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12d06d No.14724490

I'd like to ask about the series. Aside from "everything being a weapon", what makes them good? Which of the games are worth playing? Are the PC ports toaster friendly? How's the non-licensed music? Are they difficult games or walks in the park?

Why a chevy van?

Also talk about the games, if you wish.

314544 No.14724496

WEEEEEEEELLLL


2a5a90 No.14724522

>Aside from "everything being a weapon", what makes them good?

That's a major misconception that led to the sequels getting worse and worse. What's fun about Dead Rising is the entire game being one long time puzzle.


12d06d No.14724574

>>14724522

Could you elaborate?

>>14724496

Is it the big show?


c5f26f No.14724601

1 and 2 are the playable ones, the rest is Xboner trash that got sold off to shitty western devs. 1 is a strangely good game composed of time management and events, I wouldn't say it's for everyone, but interesting nonetheless and the PC port ran well for me.

2 back then was badly optimized and used GFWL which is dead, don't know how it is now. I don't remember how good it was, but it's largely the same line as DR1.


12d06d No.14724613

>>14724601

What about the DLCs, Off the Record and Case West?


8683b8 No.14724632

File: 91fe442ed297597⋯.png (285.54 KB, 540x406, 270:203, 91fe442ed29759716a0512c11d….png)

>>14724490

Dead Rising doesn't really get difficult so much as just add more zombies throughout the duration of the game. But since time management is the big aspect of the game, more zombies are more likely to slow you down or fuck with any survivors. It's a subtle shift in difficulty and it works. Making time for survivors or psychopaths and pulling it off is where a lot of excitement can stem from. Or stress. Finding survivors that Otis doesn't find for you is rewarding too, as you can only find them by exploring the mall in your spare time. The AI is piss poor though and will probably aggravate you at some point.

DR1 is by far the best. DR2 isn't as good but is worth a run or two. It ruined the "everything is a weapon" shtick by introducing broken combo weapons. Ignore the other games.

>>14724613

>DLC

Case Zero is a prologue and Case West is an epilogue to the plot of DR, but don't introduce anything of interest. They can be skipped over if you don't care about plot.

>Off The Record

Spin off, not worth playing. It's DR2 but with Frank instead of Chuck.


e5ea8d No.14724905

I played 1 nonstop for over a year and quit 2 within like 4 hours. It, as well as the others you should ignore, was made by Canadians and it shows.


fdfcc5 No.14724923

>>14724574

Time management

You have different endings based on your efficiency. You could just beat the game by doing the main missions, but the ultimate goal is to save all the people and do all sides missions to get the best ending, and you need good planning for that


639b6e No.14725057

File: f70486113c31121⋯.jpg (86.36 KB, 802x995, 802:995, frank_west_autographed_pho….jpg)

Only the original is worth playing. The sequel is a significant downgrade in most of the little details that make up the whole, and it takes steps away from what made the first game stand out. Do not believe people telling you that Off the Record fixes anything.

Most of the difficulty is in how much you choose to take on, completing the main story missions is not that big of a challenge, but if you are also attempting to save every survivor then you might be in for some seriously frustrating fun. Herding finicky survivors that are under constant threat from the sea of zombies while you are under heavy time pressure is super fun. Everything being a weapon plays into this, the open world is a toolbox and you need to learn it well to get to where you want with every idiot alive. I say its important to play it without looking up where you can find various powerful weapons, learning where to pick up the right equipment and the best way no navigate the map is an enjoyable part of the experience. The game becomes quite easy once you have mastered this and the survivor AI.

The game has many endings and your character progression carries over between playthroughs, so there is no need to rush on your first time.


0c221d No.14725102

Hopefully DR4 flopping thanks to those leaf cucks at Capcom Vancouver means the series can die before it gets tarnished any further.


22d8d9 No.14725348

>>14724490

>Aside from "everything being a weapon", what makes them good

Absolutely nothing, they're just style over substance.


624fa8 No.14725387

Anyone have that anti-bully comic about first encountering the convicts?


451a49 No.14725400

DR1 is one of my all time favourite games. Top notch game despite its problems. They're "open world" games with a time limit, a myriad of weapons, items, buffs and secrets to find. There are choices and consequences to be made, especially with a first playthrough. People get butthurt about the timer, but without it you'd easily be able to do everything and hit max level in one run, defeating the entire purpose. Sometimes you have to make a tough choice; go save that guy or play it safe until the next mission. Abandon the couple you're saving as the zombies are too much for you to handle.

It is remarkable how such a niche game did so much right. The AI sucks but that is part of the charm, as with the timer, if it were improved it'd be too easy.


6f986f No.14725485

File: a8c62e4893f5cb5⋯.mp4 (660.87 KB, 480x480, 1:1, a8c62e4893f5cb5c40992eef80….mp4)

>how it feels to get the megabuster


22d8d9 No.14730988

>>14725400

>DR1 is one of my all time favourite games.

>>>/cuckchan/




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