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File: e103781c58c995a⋯.png (69.72 KB, 1600x700, 16:7, 687474703a2f2f61696d747578….png)

62f332 No.14748627

Or reverse engineered aspects of a game?

It's actually pretty fun to do and you learn a lot.

951308 No.14748640

I used to back on PS1 with a gameshark. I bought it to quickly restore some saves after some dickhole stole my memory card


8af64f No.14748835

I made FOV hacks for some games. Does that count?


03ef49 No.14748886

I once wanted to add an unamounted version of the Mamluk troops as a heavy troop for Egypt in Medieval 2 Total War. I ended up having to saw together a bunch of models and animations and I got so lucky it ended up working and in addition I managed to unlock a heavy armored troop for most european countries that was skirmish/custom battle only.

I really wish I could reverse engineer any vidya but I don't know where to even begin.


a1e2c1 No.14749189

Just simple trainers that didn't do much more than memory hack the game.


66546a No.14749207

I wrote a DLL injector specifically for a certain WoW private server but never did the hooking required to get any real automation going. It was definitely fun and I did learn a lot.


000000 No.14749251

>>14748627

Yeah. I just use hex editors, memory editors, and packet filters. Turns out it's a lot more fun to cheat when you made the cheat yourself. You feel a sense of success and accomplishment when you aimbot people to death when you made that aimbot yourself. You also feel a sense of success and accomplishment when you get kicked from a server for aimbotting when you weren't.


0a565f No.14749376

I used to crack/train DOS stuff in the early '90s (older anons might have used my Virtual Pool trainer that let you use the shot planner in multiplayer) and was actually the cracker in what I think was the first Linux warez group in the mid '90s although that was for apps not games. I fell out of it 'professionally' since 2000 or so but I still do it as a hobby just for funs. I'm currently working on cheats for warframe.


735e09 No.14749718

On my second playthrough of Alpha Protocol, I think I hex some .ini file to level myself up a bit. That way it played less like total ass in the early levels.


61cb52 No.14749735

File: 81619d50c105984⋯.webm (2.61 MB, 1280x720, 16:9, 6fc115e9e128da9cf3d157742….webm)

Mostly cheat engine to manually search for values and steamroll through non-VN eroges.

I've also used game shark on emulators for shits and giggles, it was really fun flying around the map on a bike with noclip on in the pokemon games.


7124b9 No.14749747

File: 4e85823dccfc5e8⋯.jpg (37.37 KB, 464x650, 232:325, 2-34707234-23.jpg)

>it's actually pretty fun to do and you learn a lot

The fact that most children can manage to do it should clue you in that you really don't. At best you learn code obfuscation, in which case, congratulations!


a1e2c1 No.14749751

>>14749747

How about I make you cumblind and obfuscate your vision, faggot?


7124b9 No.14749758

>>14749751

I don't know are you intellectually capable of such a task?


0a565f No.14749763

>>14749747

Would love to see all your fancy cheats for modern games since it's apparently so easy.


7124b9 No.14749772

>>14749763

Yeah I have got this amazing cheat it's called Gitting gud faggot, cheats make you worse at the game


655a54 No.14749778

Occasionally I'll disassemble a ROM to make my own Game Genie codes for kicks. I tried to make infinite lives/health codes for Battletoads recently, but NES Game Genie codes are hard to make for whatever reason. The addresses I targeted ended up being slightly off, otherwise my codes were about the same as the ones I found online when I looked for working codes afterward.


f7420f No.14749787

>>14749772

this, same with being able to save at any point.


0a565f No.14749796

>>14749772

Making cheats is what one does when they're so good that the only way to be better is to punch a hole through the game's universe and become God. Mainly, it's fun to abuse people like you in ways that only having developer-tier power can accomplish.


d6d0ec No.14749833

File: e077bc2100d280b⋯.jpg (11.13 KB, 255x254, 255:254, 132e897854eef481e05f6c42d9….jpg)

>>14749758

>>14749747

>>14749772

tell me where the big mean cheaters touched you anon


7124b9 No.14749858

>>14749833

Why don't you show me where the learning curve touched you?


655a54 No.14749869

File: 65496aa426b1fbc⋯.png (10.66 KB, 514x438, 257:219, 65496aa426b1fbcdc1d4fe2f9b….png)

>>14749796

>>14749833

Stop replying to shit-tier bait.


0a565f No.14749876

>>14749858

Being a lolcow is what gets you targeted by cheaters, anon.


01d466 No.14749886

does it count if you edit the html files for browser based porn games?


0a565f No.14749901

>>14749886

Everyone starts somewhere. A lot of folks cut their teeth on cheating the high scores on newgrounds then went on to dumping actionscript bytecode.


98d939 No.14750033

Most emulators have built-in memory editors, so it's pretty trivial to do in most games, simple things like infinite life or ammo. Especially SNES/GBA era games where many popular titles (esp pokemon) have had their memory mapped entirely.

I figured out Dungeon Keeper's data file at a young age. Really, it was just a tab delimited text file, but it was simple enough to mod. I made it so that every monster almost instantly hit level 10.

One other thing was using an actual hex editor to poke at various game saves, to look at how they formatted their save data. In particular, Castlevania COTM was a little bit interesting because it had a checksum for data, otherwise it would reset into a blank file on startup.


000000 No.14750074

>>14749763

I don't bother writing trainers, I just edit shit. You want my memory editor go to http://www.memoryhacking.com/

>>14749772

>cheats make you worse at the game

Reverse engineering games actually makes you better at them. You learn how the mechanics work in depth and there's almost always important unexplained mechanics in the game you're playing. Once you figure out how it works you can devise reliable strategies where previously you had to guess and test at the mechanics. A lot of older games have their inner mechanics explained through the efforts of reverse engineers.

I also occasionally use cheats to directly test mechanics because I cannot be fucked to autistically play to the required point or disasm to test a specific mechanic and will just cheat my way to that stage instead. Today's games tend not to come with cheat codes anymore (instead they want you to pay actual fucking money for some shitty cheat DLCs) so you have to memedit for your cheats.


436591 No.14750194

>>14748627

Where can I start?


f254d1 No.14750434

Once. I played an obscure Super Famicom jRPG with a sidequest to collect a bunch of books (likely porn) to earn some items, including a transparent bra for the female party members (it's not interesting, the item just changes the bra graphic to a pair of stars, you can more just by shutting off layers in the emulator). There's no list of these books even on the Nipponese internet and nearly all of them are lost forever by the time you can turn them in for items. Since they're all the same stacking inventory item so I said fuck that shit and figured out how change my count to high numbers with the cheat search.


000000 No.14750634

>>14750194

Try the Cheat Engine forums: https://forum.cheatengine.org/

I prefer L Spiro's Memory Hacking Software over Cheat Engine (which I frankly never use), but the Cheat Engine forums are much, much more active.


392258 No.14752775

Haven't done much with games beyond fiddling with save data.

I am currently trying to fuck with a MIDI instrument, though. Blocks out certain keys and institutes a time limit on a trial version. At first I just wanted the program, now I want to see if I can do this thing. Close to no prior experience with reverse engineering, but I've been making constant progress over the past few days. Time limit was easy, but the blocked notes are proving more difficult. Data being transformed, occasionally just passing references to references, checked in at least nine different places.

Breddy neat stuff.


50d6bf No.14752801

>>14750074

Why don't you update your memeditor anymore?


3b73b2 No.14752840

I loved to investigate the inner mechanics of N64 games with my Gameshark's code finder and memory address editor. I have always found it frustrating that people don't seem interested in developed these kinds of robust tools on other platforms.


687c58 No.14753062

Only once, but making cheats using Gameshark-type devices is easy. Especially if you want to lock values or states. Never lose a life, never lose health, stay invulnerable, never lose a time-based powerup. Those kinds of things. The only code I ever dug up on my own was for infinite health in Darkwing Duck for Game Boy.

Making Game GENIE codes, on the other hand, is a goddamn mess.




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