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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

HookTube embed. Click on thumbnail to play.

4bc853 No.14775021

Playism celebrated their 7th anniversary today, so they made 7 game announcements. Some were ports, but two stood out to me:

>La-Mulana 2 is finally releasing summer 2018

This game was crowdfunded back in 2014. I didn't follow the development, so someone else will need to say whether or not it looks to live up to the campaign promises.

>Hakoniwa Explorer Plus is being published by Playism

Hakoniwa Explorer is (apparently) an isometric action game featuring tonnes of monstergirls, which this board somehow missed when it released a few years ago. I'm not exactly sure what the Plus version adds, but according to the press release:

>A whole range of cute girl monsters are waiting to punch, kick, wrap you up, suck your blood, and eat you right up.

And there's vore and titty slapping in the trailer on Steam. I can't webm it right now, so I've embedded some gameplay for reference; the lamia boss is at 10:30, to give you an idea of the art direction.

http://www.allgamesdelta.net/2018/05/playisms-7th-anniversary-brings-7.html

http://archive.is/YWmbh (if you dislike allgamesdelta, for some reason)

Personally, I'm pleasantly surprised by all this. What do you think?

045fbd No.14775028

I just hope La Mulana 2 isn't shit


045fbd No.14775030

>titty slapping in the trailer on Steam

I'll keep an eye on it


433316 No.14775174

>>14775021

Wasn't Playism involved in the shitty remake-reboot of Yume Nikki or did only publish?


650846 No.14775230

>>14775021

> killing monstergirls

> 10x10 tile environments

> music I've honest to god heard in multiple low effort hgames

It's shit.


1a95f3 No.14775254

Cool, I hope it gets released on PS4 physically like a lot of their other games have been.


4bc853 No.14776543

>>14775174

They only published it.

>>14775230

Monstergirl Quest surprised me enough I don't rule out games based on common assets anymore. Most of them are trash, but the boss design in this one was unique enough it intrigued me.


a176f4 No.14776615

Anyone have the original release to share?


031ba0 No.14776659

File: 282788991c2e85d⋯.gif (862 KB, 488x650, 244:325, Likegrapesintherain.gif)

The Monster girl game looks rad but

>vore


ca087a No.14777409

>>14775254

> I hope it gets released on PS4

Uh, one of the first bosses showcased in the trailer unbirths you and then squirts you out of plant vagina. Pretty sure it's not coming to PS4.

Fuck, I'm surprised Steam is even allowing it.


433316 No.14777418

>>14777409

Is strange that Steam has a problem with pornographyc games? It even more strange that some of said games have no problem at all existing there while others get permabaned without warning.


64e06b No.14777454

>La-Mulana 2 is actually releasing

Holy fuck.

>>14775174

They just handled the localization, Kadokawa Corporation was the mastermind behind that mess.


9ebc77 No.14777873

File: b96047f61594dc0⋯.png (698.78 KB, 622x836, 311:418, Capture.PNG)

This man is adorable


433316 No.14777887

>>14777873

The Nigoro guys are really good and they deserve great success.


5ed3be No.14777902

IIRC they had some ridiculously unrealistic date set for the La Mulana 2 release on the Kickstarter, but I doubt anyone in-the-know enough to give them shekels gave a fuck about when it'd come out. Bad games are forever.


8e13c9 No.14778502

File: c7287677707b0c5⋯.gif (905.54 KB, 255x192, 85:64, 1434356082566-1.gif)


14fe4e No.14778529

>>14777873

Awesome, can't wait for the physical copy.


fc7ef9 No.14778562

File: 0315a10002665d9⋯.mp4 (15.18 MB, 640x480, 4:3, movie480.mp4)

Got around to ripping the Steam trailer so you can all see what I'm talking about. It looks a little janky, but oveerall I'm interested. The following is from the Steam page, which is way more complete than the Playism page.

>Main Character: An unemployed drifter. You can choose your gender before embarking on your journey.

>Sukumizu: She’ll guide you along the way. Touch her butt and she’ll berate you for being a pervert (incurs 1 damage).

>Villagers: Approach them from the front and make contact to start a conversation. Be sure to avoid falling out of favor.

>Monsters: Mostly soft, cute, sadistic girls.

>Sukumizu: While lacking in defensive ability, she moves very smoothly. Can be used for various purposes, including swimming, your own viewing pleasure, and more.

>Pervy Liquid: A slippery, naughty liquid which carefully melts away only clothing fibers.

>>14776659

>he doesn't want a giant lamia to slurp him up


2e11ba No.14778596

Will La-Mulana 2 fuck up its control setup the same way the remake did? This is the all-important question.


1c0f6b No.14778834

>>14778596

La-Mulana had perfect controls, you just don't know how to use them.


6c1b71 No.14779318

File: 4db3e0fca8b10f8⋯.jpg (202.97 KB, 1048x428, 262:107, vore-free.jpg)

>>14778562

>slurp him up

Fuck outta here with your shit fetish you degenerate.


7b9f91 No.14779376

YouTube embed. Click thumbnail to play.

I wonder how the music will be like in LM2.


2e11ba No.14779397

>>14778834

You couldn't map movement inputs to anything other than arrow keys, effectively forcing people to play with controller because arrow keys are fucking trash for game control. What's crazy is how they didn't make this fuckup on the original La-Mulana, only the remake. Even crazier is how frequently this complaint would be asked to be fixed by fans, only to be ignored and then the developers would go to GDC and give a bullshit panel about how important it is to be in touch with fans.


2e11ba No.14779404

YouTube embed. Click thumbnail to play.

>>14779376

Hopefully more like the original, remake had some janky ass instrument choices.


dcea4a No.14779709

>>14779397

>arrow keys are fucking trash for game control

What? Arrow keys are perfectly fine.


2e11ba No.14779722

>>14779709

For word processing.


a9153b No.14779730

>>14779709

Don't give attention to the controls autist.


4ac70e No.14779733

>>14779318

where do you think you are, anon?


2e11ba No.14779740

>>14779730

Keep lapping up shit when we already figured out how to do keyboard controls in the mid '90s.


a55b61 No.14779993

>>14779709

It still seems weird to me that anyone would complain about arrow keys as a control scheme. I can understand complaints about the equally common Z and X due to German keyboards, but using the arrow keys to move is just logical, which is why it's the standard for any game that doesn't involve the mouse.

To be fair though, the standard SHOULD be customizable controls. If someone wants to play classic Spectrum style with A for up, Z for down, N for left and M for right, with Space to Jump and Backspace to dislocate your little finger while trying to pause, they should absolutely be able to.

Monstergirl game looks weirdly fun. It's a bit disconcerting that they don't seem at ALL concerned about lining up their sprites (the Lamia boss, in particular, being made up out of segments that they don't even TRY to pretend are one continuous tail), but the art style is oddly appealing somehow.


2e11ba No.14780061

>>14779993

>but using the arrow keys to move is just logical, which is why it's the standard for any game that doesn't involve the mouse.

Wrong, it's the standard in the doujin scene for a very specific reason (maps effortlessly to controllers, what 99% of Japanese PC gamers use), but it was never the standard in the West. The control revolution of the mid '90s cemented WASD as the standard movement setup. You can even find it on a wide array of Japanese non-doujin PC releases such as Phantasy Star Online. It has only recently become a regressive standard by braindead indie developers who ape Cave Story without a thought.

It is far more natural to place movement control on the left and free up the right hand (the dominant hand for most of the population) for strenuous button mashing. But honestly this sort of discussion should be a non-issue because the more iconic feature of PC gaming is supposed to be customizability. Only in the doujin scene were developers once able to get away with this shit, because most JP players don't even bother with a keyboard to begin with. We're supposed to have higher standards than this. I don't want to use arrows and, on a PC game, I shouldn't have to.


c62f58 No.14780109

YouTube embed. Click thumbnail to play.

>>14779376

Like this.


9dfd43 No.14780130

>>14775254

Which of them are the best?


947a15 No.14780193

File: f25c87e75f23698⋯.png (450.4 KB, 559x1229, 559:1229, 1db0a3eae8ee1865cdfd158a5b….png)

>>14780061

>It is far more natural to place movement control on the left and free up the right hand (the dominant hand for most of the population) for strenuous button mashing.

I'm right handed and I legit got my left fingers sore for playing Cave Story on default keyboard controls until I plugged in my controller

Arrow keys a shit


f7d37f No.14780347

File: 9d3ea45a418d7dd⋯.jpg (71.13 KB, 387x335, 387:335, 1451448900612.jpg)


9a3bb6 No.14780409

>>14778562

besides the monstergirls, that looks like a shit game.


a5c18b No.14780573

>>14780193

hands are bleeding even thought she's got gloves on

that is one sharp-ass sword


5fcd36 No.14781112

File: e874f04e858d19f⋯.jpg (157.27 KB, 1920x1080, 16:9, 1485392544773.jpg)


650846 No.14781563

>>14780573

Didn't we just have a discussion on why holding the blade of a sword, even barehanded, is not going to magically cut your fingers off?


4bc853 No.14781578

>>14779993

>the Lamia boss, in particular, being made up out of segments that they don't even TRY to pretend are one continuous tail), but the art style is oddly appealing somehow

I felt the same way until I realized what it was: that's the 3D/isometric equivalent of the 2D visual trick of representing a serpent with a bunch of overlapping spheres instead of a contiguous sprite.

>>14781563

She was clearly catching the sword, as thrown to her by her space negress friend.


650846 No.14781633

File: 59cef8009cefb78⋯.png (339.84 KB, 580x720, 29:36, 1431147905829.png)

As someone who's even into monstergirls and vore I really don't get who this game's supposed to appeal to. The sprite art is far too low-res/chibi to be of any interest and the degeneracy is just going to drive normals off. What is even the point of injecting your shit fetish into a game if you're not going to nut up and go whole hog- or at least make it vague enough that people that don't like that kind of degeneracy won't care? eg: Dragon's Dogma, Resident Evil, practically every other game by Capcom


bf0ff9 No.14781771

YouTube embed. Click thumbnail to play.

>>14780193

Except half-swording is a real technique.


2a33d5 No.14781808

>>14781563

You'll lose your fingers if you grip a katana like a baseball bat and it won't if you swing a longsword carefully. This is 4D Roman pottery drawings, so I could care less if it makes sense.


f7d37f No.14781823

So the question is, will there be a day one lewd patch?


b4c457 No.14781824

>>14775021

But I don't want to kill cute sneks


ca087a No.14781846

File: fb9bdd7f4172783⋯.gif (5.43 MB, 400x296, 50:37, WgWHFB.gif)

>>14781824

>But I don't want to kill cute sneks

So then let her eat you. Or shove you into her cunt. Or up her stanky cloaca. Whatever the case may be.


b4c457 No.14781875

>>14781846

Degenerates stop ruining my favorite race


4bc853 No.14781897

>>14781846

>makeagif.com

There are plenty of these gifs on gelbooru you fucking chode.


a176f4 No.14781986

File: 81597e3975d9816⋯.jpg (104.74 KB, 600x584, 75:73, TitansFan.jpg)

>>14780061

>>14779722

>still spewing this bullshit


2e11ba No.14782040

>>14781986

Quality argument.


999687 No.14782155

File: c2061af047deaab⋯.jpg (322.76 KB, 1024x1024, 1:1, 55488268_p0.jpg)

>>14780061

Sounds like you need to gitgud and play less shit games.

The arrow keys and numberpad are always valid for keyboard only games.

By the same logic, using the right hand (the dominant hand) for movement is better for precision platforming. Many shumps and platformers use such controls.


2e11ba No.14782235

>>14782155

>gitgud

lol, okay. I've single-credit cleared roughly ~15 doujin shooters and I sincerely doubt you can get anywhere near my Cho Ren Sha, Hellsinker, or Mecha Ritz scores. I once even beat both loops of Cho Ren Sha cross-armed, back before I got myself a nice controller. I play loads of doujin games and frequently pay money for them. That doesn't mean we shouldn't ask for and deserve better standards when it comes to controls and customizability.

>By the same logic, using the right hand (the dominant hand) for movement is better for precision platforming.

The thing about movement is it mostly involves holding directions. It's a different kind of input than repeated presses. Here's a fun exercise for you: try playing your favorite 2D fighter at a high level with your hands swapped.


a176f4 No.14782469

File: d8743ff55d2c99d⋯.jpg (24.06 KB, 403x433, 403:433, 824.jpg)

>>14782040

I've already argued with you before though. I thought we came to an understanding then, but I guess not.

Your argument relies on linking several unrelated points that ultimately boil down to this - revolution, standardization, arrow key zxcv inputs, left and right handed movement, doujin games, and input customization.

Firstly, there was no control revolution, just the rise in number and popularity of 3D FPS games that are played better with a mouse and keyboard than purely with keyboard. People have, and always will, choose the controls that work best for them and the game. If mech games became popular instead of FPS, you would be arguing in favor of flight sticks right now.

There is no real standard for controls, but the closest thing to it would certainly be keyboard controls simply because that is what computers have used for well over 30 years, well before other input devices were supported, and almost every PC has one.

For arrow keys, that is entirely a matter of preference and comfort as to what keys a person uses, and certainly isn't a standard. Numpad and fghj would be just as valid as any other. You simply do not find that scheme comfortable, while the majority does. Different keystrokes for different folks.

For which hand to use, that depends on what task requires the most speed and precision. With things like FPS, RTS, and top-down shooters, that would be using the mouse to aim and select, while the left hand is used for less demanding purposes. With many 2D games though, like platformers, shoot em up, and fighters, movement inputs are the most demanding for combos and dodging, while jumping and button mashing are relatively less demanding and precise.

Doujin games are primarily 2D, and so use controls and schemes suited for 2D. Most are pretty good about allowing customization, and there's software to get around it for those that don't. Setting the default to something common and adaptable makes pretty good sense for them.

You are absolutely right that controls should always be extremely customizable, and its a damn shame that there are still games out there that don't allow it with good reason. I will forever be pissed that games don't allow me to use a mouse and controller at the same time when it would be the perfect input for them.

A less broken down form of your argument is that doujin games are the cause of arrow key use, which is absolutely untrue. It has been used for games for as long as PCs were around, before mouse use gained popularity. I played Doom, Duke3D, and Quake and almost every DOS game with them, they are my default scheme for emulation, shmups, dungeon crawlers, and fightan games, and I use them for panning my camera in RTS. To say those damn dirty nips caused this is absurd.

>>14782235

I import physical copies of doujin games and have played fighting games with my hands swapped multiple times. I like using arrow keys for them instead though as I am much faster and more precise that way. I don't usually 1cc shmups though. I prefer to complete them a few times and move on as I feel I would come to hate them if I spent too much time on em, and I don't want to hate my favorite genre. I've been trying to get through the last few levels of EDF5 and DLC1 on inferno as air raider and I'm really getting fatigued by it, so its not like it can't happen.

Thank you for posting. spending time typing this was fun and brought back some good memories, and I enjoy trying to improve my internet argument skills. Even if we don't agree and you consider me a dumbass (you wouldn't be wrong), I think you are an alright dude.


2e11ba No.14782603

>>14782469

>People have, and always will, choose the controls that work best for them and the game.

This is true when it comes to games that offer customization. When they don't, there is no choice. You simply deal with whatever the developer has forced upon you.

>You simply do not find that scheme comfortable, while the majority does

That's a bold claim, I invite you to provide evidence for it. The majority of who exactly? If we're talking about the doujin scene, where this scheme without key remapping is most prevalent, the majority of players don't use keyboards at all.

> With many 2D games though, like platformers, shoot em up, and fighters, movement inputs are the most demanding for combos and dodging, while jumping and button mashing are relatively less demanding and precise.

Fighters is perhaps a bit more contentious, but for platformers and especially arcade shooters I can't agree with this at all. Fast and effortless input mashing with varied combinations are much easier with your dominant hand. Movement is generally about rolling inputs from one place to another, a feat that requires relatively less coordination. The only real exception I've ever personally come across to this trend is playing certain competitive puzzlers at a high level. The difference in precise movement in those and other games is that you control through repeated presses of a particular direction. Suddenly, mashing matters, and perhaps an argument could be made for moving with your dominant hand in them.

>Most are pretty good about allowing customization

Nigga no. The outright vast majority of doujin games do not support keyboard customization at all. The wholer reason I get mad about the La-Mulana remake's regressive customization nature is because the original La-Mulana was a very important step in the right direction and control customization is such a goddamn simple request and feature to implement it's incredible how the developers ignored fan requests for it so regularly. Mecha Ritz and other recent shooters using the same shooting game builder engine are the only other doujin games in recent memory that have bucked this trend by allowing full input remapping.


a176f4 No.14782718

>>14782603

The majority of people who use keyboard controls. It is the default scheme for just about everything that is keyboard only and people who play those things keyboard only generally use that. Choose a random emulator for a mostly 2D system and it will most likely be set to arrow keys and some form of zxc, aszx, or something. even source ports of things like doom do, or at least did, come with the default arrow keys setup. I admit I am mostly making an assumption about what people I don't know would do, but I feel pretty confident that most people don't bother too much about changing options and just go with whatever controls they are given, and if it weren't comfortable for them then they would either change them or quit and complain here.

The point of the following argument was that it really depends on the game and what hand is dominant. You can't just say arrow keys are for retards when there are games and people out there that it works best for. I just pulled up some general examples from my experience, in which there would certainly be exceptions to.

Lastly, I guess I just got lucky and picked games to play that do offer key customization, or they already had controls I was comfortable with so I didn't bother trying.


a176f4 No.14782734

>>14782718

I didn't realize when I typed it that the "quit and complain here" thing might sound like a jab against you. I was just trying to make a joke about this being the place to complain about vidya. Sorry about that.


bf0ff9 No.14782738

File: 06e2b97ffe8a851⋯.gif (480.52 KB, 141x141, 1:1, thumbsupchow.gif)

>>14782469

Can confirm. Mechwarrior is just better with a HOTAS


f7d37f No.14782813

>>14781846

Holy shit. What geemu?


1c0f6b No.14782914

File: a5034428f15fd18⋯.png (86.33 KB, 383x396, 383:396, ClipboardImage.png)

>>14782813

The tags that image should bring to mind are enough to find it yourself, faggot. Just confirmed it myself.


e7496b No.14783001

>>14782914

It was embarrassingly easy to find it myself too. Anons really need to spend a good 10 minutes browing random images on the bigger boorus and they'll have knowledge of 80% of the essential tags needed to find most shit when the common reverse image search tools don't immediately return results.


0af9ff No.14794144

>>14775021

I wish /monster/ wasn't such a shithole.


0c792b No.14794187

File: 83295a5373bea10⋯.gif (31.38 KB, 180x180, 1:1, 1517049767782.gif)

>>14778562

It looks pretty nice. I do hope it's a fun game, I love monster girls and the art/animation gives me good GBA/DS feelings. Too bad apparently you can't interact with them in any non-violent way.

>Pervy Liquid

I'm curious.


35adaf No.14797344

File: 91ff54fc2b2f1bf⋯.jpg (43.72 KB, 636x656, 159:164, IMG_20180210_130704.jpg)

I thought I'd never see the day


beb560 No.14797431

>>14775021

> which this board somehow missed

If Japanese only, it's because they're filthy 外人


f476fa No.14797488

>>14779733

This isn't /d/ faggot

>>14794144

Are you upset no one will accept your cuckolding? You can always go to TFT, they allow commies and furries like you


1b6e01 No.14797530

>>14780109

It seems to give off a castlevania vibe. I wonder if they're trying to appeal to a larger audience. I hope not, whenever a series tries to cater to a large audience it usually goes bad.


5fcd36 No.14799079

File: 640e79be4c5065b⋯.png (25.76 KB, 498x1233, 166:411, 1469093313315.png)

>>14797488

>this isn't /d/ faggot

Well, you are right.




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