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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 13792e6d74c1993⋯.mp4 (7.19 MB, 640x360, 16:9, kitten jump.mp4)

File: 434be70c2e859d3⋯.mp4 (4.97 MB, 640x360, 16:9, gravity slide.mp4)

File: b7bfae587730568⋯.jpg (52.16 KB, 1024x1024, 1:1, gr1.jpg)

File: b99762cb935e991⋯.jpg (66 KB, 1024x1024, 1:1, gr2.jpg)

File: 5b959ae9b25445d⋯.jpg (65.04 KB, 1024x1024, 1:1, gr3.jpg)

0917bc No.14598903

Look in the sky! It's a bird! And a cat, and two cuties! How are you falling today /v/? Are you taking care of your precious cinnamon bun and your raspberry swirl? Taking any nice photos? Collecting more dusty tokens?

For the uninitiated, Gravity Rush is a short series of games, one of which is on the Vita, then ported and enhanced on the PS4 with its sequel, Gravity Rush 2. It's a game about exploring a massive series of floating cities, intricately detailed and built just for you to jump around in. It's got a wonderfully fun story, great characters, and superb music all tied together with the most free feeling movement system ever in a game. If you don't have a hacked PS4 you can play the first game on the Vita and if you wish to get copies of the game you can import an Asian English physical copy for the first for cheap these days, and the second is still readily available.

There hasn't been much news on Gravity Rush lately, but keep in mind you can still access the online content and enjoy competing with others until July 18. There's also the excellent Prime 1 figures coming about that look tremendous. So, what are your favorite moments in the game? Your favorite outfits? What about songs?

1f48a1 No.14598920

>>14598903

Does she actually have nipple bumps in the game?


7944a2 No.14598930

>>14598920

Yes.

They're unnoticable most of the time because of the way the game renders models, but occasionally they'll catch the light right and literally pop out at you.


1f48a1 No.14598933

File: 40a93e5b69c7cfe⋯.jpg (416.21 KB, 1600x1640, 40:41, 40a93e5b69c7cfed9ee1f8811e….jpg)


0917bc No.14599059

File: dfb3290dd57cfba⋯.jpg (365.39 KB, 1240x1754, 620:877, st1.jpg)

File: 5d98fdf8e9c67ed⋯.jpg (382.81 KB, 1240x1754, 620:877, st2.jpg)

File: 71d2af8e8e11594⋯.jpg (269.66 KB, 1754x1240, 877:620, st3.jpg)

File: a58cf89543600b1⋯.jpg (328.18 KB, 1240x1754, 620:877, st4.jpg)

>>14598930

Yes, most visible on her singer dress and in the worker tank top.


3bf7e6 No.14599080

File: fc15de9557c84fc⋯.webm (8.95 MB, 750x422, 375:211, fuck poor people.webm)

KAT IS A CUTE


0917bc No.14599113

File: e3f4aca1c358c4f⋯.jpg (65.97 KB, 1024x1024, 1:1, gr4.jpg)

File: dacf80e1af99ee2⋯.jpg (98.17 KB, 1024x1024, 1:1, gr5.jpg)

File: 99dc6bc9f6de53d⋯.jpg (42.23 KB, 1024x1024, 1:1, see that island you can wa….jpg)

>>14599080

I had no idea you could destroy the shacks. Always learning new things.


3bf7e6 No.14599283

>>14599113

I had no idea ether when I recorded the video


ad82db No.14599949

>>14599080

Too bad she runs like a retard


1f48a1 No.14600744

>>14599113

Why is she wearing pantsu?


53b018 No.14601905

I really hate the combat in this thing.

Love every other aspect, but I cant stand mindless button mashing.

It gets really stale pretty fast.


0917bc No.14602084

>>14600744

Because those aren't her clothes

>>14601905

I found combat to be far better in the second one, constantly using gravity throws and changing my style to fit the encounter.


5516b9 No.14610041

File: 7b0f9b59171c1fb⋯.webm (12.06 MB, 1280x720, 16:9, Gravity_Daze_GR2_Falling_….webm)

>>14601905

The combat is simplistic. The tools are there for some deeper combat since you can pull off some pretty stylish moves by switching sytles mid-combat often and combining that with the stasis throws, but the problem is that the game never gives you any incentize to pull that off. There's never any fight or enemy encounter that forces you to really use the most out of your moveset and be clever with its combinations. I feel that the game almost has what it needed to supply meaningful combat. Something as simple as adding timing and tempo to your combos could have really helped the game like how El Shaddai did which was another one-button combat game, but having to time your attacks in that game gave it a little more depth and stopped the combat from being a bore. If the game was able to add just a few more enemy types and some intra-style attacks/combos the combat could have been a lot more fleshed out. The closest part that came to a really fun and difficult challenge was the final room in level 45 of the Delvool Trenches. The room is small and there's a shit ton of enemies packed in so you really have to keep mobile and know when and how to go after certain Nevi.

Speaking of level 45 I really liked the journal entries in the beginning room and it was a great atmospheric change. Even with all its flaws and shortcoming Gravity Rush is still one of my most favorite games. Kat is too precious for the world.


0917bc No.14610065

>>14610041

There is a lot to be said about how unique the experience is. Games with floating islands often get a lot of excitement just for that one section with them, even if it's for pure decoration like Zeal in Chrono Trigger. Skyward Sword attempted it but undeniably failed with such a poorly designed and mechanically negligent series of floating islands. RPGs about the concept are beloved, like Skies of Arcadia. It's just an enticing concept and Gravity Rush 1 and 2 are the only games which allow you to explore this concept in an action game, actively involving your skill in how you navigate it. Jirga Para Lhao being vertically laid out in comparison to Hekseville, all while being just as large is a very interesting aspect of the game that didn't quite click with me until recently.


0ea02a No.14610481

>>14610065

>why is it always raining in the slums?

>see sewage pipes poking out of the higher islands

They were way too heavy handed with that, and I am pretty sure ignored how/why those kinds of areas develop into shitholes in the first place.


8041c0 No.14610496

Id give her headpats.


a98cf4 No.14610502

File: 148f971bc41c7ef⋯.jpg (496.87 KB, 900x900, 1:1, __kitten_and_yorha_no_2_ty….jpg)

CANONICALLY NOPAN

That means 2B is nopan in this image.


c2639e No.14610515

File: 255dd861aba5c9d⋯.gif (Spoiler Image, 1.98 MB, 960x540, 16:9, gravity rush.gif)

File: 56779b70f2d7a7f⋯.png (Spoiler Image, 335.01 KB, 667x675, 667:675, gravity rush.png)

I'd rush her if you know what I'm saying.


6fd1e0 No.14610523

I've never played gravity rush nor do i have the want to play it but holy shit kat is so fucking qt. i have a huge thing for delicious brown


a98cf4 No.14610527

>>14610523

Play it feggit.


a91436 No.14610529

File: c080aea1365ee1f⋯.png (90.67 KB, 207x189, 23:21, c080aea1365ee1f62d50a5ea52….png)

Overrated memegame. Also her skin tone is off, she is both pale and tan, and gives off the feeling she is either sick or dead.


5516b9 No.14620380

File: e2a5f8bc3a7cf1d⋯.jpeg (88.95 KB, 1024x1024, 1:1, Kat_ledge.jpeg)

>>14610065

I really do love the concept too. The director's past work with Silent Hill really shows with the Darkness and rising ocean. I love Hekseville but the thought of falling off the edge or having your vehicle fail on you and plummeting into the void feels absolutely terrifying and completely helpless. The lost children really had it lucky they were near the world pilar when their bus fell.

>>14610523

Good taste. Delicious brown is top tier.


761f53 No.14625309

>>14598930

Nice attention to detail.


1e1571 No.14625342


f8f9fe No.14625390

>If only Insomniac didn't have their head up their asses trying to be Sam Raimi and instead focused on good physics movement instead.

At least there's Gravity Rush.


3bf7e6 No.14625398

File: c0f614ce10ce272⋯.jpg (80.67 KB, 475x408, 475:408, Kat .jpg)

File: 1e233fc191f48c1⋯.jpg (158.54 KB, 1024x1461, 1024:1461, gravity_rush__kat_by_splas….jpg)

File: 9e9fb406e2aaa31⋯.webm (5.84 MB, 640x360, 16:9, Gravity Rush 2 - A Red Ap….webm)

>>14625342

>calling everyone goyim

you need to go back uncle moishy

>>>/reddit/


1e1571 No.14625456

>>14625398

No, go fuck brown girls, I want to watch you racemix.

We'll call it

PURIFIED.COM


c666d5 No.14625473

>>14625398

you need to post the non-cropped version of that picture.


78de53 No.14630002

>>14625398

Moshie*


a3ef61 No.14630885

>>14625456

Kat isn't brown. She's just a little tan in the right light because she's always outside.


f8f9fe No.14630911

File: 44c0c65a70ac23c⋯.jpg (80.65 KB, 1276x691, 1276:691, Admiral-Ackbar-Star-Wars-O….jpg)

>>14598903

>Look in the sky! It's a bird! And a cat, and two cuties!

<No Raven gameplay in OP


a3ef61 No.14630943

>>14630911

The second cutie is Dusty.


a6be1a No.14630968

File: 64480573737f8d5⋯.png (861.53 KB, 1271x1814, 1271:1814, 19eb0f60522581779bf4f598b2….png)

>>14610041

combat is simplistic. but launching random shit as projectiles and tossing enemies at other enemies while flying around is alot of fun. the game is just fun and has a fun movement system.

>>14625398

pic for you.


a6be1a No.14630978

File: eb7e10de7350e83⋯.jpg (386.9 KB, 900x900, 1:1, a0227ca9b78cdc6fef8041a8c6….jpg)

File: f4de1ba5ae35fe9⋯.jpg (168.37 KB, 1200x1200, 1:1, f4de1ba5ae35fe99ffc4773c79….jpg)

File: 931b7c7219509c2⋯.jpg (3.54 MB, 3800x1950, 76:39, e3e111ee5ed490cf3c808f1b38….jpg)

File: 9d6ff4b18184600⋯.jpg (92.4 KB, 900x900, 1:1, bd9b4679f36c156f85c41e5f02….jpg)

File: a88ee406bbcf9f4⋯.jpg (388.4 KB, 842x1024, 421:512, 2a5465355e7a5f81ab62eb585f….jpg)


a6be1a No.14630985

File: fead49f7a743450⋯.mp4 (10 MB, 1280x720, 16:9, Gravity Rush 2 moon man mo….mp4)


488383 No.14631069

File: 3e19c5fe700d29c⋯.jpg (Spoiler Image, 1.03 MB, 1357x1920, 1357:1920, kali angel3.jpg)

She just wanted to protect her imouto.


5516b9 No.14638297

File: cb957866a0edff5⋯.webm (5.83 MB, 1271x600, 1271:600, Gravity_Daze_GR2_Brahman'….webm)

>>14630968

The movement system really is fun. I especially love the lunar style. I have easily spent the majority of my time in this game in lunar mode jumping and launching myself around. Once you get at least three driver talismans like in the first webm in the OP you essentially combine the spring and rocket jumps into one move and it's satisfying as all hell being able to jump from one section to another in only 1-3 jumps.

>>14631069

And went insane when she realized she could never have her. I can't blame her too much though considering what she must have went through. The Angel's fight was an amazing moment especially the battle music. Brahman's Angels completely threw me by surprise I wasn't expecting anything like in the game and it's one of my favorite songs from the game.


66d8bb No.14641043


255785 No.14645853

>>14625398

Got a problem goyim?


e0eb79 No.14645869

>>14598903

>Third pic

>Nips and their intense love for nips


0917bc No.14645910

File: 339d80f9595072b⋯.jpg (751.07 KB, 1920x1080, 16:9, nips.jpg)

File: d2e87ea5a18041d⋯.jpg (782.87 KB, 1920x1080, 16:9, nips2.jpg)

>>14645869

normal maps are truly a great thing that allow you to get away with all kinds of stuff. Treasure it.


f8f9fe No.14647396

HookTube embed. Click on thumbnail to play.

The soundtrack for this game has some good yt mashups.


f8f9fe No.14647406

HookTube embed. Click on thumbnail to play.

12247a No.14651640

>>14598920

Of course.


7a4262 No.14651712

File: aeb9e49fc920047⋯.jpg (162.71 KB, 1080x1080, 1:1, DaBpsIZVQAAd0xI.jpg)

File: 47f422f8b14431e⋯.jpg (86.82 KB, 1080x1080, 1:1, DaBpq4pVMAANZgH.jpg)

>>14610515

>Having lewds of our precious kat

>Posting them in this damn thread

Filtered

>>14645869

Nips are fucking amazing.

They never fail to make me happy.


a3ef61 No.14652060

>>14651712

>getting mad about "lewds"

>gets excited over nips

Same thing, just the thing you like is a censored version. Clothes are just live action censorship.


70ae05 No.14652126

File: 591cc8768dea1a9⋯.png (344.36 KB, 794x485, 794:485, ClipboardImage.png)

>>14610502

Does anybody have a higher-quality version of this, perhaps the original?

Some images LOOK high quality at a glance, but, upon zooming in, compression artifacts become visible. Most people do not have the visual acuity required to pick out these artifacts while viewing in actual size, but I have identified my senses as "heightened" in terms of being able to detect artifacts in images that otherwise go unnoticed by your common pleb. I am able to detect even the most discrete compression anomalies in regions of color contrast, gradients, and contour lines that are a detriment to my image-viewing experience.

I will go ahead and save for now, but I am not happy about the quality at all.


7a4262 No.14652180

File: 99deb2a0c926b8c⋯.png (311.64 KB, 987x1400, 141:200, kat_11.png)

>>14652060

No matter how you try to justify disrespecting Kat like that I won't be swayed.

You are pretending that her nipple bumbs being noticeable through her shirt is the same thing as her bending over and spreading her cherry wide open.

There is a fine line that shouldnt be crossed and that anon went far past it.


4ded54 No.14658500


5516b9 No.14663752

File: f775b6eb8f9794a⋯.png (1.69 MB, 1329x1079, 1329:1079, Kat_Gravity_Precious.png)

https://archive.is/VutUG

Some neofag managed to piece together most of the writing system that Hekseville uses. Most words are either a direct subsitution of letters between the English alphabet and its alphabet or the bit more complicated reversed-order and some letters omitted of English and romanticized nip cuneiforms. Jirga Para Lhao and the ruins in the Gravity mines also have their own unique writing systems, but I haven't found anyone that's managed to decipher those yet.


5516b9 No.14663758

File: 8e7fbe1621773e7⋯.jpg (176.84 KB, 703x1137, 703:1137, gravity_rush_hekseville_fo….jpg)

>>14663752

The reference font I used.


a7444c No.14663852

No PC port no buy.


0917bc No.14663860

>>14663852

good, I'd hate to have platform warriors play kat's game.

>>14663758

>>14663752

That's actually really cool. It might be a little sad, but I imagine due to the lack of popularity the games likely won't have it be deciphered. Also it's incredible how much of a different remastered is compared to the original.


a7444c No.14663866

>>14663860

>platform warriors

More like I'm not buying an overpriced product just to play 2 games. Exclusives are cancer and you know it.


0917bc No.14663879

>>14663866

No, I think they're an essential part of the industry if the industry is going to make games which take advantage of interesting game play mechanics. When you have someone who will foot the bill you get away with a lot more. I have a diametrically opposed perspective than you do, and the funny thing is I used to have your exact position.


a7444c No.14663893

>>14663879

>I think they're an essential part of the industry if the industry is going to make games which take advantage of interesting game play mechanics.

Which are completely capable of being made for multiple machines since consoles are PC-lites at this point.

>When you have someone who will foot the bill you get away with a lot more

They were good goy's and didn't want others to share on the fun. Good to know.

>I have a diametrically opposed perspective than you do, and the funny thing is I used to have your exact position.

I have a very rational and objective reasoning for the perspectives that I'm explaining. You should not have to wall off a genuinely good product behind an objectively bad one. Especially when the hardware being used these days is fundamentally similar between a console and a PC.


00f734 No.14663908

Anyone who refers to any character as a precious cinnamon bun is a blight on humanity that needs to be thrown in the oven.


7944a2 No.14663911

File: daec165f50b0ce6⋯.jpg (30.27 KB, 460x276, 5:3, Lorenzo-the-Magnificent-d-….jpg)

>>14663879

You make it sound like hardware exclusives are the vidya equivalent of Renaissance art being commissioned by the merchant families of Venice. Which occasionally happens, sure, but these are also money generating investments geared towards plugging holes in software libraries to appeal to a wider audience and increasing the userbase. For every wonderful creative product like Gravity Rush, you get three "Franchise"-Killers like Killzone and Resistance cheaply trying to ape the success of their competitors.

Still, that occasional one off that likely would never have been made otherwise is still a valid point. Just seems like a colossal amount of waste supporting platform exclusives that go into creating those few gems.


a7444c No.14663920

>>14663908

We're getting dangerous levels of waifu-faggotry in these threads honestly. If this keeps up we're going to get namefags and people who commonly use the filter functions.


a39404 No.14663928

>>14663920

Who the fuck do you think has been making these threads for months, coming on years now, repeatedly when there is nothing more to discuss?


0917bc No.14663929

>>14663911

You're literally telling me things I've been saying for over a decade.

>Just seems like a colossal amount of waste supporting platform exclusives that go into creating those few gems.

Yes, it absolutely is. That's why you attack the bad ones, discourage them, and hold up the good ones. It's all about influencing the industry. That one off is more interesting, better executed, more polished, and more enjoyable than if it were to ever be churned out by an independent developer who only has to answer to himself. And it came out way earlier.


a7444c No.14663964

>>14663929

>and hold up the good ones. It's all about influencing the industry.

You can do that already while also supporting multi-platform releases. Your argument is that something will be fixed by ignoring problems.

>That one off is more interesting, better executed, more polished, and more enjoyable than if it were to ever be churned out by an independent developer who only has to answer to himself.

And ultimately more likely to fall into the producers wills to fill the game with shit by their demands. Even if they were given free reign to produce whatever they wanted you're still cutting off a section of the market that's interested in your games and is locked behind a pay wall just for exclusive favoritism. Also many AAA games are well polished, they're still often shit.

Seriously get an argument man. If you're optimistic enough to think normalfags aren't the only ones capable of influencing the industry then you should be just as optimistic when it comes to not buying the product because it's an exclusive. Which is something you failed to do, assuming you didn't get the game and console 3rd party.


0917bc No.14663975

>>14663964

Here's an argument: the games wouldn't exist if they weren't exclusive. Now you have no ground to stand on.


a39404 No.14663976

>>14663975

Can you prove it?


0917bc No.14663983

>>14663976

Yeah, look at death stranding. Kojima would likely be churning out some the evil within tier garbage if Sony didn't give him carte blanche and a blank check to do whatever the hell is going on with that game. Can you prove they would make these games on their own?


a7444c No.14663992

>>14663975

>the games wouldn't exist if they weren't exclusive

And I'm not buying it regardless so it's a perfectly fine argument. If people didn't pay for exclusive products in the first place it wouldn't be an industry practice. How's that for no ground to stand on?


a39404 No.14663993

>>14663983

You just proved my point.


b75913 No.14663998

>>14663992

If people didn't pay for products, there wouldn't be an industry. How's that for no ground to stand on?


0917bc No.14664005

>>14663993

you're on the wrong IP, I don't know which point you made.

>>14663992

But they do, that wouldn't reflect reality if they didn't buy them. Gravity Rush 2's poor sales are due for a number of reasons, and I think it mostly goes back to a lack of confidence in Japanese IP. That ol' Microsoft psyop. My entire premise is based in reality, yours has to ignore it in order to function.


a39404 No.14664008

>>14664005

We don't need exclusives, because as kojima has shown with death stranding, if one publisher doesn't want to make his game, he can find another who will. It just happened that it was sony so it was exclusive, but if the situation was reversed and he left sony to work for konami, it wouldn't be any different except for not being exclusive.

>accusing me of samefagging

haha, oh wow.


a7444c No.14664011

>>14663998

>If people didn't pay for products, there wouldn't be an industry

And when the industry practices focus more on giving people entertainment and aren't solely practiced for the sake of making money I'll pay for them.

>>14664005

>that wouldn't reflect reality if they didn't buy them

Just like it doesn't when the majority of exclusives are trash? Again, you're the one arguing for a turn in the way the industry works by using your wallet. You're no less realistic.

>Gravity Rush 2's poor sales are due for a number of reasons

The sales aren't the problem here. The fact that it's locked behind a product that's overpriced, worse than what I use to run games in every aspect, and has a small amount of worth while games in general is the problem here.

>My entire premise is based in reality,

Your premise assumes normalfags don't exist. It's not based in reality at all.


7944a2 No.14664016

File: eba32b95ee7333f⋯.jpg (32.45 KB, 220x280, 11:14, 220px-Recore_cover.jpg)

>>14663983

>Yeah, look at death stranding.

Look at what? Confusing FMV of Norman Reedus and the Amazing Technicolor Fetus? What the fuck is it? It's certainly not a game. Not at this point anyhow, and there's no telling whether or not whatever it will be upon release will even be any good. Sony is just throwing money at Kojima because, like him or not, he's one of the closest things the industry has to a "rockstar" and Sony saw huge PR and sales potential in throwing support at him after his drama with Konami. The same reason why they backed Shenmue III, or at least appeared to. The game is irrelevant. The brand is what they are after, and not really even the brand itself - but the nostalgia and goodwill associated with "helping out" a fanbase that has struggled to see the game finally see development. They're investing capital into memes as a form of advertising.

Both DS and Shenmue III could be total dumpster fires when (or if, these things aren't guaranteed) they release, and the world would have been better off without them. The time and money wasted that could have gone to the development of good titles. Microsoft tried the same shit with Inafune, and look how that turned out.


a7444c No.14664030

>>14664016

>Both DS and Shenmue III could be total dumpster fires when (or if, these things aren't guaranteed) they release, and the world would have been better off without them.

This. A game not existing doesn't mean the industry is worse. Bayonetta II comes to mind. It's a weaker game that doesn't need to exist. It's still a good game though. However it's not worth the price of an exclusive device that shoves a bunch of touch screen gimmicks into it. At the end of the day I wouldn't mind if the game never existed at all.


0917bc No.14664036

>>14664008

No, you literally didn't make a point on this post. Here's your post history:

>>14663928

>>14663976

>>14663993

>>14664008

Is your point that there's nothing more to discuss? I'm just directing the thread. I can happily talk about Gravity Rush for a very long time. What point did I prove?

As for Kojima, that didn't happen. So here we are.

>>14664011

>Just like it doesn't when the majority of exclusives are trash?

Many are. There are those which aren't, and I support and encourage others to support them.

>The sales aren't the problem here.

sales are the way the industry directs itself, it's rare something like Yoko Taro happens, but I embrace it when it does. Even then, poor selling Yoko Taro games can still be used as incentive in many ways. As for the whinging about exclusives, you're not telling me anything new. I changed my mind on that stuff for a reason, I literally used to think just like you.

>Your premise assumes normalfags don't exist.

I'm well aware they do, and how you use them matters.

>>14664016

Yeah, both of those games can be absolute failures, although it depends in which sense you mean. I think it's safe to say they'll likely make plenty back on sales, there's a lot of interest in seeing those games promoted. Microsoft working with Inafune was underlined for another reason, previous psyop attempts they headed, his popularity with mighty no. 9, and attempting to platform someone who they miscalculated as popular. Microsoft making miscalculated moves seems to be their status quo since about 2009 though.


a39404 No.14664048

>>14664036

sorry if you didn't catch this, but when I asked if you could prove it, the implication was that I was taking a contrary position to yours.


a7444c No.14664059

>>14664036

>Many are

The majority are when you consider current year consoles

>There are those which aren't, and I support and encourage others to support them.

And you're doing so while supporting cancerous practices.

>sales are the way the industry directs itself

And those sales are still being influenced by my point of not supporting exclusives.

>I changed my mind on that stuff for a reason, I literally used to think just like you.

You keep saying this and you haven't offered a single reasoning of insight as to why it's actually a correct reasoning. My points are just as valid are yours by this logic and you have no reason for not supporting them as a result.

>I'm well aware they do, and how you use them matters.

By inflating marketing costs while keeping the production costs to the most minimal. You control them by advertising it enough, that's been the practice for a while now and you're supporting it with exclusives.

Again, get an argument.


0917bc No.14664078

>>14664048

Oh, well I did. Do you not think that Sony pretty much telling Kojima to do whatever the fuck he wants is the best offer he got? Do you not think he didn't get offers from studios like Activision, Ubisoft, Bethesda, etc? He probably did, a head like that doesn't go loose for long especially with so much fame attached to it. Because he got the offer he did from Sony, he's making what he is now, which would have been vastly different from what we would have gotten elsewhere and otherwise.

>>14664059

>And you're doing so while supporting cancerous practices.

Practices which are going nowhere, best to work in the system and direct it as you can because it's already produced better things than the alternatives. If you can prove to me they're going somewhere, I'll revert to the position I had 10 years ago. So far I couldn't prove they were going anywhere so I realized I was the wrong one and had to change.

>And those sales are still being influenced by my point of not supporting exclusives.

I don't follow. The games wouldn't exist if they weren't exclusive. No one else to foot the bill.

>My points are just as valid are yours by this logic and you have no reason for not supporting them as a result.

They are valid but they require a very specific mindset in order to function. They reject the way the industry works and rely on events like a crash to see a solution to the problems in the industry. A rejection I'm behind, by the way, I do not like the way a lot of the industry works. So far every alternative that has popped up has proven to be worse in every way, sadly. They reject the biggest core gaming market in favor of a much smaller one which can't sustain these big budget releases which go on to fund small titles like the puppeteer and teraway and gravity rush 2.

Again, tell me something I don't know.


7a4262 No.14664089

File: e9d150b06b09028⋯.png (11.83 KB, 256x256, 1:1, 1443324783892.png)

Why are anons fighting so much in a gravity rush thread?

These are supposed to be comfy threads.


a39404 No.14664096

>>14664078

>Because he got the offer he did from Sony, he's making what he is now, which would have been vastly different from what we would have gotten elsewhere and otherwise.

I fucking doubt it. He could've made the game on a fraction of the budget sony gave him, but obviously he's gonna take the biggest offer so he can hire all his favorite actors to do mo-cap and listen all his favorite songs that sony probably has the rights to anyway. But if he really wanted to make the game and sony didn't offer, he would still take the offer from the runner up and make virtually the same game. Tell me what he needs all that money for that is gonna make the game possible, and supposedly good because of it. The graphics? The music? The actors? Cause it sure as hell ain't the gameplay he hasn't shown yet.

>>14664089

What the fuck else is there to talk about, really? The guy arguing with us is even OP, so you can blame him for making these threads so long and also then engaging everyone.


0917bc No.14664110

File: c559bd201146751⋯.jpg (234.82 KB, 909x1137, 303:379, raven-pencil.jpg)

File: 7a09bff39b93430⋯.jpg (53.05 KB, 1024x1024, 1:1, gr2-sil.jpg)

File: 0ed0ff428a1caaa⋯.jpg (63.96 KB, 1024x1024, 1:1, gr2-sil2.jpg)

File: 8aba5b16315256e⋯.webm (7.66 MB, 854x480, 427:240, Vendecentre.webm)

>>14664089

I didn't think it was a fight. What's your favorite Gravity Rush song? I'm fond of a lot of the soundtrack but the whimsy and swelling instruments of the new rendition of Vendecentre really sticks with me. I love the flute that kicks in after the plucking of the cello. Really fits the sensation of launching oneself through the air effortlessly alongside a backdrop of packed market streets, dense sky traffic and an industrial population.

>>14664096

Thank you for admitting that it wouldn't have been the same game if he took anyone elses offer. Glad you could concede. As for replying, it's to keep the thread alive. I hadn't posted in the thread in some time and was fine to let it go away until I make a new one in few weeks, but if you keep bringing discussion I'm going to keep replying. I don't know how you haven't realized that is what has been going on.


a7444c No.14664113

>>14664078

>Practices which are going nowhere

And neither are bad exclusives. Which are starting to tank dev companies because of how bad the games can be.

>best to work in the system and direct it as you can because it's already produced better things than the alternatives

While still working within shitty circumstances and forcing people to pay unnecessary money.

>If you can prove to me they're going somewhere

You wanna pull of the graphs as to how exclusives ARE going to go somewhere and how they still aren't a cancerous system of selling a product?

>So far I couldn't prove they were going anywhere so I realized I was the wrong one and had to change.

>I was wrong because I wasn't willing to sell out on corrupted practices

Not an argument.

>The games wouldn't exist if they weren't exclusive

And the games shouldn't need to exist because they are so few they are not worth the asking price of a console. To make matters worse the most income a dev company gets from joining with a company like that the more likely they are to produce a bad game and ruin a franchise or dissolve the company.

>They are valid but they require a very specific mindset in order to function

So does yours. And the ultimate principle is the same. Vote with your wallet. Which isn't specific when you think about it.

>They reject the way the industry works and rely on events like a crash to see a solution to the problems in the industry.

I already stated the solution. Don't purchase into bad standards. You can't ask normalfags to "only buy the good exclusives" either.

>So far every alternative that has popped up has proven to be worse in every way, sadly.

Another baseless statement. How is it less effective than the one you're cheering for? Where's the facts faggot?

>They reject the biggest core gaming market in favor of a much smaller one which can't sustain these big budget releases which go on to fund small titles like the puppeteer and teraway and gravity rush 2.

If you're involved with becoming exclusive to a specific console you are a part of the biggest core gaming market. You want me to tell you something you don't know? How about just about anything to substantiate your points here. I'll even reiterate my biggest one. How supporting good exclusives and hoping for a change in better quality any better of an idea than not supporting exclusives in general? You act like it's less feasible but in the end you know that swaying majority public mind is just as difficult a concept and you know it.


a39404 No.14664119

File: f1292de7649ab40⋯.png (147.59 KB, 600x800, 3:4, confused jho.png)

>>14664110

>Thank you for admitting that it wouldn't have been the same game if he took anyone elses offer. Glad you could concede

I'm so confused now. This was my point when I was arguing with you >>14664008 here. How does this lend to your point of him needing sony to make the game? This defeats your point, because if the game will be the same he could've gone to any publisher to make it, and thus exclusives are pointless. Is there something I'm missing here?


0917bc No.14664143

>>14664113

>starting

nah, it's been happening for some time.

>While still working within shitty circumstances and forcing people to pay unnecessary money.

yeah, not ideal, I agree.

>You wanna pull of the graphs as to how exclusives ARE going to go somewhere and how they still aren't a cancerous system of selling a product?

even a mediocre game like horizon zero dawn broke 7.5m, probably at 8m now. People want exclusives and people buy systems for them, they even upgrade for them. I know a lot of people that upgraded just for Crysis.

>Not an argument.

ah, so it's like ancap principals. I'm more on the natcap side of things, maybe it's a perspective thing.

>And the games shouldn't need to exist because they are so few they are not worth the asking price of a console.

I disagree, I think the library at this point is fine for the asking price. Don't forget, games aren't like a foundational element or something, none of them need to exist. That's as you might molymeme - not an argument.

>So does yours. And the ultimate principle is the same. Vote with your wallet. Which isn't specific when you think about it.

No, it's more than vote with your wallet, I'm being a little obscure here, but it also has to do with influencing discussions and conducting campaigns - look at that, with my help and the help of many others, the gravity rush 2 servers were saved for a few months. Hopefully they'll be saved for longer next time.

>Don't purchase into bad standards

how do you stop the normalfags?

>Another baseless statement.

vague, not baseless. Use the right words - crowd funding, indie, models like that have proven fairly messy and the results not very good. So far nothing as good as gravity rush 2 yet, and gravity rush 2 is far from a perfect game.

>How supporting good exclusives and hoping for a change in better quality any better of an idea than not supporting exclusives in general

Yeah, my model has gotten me gravity rush 2, yakuza kiwami, 0, kiwami 2, 6, and soon hokuto no gotoku in English, and I'm excited to see what else. Gravity Rush 2 may not have been a hit, but the rest have been very successful domestically. So far it's been very feasible, just not for every game, but you can't win everything, right? That's idealism, I reject that and accept any losses. Often I'm happy to get what I do get, however.

>>14664119

I'm saying flat out the game wouldn't be the same if he went to anyone else.


a39404 No.14664157

>>14664143

Oh, I'm sorry I can't read. So how the fuck does anything in my post say it wouldn't be the same from another publisher then?


0917bc No.14664163

>>14664157

That's the foundation of my argument, that because he worked things out with Sony, and Sony gave him the keys to the vault of cash, he can do some pretty crazy things. He'd have some pretty stern limits anywhere else I'm sure. For that reason the exclusive model is great, a platform holder can see someone like Kojima, know they'll make a return and say "yeah do whatever you want" and you'll get some crazy shit out of it. Imagine if there was a greenlighting process for it? The game would be drastically toned down. Imagine if he couldn't wave the wads of cash around and hire the people he did for it? Totally different feel. Whether all of this turns out to be a good thing or a bad thing isn't the point, but it's what you get under this model.


a39404 No.14664176

>>14664163

> he can do some pretty crazy things

My point is what are these crazy things? Most of his budget is being blown on advertising, hiring actors, music licensing, and graphics. Gameplay and level design, the parts that actually fucking matter, are not cost intensive. So tell me, what does he need all that money for?


7a4262 No.14664177

HookTube embed. Click on thumbnail to play.

>>14664110

Pleasure Quarter from gravity rush 1 is my jam.

The GR2 version over complicates it though and muddies it up for me.


a7444c No.14664196

>>14664143

>it's been happening for some time.

Yea but we're getting bigger names recently.

>even a mediocre game like horizon zero dawn broke 7.5m, probably at 8m now.

And Madden games break even further. What's your point.

>People want exclusives and people buy systems for them

They also want bad games because they're marketed harder. Again, you're not doing anything for favor of your point here.

>so it's like ancap principals.

It's likely you blatantly want to ignore what I'm saying. Not wanting to involve yourself in exclusives isn't ancap ideals. Where you get this concept from is beyond me.

>I think the library at this point is fine for the asking price

2 games is not a library. And there's larger libraries for older consoles for a cheaper price. That's not a reason to disagree on anything.

>none of them need to exist

And yet your entire argument is based on if exclusives didn't exist, the games wouldn't. And my point from the start is that they don't need to in that climate.

>I'm being a little obscure here,

<a little

>but it also has to do with influencing discussions and conducting campaigns

That's no more specific than if I were to say the same thing about not buying into exclusives in the first place.

>look at that, with my help and the help of many others, the gravity rush 2 servers were saved for a few months

And despite all that the game could have just as easily not existed and given people less of a reason to buy an overpriced playstation for the same of a few games as apposed to older titles which are just as fun and engaging while costing less money.

>how do you stop the normalfags?

You tell me. Your methods are no more concrete. But at least I'm not contributing to making things worse.

>crowd funding, indie, models like that have proven fairly messy and the results not very good.

You could probably argue Crowd Funding is about just as successful honestly. A small handful of decent games in a sea of garbage. Indie often CAN work but people overstep their scopes on ideas. Your method of paying a larger company than you who you often have no say against is again, still baseless.

>So far nothing as good as gravity rush 2 yet, and gravity rush 2 is far from a perfect game.

Neither is Bayonetta 2. And I can safely say the industry would probably be better off without it.

>gravity rush 2, yakuza kiwami, 0, kiwami 2, 6, and soon hokuto no gotoku in English,

Which is a niche and small list. Meanwhile I can list several hundreds of multiplatform games to be released on PC from smaller to larger scopes that aren't restricted by this shit. And by that same metric an english port isn't a new game.

>So far it's been very feasible

And completely unfeasible to every other market out there. While forcing people to buy multiple products because of jewish producers.


0917bc No.14664238

HookTube embed. Click on thumbnail to play.

>>14664176

he needs it for everything you listed there, and there's not really anything known about the game play yet so it's hard to see how it's being put or spent. Money can hire you some great designers, design directors, and change the way a game works dramatically.

>>14664177

I love both versions really, but I know what you mean. I think the version for the original gravity rush is much cleaner. The remixes in GR2 were nice but they are just remixes of existing songs, what is better is ultimately preference in that regard but the qualities of the original they're much bolder songs. The more chaotic GR2 OST did give us some great stuff.

Also it surprised me that the composer worked on very few video games. Some of the songs for GR2 almost remind me of Spyro music. I love it.

>>14664196

>Yea but we're getting bigger names recently.

I'm not sure, THQ was pretty big a few years ago.

>And Madden games break even further. What's your point.

marketed games sell well, people also really like exclusives.

>It's likely you blatantly want to ignore what I'm saying

I'm not, I'm drawing a comparison to why you might not understand or reject what I'm saying, a difference in principle. I'll just tell you though yours ended first

>And yet your entire argument is based on if exclusives didn't exist, the games wouldn't.

yeah, they wouldn't, and I provided an example we can observe right now with death stranding.

<a little

it's fun, isn't it?

>That's no more specific than if I were to say the same thing about not buying into exclusives in the first place.

There's really not much more to it.

>You tell me.

you don't stop them, you embrace them and understand their role and encourage them to try the things you like.

>You could probably argue Crowd Funding is about just as successful honestly

no, the exclusive model is the best. tech support, marketing handled, devs can focus on the game design and make the best game they can.

>And I can safely say the industry would probably be better off without it.

I totally disagree Bayo2 isn't as good as 1 but it's nice to see more games like it any time. The Wonderful 101 is the far better WiiU platinum game anyway.

>And by that same metric an english port isn't a new game.

you're missing the point, it's about the games being released here at all. It's the same principle as keeping the GR2 servers alive, engagement with a collective maintained its existence and opened up new opportunities to better its existence.

>While forcing people to buy multiple products because of jewish producers.

that's just reality, it's been how the game industry has worked forever and it's not going anywhere. What do you think will make it go away?


a39404 No.14664255

>>14664238

All those things I listed are fucking trivial sprinkles on the game. And those directors and designers would be hired regardless, because again, they are far cheaper than everything else, and the first thing to go on a budget are those trivial things like licensed music and well known actors. The gameplay and design would be entirely unchanged if another publisher gave them less money.


0917bc No.14664266

>>14664255

Ah, but you say it right there: things would be removed, it wouldn't be the same game we're getting. See what I'm talking about?


a39404 No.14664274

File: 389f8bac60127de⋯.png (11.31 KB, 271x288, 271:288, 389f8bac60127dedf5ec6d7e0d….png)

>>14664266

Yes but the core of the game, what actually fucking matters, would not. Do you see what I'm talking about? Do you really think your enjoyment of the game is that much greater because norman fucking reedus gets to be the protag?


a7444c No.14664287

>>14664238

>marketed games sell well, people also really like exclusives.

Marketed games are often shit. And so are exclusives. You're only proving my point here that this shouldn't be supported.

>I'm drawing a comparison to why you might not understand or reject what I'm saying

The comparison is of a completely different concept though. You're conflating issues not defining principles.

>yeah, they wouldn't, and I provided an example we can observe right now with death stranding.

They also don't need to and most of them are sequels. Sequels to games are often worse than unique ideas anyway as they ride on nostalgia most of the time for marketability.

>it's fun, isn't it?

You're breaking down your own arguments now? Fine I guess.

>There's really not much more to it.

There is when you still support the worse practices.

>you embrace them and understand their role and encourage them to try the things you like.

Meanwhile you can't argue a single counterpoint as to why you SHOULD. Because evidently the model hasn't worked and it really shouldn't on a more ethical point. You're completely dismissing everything I have to say in favor of the idea that you have a principle without any facts behind why they may work or not.

>no, the exclusive model is the best. tech support, marketing handled,

You get both of by being a good business owner while not involving yourself in an already established company that does neither of these things very well.

>It's the same principle as keeping the GR2 servers alive

If the game were on PC people could already be doing that themselves like they are with Just Cause 2 or Battlefield. Instead you have to beg a corporation to sate your needs with a good chance that they never will because they aren't required to listen (and they often don't).

>I totally disagree Bayo2 isn't as good as 1

I never said bayo 2 was better.

>but it's nice to see more games like it any time.

It's nice, but not when you have to buy a product just to play it. It's not worth the money in that case and you're better off with the first anyway since it's better in nearly every aspect.

>The Wonderful 101 is the far better WiiU platinum game anyway.

And it, along with the other games, weren't enough to save the console or make it worth your time for the price asked. Instead you can just as easily wait for an emulation tool to do that for you or the unlikely port that the producers don't want people to enjoy.

>it's about the games being released here at all

And you're missing mine. Games will be released anyway. The fact that you need to support a bad industry practice to get highly specific titles that are rarely worth the effort and never worth the price isn't helping any of your points here.

>that's just reality,

That's just you bowing to bad practices. And I'm stating that you're defending them and that's why you're inevitably conceding to my points in this method.

>What do you think will make it go away?

Piracy and the internet while supporting good practices and shunning bad ones. Granted my statements are going come to fruition but your points aren't much better. If you support a bad business model you get bad games because they bow to them because the people behind the business care more about income than the games they allow to be released and they will always do anything they can to make sure of that. It's why capitalist decision making is so important. To counter this concept.


da278a No.14665622

Is the platinum as easy as the first game's?


0917bc No.14665632

>>14665622

Yes, it's not a very difficult game but there are more activities to complete for them. None of the trophies are locked behind online play too.


90810a No.14665639

>all these ridiculous trip-fag tier effort, Ritsu-levels of attention whoring on the OP

I'm all up for a Gravity Rush thread but holy fuck OP you're so fucking unbearable. Try again like a normal fucking person.


a7444c No.14667929

>>14665639

People are getting filtered for posting naked lewds of Kat. We're almost to far gone to take this shit seriously. I called this game waifu bait when it first came out and it seems like I was right


5516b9 No.14668436

File: 5ffe0bc6f39bdc5⋯.jpg (983.15 KB, 1357x1920, 1357:1920, 0199.jpg)

>>14667929

You're kind of right. The games are definitely niche and not for everyone. The gameplay itself depending on how critical you are can range from mediocre/bland to servicable/alright (I'm biased though and consider it good, but that's just me). Gravity Rush is one of those types of games that the characters and/or the story carries a large part in its attraction. If you were looking for pure gameplay then the games definitely aren't for you. The art design and music are great but they themselves can't sell the game alone since you can always just look at the artbook and listen to the music without having to play the games. Since piracy on the PS4 is now available (firmware 4.55 and below if I am up to date) and especially since the first game is also on the Vita I definitely recommend pirating it and seeing for yourself if the game is for you. If you liked it then then the sequel is basically the first game with a lot more polish and content.

So while the game doesn't have a pc port the first one is at least available through piracy on the Vita and PS4 and emulation on the Vita. The second one is currently only available through piracy on the PS4 until a working emulator can be developed for it. And that may or may not be prohibitive depending on how taxing you consider the price of the console to be and how many games available on the console that you are interested in.


5516b9 No.14668482

>>14668436

I meant to sage dammit, but the damage is already done. To add one final thought I forgot to mention. Even if you don't like the games I still strongly recomend checking out the artbook and OST of the series since they're some fantastic pieces of work. I believe both should be available through the share thread if memory serves me right and if not torrents should be readily searchable.


f45c57 No.14673892

>muh shitty female characters

>muh wife fu




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