>>14771116
Heck, that could work.
I like the "build your station" theme, honestly, but current SS13 is too centered on a round based system. Everything is balanced around 30-45 minute rounds. Not a bad thing, but I've played that game for close to 10 years.
What about something like this:
>start with small station on top of asteroid
>it's a broken down shithole made from recyled bits and bobs from a crashed ship your crashed ship
>Can order and sell stuff from small "Trading Port" beacon
>underground asteroid for mining
>deep underground for !!!FUN!!! stuff
>when players log off, their in-game avatar falls asleep
Meaning you either build beds, sleepers, your own quarters, or just slum it against some meteorite rock
>small spaceship to carry to you to distant stations/other ships for trading/pillaging/fighting/sabotaging
The last part could be kept simple so it's easier for other coders to expand: just have something like the medical ship in SS13 that bounces between two diferent places (Z-Levels) and before each trip, the Z-level is cleared and generated anew.
Simply pick a type of level to generate (Station, hostile station, Ship, Hostile Ship) and voila.
Later someone can add some less-autistic FTL ship-fighting mechanic, but I don't see that working aswell.
For lore, I'd keep it open. People just log in, and either crash land with a pod on the asteroid (generating some scrap) or crawl out of a cave or arrive via trade ship. Then people decide what they wanna do. Pirates? Just order a pirate hat crate. Intergalatic Jews? Build a vault, stock spacecash. Raiders? SpaceMarines?
I'd also throw in instant re-spawn. As in: you can still be cloned through the usual methods, but if your body is not recoverable or you can't be arsed to wait, just respawn. To offset this, I'd give players perks. Shit you can do in game that give advantages to your character. Respawning as a new char means you lose it all, so there's an incentive to stay alive, but since it's PVE, we don't have to worry much about powergaming and balancing the perks.
Could be simple things (more Stamina regen) to silly shit (able to eat metal) or even mutations.
I really, really like Fallout 2.