>>14677903
>I've yet to see a video game city as detailed as IV's Liberty City.
It looks aesthetically detailed but in terms of being mechanically detailed Saints Row 2's was much more interesting.
>Tons of interior locations
>hidden interior locations
>All mission specific interiors are openly explorable. Including the villain's office you confront him at the end of the game
>NPCs all do their own thing and interact with the world. Like you see joggers, people flying planes and landing them, people fishing on piers etc.You can just walk into an alleyway and see dudes throwing dice
>NPCs all fit different social classes and were automatically generated using the character creator you use to make the player. You can dress up as every pedestrian in the game.
>Every later game made NPCs dull and lifeless like they fade into the background.