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File: fb902457b4669bd⋯.gif (791.28 KB, 400x292, 100:73, fennel.gif)

c3ac54 No.14755591

>does a backflip to dodge you

>somehow this hurts you

This is an oddly designed game. What did you think of it? I think it's OK so far.

1720fc No.14755632

File: 8f92b38063becbe⋯.jpg (133.06 KB, 1920x1080, 16:9, Momodora_III_Artwork_5.jpg)

I as well think it's okay. Nothing more or less. The art is cute and I enjoyed my playthrough, but that's where it ends. Short but not bad. Not extraordinary.


c3ac54 No.14755642

>>14755632

It feels very inconsistent. Like there will be times when you're given invincibility frames after taking a hit, or enemies will do massive amounts of damage they normally don't do. I don't know what it is.


68e206 No.14755659

I found it to be low quality gameplay with high quality sprite work. kind of a shitty series


c01beb No.14755966

I liked the part where you smack the witch in the titties with a maple leaf.


88fce1 No.14756115

>>14755591

>so far

Where are you and how much have you done?

It's a wonderful little game which loses some of the charm on repeat viewing or under scrutiny. I bought it with no expectations after playing the previous Momodora games (which are, collectively, about three hours long) and it blew me away. The music and atmosphere are great, and the combat/enemy design encourage the player to use most options despite the bow being ludicrously overpowered. I always felt as though there was something else to discover in each area, and the number of collectible items and secrets is quite high. It was a gem in the otherwise poor year of 2016 and probably stood out because of that.

The team had an exceptionally poor idea in placing the city first, though. It's so oppressive and lacks the charm of the other areas; personally, something about the ambient noise almost gave me a headache.

The sprites could be higher quality, but personally I didn't mind. This might sound extremely pretentious, but the solid colours and middling resolution gave the characters the appearance of an impressionist art style, as opposed to the greater definition found with higher resolutions and more detail.

Really, my only gripe with this game is its developer: he wanted to make the next installment 3D and posted several EXTREMELY early videos (lacking collision & animations, using default Unity assets) to his Twitter page. Series fans expressed their displeasure and he took it way too seriously. I think the last I heard, the series was on hold because "people clearly don't want me to move forward" or something.


88fce1 No.14756126

File: a22c6d66a9ffd81⋯.jpg (78.1 KB, 1199x657, 1199:657, Momodora 4, probably.jpg)

Scratch what I said about the game being on hold. Apparently he stopped being a huge bitch.


b4bb12 No.14756140

>>14756126

so, is this the darksouls of Kawaii Metroidvanias with grim ambience?


c01beb No.14756143

>>14756140

> is this the darksouls of Kawaii Metroidvanias

I've legitimately heard RutM described like that.


c3ac54 No.14756148

>>14755966

I just beat derelict frida but I've explored way past this point in the game, got one part of the crest and noticed an unexplored spot on the map. Derelict Frida was literally crouch+arrow to win, that wasn't a good impression.

I'm coming down from Kero Blaster which every part of it was deliberately designed and fucking awesome, fun, tough, and constantly making you get better. So far the difficulty in Momodora (I'm playing on hard) is a bit inconsistent? It feels weird.


88fce1 No.14756152

>>14756148

>I'm playing on hard

There's your problem. The difficulty modifiers do almost nothing except make you take triple damage and halve the effects of your healing items. Take it from someone who loves hard modes: you should play on normal.


c3ac54 No.14756158

>>14756152

I'm already pretty far, not sure if I wanna start over…then again in a more sound difficulty mode it might take a quarter the time to get back to where I am.


88fce1 No.14756162

>>14756158

The game is honestly close to unplayable on hard, and not fun or engaging.


c3ac54 No.14756170

>>14756162

Fine, I'll start a second save on normal right now. I feel like hard shows off some weird issues that shouldn't be there and dying in one hit to an attack isn't very fun.


74c299 No.14756230

Reverie was pretty fun, decent metroidvania, somewhat challenging, decent sized map. Very nice looking game. Would recommend.


c3ac54 No.14756245

>>14756162

I've beaten a few bosses now, doing the subterranean grave after beating titty witch. definitely more fun, having more health actually helps with learning enemy and boss behavior.


afd524 No.14756255

Well, if the backflip touches your hitbox: it can be reasonable to assume that she hit you with her high-heels.


7d25d3 No.14758042

File: d938975604d43a5⋯.jpg (279.76 KB, 800x800, 1:1, 1468132994_kero.jpg)

File: 10e85c5e3931c5c⋯.png (65.27 KB, 1366x768, 683:384, Haegok.png)

>>14756115

I played 3, then the first two, then RutM and I gotta say, even though I pirated Reverie I was still pretty disappointed. It was only a bit longer and didn't have re playability like 3 did and wasn't completely fleshed out I'd say.

All the momodora games seem more like proof of concepts or almost like demos, and for the first two, that makes sense as they were free and portable executables. 3 was super cheap and pretty alright all around. I guess where Reverie falls short for me is that I expected a lot more and only got a bit more and you can't effect the world. You can't save that one guy in the prison who says don't leave me and you just kinda follow Sans around till he keels over and the only other ending is getting the upgraded sword so you can kill the boss for real and get the happy ending which is just a nod to the second game, it's something they already did in the same series.

>>14756148

<kero blaster

monica


ddefe7 No.14758090

File: 0ba425e5a156869⋯.jpg (14.25 KB, 250x250, 1:1, 1197979407253.jpg)

>This is an oddly designed game

Doesn't she visibly kicks you in the face during back flip?

>What did you think of it?

It's 2D bloodborne, that's better than actual bloodborne by the virtue of running at 60 fps.

>>14756115

>>14756126

>mfw

Oh I will definitely play the sequel/prequel/whatever it's gonna be.




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