Do different experiences with otherwise identical assets count?
NFS Hot Pursuit II on the PC
>Made by the developers of the first 5 games, everyone expected it to be High Stakes 2 following Porsche Unleashed
>Lackluster graphics, a major victim of the sudden graphic quality explosion of 2000 - 2002
>No modding capabilities (alas, none of the games after this could be modded, but this was highly unexpected)
>Cruder physics engine that had hardly changed from the earlier installments
>Beta version looked like a modded HP/HS from the turn of the millennium and few saw reason to play it after completion
NFS Hot Pursuit II on the PS2
>Given to a no-name subdivision called Black Box
>Cutting edge graphics with impressive effects, great atmosphere and minimal slowdown
>Translated perfectly onto the console, arguably a more complete experience
>Better physics engine that made the game so much more enjoyable to play
>EA ended up so impressed with Black Box's handling of the installment that they made them the official developers for the next 9 years