>>14789101
>I disagree, Ikaruga has an extremely tedious and frustrating scoring system that you can't ignore
I don't know what makes it extremely tedious and frustrating, nor do I have anything by your post to go by as to why that would be.
It's entirely ignorable under Hard anyways. Getting chains going involves leaving a lot of enemies alive and killing them in tricky ways, so it makes sense that you end up getting more lives for pulling off trickier things than simply killing everything as soon as it appears. Which isn't as possible on Hard since you'll need a route to weave through both kinds of suicide bullets as opposed to having to usually worry about one kind of suicide bullet type in Normal if you don't switch too often.
>And it's not the fun and interesting kind of memorization
I don't know what "fun and interesting" is supposed to imply or "fun and interesting kind of memorization" either.
>The boss depth evaporates once you figure out that one method of killing them fastest and do the same thing over and over every time
I don't know how that doesn't apply to most shmups out there. Is it impossible to figure out a surefire strategy for other shmup bosses or something?
>while the stages have you memorize elaborate scoring pathways where you fuck yourself pretty hard if make even a single mistake
Try scoring hard or playing on a high-level for any shmup, you will be forced to stick to one route you have to execute to the letter, no matter what. Ikaruga is no exception. It's not a 1-life game like R-Type or Darius II is either, there's room for mistakes. But going off-route and having to improvise is making mistakes you shouldn't have been making in the first place.
>It's almost hard to believe he even composed that boring repetitive garbage.
Well, you posted the prototype version instead of the better one which was converted to play on the Saturn hardware. What "boring repetitive garbage" means is again a complete mystery to not only the uninformed spectator but everyone else as well. What did he mean by this indeed.
Maybe you recognized the leitmotifs and somehow made the connection that the soundtracks must be therefore repetitive in its entirety? I sure as hell don't see the connection, nor can I imagine it actually holds true for the plentiful amount of songs which don't feature the leitmotifs.
Maybe you actually had something of value to say, but because you're so utterly incapable of articulating your thoughts and providing any substantial arguments I can only waste time guessing what you actually meant.