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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: f08177d8642fa20⋯.jpg (47.93 KB, 800x559, 800:559, N64.jpg)

File: f7f051ba097d912⋯.jpg (35.17 KB, 500x500, 1:1, GameCube.jpg)

File: b7096b3481d0b55⋯.jpg (46.51 KB, 652x370, 326:185, WiiU.jpg)

14bfcc No.14759502

What went so catastrophically wrong with the Nintendo 64, the Gamecube and the Wii U?

(The Virtual Boy goes without saying)

c2dae0 No.14759512

Very poor third party support and starting with the gamecube a lot of first party missteps.


acfe36 No.14759514

File: fdca62060838818⋯.jpg (84.94 KB, 1024x768, 4:3, 0c32cc5d69da23433577c23f21….jpg)

>>14759502

N64 was the insistence on using cartridges when devs were already shifting over to CDs.


24e820 No.14759528

>>14759502

>Wii U

Some idiots thought it was just update to Wii and not completely new console.

I don't know anything about N64 or Gamecube.


de07c9 No.14759544

GCN had Pikmin 1&2 so it couldn't be called a complete failure


9b3fbf No.14759573

But weren't all but the wiiU profitable for the company overall? I can see the GameCube not making too much on investment but they probably made at least the money back from development.

N64 was not a failure from any metric and was one of their most successful consoles.


79e659 No.14759581

>>14759502

>n64

The cartridge format, gimped texture cache fucking 2D sprites with forced filtering and to a lesser extent the odd controller arrangement+small default RAM.

>Gamecube

The miniDVD meme format at 1.4 GB compared to the 8.7 GB DVDs of the PS2 and Xbox hueg.

>Wii U

No Audience/target demographic to sell to beyond nintendrones as the casual kiddies had all moved to mobileshit smartphone games, obsolete hardware, odd unoriginal controller concept that was difficult to market and properly implement in games, no DVD playback, atrocious marketing, terrible launch window.


eca365 No.14759607

>>14759581

This anon gets it. For what its worth, I liked the GC and I still play my WiiU. Switch, paid online, and re-selling me NES games can go eat a bag of dicks, Nintendo


26e96c No.14759611

>>14759528

The N64 came during the early years of the ESRB, the time where Nintendo was trying to get into the soccer moms good side among other things, in certain ways they were promising stuff they would never deliver, like Killer Instinct 2, ditching 2D in favor of 3D, patented the camera controls on their end so no 3rd party was able to make a decent 3D platformer during that era, trying to keep control of all releases by sticking to game cartridges back then, which means games had a very limited capacity and higher cost.


538b93 No.14759627

>>14759611

I played Killer Instinct Gold or whatever it was called on the N64. That didnt count as a sequel?


f3949c No.14759628

>>14759502

>nintendo failures

>virtualboy isnt even listed

Absolute state of faggot op


0437bf No.14759630

>>14759611

>patented the camera controls on their end so no 3rd party was able to make a decent 3D platformer during that era

Yeah, THAT must be the reason.


c2dae0 No.14759642

>>14759630

There were great 3D platformers on other systems. Never heard of the camera for mario 64 being patented however, so I'd need to see a source on that.

>>14759634

so is everything released for purchase. make better posts.


d5b0fa No.14759661

>>14759634

>he thinks mobile is the optimal way to play games


26e96c No.14759667

>>14759627

Let's just say Nintendo Power among others kept hyping Killer Instinct Gold as a superior version of KI2 which turned out to be completely false.

>>14759630

>>14759642

It wasn't THE reason for failure but lots of 3D platformers got screwed by that, which in turn disappointed a lot of fans, among other failures in design for games like Castlevania 64.


0437bf No.14759671

>>14759642

I'm struggling to think of an actually great 3d platformer outside mario 64. They all had all issues ranging from poor framerate, wonky controls/physics/collision or barebones level design.


26e96c No.14759678

>>14759671

Precisely.


c2dae0 No.14759679

>>14759667

I'm not even sure it existed and will need to see a source for it. Considering there were 3D platformers developed by third parties on and off the N64.

>>14759671

Crash 1-3, Spyro 1-3, Jumping Flash 1 & 2, Banjo Kazooie, Rocket Robot on Wheels, Croc 1 & 2, Ninpen Manmaru, and that's just off the top of my head. There's plenty.


26e96c No.14759689

>>14759679

I am trying to find the source where I read it originally, but when it comes to other systems such an issue didn't exist because the controller wasn't like the N64, before the Dual Shock 2 most 3D camera controls were bound to a set of shoulder buttons.


79e659 No.14759703

>>14759573

>n64

<32 million units sold

<400 games released

>PS1

<102 million units sold

<2500+ games not counting bootleg hacks&homebrew

Financially the n64 may have been successful, but it was raped in almost every other category by the PS1.

The weird early 3D meme hardware issues could've been alleviated had Nintendo simply chosen to adopt a CD-ROM drive. Square Enix moved to Sony due to the tiny cartridge capacity of the n64, and we all know how that turned out.

The gamecube was also profitable for Nintendowhile the Wii U was most certainly not.


9627ab No.14759710

>>14759528

Almost the same name + similar design + they did not differentiate it from the Wii when presenting to people outside the big conventions.

Everything wrong in Wii U's marketing is solely Nintendo's fault.


c2dae0 No.14759711

>>14759689

What would they even patent? A camera given diegesis? A camera adjustable by angle increments and distance? I don't think it exists.

>>14759703

Even the Saturn has more games. Even the Dreamcast has more games. Both systems were replaced sooner than the N64.


26e96c No.14759718

>>14759711

As far as I can remember is the explicit way of interacting with the camera using the C buttons, I think is tied to their patent for the N64 controller, not the games themselves.


c2dae0 No.14759726

>>14759718

Other systems didn't have the buttons to spare for that, but even then didn't Banjo Kazooie/Tooie use the same camera system? Or well, really every 3D Rare N64 game.


aec5bc No.14759727

File: eb30f7156dd259d⋯.png (4.45 KB, 725x87, 25:3, n64games.png)

Buying magazines and only seeing around 2 or 3 N64 games being reviewed every month, even if they were quality games, really gave the impression that the N64 wasn't being supported as much as it should. Even the Game Boy Color had more presence at the time.

To compare, the SNES had around 1700 games released between all regions, while the N64 had picrelated. Some of the best selling series on the SNES did not have their sequels released on the N64 (Street Fighter, Final Fantasy, Dragon Quest, Dragon Ball Z, etc). Still, the sales in America made it manage to get better numbers than the GameCube, which IMO had a better and more varied library.


26e96c No.14759736

>>14759726

That was because of the relationship between Rare and Nintendo back then.


c2dae0 No.14759744

>>14759736

I think it was because there was no patent involved on the camera system.


89c753 No.14759747

>>14759726

I think those games run on a modified SM64 engine.


0437bf No.14759750

>>14759679

Crash had horrid controls, physics and pretty basic level design, Banjo was too much of a collectathon to be enjoyable and the second one ran like garbage. Rocket was decent. Haven't played the others, but they don't look too good from watching videos. Glover 64 was probably the best non mario platformer from that era, as rough as it can be.


c2dae0 No.14759755

>>14759750

Glover is a pretty poor game. Crash has solid physics and controls, so I'm not sure what you're talking about there.


564b2f No.14759764

>>14759502

In order:

>cartridges, programmer-unfriendly hardware, and generally treating third-party devs like shit

>special snowflake disc format that largely defeats the purpose of using a disc drive, and generally treating third-party devs like shit

>disastrous branding fail that left many people not even knowing what it was, obsolete hardware, shitty forced gimmicks, and generally treating third-party devs like shit


e7ede3 No.14759774

They went full retard their buisness & design policys for the N64, and drove away most devs over to PS1.

Basically a dead console other than Nintendo & Rare games.

Gamecube was fine, not quite as good as PS2 but it had a lot of good exclusives, not a failure in the slightest.

I dont know what the fuck they were thinking with the Wii-U, but now it almost has no reason to exist anymore because half the good games for it are getting ported to the Switch anyways.


0437bf No.14759802

>>14759755

I just replayed it. I remember it controlling way worse for some reason. Still wouldn't call it great.

>>14759768

that's fucking retarded.


c2dae0 No.14759803

File: 8e49e97a4a7cfad⋯.png (367.59 KB, 800x450, 16:9, ClipboardImage.png)

>>14759768


89c753 No.14759805

>N64

Cartridge format, strict licensing policies, failure to release the 64DD on time

>GC

miniDVD format, default color is purple, limited online/LAN capabilities compared to competing consoles

>Wii U

Shitty marketing, name's too similar to previous console, outdated hardware, normalfags didn't understand the gamepad


cb397e No.14759818

>>14759502

The WiiU was literally a beta version of the Switch


a7b3a6 No.14759827

>>14759502

>catastrophically

didn't the Gamecube and the Nintendo 64 make a fuckton of money back?


7a2fb8 No.14759829

>>14759502

SNES being a piece of shit is where it went wrong.


69f171 No.14759840

>N64

Most third parties moved to PlayStation due to Nintendo's insistance on using cartridges. DD add-on was a flop. Games were overpriced due to being on cartridge, later exclusives required a RAM add-on to be playable, had a more kid-oriented vibe than the PSX, despite having M-rated exclusives like Conker, Perfect Dark, Doom 64, Turok, and Shadowman.

>Gamecube

Nintendo failed to capitalize on the trend towards online gaming, compromised the console's storage medium by using mini discs that couldn't hold as much data, making certain genres difficult if not impossible to achieve, despite the otherwise-solid hardware, new Zelda and Mario games were controversial at the time and failed to be killer-apps. Console's aesthetic design, controller, games, and shape of the console had kind of a toyetic and juvenille vibe, at a time everyone wanted edgy dudebro games like Halo and GTA, despite Nintendo's efforts to appeal to older players with Metroid Prime, Eternal Darkness, Geist, and Resident Evil.

>Wii U

Nintendo picked a very shitty name and poor marketing for the system, as-if they were oblivious to the Wii's tarnished reputation due to its inferior hardware and overwhelming amount of shovelware, not to mention the novelty of motion controls had long worn-out their welcome. The poor choice of name and marketing made it appear more like an add-on to the Wii than a new console. Third party support was utter dogshit, mostly consisting of mediocre ports with missing content. People thought the tablet controller was another dumb gimmick like the Wii remote, saw the hardware was still inferior to the PS4 anf Xbone, and it also launched with a NSMB Mario game instead of a 3D one, at a point where many were getting tired of the NSMB series, the 3D one that was released was a disappointing retread of the 3DS game's gameplay format.


0610c2 No.14759843

>>14759628

Sega fucked up even worse than Nintendo when the PS1 was announced with the SegaChannel and the 32x. They were both headless chickens trying to come up with stupid shit to distract people from the PS1 launch in 1994.


1988ed No.14759858

The N64 was theoretically more powerful than the PS by several metrics, but the PS was much easier to develop for. This is why most of the N64's biggest hits were by Nintendo themselves and Rare. On top of this, the cartridge format was expensive - cartridges needed to be ordered in bulk to make a decent profit and this drove smaller studios to the PS. The N64 still made bank for Nintendo but the Playstation's much greater success eclipsed it.

The Gamecube was one of the cheapest consoles ever when you adjust for inflation, and it was also more powerful than the PS2. However the minidisc-like format which limited game size compared to DVDs scared off third parties and it meant the cube didn't double as a movie player like the PS2. Nintendo really should have swallowed their pride and paid DVD royalty fees to Sony - if they did, the cube would have sold much better.

As for the Wii U, it was mainly a combination of terrible marketing, Nintendo thinking that they could win back the huge casual audience of the Wii's peak, and the gamepad which was not useful enough to justify the cost it added to the system.


69f171 No.14759864

>>14759840

Should also mention some people thought Super Mario 3D World was a port of 3D Land. Nintendo picked the fucking dumbest names for their games and consoles during this time.


c2dae0 No.14759873

>>14759864

they're still giving things shitty names but switch was pretty good.


88db7e No.14759894

>5th gen

They let Rareware get bought out by Microshaft. Huge mistake, now Rare is dead. Additionally, the N64's third party support was pretty abysmal, and that controller was a botched abortion that fucking sucked. The joystick is notorious for how flimsy it is.

>6th gen

Not enough third-party support for GCN. The console had an ethernet port but it didn't feature any online titles (aside from PSO but that shit got canned), so it's a huge waste of development cost. Also, the GBA Link Cable didn't really see a lot of use outside of specific games. Say what you want about the Wii, but at least it took the gimmick and actually did something with it.

>WiiU

It really was Wii 1.5, wasn't it? Although this console features some third party support, by this time it's already too late, given that most people already think of Sony and Microsoft consoles as the go-to third party machines. I never owned one, honestly, so I couldn't really say beyond that.


69f171 No.14759903

>>14759873

It was a step in the right direction. At-least they called the new Mario game Super Mario Odyssey instead of New Super Mario Switcharoo World or some other dumbass shit.


a634e8 No.14759911

N64 would be good if they didn't insist on cartridges and the controller purposefully designed to force you to give up on using one of these 3 at any given point : d-pad, analog stick and face buttons

I have no idea what was wrong with the gamecube, its gimmick was shitty specs.

It's like they made the console shit on intent. Although it was the last nintendo console with some VIDEO GAMES.

The Wii was a success because of the wagglan gimmick even if it was terrible, so they decided to make a new console with a new gimmick but the new gimmick didn't stick and it flopped like the wii should have.

Nintendo started building consoles around gimmicks nobody cares about because their execs are old nips who never played video games, whereas sony and MS have their gaming divisions ran by hip dads.

Sony and microsoft push new consoles with better hardware and the gimmicks are acessories, although the consoles and gimmicks are shit for their own reasons.

>>14759528

The Wii U supports the wii controller I think, but nobody bothered making wagglan "games" for the U.


10462f No.14760133

Going from having the best hardware to the worst. Just cheapskate-shit in a world with sudden competition with deeper pockets.

I mean, why would you get a Gamecube when the PS2 and Xbox had way better games on it and the same games that the Gamecube had, usually played better on the other systems because it wasn't a cheap fucking machine. Same goes for the WiiU and the N64.


10462f No.14760153

>>14759911

If they just merged the wagglan-controls and endless gadgets with VR, it could be cool. I remember playing some FPS-games on the Wii with that shooting-attachement and it was fun and worked. Should merge that with VR, make some decent games for it instead of the trash they do make for VR and you have solved the biggest f'n problem with VR-gaming, the shit controls and the boring games.

Wii suffered from the same shit though, shitty, cheap fucking games. Some of them was like playing flash-games on a free website.


c2dae0 No.14760185

>>14759903

> New Super Mario Switcharoo World

the funny thing is I bet this was one of the names on the table


21f605 No.14760210

N64 made money.

GC made money.

WiiU is the best Nintendo Emulation Station running everything except 3DS Games, no idea if it made money, probably not.


50b516 No.14760246

You forgot the Wii

Might as well add the Switch to the list


01eb32 No.14760255

>N64

Cartridges killed it. FMV was important to wow normalfags back then, and N64 largely couldn't do FMV. Plus cartridges cost too much, and Nintendo was shittier to third parties. Ultimately, Nintendo lost most of its market share to Sony.

>GCN

Nintendo basically never recovered from the failure of the N64.

>Wii U

Wii players just bought the thing as a gimmick and none of them really even cared too much about vidya. Casuals already had phones and tablets to play on, so none of them were even interested in the Wii U. Too make matters worse, the marketing emphasized asymmetric gaming, and a really neat and fun feature that just doesn't sell, and a lot of people thought Wii U was just a tablet controller for the Wii. Either way, Nintendo was never gonna get back the casuals that bought a Wii for Wii Sports.


c2dae0 No.14760256

>>14760246

The Wii was a good console because it actually god third party support


01eb32 No.14760265

>>14759750

Crash is great. You're full of shit, kid.


1a213e No.14760276

>>14759803

> no anon will ever call you a cute anime girl while trying to insult you

Feels bad


b6ce69 No.14760299

The N64 was no failure and to neglect to mention the Virtual Boy shows retardation.


c2dae0 No.14760323

File: bb1a8c78a51948c⋯.mp4 (616.48 KB, 640x360, 16:9, Sassy lost child.mp4)


0610c2 No.14760423

>>14760255

>Cartridges killed it. FMV was important to wow normalfags back then, and N64 largely couldn't do FMV. Plus cartridges cost too much, and Nintendo was shittier to third parties. Ultimately, Nintendo lost most of its market share to Sony.

Ultimately them bringing shit to the company developing their fucking CD-addon fucked them the most, they went on and manufactured their own console since they already manufactured and sold audio equipment.


886cdc No.14760479

File: 3ff34020f298595⋯.jpg (105.02 KB, 971x644, 971:644, (YOU) soy boy.jpg)

>N64

N64 did great the fuck you rambling on about nigger.


a7e204 No.14760552

>>14760214

>spoonfeed me daddy!!

Cuckchan rapefugee faggot detected. Go back.


698e70 No.14760614

>>14759502

>n64

truly draconian treatment of third party devs and an insistence on cartridges

>gamecube

not nearly enough focus on online just as online was beginning to take off, still pretty bad to third-party devs

>wii u

obscenely expensive to produce, not enough devs wanted to develop for the gamepad, still shitty online support/service. frankly i think the wii u could have survived if nintendo had actually tried, repaired their third party problems and focused on strong first-party development, but instead they threw all their efforts into the switch almost immediately when the wii u started flagging. from a business standpoint probably pretty smart (why throw good money after bad when you can just release a nintendo-branded tablet and make billions) but obviously shitty for anyone who bought into the meme


a483a6 No.14760640

>>14760185

It probably was until some sane person told them the game would bomb if it had that.


a483a6 No.14760648

>>14760479

It did okay, but it lost the war to the PlayStation and software sales were lackluster since the games were way more expensive than on PSX.


a83868 No.14760780

>>14760676

This was never funny.

>>>/cuckchan/


5c5b4f No.14760794

File: 6d63f04545e2b46⋯.gif (265.42 KB, 500x478, 250:239, 81xtmVJ8hLL.gif)

File: cd4c398e32b33f7⋯.jpg (57.67 KB, 500x462, 250:231, shadow-man-dc-cover.jpg)

>>14759502

Well much of it can be tied back to the N64; Nintendo had spent many years pissing off third parties, like with their mandate of producing so many games in the NES era, to the point that when they announced that the N64 would use carts (among other hardware anomalies, like its pitiful RDRAM and sound hardware), it was the straw that broke that broke the camel's back and many (most notably Square and Enix) jumped ship, and this mostly continued into the Cube era (though some 3rd parties, like Capcom and Squeenix, began to developing for Nintendo again).

The Wii U was a failure primarily of marketing; they dropped the ball on differentiating it from the Wii that the soccer moms and grandmas who bought the Wii in droves dismissed it as an add-on.

>>14759502

>Very poor third party support and starting with the gamecube

N64 was already seeing third parties split for greener pastures on PS1, and even the Saturn in Japan.

>>14759661

>he thinks official inaccurate cucktendo emuboxes are the optimal way to play games

I'm sorry you're too tech illiterate to use a real emulator.

>>14759840

>M-rated exclusives

>Turok, and Shadowman.

Except those came out on PC, and Shadowman was on fucking everything.

>>14759894

>They let Rareware get bought out by Microshaft. Huge mistake, now Rare is dead

Except that wasn't until the 6th gen.

>>14760299

>The N64 was no failure

It's mediocre sales in Europe and its abysmal sales in Japan say otherwise.


5c5b4f No.14760806

>>14760479

>N64 did great

Sorry, not everyone is an American.

>>14760648

>It did okay

It didn't.

https://en.wikipedia.org/wiki/Nintendo_64#Sales


a483a6 No.14760808

>>14760256

It sold well, but personally it's my least-favorite Nintendo console.

>fucking insanely-poor netcode on many online games, lagged and disconnected all the time

>waggle gimmick was fucking annoying and often poorly-used, making games sometimes unplayable unless they supported Gamecube or Classic controllers

>anemic hardware, meaning PS3/360 ports were rare, or were often compromised and had shitty substitutes instead, also contributed to the shovelware menace since devs could get away with shitty looking games and use the hardware as an excuse

>fucking inexcusable absence of quality control, often had to wave through mounds of shovelware to find decent games, or look all over the place for a shop that actually carries the good games instead of the shit ones

>first party games were often casualized and bastardized to justify the existence of the controller or appeal to casual scum, guilty games include Mario Kart Wii, Brawl, Metroid Other M, and Zelda Skyward Sword


a483a6 No.14760823

>>14760806

It still did better than the Saturn and was even on-par with the Genesis. It only did poorly in Japan because it was almost-devoid of traditional RPG's.


a483a6 No.14760832

>>14760794

Turok and Shadow Man were originally made for the N64 though, and were only ported to others later. The third Turok was always exclusive to N64.


a483a6 No.14760840

>>14760808

Oh, and I forgot to mention friend codes. What a retarded fucking joke of an idea.

Sage for frequent posting.


5c5b4f No.14760846

File: 6d9f5a2e8710631⋯.png (59.8 KB, 640x236, 160:59, 640px-International_Pokémo….png)

>>14760823

>It still did better than the Saturn

Worldwide yes, but even the Saturn managed to outsell it in Japan. And it still got raped by the PS1 in Europe.

You know how Nintendo managed to stay afloat while their shitty nigger rigged cart system tanked everywhere outside America? It was pic related. Pokemon being a phenomenon kept Nintendo from going the way of Sega.

>>14760832

That doesn't make them "exclusives" and Shadowman was so quickly ported to other systems that I think you're bullshitting in trying to give the Nshitty4 a leg up on its anemic software lineup.


d76b5f No.14760851

>>14759502

One reason, in addition to what other anons have already said, is that Nintendo was much more draconian with third party developers, even in the NES and SNES days. So once Sony came along with less rules and a console that was much easier to work with most of them jumped ship and never looked back.


c2dae0 No.14760882

>>14760808

>fucking insanely-poor netcode on many online games, lagged and disconnected all the time

>playing online at all

I'm seeing where you're going and I'm not liking it.

>waggle gimmick was fucking annoying and often poorly-used, making games sometimes unplayable unless they supported Gamecube or Classic controllers

those games with poor implementation are mostly easily avoided. There's a few exceptions like DKCR but fortunately you can rebind controls in homebrew. It also led to a revival of light gun games on home consoles which was more than welcome after they began to fade out during the 6th generation. Also many arcade only light gun games saw home releases thanks to the wii. Not the best control method but it was good enough.

>anemic hardware, meaning PS3/360 ports were rare, or were often compromised and had shitty substitutes instead, also contributed to the shovelware menace since devs could get away with shitty looking games and use the hardware as an excuse

and also a few very good classic 3rd and 4th generation style ports where the games would be completely different or encouraged very unique releases such as Dead Rising: Chop Till You Drop, Dead Space: Extraction and the best version of Ghostbusters The Video Game aka Ghostbusters 3.

>fucking inexcusable absence of quality control,

you know you don't have to play every game ever released for a platform, right?

>first party games were often casualized and bastardized to justify the existence of the controller or appeal to casual scum,

this is true, but the good news is you can play the Gamecube games because the Wii has perfect Gamecube backwards compatibility. Despite the first party lacking, Nintendo had real third party support for the first time since the SNES and we saw fantastic games like Elebits, Ivy the Kiwi?, Zangeki no Reignleiv, Tatsunoku vs Capcom, and Rodea the Sky Soldier. There was some seriously great games on the system and if all you were playing was carnival games and first party nintendo games online, you were gonna hate it. If all you focus is on the negative then you're gonna be growing awfully negative yourself.

>>14760868

Not really, Sega's mistakes during the mid to late 90s and Nintendo's success with things like Pokemon really widened that gap. Sega was still an arcade giant all throughout the 90s and the decline of that industry put them in a dire situation. In terms of market share before the 5th generation Sega had Nintendo on their heels.


0437bf No.14760912

>>14760882

Mostly in Europe where nintendo had zero presence. Nintendo still ruled japan and america. Not to mention the near monopoly they had on handhelds.


54ed7a No.14760922

>>14760868

They pumped a shitload of money into marketing Pokemon because it sold after the Virtual Boy tanked because they needed software to extend the lifespan of the brick GB, and Pokemon worked. Pokemon literally killed the Game Gear, software stopped being developed for the console after it released.


c2dae0 No.14760927

>>14760912

Sega had half the market in America.


5c5b4f No.14760934

File: 56725069421b1f8⋯.png (64.36 KB, 348x798, 58:133, Capture.PNG)

>>14760868

>Nintendo had a lot more money than Sega could ever dream of.

Which they would've pissed away during the N64 if not for Pokemon.

>>14760912

>Nintendo still ruled japan

In the case of Pokeyman and the Gameboy, sure. But in the N64s case, let's look at those numbers again.

>>14760927

In the Genesis era, yes. But by the middle of the 5th gen we all know what happened.


bb4b05 No.14760978

>>14759827

Nintendo always make money from their rabid autist fans buying anything they crimp out, but by that measure the Wii would be the greatest console ever made.


d854dc No.14760991

<mfw bought a wiiu for the legend of zelda and it never came out


5c5b4f No.14761006

>>14759827

If that were the case, they wouldn't have been so desperate to risk their company on motion controls and dual screen handhelds after two "regularly" designed consoles.. And again, Pokeyman kept the company stable.


5c98d7 No.14761013

>>14759502

It depends on your definition of failure. The N64 and Gamecube were probably failures because Nintendo spent so much on R&D back then. The WiiU was likely not a failure, even if it sold like shit relative to its peers besides the Xbone because the hardware was so old and cheap Nintendo likely took minimal losses at best. Iwatas strategy starting with the Wii was to use cheaper hardware because it was less risky and focus on other things to move units.


f08962 No.14761017

>>14760978

Rabid autist fans didn't make the Wii do gangbusters, that was grandmas and casuals.


bb4b05 No.14761037

>>14761017

True, but they always save them when they make a dogshit console.


ef90dd No.14761151

>>14759843

They didn't release that stuff because the Playstation was announced. Sega Channel had been around for awhile and the 32X was the answer to the Star Fox. No one really took the PSX seriously until it started gaining third party support in Japan after it was released. Nintendo and Sega was so sure no one else could enter the console market that they thought they could get away with anything. That's why you see so much gimmick hardware for 16-bit consoles. They were trying to bring the arcade home.

Playstation took everyone by surprise because we'd seen plenty of 3DO-tier consoles come and go before and no one could break in. Sony got lucky the its competition at the time had gotten so incompetent. If SoJ and SOA could have gotten along and/or Nintendo released in 1995 instead of dragging their feet I doubt we'd even be talking about Sony as a gaming company today. For all its faults the main thing that killed the 64 was the late release coupled with third parties running to anyone that wasn't Nintendo. Sega could have positioned the Saturn to be where they ran too but they decided to fuck over the American market for no reason.


83cea1 No.14761156

HookTube embed. Click on thumbnail to play.

>>14760929


c2dae0 No.14761170

HookTube embed. Click on thumbnail to play.

>>14761151

sony got lucky but it can't be underestimated how sharp they were and how rock solid the technology in the PS1 was. Everyone wanted to make 3D games but nobody was offering an easy work environment, a cheap work environment, and one that could produce such fast results like the PS1, all on top of being a solid platform for 2D games. Incompetence of the competition was one thing but Sony extremely good at everything they did at the time.


880871 No.14761227

>>14759805

>normalfags didn't understand the gamepad

THIS.

Nintendo for some stupid reason assumed that normalfags were smarter than they thought they were with the Wii U and it's terrible marketing.

>The Gamepad itself, an expensive device that streams from the console seamlessly (which was impressive tech wise) though no normalfags knew or cared about that. They just assumed it was tablet (with it's own onboard processing) or at worse a portable Wii.

>Reused the same Wii logo, no attempt to change it or remove it's soft curves to make it look more edger (for the hardcore). To "upgrade" it for the next generation.

>The stupid double meaning "U" logo. It's supposed to be a finger touching a screen (blue positive space shape) and the "U" (formed from the negative space). Normalfags didn't even know what it was and just ignored it. Indenting it, so it's not on the same line as "Wii" doesn't help.

>Saying it was new console but hiding it behind the controller and not doing enough to make the new console look different from the Wii. Could you imagine how stupid the Switch marketing would look if the main focus ad images was having the Joy-Cons covering most of the Switch so you could barely see it? Instead of having the controller and console side by side.

>Experiencing viewer confusion about the Wii U from TWO separate E3 events and not doing anything to fix it. Even when they said they would not have another hardware naming problem after the 3DS's name issues.

>No marketing campaign to really fix these issues (though they did have to contend with high ad rates because of 2012 US president election), but instead TV ads involving kids instead. Because that's REALLY going to sell it to the adults now.

And this isn't even getting into the game design clusterfuck of making Wii U games with Gamepad Off TV play/two screens/asymmetrical multiplayer gameplay.


409f5b No.14761230

>One of the best fun you can have with your friends is play mario kart, mario party, SSB etc

>Failure

OP is either an underage faggot (likely in neo-nu-new/v/) or a faggot that didn't have friends. Possibly both.


c2dae0 No.14761238

>>14761230

playing mario kart and smash and mario party with your friends

stop revealing how much of a casual you are. If you aren't playing twinkle star sprites, virtual on and house of the dead 2 with your friends, you need to kys


83cea1 No.14761279

File: 9b03605bd417452⋯.png (137.76 KB, 800x802, 400:401, 225176-muppet-racemania-pl….png)

>>14761238

>Mario Kart

Bruh, There's better games out there.


64b8dd No.14761508

>tfw Ninty's downward-spiral could've been avoided if they'd just allied with Sony

I wonder if Shiggy's still salty over it.


b254fb No.14761566

File: 79c8d97a9724bb5⋯.png (55.57 KB, 356x353, 356:353, 1442089968226.png)

Not branding the N64 the Ultra Nintendo Entertainment System or something similar like the Nintendo Polygonal Entertainment System seems like a huge missed opportunity to me. Nintendo's greatest fault is never being consistent and is what causes their other failures and flaws. Like having no reliable 3rd party developers or terrible gimmicks because they can never follow through or refine what they've already created.

The N64 has to be Nintendo's ugliest console.


271a8a No.14761583

File: f6178ebeaf32ffa⋯.jpg (138.06 KB, 1279x1726, 1279:1726, f6178ebeaf32ffab70a42971de….jpg)

The gamecube was good, same thing for the N64 even if the OG playstation was much better.

Imho what really killed the Wii U was the name (normalfags believed it was simply an add-on of sorts to the wii), marketing and the shit specs.


d76b5f No.14761635

File: b7a1dc027c62ab0⋯.png (111 KB, 268x284, 67:71, 04.png)

>>14760868

>ROFL


b254fb No.14761648

File: 98b6e325fd1bf72⋯.jpg (7.33 KB, 200x200, 1:1, 1439841723789.jpg)

>>14761583

>N64 vs Playstation

This is the consolewar I hate the most, both feel evenly matched unless we're talking about library. Playstation is superior in that regard, but the N64 exclusives were on another level in comparison. Not using discs wasn't the N64's only flaw but from a hardware standpoint it was superior. And if you had friends it had a lot more multiplayer offerings. Both offer something on a different spectrum so I feel it's unfair to compare them like one would with SNES and Genesis. What would've been perfect would've been the N64's power with the Playstation's memory size.

Wii U was garbage all around, but it's a shame it's gimmick wasn't as used because I'll admit, it was interesting. Developers couldn't develop for it like it was a DS if they wanted to take advantage of it. Another regular console would be nice so emulation or backwards compatibility doesn't start to get fucky. I'm disappointed that rumor about their new gimmick being scroll wheels as shoulder buttons wasn't true or not implemented.


271a8a No.14761693

File: d5cc037ed98bfac⋯.jpg (117.93 KB, 339x425, 339:425, d5cc037ed98bfaca4a9c33790c….jpg)

>>14761648

>Wii U was garbage all around, but it's a shame it's gimmick wasn't as used because I'll admit, it was interesting.

This. Too bad very few games used it. Breath of the wild originally used it to simulate the in-game tablet, but then they removed that feature for some reason. What a waste.


b254fb No.14761739

File: 054208c3d8ffbb4⋯.jpg (152.64 KB, 1200x1340, 60:67, 054208c3d8ffbb41563be3fed0….jpg)

>>14761693

Breath of the Wild ended up being mediocre at best, so not much was lost. As I said before, Nintendo has a problem with remaining consistent as when they change things they change them drastically. Breath of the Wild would've been a bit more appealing to me if it had actual dungeons or themed areas. Why is it so hard for them to realize positives and negatives and stick with what works while still being creative and innovative?


5c98d7 No.14761744

>>14760846

>Pokemon being a phenomenon kept Nintendo from going the way of Sega.

You do realize Nintendo had a successful handheld system at the time too right? Even if Pokemon never became a thing the GameBoy would've kept Nintendo afloat. SEGA ended up losing on all fronts. It's just not a fair comparison tbh


c2dae0 No.14761755

>>14761648

it doesn't matter if the n64 is superior in terms of hardware because almost all of its games run at 30fps or lower and there's like 1 60fps game on the platform. most ps1 3D games run at 30fps at least and there's tons of 60fps games. Hardware power means fuck all on paper if devs never do anything with it. It's all about what games are actually available


b254fb No.14761803

File: f700bd5b1f78112⋯.png (576.28 KB, 443x765, 443:765, f700bd5b1f781124adc5dfd8a8….png)

>>14761755

Developing for the N64 was notoriously difficult. And 30 FPS doesn't bother me as much as it does for some others, especially for older consoles where there's not much there in the first place. As long as it's not lag or slideshow levels of slow. I hate Nintoddlers and Sonyggers equally because talking about N64 vs PS1 always stirs up a shitshow. N64 as a console was shit, sure. But that doesn't diminish the quality of it's games. And why is it that PS1 having more games is suddenly a compliment where as the Wii having more games is proof of shovelware trash? It goes both ways. Although I agree having more games makes it likelier to have good games, but sometimes it doesn't always turn out to be the case. Some of my favorite games happen to be PS1 games and some of them happen to be N64 games.


10fd32 No.14761852

Ban this shit mark

i'm sick of these console wars threads with

no real content, when are you

going to do something about it?

Where has all the quality in this board and this site gone?

all i ever see now are template, 4am and waifu threads.

how long can you and your team keep turning a blind eye to this?

out of all the possible rules violations here you let them stick around

of course i'm just talking to myself here. Nothing will change.


b254fb No.14761866

>>14761852

Criticizing Nintendo isn't console war faggotry.


c2dae0 No.14761905

>>14761803

Developing for the N64 was made more difficult by Nintendo than anybody. Although having hardware that is synchronized to a retarded extent didn't help performance. I will happily play 20 fps games on the N64, but I'm not gonna say these games have held up well when I can pop in a Saturn game that runs at 60fps or a breakneck fast game like panzer dragoon zwei which runs at a solid 30. Or a breakneck 3D space shooter like Omegaboost on the PS1 which runs at 60FPS.

The problem with the N64 isn't quality, it's quantity. There's legitimately like 15-30 games worth playing on the N64 (depending on how generous you're willing to be.) The PS1 can have 2500 games and 99% can be shit and it'll still have a library of games worth playing about as big as the N64. We both know that isn't the case, however and there's literally hundreds of games on the PS1 worth someones time. Saturn has quite a lot too. Same goes for the Wii which last I checked has like 3000 games, but I'm fairly confident a good 100 or so of them are worth a shot.


b254fb No.14761973

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, 1454332236830.png)

>>14761905

Having lots of games to play is great, sure, and quality is only objective to a certain point and difficult to argue. But then there's priority. No one's going to be able to play every single video game they could possibly like. I feel the N64 has more absolute must-play gems like Mario 64 and Banjo-Kazooie despite having fewer games overall. Playstation has those too, but they haven't stood the test of time as easily and could use better controls like Spyro, Crash, etc. N64 had great experimental games for the time like 3D platformers but the PS1 had great traditional video games like RPGs or Arcade-types. I'll take good video games wherever I can find them and I don't care what system they're on, but I feel the N64 needs to be cut some slack.


a483a6 No.14762030

>>14760882

>I'm seeing where you're going and I'm not liking it.

This was in the years before online multiplayer was completely-irredeemable, it was fair to expect that Nintendo could do something at least on par with what was possible in the previous gen but they couldn't even get that right.

>those games with poor implementation are mostly easily avoided. There's a few exceptions like DKCR but fortunately you can rebind controls in homebrew.

The fanmade fixes don't excuse the developer's fuckups.

>you know you don't have to play every game ever released for a platform, right?

It would be easy to not have to play the shittier games if they were easier to find or their prices dropped, but that didn't happen because the shelf space for the good games was being taken by shovelware.

Your other points are reasonable-enough, and it's not like I completely hate the Wii (there's a lot of virtue in its virtual console and homebrew potential, especially for emulators and CRT video output, and there are great games out there if you can find them or just pirate them), but it's a very flawed console, and compared to the Gamecube and N64 I'd put it on a lower level.


f1e143 No.14762047

>The Virtual Boy goes without saying

But you just said it you Redditor idiod.


794e08 No.14762049

Sure the WiiU was a flop, but as a casual "I want to play/pirate Zelda, Mario Kart 8, and other popular nintendo titles for cheap and have hardware level backwards compatibility with the Wii and GC" -type of /tech/fag, getting one used and hacking it was amazing :)


a483a6 No.14762058

>>14762049

The Wii U is a fucking amazing console for homebrew, the only disadvantage it has over Wii is the lack of 240p output, but you may not care about that if you're not a CRT fag like me.


06b4fc No.14762709

File: a1f55856e6d3471⋯.png (73.43 KB, 283x684, 283:684, screenshot.PNG)

File: bbf4e61d7e02737⋯.png (20.2 KB, 292x433, 292:433, sega channel.PNG)

File: 9da74915162af07⋯.png (82 KB, 328x588, 82:147, 32x.PNG)

>>14761151

>They didn't release that stuff because the Playstation was announced. Sega Channel had been around for awhile and the 32X

Could you just look up topics before spouting stupid bullshit? I even gave you time to correct yourself, you stupid, moronic, brainless sack of shit.


b8bd0e No.14762768

File: 339949b04d95233⋯.jpg (201.3 KB, 640x915, 128:183, viramg0f.jpg)

>>14761151

>the 32X was the answer to the Star Fox

According to a Retro Gamer's interview, the 32X started its development as a "quick response" to the Atari Jaguar.

The actual answer to Star Fox you're looking for to is the SVP chip, which was used in the Mega Drive port of Virtua Racing.


38d9f5 No.14762833

>>14759502

they fucked up in the N64 whne they chose cartrisges instead of CDs, had they not btrayed Soyny back then it would't have bitten their asses so bad in the end, not just by giving the big N exclusivity on all that came out for the PS but it would have also prevented the PS2 from being such a powerfull copmpetitour seing as it would have no solid PS1 base to stand on

The Gamecube was fine, it's only problem was competing against the PS2 and the Swich was a succes… for nintendo, not the conummer, they literally had their fanboys pay for the privilege of beta testing the swich, how is that a failure?


271a8a No.14762967

File: 8b161c0b8c4479d⋯.gif (276.85 KB, 640x360, 16:9, 8b161c0b8c4479def84d7ad31c….gif)

>>14762768

>According to a Retro Gamer's interview, the 32X started its development as a "quick response" to the Atari Jaguar.

Damn, that's sad.

was the jaguar really that bad tho?


765b18 No.14762984

>>14762768

>Virtua Racing

Mah nigga


9b8404 No.14762986

Both n64 and gc literally had no gaems.


7c0af8 No.14762994

N64 was great but lacked 3rd party titles due to being hard to code for.

No idea about the gamecube, I wasn't paying attention to consoles then, as for the Wii U it was basically a massive marketing failure because very few people knew it was a new console, also it didn't do anything revolutionary like the Wii did to get normalfags attention.


5cb62e No.14763000

>>14759502

>N64

Small library, expensive peripherals.

>Gamecube

Expensive peripherals.

>Wii U

Basically an unrequired release. Either it came out to soon after the Wii, or it came out too late before the Switch.


f7638b No.14763032

File: fa1c5e5d3d9c0ac⋯.png (442.27 KB, 498x713, 498:713, 1435829176726.png)

>>14762967

the jaguar from a hardware perspective was superb. Having two dedicated processors for sound and graphics meant that it had the potential for high quality graphics and sound, especially compared to the snes and genesis. The format for the cartridges was a dumb choice, only holding 6 megs in 1993 was appallingly low. The cd drive should have been in the console from the start.

The problem with the jaguar is that it was designed to compete with the snes and genesis, but came out way too late in the cycle to be competitive. It was a shame, the console could have worked if atari had committed to it a little more. The major issue was just the chipset was confusing to work with and atari is notorious for handing out shitty instruction sets, while refusing to work with developers. The heads of atari were still stuck in the golden years where games were simple, cheap, and only needed to sell a couple thousand units to turn a profit. Maybe now that we've had 20 fucking years for them to learn their lesson atari will make someone that's worth a damn.


7c0af8 No.14763053

>>14762967

>>14763032

My cousin had one and it was graphically amazing at the time but had fuck all games.


ee44ae No.14763745

>>14762768

Gaming magazine are full of shit and always have been, the only things people gave a shit about at the time were CDs and 3D, the PC Engine was on extended life support with its CD addon for years. For fucks sake, Sega rushed the Saturn's release since they were scared shitless of the PS1, they went full-on fucking retard.


4cbcc3 No.14766004

bump


5c5b4f No.14766040

Oh wow mods decided not to be niggers for once.

>>14761744

>You do realize Nintendo had a successful handheld system at the time too right?

Yes, but Pokemon pretty much gave them a pile of millions to rest on, or at least trudge through the Gamecube era before realizing they needed a major console success to not die a death like Sega, hence the Wii.

>>14761973

>N64 had great experimental games for the time like 3D platformers but the PS1 had great traditional video games like RPGs or Arcade-types.

And even the PS1 has it out edged in "experimental games" by virtue of having a larger library, and with easier hardware to work with, it was more enticing to both developers of traditional and experimental games.

>>14761973

>I feel the N64 needs to be cut some slack.

Considering the amount of unwarranted praise it still gets, the slack is warranted; it's not a console that holds up over time, especially after all its classics have been played and discussed to death while people still find hidden gems on PS1 and Saturn to this day.


d7c8c6 No.14766086

>>14759502

The problem is that Nintendo lacks basic common sense. Like they have a recipe for success, however they tend to avoid it for whatever reason. Whenever there's some kind of new change within the company there's also another change that holds them back from being creative. With the Wii it had motion controls in its favor, however the games on the platform were usually held back due to it current marketing push. Mind you the idea of going the casual audience was a double edged sword, Nintendo should've realized this when making the WiiU that the casual audience would not come back to them after the iOS got video games on its platform. The WiiU had a fuckload of problems with corporate mismanagement, censored games with removed content, lack of focus, etc. With the GameCube it was the mini disc system and just lack of respect for third party developers that really held them back, this is also the same case with the N64. Their stubbornness gets in the way of what makes a good product. They finally seemed to have repaired these third party developer problems internally, but even then when the bigger third parties want to port over their games they're usually held back from the spec sheet of a system.

Nintendo originally wanted the Switch to have 2GB of RAM rather than 4GB, Capcom then called them a bunch of idiots and that their 3D games can't even support 2GB of RAM. So Nintendo upped it to 4GB rather than just going a full 8GB. We almost got a "hybrid console" with 2GB of RAM in 2017, when my phone has bloody 8GB of RAM. Hell you would think with all of these developers wanting to come to your platform that you would make a new chipset rather than just stealing an old chipset from an old tablet. But nope, gotta save that bling bling. Thankfully karma is a bitch and now piracy will be a big issue for Nintendo when it comes to the Switch.

I guess the issue with Nintendo is that they're too closed off from the rest of the gaming community. They do their thing and their thing only, and that's an issue for people who want to develop on their platforms and those of us who want to consume this content. Unfortunately due to Sony's incompetence the Switch's only competition is the GPD Win 2, and that handheld is like 700 dollars. And even then AAA games from the PS4 era struggle to be run on the GPD Win 2, which is much more powerful that what's in the Switch. So as a console it's already failed, but as a handheld it's a very interesting concept. I'm looking forward to the future of the Switch, but I expect things like universal cloud saves and a proper virtual console to never be on the system.


d7c8c6 No.14766090

>>14761852

The OP is trash, but the rest of the thread is fine. I'll allow it for now until it turns into trash.


5c5b4f No.14766115

>>14766090

That you locked it in the first place is proof of your incompetence. Kill yourself faggot.


de3583 No.14766182

>>14759502

Nintendo is run by old Japanese men. Japs don't like to take risks, old men don't like to take risks. Combine them and they were blind to advances in tech.


ccc147 No.14766190

File: 32e5de26cc0c564⋯.jpg (139.44 KB, 1033x679, 1033:679, 6a5282916c1bbed64019f01d92….jpg)

>>14761905

>Omegaboost

My absolute nigger.


900881 No.14766218

File: 2836e0849df9b74⋯.jpg (89.29 KB, 1280x720, 16:9, Nintendo Playstation.jpg)

>>14759514

This is the single biggest mistake in the entire history of videogames. Not only did Nintendo shit the bed in their association with Sony (which put some amazing hardware into the SNES) but that mistake set the entire Sony Playstation's legacy into motion.

I always ask myself the what-ifs, had this never happened, and what Nintendo and the biggest third party devs of the PS1 glory days would be like today. Especially Squaresoft.


59d32c No.14767148

>>14767137


ae305f No.14767829

>>14766218

Yeh but it came out well for everyone.


d7c8c6 No.14768778

>>14767829

that's true


498b54 No.14768783

>>14759502

>N64

>failure

????


b87d83 No.14768804

>>14761566

That's a funny way of saying the Wii.


88db7e No.14768916

>>14760794

>Except that wasn't until the 6th gen.

This is a pretty small point of contention, I didn't originally feel like arguing the point, but I may as well point out that Microsoft acquired Rare during the transitory period between 5th and 6th gen:

Game development costs gradually increased, and Nintendo did not provide Rare with more capital nor did they purchase the company's remaining stake. According to Rare founders Tim and Chris Stamper, they were surprised that Nintendo did not directly acquire the studio. Rare then looked for potential buyers. In early 2000, workers from Activision and Microsoft began visiting Rare with purchase offers. Rare was interested in Activision's offer, but the deal collapsed and on September 24, 2002 Microsoft purchased Rare for $375 million. Rare became a first-party developer for Microsoft's Xbox. Character trademarks from games developed by Rare for Nintendo consoles, such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series, were retained by Rare; intellectual property created by Nintendo, such as Donkey Kong and Star Fox, were retained by Nintendo. This left Donkey Kong Racing, due for release for the GameCube, unreleased. 30 employees left Rare during the transition.


9627ab No.14769027

>>14768916

Seeing as how Rare was 100% composed of leftists, Nintendo did the right thing.


d46494 No.14769348

>>14763745

>Sega rushed the Saturn's release since they were scared shitless of the PS1, they went full-on fucking retard.

Sega of Japan went full retard with the Saturn. Sega of America was originally partnering with Silicon Graphics before they partnered with Nintendo, but Sega of Japan rejected the offer.

>>14766086

>Nintendo originally wanted the Switch to have 2GB of RAM rather than 4GB, Capcom then called them a bunch of idiots and that their 3D games can't even support 2GB of RAM. So Nintendo upped it to 4GB rather than just going a full 8GB.

How much more would the system cost if they went for 8GB of RAM? I know the small amount of RAM is going to hurt them in the long run, but I can't imagine the Switch being more expensive then it already is. I think they should've added upgradeable RAM just like they did with the N64.


1ca2c1 No.14769421

>>14766086

6GB of RAM would of been good


ef90dd No.14769493

File: 833e21ac2dc6ac3⋯.jpg (46.22 KB, 657x634, 657:634, 052ff8fb3c9ece85af8a1f9912….jpg)

>>14762709

>PSX NA release date: 1995

>Sega Channel NA release date: 1994

>32X NA release date: 1994

I guess it was real in your mind.


ef90dd No.14769518

>>14762768

>The actual answer to Star Fox you're looking for to is the SVP chip, which was used in the Mega Drive port of Virtua Racing.

I'm aware of the SVP and I'm also aware how much that game cost when it was new due to the fact that the custom chip was included. The 32X was the answer to that problem, the idea was to charge the customer for the extra hardware once and then make games for it that you could sell for the price of a typical cartridge. I don't know who Retro-whatever was interviewing but they were talking out of their ass. No one took the Jaguar seriously.


958efe No.14769569

It's a shame the GC had to be the last Nintendo console with actual contemporary competitive hardware, and even that had to be ruined with the tiny discs.


d7c8c6 No.14770346

>>14769348

RAM is dirt cheap, it wouldn't have increased the price dramatically.


3fe017 No.14770354

Was N64 a failure ? it sold pretty damn well and had a shitload of quality games, which us who owned a PSX at that time wanted badly to play them.


5c5b4f No.14770419

File: f01941dcb892e56⋯.png (19.83 KB, 760x381, 760:381, 5th gen sales.PNG)

>>14770354

>Was N64 a failure ?

Compared to the NES and SNES before, it kind of was. It wouldn't have killed Nintendo outright, but if it weren't for Pokemon and the system's relative success in America, the company would probably be in Sega's shoes right now.

>it sold pretty damn well

Not if you were Japanese or Eurofag: >>14760934

And worldwide it got ass raped by the PS1

>had a shitload of quality games, which us who owned a PSX at that time wanted badly to play them.

Nigger if you had a PS1 you likely were drowning in a boatload of quality vidya on a weekly basis, and often at a much cheaper price. Outside of the odd first party Nintendo and Rare title, if you were a PS1 owner who didn't care for FPSes and 3D platformers with a functioning Z-axis, you couldn't give less than 2 shits about the N64's library.


b33069 No.14770548

>>14769493

You are fucking retarded, you seriously fucking think Sega ever gave a fuck about America because some kikes told you they cared about your money? Why the fuck do you think the date was one fucking day before the PS1 release in Japan you stupid fucking retard? That they rushed the Saturn's release by a fucking month at a gaming conference to show up Sony? Why people bitched about the Sega Channel being worthless with the new generation of consoles coming up? Why Donkey Kong Country was released several weeks before the PS1 launch, a "3D" game? You subhuman fucking retard.


6d0efa No.14770732

File: a3f13ab3965a207⋯.png (46.58 KB, 1152x199, 1152:199, 2018-05-10-193524_1152x199….png)

>>14769348

>>14770346

The Switch uses two RAM modules soldered to the board in a 16Gbit, 200-FBGA package. Therefore, according to Samsung's product pdf, the maximum amount of RAM the Switch could have is 6GB. I think the larger capacity LPDDR4 modules weren't in production yet, and they have a larger physical footprint which would require redesigning the PCB.

I don't know where to find DRAM component prices, but I imagine going for the 6GB would have raised RAM costs by ~60-75%. If the two current modules cost $16, it could then be up to $28. Nintendo wants to sell 20m Switches this year, if they were spending an extra $12 on every unit that's $240m in extra costs for only one year.


a634e8 No.14770784

>>14770346

>RAM is dirt cheap

Who told you that?


eea912 No.14770876

>>14763032

nigga do you realize how much even a single speed cd drive costed in 1993? Adding an extra hundred or two dollars to the price of the console would not have been the solution to their problems. You saw how much the cd add on they did eventually release for it costed.

And by the way, any part of the original 1970s atari hasn't existed since like 1999 or 2000. Anything with the atari logo or brand on it now days has absolutely nothing to do with the original company or people.


4df8bf No.14770961

>>14761508

>>14766218

I heard that Sony would have had all of the rights to all of the games released on the CD. Sounds like Nintendo stopped a bad situation from getting worse.


0b97bc No.14770964

If Nintendo had a modem, and goldeneye had an online mode…


5c5b4f No.14771084

>>14770961

Pretty sure they didn't unless they published the games themselves.

>Sounds like Nintendo stopped a bad situation from getting worse.

Funny considering it was Nintendo who demanded they publish all games on the NES during the 80s in addition to controlling how many carts could be manufactured, and didn't stop until they got fucking sued.


5c5b4f No.14771105

>>14771084

>>14770961

Actually, I remember hearing the same thing about hypothetical games on SNES CD, but considering Sony doesn't outright own all PS1 games besides ones published by SCEA, I doubt that original publishing agreement would've worked.

It was still retarded for Nintendo to basically yank Sony's chain and immediately nuke their agreement in favor of Phillips, thinking Sony wouldn't hear about a sudden change in partnerships that was announced in front of an audience at fucking CES.


ef90dd No.14771161

File: 09c0cbfc1c7b1ee⋯.jpeg (34.16 KB, 500x500, 1:1, 09c0cbfc1c7b1ee465c3a07fc….jpeg)

>>14770548

You sure are mad anon.

>You are fucking retarded, you seriously fucking think Sega ever gave a fuck about America because some kikes told you they cared about your money?

If they never cared how come they fought a bitter war in the 16-bit era in the states for all those shekels? They enjoyed the money and having the majority of the market in the states for a short time. The in-fighting between SoJ and SoA doesn't change that. SoJ was mainly butthurt because SoA was doing better than they were at the time.

>Why the fuck do you think the date was one fucking day before the PS1 release in Japan you stupid fucking retard?

You own image says it was the same day and you're implying they rushed the 32X to market because they were "scared of the PS1" but SoJ knew it was inferior and quickly dropped support. Ask yourself; is it more likely that the 32X had been in the pipeline for a long time and was intended to compete with SNES games sporting custom chips or was it intended to compete against a console from a company that had never produced one before? Do you honestly think they were taking the PS1 seriously when so many 3DO-like consoles had come and gone in the few years before? When disc based consoles had been flopping left and right? When they had a stranglehold on the market? I think you're just a Sonycuck tbh fam.

>That they rushed the Saturn's release by a fucking month at a gaming conference to show up Sony?

You mean the American launch that was a year later and 6 months after the PS1 had started gaining wide support in Japan? So now you're cherry-picking shit from a year later to somehow prove the 32X was released because Sega was "afraid of the Playstation". Also if they were so afraid why did they go forward with an MSRP $100 higher than the PS1 and piss off Wal-Mart by only allowing the Saturn to be sold with selection retailers? It's almost like they thought they had a sure thing and weren't worried about the competition. Nah, that's crazy.

>Why people bitched about the Sega Channel being worthless with the new generation of consoles coming up?

What people? Most thought Sega Channel was a cool concept and were bummed it wasn't available in their area. No one thought it was useless because new consoles were coming out soon. At the time a lot of folks expected 16-bit consoles to last a few more years with all the shilling going on for games with custom chips, the add-ons, and the online play.

>Why Donkey Kong Country was released several weeks before the PS1 launch, a "3D" game?

Because they'd been developing it for some time plus had their own new console that was supposed to be coming out in 1995?

>You subhuman fucking retard.

Maybe but at least I know what I'm talking about. Unlike you who read some shit on the internet and came to 8/v/ to make us all suffer through your idiotic ideas about how the entire industry was scared of Sony. Take you console war bullshit back to Neofag or where ever it is you came from.


350c38 No.14771175

>if something isn't popular it is bad

the wii u tablet is the most comfortable first party controller ever created


27741c No.14771203

>>14771105

>>14771084

>>14770961

It wasn't about the property of the game itself (guess it was up to the publisher, as normal) but the profit margins were pretty much "the lion's share for Sony". Considering they had manufacturing plants for Sony Music (which served as the base for PS1's disc production), they would've taken care of the disc production, pressing and distribution, so that was even more of the profit for them.

Therefore, Nintendo dropped them, switch to Philips and we got the CD-i games out of that.

Meanwhile Sony, with their newfound game oriented experience, existing (and thriving) consumer electronics market and CD pressing facilities based on Sony Music's system, decided to one-up Nintendo, and that was all they needed. PS1 especially enticed publishers since they weren't downright draconian when it came to game licensing, manufacturing costs were way cheaper compared to carts, Sony had some kind of antipiracy/region locking method (wasn't that effective but it was an advantage for them at the start of the generation), the system was made to work with 3D games while having resources to make them decent enough, and the ~700MB space was also a big deal for the games.


c0b22c No.14771213

>>14759747

No. Seeing Mario 64, B+K, B+T execute against an FPGA with a debugger, I am certain that there is no relation. Even without going under the hood, its obvious Rare spare no expense trying to squeeze every resource out of the N64. Rares use of microcode speaks volumes.


d7c8c6 No.14771230

File: 087afc200e1ec51⋯.jpg (146.55 KB, 900x1200, 3:4, DNFfJDSUQAAJTtg.jpg)

>>14770548

No need to be a faggot anon. Regardless I think we can all agree that SEGA fucked up hard with the Saturn mainly because of Xenophobia holding the company back. I would've liked to see a Dreamcast 2 as much as anyone else, and I would've loved to see SEGA kicking the shit out of Nintendo, Microsoft, and Sony. However unless they buy Capcom, SNK, Arc, Falcom, Platinum. They're not coming back into the hardware game. As sad as it may be.

Also they can afford to buy out those companies and make big bank off of them. SEGA is worth about three billion. SNK, Arc, Falcom and Platinum are probably worth about a million each. Capcom may be a bit harder, but I'd estimate they're worth less than 250 million. Especially when they're having problems funding projects like Street Fighter V and Devil May Cry 5, I don't believe their official numbers for a god damn second. SEGA could buy those companies and potentially become the king of video games. Now that would be an interesting turn of events.


d7c8c6 No.14771232

File: 8272bc5a7ec4e9f⋯.jpg (175.96 KB, 1000x1000, 1:1, 52349689_p0_master1200.jpg)

>>14771186

The OP is trash which was why it was locked, but the actual thread is actually pretty good.

>I'm leaving again

Good.


d7c8c6 No.14771234

>>14771175

Nah the Xbox division for all their faults makes some damn comfy controllers.


3a46eb No.14771319

>>14771230

It had nothing to do with xenophobia, they were scared shitless they would lose relevance in the Japanese market with companies with Sony announcing their 3D system before their previous planned launch date (the Sega CD had jack shit 3rd party support due to the PC Engine CD released years before it) and they did all they knew how to do to stay relevant.


d7c8c6 No.14771323

>>14771319

Huh, my apologies then.


d46494 No.14773940

>>14759840

>DD add-on was a flop

The 64DD should've been the Nintendo 64 itself. It would at least keep at least some of the third parties with them and maybe even allow them to win that generation.


685b36 No.14774013

>>14770419

I owned a PS1 back then, and I regretted that I could not play games like Perfect Dark, Doom 64, Turok and Goldeneye, just to name a few examples from head.


3d9191 No.14774158

>>14759502

N64 was stupidly hard to develop for, from what i remember, lots of little bottlenecks the developers had to jump through to get anything usable out of the hardware, and most either just couldn't hack it or weren't willing to.


4cbcc3 No.14780292

>>14773940

The N64 was doomed to fail forever.


813de4 No.14780351

File: c8b2aec63dd1ad1⋯.jpg (95.42 KB, 800x594, 400:297, all_hail_the_virtual_boy_b….jpg)

>>14759502

Come on the virtual boy is awesome.

Except for the eye strain, migranes, having to use eight batteries for 2 hours of play time,and only having a library of 12 games!


813de4 No.14780369

File: ae8ad9212084aa4⋯.jpg (164.47 KB, 1920x1080, 16:9, maxresdefault.jpg)

>>14774013

I always thought the N64 controller was complete ass for fps games.

You weren't missing out on much with any of them games except for GoldenEye imo. Perfect dark was pretty much GoldenEye with boobs, and doom 64 and turok sucked


42887e No.14780410

>>14759544

It also had arguably the best F-Zero game. Honestly, I don't think N64 or GCN deserve to be compared to the Wii U or the Virtual Boy by any measure.


42887e No.14780416

>>14780369

>Doom 64

Has a better levelset and more interesting weapons compared to Doom 2. Are you gay?

>Turok

Oh, you're extremely gay


c6f1dc No.14780433

>>14780369

is there a n64 emulator out there that fixes the low frames that the original n64 hardware had?


acfe36 No.14780547

>>14780433

There is a 60 FPS build of 1964 with mouselook support for Golden Guy and Perfect Dork.

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045


c6f1dc No.14780579

>>14780547

thanks ill check this out, i heard also that somebody was working on a smooth frame mario64 too


6f7667 No.14780595

>inb4 OP retards screech about a shit thread getting locked for dragging N64 and GC down to Wii U


14bfcc No.14780618


19cc83 No.14780640

>>14759544

GameCube bad great games, but it got a distant second behind the underpowered PS2 because everyone wanted a DVD player in 2001.

I know it sounds ridiculous now, but that is literally want happened.


70a81f No.14780788

>>14774013

>I owned a PS1 back then, and I regretted

PS1 wasn't great for short burst gaming or local multiplayer without buying extra peripherals those games were much better on Saturn and N64.


78f8d8 No.14780806

>>14774158

It was mostly due to the small texture cache, RAM, and the aforementioned cartridge format. The limited texture cache required developers to use bilinear filtering to fit textures onto 3D models which, along with the small cartridge space resulted in the N64's infamous blurry textures.

Also, Nintendo gave poor documentation of the N64's APIs to third party developers and the official SDK was quite limited (there was no debugger included for one) and Nintendo refused to share their more advanced code libraries to third party developers until the end of the Nintendo 64's life which resulted in mediocre third-party support.


5c5b4f No.14781145


d7c8c6 No.14781617

>>14781608

Read the thread


822947 No.14781668

>>14759502

The gimmicks they spent more time on than getting decent games from third parties.


f3b46a No.14782508

File: 7f9596097d72d0e⋯.jpg (20.95 KB, 453x604, 3:4, Edgy potato.jpg)

>>14780351

But could you plug it into your tv?

>Watermark over a meme

You scumbag.


75f26a No.14782514

>>14782508

So fat you have stretch marks on your face.


79e659 No.14782794

>>14759711

>be Sega in the early 90s

>Genesis outselling the SNES in the US, everything is going great

>CD-ROM tech is slowly gaining traction

>sounds great, let's make an addon with few games for the Genesis while CD drive prices haven't gone down

<32-bit CD-based consoles are on the horizon

>let's put the most powerful blitters inside our Genesis succe-

<PS1 announced, 3D everywhere

>well lets duct tape some quadrilateral vector processing capability on one our 8 processors, it'll be fine right?

<PS1 release date announced

>scared.jpg

>m-must find s-some way to incorporate m-muh 32bit 3D grafics in the Genesis, we wouldn't want to lose customers now would we

>make 32X addon, release it in fall 1994

>doesn't sell too well

>PS1 gaining hype

>fuck it, we're pushing the Saturn launch to May 1995 instead of September, wouldn't want to let Sony gain the upper hand now would we

<pissed off retailers wipe the Saturn from their planned inventory, unwilling to reschedule a gorillion shipments+orders at a moment's notice

>w-why would they do that?

<Saturn launches in Nihon, sells well initially and has fun games

<doesn't do too well in the US

>fug, we must do something to appease our greatest customers

>El Americano eterno prefers 3D akshin gayumz, let's only localize those we'll save money that way

<PS1 launches

<has a much larger variety of games than the US Saturn, sees many nip games localized to the US with great success regardless of their technological sophistication

<sells like hotcakes while the Saturn declines

>crying_anime_girl.gif

>w-where the fuck is our Sonic game, we need a fucking Sonic game god help

<Sonic Xtreme canceled due to poor management

<n64 released with SM64 as its premier launch title

>contemplating_suicide.png

>no, let's not do that

>Men, we must put heart and soul into our next console if we are to survive this war

>katana_forging_montage.webm

>through hard, spirited work the Dreamcast is created

>much more powerful hardware than the competition, although 3rd parties are cautious after the Saturn

<Dreamcast launches in Nihon with nogaems and insufficient unit stocks

<it sells, but below expectations

>prayer.jp2

>w-we absolutely can't afford to botch the US launch this time

>let's wait a bit for new games to arrive, then launch the DC in the US on 09/09/99

<Dreamcast launches in US

>there, now hopefully this should allow us to stay aflo-

<PS2 announced weeks later


1df54a No.14786410

>>14759502

>N64

Carts.

While playing the games released was great due to no load times, the limited storage scared off many 3rd party developers. This isn't good when Nintendo was already pretty strict with what could be released on the system and competitors were offering consoles with cheaper development costs.

>Gamecube

Kiddie design (could have been lessened if they promoted black more than purple), miniDVD repeating the CD fiasco (though not quite as badly at least), and online being an afterthought mitigated to an adapter that was barely advertised and and not sold in general stores. I always wanted to play Double Dash or Kirby Air Ride with friends, but none of us knew what to do since the Gamecube had no ethernet port and no store sold the BBA. When someone and their brother(s) all had friends over we'd have to settle with either playing something else or taking turns. Years later I still can't believe Nintendo had networking in place and missed out on the opportunity.

3rd party support improved from the N64, but not by much.

>WiiU

Tried to sell it as Wii 2 (with some of the worst marketing ever for a console) while being unaware of the huge drop in Wii sales by 2010 or so. The Wii was also heavily criticized for its strong focus on motion-control (ie shitty gimmicks) rather than graphics and processing power later. This was more common of a complaint by 2009-2011, but still before November 2012 when the Wii U released. The Wii U didn't address this and still released a console only barely better in specs than the PS3/360 but left it under-performing again once the PS4/XB1 released.

It also hurt that Animal Crossing never got a Wii U release, and Pokemon only got Pokken released late in the console's life. Both franchises could have helped boost sales but they missed an opportunity.


5c5b4f No.14786428

>>14786410

>I always wanted to play Double Dash or Kirby Air Ride with friends, but none of us knew what to do since the Gamecube had no ethernet port and no store sold the BBA. When someone and their brother(s) all had friends over we'd have to settle with either playing something else or taking turns. Years later I still can't believe Nintendo had networking in place and missed out on the opportunity.

None of Nintendo's games had online support, that was all hacked together by autists. The only games that officially supported the online adapter was PSO, and that was all Sega. At most, Nintendo's games used the adapter for LAN and nothing else.


1df54a No.14786469

>>14786428

>None of Nintendo's games had online support

Even in the games it just said LAN. I knew that meant local network even as a kid. We figured there must be a way to connect Gamecubes together like some people did with Halo at the time with Xbox. It's just that Nintendo half-assed the networking, never advertised it, and only sold it online.

Same thing with the component cables. The original Gamecubes supported RGB, but the cables were never sold in stores, not advertised, then Nintendo assumed there was no demand and dropped RGB support because no one bought the cables they didn't know existed.


42fc86 No.14787066

File: 76808bcb22b8230⋯.jpg (19.22 KB, 600x600, 1:1, low quality bait.jpg)

>>14759750

>Crash had horrid controls, physics and pretty basic level design


de3583 No.14790929

>>14787066

He's right though. It was a case of style over substance.


60cee0 No.14796645

>>14790929

Nah fuck you.


5c5b4f No.14796681

File: 5d8b6c19601b61d⋯.jpg (143.24 KB, 640x886, 320:443, 60562_back.jpg)

File: 40671367d8b3253⋯.jpg (142.33 KB, 640x901, 640:901, 64477_back.jpg)

>>14786469

>then Nintendo assumed there was no demand and dropped RGB support because no one bought the cables they didn't know existed.

They also dropped component support in 2004, with a year still left in the Cube's life and when developers were still making games with 480p output, even for Nintendo's own fucking games.


e6ff75 No.14805386

>>14796645

Not an argument.


5cb62e No.14805393

>>14759502

>Nintendo 64

Almost complete lack of 3rd party releases leading to an extremely small total library.

>Gamecube

Lack of broadband adapters? I dunno I thought it did pretty well.

>Wii U

Deprecated the Wii too soon, and then subsequently deprecated by the Switch too soon as well.


af1e36 No.14805463

The wiiu was not a failure, it made profit.


2144b5 No.14805490

>>14805463

so that's why it was discontinued?


d7c8c6 No.14805511

>>14805463

Just because it made a dollar doesn't mean it wasn't a failure. All Nintendo systems have to make profit, it's how Nintendo stays afloat.


6dad00 No.14806575

>>14770784

He probably hasn't check the price of ram for a few years. Ram used to be dirt cheap but now it costs an arm and a leg for even 2 gigs.


e15c3f No.14806633

>>14759502

N64 and Gamecube did great even though their now notoriously bad third party support started becoming apparent with the latter. The Wii U's bad numbers were mostly due to awful marketing and branding, and made Nintendo's already wavering third party developer support look elsewhere. When I first heard of it I assumed it was just a peripheral for the Wii or some Brain Age style party quiz game.


60cee0 No.14806867

>>14805386

Neither is yours faggot. The games fine. Faggots just get mad because it's a linear line.


5c5b4f No.14806898

File: a2fb9ff21ea8e47⋯.png (10.8 KB, 370x227, 370:227, 6th gen sales.PNG)

>>14806633

>N64 and Gamecube did great

Read the thread, they didn't. The Cube especially since it was third place worldwide.


37b787 No.14807138

>>14759840

>>14760794

>Shadowman

Man that game was such shit.


1988ed No.14807553

>>14773940

The DD wasn't really impressive, however. The magnetic discs it took were still much smaller in capacity than CDs.

The only way the 64 could have beaten the PS is if it took CDs and had more dev-friendly hardware.

and had a non-retarded controller, holy shit


1988ed No.14807601

>>14806633

>>14805463

There's a difference between surviving and thriving. The 64 and GC turned a profit, but the much higher sales of the PS1/2 showed that Nintendo could have been much more successful at the time.

Same with the Wii U. It may have turned a profit but only because they played it way too safe and didn't go all-in when it became apparent it couldn't pull a 3DS. Low risk, low reward. It was definitely a failure compared to the Wii which was low risk, huge reward.


c46460 No.14818010

>>14807601

64 was a better console though.


00a286 No.14818123

>>14818010

PS1 had a less performance heavy rendering system, that's why it's the better console.


8995b8 No.14818133

>>14780547

The mouselook makes it hilariously easy.


5c98d7 No.14818134

>>14818123

Guys what did he mean by this?


af1e36 No.14818160

File: 0fbe94d691a17da⋯.jpg (32.37 KB, 499x338, 499:338, 0fbe94d691a17da00e4ca2449a….jpg)

>>14807601

>OP says x console is a failure catastrophically

>the console did not catastrophically fail, for it more than broke even

>STRAWMAN/mental gimnastic to try and make it seem like breaking even equals failing horrible

You're a retard.


217880 No.14818170

File: 35a4f2b19b1aa83⋯.png (163.77 KB, 517x480, 517:480, die.png)

>>14818155

>shadman versions of normalfag memes


1988ed No.14818179

>>14818134

The PS1 rendered polygons using 16-bit fixed-point operations. The N64 on the other hand usually used more performance-intensive 32-bit float operations. This meant the PS1 could push polygons more easily but led to the "jitter" effect seen in some games. While the N64 was capable of the same thing, Nintendo was strict about avoiding this effect IIRC


20874f No.14818180

>>14807138

i also made the mistake of buying it based on the cover


ef124a No.14818197

>>14818179

Holy shit fuck sony


ac2ad8 No.14818215

It's a lot simpler than you guys think, it's just a matter of how hard a Nintendo console is to develop for.

NES: very common CPU, very easy to develop for

SNES: popular CPU architecture similar to the one used in the Apple IIgs

N64: custom CPU, custom GPU

Gamecube: easy to develop for CPU and GPU, and a giant fuck you with a 1.5GB disc when everyone else had 4.7GB to 8.5GB

Wii: piss easy to develop for, huge success

Wii U: game pad gimmick that required extra developer attention, because the GPU treated it as a second monitor, the game pad screwed you over as a game dev and you lost performance even if you didn't use the game pad

Switch: off the shelf ARM CPU with very common GPU

If you make your console a pain in the ass to develop for, you need to give developers a reason to deal with the bullshit.

>>14818134

In that generation, there was two ways to render polygons. One was very fast, but it caused that shitty wobbling and shifting that Playstation 1 is notorious for. The other was much slower, but didn't cause polygons and textures to wobble and move. That's what the Nintendo 64 used.

N64 also had some post-processing effects that hurt performance too, that Playstation lacked. It's why N64 textures look blurry and soft and PS textures look pixelated.

>>14818179

Beat me to it. Nintendo had the better hardware, and Sony took a lot of shortcuts to get better performance. And Nintendo foolishly assumed people would rather have better image quality at 15fps than warping polygons at 30fps or 60fps. And they were wrong.


bae83e No.14818228

>>14759502

>what went wrong with the N64 and the Gamecube

the only thing that went wrong with those two was that their era didn't last Long enough.


5b7013 No.14818511

Nintendo abandoned their core values of "lateral thinking with withered technology" with the N64, Gamecube and Virtualboy.

They forgot to market the Wii U.


810380 No.14818542

>>14818511

how was the N64 withered technology, it had better specs, the cube had better specs too but arrived too late to to the market


c2dae0 No.14818582

>>14818215

If by shortcuts you mean saving a ton of money on the system making it cheaper for everyone and resulting in games that both look and perform better, you're right. Mind you SGI developed the N64's hardware to meet Nintendo's specifications and price point. I don't think Nintendo had room to be flexible here considering they were both late to the party and the PS1 was 200 dollars months before the n64 hit.


5b7013 No.14818608

>>14818542

I said they abandoned their core value of "lateral thinking with withered technology" with the N64


bbae07 No.14822231

>>14807553

They could've increased the disk size. Zip disks pretty much used the same technology and can hold up almost the same amount of data as regular CDs at the time.


4e6058 No.14822695

>>14818542

The SNES and NES were not high-spec systems, the SNES CPU was a bitch to make any fun action games without an assload of slowdown since it's a slow piece of shit compared to the Genesis which was released years before it. They were calculated budgeted shots with marketing to sell the products, the N64 was a crapshoot since cartridges were expensive as fuck compared to the competition for both developers and customers. The same with the Virtual Boy, they rushed untested technology out of R&D to get a 3D console out on their own territory with the PS1 being released in Japan. Then they had a hard time trying to get developers on the Gamecube since the disc size was a joke and they had to compete with a developer that a lot of their fans only bought Mario for.


37b787 No.14822907

File: 76e0e60358c2c79⋯.jpg (574.1 KB, 1197x819, 19:13, super_smash_bros_nintendo_….jpg)

File: 8533ba775d10dd3⋯.jpg (66.07 KB, 620x433, 620:433, pokemon-snap.jpg)

Why is it that the N64, despite being dogshit, has the biggest nastolgia following out of any console ever made?

I kinda wonder if it's because of all the tie-ins with the pokemon TV show and just Nintendo IPs in general. The Gameboy color had yellow version, which basically was the original games but pikachu follows you around like in the show. Then they came out with pokemon snap where you could see the pokemon world more in depth, kinda like as if you where to actually drive through some parts off the grid in it (something I don't think they've done since). Smash bros has a bunch of references to the pokemon TV show to, along with tying a bunch of Nintendo characters together from different IPs. There's also rare which mimicked nintendo's cartoonish style for a few of their games. It just seemed everything on it was more interwoven and fresh, when in reality, if you go back almost all of the games on the console are shit.

I kinda wonder what is so different then compared to now that ruins this, because they're still doing all the same shit.


37b787 No.14822916

>>14822907

Also I specifically mentioned the GBC pokemon, because anyone who had an N64 had that game. Which added to the whole "interwoven" part I mentioned. You could even play it on the N64 if you had pokemon stadium. There was also shit like "Hey you Pikachu". It seems Nintendo was way better at getting their brand out there on multiple fronts back then, even if the N64 flopped.


60cee0 No.14822971

>>14818170

based shad


40dbc8 No.14823051

>>14822907

It's mostly what you said about brand recognition and Pokemon as well as that fact that unlike the PS1, none of the later consoles have N64 backward compatibility (not including the Virtual Console) which can explain why prices on N64 consoles, and accessories are going up lately.

Also, despite the console's small library and how shitty the games truly are. There are a lot of critically acclaimed games on the N64 like Goldeneye 007 and Ocarina of Time which were praised for their innovative gameplay. And the system is probably remembered to normalfags as being the most innovative of its generation with its four controller ports, rumble paks, and analog controls even if the PS1 and Saturn have their fair share of innovations as well if not more.


40dbc8 No.14823064

>>14823051

*remembered by normalfags


37b787 No.14823144

>>14823051

I think it also had to do with a consistent art style in the main titles, except for Golden Eye and Perfect Dark. PS1 was all over the place. Either pretty attempting to be photo-realistic or straight up cartoony. Side Note; It might be strange, but Silent Hill to me feels more real to me than modern games. It must be the texture/color usage, lack of shitty tinting and abuse of shaders. Anyways. If you think N64 you immediately think of either Mario, Zelda or Pokemon. If you think of PS1 there's so much variety. This makes it fit inside the brain of normalfags better I suppose.

Also Saturn never really got off the shelves enough to get nastolgia blinders like this.


4e6058 No.14823171

>>14823051

>which can explain why prices on N64 consoles, and accessories are going up lately.

Prices on everything go up because scalpers buy up shit.


27a7bb No.14823202

>>14806898

>not the best means you didn't do great

Are you an asian parent or something?

Console sales are useless metrics anyway, game sles are what counts due to the considerably higher profit margin on them. PS2s were sold at a loss at times, Xboxes were always sold at a loss, and there's no way of knowing how many people bought the PS2 purely or almost purely as a DVD player.

>>14818215

By your logic the PS3 would have done terrible, which I'd safely say it didn't. It certainly had an architecture no one liked developing for though, even if it was technically superior if you're competent.


37b787 No.14823215

>>14823202

>By your logic the PS3 would have done terrible

The PS3 bombed when it originally came out and people thought Sony was fucked. Even Gabe Newell was trashing it. I forget what exactly turned it around.


37b787 No.14823217

>>14823144

>>14823215

Didn't mean to sage either of these.


c2dae0 No.14823221

>>14823215

gabe newell was trashing it because he wanted to prop up his own platform and because he's lazy. The turn around was Sony getting excellent software tools out there and setting a new industry standard for developer support and documentation.


054d28 No.14823232

Nothing wrong with the GC and N64. Lots of good games and good controllers, wii u was a shit tho but still has a few good games and support for GC, WII and N64 games if modded.

>Still don't have a wiiu and my GC is obsoleted by my modded wii.


054d28 No.14823245

>>14818542

>the cube had better specs

lolno. the xbox had twice as much ram, a 600mhz pent 3 proccesor and a geforce 3 gfx chip, support for full size DVDs and CDs AND an 8 gigabyte HDD to rip CDs to and store saves.


40dbc8 No.14823265

>>14823171

Scalpers buy up shit that is popular or that they think/know is going to be popular. They look at what normalfags are talking about or what video a popular e-cleb has done recently and buy a bunch of what they are scalping. So, they knew that the N64 was going to be more popular than the Playstation in terms of retro sales.


58040e No.14823272

>>14780351

>eye strain, migranes

Genetically inferior.

>having to use eight batteries for 2 hours of play time

It came with a fucking AC adapter and a stand. Why in two shits would you use batteries? You can run a Genesis on 9V batteries, too.

>>14823265

Metal Jesus looks like an old trannie, and needs to commit suicide like one, too.


054d28 No.14823280

>>14823265

I'm stockpiling PS's because local thriftstores and kijiji listings sell for like 15 dollars no hookups. then resell them for 60 on facebook and ebay


60cee0 No.14823293

>>14823272

>defending the VB

seriously nig?


f72561 No.14823337

>>14823280

You're a scalping nigger just like them, buying shit up. Disgusting normalfaggot freak.


58040e No.14823349

>>14823293

If you're going to complain about the VB, complain that Nintendo was too jewish to wait for blue LEDs to become economically feasible, and that they rushed the goddamn thing out of the gate without any third party support to speak of.


1311c6 No.14823360

>>14767829

I wonder if games like FF and RE would have still gone to shit if the PS didn't exist, all that appealing to the western audience and shit. Hell Sony is pretty much a western company at this point.


c2dae0 No.14823365

>>14823337

this x40, if you buy ANYTHING you're a scalper and need to be hanged.


40dbc8 No.14823376

>>14823372

Didn't mean to upload first pic.


278bb4 No.14823379

>>14823349

I think the VB would have flopped even if it was full color.


278bb4 No.14823386

>>14796681

Not only that, but you had to do this fucky shit where you hold down the B button during bootup to enable 480p mode.


58040e No.14823410

>>14823379

Oh yeah, like a VR GBA would have bombed.


5c5b4f No.14823426

>>14823386

That was an issue with the PS2 as well; some games allowed for 480p to be toggled in the menu, while others required a button combo (usually triangle and X) right before the game boots up. The OG Xbox was the only console with 480p that could be set as the default resolution in the system's menu.


c2dae0 No.14823440

>>14823426

480p wasn't very commonly supported on consumer level devices with component input at the time. The average price of a plasma TV at the time which would have supported 480p and would have actually looked good unlike LCD was $10,000 in 2003.


5c5b4f No.14823451

>>14823440

True, but you also had EDTV CRTs which weren't as expensive and could support resolutions up to 1080i (my family got one in late 2003/early 2004). Of course those had the problem of being fucking heavy once you get up to sizes past 30 inches.


278bb4 No.14823462

>>14823440

I just bought a 16x9 EDTV back then. Wasn't very expensive, since CRTs were on their way out. Perfect screen for Rogue Leader. DVDs also looked great because they could be displayed anthropomorphically with no loss of resolution.


278bb4 No.14823466

File: 8bc821b8cdc3b78⋯.jpg (196.11 KB, 1602x1064, 801:532, wega.jpg)

Forgot to attach pic.


278bb4 No.14823467

>>14823462

ANAMORPHICALLY. Fuck. The internet has ruined my brain.


5c5b4f No.14823468

File: d65273e92212ebe⋯.gif (398.45 KB, 200x150, 4:3, 1351213603128.gif)

>>14823462

>DVDs also looked great because they could be displayed anthropomorphically

>anthropomorphically

You mean anamorphically. Which isn't even a word


c2dae0 No.14823475

>>14823451

HD capable CRTs were also expensive and most consumers didn't see them as a big upgrade over SD ones.


5c5b4f No.14823480

>>14823475

They were not nearly as expensive as Plasmas or LCDs.


ade507 No.14823482

>>14823468

>>14823462

I now need to see a sexy anthropomorphic DVD.


c2dae0 No.14823490

>>14823480

Yeah, but consumer HD crts sucked for the most part.


4e55bb No.14823491

>>14823410

How many successful products has Nintendo made using cutting edge technology?

It would have been too expensive, and have the same issues as the VB and current VR, of about a quarter of the population never being able to adjust to the nausea.


5c5b4f No.14823506

>>14823490

Only their size and weight made them unwieldy. Of course in hindsight they suck because all the digital processing they use adds more lag to older consoles when compared to normal CRTs.


f72561 No.14823556

>>14823365

Don't excuse yourself for buying up multiple copies of something made as a surplus for multiple people to purchase and enjoy just because you could make a profit off of it just because it's one of the last remaining things not ruined by you for profit and destruction of anything white people enjoyed you filthy fucking parasite.


c2dae0 No.14823625

File: fc1364bb9be92c9⋯.jpg (109.39 KB, 480x800, 3:5, owned scalper.jpg)

>>14823506

Yeah, they had a less sharp picture even with the same sources. They just weren't very appealing.

>>14823556

here i made this in mrs. paint for you


c2dae0 No.14823718

>>14823655

>replying to yourself


054d28 No.14823747

>>14823337

>Disgusting normalfaggot freak.

I may be disgusting and a freak but i am not a normalfag


ff67c6 No.14824706

>>14759502

It's difficult to understate how important DVD functionality was to the PS2 vs GCN fight at the time. Back then DVD players were luxury items; even if a family had one, then only had one and it was in the living room. A kid wanting a console for games ("what should I beg my parents for?") was much more likely to convince mom and dad to get a PS2 since it acted as a DVD player as well as a game console. Even if the family had a DVD player, a kid generally wanted his own player in his room for hanging out with friends. The PS2 did this, the GCN did not. Many times I went over to a friend's house with a DVD and they said "oh we can watch it in my room with my PS2!" Even if they had a family DVD player, the kid didn't want to sit in the living room with the rest of the family to hang out with friends, he took the disc and friends to his room and watched it on a PS2, no matter how slow or clunky it was (no remote, must control the movie with a wired PS2 controller).

If a kid from a mid- or low-income family had a choice between a game console or a DVD player, why not choose one thing that acts as both?

I'm guessing this is why Microsoft went all out to advertise the Xbox whatever as a "whole entertainment system for the whole family"; they saw how DVD functionality boosted PS2 sales and tried to build on that with streaming bullshit or whatever integrated into their console. What Microsoft wasn't aware of is that kids generally didn't really want one machine to do everything; PS2 owners (kids) used their PS2 as a DVD player because that was their only option in the family budget.


93ea75 No.14825236

>>14770419

Jesus Christ, they were selling the fucking Pippin all the way up to 07, even with its ass sales? Replying to pic related, not your actual post.


93ea75 No.14825314

>>14823491

NES,SNES, maybe the early DS? other than those though, most consoles had inferior hardware.


4542fd No.14825322

>>14824706

back when the PS2 hit DVD players cost $100. They were not luxury items. PS2 helped the adoption of DVD, but DVD also helped itself by getting better over time. Compare original DVD releases to laser disc releases at the time and the laser disc still looks better. People saw it was a big jump over VHS, PS2's scratched two itches, and that's what helped it succeed. But they weren't luxury items. They were in the mid 90s. When the PS2 came around? Affordable and common.


60cee0 No.14828255

>>14823349

I'm complaining about it because it's a shitty fucking console all around dipshit. If you genuinely think looking at scanlines for several hours at a time only gives headaches to the weak you're fucking retarded.


8a6efe No.14835490

>>14824706

>>14823215

The Wii reached peak saturation with the casuals in 2010 leaving hardcore gamers wanting something more-Microsoft failed to capitalize on this by putting out the Kinect around the same tiimeframe and dropped the ball in regards to exclusives ever since.


88c483 No.14835504

>>14822907

What's different now is over complication. N64 Smash had just a handful of very recognizable characters except maybe Ness, and Pokemon Snap was just taking picture of the Gen 1 Pokemon almost everyone knows. Now Smash has like 60 fighters that most people don't even recognize all of, and Pokemon almost has 1000 different species now.


1988ed No.14836005

>>14825314

Neither of those were cutting edge. The Famicom was 2 years old when the NES released, and the SNES had a pretty weak CPU. The DS had a bunch of bells and whistles but with inexpensive hardware.


e6ff75 No.14843068

>>14825314

SNES was also behind tbh.


fc2971 No.14843088

>>14828255

>scanlines

I don't think you know what this word means


b61914 No.14843158

>>14759502

>n64 and GameCube were failures

This is news to me. And I had 3 fucking gamecubes in my house.


b87d83 No.14843211

>>14843158

I have 3 Wii U's, doesn't change a thing unfortunately


db82e7 No.14843391

N64 was insanely popular. Every single one of my friends, even the poor ones, had a N64 back in the day. Goldeneye and Wave Race were must haves for any sleepover. OP is a clueless underage faggot.


53cc4d No.14843407

>Failure

<Define failure.

Didn't they all make profit? Wii U significantly less so, but still. I thought the gamecube was very cost efficient that Nintendo still made sales on the systems as well as the games.

>>14843391

One point made is everyone only ever had a handful of games for the n64, and it was usually the same games.


e88a4d No.14843527

>>14762986

>N64 had no games

OoT, Majora's Mask, Diddy Kong Racing, etc.

>NGC had no games

Mario Sunshine (as much of a shit game that was, fucking 100%ing it is a pain), Melee, Luigi's Mansion, etc.


60cee0 No.14843545

>>14843088

I do but "barcode scanner" was a bit outside of my head atm.


dc3cc8 No.14843867

All 3 had good games, nothing went wrong as far as consumers should be concerned


77d9b8 No.14843875

/v/, stop trying to do history revisionism. Especially for console from before you were born.


fc2971 No.14843879

>>14843867

They didn't have very many good games and in a lot of cases consumers would have gotten many more hours of entertainment with another platform. Most did by owning several platforms.


d7c8c6 No.14843887

>>14843875

I'm a genesis boy, get fucked faggot.


77d9b8 No.14843922

>>14843887

No, you were not. You're a teenager LARPing as an old guy. You were not alive by the time these systems were new. Your first game was probably some browser flash game back in the mid 00s.


aa1327 No.14844620

>>14843922

The genesis was released back in 1989, that was 3 decades ago. I grew up playing used shit personally since I couldn't afford buying a new console myself since we were poor as fuck. I was playing genesis games back when you could easily find copies of genesis and SNES games for dirt cheap in piles since kikes didn't give a fuck about used plastic toys back then and goystop didn't kill the nicer stores off.


5c5b4f No.14845188

>>14843391

>N64 was insanely popular.

Once again, not everyone is a burger >>14760806

>>14843158

>This is news to me

I posted the sales figures for the, in this thread. N64 tanked outside of America, GC was 3rd place overall in the 6th gen.

>>14843527

>N64 had no games

Compared to tPS1 and Saturn, it didn't.

>NGC had no games

It had piss poor 3rd party support compared to its competitors, though it was more than the N64 had.

>>14843875

>/v/, stop trying to do history revisionism.

Tell that to the manchildren who think that playing Goldeneye and Mario Kart constantly means the N64 had sales comparable to its competitors


db82e7 No.14845461

>>14845188

>Tell that to the manchildren who think that playing Goldeneye and Mario Kart constantly means the N64 had sales comparable to its competitors

Dude, are you fucking retarded? In that wikipedia link you're using as an example it even says

>The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores."[56] Time called the purchasing interest "that rare and glorious middle-class Cabbage Patch-doll frenzy". The magazine said celebrities Matthew Perry, Steven Spielberg's office, and some Chicago Bulls players called Nintendo to ask for special treatment to get their hands on the console.[70]

>During the system's first three days on the market, retailers sold 350,000 of 500,000 available console units.[56] During its first four months, the console yielded 500,000 unit sales in North America.[71] Nintendo successfully outsold Sony and Sega early in 1997 in the United States;[72] and by the end of its first full year, 3.6 million units were sold in the U.S.[73] BusinessWire reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997

The system sold like hotcakes. FFFS, at least read the thing your linking to before you start spouting nonsense.


c2dae0 No.14845471

File: bc32def8e32234d⋯.png (5.03 KB, 738x85, 738:85, ClipboardImage.png)

>>14845461

>outsold

Man that ended up really meaning something.


db82e7 No.14845509

File: 235d81528075741⋯.jpg (63.36 KB, 640x400, 8:5, geesh.jpg)

>>14845471

Whoa, you mean to tell me that a console that was produced for 12 years outsold one that was only in production for 6. Hrmm, wow, really makes you think.


c2dae0 No.14845515

>>14845509

Yeah, turns out having more games and third party support ended up keeping the thing alive well into its successors lifetime. Pretty wild isn't it?


8b6b4e No.14845715

File: 1c551ee0dd7644d⋯.png (1.06 KB, 500x250, 2:1, Oekaki.png)

>>14823482

I tried.


8b6b4e No.14845723

File: ec4090f349cd2be⋯.png (2.05 KB, 500x250, 2:1, FUCKING.PNG)


cffabc No.14846165

>the N64

failed because nintendo refused to switch to cd because they were kikes, so they used cartridges which have less than a quarter the space than a cd and had a shit controller.

>The Gamecube

Failed because instead of using the dvd standard, they decided to minidisc which had 1.5gb max of storage instead of a dvd which could go up to 4.5gb.

>The Wii U

Failed because people thought it was an accessory because it was so poorly named.

>used a gymicy tablet controller instead of having decent hardware.

And also all 3 failed because they got shit third party support.


1df54a No.14846551

>>14823462

>>14823467

If the internet didn't ruin you why else would you be here?

>>14822907

I'm not entirely sure, but I have a few ideas.

A lot of it is probably millenials who grew up on Pokemon and other Nintendo stuff. (You really can't understate Pokemon's success as a franchise. Name another franchise that has been able to expand into other media as much as Pokemon.) I'm not saying Pokemon is the most successful franchise ever, even if it is up there, but most franchises can't expand as far as Pokemon did with at least moderate success in most areas.

There's also the fact that a lot of Nintendo's major franchises are still around making them more easily recognizable on older platforms. If Sony had more exclusive franchises on PS1 that were still ongoing to this day, it might have more nostalgia than it currently does.

The N64, despite a lot of hardware fuckups, did produce a few highly critically-acclaimed games that still get recognized to this day for either how good or how influential they were. (Whether you believe it's true or not is irrelevant because they're still used in clickbait top 10 lists everyone else has already done.)

I had fun playing N64 with my friends at the time, but a lot of its games really didn't age as well as people realize. Not necessarily bad, but not as fun as when I was a kid or when I was somehow used to the weird controller.


60cee0 No.14846631

>>14822907

Is it hard to just say it had a decent library? Not as large as earlier consoles but still a good amount of solid titles.


2e7385 No.14854379

>>14846165

The N64 was a huge success though.


5c5b4f No.14854422

>>14854379

>The N64 was a huge success though.

Read the thread, it wasn't.

>>14845461

>The system sold like hotcakes. FFFS, at least read the thing your linking to before you start spouting nonsense.

<he says deliberately ignoring Sony's 100 million vs. N64's 30 million sales

<thinks a bunch of celebs wanting the system at launch means it sold like hotcakes

You should take your own advice and learn to read.


2e7385 No.14854551

>>14854422

Not being the biggest success of its generation doesn't make it a failure.


72ceec No.14854567

>>14845723

looks like an m&m


329367 No.14855420

File: 133e8e5796753d0⋯.jpg (122.51 KB, 1520x864, 95:54, ninteno64featured.jpg)

>>14846165

>failed because nintendo refused to switch to cd because they were kikes, so they used cartridges which have less than a quarter the space than a cd and had a shit controller.

PlayStation followed in the footsteps of many other successes with CD-ROM in games consoles, including Sega CD, PC-Engine CD, 3DO, CD-i, the PC-FX, the FM Towns Marty, the Jaguar CD, the CDTV and CD32, and the Pippin.

I think people at Nintendo saw that pattern and decided to go with cartridges instead of paying the competition to use CDs, so while early PlayStations were plagued with drive failures because it was cheaply made along with the standard 2x loading speeds, Nintendo 64 launched for $100 cheaper than Sony and $200 cheaper than Sega.


ac2ad8 No.14855440

>>14854379

Nintendo 64 was a very good Nintendo console, just like Wii U. If you like first and second party Nintendo games, it was a great system. Nintendo can survive on first and second party games no problem. But they can't beat the competition. They are the only console manufacturer that can sustain themselves with first and second party games. Playstation needs the rest of Sony (at least historically, not so much now), Xbox needs Microsoft's money, etc. Nintendo has no one else and can survive on their IP alone. But it's not enough to come in first and it's not enough to gain ground.

Because of that, a Nintendo failure isn't on the same level as other console failures, like Atari Jaguar and Sega Saturn. But 30 million sales for a console by Nintendo is a very weak showing. Specially as they don't have anything to fall back on and video games are their only successful business.


329367 No.14855447

File: 54417d4e0fcbc00⋯.jpg (32.19 KB, 736x494, 368:247, 702fe0cf7a00fe766da2ddc581….jpg)

>>14846165

>Failed because instead of using the dvd standard, they decided to minidisc which had 1.5gb max of storage instead of a dvd which could go up to 4.5gb.

GameCube didn't use MiniDisc. MiniDiscs come in a plastic caddy and are rewritable. GameCube used a DVD-like disc developed by their partners at Panasonic. Use of DVD would have bumped up the launch price from $199 while the other two started at $299.

GameCube's failure came from the tidal wave of normalfags that wanted a cheap DVD player and games console, all in one package. PlayStation 2's early models can't even properly play back widescreen DVDs unlike even the cheapest DVD decks of the era and they too were plagued with drive failures, but millions of dollars were pumped into marketing, so it didn't matter.


729fe5 No.14855651

>>14855420

I always thought of that as the reason why Nintendo stuck with cartridges with the N64 along with the burnout after the failed SNES-CD add-on. The price factor was a bullshit excuse however and Nintendo still uses that to justify their underpowered systems to this day.


837f79 No.14855754

>>14855447

>GameCube's failure came from the tidal wave of normalfags that wanted a cheap DVD player and games console, all in one package.

I suspect the 1.4GB size limit of the miniDVDs also had something to do with that.


85a71e No.14859159

>>14855440

>just like Wii U

kek, no


329367 No.14860744

>>14855754

>I suspect the 1.4GB size limit of the miniDVDs also had something to do with that.

1.4GB single layer, two layers gives you 2.7GB. The same applies to DVDs which can hold up to 8.7GB on a dual-layer disc, although the only game to use both layers that I've seen was Gran Turismo 4.




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