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File: b67f2ec31f3dde9⋯.png (1.24 MB, 1600x900, 16:9, Filtered.png)

File: 9d7899155298ea3⋯.png (1.12 MB, 1600x900, 16:9, Unfiltered.png)

ffd1e2 No.14734367

>Playing Quake with filtered textures

Why do people do this? The game looks like someone smeared vaseline everywhere with texture filtering on.

92bab3 No.14734437

Didn't we just have this thread?


1874e9 No.14734445

>>14734408

Best FPS

>>14734426

what has replaced it?


4ac8f0 No.14734461

>>14734445

Quake® Champions


548a2e No.14734479

it's been vaselined to blend the colors and make gradients look smoother. The textures are so low resolution that there's literally no point to filter them, making them look worse than they are.


8c0996 No.14734494

File: ab36d59d41858dc⋯.webm (1.03 MB, 1920x1080, 16:9, doom.webm)

>>14734367

>playing Quake with transparent status bar

Why do people do this? Just set scr_sbaralpha to 0.9999999 if you're on a FitzQuake-based engine.

>>14734463

>t. Errant Signal


a7e621 No.14734687

>>14734672

yes, those of us who actually work for a living i.e. in blue-collar industrial jobs are quite familiar with what things look like when smeared with petroleum jelly aka grease


e709b1 No.14734703

>>14734690

>brag

Are you a faggot or something?


70869b No.14734771

>>14734461

this but unironically


709122 No.14734831

>>14734465

There's nothing like Quake 1 multiplayer. It's a gem waiting to be rediscovered by the millennials.


e271dd No.14735633

File: d232c1652ddbe63⋯.png (167.59 KB, 315x269, 315:269, wizard.PNG)

>>14734494

thanks for the webm


5bc92f No.14735875

>>14734445

>Best FPS

it's behind the original DOOMs and FEAR, to be sure. I would even put Serious Sam ahead of it. I feel bad for your nostalgia blindness


ac006a No.14736203

Quake never managed to really grip me. The gameplay and tech are better, but the music is non-existing, the theme is lame and the colors are just boring. Doom really get the blood boiling with the rocking music, strong colors and the cool theme of liberating a space station and storming hell as a one-man commando.

>>14734672

>are people really that familiar with vaseline that they know what things look like smeared with vaseline?

>I thought vaseline is used by gays for anal

You answered your own question :^)


c2332b No.14736218

>>14734367

>playing Quake

Well there's your problem.


08cbd6 No.14736274

>>14734367

I play with FTE with fancy lights and unfiltered textures. It's a nice setup.

>>14734408

Because QuakeWorld is THE best arena shooter ever made and nothing will ever top it. It's also really fun to make maps for, and you can play it on GNU/Linux as an added plus.


7ea622 No.14736298

>This thread every week


ffd1e2 No.14736589

>>14734408

>>14734426

>>14734463

>>14734465

>>14735875

>>14736218

>Unironically shitting on Quake

This is what /v/ turned into.


08cbd6 No.14736713

File: f8768d85c959a1a⋯.jpg (42.54 KB, 464x565, 464:565, DQKEG2HX4AEX4yW.jpg)

>>14736589

They're poor children Anon.


76c327 No.14736792

>>14734367

>remaking a thread word for word because you can't come up with your own topic


49bcba No.14737470

>>14734367

Let people play the game how they want fag. How does this even affect you?


6c2863 No.14738444

>>14736589

They are talking about the first one, anon. First Quake was a gray, boring and uninspired mess of drab colors and forgetable generic maps. It was a downgrade to doom in every single way save for 3d modeling of enemies and levels. All it has going for it is the engine which was used to make much better games later.


42ad74 No.14738460

>>14734711

>blue collar aka tradie jobs are bottom of the barrel

Dirty ricenigger spotted.


441225 No.14738491

>>14735875

>I feel bad for your nostalgia blindness

It's still pretty good my dude, there's also no way it's behind F.E.A.R.

>>14738444

>gray

Are you colorblind? You've probably never even touched the fucking game, I also like how you don't mention gameplay outside of level design being "generic".


6ee7be No.14738532

>>14738444

Quake improved upon most areas that Doom/Doom2 accomplished. The physics, the rendering, the network code, and with some arguments the gameplay mechanics were all better (even if you want to be a contrived faggot and say "incrementally").

When Zoid released the QuakeWorld network code it made QW the defacto multiplayer online game of the day. Threewave CTF and Clan Arena (formerly Rocket Arena) are actually fun. QW has no jew DLC, no jew microtransactions, no jew loot "crates". If you were alive and old enough at the time QuakeWorld was in beta you could have even designed your own QuakeWorld skin to be included in the official QuakeWorld release (my clan OGC did and you can found our pimp suits in the skin pack).

Basically, if you are an underage b& faggot that grew up on slow, boring, vanilla, single mode, non-custom map, shitty online games like your beloved Cowpie Doodies and Gaylo: your opinion is automatically stored in the cylindrical file under "miscellaneous".


5826d8 No.14738550

>>14738532

>Quake

>Improved upon doom

But Doom is orders of magnitude better than Quake.


709122 No.14738571

>>14738550

Obviously too young to have been there. Wait for your favorite e-celeb to tell you how great Quake was, like how you had to have them tell you how great Doom was.


5826d8 No.14738585

>>14738571

I played Quake a few years after it was released and Play Doom every other day, nice projecting however.


6ee7be No.14738604

>>14738550

>But Doom is orders of magnitude better than Quake.

It's really not. Especially in the multiplayer which I actually elaborated upon instead of spewing my personal opinion as some sort of proven fact (tip: you're a fucking retard).

Everything I've said was stated as an original Doomgod, too. Let that sink into your underage b& faggot skull for a moment.


a251a8 No.14738612

>>14734409

Shut the fuck up with "newfag", it makes you look like you belong in a trash bin.


106498 No.14738882

>>14738880

stay in one thread, it's not a smart idea to parrot the same bad opinions everywhere all at the same time. You become very obvious.


441225 No.14738904

>>14738865

i fail to comprehend how possibly adding people to the community of a 22 year old game that's extremely good and can be played in multiplayer is a bad thing

playing quake with redditors is better than playing quake with no one


891fa2 No.14738937

>>14738532

>my clan OGC

Is there any mentions of your clan on the web? All I could find are cowadooty, world of tanks and SC2 clans.


6e62de No.14738971

>>14736589

It's just one guy trying to start shit, it's why I deleted the posts.


5f23e6 No.14739241

File: fc0bc37fd809bf4⋯.png (982.46 KB, 1280x1006, 640:503, danmaku-quake.png)

>The guy talking about making daily quake threads got deleted

Dang, I was gonna say that'd be cool.

But anyways, do any of you fags like to shitpost in Quake C?

https://volafile.org/get/BDo2dYq-lNrfS/danmaku-quake-alpha-0504.zip

It's a horrible hack of code, but kinda interesting.


6ee7be No.14739325

File: 5c7243123531ffb⋯.jpg (14.96 KB, 296x194, 148:97, original.jpg)

>>14738937

>Is there any mentions of your clan on the web?

You'll have to dig through old sites like Bluesnews (defunct), Shacknews (defunct), and Planetquake (defunct). We tried to participate in all the QWHPCL events (QW High Ping Capture League), and Clan Arena (formerly Rocket Arena).

Aside from that, our clan skin (pic related is 'original.pcx') was part of the official QuakeWorld release.


6e62de No.14739787

Why is someone sperging out over quake?


08cbd6 No.14739789

>>14738585

I only started playing Quake ~6 years ago and I still think it's better than Doom.


6e62de No.14739797

>>14739789

What if i like both?


81b58a No.14739903

>>14734437

But if we don't repeat threads, how can anons in different timezones comment? :)


6ee7be No.14740019

>>14739980

>Looks like hebrew text on the back

The .pcx skins for whatever reason were wrapped backward. That actually says "OGC" if you're not a shitskin and know the alphabet.


c4ab22 No.14740081

Are there any Doom source ports that can even raise a candle to Quakespasm? A chunk of the reason I play Quake way more than Doom is because all the Doom sourceports I've tried either run like shit (thank you Graf Zahl you giant faggot) or have weird mouse input. I just want to be able to play modern maps (don't care about GZDoom shit) without melting my toaster. Somehow Quake can run like a dream while Doom runs like shit.


a3c61d No.14740104

File: 99db4780a237fa2⋯.jpg (335.87 KB, 1440x900, 8:5, dp000006.jpg)

>playing Quake with filtered old textures

>playing Quake with unfiltered old textures

>not playing Quake with fan-made HD texture pack on a modern engine port


c3d5a0 No.14740128


c4ab22 No.14740136

>>14740104

Why did anyone bother doing this? It looks terrible.


891fa2 No.14740373

>>14740081

PrBoom-Plus 2.5.1.4, Eternity, ZDoom (no G here) work fine.


c2332b No.14747730

>>14740136

Autism.


827db9 No.14747777

File: 961431f36a486d9⋯.jpg (35.7 KB, 552x416, 69:52, N64_duke.jpg)

>>14734367

Frankly, I do so because muh nostalgia.

First games I played were on DOS, but it wasn't until N64 when I started playing 3D stuff and shooters. And N64 had this distinct look to all of their games, where every game had filtered textures and (I think) some sort of shitty anti-aliasing. That included Duke and Doom. And for me, that's what my oldschool FPS games looked like.


34713c No.14752743

>>14738604

>It's really not

Putting "really" in your claim doesn't make it more convincing. Are you trying to convince yourself? Having grown up playing Doom and then later Quake, I enjoyed both of them a lot. Going back and playing them, Doom's frantic, fast-paced action and combat, its bright, vivid environments and thrash-metal ripoff soundtrack, and the wide, sprawling, varied levels, loaded with many traps and surprises, are vastly superior to Quake's dingy, dim, drably-colored labyrinthine levels, its enemies that you're always facing in smaller numbers, some of which (zombies, scrags) are just lame. The weapon selection was much worse compared to Doom, who thought a nailgun would be a satisfying weapon? Is this is Nine Inch Nails reference? The lightning gun, or whatever it was called, was unsatisfying compared to the superior Plasma Rifle and BFG. And then there's the bosses. One for the demo, and one at the end of the game, and although this is a first person shoot, you kill neither of them by shooting, but one by running across a couple of switches, and the other by telefragging. Incredibly lame and a waste of perfectly boss good models.

Where Quake really shined was the mods. I had lots of fun messing around with the custom weapons and maps that modders made. I remember one mod in particular that gave you a grappling hook, that would launch you up through the air to cling to any wall you shot it at. There was the love axe mod that made enemies your friends with an "I love you man" message, and there was even a mod that let you play as the various enemies, which was cool despite the absence of weapon models and animations for when you attacked. But then Doom had, and has, lots of mods, too.

So you may have liked the multiplayer for Quake better, certainly rocketjumping and the full 3D environs added some depth to the experience. But the clunky and bland single player gameplay of Quake can't hold a candle to Doom's fast-paced, fluid, run-and-gun experience.


6ee7be No.14752901

File: 54b622f944304c5⋯.gif (881.61 KB, 500x276, 125:69, ebin shitskin faggot.gif)

>>14752743

>baiting this hard to convince everyone Doom is better than Quake

>in a Quake thread


ffd1e2 No.14753145

>>14739797

Absolutely disgusting.


ffd1e2 No.14753155

>>14752901

Honestly, I like Doom a lot better as well. That doesn't stop me from liking Quake.


e09b9b No.14753895

>>14752743

>Doom's frantic, fast-paced action

This I don't quite get. In my mind Doom has always been more methodical in pacing. Move forward, take out the hitscan enemies quickly while regularly breaking line of sight to avoid attacks, mop up the other enemies using the right weapon, scan the area for potential item pick-ups, and hold your ground. In most Doom levels you're not even expected to make dangerous decisive moves.

As a consequence of the average enemy having more HP in Quake, combat with even single enemies becomes more of a dance where you're constantly moving around to get out of melee range or to avoid the tricky projectile attacks while you're whittling down the enemy's HP, as opposed to settling the fight in a single shot as you would in Doom. The closest Doom counterpart to your regular fight in Quake would be locking you into a room with a Baron of Hell/Hell Knight where it's too close up for the rocket launcher to be safely used. Avoiding enemy attacks in Quake is considerably more involving with unpredictable bouncing grenades, wide bursts of projectiles, incredibly anal homing projectiles, enemies capable of moving and melee attacking simultaneously (a surprising rarity in these kind of games where everyone stops before attacking), for Doom to increase intensity it needs to do so with overwhelming you with enemies, most of which have easily dodgeable or predictable attacks.

I don't think any way is particularly better or worse, mind you. For the challenge Quake merely relies on highly mobile enemies with attacks which require a good degree of mobility to avoid, and pits them against you in restrictive spaces, which can only work if you reduce the enemy numbers and increase enemy HP to compensate, else you'd have to imagine multiple knights firing their bursts with each being killable with a single SSG shots or multiple weaker Fiends running at you in a straight corridor, it'd feel more like a horde shooter of sorts Increasing enemy mobility to have them chase you down relentlessly would make enemy placement rather redundant as they charge you head-on, so Quake circumvents that by radically decreasing the amount of space between you and the enemy and the space you can move around in, giving designers more control over how encounters can play out (this method also made it easier for Quake to run at systems at time of release, of course). Serious Sam for example largely throws out the element of restrictive level geometry which in turn allows it to have a lot of fast enemies at once, and rather than dancing around an enemy it's about killing as many enemies as possible before they get close and overwhelm you.

Doom is more about target prioritization, crowd control and positioning then it is about constantly dodging around. Enemies in Doom are very slow, but the game compensates for that by being more reliant on enemy placement, outnumbering the player, ambushing the player, and having more different enemy types present at once, but to accommodate them levels are actually more spacious. Whether you prefer being pitted against a whole load of slow enemies or against a handful of faster tanky enemies is a matter of preference in my opinion.

On another note, I always got the feeling people think the SS in Quake sucks because to them the idea that a super shotgun must be able to kill most things in a single blast is that deeply ingrained.


6992e2 No.14757302

But which is better, Doom or Quake?


7039de No.14757649

File: 01479d60c14ba7c⋯.jpg (83.27 KB, 600x450, 4:3, 54732277_p6_master1200.jpg)

>>14739325

That's really cool, and while I do enjoy Halo for what it's meant to be, and CSGO for what it could be, I wonder what my hometown Sauerbraten: Cube 2 would be like if it had as much money thrown at it as Quake did (as an IP). We'll likely never know.


7039de No.14757655

>>14757302

Sauerbraten: Cube 2, or Assault Cube. No one beats Inky.


6ee7be No.14757661

>>14757649

I'll always be impressed by Cube fitting entirely on a 1.44mb floppy disk. It will be really interesting when we finally have the hardware, and programmers implement virtual geometry to use that hardware.


7039de No.14757690

File: 9c40645fdffa3a8⋯.png (4.39 MB, 4706x6065, 4706:6065, unknown.png)

>>14757661

Definitely. I feel the same way about AC being 49MB on windows/Linux. If only they had some financial incentive to keep innovating, or a dedicated team that would relay progress to eihrul and keep the updates coming. I'm very interested in the potential their new Tesseract rendering engine has to joining the console market. Although it's proprietary and there are licensing concerns I'm not familiar with, I think a F2P run-jump-and-shoot FPS with their in-game level editor would revolutionize the niche market. I never did like the Hammer/Quake-like level editors.

On an aside note, It's good to see conversation going on here at 8chan. I've been on 4chan for a while and I wish it didn't take me so long to realize how awful that place is for actual conversation. Glad to see another Cube friend so quickly. Happy fragging.


e9c515 No.14757696

They think it makes the graphics look "prettier", i don't fuck around with filters even on emulators, fuck i don't even use antialiasing on my games, that shit's for homos.


556341 No.14757705

>>14735875

I feel bad for a retard like you who likes levels like Barrels O' Fun and Gotcha! when you could be playing refined fully 3d levels made by seasoned veterans of FPS level design and not guys who were still experimenting.


7039de No.14757716

>>14757705

>implying experimental design is ever a bad thing

>implying being on the fringe of a field where innovation takes place isn't the most enjoyable and fulfilling experience as a developer and consumer

Sorry friend but I have to draw the line there. There's lots of experienced people in the mapping community I'm a part of and they do make some nice maps… but more often than not they're all very very similar in flow to one another, sometimes in theme as well.


556341 No.14757732

>>14757716

Different standards of experimental, because now we already know what doesn't work. Stop twisting my words. There is no way you can think of a level design like Fortress of Mystery and in retrospect think it was a good idea, unless you have your head as far up your ass as Sandy Petersen.


afa354 No.14757904

Doom SP > Quake SP

Quake MP > Doom MP

Quake mods > Doom mods

Prove me wrong faggots


769998 No.14758183

is quake using the same technology as doom or is real 3d already?


ffd1e2 No.14758613

File: e4041dfd273cae5⋯.png (474.79 KB, 640x640, 1:1, e40.png)

>>14757705

>>14757732

>Doom 2 is the only Doom game to have ever existed


5f23e6 No.14758879

File: fb2c33078f06755⋯.png (9.69 KB, 369x300, 123:100, 1489342684378.png)

>>14757904

Quake is a perfect game, prove me wrong.

Also fight me in Quake you one and done faggot.

zzzzz.live:28501


c29920 No.14758896

File: 335511ee40404bf⋯.jpg (60.67 KB, 448x473, 448:473, NFA.jpg)


ffd1e2 No.14759103

>>14758879

I joined, what now?


556341 No.14759828

>>14758613

I cited levels from both games you fucking clown.


3c4182 No.14759851

>>14759828

>Implying Doom 1 exists.

>Implying you exist.


6ee7be No.14759975

>>14757904

I like this argument best so far, but as a Doomgod here's my take:

[Vanilla] Doom1&2 SP > Quake SP

[Vanilla] Quake MP = Doom1&2 MP

[Modded] Doom1&2 SP > Quake SP

[Modded] Quake MP > Doom1&2 MP

The visceral and speedy nature of the vanilla Doom engine made great fun and there is something special about starting a multiplayer game with clean floors and ending with gib sprites littering the whole map

The dimensionality, more attention to multiplayer, physics and the arsenal of Quake made it the defacto online game of the mid-late 1990s for good reason. After Zoid released the QuakeWorld code I don't think many games came close to replicating the immense fun of Threewave CTF. Which, I've seen CTF modes in many games since; they never seem to actually capture the speed, strategy, and maps from the original Threewave CTF.

Doom has way more mods and maps. So after vanilla I would say single player Doom wins over Quake. Same with source ports Doom seems to have more of them, and most tend to be rather elaborate ports.


5f23e6 No.14760974

>>14759103

oh, uuh

same time tomorrow?

or if you exist now


106498 No.14760977

>>14759975

doom 2's SP is remarkably shit, especially compared to q1sp.


db75fc No.14761677

>>14759975

Maybe you should just play more Quake, honestly.


72d47c No.14761724

arcane dimensions > doom > doom 2 > quake > quake2 > nudoom = doom 3

Quake has better level design and many of the enemies in the original Quakre are more interesting than the enemies in the original Doom, although it's 1 boss enemy too short, but Doom has so many more enemies on screen at any given time which just makes to combat feel better, with more enemy types and more enemies on screen at any given time, and more sub bosses Arcane Dimensions kills it, it's a show of what we could have had but never got, and it's amazing.

Why Quake 2 Modding so hard and why we not see more modding for Quake 2 engine over Quake 1, Quake 2 engine is just better and it's more flexible.




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