SMG.
What I never understood is why the hell they feel the need to include both a short-range SMG and a short-range shotgun in their mod. I still can't get over the fact that ww_nazis had not one, but two fucking shotguns. What's the point? You already have MP-40 occupying the niche of short-range weapon with plentiful ammunition, why not replace shotguns with, I don't know, RIFLES, and maybe leave one shotgun as rare spawn instead of Lee-Enfield rifle (that should be replaced with Mauser 98k and become a common weapon).
a92403 No.14875064
>>14874694
>gender Female
Term what are you hiding, beyond this apparent secret golf project?
36f59a No.14875477
>>14875064
>not wanting to look at female butt when you play your Doom
Besides that he made DemonSteele, and your player settings are persistent across mods. Also
>not setting the colour to yellow
>>14875002
Some sort of bolt-action rifle would feel great, but the current weapons all work to different situations:
>Double-shotty does instantaneous damage, and can be double-loaded for even more
>Single-shotty has very low spread and one-shots many lesser enemies, making it a fantastic all-rounder
>SMGs paste enemies at shorter range but are too inaccurate at medium, and ammo runs out pretty quickly
a92403 No.14875536
>>14875477
I extremely rarely use third person, forget it's there.
db3ea7 No.14875565
>>14805007
>>14805023
>>14806283
>>14832016
Why?
Let the goons goon. They are in desperate need of, I don't know, goon shit, or is that offensive now?
>>14829773
This is why you need to keep fullmetalrecovery shit on external hdds.
It's "nearly impossible" to hunt down the shit that fucked your Doom up buddy, but if you are just "being me", you could just reinstall the whole shit again.
Be me - posters
38a5eb No.14875717
with a full episode placement, i still need to block out some ideas.
here's some, on the E1Mx of particular.
not sure where/what to work on, m6 is starting to stump me a bit.
any of you lot got the doom 2 monsters/resources handy considering this is a doom 1 episode?
7237aa No.14876524
>start up the DoomRPG launcher
>notice all the location paths are blank
>reenter them
>GZDoom starts
>all my settings have reverted to default
>change them all back
>try to load my character
>NO CHARACTER DATA
>try to load my DoomRPG old saves
>GZDoom crashes
Just fuck my shit up
7237aa No.14876887
I'll go more in depth on my issues
Core game mechanics seem to be loading alright, but it can't/won't load certain things like the class system, some enemies and some weapons. I can't figure out why and I really don't want to lose my save file.
This follows after GZDoom mysteriously reset itself. I didn't download a new version and I didn't mess around with it, so I don't know why this happened.
ed0b58 No.14877044
>>14876887
Are you sure your DoomRPG is loading 100% correct?
7237aa No.14877139
>>14877044
I've changed nothing, I was playing it just yesterday and it was working fine. Now it's screwed up for seemingly no reason.
898cfe No.14877158
>>14843850
Could see Hideous Destructor pushing for it.
898cfe No.14877171
>>14854578
This is a place where we don't have to mention the ZeniMax games, anon.
ed0b58 No.14877198
>>14877139
Did you change DoomRLA/Monsters versions? Do you even load them? Post list of wads that you load.
7cfb06 No.14878546
Why was this chapter so awful?
7237aa No.14878616
>>14877198
>Did you change DoomRLA/Monsters versions
Like I said, I haven't changed anything. It just suddenly stopped working.
I know it says says DoomRL isn't enabled on the left, but I have the .wad enabled on the right. It loads fine from what I can tell, it's not DoomRL that's the problem.
008b94 No.14878637
>>14878546
Convoluted, ultra surreal maze teleport over 9000 barons of hell in a room - levels, just like some levels in Doom 2.
ed0b58 No.14878702
>>14878616
>lower left corner
>DoomRPG-DoomRLA compatibility patch isn't being loaded
That explains "rpg+rla stuff missing" errors.
4c30ee No.14878746
>>14878546
>tfw ID removed this intermission screen in Doom 2
7cfb06 No.14878765
>>14878746
Can anyone explain to me why the fuck they did that?
38a5eb No.14879074
>>14878765
>>14878746
Yeah. I really liked those screens. Coolest shit.
57d271 No.14879380
I just figured out hellish incompletable combination: LegenDoomLite + ColourfulHell + ProjectBabel (exactly in that order). And then play some megawad like Sunder on it.
Its a fucking overkill if i've seen one.
7237aa No.14879405
2ceed3 No.14879498
>>14879380
Want a bigger overkill? Add Champions to the mix and it'll be even more insane.
7cfb06 No.14879503
8c32da No.14880017
>>14879498
"This is fine."
e0d42e No.14880160
>>14873131
Welp, level 10 seems to have another one of these game-crashing sectors. Gives an error message "Address not mapped to object (signal 11)". Seems like I'll have to get another map pack to play on. Any recommendations?
>>14874615
>How the hell did you miss mentioning the whip!
I knew I forgot something. The whip is great, but I was having too much fun with other weapons to use it often.
>sounds like it's heading into the trappings of Plutonia
Not really. It has some problems, but it doesn't feel as cheap as Plutonia, and in tone it is much closer to TNT than PE.
>>14875002
Normally they should be about as useful as each other, with shotguns focusing on single target/tight group burst damage and SMG/some other bullet hose being more efficient at crowd control in general and stunlocking particular enemies. The problem is that SMG is too good at stunlocking, which defeats the whole purpose of popping in and out of cover/getting close and personal with a burst damage weapon instead of just holding the trigger on the bullet hose at medium range until your enemy dies.
bcdd72 No.14880317
>>14880017
I'm surprised all those mods are working as intended.
76574d No.14880541
>>14880317
Or one can just install HXRTC and get similar experience (not as balls hard though).
76574d No.14880570
>it works even with doomhack
I just had to show those shots.
7237aa No.14882126
>>14878702
Is there anything I can do to fix that or am I just fucked?
ed0b58 No.14882149
>>14882126
Have you tried checking that checkbox and then loading the game?
7237aa No.14882189
>>14882149
No, I meant is there anything I can do to get that patch to load? It doesn't show up at all. I cut off the screenshot so short because all the other wads are either extras or levels.
49e40c No.14882209
>>14882189
>>14882126
The patch should show up normally.
You said it was working fine two days ago, right? Something might have happened with your GZDoom folder since then. Maybe your antivirus fucked with some files or GZDoom crashed bad when you closed it one time, it shouldn't reset itself out of the blue like that.
ed0b58 No.14882229
>>14882189
How it "doesn't show up at all" if I can see it right there and I can see that checkbox "load this thing" is unchecked?
49e40c No.14882271
>>14882229
You don't actually need those patches to run the game, and many times they cause more issues than they solve.
7237aa No.14882306
>>14882229
I'll try to explain the fuckery here, I somehow managed to get the thing to run fine without those options, in fact it ran fine for a few weeks.
Why don't I enable those options, you ask? Because they cause errors and stop the game from being able to run, so I just disabled them and it ran fine.
I already tried about 20 times before posting in this thread to enable those patches but it and the RL Monsters patch both give texture errors and stop GZDoom from being able to start.
The exact error is this.
Script warning. ":textures.txt" line 16:
Unknown patch 'MA75X0' in texture 'MA75Y0'
Script warning. ":textures.txt" line 23:
Unknown patch 'WSTEX0' in texture 'WSTEY0'
ANIMDEFS: Can't find PMARA1
Execution could not contiune.
Script error, "animdefs.txt" line 7:
Unknown texture PMARA1
49e40c No.14882332
>>14882306
These errors happen because of bad coding or poor syntax, I believe. There might be a period instead of a comma, or two paragraphs instead of one.
You can technically fix these yourself, but it would require editing every single instance of a texture error manually. It probably occurs in several files as well, if fatal errors are occurring that early in a piece of code then it's probably completely fucked from the ground up.
ed0b58 No.14882412
>>14882271
It would be nice if contents of "DoomRPG/DoomRLArsenal" and "DoomRPG/DoomRLMonsters" weren't exactly what he's missing according to >>14876887
>>14882306
If you're playing Ultimate Doom or PWAD for it, why are you loading Doom 2 IWAD? If you're playing Doom 2, why are you loading Ultimate Doom IWAD and Doom 1 compatibility patch?
36f59a No.14882457
>>14875536
Same but it's fun once in a while. Also death cam in La Tailor Girl is A-OK.
>>14882332
There's a lot of crappily coded mods out there, and by nature, it's really hard to make some mods interoperate because of how much they change. However there's been plenty of breakages caused by updates to GZDoom as well, and actually, because of that, Lithium's discontinued on that, and will be rewritten from the ground up in Eternity Engine eventually. Right now it lacks a scripting framework but that's in development and hopefully will be much better. We definitely need to move on from the hodgepodge of the ZDoom family.
7237aa No.14882476
>>14882412
That screenshot has some other random shit I had enabled at the time. Believe me, I've tried every combination. At that point I wanted to see if the other patches and wads were what I needed. I just get the same errors.
But I actually got it to work, I just moved around some folders and it worked.
I'm not fucking kidding. I have no idea what I did but it's working now. Man, I love DoomRPG but I hate it at the same time.
49e40c No.14882542
>>14882412
Yeah, I don't know how he got it to work before if he didn't have those patches enabled.
>>14882476
Did you have the DoomRPG folder in the wrong place? Doing that stops it from loading correctly.
This mod is very finicky about everything, I don't know why you were getting texture errors because that usually only happens if you try to load the DOOM wads, but there's probably some bizarre reason behind it.
c2491b No.14886295
There should be a Yakuza mod
bcdd72 No.14886550
HookTube embed. Click on thumbnail to play.
>>14886295
We have a God Hand mod for Doom, so anything is possible.
34d9e1 No.14886695
After the first 3 episodes of Doom, should I go to Doom 2, or do the fourth episode?
38a5eb No.14886953
>>14875717
lets post some more "work"
43367d No.14887210
>>14886953
First is an intentionally shitty level of boxes connected by hallways that gets more elaborate after you reach the 'end'.
Second was me drawing a weird shape and now I'm trying to build around it.
Third was my first serious effort at making a map.
Fourth is kinda like the second, I drew a weird stairway and tried to explain why it was that shape. Settled on it being a mine.
38a5eb No.14887231
>>14887210
They all look pretty decent though. Any likelyhood of playability?
43367d No.14887251
>>14887231
Being completed, or what? I can upload them if that's what you mean. None are abandoned, just gotta be in the mood to work on them.
38a5eb No.14887330
>>14887251
Ah. That's all I was wondering.
You can if you wish; but it's not necessary.
It would be useful for various mapping guides/visual guides for Zdoom wiki or something.
43367d No.14887435
>>14887330
>useful for guides for Zdoom wiki
Would it? I don't understand, wouldn't popular and more importantly, completed maps be more useful for teaching?
Regardless, take 'em if you want.
https://puu.sh/AwXfM/8c878c2306.rar
38a5eb No.14887457
>>14887435
not always- sometimes giving the player example wads or a direct interaction with what you're trying to teach them is even more useful.
38a5eb No.14887460
>>14887435
pardon the double, but what I mean to say is, an incomplete map looks much different than a complete map.
43367d No.14887519
>>14887496
I still think that's pretty neat, myself, although I could probably use 3D sectors to do it in a way that's less hack-y and dumb. Also think it'd be cool to have it stop after activating something but I'm not really sure how I'd go about that.
38a5eb No.14887815
so your attempt at map was pretty cool; I await to see what else you put out.
14d76d No.14888008
>>14887815
Those same maps but finished, I'd reckon.
Although I do have a couple more that I didn't show, a single room forest clearing and a rough draft of a high school floor plan I found online not like Columbine, think Springvale School from Fallout 3.
If this thread hasn't 404'd when I wake up, I'll work on them some more and post the results.
36f59a No.14888068
>>14888008
It probably will, so someone can make a new thread, WITH THE FUCKING INFOGRAPHICS THIS TIME >>14805201