346070 No.14702124
Old working Frost punk thread deleted.
Its that time again! Some faggot seems to shill his game here and I give it try while documenting it with screenshots. Looks like they trying to Frost Punk us.
a27626 No.14702138
>frost punk
I hear about it first, what the fuck is this?
346070 No.14702139
My first act as chiefthain of those savages is enacting that all dead bodies have to be buried. We are horde of bums, not monsters. At least heating is sorted out.
49c9c3 No.14702140
>>14702124
THIS IS THE SECOND TIME THE ORIGINAL THREAD HAS BEEN ERASED AFTER SOME ANONS APPEAR WITH VALID CRITICISM OF THE GAME
The shill alarm is off the charts, this is obnoxious.
346070 No.14702142
>>14702138
A very short Cesar and Pharaoh clone.
a27626 No.14702143
>>14702142
Everyone knows Emperor was the best game in that series.
49c9c3 No.14702148
>>14702138
City managament game
BUT
<Forced ending (instant game over)
<People report it's short as fuck
<30 FUCKING DOLLARS
And more things other anons will gladly contribute
21760c No.14702150
>>14702140
I think its a good game but it does have some glaring issues.
4f71be No.14702168
NOBODY CARES ABOUT THIS
IT WAS FOUND NOT EVEN WORTH PIRATING
37f438 No.14702172
>>14702148
>People report it's short as fuck
But I've heard people floating around 10+ hours for the main game, that's not very short
07ad15 No.14702176
>>14702140
Yeah, this is very suspicious.
e9227d No.14702178
If I can't racially discriminate in this game then whats the fucking point?
346070 No.14702187
New in my Gulag: A hunter's hut, a plank road and new Law the custom to haul children off into the Kid's hut. The placement of roads is a little ass. You place a start point and then a end point. Ideally at a some building. If you fuck up and and cancel it, the entire process is canceled. Have fun cursing like a sailor when that happens after you failed to put a labyrinth with 3 curves into the crater.
>>14702140
Then don't report that bullshit for shilling! Let the game speak for itself. So far it talks like a fag and all its shit is retarded.
>>14702150
The Mechanics do look good. The length, setting and design all make it look like some student project.
>>14702168
Says only one guy screeching like a poorly socialized autist. I say its OK and overmarketed.
>>14702172
Nigger, are you shitting me!? That like one weekend of autism with such games. Some City Builders can last for weeks.
07ad15 No.14702204
>>14702178
But it's already done, all niggers froze to death
e9227d No.14702209
21760c No.14702220
>>14702148
These
>>14702187
Maybe if we tell them thier game has potential to be good and make an endless mode then ill get my wallet
e9227d No.14702228
>>14702187
anon boot up OBS and record some gameplay.
49c9c3 No.14702268
>>14702187
>Then don't report for shilling
First thread went for hours and was pretty healthy reply-wise (~90), so no reason for vols to delete it.
3db2d1 No.14702294
>>14702140
>>14702268
Do you have the thread's post number in your browser history? You could check the board log to see if a hotpocket deleted it, or if the OP deleted it himself because people criticized it.
346070 No.14702298
Now I have enough. A huge problem with this game is that you are lording over a horde of bitches who are unhappy very quickly. I know that people being butthurt over something is a the carrot on stick in that genre. This game cranks it up to eleven however. The only issues In can understand are sickness and hunger. This is me sucking at the game, not the game computing little bitches. Graphically it looks fine and will look fine in 10 years when looking at tabetop artworks is your thing. The soundtrack is pretty lame. Its some gypsy playing you a sad song on his violin as if you were gassing 10000 Jews per hour. In hour, I only have done 5 ingame days and therefor didn't get to the advanced stuff. The heating mechanic sounds interesting. There seems to be more to it. The lack of people in general to get run things is a pain in the ass already it I think its going to be hell later in the game. The interactive elements inside buildings are going to another pain. Putting the Generator into overdrive is just yet another means to put in action where it shouldn't be. All in all a OKish (67%) city builder that doesn't deserve the hype. Not game of the year material. The end. Fuck it, I go play some Splatoon 2.
>>14702178
The game is a nigger free experience. Discrimination would be meaningless. You can go full Nazi though.
>>14702228
No time and I only have 89IQ with Streaming.
94cc04 No.14702314
>>14702178
You can tell ameriutts to fuck off.
e9227d No.14702324
>>14702298
>You can go full Nazi though.
that's what I like to hear
>>14702314
cool
07ad15 No.14702337
346070 No.14702340
Now I got curious who made the game. Setting it into a crater, is pretty is a pretty smart design decision if you think about it. And what do we have here! Its our old acquaintances from 11bit studios who were also behind the incredibly short game Tower57 that I ate for breakfast last year. They also did Beat Cop, Anomaly and That war of Mine. That is the game they use to pump themselves up on the official frost punk website. Their employees seem harmless on twitter. Check out the Manager's ebin Turkish friend.
>>14702268
Reeks of OP deleted it. The hotpockets normally don't delete vidya threads even if they are shill attempts as long the dev isn't spamming.
7335d1 No.14702345
meanwhile in Bullytech I have bullied so many light mechs to death.
>please don't bully me shadow hawk
>shut up locust, you shot be me so now me and my friend get to kick to.
>o-ouch
why can't you burn the dead bodies? can you make the children work?
94cc04 No.14702357
>>14702345
Because it's batter to use them as fertilizer and children can work.
7ba797 No.14702371
I just finished completing the first scenario and other than it being exceptionally easy the post game screen was pretentious garbage and ruined it for me.
I ended up with saving all the people in the frozen wastes and then when the end-game storm happened I took in all of the refugees so I ended up with a cit of over 650 people and it was not difficult to run at all, if anything it became easier as I had more manpower and more engineers to research.
The reason why the end of game was dumb is that it started off with a really cool birds-eye view of the city being created and developed but then it started to list off what laws had been past and trying to make me feel like shit for having limited child labour laws. Worse of all was how it kept going on about terrible of a person I was for having laws from the order tree, talking about how my guards ruled with an iron fist even though there were multiple events of people helping the watchmen, giving me shit for having prisons even though they were to stop thieves.
I did not even fully unlock all of the order laws which would of let me go full new world order but the game still chastised me and ask me if I felt the abuse or order was worth keeping the city alive, which was fucking stupid as I decided not to rough up people speaking out against me and reprimanded guards when they fucked up, especially when the game ended with almost 650 safe people. It completely took the edge off watching a montage of my building autism by shoving pseudo-intellectual crap down my throat.
Oh also if you use the round-up ability at the prison which should reduce discontent, instead it would just let the prisoners out which caused even more discontent and that was fucking stupid.
Decent game, lots of problems, get it on sale if you like this kind of stuff.
2029d6 No.14702376
Game looks good, ambient effects and sounds convey that 'out in the cold' feel quite effectively. First scenario's final storm full of howling winds and cracking glaciers had me taking the hottest shower I've had in a while.
Refreshing to have a setting that should be 100% white actually be 100% white in the current year. You get a choice of going full inquisition or not-3rd Reich (complete with tall red banners with black and white emblems), but the game scolds you for either, which is retarded since the alternative is not issuing any new laws at all.
Content-wise, it seems like they poured all their resources into looks and ambience before remembering there needs to be some fucking gameplay. There might be 10-15 hours of content here if you fail a few times, and for wait-intensive city-builder content, that's really not enough. It's also campaign only, three scenarios that are heavily scripted, so very little replayability. All scenarios all forcefully end the game after hitting the time-gated objective, which kills replay value even more.
They're charging $30 for this. With a much larger campaign and a customizable 'random map' mode with its own events and whatnot, it'd be worth about $20. As it is, I'd pay maybe $5 for the amount and quality of content I got. Pirate only IMO.
One neat little thing is that while it does its little text scroll after a forced ending, it gives you a top-down time lapse of your city's progression from start to finish.
>>14702124
>>14702139
>>14702187
>>14702298
>spams thread with screens from 30s into the game
>spends one hour playing 15mins of content then "reviews"
dang anon this is the kind of drooling retardation I expect from a real game journo
07ad15 No.14702397
>>14702294
>>14702337
>Mark himself deleted Frostpunk threads
where are the ovens when you need them
e9227d No.14702408
>>14702376
>Pirate only IMO
shame, the setting looks really good and I'd have loved a more open ended set of gameplay.
eb43de No.14702421
>>14702139
>buried
With the proximity to the word heating later in the paragraph I misread that as burned.
a00ba3 No.14702451
>>14702337
>>14702408
>give me an hour ban for calling out his retarded hotpocket team for outright deleting my posts calling an attention whore fucking e-celeb exactly that
>now delete threads when anyone appears that says a videogame is shit
You are slowly unlearning everything about imageboards cakeboi.Just keep doubling down,what's the worst thing that can happen?
1d5900 No.14702466
>>14702451
It's cute that you think anyone will fall for that filename on an image using a template that wasn't even in existence until 147x timestamps were around.
a00ba3 No.14702483
>>14702466
i just pressed some numbers before posting iti do that with all my images
346070 No.14702506
>>14702371
Its as dumb as the story itself.
>>14702376
You have never seen that format, haven't you? Would let you hanging you there for an hour just to have everything in that one wall of text effort post any better?.
>>14702451
>>14702483
Metafaggotry like this kills boards. This is the first thing you learn when you read about /q/.
a00ba3 No.14702537
>>14702506
There wouldn't be need a need for metafaggotry if Mark did his job right to begin with,the "we all make mistakes" excuse will only ever get you that far before the people you pissed off drastically outnumber all the sycophants you can summon at your aid at any given time,just ask luggage-lad.And it's bad enough when it's Mark alone but when his hotpocket team mirrors him either because they're as new as him or as spergy as him or both then you have a shitshow on your hand
2029d6 No.14702559
>>14702371
Yeah, the lecturing at the end is really grating. I went religious, I avoided the final big evil burning tyrant option and always sided against corruption of the faith even when it gave hits to discontent/hope, but I still get the WE WENT TOO FAR… THE CITY SURVIVED, BUT WAS IT WORTH IT? bullshit. They probably have a binary result where if you do anything designated as crossing the line it gives you the full finger-waggling at the end as if you went full tyrant.
>>14702408
It wouldn't even be that much work to get a random map going, I have no idea why they didn't do so from the start. As it is I went full research and only unlocked maybe 3/4 of the tech tree before forced ending.
They have a 'coming soon!' in the scenario select, but that's probably just another 3-hour scenario, and I bet they'll be charging for it, too. It's like an early access title without the early access bit so they can charge for updates.
>>14702506
>Would let you hanging you there for an hour just to have everything in that one wall of text effort post any better
What did he mean by this?
3db2d1 No.14702671
>>14702376
>>14702371
>the game scolds you for either, which is retarded since the alternative is not issuing any new laws at all.
>Worse of all was how it kept going on about terrible of a person I was for having laws from the order tree
So, is the "good" ending anarchy?
db03b1 No.14704064
>>14702559
<what did he meme by this?
Are you autistic or something?
>>14702671
The game's lore sounds so pretentious, that there is no good ending. Having at least the legal standards of medieval peasants always lead to fascism.
2722c5 No.14704625
I honestly thought I had got through the first phase of the game when I had reached the end storm in the first, main campaighn. since then the scenarios in hard just require you to figure out the laws and build orders, because everything is always the same.
It has potential, but in its current state totally lacks depth and any replayability if you arent looking to autistically min max things and complete every objective on hard.
23880b No.14704660
The gameplay itself is pretty good, there's a very nice difficulty curve that keeps you constantly on your tos, the tech tree is big enough, there are multiple approaches to any problem (do I spend the limited steam cores on an automated building that produces good amounts of resource and requires little manpower, or do I build the cheap one that gives comparable yields but requires shitloads of manpower? Do I upgrade the reactor and face massive coal expenditures, or do I spend ages researching all the many insulation techniques, which however cost no upkeep? etc.). The increasing cold forces you to act quickly and sometimes opt for the short term gain rather than the long term in order to manage, and every time you fix a shortage or something, you usually cause another shortage of something else to happen.
The big minus of this game is that it's extremely short. About 10 hours, give or take 2, in total, if you do all the scenarios. There is no sandbox mode and no option to continue the playthrough after the scenario ends (then again, you will likely have built about 80% of everything available in the game by then). There is also no replay value whatsoever, unless you aim to beat your own personal score or something – the game's challenge becomes a cakewalk after you know just where on the overmap the best resources are, which events are going to happen when, and when you know exactly what you're doing and build accordingly. The game also obviously isn't made with scale in mind, so it's unlikely any future expansion is going to rectify any of these things (more likely they'll just throw more scenarios and buildings at you).
Overall it's a good game, but very small, and you'll feel blueballed by the end, wishing the game was bigger than it is. It's definitely worth a pirate, at least.
0edba9 No.14704661
I really enjoyed this game because even with the self-righteous pandering I'm not so weak in my convictions as to think that "but was it WORTH IT" is a real condemnation. Having tons of guards to make people feel safe, no breaches of the peace, and taking literally one thief into prison (and letting them out again with just a stern warning after less than 4 days) is basically complete victory.
Outside of the sanctimonious trash garbage, I really liked having an excuse for a radial building grid. The aesthetic qualities of the radial building grid made up for nearly all problems the game has. It's still a really short and incomplete game - nobody but disgusting normalfags with jobs should pay more than 5 dollars for a game this short, but it was definitely worth pirating and blazing through.
aaa30a No.14704917
I feel like an overhaul mod could make this a great game
I REALLY hate the crater (I thought it was a caldera at first) walls getting in the way of the camera, though.
849218 No.14704933
>>14702138
It's a city management game re-envisioned as an indie cinematic experience.
494df8 No.14704961
>>14704933
How commie is it?
a1d58b No.14705029
>ctrl+f unity
>0 results
It's not unity? I might pirate it if it's not in unity.
f1d287 No.14705045
>>14705029
What do you have against unity?
a1d58b No.14705049
>>14705045
Let me see.
That's right.
EVERYTHING
Unity is fucking trash, only used by hacks and no good game was ever made in it. And never will.
307677 No.14705053
>>14705049
damn, you just owned an entire engine. How do you feel?
ebf4a6 No.14705054
e31317 No.14705060
>>14705045
They force you to buy the developer license if you want to fix the bugs in their shit engine yourself because they never get to fix anything themselves. It's the most expensive license they sell.
2722c5 No.14705062
HookTube embed. Click on thumbnail to play.
>>14705029
This is bait but im gonna take it
307677 No.14705064
>>14705054
I remember seeing a funny thread shitting on the game because the developers were incompetent at design. I think the anon went into it expecting a deliberately paced shooter where the equipment you pick matters and it turns out everyone just runs around with no equipment because they move like quake characters. It's euroshit though so it's not a big surprise.
a1d58b No.14705066
>>14705053
Nothing. Maybe a bit of disgust.
>14705054
>tarkov
>not out yet
>online skinner box
>already has shills on 8/v/
>unity
Ha ha.
Fuck (you).
>>14705062
Webm or fuck off.
07ad15 No.14705083
2722c5 No.14705095
>>14705066
its a hooktube link you faggot, im not converting a video because you're an autistic troll
aaa30a No.14705349
>>14705066
>Skinnerbox
>Tarkov
What? It doesn't have microtransactions.
>>14704917
To expound upon this making the map larger and designing a few more generic events would go a long way. I haven't actually finished it yet, but it feels like I just started and I'm in the mid 20's. It ends on what, 40, 45?
99b50c No.14705415
>>14705049
<ctrl+f unity
<0 results
<It's not unity? I might pirate it if it's not in unity.
Have I made a screenshot with a fucking unitiy Logo? If the cube was somewhere between the Alien Ware logo which is already as insulting as the Unitiy cube, and the title screen, It would be somwhere in the thread. It would have been very obvious if it was Unity, because that heap of crap loves to announce its pressence where it can get away with it.
07ad15 No.14705614
Have you thought "wow that was quick" after finishing the first scenario? Well, two additional scenarios are about half as short.
389d69 No.14705626
>>14702371
The stupidest shit about the ending was how it's all "was it worth it?"
Like oh my bad I thought we were talking life and death for hundreds of people, possibly our entire species but now I see the devs were more concerned with hurting the londoner's feelings after they robbed our larder for the fifth time.
Lucky for me I got the super secret good ending where I never paid the devs a single cent
d336ca No.14705633
>>14702376
Game has surprisingly pleasing aesthetics. It looks like nothing special but all art designs align together into very whole and proper picture. Its difficult to pin point what exactly makes so. Game feel instantly comfy and stays such nothing that annoying will appear. Though wouldn't recommend to play during winter lol.
>they're charging $30 for this
Torrent stores charge 0$. try to beat that!
>inb4 piracy doesn't affect sales.
Should be mentioned that game had zero gamebreaking bugs and crashes for me (one technology doesn't work, heaters coal consumption reduction but this is not gamebreaking). Uncommon today.
>>14702148
Its about 20-30 hours fro 3 present missions if you don't rush things (why should you?), it normal length for sp game. New missions probably will appear soon. Yeah i know DLC, early access etc. But whatever such approach "release game if was welcomed well make more content" is ok. There is no guaranties fro developer that game would end as success at all, so too much committing is needless risk.
Desn't exactly got game balance of prosthetic had very little use of them. Could you not heat up workplaces and just supply prosthetics for sick? Should try this strategy. But i feel that workforce would end spending most of the time in sick leave and it will not work.
07ad15 No.14705655
>>14705626
It was kinda obvious the moment you saw that there's a law required to make children work, not stop them.
>>14705633
30 hours? Unless you replay scenarios, hardly. More like 10.
ebf4a6 No.14705656
>>14705064
random retards on the internet think they know about design again
08717b No.14705675
>all these (1) and done posts praising the game
Nothing suspicious going on here.
0edba9 No.14705774
>>14705675
It's disruptive to argue with people because they didn't like the game. Stupid meta arguments kill threads, and >suspiciously detract from real criticism of the actual game. If you're derailing criticism of the game and its developers for meta bullshit, are you aligned more strongly with the shills than the earnest posters?
389d69 No.14705838
>>14705655
Even that is kinda funny imo. Using children on entirely safe jobs isnt an evil decision when we don't even have enough wood to build homes. Is it worse to make a dozen kids pick sticks or to let everyone get sick and die? If it let me repeal the law and replace it with orphanages or whatever they were I would have after day ten once everything is comfy.
389d69 No.14705847
>>14705656
>game is advertised as a slow paced tacticool shooter
>it isn't
>WOW THESE FUCKING KIDS ACTING LIKE THEY KNOW STUFF
49c9c3 No.14705891
>>14705633
>broken english
>buzzwords
>defends game/devs with its life
>blatant lies like saying the game has 20h of content
<When the majority of people are reporting it's 6-8
Couldn't (((you))) be more obvious?
Fucking hell, it's like the fifth case that has the same pattern.
389d69 No.14705956
>>14705891
You're probably right but I will say that the main scenario took me 8-10 hours counting 2 failed tries (it can take like an hour and a half totalif you keep it on fast forward and know what you're doing) and there are two other scenarios that I haven't played yet but anons are saying they're half as long which would basically add up.
acd2fc No.14705971
>>14705891
mgs: ground zeroes was ten minutes for $25 :^)
2029d6 No.14706064
>>14704660
>>14704661
this
>>14704917
you can rotate the camera with Q and E
that really ought to have been in the tutorial
0edba9 No.14708616
>>14706064
Nothing makes up for having a trash minimum zoom level, it's really unpleasant that the assets are relatively high detail but you can't ever zoom in close enough to see them.
Regarding the previous posters: everyone that thinks they want a sandbox mode for this game is a drooling simpleton. You can completely cap out the tech tree over a week before the storm on the first scenario as soon as you realize that 1 automaton working in 1 design shop gives you twice as many working hours of tech per day AND is as effective as half of all of your other research labs combined, even if you're in crazy numbers like 12+ labs. How would you expand / contract the tech tree to account for a game mode that lasts for more than 3 months? What gameplay challenges would you add to make up for the crazy power curve? Frostpunk is a relatively fun vignette of initial settlement in a hellworld, which is why by the time each scenario is over you will have done essentially everything that you are capable of doing inside the tiny frozen pocket you've settled. This is why I'm convinced it's a 5 dollar game - nothing you can do could extend this particular game to two years of gameplay.
07ad15 No.14708648
>>14708616
which means it's a poorly designed game, then
49c9c3 No.14708657
>>14708616
> everyone that thinks they want a sandbox mode for this game is a drooling simpleton
From their page:
Frostpunk is a city-survival game.
WHAT'S THE POINT OF IT BEING PROMOTED AS SURVIVAL GAME IF THEY FORCE A GAME OVER STATE AT A SET POINT
Fucking shills man, the game is deeply flawed, end of discussion
0edba9 No.14708807
>>14708657
It's deeply flawed if you think that every cbg has to be free form unlimited timescale - did you scream at your computer and smash your keyboard when you found out that the scenarios in Pharoah eventually end and pass you on to some new context and set of goals?
It's a limited, small game that does a very good job of being short and limited. If you never played banished, banished is limited in a very similar way and you quickly run out of things to do before you have a "perfect" settlement at the maximum carrying capacity for your game environment. Even though you can keep playing a Banished settlement for 500 years, you will not have done anything interesting in the last 350 of them no matter how you play the game. If you played even one scenario in Frostpunk, two if you're sub 70 IQ, you would have figured out that there is no way that the set of rules, resource systems, and building contraints established in the main scenarios could be extended to a free play scenario of even doubled length.
What would you do in a free play version of Frostpunk once you've filled every single tile in your building space? There isn't a good answer to that question that wouldn't involve the same amount of work as making a complete sequel to the game in the same setting
07ad15 No.14708865
>>14708807
>this game was designed to be anticlimatic and it's good at it, therefore it's good in general
Even the best battle royale game is shit because it's still battle royale. Execution cannot excuse bad design.
49c9c3 No.14708909
>>14708807
>It's a limited, small game that does a very good job of being short and limited.
30 FUCKING DOLLARS
Really, I hope they don't hire you again shills, because you are really incompetent at your job.
580e3f No.14708918
>>14708865
>>14708909
>every game has to be 100+ hours long to be enjoyable
You're both retarded.
0edba9 No.14708920
>>14708865
>>14708909
I'm not the one following the COINTELPRO handbook to the letter. Talk about the game and say why it's shit or at least have the decency to sage your anti-discussion posts.
My only agenda is to talk about videogames and to encourage other people to talk about videogames instead of retarded off-topic bullshit.
49c9c3 No.14708932
>>14708918
>Random (1) (((anon))) appears to quickly insult criticism
Good goy
>>14708920
Faggot, the thread is full of criticism, i don't have to parrot again every one of those points.
580e3f No.14708959
>>14708932
>using (1) as an argument
>implying your "criticism" wasn't just autistic screeching about the game's length
Kill yourself. Also this isn't my first post in the thread, I made >>14704660 but moved elsewhere with a different router. Dipshit. Are you from /leftypol/ trying to falseflag, or did /pol/ degenerate enough to let inbreds like you feel at home?
49c9c3 No.14708984
>>14708959
Complaints:
>People report you have to follow a set strategy, after which the game becomes trivial
>Forced ending on a game promoted as a city-management and survival game
>Price point for it's length
>No replayability
>Illusion of choice with the law trees
>Boring and simple tech tree
89bb12 No.14708998
>>14705062
<Unity is not a shit engine
>3 minutes later flat out admits it lowered the bar of entry and brought in all kinds of hipster faggots that had no idea to code in the first place and just got into it because it's 'hip' and easier than learning an actual programming language
The reason why the tech industry is overrun by pajeets and rainbow haired dicksuckers and modern videogames have 8GB RAM minimum requirement is fags like him
>inb4 but muh free market will correct itself
That's what they said about stEAm™ greenlight
0edba9 No.14709019
>>14708984
You're retarded and gay in the head. There aren't any cbg or management games that avoid the "set strategy" complaint. What games have you played that are immune to that criticism, and how many of them were city building, management, or building oriented RTS games? If you're too busy to lend substance to your arguments you're too busy to make 10 vapid, pointless shitposts in one thread either.
580e3f No.14709025
>>14708984
These, see? That's how you write a criticism. I agree with some points you brought up (especially the replayability) and even said many of them myself in the post I refferenced.
>People report you have to follow a set strategy, after which the game becomes trivial
you don't 'have' to follow it, and neither should you. If you go in blind and do not know the meta, the game's difficulty will be just right. But yes, once you know what you are doing, the game is a cakewalk, meaning there is no replayability.
>Forced ending on a game promoted as a city-management and survival game
You do manage a city and you do try to survive. Survival and city-builder does not inherently mean freeplay
>Price point for it's length
Agred, although I just pirated it and don't really care about the price as such
>Illusion of choice with the law trees
What do you even mean? This isn't a VN where it pretends that your choice will have long-term consequences and then just ignores them. Here it just lets you pick your society flavour and throws a different set of buildings and events at you. It's not trying to ruse you.
>Boring and simple tech tree
I disagree. The tech tree was actually pretty robust for a game this small, and offered you exactly what it should.
07ad15 No.14709028
>>14708998
>>inb4 but muh free market will correct itself
>kikes in the banks
>kikes in the government
>kikes in the courts
>but it's free market, I swear fellow goy :^)
>>14708920
There already have been 2 threads with criticism, but they suspiciously got removed. I don't have the strength to write about the game's flaws again and again, but the fact that the game feels as if it was an introduction to something bigger is bad and taking away my fun when I'm anticipating more hurt. Just because we use a short for a more complicated concept doesn't mean it doesn't exist.
49c9c3 No.14709036
>>14709019
>Ad hominem on all his posts
>Cherry picks one complaint, disregards the rest
And you want me to take you seriously?
Fuck off already shill, the game is shit
>>14709028
Exactly, the arguments have been repeated ad nauseum.
0edba9 No.14709046
>>14709036
I already addressed the second point and the rest are so stupid they can be safely ignored by any developmentally normal adult. Shillposters don't deserve any respect for subverting threads so you should be happy that I'm addressing your points at all, right?
49c9c3 No.14709051
>>14709046
>Still ad hominems
Also
>I-i'm ignoring your posts b-because they are d-dumb
>You s-should be happy I'm addresing t-them
Holy fuck, for someone that hides behind such a pompous and insufferable attitude, you sure are lacking a matching intelligence and rethoric.
74aced No.14709087
good aesthetics, pretty fun to get into but it lacks an infinite mode, you are crammed into a crater always. Very well done thematically, but once you figure it out its still to basic, you're done with it it quite quickly, they shouldve made an infinite play mode and it definitely needs more content to go from just having one city survive to kicking up an actual society in the frozen north. For now it runs out of steam too quick. Fun idea, fun setup, and definitely something different, but its too short and too shallow to be advised. Lets hope they build on it because while the base is sollid, its just too little at the moment.
0edba9 No.14709192
>>14709051
>rethoric.
It's like poetry.
Talk about the game or go back to somethingawful. Metafaggotry really isn't needed here.
>>14709087
Once you figure out how easy it is to game the different starting environments it's hard to imagine an infinite mode for the game. Each crater is incredibly fast to fill out and the game happens under an extremely short timescale where all your population comes from refugees and exiles from other failed colonies. What activities would you spend your time on while waiting for enough generations of children to be born to try to colonize and rebuild a second city site? Besides, the world is completely fucked up and the normal gameplay of trying to endlessly sprawl cities in all directions doesn't fit in very well with a setting where almost all life on earth is permanently gone.
49c9c3 No.14709238
>>14709192
>Still isn't contributing counter-arguments
>Still continues to hide behind the pompous attitude
>G-get out
What hole did you crawl from?
You are judging this game with the pretext that it is valuable as a $5 one, as you mentioned in your posts:
>>14708616
>>14704661
While people here are criticizing the game because it's a ripoff for $30, content wise, length wise, difficulty wise and replayability wise.
You are giving this game a leeway for an inexistent point, the price.
78da4c No.14709769
>>14708998
>it lowered the bar of entry and brought in all kinds of hipster faggots that had no idea to code in the first place
That has nothing to do with the engine itself. If anything, it has more to do with how their revenue model works.
>it's 'hip' and easier than learning an actual programming language
I don't think it's possible to make a Unity game without getting waist deep in scripting. I have many, many gripes with Unity, but something tells me you only hate it because people here told you to. This Dunning-Kruger hatred is the most cancerous infection on this website.
>The reason … modern videogames have 8GB RAM minimum requirement
If you want to spend half a decade optimizing your game to run on every computer made in the last 20 years when RAM is trivially expensive, be my guest. Your browser in the background will just eat that RAM up anyway.
0edba9 No.14709830
>>14709238
The game was released without DRM so how can you say the price has any bearing on the quality of the game? If you didn't want to pay money for the game absolutely nothing got in your way. All of your criticism seems to be anchored to how much money you didn't pay for a short, scenario oriented game. There's no way to respond to someone that's only interested in criticizing a genre that basically exist as interactive gardens for anyone with a fully myelinized brain - what city builders do you genuinely think are challenging?
You haven't made an argument other than "I don't like it" for why the game is too short, content bare, or too easy, so it's pretty easy to say you're only posting to derail or poison discussion in the manner loose 56% posters.
d336ca No.14709918
>>14708616
>You can completely cap out the tech tree over a week before the storm on the first scenario as soon as you realize that 1 automaton working in 1 design shop gives you twice as many working hours of tech per day AND is as effective as half of all of your other research labs combined
i found that research is more limited by resources than labs output. Many times my labs just sat there waiting for collection of wood and steel.
>What gameplay challenges would you add to make up for the crazy power curve?
This.
49c9c3 No.14709953
>>14709830
>Uses "you can pirate the game" as an argument for criticism
>Still continues to ad hominem
Wow, i didn't expect you would sunk so low.
Seeing you have your head so far in your ass to accept you are wrong, i'm done trying to make you understand.
See ya faggot, i suggest you stay on plebbit if you hate criticism so much.
0edba9 No.14709969
>>14709918
The natural response is just to rush steam steelworks as early as possible in the game and crewing more sawmills at once than you expect you would need to at first.
If you didn't find out yet, the shift system deliberately encourages you to take each work team that gathers resources during the day and allocate them to hunting stations at 1745 every single day, whereupon they get up from laboring all day and go on to labor all night bringing in food. If you weren't doing this, you instantly get more than doubled resource production during the day. I'm not sure whether this should be considered to be a bug or not.
3db2d1 No.14710203
>>14709969
So are you saying they work 24/7 nonstop?
bf6e40 No.14710284
I tried to pirate it but it always crashes. I even followed the instructions about installing a certain windows update and checked if my VS was up to date. Anyone got a solution for this?
e56af8 No.14710461
>>14710203
You can slave them like that and the game doesn't punish you for it like with 24 hour shifts, yeah.
149fa1 No.14710591
>>14709969
>>14710461
It seems like the game would be a lot easier if some of the stupid micromanaging was streamlined. I guess that's why the scenarios are just 3 hrs long or something.
e56af8 No.14710775
>>14710591
Imagine how unpleasant managing 20 hunter huts would be, every single day, reassigning 20 different blocks of 15 workers to each of their 30 different workplaces. I think the developers think that the most fun part of a city builder is the explosions of change you get after unblocking some big barrier to progress and seeing things 'bloom', so they just made the power curve very short and steep.
8f4015 No.14710919
>>14710775
Seems like that's a bug, so I don't see why it should be considered an aspect of the game's design
e56af8 No.14711236
>>14710919
Try finishing the third scenario with all optional objectives without using it.
aa33dd No.14711577
I'm enjoying the game so far, haven't reached the ending yet but reading that you get scolded either way at the end for making tough choices is stupid and pretentious. Boohoo, I forced children to work in a safe work environment when the colony is one of the few remaining pockets of society during an weather apocalypse. Clearly the children should be playing with their tablets indoors instead of contributing to a fragile society. Don't know why there has to be some kind of message in the first place, citybuilders aren't really a good genre to have narratively driven preachy message shoved in. Guess they thought everyone liked This War Of Mine message and decided to shove it in here. I'd rather just have a nice and expansive game since the setting is pretty interesting for a city builder. Having everything get wiped out I don't mind too much, since there's not much room for growth anyways afterwards unlike other citybuilders. Worth a pirate for sure but it's definitely lacking in replayability, and the 30 dollar price tag is not justifiable at all, I'd rather buy rimworld instead. At least rimworld has a wealth of content in the base game plus a healthy amount of mods.
f1a7b1 No.14712020
>>14702124
Is this a good start to get into city building games ?
I always want my city to be aesthetically pleasing how can i achieve that ?
please help
aa33dd No.14712146
>>14712020
Not really, its pretty mediocre but enjoyable enough for a playthrough. You really can't make much of an aestheticly pleasing city, one because the space you're given is pretty small, two because there's a timer so you can't build upon it after that, and three because there's not really much options if at all for decorating your city, you'd just want to erect whatever building you need rather than for desire. If you want to start into the genre play something like Cities Skylines or Simcity 4/3k, they're much more flexible city building games with a lot more options to decorate and micromanage than frostpunk. Anno 1404 is also a good entry into the series, after that you can try out sierra's city builder games like Emperor or whatever else strikes your fancy. There's not that many games in the genre but for someone who enjoys it, most of the entries are pretty solid enough for a playthrough.
42a693 No.14712367
>Game just doesn't work
>haha update windows goy
Oh I see what's going on here.
Thanks but no thanks.
6c8016 No.14712518
80034a No.14713373
>Random ass shit constantly dropping hope down and raising discontent no matter what I do
Is this how all city builders are?
e56af8 No.14713487
>>14712146
Cities skylines is categorically one of the worst city builders to ever hand to an innocent virgin. Play Pharaoh/Cleopatra, Sim City 2000 or 3000, then try either Banished or Sim City 4 with network addon mod depending on what kind of autism you develop. The early Anno games are good but the future-setting entry is piss garbage.
149fa1 No.14713568
10ae5d No.14713574
>>14705049
Unity isn't actually that bad. The biggest reason that so many garbage games come out of it is that it's "accessible" both in tech and team structure so it's used almost exclusively by devs that can't handle development with Unreal. I've worked on large (for an indie dev) Unity projects of about 1M LoC that had severe performance, bloat, and race problems the community blamed on Unity but they were actually due to the code being pure shit.
e56af8 No.14713593
>>14713568
It was probably 2205 since it had some stupid space elevator concept.
0c0e00 No.14713607
>>14713568
IIRC only 1503 and 2205 are bad, I think 1404 is claimed to be the best.
>>14713373
It's part survival, so shit's supposed to be hard.
80034a No.14713812
>end of the fucking world
>human instantly dies if he gets out of into the open air
>machines pumping coal non-stop you better fucking hope it won't run out
>little rebellious cunts hiding in their tents dying like rats because working after 20.00 breaks their "civil rights"
>week of Armageddon later
>good hundred of people is still alive, half of them not even sick
>more than was there initially
<BUT WAS IT WORTH IT?????
No it wasn't tbh, I'd rather have all of these pieces of shit die in fire blizzard.
Thank god I pirated it.
Is religion ending any different?
d0564f No.14713860
>>14702451
There already is an alternative to /v/ that's kike free. King kike wants /v/ to turn into /b/ with template spam threads and everything. He doesn't even remove actually cancerous garbage like gamergate threads. When was the last time they were even relevant?
91360c No.14713890
>>14713812
It's the same BUT IS IT WORTH IT end, my friend picked all the non-evil options but despite all of his effort it wasn't any different
e56af8 No.14713907
>>14713890
>>14713812
It's strictly a response to twitter goblins and game "journos" to avoid controversy, while still allowing you to start a despotic cult or maintain order with public executions. If the only punishment the game gives you for totalitarian control over your post-apocalyptic settlement is "but was this the right idea" in an outro cutscene, it's not a very anti-authoritarian piece.
1f21cd No.14713983
>>14708657
>>14708920
>I'm not the one following the COINTELPRO handbook to the letter. Talk about the game and say why it's shit or at least have the decency to sage your anti-discussion posts.
Oh that's easy, the game is bad because
it's a limited, small game that does a very good job of being short and limited.
1f21cd No.14713991
>>14713907
>"but was this the right idea"
>Giving a /pol/tard fuhrer like powers and responsibilities.
Would
e56af8 No.14714099
>>14713983
I'd have a hard time saying the game is meaningfully different from banished on hard / mountainous / small / bad weather with some scripted setpiece story events added in. The game can't be bad just because it's short, it's just personal preference on how long cbg type games ought to be. I can't stand any game that's intermediary between sim city 4's endless region development model and banished's carrying capacity ecology gardens, but that's personal taste and not a rating of the quality of the games themselves. If you preemptively dismiss all short format cbg and development puzzles you're probably a smelly casual that hasn't played any decent games anyways.
f1a7b1 No.14714344
>>14713487
>>14712146
Thanks anons, I'll try simcity3000 since it seems to be the one you both agree one.
202f21 No.14714392
It seems the "but was it worth it?" ending applies to the first scenario. I did the other two and they both praised me a lot more. For the Ark one even if the Arks die and you save New Manchester it's still considered a win probably because the last city with any chance of repopulating Earth is more important than genetic diversity of plants. The Refugees scenario is a lot more forgiving too.
But really though, I know I hsed child labour, but they literally only worked for 3-4 days tops, just until I could get more adults. They never worked again after that.
And what about the fact that my entire city was automated by fucking robots on the second week and everybody got to just sit around and eat up rations from then on? Yeah, what a fucking travesty.
7f5f19 No.14714418
>>14714392
Is this the second or third scenario you're describing in the second paragraph.
7f5f19 No.14714445
>>14714099
Dismissing it on the grounds that it's expensive and short is completely valid however. I want value for my money because it's hard to earn and the idea that I've spent £25 for ten hours of gameplay is too little in my mind. You can call me a dirty poor fag but I like to get longevity when spending my money.
8f4015 No.14714659
>>14714445
That's a valid criticism if you're suggesting someone buy it, but if it isn't the price you can still simply say it's worth pirating
e56af8 No.14714708
>>14714445
Dismissing a game for being short is a matter of taste, dismissing a game for "costing too much for time spent" is the domain of retards that somehow have too much money but also too little. It's free to try out games, like music, so there's no excuse to say that it costs too much to participate at the buyfag level. Games should be criticized for what they are, not for meta complaints about how well it fits into a wageslave mode of existence.
c6e949 No.14714793
547f43 No.14714799
>>14714708
How about the ending being completely retarded and not even triggering correctly half the time.
0c0e00 No.14714836
>check out system usage
>while loading a cutscene it's like 100% CPU and 100% memory
>afterwards both drop significantly
makes you think
e56af8 No.14714963
>>14714799
The "ending" is basically 5 lines of text over a sped up replay of your save, it's hard to treat it like it matters at all. The scenarios are self-imposed challenges more than anything else. The game is ridiculously shallow in that area.
547f43 No.14714980
>>14714963
yeah, that's a good complaint
8f4015 No.14716030
So I just found out that -182 is the boiling point of oxygen. I now want an oxygen rain mod.
8f4015 No.14717742
>>14716030
Also hunting should become completely inviable quickly due to the cold
0c0e00 No.14717753
https://steamcommunity.com/games/323190/announcements/detail/1651009712399680070
the game sold well, so I fucking hope they won't blow it all on hookers and make this shit good. Too bad until they add endless mode it's not relevant.
8f4015 No.14717767
e56af8 No.14721800
>>14717767
If they were clever they would release one further free scenario before / right after the steam return window closes, then announce paid dlc for another 2 scenarios, and eventually kind of maybe push out an endless mode, with half the content for it as paid dlc a la paradox trashgames.
43a186 No.14721864
>>14702124
Strongest point is the art style and sound, gameplay is solid enough for a first playthrough but really lacks replay value. The big problem being lack of endless mode and limited event variety that could potentially change the gameplay dynamic in cool ways.
Pirate the game and wait for the devs to add the needed features and more scenarios, then buy on sale.
7c6662 No.14721894
Can the shilling here get Amy more blatant?
86dd99 No.14722560
>>14711577
>Reading that you get scolded either way at the end for making tough choices is stupid and pretentious.
That seems endemic of these developers. They make fun games that they actively try and ruin by making it an "emotional journey." In This War of Mine, all the different characters have stats that make them much better at things, and have certain traits. But they refused to let you know what traits actually do, or who has higher stats, because that would have "game-i-fied" the depressing artful journey the game was supposed to take you on. What sucks most is that I almost really enjoyed the game, but because of them purposely making the game more obtuse to try and be arty, I never played it again after my first play through.
0c0e00 No.14722660
>>14722560
source on that "no stats cuz art"? I thought they'd take the more usual approach of slav devs of "it's harder/obscurer cuz realism"
444a1c No.14722950
Endless mode won't fix anything, if you play well you can unlock everything and be gaining more resources than you use before the game ends.
I don't regret buying it, and I loved the first playthrough, but I can't recommend it to anyone else because of all the replayability issues everyone has already mentioned.
They won't be able to add any new meaningful content without massive overhauls, and the developers seem pretty happy with the game the way it is at the moment.
Don't expect any more content, and just move on to the next game.
0c0e00 No.14723209
>>14722950
It'll fix one thing, stance. Devs will have to think about a perspective longer than 40 days.
e56af8 No.14723339
>>14723209
That's highly unlikely. The game is probably such a short format because they could not meaningfully extend the game by even another half of what's in the scenarios right now. I genuinely believe that the extremely short length of the scenarios is the only solution the devs could come up with for a quickly staling cycle of gameplay.
78118f No.14723613
>>14721894
Sure. All they had to do is plaster all the buildings with the Ayylien Ware logo.
8f4015 No.14724387
I finished the second scenario and that was really underwhelming. I liked having a very limited population (it was a bit too high but oh well) and having to rely on automation, but it did literally nothing with it as it's never an issue after you get 6~ automatons and the only goal is to reach two arbitrary resource goals.
Oh, and somehow manchester survived without coal, I only got two shipments to them.
1229ac No.14726591
>put children to work in safe enviroment and ONLY safe enviroments in early game due to not enough adults to properly get things done
>later on after I get my city pretty much established and stockpiled, some faggot from winterhome is washed up on the border of my city and dies before I was fully prepared to deal with the new massive wave of hopelessness
>fuckfuckFUCKFUCK
>choose order because people don't survive the apocalypse by being christcucks
>put in propaganda to keep people calm and collected because panic causes a shitstorm before the endgame shitstorm even happens
>put in guard stations to prevent Londoner faggots from tearing the city apart
>somehow manage to get hope up and discontent down enough to quell a good number of Londoner faggots
>only a few leave in the end
>choose to make the guards not be complete assholes through event choices
>all is well
>my people are happy
>the children learn work ethic and brotherhood with their fellow co-workers in the cookhouses and hothouses
>Endgame time.
>stockpile a fuckload of food and coal
>lose nobody to the cold
>I have saved countless lives. I prevented hundreds of people from dying
>I am a fucking hero and saviou-
<NOT SO FAST! U WERE VERY VERY MEAN YOU BIG MEANIE! YOUR GUARDS WERE OPPRESSIVE, YOU FUCKING BRAINWASHED YOUR PEOPLE, AND THE SURVIVAL OF THE CITY WASN'T WORTH IT!!!
Are you actually fucking kidding me? I did everything morally good when I could afford it the game berates me for it. I could have chosen the New Order law but I fucking didn't. I chose to be a leader who took some fucking initiative, laid down the law, kept people from death, kept people happy and prevented violence, and saved humanity from extinction. During the final storm, I let people spend time with their families instead of working for fuck's sake, and the devs have the fucking nerve to tell me I was a bad ruler. Fuck this horseshit.
8f4015 No.14726828
>>14726591
I went order and a lot of people died and the game told me I was a good boy
I didn't take either of the laws touching the mysterious nasty red law though, so that may be it.
43a186 No.14726852
>>14724387
>>14726591
You guys playing on hard? I only managed to finish The Arks on that difficulty and it was a real struggle. Also I read that the devs addressed a difficulty complain, did they nerf hard mode because I don`t have a legit copy myself
181a0a No.14726916
>>14726591
>>14726828
why is the game telling you what kind of ruler you were to begin with? seems pretty fucking stupid
0c0e00 No.14727670
>>14726591
>christcucks
Good joke fellow enlightened individuals! I'm so happy we're free from oppressive, backwards ideology like that and are ready to embrace nihilism-hedonism with a pinch of multicultural islam!
1a11e2 No.14738751
i can manage the other scenarios fine but the arks keeps kicking my ass over and over and i cant quite figure out what the fuck im doing wrong at this point
e56af8 No.14738812
>>14738751
Go deeper first into the tech tree to get steam and advanced steelworks preemptively, higher tier tech is more useful the earlier in the scenario you've unlocked it, 1 workshop with an automaton basically doubles research rate, you can use at least one steam coal thumper because the scenario demands you sacrifice 4 automatons at the end on transport anyways. The arks is really easy.
34ef5e No.14738923
>>14738751
invest in sawmills and steelworks, then just research techs as fast as you can, thanks to the fact that before the storm weather is lenient you can ignore most of generator upgrades
349773 No.14744947
>>14727670
>strawmanning this hard
Good joke fellow Christians! I'm so happy we're free from indulgence and sin like that and are ready to embrace judeo-pacifism with a pinch of multicultural race mixing! Praise Israel!