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File: 952b1c8d72f2d45⋯.jpg (93.11 KB, 1440x810, 16:9, dead-by-daylight-1.jpg)

849733 No.14692142

So some anons recommended Dead by Daylight as long as its on deep sale. I finally picked it up dirt cheap on PSN -since with a smaller library more niche games online stays active more often than the pc equivalent- and its pretty fun, but its also pretty shallow. Get in, kill some fools or turn on genny's and get out and thats about it.

How do you expand on it? beyond alternate gamemodes i would look less to party games and more to left 4 dead myself.

Remember playing L4D? that one map i think called blood harvest where the survivors run along train tracks and through the woods and you as an infected can stalk them and hide around doors and stuff?

It feels like you could make a more linearish game and the killer idea would still work. Take a game like Obscure. A horror game where 6 characters start in a high school lobby after closing time and split up from the central hub to solve puzzles and unlock the way to the ending. make the killer a nemesis/mr x type stalking, roaming threat not unlike a L4D special infected and that seems like a really fun idea.

How would you change the formula?

0fe6d8 No.14692150

You don’t. You let it die like the flavor of the month (from years ago) that it is.


ded01b No.14692224

File: 9a7fea374705e81⋯.png (1.29 MB, 1200x1261, 1200:1261, 9a7fea374705e819a973a3e75d….png)

IMO what L4D did right was having multiple weak enemies.

A zombie comes up to you, either he manages to get you by surprise and kill you or he fucks up giving you a chance. You can kill him, but it will only give you temporary relief.

Now take that recent stream bait game that banned some guy for calling his griefers "faggots. In that game you have a single immortal bad guy. The moment he sees you you are most likely fucked. Unless you have a trap or something, in that case the guy gets frozen for a few seconds while you run away.

That setup can be fine for a more "hide and seek" sort of game, but it feels the game wasn't designed for that, so you end up with an unbalanced game. Either the guy finds everyone quickly and wins the game, or he gets stunlocked by traps until he loses. That's it, no challenge, just pure blind luck.

If you want a game with fights, your enemy needs to be mortal. You need to be able to kill it and the game needs to be designed around that concept, that's what L4D did right.

You can have an immortal killer, but in that case the game needs to be centered around hiding, which, like some anons discussed about in another thread, is really hard to work with hardware differences (foliage might not render on lower settings, giving the seeker an edge) and, sometimes, a boring sit and wait game. It can be made fun, but it requires some fine tuning which most nu-devs simply aren't capable of.


e9306d No.14692363

>>14692224

L4D did it poorly, asymmetrical gameplay is a meme not meant to be taken seriously. Its a balancing nightmare due to not just the character abilities but the players themselves.


1cdf73 No.14692388

>>14692363

I think the best asymmetrical game would work something like the movie predator.


6890ac No.14692404

>>14692388

the best is pvk2


849733 No.14692432

>>14692363

Well then i guess we should just never play online because of griefers by that logic.

>>14692224

L4D worked in a way i think DBD doesnt but could and thats because its a war of attrition. Unless the team is massive shitters you dont wipe a team as special infected. You pick your moment, maybe a straggler strays from the group or they reach a choke point. Whatever. You are the wolf on the hill patiently waiting for a sheep to wander from the flock just enough. You dont go in to kill but damage. You make them consume resources, maybe ones down and a wave of regular zambambos has less gunfire to slow them down and stop damage. Its a chipping game with the better playings going hit and run rather than kamikaze.


413b2b No.14692563

File: 76918ed4a6460dd⋯.gif (203.51 KB, 640x550, 64:55, we are your gods now.gif)

1 v 1 rounds, other wise more killers whenever there are more players. Have survivors get killed in one shot but have them be faster than the killer. Have the map randomize key items needed to escape, and only escape, you can't kill the killer you can only escape, but you can slow him down with weapons. The maps get way bigger and more sparse to account for people, maybe have a 1v1 map set in a building, and the more people the bigger the map gets until it's 50v50 in a town, do something like having all the maps be part of that mega map, except the entire mega map only loads when there are that many people. The bigger it gets the more classes too, maybe have like police and such to accompany players and slow down killers.

Also let the killers customize and blatantly rip off horror movies. The more abilities the more that players will have to memorized and no one knows what ability their dealing with until it's used by the killer. But survivors only get realistic abilities, maybe one or two telepaths that can see the future like find where traps are located and who's the closest and most likely to die because of them, and finding out if there are any killers near by but only when they don't move, and like I said only when there's like 10 v 10 in a map.


849733 No.14692599

>>14692563

They could give them more freedom like the movies. Like maybe a larger map on the edge of a town. Like police station, gas station, couple houses and so on. Killer does his thing but survivors lure him into path of ambulance they run into him. Killer player is pinned but only until no player looks at him and the moment they look away they hear a 'DUN!' keyboard or violin sting and the killer player is transported to a random point on the map nearby ala miechal meyers.

The only issue there for example would be one player basically afk'ing looking at the killer, but maybe throw in some almost amnesia style mechanic where looking at the killer too long drains your health or stamina from stress and makes you slower so the moment the gates open that player is screwed and has no way of escaping in time? throw in more severe losses for survivor failure and that might be an idea to work on.


413b2b No.14692606

>>14692563

And before anyone says

>1 shot kill? Isn't that too op?

No, not even in a map with 100 people all running around, if you've ever played Agario, yes I'm bringing up a meme game to back my point hear me out, you'll know the over load of information causes everything to be chaos, even if there are 15 people and 10 killers in the town square all running around the killers are probably lugging around a sword waiting for one of the survivor to get close enough to hit only for one to suddenly become closer causing them to become unfocused and distracted giving the survivors more of a chance.

Basically just give these rules and let people do the rest, bait and bait, frankly the survivors are probably still too op.


413b2b No.14692628

>>14692599

Sure.

Also the bigger the map gets the more options for escape there are, like a 1v1 map has only a car, and a 50 v 50 map has a helicopter, 15 cars, 2 trucks, and 3 ambulances or something like that, they just have to figure out how to start each one, which also adds a "Communist" like aspect to the game where you need to help each other or else one of you might be ditched to get your own gas at the end and avoid 50 killers, although maybe by then they'll have a m16 and a ton of ammo and even higher speed to go full Ash.

And to prevent killers from camping have a timer that kills them like Battlefield if they don't move for more than a minute.


849733 No.14692732

>>14692628

It makes me wonder how that 'Hunt: showdown' game will function when live. The Wierd Western setting is my jam but the permadeath and dark zoneish nature of it makes me think it will be bursting with ragequitters, premades trying to group up beyond the two man party limit to tilt games or just be a shitshow.


820558 No.14692767

>>14692363

L4D did it perfectly. It asymmetrical during round but symmetrical during match. One team is on attack, another is on defense, then they change. Like in baseball or counterstrike. With teams flipping you can whatever you want. Lose for one role is win for another role and it is perfect balance.


820558 No.14692882

File: 875f8ae101bd4fe⋯.jpg (138.78 KB, 564x956, 141:239, Dir.jpg)

There is the sci-fi adventure book. It has part that reads like videogaem.

Money on this planet grow like truffles. But only in one place and they are very rare. This area is property of Dirdir race whose ancestries were predators. They have terms of service agreement with all other races on teh planet. Everyone can freely enter area and harvest money. But they give up their right to live and become legitimate hunt prey. People from entire planet arrive in this area for gold rush but those who fail are eaten. Author goes on autistic description of strategies and tactics used by treasure hunters which sounds exactly like some mmo game forum guides and runts.

Setting has to obvious strategic factor: you don't need to run very fast (humans can't outrun Dirdir anyway), just faster than other treasure hunters, survival of the fittest.

Second is risk-reward factor. Near the border of the area most of the truffle money are already harvested, and they are rare and isn't ripe yet. Ripe money truffles which grow colorless-green-red-crimson counts as high denomination coins. Further from border there is more money but risk to be caught goes up too.

Only problem i see is how to make players strive for more money/score points. How to create incentive. IRL money is obvious incentive, imagine hundreds of thousands dollaritos just lying under rock in field. But in game there is need for some mechanism that makes money valuable for players.


ef3c34 No.14692939

>>14692882

Maybe make the deepest part of the zone the most worth while or even have the zone just continually expand?


54149c No.14692940

File: 55e169a99076b62⋯.png (314.59 KB, 596x456, 149:114, surprise and approval.png)

>>14692882

>Jack Vance

Good taste.


dab5eb No.14692975

HookTube embed. Click on thumbnail to play.

>>14692388

>I think the best asymmetrical game would work something like the movie predator.

The Hidden: Source, multiplayer mod (it's FREE!) is literally that without the Predator license, team of human soldiers with guns vs a single invisible guy who can stick to walls, make scary noises and leave corpses hanging around, throw objects and can see through walls.


5ab05d No.14692984

File: b1f41127eaff7ed⋯.gif (3.02 MB, 900x305, 180:61, 56423254.gif)

>>14692150

and this post is where this thread should've ended


05a2f0 No.14693219

File: 625645d6fe535a1⋯.jpg (35 KB, 593x314, 593:314, 84cc6e68112f3965b8033d549d….jpg)

>>14692150

this is the only correct answer. the thread is done.


849733 No.14694428

>>14692767

I think the length of a game is the only negative here. If i play Dead by daylight as a killer and lose its no big deal. I get my character xp albeit to a lesser degree and still stalk around being an annoying fuck exactly as intended. The short time means a loss is no huge deal, but some L4D maps can take forever with a slow and overly cautious survivor team.


d5c91d No.14694463

File: dc5232a925552f3⋯.jpg (11.67 KB, 261x153, 29:17, dont think.jpg)

White Noise 2 ultimately was the better made game out of the three Victim/Killer games that consisted of Dead By Daylight, White Noise 2 and Friday the 13th. Sadly, it is the least populated.

Dead by Daylight.

>Intense F2P -tier grind without any of the P2W bypasses.

>Killers are a complete joke.

>Survivors are way too strong in a game about being chased by a vicious killer.

>Shit developers who rather release new content before fixing anything wrong with the old content.

>Nerfed a DLC character based on the feedback of newbies.

>All it took to -finally- get the flashlight nerf was a dev getting humiliated live by a pack of pro Koreans.

>It only took two years for the developer's pet player to get banned.

>Devs are actually afraid of the fanbase to the point they won't dare balance the unbalanced perks.

>Devs are so incompetent they can't even add kill boxes or punishments for people who intentionally glitch out the game to win.

>POS uses Easy Anti-Cheat.

Friday the 13th.

>Started off fucking great.

>Never went on sale.

>Devs are retarded and added features nobody wanted.

>They kept adding stupid shit.

>They never fixed anything. Ever.

>Game is now overrun with children and people hanging on hoping it will get better.

White Noise 2

>Devs fixed everything broken before adding new content.

>Fixed anything that broke with the new content

>Added new maps for free.

>actively listened to player base.

>Game is balanced to the point that even a 2 hour player has a chance against a 1000 hour player, if they took a moment to learn how to play the game or played the tutorial.

>DLC characters are extremely powerful and extremely weak at the same time.

>At any given time there are only 30 people playing.

>The devs just added MORE content for the 30 people who are still playing.


fb1a08 No.14694470


95e0d5 No.14694488

>>14694463

DBD's developer just recently separated from Starbreeze & bought the game rights from them.

Immediately after buying the rights and separating, they announce that a lot of changes are coming, so a lot of the playerbase has theorized that it was Starbreeze holding the game down and forcing the devs to make shit decisions.

So maybe it will get better now that they are no longer hitched to Starbreeze.

Honestly though I don't think it will, and still think BHVR will still be incompetent as ever, though hopefully I am wrong.


849733 No.14694520

>>14694488

"C-come on now, you gotta balance it for streamers, gotta hit that whopper button right?"


532cf0 No.14695129

>>14694463

First off who was the pet for Dead by Daylight?

Second Friday the 13th was killed off because people accused someone of making sexist comments, told their actual dev friend and they banned him for something he didnt do and fucked with him so much on social media that he recanted his defense and apologized just to be left alone.


95e0d5 No.14695151

>>14695129

I assume he is talking about Ochido, a streamer notorious for abusing exploits, using his fanbase to witchhunt players who he doesn't like, and generally being an all around shitter.

For whatever reason he only got banned recently, when he should have been banned long, long ago.


532cf0 No.14695191

>>14695151

Thought it would be Hexy. That guy is a massive faggot and wannabe korn lookalike. I honestly hate twitch streamers who act like "ITS MY JOB" and then turn around and go "I can do whatever the fuck i want and fuck this guy i dont agree with". Its like these guys have never understood proper customer interactions.

I looked up Ochido and yea thats pretty shit. Getting his followers to fuck with someone he didnt like is shit too. I always find these faggots are prevelent in pvp games. Rust, Dead by Daylight, CoD pubg, fortnite, really anything with a pvp nature to it these guys act like massive faggots.Devs are almost just as bad for enabling.


37c2f3 No.14695687

>>14692142

>So some anons recommended Dead by Daylight as long as its on deep sale

Why? It's a shit game.

As to answer your question I would add a time limit to every match, this would force the survivors to constantly be on the move, doing objectives and stops them or the killer from taking the match hostage.

>>14692150

>>14692984

>>14693219

>1&d1

Thanks for your insightful input cuckchan.

>>14694463

I didn't even know that White Noise 2 existed, looks interesting.


849733 No.14695789

>>14695687

its not bad, needs work but it looks like they didnt drop it after the screamer streamers did for the next 'get hype' game their owners told them to shill.


37c2f3 No.14696279

YouTube embed. Click thumbnail to play.

>>14695789

You have too much faith in these people.


db696f No.14696347

>>14692975

Aw man this was so much fun back in the day. I was never that good but being able to fuck with people was always so neat.


93393b No.14696757

>>14692142

Set it in a concetration camp. Thyphus Patients are trying to get out and get into the pool and the sauna. Guards have to shoot them and Thyphus Patients have spoons and slingshots the they fire gold teeth from.


6d8626 No.14696823

>>14692142

Make it like Kane and Lynch 2's multiplayer mode. You play as an NPC with the same abilities as the player, but you have lower HP.


849733 No.14696900

File: 4e1b90407f0a9c8⋯.png (85.87 KB, 707x176, 707:176, fucking dead game.png)

>have freddy krueger, leatherface, jigsaw kind of and miechal myers and half a dozen original serial killers

<just have jason vorehees

>regularly go on deep sale

<w-we can stay at 40, Friday the 13th is a recognised brand!

>game is full of assholes but free to be assholes

<sjw devs ban players for killing their wymyn friends

>more content updates coming soon

<promises of a new engine with nothing coming to the current game, rumour is the new engine will be sold as dlc, really

This soulless brand exercise for soylords was meant to die.


95e0d5 No.14697155

>>14696900

Not mention:

<Still doesnt have fucking rebindable controls nearly a year after release


849733 No.14697180

>>14697155

fucking consoles games have done that for like 3 generations at least.


849733 No.14697581

So some anons know Dead by Daylight and i got a question: is huntress OP or something?

I'm new to the game but everytime i play her the moment i get one player down on the ground at least 2 bruteforce a disconnect and take the loss. On PS4. i dont think rage DC's are something i've seen outside a fighting game on consoles maybe ever.


2a702d No.14697622

>>14692767

I strongly agree with this assessment of asymmetrical gameplay. The best part is that even if the game is "unbalanced", the fact that both teams have to play both sides makes it much more interesting.

Example:

>Wide open map, zombies are at a big disadvantage because guns give a huge edge to human players

>Both teams have to work with these conditions, meaning killing just one human is a big point bonus. If one zombie team manages to kill the entire human team, that's a big, impressive feat that will be hard to match.

>Exact same goes for an enclosed map with tons of tight corridors and blind corners, only in reverse. It's very hard to win as the humans, but if you manage to get everyone through alive, it'll be very hard for the other team to match you.


95e0d5 No.14697635

>>14697581

She is generally considered to be top 3.

That said, the top 3 killers (Nurse, Hillbilly, Huntress) are the only Killers that actually have the slightest chance vs competent players.

Every other killer just gets stomped by Survivors that actually know how to play properly.

Basically tier list is as follows (Tiers also assume the most optimal build for the character is being used)

Usually Viable

Nurse

Sometimes Viable

Hillbilly

Huntress

Underpowered

Hag

Doctor

Trapper

Trash

Shape

Pig

Cannibal

Wraith

So unbelievably trash he gets his own tier

Nightmare


849733 No.14697719

>>14697635

I like nurse a lot, probably the spooky 1930's old timey ghost vibe really, but huntress feels like the most solid beginner killer so far. Lot of downs, lot of hooks and more time to patrol and damage generators.


d5c91d No.14701549

>>14695687

White Noise is a fucking blast, the issue is that people get salty and leave. For fucks sake, there are less than 30 people playing the game- grow a pair, accept your loss and play another round.

>>14694488

Behavior aka A2M have a shit track record in terms of "Quality Games."

If anything, they bought their way out of their contract with Starbreeze.

>Contractually obligated to add new content every 3 months.

>Get out of contract.

>No updates announced until June.

>>14697581

Because if you're capable of downing someone, that means you're not an idiot. They want easy wins.

>>14697635

>Shape is trash.

>Huntress is Viable.

>Doctor is underpowered.

1. They still haven't fixed that hitbox issue with her hatchets. They still pass through window vaulting survivors and they can no longer clear cars. When the issue appeared back in October, people thought it was a glitch. Since it has persisted until now, it's a feature.

2. the Doc is in a good place compared to where he used to be. Since the fucked with his movement speed and charge time back in December , he's a little worse than normal but he can still average 3Ks.

3. Myers is mixed bag. depending on the map, he's either the God of Death or you're gonna get looped harder than a 90s synth beat.


95e0d5 No.14703057

>>14701549

>Behavior aka A2M have a shit track record in terms of "Quality Games."

I am aware of BHVR's history, which is exactly why I said it most likley wont get better, and they will continue to be incompetent.

>1. They still haven't fixed that hitbox issue with her hatchets. They still pass through window vaulting survivors and they can no longer clear cars.

While this is a big problem with her, its not enough to knock her off the top 3.

Lets look at Nurse for example.

-Tonnes of maps with deadzones that she cannot blink though that can be easily be abused by Survivors

-99% of her addons are outright detrimental to her, meaning its usually better to play her without any

-Prior to her blink rework her blinks did not play well with elevation differences, making it easy to fuck with here on maps with varying elevations

Despite these flaws, she still is the best Killer.

The same thing applies to Huntress, even though she has major problems its not enough to make her a lower tier, simply because even with the problems she is still better than the Killers below her.

>2. the Doc is in a good place compared to where he used to be.

Doc simply doesnt do enough to warrant a higher tier.

Madness effects take time to build up, once they are built up they arent strong enough, and once they are build up they are too easy to get rid of. He's good at wasting the Survivors time, but he doesnt actually have any way to capitalize on that wasted time.

>3. Myers is mixed bag. depending on the map, he's either the God of Death or you're gonna get looped harder than a 90s synth beat.

The easiest way to think of Shape is this:

-Without Fragrant Tuft, he is a Hillbilly without any mobility, limited fuel for his chainsaw, and a much large charge-up time.

-With Fragrant Tuft he is a powerless Killer since competent Survivors will never let you build up enough Evil to ever make it to Tier3

Even in the event you do get Fragrant Tuft leveled up, all that time you used up stalking survivors is time you are not using to do other things, meaning Survivors A, B, & C are popping off gens while you stare at other Survivor D, trying to siphon as much Evil you can while they constantly break LOS.

Just having an easy to land instadown does not make him a good killer, otherwise Cannibal would be top tier.


849733 No.14706598

Putting more time in i definitely main huntress and a bit of nurse. I think the games too shallow and needs more objective per map instead of generators every time but i think i like it because even if i lose as the killer, even if its a premade party of cheesing survivors using party chat, i'm being a proper cunt and annoying/hindering them constantly and that gives me a good feeling in my heart.


849733 No.14706607

File: cc5e26125fa5ae5⋯.gif (489.61 KB, 320x240, 4:3, giphy.gif)

>>14701549

I may be a new babby killer but the throwing axes seem better for pallets and a charged melee for the window vaults

>tfw twatting a survivor after their leap when they think they are home free and watching them eat shit and crumple.

Its not as good as ripping one out a closet -which i actually encountered for the first time in the wooded map today- but its close.


e00b72 No.14707341

File: 7877c1e44f06e03⋯.png (30.2 KB, 116x116, 1:1, carl.png)

>>14706598

Yeah I think if the game had more ways to sacrifice people than hooks and different objectives that weren't always generators it would be much better.

The game is sorely missing some variety in game modes and they keep trying to band-aid it with the constant stream of killers and survivors but it's not enough and it's causing horrible balancing issues, bugs and redundant killers.


849733 No.14708235

>>14707341

Honestly they could pull a bit more from left 4 deads book. One time its waiting for something -perhaps a subway line with 3 platforms, some bathrooms and offices and the like- and you have to just evade and survive till 'the last train' shows up to escape on. Or maybe you are shut in a school or college and you have to collect items to enact a ritual to dispell the entity and the killers risk is not them escaping but him being banished?


1019f5 No.14708263

>>14692142

If there's one thing that I wish dbd took from lfd is that the survivors are trying to get somewhere safe and the zombies are trying to stop them all throughout the map. dbd is a single arena that goes on ad nauseum. It would have been more entertaining if the maps all led somewhere important and you could have even added cultist npc enemies that harass the players along the way. You could even have them harass the killer if he attacks them purposefully or by accident.

They should have given each killer a series of maps that build on the other and lead to a final confrontation with the killer. dbd is so dull and it lacks any sort of build up. l4d had you trying to make your way to some sort of escape and you even had the option of betraying everyone else and there was always that chance a teammate would get knocked down at the last moment and trying to save them would kill the group.


849733 No.14708281

>>14708263

>tfw the zombie fad is dead and L4D3 never ever.

i just want campaigns like a snowy blizzard or a city burning down in chaos.




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