6590da No.14669180
Not sure if /tech/ but this is specifically for video game in general and tech is dead anyway.
Is there a way to completely disable texture filtering in any given game regardless of engine and rendering method?
Basically if I want game on the left to look like game on the right, how do I do it?
Can invidia inspector/amd alternative do it?
Bonus points if I can keep all other graphical enhancements going on like particles, shadows, shaders etc etc.
223b2c No.14669188
So you want to use nearest interpolation on textures instead of linear interpolation?
6590da No.14669195
>>14669188
Yes? I guess?
That's how it called in emulators for 2D games like genesis and gba, I guess it's the same term for 3D graphics?
Problem is that no games have this option by default, because why would anyone want to switch it, and I can't figure out how to control it from outside.
ad7617 No.14669222
>>14669180
AMD's software lets you disable texture filtering for each game, but be warned that this can cause all sorts of weird visual bugs in modern games.
c77187 No.14669983
>>14669222
What if I have nvidia?
f8af0b No.14669991
>>14669983
Isn't the nvidia inspector, or whatever it is called, even better for tinkering?
c77187 No.14670013
>>14669991
I dunno how bad/good AMD thing is, but I can't really find a way to disable texture filtering.
Stuff like quality/performance doesn't seem to do anything.
f8af0b No.14670038
>>14670013
Are you talking about amd settings or nvidia inspector or what now?
c77187 No.14670046
c228ab No.14670066
>>14670013
Try to disable Nvidia Gameworks because that shit tends to fuck up a lot when it comes to performance and user settings.
cd2a1e No.14670068
>>14669180
install a rootkit
b052b0 No.14670090
The whole point of texture filtering is to stop the aliasing effect when you scan across a 3D landscape , the bad thing about it is that it blurs the the fuck out of everything.
If you don't mind the eye cancer you can set Negative LOD Bias to Allow, that'll sharpen it the fuck out along with your eyes, with a knife.
438be9 No.14670097
>>14669180
What's the second game?
2a6e0b No.14670099
>>14670097
bulk slash, a third person shooter on saturn only.
b052b0 No.14670151
>>14670099
Sega were the special snowflakes that continued to use composite transparencies for their 3D hardware after the PS1 was released in 94.
2a6e0b No.14670156
bade42 No.14670213
>/tech/ is dead
Fuckoff back to cuckchan va/g/ina
8844c6 No.14670235
>>14670090
Isn't that an effect that makes everything super flickery? I actually like it.
>>14670213
Unsage just to spite you.
ccb972 No.14670277
Why do textures still get resampled with bilinear filtering in anno domni 2018?
Can't games and gpu drivers use fancier filtering like bicubic?
52208f No.14670337
>>14670235
Sage is not a downvote.
b052b0 No.14670371
>>14670235
In motion, yeah, it sharpens textures but makes them flicker like crazy. I had to make sure to leave it on clamp since allow made my eyes bleed when I played Dragon Quest VIII and Final Fagasy XII in PCSX2 with it left on.
438be9 No.14670428
>>14670099
Thank you for being helpful, anon.
d30ea2 No.14670522
Anyone have more pictures of comparisons between filtered and unfiltered? Aside from the N64, which relied heavily on filtering to achieve certain effects, it's amazing how much worse games often look with texture filtering enabled.
65a028 No.14670569
>>14670522
the skulls in the previous post are a great point of comparison. all sharpness is blurred to shit.
b052b0 No.14670606
>>14670522
> it's amazing how much worse games often look with texture filtering enabled.
The whole point was to reduce texture flickering that will make your eyes bleed out eventually in big 3D landscapes, you can't catch that shit in a screenshot. The reason why the textures look like shit blurred is because they were already low-res shit.
8844c6 No.14670624
>>14670606
Well yeah the point of this thread is not to disable filtering in the latest Asscreed game, but in something like Deus Ex or Gothic, where textures look like ass because of blurring.
1202c5 No.14670659
This is another CRT-tier meme. I do not remember anyone playing gothic or quake without texture filtering even in the earliest days of pc shit like when nvidia only became a thing, and pentium 4 came out.
b052b0 No.14670701
>>14670659
It's the equivalent to vaporwave shit, retards pretending to like old shit but making shit up about it to sell it as a new product, they're basically retarded kikes.
8308fb No.14670704
I've never tried forcing it externally myself for PC games but I imagine it is not impossible. Generally, it seems only easy to do in older/open source game engines and emulators. GZDoom/Zandronum have the options for it and so do PCSX2 and some other fifth generation+ emulators but disabling the filtering in the latter can introduce glaring artifacts as there were effects in fifth gen+ games that depended on the filtering.
0bc64a No.14670706
>>14670659
Yeah because resolutions were from 800x600 to 1024x768.
Playing any of those now in HD makes my eyes hurt.
b052b0 No.14670719
>>14670704
The whole point of the filters is not to make everything look like blurry ass shit, it's to stop texture flickering, that's just the consequences of using shitty filter algorithms like 3point on the N64 that were popular at the time. Typically anisotropic filtering looks better than everything else, that's why most programs use it nowadays.
1202c5 No.14670741
>>14670706
I think the whole point is that you are so spoiled by high quality modern game textures, you can't look on low res stuff anymore. Therefore you turn them into filthy pixels because indie pixelshit are only "retro" games you enjoy, so you tolerate them.
65a028 No.14670760
>>14670659
underage detected
>>14670719
>texture flickering
this can mean a lot of things but none of it is why filters were created. It was for image quality. The problem is with low resolution textures is many of them were designed like pixel art, they're meant to be seen under specific circumstances, and PC games or PS1/Saturn had their art designed with this in mind - a clear output.
52208f No.14670784
>>14670719
Artists on the N64 typically designed textures to take advantage of the filtering to give games a more detailed look. Plus there was an unspoken rule that Nintendo wanted all games to use filtering. People wanted the most realistic 3D graphics and that was pretty much the best you could get at the time.
8308fb No.14670812
>>14670522
The five total screenshots I've posted show the differences between various forms of filtration. From none, to only anisotropic+mipmapping, to trilinear filtration+mipmapping.
>>14670719
>it's to stop texture flickering
It was also used to make textures look better on low-resolution displays and give an illusion of increased detail. With modern resolutions that last trick actually makes them look worse now with the texture resolutions of older games. Anisotropic filtration and mipmapping are great for flickering and I love them for that, but complete filtration on older 3D games at modern resolutions decreases image quality.
c31deb No.14670887
>>14670704
This applies generally to things based on id Software engines used by Quake and onwards, if you have access cvars at least. Off the top of my head it's gl_texturemode to change the filtering.
b052b0 No.14671007
>>14670760
>>14670784
Where you like it or not you can't pretend this shit is "subjective", texture filtering is not some retarded thing people older than you put into games because they were fucking retarded, it was to stop texture aliasing, end of story. Whether you think it's ugly now when nobody gave a shit back then with their shitty consumer monitors and TVs is besides the point.
>>14670812
>It was also used to make textures look better on low-resolution displays
CRTs already did that at low resolutions.
8308fb No.14671220
>>14671007
>CRTs already did that at low resolutions.
But we aren't playing at those resolutions anymore. Most older 3D games can now be played at much higher display resolutions and complete texture filtration of those low-res textures now reduces perceived detail. I'm not saying that we should disable all filtration. I just wish there was an option to have anisotropic filtering for shimmering without any other filtration on older games.
f080e0 No.14672357
>>14670812
>There are people who play Doom with filtered textures
Why?
52208f No.14672700
>>14671007
What? When did I say that?
6999d3 No.14675718
>>14672357
Because it's turned on by default and hidden under layers and layers of submenu submenus.
54b838 No.14676233
i have a preference for unfiltered textures too, not because that is what i think it used to look like but because i think it looks good. i even made an html website to compile the information but it isn't hosted anywhere. as far as i know you have to turn off texture filtering on a per game basis and most games don't have an easy way to do so
54b838 No.14677993
>>14676233
few more, i think a lot of games really benefit from the removal of texture filtering
dd2058 No.14677996
>>14670659
Nobody cares what you remember or the fact you prefer smeared shit to actual detail. Not everything is a social issue, ya fucking homosexual.
65a028 No.14678012
>>14677993
generally if it's old and its textures are mostly two digits by two digits, it'll benefit. There's going to be some exceptions, but this is what you can expect.