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File: ef0da85cf562345⋯.jpg (208.39 KB, 1280x804, 320:201, 18692.jpg)

adfa78 No.14607074

I am planning on completing the entire Dungeon Siege series, with multiple playthroughs on different difficulties and different team setups.

This will be my playthrough in 14 years.

What am I in for?

47c8c8 No.14607089

>>14607074

They're okay, they have a great engine crippled with Skyrim tier combat.


d06a9d No.14607137

Why are you doing this to yourself?


bf9de9 No.14607141

just play japanese games instead.


48f41c No.14607170

Just play the first one with all fighters. Non-stop beatdowns await.


dd0109 No.14607174

>>14607074

It's a fun and satisfying game, just mob rush the opponents with your 8 man team of fighters, you can have any character take on any class and any skill, It's great for letting out stress.


0caf08 No.14607200

>>14607074

Try doing a solo playthrough at some point, maybe an archer with nature spells for summons or something.


d6a793 No.14607215

>>14607200

I did that in Dungeon Siege 2, highly unfeasible with melee, but easy with mage or ranger, especially with the highly exploitable glitch that allows you to rapid fire crossbows by resetting attack cooldown when moving slightly or canceling current action.


4e8e08 No.14607606

>>14607074

Hope you're playing with mods, all of the games are flawed in some form, especially Dungeon Siege 3.


ff60ed No.14607645

I wouldn't even touch DS3 if I were you, it resembles a shitty Fable knockoff more than anything.


47c8c8 No.14607748

>>14607645

Obligatory "Obsidian did nothing wrong."


27c23e No.14607949

DS1 is old piece of shit. It was mediocre for its time and it didn't age well.

DS2 is meh. It was very good for its time, but also didn't age well. Still playable enough.

DS3 is Diablo3 before Diablo3 i.e. arcady consoley trash that has nothing to do with its predecessors.

If you absolutely have to play this, play DS2.


4ea22d No.14608094

>>14607074

Dont forget to play the multiplayer even if you're playing solo, it has a different map/monsters.


d14996 No.14608152

File: 50a762954b95953⋯.jpg (247.51 KB, 800x600, 4:3, EHJiWuf.jpg)

>>14607949

As opposed to all these new, fresh, current year excellent games he could play? 3 is garbage.

>>14607748

Obligatory go fuck your dead mother with a broken hot sauce bottle.


f3e751 No.14609114

1 is pretty basic, you just do a straight run to the end murdering everything in your way. But it's fun ganging up on enemies with a ton of dudes and the level design is pretty good. Worth a run through.

2 improves on 1 in most ways, limits the number of characters you can use though (think it was 4 at first and more in higher difficulties) more variety in character building, level design is still good, overall fun.

Never played 3 but i've only heard bad things.


e3c784 No.14609204

At the time DS1 came out, I was really impressed how you almost never had to load areas since they did that on background when you got close to new areas.

I loved the idea of a literal mule character to carry all your loot, and looking back, I wish more RPGs and MMOs tried to do the same thing. Even nowadays I don't see anyone trying the same. Inventory management was also great, you had equipment with varying sizes, but it automatically sorted it out for you. The only other hack & slash that did that at the time, if I recall correctly, was Throne of Darkness. It's a good way to limit player hoarding, remove player inventory management time and avoid blizzard's fucking one item one slot inventory bullshit.

Secret areas were fucking fantastic since you had to actually pay attention to your surroundings and find hidden switches.

But the game had shit combat, which is understandable because you can't really make a real-time hack & slash with 8 characters have deep mechanics. That's the game's biggest problem, but it's still a great game. The expansion is just more of the same with new monsters and maps.

I didn't have the chance to play online at the time it came out, can anyone tell me if it was good, mediocre or bad?


e2b5b3 No.14609439

>>14607074

>This will be my playthrough in 14 years.

git gud


779697 No.14609479

>>14609204

It was akin to Diablo 1's multiplayer, as in everybody used trainers or mods that gave out insane world ending Gom spells. Or, the other option, everybody did a cheat run of the single player, grabbed everything required to open up the hidden dungeon in the Utraean map, and camped out up there and killed everybody who wandered by, grabbing all their stuff when they died. I'm not certain I remember any time in which there was a group of people who actually wanted to bother with the actual Utraean thing aside from having the telestones, and probably even rarer were the RP fags that were sometimes neat to watch in other RPG games.

Oh, and everybody wanted the chink hat.


adfa78 No.14609966

I found the monster designs in DS1 far far more wholesome, comfy and good to look at than DS2's ugly generic drivel of everything but the kitchen sink.


168ecb No.14610062

File: 8481bcc45962769⋯.mp4 (1.7 MB, 480x360, 4:3, gondola at the end of the ….mp4)

>What am I in for?

They're not even good for one blind playthrough on the highest difficulty, they're easy and boring to the point of being excruciating, why would you do this? I only bothered to play them with a friend and we both regretted it because they're in that category of RPGs where you're building up your characters for a test that never ever comes. Like Titan's Quest or Diablo 3 where it's just mindnumbingly repetitive forever.


931eb5 No.14610385

>>14608152

You know how game can become worse with age?

It can't become better with age, unless it's updated or fixed.

DS3 was shit at release and is even bigger shit now.


7ee699 No.14611187

>>14610062

Diablo 3's original release before they nerfed inferno and replaced it with torment at least didn't have the problem of "gearing for a test that never comes". The true test of the game was Inferno Diablo and it was hard has fuck. The game had other problems of course.


adfa78 No.14611287

Aside from the memorable main theme Jeremy Soule is pretty much a hack. I found Jeremy Soule's earlier works more complete compared to the generic background music movie-wannabe soundtracks from Neverwinter Nights, DS2 and Guild Wars 1 & 2 and Morrowind. Which are soo "inspired" copied that you clearly hear 9 musical motif segments spliced around into one song and somehow that constitutes a wholesome 1 song rather than just 9 musical compositions you've heard before copy-pasted with 19 seconds from each and pretend to be a whole song.

https://www.youtube.com/watch?v=Jiuww1PPn9I

https://www.youtube.com/watch?v=xl6WTlk7QW0

https://www.youtube.com/watch?v=sSr2Aj3RtaA


e5d2ae No.14611422

The first game is just a solid, basic hack&slash game. It doesn't really stand out but it's not missing anything either.

The second one improves upon the first, but doesn't let you have as many party members which is a big letdown.

The third one is one of those games that's completely different from the others in the franchise. It doesn't even have the decency to be good so just avoid it.


16322a No.14611430

>>14610062

Anybody knows the source music?


7a66b2 No.14611543

>>14611430

Godspeed You Black Emperor - Providence


000000 No.14611860

>>14607089

Omfg this. DS1 engine was so fucking dope. Fuckhuge maps navigated with no loading screens, moving platforms, and 3D levels with a party-based pathfinding system that navigates all of it flawlessly. It's too bad that in the middle of that fucking amazing engine they forgot to insert a decent game. The combat is total ass and it's all a giant mega-repetitive grind chore. The story is a freaking excuse plot. Your companions like don't matter at fucking all. I legit never finished DS1. All that potential wasted, fucking wasted, so fucking wasted. Compare that shit to Dragon Age: Origins which had a total shit slowpoke bloated cancer engine with terribad pathfinding shit that cannot into z-levels (you better not make any buildings with stairs inside them or bridges or crap) and yet was a much better game with much better combat (DAO's combat was like okay to mediocre tbqh, but compared to Dungeon Siege, well, pretty much anything looks really good).

I recommend you play the Lazarus Project. Someone remade an actual RPG, Ultima V, in the Dungeon Siege engine: http://www.u5lazarus.com/

After that you may as well play Project Britannia, which is a Ultima VI remake in the Dungeon Siege engine: http://www.projectbritannia.com/index.php

>>14607645

Yeah DS3 is some godawful console crud that isn't even Dungeon Siege. It's Bethesda at its lowest point. Crazy retards fucking up a simple setting with a huge spiel of a convoluted plot no one ever gave a shit about and weird fucking gameplay no one wanted. It was unsatisfying in every way to everyone.


93b351 No.14611944

>>14610062

>Titan's Quest

for now, i will respect your right to have a shit opinion.


d5b5f1 No.14611980

I too watch Game Dungeon.


7ee699 No.14612003

>>14611860

Dungeon Siege 3 was at least playable. What they did to Sacred 3 is unforgivable.


8efb35 No.14612682

wtf how do I change party leader to not be my first character? I want, while having everyone selected, the one with the green circle to be at the front but they always fall into the same formation where my first, custom character is at the front even though he has a green triangle and shouldn't be leader


779697 No.14612706

>>14612682

You can click and drag portraits.


8efb35 No.14612722

>>14612706

thanks. I have no idea how it works, could only get it to drag after like 20 clicks


779697 No.14612743

File: fcc11f03dc309f0⋯.gif (912.49 KB, 240x176, 15:11, fcc11f03dc309f068dc2acb5bb….gif)

>>14612722

Pretty sure the time it takes for the actual held click to register over the portrait itself is extended to somewhere around a full second.


f1c0ad No.14612817

Ds1 is a somewhat unique linear dungeon crawler disguised as an RPG with a fun large party mechanic and a world that is pretty generic but has just enough to differentiate itself from other fantasy worlds

DS2 is a pretty generic ARPG that abandoned most of the things that separated it's predecessor from the competition (large open areas, large party sizes, interesting weapons) but it has an expansion that is better than the base game in terms of a novel setting

DS3 completes the systemic removal of the unique aspects found in the previous dungeon siege games, turns it into a generic ARPG with godjesus-kid telling you you're the chosen one and a steampunk setting that is explored uninterestingly and has next to no effect on the plot


49b1ae No.14613151

I got baited into playing 1 by Ross' review. It's really fucking boring. I ignored his advice and went with all mages, because fighters where boring me and it looked like it'd be funnier to just blow up enemies (not to mention summons). But no. It's really fucking boring.


000000 No.14613220

>>14607074

You're not in for anything at all, my man. It's super fucking boring dullsville. Did you know that you can only autoattack all game long if you're not magic? Also that master of all builds completely work and yet are still totally boring? And that the skill grinding is legit fucking horrible?

Take my advice and go full magic aaaalll the time. It's less boring than grinding regular skills for no point or reason. But then like, the whole fucking game is grinding for no point or reason. It's D3 minus the cutscenes, but with turbo-dull abilities.

>>14610385

No way man. DS1 right now is the best it's ever been. The whole genre and industry has gone to shit with full retard aimless autoattack-until-its-dead cancer and health sponge enemies and pointless incessant grinding. Dungeon Siege has found the era it belongs in. Okay, it might be missing the tons of unnecessary cutscenes that got popular these days, but that just might be an improvement.

>>14611944

I heard that Titan's Quest is only good modded, which you can also say about Dungeon Siege.


55484b No.14613947

Should try out Mageworld, a lightly erotic extremely grindy midget-furry chess themed mod for DS1.


adfa78 No.14617959

OK guys and girls the gameplay might not be the best, but the atmosphere is really good.

I just don't know why they changed the art direction for DS2 when DS1's was perfect.

Especially the textures and polygon counts on the character models which look much uglier in DS2.

DS1 had some very western designs aside from a few things like the Krug. DS2's designs felt very eastern inspired.

But I remember the Krug's sound effects much better than the H'aku and the other garbage enemies.


f668f4 No.14618121

>>14611860

I enjoyed DS3 a lot, but I had never played anything from the series before.


7858d3 No.14619346

File: 9a48fdce2633d17⋯.jpg (419.87 KB, 1920x1080, 16:9, Dungeon Siege Screen - 000….jpg)

>>14613947

>Mageworld

>extremely grindy

>it can take 25 hours of in-game time to reach the final set of zones and if you didn't build your character just right, you can't beat the final boss

>multiplayer characters can take hundreds of hours to reach max level, which is likely unnecessary to do anything special in the game

You got that right. I remember when I was a kid people gushing on and on on the SiegeNetwork forums over how great Mageworld was. When I finally got around to playing and beating it a couple years ago, I was blown away by how much of a sham it felt like. Perhaps a narrative step-up from the base game, but it's a total slog to play. Lands of Hyperborea was a lot more fun by comparison.

My most fun with DS in recent years was trying to play through the Legends of Utrae mod with a single dark elf character (but also using other characters + mules for storage space). It's always pretty fun for me until I hit Fallraen territory, but really becomes a chore past the Goblins. Having to fight with a single, frail character makes otherwise mostly dull combat a little interesting.


96bdc3 No.14619586

I got this crap when I was a kid and dropped it pretty quick, I remember getting up to the Swamp before getting bored, then picked it up a few years later and got to Cicatrix in the expansion before dropping it for good. As others have said the engine is neat but jesus christ the game itself is mind numbing.


9802df No.14619866

the first one is kino


d6a793 No.14619874

File: 7cb9c2287debc63⋯.jpg (33.08 KB, 637x383, 637:383, stare.jpg)

>>14610062

>that "opinion"

Wow, you are absolutely correct.


0b91d8 No.14619995

>>14607074

>What am I in for?

For 1? Boredom mainly. Nice setting, pretty gorgeous maps and lots of things tucked away in some hidden corner but the combats a screensaver and the plot is Go To Place, Kill Monster with some delivery quests to shake things up. Aranna deserved to be attached to a better game though, Nosirrom did nothing wrong.


96133e No.14620059

I'm gonna go against the grain and say that DS1 isn't complete shit. It's pretty easy and pretty monotonous to the point where one might find ir boring, but the environments are nice enough and I like the dynamic character building, even though it's pretty shallow. It's a good game to shut your brain off for a while, that can be nice at times.

I would advise against playing it without the addon, though.


56241e No.14620163

>>14607074

I played the first, good soundtrack and still holds up visually– I was quite surprised. There is limited exp. so plan your party wisely. You might want to be a tank and have the rest be healing archers with the weakest bows equipped. Also, there is a part of the game where a certain type of enemy will spawn more enemies and this is the only place you can level up with normal weapons.




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