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File: 1b6b9ca36372bb9⋯.jpg (25.19 KB, 220x311, 220:311, The_Legend_of_Zelda_Four_S….jpg)

42c03e No.14596615

Why would Nintendo make it so that playing the best Zelda is inconvenient to the point of turning off a majority of potential players? Why didn't the disk come with four link-cable-to-GameCube adapters instead?

dccc1d No.14596631

File: 94215be2eb6db50⋯.jpg (871.57 KB, 2055x1125, 137:75, because fuck you.jpg)


6512b6 No.14596640

>asking this about a company that tried the kike tier scam of the ereader and dlcbos

Shekels and a lax fanbase. It's always those two.


cef614 No.14596652

>best zelda

>WW art style

I laughed


42c03e No.14596663

>>14596640

>e-reader

Jesus Christ at least an amibo is a fucking toy on top of being a key to unlock on-disk DLC but the e-reader was fucking unforgivable.

Thanks for reminding me for that shit show, I almost felt bad for a second for pirating all of my Nintendo games.


cef614 No.14596687

>>14596663

>hunk of immovable plastic

>toy


83c848 No.14596689

Is there a good setup to play this on dolphin that just works?


a6425a No.14596695

>>14596615

The devs probably had more fun playing it given that the company already fucking owned the dev kits and link cables. Any typical kid owned neither. And I seriously don't like Wind Waker's artstyle given that they tried to rebrand Zelda with that shit.

>>14596689

No, it's a fucking joke.


a70324 No.14596701

File: 497b869f7f1d38c⋯.jpg (55.58 KB, 500x500, 1:1, us-toy-tmp-images-catalog-….jpg)

>>14596687

At the risk of being accused of defending amiibos.


a6425a No.14596725

>>14596701

Can't you use those for wargames at least?


cbf11e No.14596736

>>14596725

If you didn't use those for wargames as a kid, you had no childhood.


d4e62f No.14596754

>>14596615

It was a fun link to the past like game, but good luck being able to do the multiplayer.


42c03e No.14597245

>>14596689

https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures

The standard setup just werks, you may have to open it and close it a couple times if there's slowdown, for some reason


42c03e No.14597282

>>14597245

Also as an addendum, download the latest version of VBA-m off the GitHub page, and the latest dev version of dolphin, I've been having game nights with some friends and we're close to completing the game and the performance is amazing, all the visual bugs catalogued on the wiki are long gone and there are almost no crashes given you don't try to change configs in game or pause any of the emulators.


9676f8 No.14597309

File: 22eab0c4bebde9f⋯.jpg (8.97 KB, 261x192, 87:64, SadCat.jpg)

>>14596701

>>14596725

Having no one to play board games with is the real hell.


e88895 No.14604554

>>14596615

>Why didn't the disk come with four link-cable-to-GameCube adapters instead?

There were FSA copies that did come with a (single) free adapter cable.

Remember during the GCN era there was an assumption from Nintendo that all GCN users owned a GBA (and there were 6 GBA to 1 GCN owners), but apparently there was actually lot smaller overlap of both GCN and GBA owners which may haven been the reason for Nintendo giving up on console to handheld connected gaming during the Wii era when it could have worked out much better (and cheaper) with the NDS wireless.

I'll admit if Nintendo wanted to make more GBA owners actually take part in these GCN-GBA connected games, they should have sold an GCN plug adaptor head for the GBA Link Cable instead of a single purpose GCN-GBA cable.

Even then when they made Triforce Heroes with 3 player co-op online multiplayer they still fucked up, by having sessions end if a single player disconnected (purposely or accidentally) even Federation Force DOES NOT HAVE THAT PROBLEM and it's on the same hardware and can have 4 players online co-op.


5e835b No.14604593

>>14596631

Penny Arcade was good once


576cbb No.14604625

>>14604554

Glad Namco opted away from that "require Gameboys as controllers" idea for Tales of Symphonia's co-op.


31dde2 No.14604642

>best

Anon, it's one of the most casual zeldas in existence. You can end up with a surplus of 22 fairies.


1387e2 No.14604688

File: 547d4b3db43a803⋯.jpg (322.46 KB, 1600x1200, 4:3, IMG_20190404_193246.jpg)

>>14597309

Only if you're unimaginative.


46b4fa No.14604782

File: da4a97010dc3046⋯.jpg (1.75 MB, 3420x2220, 57:37, GameCube-GBA-Link-Cable.jpg)

>Why didn't the disk come with four link-cable-to-GameCube adapters instead?

Because there's an important difference between a standard GBA link cable and a GC to GBA cable. Without the locking mechanism a link cable would be unsuitable for turning the GBA into a controller considering the young audience. And most link cables sold at the time were way too short to be used in this manner as well.

There's simply no way the portable to console connectivity strategy they had could've worked properly while merging both platforms into a hybrid seems to be doing fine.


e88895 No.14611495

>>14604688 (heiled)

So you play with your figurine army against a LEGO Mindstorms NXT robot claw?

>>14604782

>the locking mechanism

I'll admit that something I'm never thought about in that context, though I can't really remember the GBA Link Cable ever falling out in normal use.

>most link cables sold at the time were way too short to be used in this manner as well.

Adapter head could have a long cable or alternatively they start selling XL length Link Cables.


2294f9 No.14611595

>>14604554

Nintendo did use the wireless connection of the DS for Pokemon Battle Revolution so you could import all your pokemon into the wii game.


adf969 No.14615737

File: 3b75a0fe5e7a35f⋯.jpg (303.32 KB, 1200x1949, 1200:1949, 20180326.jpg)

Zelda 40k


9c28a3 No.14615844

File: 2b2fb17cde8848e⋯.jpg (27.3 KB, 400x387, 400:387, 2d0393dac8b4a0b89918c987f4….jpg)

>>14596615

> Why didn't the disk come with four link-cable-to-GameCube adapters instead?

If I remember correctly, the game came with 1 link cable. I only remember needing to buy 1 additional link cable for my sister. I had a pretty cozy time playing this as a kid with my older brother and younger sister, thanks for bringing back sweet memories OP.


445881 No.14624165

>>14596615

Ninty have always been open to experimentation they were ahead of their time when you look at games like L4D that came along later doing the coop stuff.


3673b0 No.14624254

>>14615737

that's fucking disgusting


85f1ce No.14626081

>>14624165

>L4D was inspired by Zelda

Your mind on Nintendrone.


85f1ce No.14631121

>>14624254

you're fucking disgusting


ef6cfa No.14638299

>>14626081

He's not wrong.


1e8adf No.14638692

>>14596663

The e-reader contained all the data it put into the game on the card itself and was clearly minor stuff made after the game was finished. Amiibos simply unlock data that's already on the disc/cartridge, is often the only way to access that content, and costs far more. Also, some unlocks are major, like in Twilight Princess HD and Samus Returns. Having to use a large, clunky hunk of plastic to access digital data in a time when many are going digital only is far worse than a small stack of cards.

>>14604554

Yeah, other than Pokemon Battle Revolution, Nintendo didn't seem to have any other connectivity (unless you count those handful of cross-buys between 3DS and WiiU, which should have been the standard, especially for Virtual Console). The Download Play option for the DS which allowed multiplayer with only one game cartridge was one of the least Jewish things Nintendo has ever done. A shame it fell out of use in the 3DS era.

Also, what the fuck is up with Captcha?


e88895 No.14639228

>>14638692

The e-Reader/e-cards was an interesting little idea that was basically DLC add on's without the internet, the downside was clunky was of using it. To access e-Reader content into a GBA game, you need a 2nd GBA and link cable (while GCN was just standard GBA to GCN connection) Considering Nintendo didn't even bother to release it in Europe, even they didn't have full confidence in it despite having some good ideas like Super Mario Advance 4 addition content

>>14638692

Nintendo really dropped the ball with Wii-NDS connectivity when it would have worked better than GCN-GBA. Wireless connectivity, more buttons (and touch/microphone) inputs, more screens for "hidden" info for each player, better processing power, longer battery life and light up screen.

Here's a basic list of Wii to NDS connective titles (game in each hardware)

>Pokemon Battle Revolution (the first)

>Pokemon Ranch (WiiWare)

>WarioWare DIY Showcase (WiiWare) to WW:DIY

>Animal Crossing:Wild World to AC:CF for transferring your item catalog where Nintendo region locking nearly bit Aussie players in the ass due to transfer issues

>FFCC:Echoes of Time co-op (the Wii version is basically the NDS game but could also be played locally or online)

>Geometry Wars

>Batman Brave and the Bold (unlocks Bat-Mite for "basic" 3 player co-op)

>Guitar Hero/Band Hero roadie mode multiplayer and set list creation

>Castlevaina Judgment to CV:Order of Ecclesia

>Earth Seeker (JP only) to an ES DSiware application for minigames and item transferring (possibly the only Wii game that connects to DSiware title)

Wii to NDS without a game in each system (one sided if you will)

>Jam with the Band to Wii Speaker Channel (only available via code with JwtB)

>Nintendo Channel for NDS demos

>MaBoShi: The Three Shape Arcade (WiiWare) downloads a demo of the 3 games

>My Word Coach Wii (for stylus input of letters instead of drawing with Wii Remote)

>Transfer Mii's from Mii Channel to Personal Trainer Walking (or even 3DS)

Wii U to 3DS

>Smash Bros Wii U to 3DS version for Mii fighter sharing/optional controller or eShop's 3DS controller app

>The Download Play option for the DS which allowed multiplayer with only one game cartridge was one of the least Jewish things Nintendo has ever done. A shame it fell out of use in the 3DS era.

It's been around since the GBA era, (single cart multiplayer) with games like Mario Kart:SC, Advance Wars (which didn't really need funnily enough with it's turn based gameplay) and many more. One of the issues with this is transferring a small enough version of the game into the other systems RAM, it's why games like MK (SC/DS/7) or Luigi's Mansion 2 multiplayer just use pallet swaps of single characters (Yoshi/Shy Guy/Luigi) to help save RAM space. With 3DS games are now much bigger and with online play being popular this has possibly made it's use go down. Then again Nintendo released Tank Troopers through eShop last year whose entire marketing gimmick was download play even though the dev admitted that an earlier build did have online play but was removed.


9a6422 No.14640589

>>14611495

The link cable had no retention either, meaning it wasn't very suitable for controller use. Was way too easy to yank out, but due to how the link cable was made it wasn't suitable to go full-retention like the GCN link cable, as you couldn't daisy chain.


1f54ba No.14641239

File: 740d59008732f7d⋯.jpg (26.14 KB, 1200x774, 200:129, ytzl5mwllk6j3ignr8cc.jpg)

>>14596615

Even more insane is that the Wii U, rather than being built entirely around these sorts of games, didn't have even a single title that could use multiple touchscreen gamepads.

All the excuses ("we can't handle 4 controllers with displays at once unless we use them for HUDs rather than naively streaming FMV at 60FPS" "our $30 cellphone display is too expensive for people to buy 4 of, to prove it, we'll finally allow you to buy them separately for over $100 a pop!") were incredibly lame, only compounded by their refusal to let people use DSs/3DSs as controllers.

>>14626081

The original Doom had cooperative from the start. In fact, didn't the demo ONLY have coop, DM only being added later?

If I were to point to a Nintendo-ish area where L4D was presaged, it would probably be Perfect Dark's "counter operative" mode, somewhat like the Infected in L4D.


e616c2 No.14641308

File: 412dca55da78865⋯.jpg (64.82 KB, 600x469, 600:469, 412dca55da788656cc96829cbe….jpg)

Because a lot of people who have the game played with people that ALSO had the cable, and it wasn't marketably smart to include four with every game.

Granted the cable costs like 5buks to make, but still market data says everyone (who wants to play) has a cable anyway.


e616c2 No.14641316

>>14641308

To make this point further, market data showed most people who played these games had one of these cables, or more than one of the game that comes with the cable.


cd0f0e No.14646059

>>14626081

Grow up.


c19009 No.14649001

Because people used to actually have hardware back in the day underage.


f5bc15 No.14652281

>>14649001

>everyone i dislike is underage


48dfb3 No.14658391

>the best zelda

What?


5c4362 No.14658748

>>14638692

>The e-reader contained all the data it put into the game on the card itself

wrong, take the extra levels in mario 3 for the gba for example, all on-cartridge content.


bbb46d No.14659056

nigger, FSA is low mid-tier at best




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